Bob

Tekken 8

Bob

Robert Richards

115 moves · frame data from wavu.wiki

Also in Tekken 6, Tekken Tag Tournament 2, Tekken 7

Throws 10

  • Quarter Deck

    Front 35 break 1 or 2
    or
    start
    i12~14
    block
    -3
    hit
    +0d

    Homing • Throw break 1 or 2 • Opponent recovers FDFT

  • Cooler Shaker

    Front 35 break 1 or 2
    or
    start
    i12~14
    block
    -3
    hit
    +0d

    Floor Break • Throw break 1 or 2 • Swaps sides on successful throw

  • Corkscrew

    Left 85 break 1
    or
    block
    -3
    hit
    +0d

    Throw break: 1 • Can fully wall splat (45 damage) • Opponent recovers FDFA

  • Eye Opener

    Right 40 break 2
    or
    block
    -3
    hit
    +0d

    Throw break: 1 • Opponent recovers FUFT

  • Déglacer Throw

    Back 110
    or
    hit
    +0d

    Unbreakable • Can fully wall splat (60 damage) • Opponent recovers FDFA

  • Shatter the Cask

    Front 85 break 1+2
    start
    i12
    block
    -3
    hit
    +0d

    Throw break: 1+2 • Opponent recovers FDFA • 45 damage on wall splat • Swaps sides on throw break

  • Steak and Fries

    Front 35 break 1+2
    FC
  • Steak and Fries

    Front 45 break 1+2
    FC justbeforethesecondhit
  • Perfect Body

    Parry 30
    TimewithopponentPunch or
  • Low Parry

    Parry
    Timewithopponentlowattack

Attacks 92

  • Ultimate Full-Course

    M 55
    DuringRage
    start
    i20
    block
    -18
    hit
    +0d

    Rage Art • Removes Recoverable Health • Reversal Break • Damage increases with lower health, maximum 82 • Freezes match timer on activation and on hit • Restores recoverable health on hit • Transition to attack throw on hit • Consumes Rage

  • Straight Rondel

    HHH 24
    start
    i19
    block
    -12
    hit
    +3

    Jails from 1st block • Combo from 1st hit

  • One Two Punch

    HH 15
    start
    i13
    block
    -3
    hit
    +7

    Jail from 1st block with 3F delay • Combo from 1st hit with 3F delay

  • Appetizer Break

    HHM 35
    start
    i20~21
    block
    -14
    hit
    +5

    Heat Engager • Heat Dash +43d (+35) • Balcony Break • Combo from 1st CH with 3F delay • Interrupt with i1 from 1st block • Move can be delayed by 2F • Input can be delayed by 3F

  • Course Sarat

    HH 20
    start
    i16
    block
    -6
    hit
    +5

    Jails from 1st block with 2F delay • Combo from 1st hit with 3F delay

  • Course Achuto

    HL 18
    start
    i22
    block
    -12
    hit
    -1

    Combo from 1st hit with 3F delay • Interrupt with i3 from 1st block • -1c on crouching hit

  • Barista Swirl

    HMM 38
    start
    i27~28
    block
    -10
    hit
    +11d

    Spike • Combo from 2nd CH • Interrupt with i8 from 2nd block • Whiffs vs SSR, SWR from 2nd block

  • Gaufrettes Cutter

    MHM 45
  • Gaufrettes Punch

    MH 34
    start
    i22~23
    block
    +1
    hit
    +19cg
    ch
    +70a (+54)

    Balcony Break • Tornado • Combo from 1st hit with no delay • Combo from 1st CH with 7F delay • Interrupt with i3 from 1st block • Instant Tornado on CH • Move can be delayed by 9F

  • Croque-Madame

    MM 32
    start
    i25~26
    block
    -13
    hit
    +4a (-5)

    Balcony Break • Combo from 1st CH • Interrupt with i6 from 1st block

  • Hopping Monsieur

    HHM 50
    start
    i28~33
    block
    -10
    hit
    +4c
    ch
    +3d

    Spike • Combo from 2nd CH with 6F delay • Airborne combo from 1st CH (-7d) • Interrupt with i6 from 1st block

  • Hopping Macaron

    HM 37
    start
    i32~37
    block
    +2c
    hit
    +5d

    Spike • Airborne combo from 1st CH with 2F delay (-7d) • Interrupt with i14 from 1st block • Whiffs vs SS, SW from 1st block

