Master Raven

Tekken 7

Master Raven

134 moves · frame data from tekkendocs.com

Throws 11

  • Grave Digger

    Front 35 break 1 or 2
    or
  • Salamander

    Front 35 break 1 or 2
    or
  • Neck Ringer

    Left 40 break 1
    or
  • Swift Assassin

    Right 40 break 2
    or
  • Dark Matter

    Back 50
    or
  • Orbiting Moon

    Front 38 break 1
  • Undertaker

    Front 48 break 1+2
  • Ultimate Tackle

    Front 5 break 1+2
  • Ultimate Punch

    Front 35 break 1 or 2
    Duringtackle
  • Utsusemi Escape

    Parry
    Synchrowiththeopponent'sattack or
  • Sixth Sense

    Parry 30
    Backtotheopponent,synchrowiththeopponent'sattack

Attacks 121

  • Rage Art

    M 55
    DuringRage
    start
    20 pc8~17 js9~17
    block
    -22
    hit
    KND
    ch
    KND

    Rage art

  • Rage Drive 1

    MH! 40
    DuringRage duringattack
  • Rage Drive 2

    MH! 54
    DuringRage duringtheattack
  • All-Consuming Black Hole

    HMM 19
    start
    23
    block
    10
    hit
    -14(bt)
    ch
    KND

    KND

  • Left Right Combo

    HH 19
    start
    10
    block
    -1
    hit
    +6
    ch
    +6
  • Left Right Combo to Haze

    HH 19
    start
    10
    block
    -10
    hit
    -3
    ch
    -3
  • Right Straight to Left Low Kick

    HL 20
    start
    s cs6~
    block
    -12
    hit
    -1
    ch
    -1
  • PK Combo

    HH 27
    start
    6~
    block
    -12~-10
    hit
    +10~+12kg
    ch
    KND

    Tail spin

  • Valkyrie Lance Combo

    MHH 42
    start
    14~15a
    block
    -9
    hit
    KND
    ch
    KND
  • Brocken Connect

    HH 29
    start
    12b
    block
    -2~-1
    hit
    +5~+6
    ch
    +5~+6
  • Chariot

    MM 24
    start
    25~26, 31~36b (17~)
    block
    -9~-4
    hit
    KND
    ch
    KND
  • Hydra Bite

    MM 28
    start
    25 js14~
    block
    -14~-12
    hit
    Launch
    ch
    Launch
  • Hydra Bite Low

    MML 42
    start
    s cs1~
    block
    -13~-12
    hit
    +4~+5
    ch
    +4~+5
  • Hydra Bite High

    MMH 53
    start
    1~
    block
    -4~0
    hit
    KND
    ch
    KND

    Tail spin

  • Hydra Bite Mid

    MMM 47
    start
    1~
    block
    -14~-13
    hit
    KND
    ch
    KND
  • Crusader

    M 23
    start
    14
    block
    -9
    hit
    CS
    ch
    KND
  • Haze

  • Kronos Cutter

    M 20
    DuringHaze
  • Death from Above

    ! 23
    DuringHaze
  • Aqua Spider

    L 17
    DuringHaze
  • Blind Ghost

    M 31
    DuringHaze
  • Crossing Paths

    M 20
    DuringHaze
  • White Hole

    DuringHaze
  • Ki Charge

  • Dead End

    ! 60
  • Tartaros

    MM 31
    start
    15~16
    block
    -10~-9
    hit
    +6~+7s
    ch
    KND
  • Circling Winds

    MM 39
    start
    17
    block
    -14
    hit
    KND
    ch
    CS
  • Lance Kick

    H 25
    start
    15~16
    block
    -9~-8
    hit
    KND
    ch
    KND
  • Alondite

    M 24
    start
    19~21 pc8~21
    block
    -14~-12
    hit
    KND
    ch
    KND

    Power crush, Homing

  • Body Blow

    M 15
    start
    14~15
    block
    -1~0
    hit
    +7~+8
    ch
    +7~+8
  • Meat Hook

    MH 41
    start
    16~18
    block
    -3~-2
    hit
    KND
    ch
    KND

    Tail spin

  • Bolt Stunner

    MM 36
    start
    16~18
    block
    -15~-14
    hit
    KND
    ch
    KND
  • Shadow Snap Kick

    H 21
    start
    15~16 cs8~
    block
    -9~-8
    hit
    +7~+8(SH)
    ch
    Launch
  • Pendulum Kick

    MM 26
    start
    15~16
    block
    -15~-14
    hit
    KND
    ch
    KND
  • Pendulum Kick to Shadow

    MMM 50
    start
    js1~
    block
    -6~-3
    hit
    KND
    ch
    KND
  • Pendulum Kick to White Hole

