Throws 10
Quarter Deck
or +- start
- i12~14
- block
- -3
- hit
- +0d
Homing • Throw break 1 or 2 • Opponent recovers FDFT
Cooler Shaker
or +- start
- i12~14
- block
- -3
- hit
- +0d
Floor Break • Throw break 1 or 2 • Swaps sides on successful throw
Corkscrew
or- block
- -3
- hit
- +0d
Throw break: 1 • Can fully wall splat (45 damage) • Opponent recovers FDFA
Eye Opener
or- block
- -3
- hit
- +0d
Throw break: 1 • Opponent recovers FUFT
Déglacer Throw
or- hit
- +0d
Unbreakable • Can fully wall splat (60 damage) • Opponent recovers FDFA
Shatter the Cask
+- start
- i12
- block
- -3
- hit
- +0d
Throw break: 1+2 • Opponent recovers FDFA • 45 damage on wall splat • Swaps sides on throw break
Steak and Fries
FC+ +Steak and Fries
FC+ + justbeforethesecondhitPerfect Body
TimewithopponentPunch + or +Low Parry
Timewithopponentlowattack
Attacks 92
Ultimate Full-Course
DuringRage +- start
- i20
- block
- -18
- hit
- +0d
Rage Art • Removes Recoverable Health • Reversal Break • Damage increases with lower health, maximum 82 • Freezes match timer on activation and on hit • Restores recoverable health on hit • Transition to attack throw on hit • Consumes Rage
Straight Rondel
- start
- i19
- block
- -12
- hit
- +3
Jails from 1st block • Combo from 1st hit
One Two Punch
- start
- i13
- block
- -3
- hit
- +7
Jail from 1st block with 3F delay • Combo from 1st hit with 3F delay
Appetizer Break
- start
- i20~21
- block
- -14
- hit
- +5
Heat Engager • Heat Dash +43d (+35) • Balcony Break • Combo from 1st CH with 3F delay • Interrupt with i1 from 1st block • Move can be delayed by 2F • Input can be delayed by 3F
Course Sarat
- start
- i16
- block
- -6
- hit
- +5
Jails from 1st block with 2F delay • Combo from 1st hit with 3F delay
Course Achuto
+- start
- i22
- block
- -12
- hit
- -1
Combo from 1st hit with 3F delay • Interrupt with i3 from 1st block • -1c on crouching hit
Barista Swirl
- start
- i27~28
- block
- -10
- hit
- +11d
Spike • Combo from 2nd CH • Interrupt with i8 from 2nd block • Whiffs vs SSR, SWR from 2nd block
Gaufrettes Cutter
Gaufrettes Punch
- start
- i22~23
- block
- +1
- hit
- +19cg
- ch
- +70a (+54)
Balcony Break • Tornado • Combo from 1st hit with no delay • Combo from 1st CH with 7F delay • Interrupt with i3 from 1st block • Instant Tornado on CH • Move can be delayed by 9F
Croque-Madame
- start
- i25~26
- block
- -13
- hit
- +4a (-5)
Balcony Break • Combo from 1st CH • Interrupt with i6 from 1st block
Hopping Monsieur
- start
- i28~33
- block
- -10
- hit
- +4c
- ch
- +3d
Spike • Combo from 2nd CH with 6F delay • Airborne combo from 1st CH (-7d) • Interrupt with i6 from 1st block
Hopping Macaron
- start
- i32~37
- block
- +2c
- hit
- +5d
Spike • Airborne combo from 1st CH with 2F delay (-7d) • Interrupt with i14 from 1st block • Whiffs vs SS, SW from 1st block
Black Poêlé
- start
- i18~19
- block
- -15
- hit
- +11a (-6)
- ch
- +26a (+18)
Balcony Break • Combo from 1st hit with 5F delay • Move cannot be interrupted • Move can be delayed by 16F • Input can be delayed by 20F
Supermax Parade
- start
- i19~20
- block
- -14
- hit
- +1a (-16)
Balcony Break • Spike combo from 2nd hit (-4a (-16)) • Move cannot be interrupted • 20f timestop on hit
Ki Charge
Ki Charge
holdCircle Whopper
+- start
- i14~15
- block
- -15
- hit
- +12a (+3)
Balcony Break • Jails from 1st block with 6F delay • Combo from 1st hit with 10F delay • Move can be delayed by 5F • Input can be delayed by 10F • Recovers 3F faster on hit (t64 r32)
Merguez Kick Combo
+- start
- i28~29
- block
- +3
- hit
- +10a (+1)
- ch
- +55cs
Balcony Break • Combo from 1st CH with 6F delay • Interrupt with i11 from 1st block • Interrupt with i5 from 1st hit • Whiffs vs SS, SW from 1st block • Whiffs vs SSR from 1st hit • 4f timestop on CH • Move cannot be delayed • Input can be delayed by 6F