  • Black Poêlé

    MM 38
    start
    i18~19
    block
    -15
    hit
    +11a (-6)
    ch
    +26a (+18)

    Balcony Break • Combo from 1st hit with 5F delay • Move cannot be interrupted • Move can be delayed by 16F • Input can be delayed by 20F

  • Supermax Parade

    MMMM 67
    start
    i19~20
    block
    -14
    hit
    +1a (-16)

    Balcony Break • Spike combo from 2nd hit (-4a (-16)) • Move cannot be interrupted • 20f timestop on hit

  • Ki Charge

  • Ki Charge

    hold
  • Circle Whopper

    HM 32
    start
    i14~15
    block
    -15
    hit
    +12a (+3)

    Balcony Break • Jails from 1st block with 6F delay • Combo from 1st hit with 10F delay • Move can be delayed by 5F • Input can be delayed by 10F • Recovers 3F faster on hit (t64 r32)

  • Merguez Kick Combo

    MM 41
    start
    i28~29
    block
    +3
    hit
    +10a (+1)
    ch
    +55cs

    Balcony Break • Combo from 1st CH with 6F delay • Interrupt with i11 from 1st block • Interrupt with i5 from 1st hit • Whiffs vs SS, SW from 1st block • Whiffs vs SSR from 1st hit • 4f timestop on CH • Move cannot be delayed • Input can be delayed by 6F

  • Spinning Linguine

    H 58
    start
    i16~17
    block
    -6
    hit
    +19a
    ch
    +3d

    Homing • Shift to 14dmg throw on CH from the front

  • Giga Jacker

    M 23
    start
    i16~17
    block
    -14
    hit
    +12a (+3)

    Balcony Break • Body slam • 9 chip damage and -9 on block after attack absorption • Recovers 1F faster on hit (t49 r32)

  • Spinner Ball

  • Lyonnaise Pressure

    MH 37
    DuringSpinnerBall
  • Galette Slicer

    M 21
    DuringSpinnerBall
  • Roulette Cutter

    M 25
    DuringSpinnerBall
  • Stealing Home

    L 14
    DuringSpinnerBall
  • Perfect Press

    M 28
    DuringSpinnerBall
  • Escalope Elbow

    MM 28
    start
    i19
    block
    -10
    hit
    +6

    Elbow • Jail from 1st block with 1F delay • Combo from 1st hit with 3F delay • Combo from 1st CH with 8F delay • Move can be delayed by 10F • Input can be delayed by 11F

  • Escalope Pound

    MM 33
    start
    i26~27
    block
    -13c
    hit
    +6c
    ch
    +13c

    Elbow • Spike • Combo from 1st CH with 1F delay • Interrupt with i6 from 1st block • Recovers 4F faster on hit (t72 r32) • Move can be delayed by 7F • Input can be delayed by 8F

  • Slash Darne

    M 14
    start
    i15~16
    block
    -8
    hit
    +3s
    ch
    +33a (+23)

    Slight jab evasion (frames 8 to 10?)

  • Shrimp Turnover

    M 19
    start
    i19~20
    block
    -9
    hit
    +19a (+2)
    ch
    +73a (+57)

    Balcony Break • Tornado • Instant Tornado on CH • Recovers 2F faster on hit (t50 r30)

  • Plain Ring

    HM 35
    start
    i20~21
    block
    -8
    hit
    +4

    Combo from 1st hit with 3F delay • Interrupt with i2 from 1st block • Transition to BAL r20 with F (+12g/+0) • * FC r37 transition with no input (Cannot block i17 moves when transitioning on block) • Move can be delayed by 2F • Input can be delayed by 3F

  • Spicy Ring

    HM 36
    start
    i25~26
    block
    -13
    hit
    +11a (+2)

    Heat Engager • Heat Dash +43d (+35) • Balcony Break • Knee • Combo from 1st hit with 3F delay • Interrupt with i7 from 1st block • Whiffs vs SSR from 1st block (inconsistent; more consistent when using sidestep stance moves) • Move can be delayed by 2F • Input can be delayed by 3F

  • Coupé Chop

    M 18
    start
    i18~19
    block
    -8
    hit
    +7c
    ch
    +12d

    Spike • Recovers 4F faster on hit or block (t46 r27)

  • Combination Mince

    MMMM 62
    start
    i29
    block
    -15
    hit
    +15a (+5)