    MM 28
    start
    js1~
    block
    -29~-26
    hit
    -18~-15s -10~-7s
    ch
    KND
  • Low Kick

    L 12
    start
    14~15
    block
    -12~-11
    hit
    0~+1
    ch
    0~+1
  • Basilisk Fang

    L 18
    start
    21s cs6~
    block
    -13
    hit
    -2
    ch
    +13g
  • Assassin's Sting

    M 13
    start
    13~14b
    block
    -4~-3
    hit
    +5~+6
    ch
    +5~+6
  • Assassin's Sting Combo

    MH 28
    start
    13~14
    block
    -1~0
    hit
    +7~+8
    ch
    +7~+8
  • Killer Bee

    L 19
    start
    29~30s js8~27 cs28~
    block
    -12~-11
    hit
    +5~+6
    ch
    KND
  • Shinobi Cyclone

    L 21
    start
    24~25s cs6~
    block
    -14~-13
    hit
    +4~+5s
    ch
    KND
  • Elbow Strike

    H 25
    start
    16~17
    block
    +5~+6s
    hit
    +5~+6s
    ch
    KND
  • Unicorn's Tail

    HMM 44
    start
    15~17
    block
    -19~-18
    hit
    KND
    ch
    Launch (JG?)
  • Deadly Talon

    HML 39
    start
    cs18~
    block
    -30~-29
    hit
    KND
    ch
    KND
  • Missing Talon to Galatine

    HHH 47
    start
    js1~
    block
    -9~-8
    hit
    KND
    ch
    KND

    Tail spin

  • Missing Talon to White Hole

    HH 27
    start
    js1~
    block
    -23~-22
    hit
    -7~-6
    ch
    -7~-6
  • Hades Heel

    M 23
    start
    27~29
    block
    +1~+3
    hit
    KND
    ch
    KND
  • Skull Smasher

    MH 30
    start
    14~15b
    block
    -9~-8
    hit
    +6~+7k
    ch
    +6~+7k

    Tail spin

  • Skull Smasher Feint

    MM 35
    start
    14~15b
    block
    +1~+6s
    hit
    +2~+7s
    ch
    KND
  • Skull Smasher Feint Low

    ML 22
    start
    cs13~
    block
    -11
    hit
    0
    ch
    0
  • Skull Rave

    MLLM 52
    start
    1~
    block
    -13
    hit
    CS
    ch
    KND
  • Skull Frenzy

    MLLM 55
    start
    1~
    block
    -13
    hit
    CS
    ch
    KND
  • Skull Rave Shadow

    MLM 43
  • Skull Rave White Hole

    ML 22
    start
    js2?~
    block
    -58~-57
    hit
    -47~-46
    ch
    KND
  • Skull Spin

    MLM 37
    start
    2?~
    block
    -25~-21
    hit
    KND
    ch
    KND
  • Illusion Strike

    MM 40
    start
    31~32b
    block
    +1~+2s
    hit
    +4~+5s
    ch
    KND
  • Illusion Sweep

    ML 45
    start
    31~32(b)
    block
    -28~-25
    hit
    KND
    ch
    KND
  • Labyrinth

  • Blind Whip

    H 10
    Backtotheopponent
  • Blind Lance

    HH 40
    Backtotheopponent
  • Backfist & Straight

    HH 18
    Backtotheopponent
  • Blinding Knife

    HM 28
    Backtotheopponent
  • Crescent Mirage

    HMM 49
    Backtotheopponent
  • Fafnir

    HMM 48
    Backtotheopponent
  • Fafnir White Hole

    HM 27
    Backtotheopponent
  • Crusader

    M 25
    Backtotheopponent
  • Spiral Cannon

    MM 19
    Backtotheopponent
  • Soul Steal

    M 18
    Backtotheopponent
  • Cold Massacre

    MM 30
    Backtotheopponent
  • Massacre to Galatine

    MHH 48
    Backtotheopponent
  • Massacre to White Hole

    MH 28
    Backtotheopponent
  • Demon Knee

    M 17
    Backtotheopponent
  • Kama Kick Combo

    LH 30
    Backtotheopponent
  • Sixth Sense

    Backtotheopponent
  • Reverse Chakram

    M 24
    Backtotheopponent
  • Shinobi Cyclone

    L 21
    Backtotheopponent
  • Abyss Cannon

    MMM 36
    Backtotheopponent
  • Abyss Spear

    MH 30
    Backtotheopponent
  • Cannon Tail

    H 27
    Backtotheopponent
  • Labyrinth

    Backtotheopponent
  • Gremlin Smasher

    M 25
    Backtotheopponent
  • Vermillion

    L 17
    Backtotheopponent
  • Phantom Warp

    Backtotheopponent
  • Undertaker

    T 48
    Backtotheopponent or
  • Dagger Chop

    M 11
    start
    16
    block
    -6
    hit
    +5
    ch
    +5
  • Gate Keeper

