Throws 10
Fangs of Ruin
or +- start
- i12~14
- block
- -5
- hit
- +0d
Homing • Throw break 1 or 2 • Can be done from FC • Opponent recovers in FUFA state
Punisher
or +- start
- i12~14
- block
- -5
- hit
- +0d
Homing • Throw break 1 or 2 • Can be done from FC • Side switch on hit and on throw break • Opponent recovers in FUFT
Fangs of Ruin
or- start
- i12~14
- block
- -3
- hit
- +0d
Throw break 1 • Opponent recovers in FUFA
Punisher
or- start
- i12~14
- block
- -3
- hit
- +0d
Throw break 2 • Side switch on hit • Opponent recovers in FUFT
Judgment Bolt
or- hit
- +0d
Unbreakable • Opponent recovers in FUFA
Gigaflare
+- start
- i12~14
- block
- -5
- hit
- +0d
Throw break 1+2 • PHX.uf+1+2: i15~17 startup • Can be done from FC • Opponent recovers in FDFA
Precision Dodge
Synchrowithopponent'sattack +Precision Counter
AftersuccessfullycompletingPrecisionDodgeDash of Steel
AftersuccessfullycompletingPrecisionDodgeRadiant Counter
Timewithopponentlowattack
Attacks 53
Hellfire
DuringRage +- start
- i20
- block
- -18
- hit
- +0d
Rage Art • Removes Recoverable Health • Reversal Break • Damage increases with lower health, maximum 82 • Freezes match timer on activation and on hit • Restores recoverable health on hit • Transition to attack throw on hit • Consumes Rage
Double Blow
- start
- i18~19
- block
- -3
- hit
- +6
Jail from 1st block • Combo from 1st hit • Enter PHX -3 +6 r23 with F or 4 on hit or block at frame 25
Finishing Steel
- start
- i21~22
- block
- -14
- hit
- +22a (+17)
Floor Break • Weapon • Combo from 1st hit with 2f delay • Increases ZAN gauge by 0.40 on hit • Increases ZAN gauge by 0.14 on block • Only deals recoverable damage • +11d on BT hit • +14c on side hit; forces tech backroll
Rapid Assault
+- start
- i25~26
- block
- +1
- hit
- +13g
Balcony Break • Weapon • Combo from 1st CH • Input can be delayed 2f • 6 chip damage on block • +20a (+11) on BT hit
Magic Burst
- start
- i17~18
- block
- -13
- hit
- +8a (-1)
Balcony Break • Weapon • Jail from 1st block • Combo from 1st hit • Input 1 during the 1st hit animation on frames 10~12 to add +3 damage
Assault Burst
- start
- i17~18
- block
- -13
- hit
- +8a (-1)
- ch
- +28d(+20d)
Balcony Break • Weapon • Combo from 1st CH • Combo from 2nd CH with 10f? delay • Jail from 1st block with 1F delay • Input 1 during the 2nd hit animation on frames 21~23 to add +3 damage
Gleipnir-Cutter
- start
- i27~28 i31~32
- block
- -11
- hit
- +21a (+4)
Tornado • Balcony Break • Weapon • Power up in Heat (24 damage) • Input can be delayed 6f • Move cannot be delayed • Transition to PHX on hit only • Cancel PHX transition with B
Gleipnir-Cutter
onhitGungnir Dance
Fine Hound
- start
- i23~24 i29~41
- block
- -12~+0
- hit
- +22a (+12)
Balcony Break • Weapon • Combo from 1st CH • Jail from 2nd block • 3rd hit never combos on standing hit • 3rd hit available only on hit or block • Interrupt with i4 from 1st block • +23a (+13) on BT hit • Power up in Heat (15,20dmg)
Bright Wing
- start
- i30~32
- block
- -18~-16
- hit
- +12a (-5)
- ch
- +36a (+26)
Tornado • Balcony Break • Input can be delayed 1f
Mercenary Cut
- start
- i20~21
- block
- -11
- hit
- +3
Weapon • Combo from 1st hit • Input can be delayed 3f
Roundabout