    Balcony Break • Combo from 3rd hit with 4F delay • Interrupt with i6 from 3rd block • Whiffs vs SSL, SWL from 3rd block • 20f timestop on hit • Move can be delayed by 10F

  • Combination Ble

    MM 33
    start
    i41
    block
    -2
    hit
    +9
    ch
    +67a

    Knee • Interrupt with i21 from 1st block • Interrupt with i10 from 1st hit • Whiffs vs SS, SW from 1st block • 4f timestop on CH • Crumple stun on CH • Move can be delayed by 2F

  • Combination Baldo

    MM 33
    start
    i17
    block
    -13
    hit
    +14a (+7)

    Balcony Break • Jail from 1st block with 2F delay • Combo from 1st hit with 2F delay

  • Panini Sweep

    LH 27
    start
    i25~26
    block
    -8
    hit
    +10g

    Balcony Break • Combo from 1st CH with 4F delay

  • Tornado Mixer

    LHM 38
    start
    i25~26
    block
    -15
    hit
    +8a (-1)

    Balcony Break • Combo from 1st CH or 2nd hit • Move cannot be interrupted

  • Apicius Special

    HHMH 38
    start
    i7~8
    block
    -16
    hit
    +12a

    Jail from 1st block • Combo from 4th hit with 9F delay • Transition to Ki Charge r53 with U on hit (-1d) • Move cannot be delayed • Input can be delayed by 9F

  • Duck Flip

    MM 26
    start
    i15~16 i5~7
    block
    -12
    hit
    +21a (+14)

    Slight jab evasion especially at range (frames 6 to 9?) • +3~+5 on second hit

  • Bite Uppercut

    M 17
    start
    i14
    block
    -8
    hit
    +6

    Slight jab evasion especially with pushback or after certain hit reactions (stomach stuns? frames 3 to 7?)

  • Liaison Spike

    L 17
    start
    i20
    block
    -12
    hit
    +2
    ch
    +14g
  • Contorno Farce

    LMHM 59
    start
    i35~38
    block
    -12
    hit
    +29d

    Spike • Combo from 3rd CH • Interrupt with i10 from 3rd block

  • Abats Snipe

    M 16
    start
    i17~18
    block
    -13
    hit
    +33a (+23)

    Strong jab evasion (frames 5 to 13?)

  • Huile Slip

    LL 28
    start
    i9
    block
    -28
    hit
    +8c / -9c
    ch
    +1d

    Spike • Combo from 1st hit • -9c if only the second hit connects

  • Ravenous

    MM 31
    start
    i23~24
    block
    -8
    hit
    +7

    Combo from 1st hit • Jails attack inputs from 1st block (cannot CH)

  • Combination Salty

    MM 35
    start
    i23
    block
    -13
    hit
    +7

    Elbow • Spike • Combo from 1st hit with 1F delay • Transition to BAL r27 with F on hit (+12g) • * FC r50 transition with no input (Cannot block i11 moves) • Interrupt with i5 from 1st block • Move cannot be delayed • Input can be delayed by 1F

  • Combination Bitter

    MHMH 57
    start
    i23~24
    block
    -7
    hit
    +18a (+9)

    Balcony Break • Combo from 2nd CH or 3rd hit with 3F delay • Interrupt with i3 from 3rd block

  • Whopping Kick

    M 20
    start
    i17~18
    block
    -15
    hit
    +12a (+3)
    ch
    +27a (+21)

    Recovers 3F faster on hit (t50 r32)

  • Combination Bittersweet

    MH 33
    start
    i23
    block
    -3
    hit
    +18a (+9)

    Balcony Break • Combo from 1st hit • Interrupt with i3 from 1st block • 4 chip damage on block

  • Combination Zesty

    MMH 73
    start
    i32~33,i15~16
    block
    -9
    hit
    +17a (+0)

    Balcony Break • Tornado • Combo from 1st CH • Interrupt with i12 from 1st block • Whiffs vs SSR, SWR from 1st block • Transition to BAL r24 with F (-1/+25a (+8)) • * FC r47 transition with no input (Cannot block i24 moves on block transition) • Input 3 during frames 30~33 to power up (+4 damage)

  • Three Star Combo

    MMH 50
    start
    i12
    block
    -16
    hit
    +8a (-1)

    Balcony Break • Jail from 2nd block with 9F delay • Combo from 1st CH or 2nd hit with 20F delay • 20F timestop on hit • Move can be delayed by 12F • Input can be delayed by 20F

