Claudio

Tekken 8

Claudio

Claudio Serafino

76 moves · frame data from wavu.wiki

Also in Tekken 7

Throws 6

  • Punishment

    Front 35 break 1 or 2
    or
    start
    i12~14
    block
    -3
    hit
    +1d

    Homing • Throw Break 1 or 2

  • Roche Limit

    Front 35 break 1 or 2
    or
    start
    i12~14
    block
    -6
    hit
    +0d

    Homing • Throw break 1 or 2 • Side switch on hit • Both players transition to FUFA on hit

  • Avalanche Throw

    Left 40 break 1
    or
    block
    -3
    hit
    +1d

    Break: 1 • Opponent recovers in off-axis FUFT

  • Prayer into the Void

    Right 40 break 2
    or
    block
    -3
    hit
    +1d

    Throw break 2 • Can side switch on hit • Opponent recovers in FUFT

  • Sudden Shadow

    Back 50
    or
    hit
    +0d

    Unbreakable • Can side switch on hit • Opponent recovers in FDFT

  • Gula

    Front 40 break 1+2
    start
    i12
    block
    -6
    hit
    +1d

    Throw break 1+2 • Side switch on hit • Can be buffered • Opponent recovers in FUFA

Attacks 55

  • La Luce Di Sirio

    M 55
    DuringRage
    start
    i20
    block
    -18
    hit
    +0d

    Rage Art • Removes Recoverable Health • Reversal Break • Damage increases with lower health, maximum 82 • Freezes match timer on activation and on hit • Restores recoverable health on hit • Transition to attack throw on hit • Consumes Rage

  • Scattered Ashes

    HH 17
    start
    i13~14
    block
    -3
    hit
    +8

    Jail from 1st attack with 5f delay • Input can be delayed 5f • Move can be delayed 4f

  • Absolve

    HL 16
    start
    i22
    block
    -12
    hit
    -1

    Combo from 1st CH with 3f delay • Interrupt with i4 from 1st block • Input can be delayed 5f • Move can be delayed 4f

  • Circle of Judgment

    HMM 48
    start
    i16~18
    block
    -13
    hit
    +12a (+3)

    Heat Engager • Heat Dash +5, +62a (+42) • Strong Aerial Tailspin • Balcony Break • Combo from 2nd CH with 14f delay • Interrupt with i1 from 1st block • Input can be delayed 15f • Move can be delayed 10f • Transition to r65 STB on hit without STB • -10a (-1) upon STB gain on an airborne hit

  • Requiescat

    MH 36
    start
    i22~23
    block
    -6
    hit
    +25a (+16)

    Heat Engager • Heat Dash +5, +43d (+35) • Balcony Break • Transition to r55 STB on hit without STB • -6a (-13) upon STB gain on an airborne hit • Interrupt with i5 from 1st block

  • Battle Scars

    HH 27
    start
    i25~26
    block
    +1
    hit
    +15g

    Homing • Balcony Break • Combo from 1st hit with 1f delay • +22a (+15) if the 1st hit counterhits • Interrupt with i6 from 1st block

  • Crimson Delta Edge

    MT 48
    duringattack duringattack
  • Rolling Strike

    M 28
    start
    i24~26
    block
    -11c
    hit
    +4a

    Floor Break

  • Trinity of Pain

    HMM 46
    start
    i21~22
    block
    -18
    hit
    +7a (-2)

    Balcony Break • Shoulder • Combo from 1st CH with 16F delay • Move cannot be interrupted • Input can be delayed 16F • Move can be delayed 12F

  • Deadly Sin

    HM 29
    start
    i14
    block
    -26
    hit
    +18a (-13)

    Balcony break on airborne hit • Combo from 1st hit • Jail from 1st block with ?F delay • Transition to r67 STB on hit without STB • Tremendous backstep on block

  • Sacred Edge

    H 18
    start
    i18
    block
    +1
    hit
    +15g
    ch
    +14

    Homing • Balcony Break • +22a (+13) on BT hit

  • Into the Abyss

    M 23
    start
    i22~23
    block
    +4c
    hit
    +4c
    ch
    +28d
  • Cross Arm Impact

    MM 24
    start
    i18
    block
    -14
    hit
    +4a

    Combo from 1st hit with 11f delay • Jail from 1st block with no delay • Input can be delayed 11f • Move can be delayed 10f

  • Above the Storm

    H 18
    start
    i17~18
    block
    -4
    hit
    +19a

    Balcony Break (airborne) • 3 chip damage on block • Has good right sidestep tracking

  • Sky's Arc

    MM 25
    start
    i23~24
    block
    -15
    hit
    +31a (+21)

    Combo from 1st hit with 1f delay • Interrupt with i4 from 1st block

  • Chaos Fist

    M 19
    start
    i14
    block
    -13
    hit
    +5
    ch
    +57a

    Gain STB on counterhit • Completely homing to SSL/SWL?