- start
- i25
- block
- -8
- hit
- +0
Combo from 1st hit • Input can be delayed 3f • Enter PHX +6 +14 r21 with F or 4 on hit or block
Flame Bash
- start
- i13
- block
- -9
- hit
- +2
Heat Engager • Heat Dash +5, +43d (+35d) • Balcony Break (airborne) • Weapon • On hit regain 5 additional recoverable health
Arm of Darkness
- start
- i22
- block
- -15
- hit
- +9a (ZAN1)
Removes Recoverable Health (ZAN5 only) • Weapon • Increases ZAN gauge by 0.20 on ZAN1 hit • Increases ZAN gauge by 0.10 on ZAN1 block • Transitions to attack throw on hit with ZAN2-5 • Resets ZAN gauge on hit with ZAN2-5 • Damage increases with ZAN gauge level: • ZAN1: 10 • ZAN2: 45 • ZAN3: 48 • ZAN4: 58 • ZAN5: 75
Zantetsuken
WiththeZantetsukenGaugeatlevel orhigherUltimate Zantetsuken
WiththeZantetsukenGaugeatlevel5Wings of Light
Ki Charge
Firewheel
+- start
- i21~22
- block
- +1
- hit
- +20g
Balcony Break • Combo from 1st hit
Burning Chain
+- start
- i27~28
- block
- -13
- hit
- +9a
Heat Engager • Heat Dash +5, +67a {+50) • Balcony Break • Spike • Weapon • Combo from 1st CH • Combo from 2nd hit • Interrupt with i8 from 2nd block • Input can be delayed by 8F • Move cannot be delayed
Sanngetall
+- start
- i27~28
- block
- -13c
- hit
- +9a
Balcony Break • Spike • Weapon • Combo from 1st CH • Combo from 2nd hit • Interrupt with i8 from 2nd block • Increases ZAN gauge by 0.70 on hit • Increases ZAN gauge by 0.30 on block • Only deals recoverable damage • Input can be delayed by 8F • Move cannot be delayed
Knight's Gambit
+- start
- i20~21
- block
- -14
- hit
- +37a
Spike • 3 chip damage on block
Phoenix Shift
+Prominence
+- start
- i16~17 i19
- block
- -12
- hit
- +20a (+10)
Heat Engager • Heat Dash +5, +43d (+35) • Balcony Break • Weapon • 5 chip damage on block
Outlaw Burst
+- start
- i26~27
- block
- -15
- hit
- +32a (+11)
Balcony Break • Weapon • Combo from 1st hit • Input 1 during the 2nd hit animation on frames 21~23 to add +3 damage
Outlaw Wing
+- start
- i27~28
- block
- -18~-16
- hit
- +12a (-5)
- ch
- +36a (+26)
Tornado • Balcony Break • Move can be delayed by 9f
Wyrm Killer
+- start
- i15~16 i26~27
- block
- -13
- hit
- +30a (+20)
Weapon • 2nd hit available only on hit or block
Aerial Combination
+ hitongroundHydro Blast
+ onhitDoor Knocker
+- start
- i14
- block
- -9
- hit
- +5
Scorching Sweep
+- start
- i18~19
- block
- -13
- hit
- +2
Pile Driver
+- start
- i22~23
- block
- -6
- hit
- +9a (-8)
- ch
- +63a (+47)
Tornado • Balcony Break • Weapon • 6 chip damage on block
Tidal Surge
+ onhitIce Spikes
+- start
- i25~26
- block
- -13
- hit
- +27a (+12a)
Tornado • Weapon • Combo from 1st hit
Cold Cyclone
+- start
- i19~20
- block
- -18
- hit
- +4c
- ch
- +67a (+51a)
Effectively homing?
Gouge
+- start
- i22~i23
- block
- -13
- hit
- +24a (+9a)
Balcony Break (BT) • Weapon • Combo from 2nd CH • Transition to +41a (+23) GAR on airborne hit • Cancel GAR transition with B • 6 chip damage on block
Blue Bolt
+- start
- i17~18
- block
- -13
- hit
- +10g
- ch
- +57a
Homing • Balcony Break • Weapon
Executioner
+- start
- i20~21
- block
- -6
- hit
- +9
Strong Aerial Tailspin • Balcony Break • Weapon • Enter PHX +4 +23 r24 with F or 4 on block or hit • Hit vs BT +15a (+6) • Effectively homing?