  • Onigiri Bomber

    M 26
    start
    i18~20
    block
    -7
    hit
    +18a (+8)

    Balcony Break • Hip • 20F timestop on hit • 5 chip damage on block

  • Hot Cross Bun

    M 25
    start
    i26
    block
    -15
    hit
    +15a (+6)

    Balcony Break • Backswing blow • Recovers 6F faster on hit (t56 r30)

  • Hatching Punch

    M 25
    start
    i11~13 (i28~30)
    block
    -9
    hit
    +11a (+2)

    Balcony Break • i28~30 effective startup (ub+4 takes 17 frames) • 20f timestop on hit

  • Runner Flip

    MMM 51
    start
    i29~31
    block
    -11
    hit
    +20a (+11)/+21a (+14)

    Balcony Break • Airborne combo from 1st hit (+21a (+14)) • Interrupt with i6 from 1st block

  • Pepperoni Fall

    M 20
    start
    i22~23
    block
    +3
    hit
    +7
    ch
    +9c

    Spike • Transition to BAL r23 with F (+7/+12g/+16c) • * FC r49 transition with no input (Cannot block i16 and i11 moves after block and hit transitions respectively)

  • Cracker Rigatoni

    MH 35
    start
    i18~19
    block
    -8
    hit
    -2d

    Tornado • Combo from 1st hit with 13F delay • Interrupt with i7 from 1st block • Move cannot be delayed • Input can be delayed by 13F

  • Cracker Jacker

    MM 40
    start
    i18~22
    block
    -17
    hit
    +8a (-1)

    Balcony Break • Body slam • Combo from 1st hit with 13F delay • Interrupt with i7 from 1st block • Move can be delayed by 14F • Input can be delayed by 27F

  • Strainer

    M 20
    start
    i24~28
    block
    +1
    hit
    +6c

    Spike • 4 chip damage on block

  • Double Pound

    MM 26
    start
    i20~21
    block
    -9
    hit
    +8

    Combo from 1st hit with 6F delay • Interrupt with i1 from 1st block • Move can be delayed by 5F • Input can be delayed by 6F

  • Flying Jambon

    M 20
    or
    start
    i20
    block
    -13
    hit
    +33a (+23)

    Recovers 2F faster on hit (t51 r31)

  • Langouste Tail

    M 20
    or
    start
    i26~28
    block
    -4
    hit
    +22a

    Spike

  • Rolling Kebab

    LHH 42
    start
    i18
    block
    -4
    hit
    +22a (+13)

    Balcony Break • Strong Aerial Tailspin • Combo from 2nd CH • Jails attack inputs from 2nd block • Move cannot be interrupted from 1st hit • Duckable

  • Delayed Rising Toe Kick

    M 20
    start
    i23~i25
    block
    -13
    hit
    +32a (+22a)
  • Zip Cutter

    M 21
    start
    i14
    block
    -8
    hit
    +14a

    Heat Engager • Heat Dash +5, +36a (+26) • Balcony Break

  • Jumbo Pancake

    H 18
    start
    i18~19
    block
    -6
    hit
    +32a

    Balcony Break • Strong Aerial Tailspin • Transition to CD r26 with DF (+2/+40a) • Has good left sidestep tracking

  • Double Chapati

    MM 32
    start
    i14~16
    block
    -12
    hit
    +11a (+2)

    Balcony Break • Combo from 1st hit • Available on hit or block only • Input cannot be delayed

  • Grater Langouste

    ! 60
    tocancel
  • Grater Langouste Feint Knuckle

    M 25
  • Quick Langouste

    ! 25
    start
    i48~50
    hit
    +13d

    Strong Aerial Tailspin

  • United Step

  • Langue Washer

    H 21
    start
    i13~14 (i16+)
    block
    -4
    hit
    +78a (+62)

    Balcony Break • Instant Tornado on hit • Can also be performed with f,n,df#1 (i15+) • 4 chip damage on block • Recovers 2F faster on hit or block (t36 r22)

  • Spiral Rocky

    M 24
    start
    i16~17
    block
    -23
    hit
    +76a

    Tornado • Parryable • Recovers 5F faster on hit (t60 r43)

  • Gambero Knee Rush

    MH 61
    start
    i23~24
    block
    +3
    hit
    +19a / +24a (-11)