Spinning Linguine
+- start
- i16~17
- block
- -6
- hit
- +19a
- ch
- +3d
Homing • Shift to 14dmg throw on CH from the front
Giga Jacker
+- start
- i16~17
- block
- -14
- hit
- +12a (+3)
Balcony Break • Body slam • 9 chip damage and -9 on block after attack absorption • Recovers 1F faster on hit (t49 r32)
Spinner Ball
+Lyonnaise Pressure
DuringSpinnerBallGalette Slicer
DuringSpinnerBallRoulette Cutter
DuringSpinnerBallStealing Home
DuringSpinnerBallPerfect Press
DuringSpinnerBallEscalope Elbow
+- start
- i19
- block
- -10
- hit
- +6
Elbow • Jail from 1st block with 1F delay • Combo from 1st hit with 3F delay • Combo from 1st CH with 8F delay • Move can be delayed by 10F • Input can be delayed by 11F
Escalope Pound
+ +- start
- i26~27
- block
- -13c
- hit
- +6c
- ch
- +13c
Elbow • Spike • Combo from 1st CH with 1F delay • Interrupt with i6 from 1st block • Recovers 4F faster on hit (t72 r32) • Move can be delayed by 7F • Input can be delayed by 8F
Slash Darne
+- start
- i15~16
- block
- -8
- hit
- +3s
- ch
- +33a (+23)
Slight jab evasion (frames 8 to 10?)
Shrimp Turnover
+- start
- i19~20
- block
- -9
- hit
- +19a (+2)
- ch
- +73a (+57)
Balcony Break • Tornado • Instant Tornado on CH • Recovers 2F faster on hit (t50 r30)
Plain Ring
+- start
- i20~21
- block
- -8
- hit
- +4
Combo from 1st hit with 3F delay • Interrupt with i2 from 1st block • Transition to BAL r20 with F (+12g/+0) • * FC r37 transition with no input (Cannot block i17 moves when transitioning on block) • Move can be delayed by 2F • Input can be delayed by 3F
Spicy Ring
+- start
- i25~26
- block
- -13
- hit
- +11a (+2)
Heat Engager • Heat Dash +43d (+35) • Balcony Break • Knee • Combo from 1st hit with 3F delay • Interrupt with i7 from 1st block • Whiffs vs SSR from 1st block (inconsistent; more consistent when using sidestep stance moves) • Move can be delayed by 2F • Input can be delayed by 3F
Coupé Chop
+- start
- i18~19
- block
- -8
- hit
- +7c
- ch
- +12d
Spike • Recovers 4F faster on hit or block (t46 r27)
Combination Mince
+- start
- i29
- block
- -15
- hit
- +15a (+5)
Balcony Break • Combo from 3rd hit with 4F delay • Interrupt with i6 from 3rd block • Whiffs vs SSL, SWL from 3rd block • 20f timestop on hit • Move can be delayed by 10F
Combination Ble
+- start
- i41
- block
- -2
- hit
- +9
- ch
- +67a
Knee • Interrupt with i21 from 1st block • Interrupt with i10 from 1st hit • Whiffs vs SS, SW from 1st block • 4f timestop on CH • Crumple stun on CH • Move can be delayed by 2F
Combination Baldo
+- start
- i17
- block
- -13
- hit
- +14a (+7)
Balcony Break • Jail from 1st block with 2F delay • Combo from 1st hit with 2F delay
Panini Sweep
+- start
- i25~26
- block
- -8
- hit
- +10g
Balcony Break • Combo from 1st CH with 4F delay
Tornado Mixer
+- start
- i25~26
- block
- -15
- hit
- +8a (-1)
Balcony Break • Combo from 1st CH or 2nd hit • Move cannot be interrupted
Apicius Special
+- start
- i7~8
- block
- -16
- hit
- +12a
Jail from 1st block • Combo from 4th hit with 9F delay • Transition to Ki Charge r53 with U on hit (-1d) • Move cannot be delayed • Input can be delayed by 9F
Duck Flip
+- start
- i15~16 i5~7
- block
- -12
- hit
- +21a (+14)
Slight jab evasion especially at range (frames 6 to 9?) • +3~+5 on second hit
Bite Uppercut
+- start
- i14
- block
- -8
- hit
- +6
Slight jab evasion especially with pushback or after certain hit reactions (stomach stuns? frames 3 to 7?)
Liaison Spike
+- start
- i20
- block
- -12
- hit
- +2
- ch
- +14g
Contorno Farce
+- start
- i35~38
- block
- -12
- hit
- +29d
Spike • Combo from 3rd CH • Interrupt with i10 from 3rd block
Abats Snipe
+- start
- i17~18
- block
- -13
- hit
- +33a (+23)
Strong jab evasion (frames 5 to 13?)