Mercenary Kick
+Windup
+- start
- i24~25
- block
- -14
- hit
- +14a (+4a)
Balcony Break • Weapon • Reversal Break (after attack absorb) • 34 in total damage after absorbing an attack in power crush state • Damage taken during power crush state is recoverable • -7 frame advantage and 12 chip damage on block after absorbing an attack in power crush state
Windup Counter
Synchronizedwiththeopponent'sattack, +Soul Cleave
+- start
- i19~20
- block
- -7
- hit
- +13a
- ch
- +38a
Balcony Break • Spike • Weapon • Increases ZAN gauge by 0.50 on hit • Increases ZAN gauge by 0.14 on block • Only deals recoverable damage
Pulverize
+- start
- i80~81
- hit
- +56a
Hitstop on frame 80 for 20f
Lunge
+- start
- i24~26
- block
- -4
- hit
- +31d (+10)
Balcony Break • Weapon • Enter PHX +8 +43d (+22) r26 with F or 4 on hit or block • 4 chip damage on block
Updraft
Wild Steel
WS+Echo Breaker
WS+Fame Wolf
WS+Sabaton Smash
WS+Swift Edge
FC+ +Slash Burst
SS+Stone Smite
SS+
During Wings of Light 6
Wings of Light
Dia
DuringWingsofLightImpulse
DuringWingsofLightFollow Up Flare
ApproachopponentintheairduringWingsofLightRadiant Backflip
DuringWingsofLightPhoenix Shift
DuringWingsofLight
During Phoenix Shift 10
Phoenix Shift
+Heatwave
DuringPhoenixShiftShift Strike
DuringPhoenixShiftRising Flame
DuringPhoenixShiftSteel Slash
DuringPhoenixShiftVanagandr
DuringPhoenixShift onhitDark Surge
DuringPhoenixShift onhitFirestarter
DuringPhoenixShiftScarlet Cyclone
DuringPhoenixShiftBolt Boot
DuringPhoenixShift
During Updraft 5
Updraft
Griffin Hunter
DuringUpdraftBurning Rain
DuringUpdraftLift Kick
DuringUpdraftSky Kick
DuringUpdraft
During Heat 14
Heat Burst
WhenHeatactivationisavailableFlame Bash
- start
- i13
- block
- -9
- hit
- +2
Heat Engager • Heat Dash +5, +43d (+35d) • Balcony Break (airborne) • Weapon • On hit regain 5 additional recoverable health
Burning Chain
+- start
- i27~28
- block
- -13
- hit
- +9a
Heat Engager • Heat Dash +5, +67a {+50) • Balcony Break • Spike • Weapon • Combo from 1st CH • Combo from 2nd hit • Interrupt with i8 from 2nd block • Input can be delayed by 8F • Move cannot be delayed
Prominence
+- start
- i16~17 i19
- block
- -12
- hit
- +20a (+10)
Heat Engager • Heat Dash +5, +43d (+35) • Balcony Break • Weapon • 5 chip damage on block
Slash Burst
SS+Scarlet Cyclone
DuringPhoenixShiftLethal Ignition
DuringHeat +Crimson Rush
DuringHeat +Crimson Eruption
DuringHeat +Blazing Rush
DuringHeat +- start
- i25~26,i20~21
- block
- -12
- hit
- +14a(+4a)
Balcony Break • Weapon 2nd hit • Move cannot be delayed • Input can be delayed by 25F • Interrupt with i3 from 2nd block • 7 chip damage on block • Same move as (df+1,H.1),1
Blazing Eruption
DuringHeat +- start
- i20~21,i11~12
- block
- -12
- hit
- +15a(-2a)
Tornado • Balcony Break • Weapon 2nd hit • Combo from 4th hit with 17F delay • Move cannot be delayed • Input can be delayed by 17F • 5 chip damage on block • Same move as (df+1,H.1,2),1 • Tornado launching steel pedal
Twin Flames
DuringHeatandPhoenixShiftInfernal Flames of Rebirth
DuringHeatmodeDancing Steel
DuringHeatmodeandPhoenixShift