  • Dispel Magic

    MM 30
    start
    i17~19
    block
    -14
    hit
    +29a (+14)

    Tornado • Combo from 1st hit with 14f delay • Interrupt with i3 from 1st block • Input can be delayed 14f • Move can be delayed 8f

  • Dispel Force

    MH 22
    start
    i15
    block
    -1
    hit
    +5

    Combo from 1st hit with 14f delay • Move cannot be interrupted • Input can be delayed 14f • Move can be delayed 9f

  • Mystic Ray

    MM 29
    start
    i28~29
    block
    -9
    hit
    +4

    Tornado • Combo from 1st CH • Interrupt with i8 from 1st block • Whiffs vs SSL, SWL from 1st block

  • Gravity Hole

    LL 14
    start
    i16~17
    block
    -13
    hit
    -1

    Jail from 1st block • Combo from 1st hit

  • Superbia

    M 28
    start
    i13~14
    block
    -18
    hit
    +7a (-2)

    Balcony Break • Shoulder

  • Twin Claws

    MM 20
    start
    i18
    block
    -9
    hit
    +3

    Combo from 1st CH • Move cannot be interrupted

  • Acedia

    L 17
    start
    i21~22
    block
    -15~-14
    hit
    +3c
    ch
    +13c
  • Lagrange Needle

    LH 17
    start
    i18
    block
    -11
    hit
    +0

    Combo from 1st hit with 1f delay • -30 from 1st block

  • Blue Moon

    M 20
    start
    i17~18
    block
    -12
    hit
    +8a (-9)
    ch
    +62a (+46)

    Tornado • Balcony Break

  • Vanishing Storm

    H 17
    start
    i18~19
    block
    -8
    hit
    +9a

    Homing • Balcony Break

  • Spinning Skies

    H 25
    start
    i14
    block
    -9
    hit
    +9a

    Tornado • Pseudo homing?

  • Burning Core

    M 14
    start
    i13
    block
    -4
    hit
    +7

    Knee • Completely homing to SSL/SSR/SWR?

  • Crescent Heel

    MM 35
    start
    i24~25
    block
    -12
    hit
    +9c
    ch
    +14

    Spike • Combo from 1st CH with 6f delay • Interrupt with i5 from 1st block • Input can be delayed 9f • Move can be delayed 8f

  • Shining Wind

    MH 28
    start
    i20~21
    block
    +1
    hit
    +4

    Tornado • Balcony break on airborne hit • Combo from 1st hit with no delay • Combo from 1st CH with 10f delay • Move cannot be interrupted • Input can be delayed 12F • 5 chip damage on block

  • Shining Ray

    MM 30
    start
    i20
    block
    -11
    hit
    +29a (+3)

    Heat Engager • Heat Dash +5, +36a (+26) • Balcony Break • Combo from 1st hit with no delay • Combo from 1st CH with 10f delay • Trade with i1 from 1st block? • Input can be delayed 12F • Transition to r45 STB on hit without STB and Heat

  • Avaritia

    MHM 44
    start
    i31~32
    block
    -13
    hit
    +16a

    Balcony Break • Spike • Combo from 2nd CH • Interrupt with i5 from 2nd block

  • Lunar Ray

    MM 26
    start
    i28~29
    block
    -13
    hit
    +30a (+20)

    Tornado • Combo from 1st CH with 2f delay • Input can be delayed 12F • Interrupt with i8 from 1st block • Whiffs vs SS, SW from 1st block

  • Judgment Claw

    M 25
    start
    i22
    block
    -13
    hit
    +15a

    Balcony Break • Spike • -9 frame advantage and 10 chip damage on block after absorbing an attack in power crush state

  • Eternal Moon

    M 24
    start
    i29~30
    block
    -15
    hit
    +9a (+0)

    Homing • Balcony Break • Backswing blow • Max distance from opponent when performed from tip range: 3.07-3.09 (frames 10-13?)

  • Orbit Slice

    M 20
    start
    i17~18
    block
    -7
    hit
    +20d

    Balcony Break • Gain STB on hit • Frame advantage +4d on STB gain

  • Big Bang

    ! 60
    start
    i72
    hit
    +15a (-11)

    Balcony Break

  • Meteor Storm

    M 21
    or
    start
    i21
    block
    +4c
    hit
    +20a

    Heat Engager • Heat Dash +5, +67a (+50) • Balcony Break • Spike • Transition to r49 STB on hit without STB and Heat • Transition to FC r30 with D • 4 chip damage on block

  • Ground Slash Nova

    M 22
    or or
    start
    i23~25
    block
    -6
    hit
    +23d

    Floor Break • 20 damage with input ub+3 • 21 damage with input u+3 • Linear move? • No tracking to SSL/SWL side?