Huile Slip
+- start
- i9
- block
- -28
- hit
- +8c / -9c
- ch
- +1d
Spike • Combo from 1st hit • -9c if only the second hit connects
Ravenous
+- start
- i23~24
- block
- -8
- hit
- +7
Combo from 1st hit • Jails attack inputs from 1st block (cannot CH)
Combination Salty
+- start
- i23
- block
- -13
- hit
- +7
Elbow • Spike • Combo from 1st hit with 1F delay • Transition to BAL r27 with F on hit (+12g) • * FC r50 transition with no input (Cannot block i11 moves) • Interrupt with i5 from 1st block • Move cannot be delayed • Input can be delayed by 1F
Combination Bitter
+- start
- i23~24
- block
- -7
- hit
- +18a (+9)
Balcony Break • Combo from 2nd CH or 3rd hit with 3F delay • Interrupt with i3 from 3rd block
Whopping Kick
+- start
- i17~18
- block
- -15
- hit
- +12a (+3)
- ch
- +27a (+21)
Recovers 3F faster on hit (t50 r32)
Combination Bittersweet
+- start
- i23
- block
- -3
- hit
- +18a (+9)
Balcony Break • Combo from 1st hit • Interrupt with i3 from 1st block • 4 chip damage on block
Combination Zesty
+- start
- i32~33,i15~16
- block
- -9
- hit
- +17a (+0)
Balcony Break • Tornado • Combo from 1st CH • Interrupt with i12 from 1st block • Whiffs vs SSR, SWR from 1st block • Transition to BAL r24 with F (-1/+25a (+8)) • * FC r47 transition with no input (Cannot block i24 moves on block transition) • Input 3 during frames 30~33 to power up (+4 damage)
Three Star Combo
+- start
- i12
- block
- -16
- hit
- +8a (-1)
Balcony Break • Jail from 2nd block with 9F delay • Combo from 1st CH or 2nd hit with 20F delay • 20F timestop on hit • Move can be delayed by 12F • Input can be delayed by 20F
Onigiri Bomber
+- start
- i18~20
- block
- -7
- hit
- +18a (+8)
Balcony Break • Hip • 20F timestop on hit • 5 chip damage on block
Hot Cross Bun
+- start
- i26
- block
- -15
- hit
- +15a (+6)
Balcony Break • Backswing blow • Recovers 6F faster on hit (t56 r30)
Hatching Punch
+- start
- i11~13 (i28~30)
- block
- -9
- hit
- +11a (+2)
Balcony Break • i28~30 effective startup (ub+4 takes 17 frames) • 20f timestop on hit
Runner Flip
+- start
- i29~31
- block
- -11
- hit
- +20a (+11)/+21a (+14)
Balcony Break • Airborne combo from 1st hit (+21a (+14)) • Interrupt with i6 from 1st block
Pepperoni Fall
+- start
- i22~23
- block
- +3
- hit
- +7
- ch
- +9c
Spike • Transition to BAL r23 with F (+7/+12g/+16c) • * FC r49 transition with no input (Cannot block i16 and i11 moves after block and hit transitions respectively)
Cracker Rigatoni
+- start
- i18~19
- block
- -8
- hit
- -2d
Tornado • Combo from 1st hit with 13F delay • Interrupt with i7 from 1st block • Move cannot be delayed • Input can be delayed by 13F
Cracker Jacker
+- start
- i18~22
- block
- -17
- hit
- +8a (-1)
Balcony Break • Body slam • Combo from 1st hit with 13F delay • Interrupt with i7 from 1st block • Move can be delayed by 14F • Input can be delayed by 27F
Strainer
+- start
- i24~28
- block
- +1
- hit
- +6c
Spike • 4 chip damage on block
Double Pound
+- start
- i20~21
- block
- -9
- hit
- +8
Combo from 1st hit with 6F delay • Interrupt with i1 from 1st block • Move can be delayed by 5F • Input can be delayed by 6F
Flying Jambon
or +- start
- i20
- block
- -13
- hit
- +33a (+23)
Recovers 2F faster on hit (t51 r31)
Langouste Tail
or +- start
- i26~28
- block
- -4
- hit
- +22a
Spike
Rolling Kebab
+- start
- i18
- block
- -4
- hit
- +22a (+13)
Balcony Break • Strong Aerial Tailspin • Combo from 2nd CH • Jails attack inputs from 2nd block • Move cannot be interrupted from 1st hit • Duckable
Delayed Rising Toe Kick
- start
- i23~i25
- block
- -13
- hit
- +32a (+22a)
Zip Cutter
+- start
- i14
- block
- -8
- hit
- +14a
Heat Engager • Heat Dash +5, +36a (+26) • Balcony Break
Jumbo Pancake
+- start
- i18~19
- block