    Balcony Break • Spike (airborne) • Airborne combo from 1st hit (+24d (-11)) • Jails attack inputs from 1st block (crouch assist bufferable) • Transition to FC r30 with D (+3/+19a/+25a (-10)) • Duckable • 5 chip damage on block

  • Gambero Spin Heel

    MM 67
    start
    i26
    block
    -11c
    hit
    +16a (+6) / +21a (+11)

    Balcony Break • Combo from 1st hit • Interrupt with i1 from 1st block • 20f timestop on hit

  • Granchio Knee

    MM 67
    start
    i26
    block
    -11c
    hit
    +16a (+6) / +21a (+11)

    Balcony Break • Combo from 1st hit • Interrupt with i1 from 1st block • 20f timestop on hit

  • Cutting Coppa

    LM 58
    start
    i25
    block
    -17
    hit
    +7a (+6) / +2d

    Balcony Break • Airborne combo from 1st hit (+7a (+6))

  • Granchi Canon

    M 20
    start
    i15
    block
    -10
    hit
    +24a (+14)

    Balcony Break • Can be charged to power up • i28 latest uncharged startup with max charge delay

  • Perfect Slash

    M 30
    ormorethanthreesteps
    start
    i20~24
    block
    +6
    hit
    +10a (+0)

    Balcony Break • 9 chip damage on block

  • Supersize Missile

    M 27
    start
    i26~33
    block
    +0
    hit
    +2cg

    Balcony Break • Forces tech back roll on hit • 5 chip damage on block

  • Slash Butcher

    MH 34
    WS
  • Hot Guimauve

    MM 36
    WS
  • Spinach Upper

    MM 20
    WS
  • Spinach Hammer

    MM 30
    WS
  • Brioche Star

    HM 36
    WS
  • Toe Smash

    M 16
    WS
  • Rising Matzo

    M 20
    WS
  • Polpo Swing

    MMM 51
    FC
  • Gourmand Swing

    L 14
    FC
  • Bánh mì Strike

    M 24
    SS
  • Plague Pick

    M 17
    Backtoopponent

During Heat 12

  • Heat Burst

    M 12
    WhenHeatactivationisavailable
  • Appetizer Break

    HHM 35
    start
    i20~21
    block
    -14
    hit
    +5

    Heat Engager • Heat Dash +43d (+35) • Balcony Break • Combo from 1st CH with 3F delay • Interrupt with i1 from 1st block • Move can be delayed by 2F • Input can be delayed by 3F

  • Spicy Ring

    HM 36
    start
    i25~26
    block
    -13
    hit
    +11a (+2)

    Heat Engager • Heat Dash +43d (+35) • Balcony Break • Knee • Combo from 1st hit with 3F delay • Interrupt with i7 from 1st block • Whiffs vs SSR from 1st block (inconsistent; more consistent when using sidestep stance moves) • Move can be delayed by 2F • Input can be delayed by 3F

  • Zip Cutter

    M 21
    start
    i14
    block
    -8
    hit
    +14a

    Heat Engager • Heat Dash +5, +36a (+26) • Balcony Break

  • Slash Butcher

    MH 34
    WS
  • Lyonnaise Pressure

    MH 37
    DuringSpinnerBall
  • Federal Whopper à la Carte

    HMMM 44
    DuringHeat onhitorblock
  • Breaking a Villain à la Carte

    L 20
    DuringHeat
    start
    i21
    block
    -13
    hit
    +7
    ch
    +75a (+59)

    Transition to BAL r29 on hit • * FC r52 transition with no input (Cannot block i16 moves) • Consumes 300F of remaining Heat Time

  • Verdict Pound à la Carte

    MMM 44
    DuringHeat
  • Lyonnaise Lockdown à la Carte

    MMT 41
    DuringHeatandSpinnerBall
  • Prix Fixe Justice Beat

    MTTT 84
    DuringHeat
    start
    i16~17, i29
    block
    +6
    hit
    +0d

    Heat Smash • Reversal Break • Balcony Break • Transition to attack throw on hit (50dmg) • +10a (-7) on 2nd hit • Just frame input (H.2+3:3:4) for 5-10 total damage • * Input 3 during frames 53~55, input 4 during frames 94~96

  • Prix Fixe Justice Beat

    MTTT 60
    DuringHeat onhitjustbeforesecondhit justbeforethirdhit

10 hit combo 1

  • HHHMMMLMHM 106

Bob's Tekken 8 movelist from the Tekken Wiki, frame data from wavu.wiki.