  • Sky Slash Nova

    M 13
    or or
    start
    i15~17
    block
    -13
    hit
    +33a (+23)
  • Pollux

    MM 22
    start
    i17,i13~14
    block
    -11
    hit
    +9

    First hit can be parried

  • Orion's Belt

    MMM 36
    start
    i20
    block
    -12
    hit
    +30a (+4)

    Balcony Break • Gain STB on hit • Combos from 1st hit • Interrupt with i1 from 1st block

  • Delayed Rising Toe Kick

    M 20
    start
    i23~i25
    block
    -13
    hit
    +32a (+22a)
  • Dual Guns

    MH 34
    or FC
    start
    i14~15
    block
    -2c
    hit
    +6c

    Spike • Combo from 1st hit with 13f delay • Interrupt with i2 from 1st block • Input can be delayed 13f • Move can be delayed 6f

  • Bringer of Justice

    MM 1434
    or FC
    start
    i14~16
    block
    -13
    hit
    +10a (+1)

    Balcony Break • Combo from 1st hit with 10f delay • Interrupt with i3 from 1st block • Input can be delayed 13f • Move can be delayed 10f • Transition to r57 STB on hit without STB • Frame advantage -14a (-23) on STB gain

  • Purgatorio

    MMM 25
    start
    i20~21,i16~17
    block
    -13
    hit
    +22a (+17)

    Tornado • 2 chip damage on block • Can be charged • Has roughly 5 levels of charge • Combos from 1st hit if uncharged • Jail from 1st block with ?F of charge

  • Purgatorio

    MMM 32
    Hold
    start
    i20~21,i39~40
    block
    +0
    hit
    +14cg

    Tornado • Balcony Break • 6 chip damage on block • Gain STB on hit or block • Interrupt with i16 from 1st block • Whiffs vs SS, SW (SSR preferred with shorter charge inputs) • Forces tech back roll on hit

  • Invidia

    M 20
    start
    i15~17
    block
    -1~+1
    hit
    +6~+8
    ch
    +13~+15

    Knee • i16 startup when buffering f,n. i18 fastest startup when unbuffered

  • Ira

    H 40
    start
    i13~16
    block
    +6
    hit
    +24a (+19)

    Heat Engager • Heat Dash +5, +36a (+26) • Balcony Break • Transition to r51 STB without STB and Heat • Frame advantage +1a (-4) on STB gain • 8 chip damage on block • Cannot be buffered

  • Noble Step

    MH 27
    WS
  • Malefic Draw

    MM 24
    WS
  • Sylvia

    M 20
    WS
  • Piercing Wind

    M 20
    WS
  • Holy Smash

    M 18
    WS
  • Luxuria

    L 20
    SS

During Starburst 7

  • Aurora Pactum

    HM 45
    DuringStarburst
  • Cross Arm Impact Burst

    MM 24
    DuringStarburst
  • Mystical Ray Burst

    MM 39
    DuringStarburst
  • Blue Moon Burst

    M 40
    DuringStarburst
  • Avaritia Burst

    MHM 62
    DuringStarburst
  • Anima

    H 45
    DuringStarburst
  • Malefic Draw Burst

    MM 35
    DuringStarburst, WS

During Heat 7

  • Heat Burst

    M 15
    WhenHeatactivationisavailable
  • Circle of Judgment

    HMM 48
    start
    i16~18
    block
    -13
    hit
    +12a (+3)

    Heat Engager • Heat Dash +5, +62a (+42) • Strong Aerial Tailspin • Balcony Break • Combo from 2nd CH with 14f delay • Interrupt with i1 from 1st block • Input can be delayed 15f • Move can be delayed 10f • Transition to r65 STB on hit without STB • -10a (-1) upon STB gain on an airborne hit

  • Requiescat

    MH 36
    start
    i22~23
    block
    -6
    hit
    +25a (+16)

    Heat Engager • Heat Dash +5, +43d (+35) • Balcony Break • Transition to r55 STB on hit without STB • -6a (-13) upon STB gain on an airborne hit • Interrupt with i5 from 1st block

  • Shining Ray

    MM 30
    start
    i20
    block
    -11
    hit
    +29a (+3)

    Heat Engager • Heat Dash +5, +36a (+26) • Balcony Break • Combo from 1st hit with no delay • Combo from 1st CH with 10f delay • Trade with i1 from 1st block? • Input can be delayed 12F • Transition to r45 STB on hit without STB and Heat

  • Meteor Storm

    M 21
    or or
    start
    i21
    block
    +4c
    hit
    +20a

    Heat Engager • Heat Dash +5, +67a (+50) • Balcony Break • Spike • Transition to r49 STB on hit without STB and Heat • Transition to FC r30 with D • 4 chip damage on block

  • Ira

    H 40
    start
    i13~16
    block
    +6
    hit
    +24a (+19)

    Heat Engager • Heat Dash +5, +36a (+26) • Balcony Break • Transition to r51 STB without STB and Heat • Frame advantage +1a (-4) on STB gain • 8 chip damage on block • Cannot be buffered

  • Stella Cadente

    LT 40
    DuringHeat
    start
    i18~19
    block
    -14
    hit
    +11d

    Heat Smash • Reversal Break • Balcony Break • Transition to attack throw on hit • Chip damage on block • Pseudo homing low?

10 Hit Combo 1

  • MMMMLHMMHM 81

Claudio's Tekken 8 movelist from the Tekken Wiki, frame data from wavu.wiki.