Clive

Tekken 8

Clive

Clive Rosfield

99 moves · frame data from wavu.wiki

Throws 10

  • Fangs of Ruin

    Front 35 break 1 or 2
    or
    start
    i12~14
    block
    -5
    hit
    +0d

    Homing • Throw break 1 or 2 • Can be done from FC • Opponent recovers in FUFA state

  • Punisher

    Front 35 break 1 or 2
    or
    start
    i12~14
    block
    -5
    hit
    +0d

    Homing • Throw break 1 or 2 • Can be done from FC • Side switch on hit and on throw break • Opponent recovers in FUFT

  • Fangs of Ruin

    Left 40 break 1
    or
    start
    i12~14
    block
    -3
    hit
    +0d

    Throw break 1 • Opponent recovers in FUFA

  • Punisher

    Right 40 break 2
    or
    start
    i12~14
    block
    -3
    hit
    +0d

    Throw break 2 • Side switch on hit • Opponent recovers in FUFT

  • Judgment Bolt

    Back 50
    or
    hit
    +0d

    Unbreakable • Opponent recovers in FUFA

  • Gigaflare

    Front 40 break 1+2
    start
    i12~14
    block
    -5
    hit
    +0d

    Throw break 1+2 • PHX.uf+1+2: i15~17 startup • Can be done from FC • Opponent recovers in FDFA

  • Precision Dodge

    Parry
    Synchrowithopponent'sattack
  • Precision Counter

    Parry 35 break Mid
    AftersuccessfullycompletingPrecisionDodge
  • Dash of Steel

    Parry 35
    AftersuccessfullycompletingPrecisionDodge
  • Radiant Counter

    Parry 20 break Mid
    Timewithopponentlowattack

Attacks 53

  • Hellfire

    M 55
    DuringRage
    start
    i20
    block
    -18
    hit
    +0d

    Rage Art • Removes Recoverable Health • Reversal Break • Damage increases with lower health, maximum 82 • Freezes match timer on activation and on hit • Restores recoverable health on hit • Transition to attack throw on hit • Consumes Rage

  • Double Blow

    HH 18
    start
    i18~19
    block
    -3
    hit
    +6

    Jail from 1st block • Combo from 1st hit • Enter PHX -3 +6 r23 with F or 4 on hit or block at frame 25

  • Finishing Steel

    HM 25
    start
    i21~22
    block
    -14
    hit
    +22a (+17)

    Floor Break • Weapon • Combo from 1st hit with 2f delay • Increases ZAN gauge by 0.40 on hit • Increases ZAN gauge by 0.14 on block • Only deals recoverable damage • +11d on BT hit • +14c on side hit; forces tech backroll

  • Rapid Assault

    HH 27
    start
    i25~26
    block
    +1
    hit
    +13g

    Balcony Break • Weapon • Combo from 1st CH • Input can be delayed 2f • 6 chip damage on block • +20a (+11) on BT hit

  • Magic Burst

    HH 31
    start
    i17~18
    block
    -13
    hit
    +8a (-1)

    Balcony Break • Weapon • Jail from 1st block • Combo from 1st hit • Input 1 during the 1st hit animation on frames 10~12 to add +3 damage

  • Assault Burst

    HMM 38
    start
    i17~18
    block
    -13
    hit
    +8a (-1)
    ch
    +28d(+20d)

    Balcony Break • Weapon • Combo from 1st CH • Combo from 2nd CH with 10f? delay • Jail from 1st block with 1F delay • Input 1 during the 2nd hit animation on frames 21~23 to add +3 damage

  • Gleipnir-Cutter

    HMM 79
    start
    i27~28 i31~32
    block
    -11
    hit
    +21a (+4)

    Tornado • Balcony Break • Weapon • Power up in Heat (24 damage) • Input can be delayed 6f • Move cannot be delayed • Transition to PHX on hit only • Cancel PHX transition with B

  • Gleipnir-Cutter

    HMM 55
    onhit
  • Gungnir Dance

    HMMM 48
  • Fine Hound

    MMM 66
    start
    i23~24 i29~41
    block
    -12~+0
    hit
    +22a (+12)

    Balcony Break • Weapon • Combo from 1st CH • Jail from 2nd block • 3rd hit never combos on standing hit • 3rd hit available only on hit or block • Interrupt with i4 from 1st block • +23a (+13) on BT hit • Power up in Heat (15,20dmg)

  • Bright Wing

    MM 36
    start
    i30~32
    block
    -18~-16
    hit
    +12a (-5)
    ch
    +36a (+26)

    Tornado • Balcony Break • Input can be delayed 1f

  • Mercenary Cut

    MM 25
    start
    i20~21
    block
    -11
    hit
    +3

    Weapon • Combo from 1st hit • Input can be delayed 3f

  • Roundabout

    MH 21
    start
    i25
    block
    -8
    hit
    +0

    Combo from 1st hit • Input can be delayed 3f • Enter PHX +6 +14 r21 with F or 4 on hit or block

  • Flame Bash

    M 21
    start
    i13
    block
    -9
    hit
    +2

    Heat Engager • Heat Dash +5, +43d (+35d) • Balcony Break (airborne) • Weapon • On hit regain 5 additional recoverable health

  • Arm of Darkness

    M 85
    start
    i22
    block
    -15
    hit
    +9a (ZAN1)

    Removes Recoverable Health (ZAN5 only) • Weapon • Increases ZAN gauge by 0.20 on ZAN1 hit • Increases ZAN gauge by 0.10 on ZAN1 block • Transitions to attack throw on hit with ZAN2-5 • Resets ZAN gauge on hit with ZAN2-5 • Damage increases with ZAN gauge level: • ZAN1: 10 • ZAN2: 45 • ZAN3: 48 • ZAN4: 58 • ZAN5: 75