- -6
- hit
- +32a
Balcony Break • Strong Aerial Tailspin • Transition to CD r26 with DF (+2/+40a) • Has good left sidestep tracking
Double Chapati
+- start
- i14~16
- block
- -12
- hit
- +11a (+2)
Balcony Break • Combo from 1st hit • Available on hit or block only • Input cannot be delayed
Grater Langouste
+ tocancelGrater Langouste Feint Knuckle
+Quick Langouste
+- start
- i48~50
- hit
- +13d
Strong Aerial Tailspin
United Step
Langue Washer
+- start
- i13~14 (i16+)
- block
- -4
- hit
- +78a (+62)
Balcony Break • Instant Tornado on hit • Can also be performed with f,n,df#1 (i15+) • 4 chip damage on block • Recovers 2F faster on hit or block (t36 r22)
Spiral Rocky
+- start
- i16~17
- block
- -23
- hit
- +76a
Tornado • Parryable • Recovers 5F faster on hit (t60 r43)
Gambero Knee Rush
+- start
- i23~24
- block
- +3
- hit
- +19a / +24a (-11)
Balcony Break • Spike (airborne) • Airborne combo from 1st hit (+24d (-11)) • Jails attack inputs from 1st block (crouch assist bufferable) • Transition to FC r30 with D (+3/+19a/+25a (-10)) • Duckable • 5 chip damage on block
Gambero Spin Heel
+- start
- i26
- block
- -11c
- hit
- +16a (+6) / +21a (+11)
Balcony Break • Combo from 1st hit • Interrupt with i1 from 1st block • 20f timestop on hit
Granchio Knee
+- start
- i26
- block
- -11c
- hit
- +16a (+6) / +21a (+11)
Balcony Break • Combo from 1st hit • Interrupt with i1 from 1st block • 20f timestop on hit
Cutting Coppa
+- start
- i25
- block
- -17
- hit
- +7a (+6) / +2d
Balcony Break • Airborne combo from 1st hit (+7a (+6))
Granchi Canon
+- start
- i15
- block
- -10
- hit
- +24a (+14)
Balcony Break • Can be charged to power up • i28 latest uncharged startup with max charge delay
Perfect Slash
ormorethanthreesteps+- start
- i20~24
- block
- +6
- hit
- +10a (+0)
Balcony Break • 9 chip damage on block
Supersize Missile
+- start
- i26~33
- block
- +0
- hit
- +2cg
Balcony Break • Forces tech back roll on hit • 5 chip damage on block
Slash Butcher
WS+Hot Guimauve
WS+Spinach Upper
WS+Spinach Hammer
WS+Brioche Star
WS+Toe Smash
WS+Rising Matzo
WS+Polpo Swing
FC+ +Gourmand Swing
FC+ +Bánh mì Strike
SS+Plague Pick
Backtoopponent +
During Heat 12
Heat Burst
WhenHeatactivationisavailableAppetizer Break
- start
- i20~21
- block
- -14
- hit
- +5
Heat Engager • Heat Dash +43d (+35) • Balcony Break • Combo from 1st CH with 3F delay • Interrupt with i1 from 1st block • Move can be delayed by 2F • Input can be delayed by 3F
Spicy Ring
+- start
- i25~26
- block
- -13
- hit
- +11a (+2)
Heat Engager • Heat Dash +43d (+35) • Balcony Break • Knee • Combo from 1st hit with 3F delay • Interrupt with i7 from 1st block • Whiffs vs SSR from 1st block (inconsistent; more consistent when using sidestep stance moves) • Move can be delayed by 2F • Input can be delayed by 3F
Zip Cutter
+- start
- i14
- block
- -8
- hit
- +14a
Heat Engager • Heat Dash +5, +36a (+26) • Balcony Break
Slash Butcher
WS+Lyonnaise Pressure
DuringSpinnerBallFederal Whopper à la Carte
DuringHeat + onhitorblockBreaking a Villain à la Carte
DuringHeat +- start
- i21
- block
- -13
- hit
- +7
- ch
- +75a (+59)
Transition to BAL r29 on hit • * FC r52 transition with no input (Cannot block i16 moves) • Consumes 300F of remaining Heat Time
Verdict Pound à la Carte
DuringHeat +Lyonnaise Lockdown à la Carte
DuringHeatandSpinnerBallPrix Fixe Justice Beat
DuringHeat- start
- i16~17, i29
- block
- +6
- hit
- +0d
Heat Smash • Reversal Break • Balcony Break • Transition to attack throw on hit (50dmg) • +10a (-7) on 2nd hit • Just frame input (H.2+3:3:4) for 5-10 total damage • * Input 3 during frames 53~55, input 4 during frames 94~96
Prix Fixe Justice Beat
DuringHeat onhitjustbeforesecondhit justbeforethirdhit
10 hit combo 1
- +