    MM 24
    start
    16
    block
    -13~-12
    hit
    -2~-1s
    ch
    -2~-1s
  • Deathbringer Mid

    HM 45
    or
    start
    26~28 8~
    block
    -15~-14
    hit
    KND
    ch
    KND
  • Deathbringer High

    HH 62
    or
    start
    js27~
    block
    +8~+9y
    hit
    KND
    ch
    KND
  • Deathbringer Low

    HL 43
    or
  • Deathbringer Low to Shadow

    HLM 65
    or
    start
    js1~
    block
    -6~-3
    hit
    KND
    ch
    KND
  • Deathbringer Low to White Hole

    HL 57
    or
    start
    js1~
    block
    -35~-34
    hit
    KND
    ch
    KND
  • Shadow Scythe

    M 20
    start
    29~30 js9~
    block
    -4~-3
    hit
    0~+1s
    ch
    KND
  • Stormbringer

    MM 49
    start
    19~23 8~
    block
    -15~-12
    hit
    KND
    ch
    KND
  • Chakram

    MLM 50
    start
    1~
    block
    -13
    hit
    CS
    ch
    KND
  • Heavy Chakram

    MLM 53
    start
    1~
    block
    -13
    hit
    CS
    ch
    KND
  • Chakram Shadow

    MM 37
  • Chakram White Hole

    M 20
    start
    js1~
    block
    -53~-52
    hit
    -42~-41
    ch
    KND
  • Spinning Chakram

    MM 35
    start
    1~(s)
    block
    -26~-22
    hit
    KND
    ch
    KND
  • Shadow Spear

    M 26
    start
    16~17 (17~)
    block
    -13~-12
    hit
    KND
    ch
    KND
  • Sudden Strike

    M 20
    start
    15~18 (16~) js7~
    block
    -14~-11
    hit
    Launch
    ch
    Launch
  • Iron Maul

    M 21
    start
    15~17 (16~)
    block
    -10~-8
    hit
    KND
    ch
    KND
  • War Hound

    MH 36
    start
    17~18, 30~31 (18~)
    block
    -10~-9
    hit
    +2~+3
    ch
    +2~+3
  • Pandora Spin

    ! 44
  • Shadow Sprint

    qcf
    start
    ()
  • Fatal Elbow

    M 17
    qcf
    start
    16~17 (21~)
    block
    -9~-8
    hit
    +4~+5
    ch
    CS
  • Fatal Elbow to Metal Storm

    MM 34
    qcf
    start
    16~17 (21~)
    block
    -13~-12
    hit
    KND
    ch
    KND
  • Fatal Blow to Haze

    M 19
    qcf
    start
    19~20 (21~)
    block
    -2~-1
    hit
    +11~+12
    ch
    CS(16)
  • Buzzsaw

    L 10
    qcf
    start
    27~28 (29~) cs10~
    block
    -17~-16
    hit
    KND
    ch
    KND
  • Laevateinn

    M 30
    qcf
  • Poison Needle

    H 14
    qcf
    start
    16~17 (18~)
    block
    -7~-6
    hit
    +4~+5 (SH)
    ch
    +4~+5 (SH)
  • Poison Needle to Blind Ghost

    HM 40
    qcf duringattack
  • Black Hole

    M 15
    qcf
    start
    19~20b (21~)
    block
    -14~-13
    hit
    Launch (JG?)
    ch
    Launch (JG?)
  • Hellhound

    MM 33
    qcf
    start
    24,35s (26~) cs19~
    block
    -9
    hit
    KND
    ch
    KND
  • Rising Uppercut

    M 14
    WS
    start
    14~15
    block
    -14~-13
    hit
    Launch (JG?)
    ch
    Launch (JG?)
  • Jackknife Elbow

    M 17
    WS
    start
    13~14
    block
    -8~-7
    hit
    +8~+9 (SH)
    ch
    Launch (JG?)
  • Trident Kick

    M 21
    WS
    start
    16
    block
    -8
    hit
    KND
    ch
    KND
  • Shadow Snap Kick

    M 18
    WS
    start
    11~12
    block
    -7~-6
    hit
    +4~+5
    ch
    +4~+5
  • Spinning Middle Kick

    M 23
    WS
    start
    16~19
    block
    -14~-11
    hit
    +10~+13k
    ch
    KND

    Homing

  • Quicksand Catastrophe

    LH 38
    FC duringattack
  • Crouch Step

    FC
    start
    s

10 hit combo 2

  • MMMHHMMLM! 94
  • HMMHHMMLM! 102
    Backtotheopponent

Master Raven's Tekken 7 movelist from the Tekken Wiki, frame data from tekkendocs.com.