  • Zantetsuken

    M 45
    WiththeZantetsukenGaugeatlevel orhigher
  • Ultimate Zantetsuken

    M 80
    WiththeZantetsukenGaugeatlevel5
  • Wings of Light

  • Ki Charge

  • Firewheel

    MH 23
    start
    i21~22
    block
    +1
    hit
    +20g

    Balcony Break • Combo from 1st hit

  • Burning Chain

    MMM 37
    start
    i27~28
    block
    -13
    hit
    +9a

    Heat Engager • Heat Dash +5, +67a {+50) • Balcony Break • Spike • Weapon • Combo from 1st CH • Combo from 2nd hit • Interrupt with i8 from 2nd block • Input can be delayed by 8F • Move cannot be delayed

  • Sanngetall

    MMM 35
    start
    i27~28
    block
    -13c
    hit
    +9a

    Balcony Break • Spike • Weapon • Combo from 1st CH • Combo from 2nd hit • Interrupt with i8 from 2nd block • Increases ZAN gauge by 0.70 on hit • Increases ZAN gauge by 0.30 on block • Only deals recoverable damage • Input can be delayed by 8F • Move cannot be delayed

  • Knight's Gambit

    M 15
    start
    i20~21
    block
    -14
    hit
    +37a

    Spike • 3 chip damage on block

  • Phoenix Shift

  • Prominence

    MM 28
    start
    i16~17 i19
    block
    -12
    hit
    +20a (+10)

    Heat Engager • Heat Dash +5, +43d (+35) • Balcony Break • Weapon • 5 chip damage on block

  • Outlaw Burst

    MHM 38
    start
    i26~27
    block
    -15
    hit
    +32a (+11)

    Balcony Break • Weapon • Combo from 1st hit • Input 1 during the 2nd hit animation on frames 21~23 to add +3 damage

  • Outlaw Wing

    MMM 42
    start
    i27~28
    block
    -18~-16
    hit
    +12a (-5)
    ch
    +36a (+26)

    Tornado • Balcony Break • Move can be delayed by 9f

  • Wyrm Killer

    MM 15
    start
    i15~16 i26~27
    block
    -13
    hit
    +30a (+20)

    Weapon • 2nd hit available only on hit or block

  • Aerial Combination

    MMMMM 42
    hitonground
  • Hydro Blast

    LMM 38
    onhit
  • Door Knocker

    M 13
    start
    i14
    block
    -9
    hit
    +5
  • Scorching Sweep

    L 14
    start
    i18~19
    block
    -13
    hit
    +2
  • Pile Driver

    M 23
    start
    i22~23
    block
    -6
    hit
    +9a (-8)
    ch
    +63a (+47)

    Tornado • Balcony Break • Weapon • 6 chip damage on block

  • Tidal Surge

    HMM 37
    onhit
  • Ice Spikes

    MM 33
    start
    i25~26
    block
    -13
    hit
    +27a (+12a)

    Tornado • Weapon • Combo from 1st hit

  • Cold Cyclone

    L 20
    start
    i19~20
    block
    -18
    hit
    +4c
    ch
    +67a (+51a)

    Effectively homing?

  • Gouge

    MMM 42
    start
    i22~i23
    block
    -13
    hit
    +24a (+9a)

    Balcony Break (BT) • Weapon • Combo from 2nd CH • Transition to +41a (+23) GAR on airborne hit • Cancel GAR transition with B • 6 chip damage on block

  • Blue Bolt

    M 18
    start
    i17~18
    block
    -13
    hit
    +10g
    ch
    +57a

    Homing • Balcony Break • Weapon

  • Executioner

    H 20
    start
    i20~21
    block
    -6
    hit
    +9

    Strong Aerial Tailspin • Balcony Break • Weapon • Enter PHX +4 +23 r24 with F or 4 on block or hit • Hit vs BT +15a (+6) • Effectively homing?

  • Mercenary Kick

    M 20
  • Windup

    M 25
    start
    i24~25
    block
    -14
    hit
    +14a (+4a)

    Balcony Break • Weapon • Reversal Break (after attack absorb) • 34 in total damage after absorbing an attack in power crush state • Damage taken during power crush state is recoverable • -7 frame advantage and 12 chip damage on block after absorbing an attack in power crush state

  • Windup Counter

    MMM 39
    Synchronizedwiththeopponent'sattack,
  • Soul Cleave

    M 21
    start
    i19~20
    block
    -7
    hit
    +13a
    ch
    +38a

    Balcony Break • Spike • Weapon • Increases ZAN gauge by 0.50 on hit • Increases ZAN gauge by 0.14 on block • Only deals recoverable damage

  • Pulverize

    ! 40
    start
    i80~81
    hit
    +56a

    Hitstop on frame 80 for 20f

  • Lunge

    M 20
    start
    i24~26
    block
    -4
    hit
    +31d (+10)

    Balcony Break • Weapon • Enter PHX +8 +43d (+22) r26 with F or 4 on hit or block • 4 chip damage on block

  • Updraft

  • Wild Steel

    MM 30
    WS
  • Echo Breaker

    M 15
    WS
  • Fame Wolf

    MM 35
    WS
  • Sabaton Smash

    M 14
    WS
  • Swift Edge

    L 18
    FC
  • Slash Burst

    MM 35
    SS
  • Stone Smite

    M 21
    SS

During Wings of Light 6

  • Wings of Light

  • Dia

    M 23
    DuringWingsofLight
  • Impulse

    M 30
    DuringWingsofLight
  • Follow Up Flare

    M 56
    ApproachopponentintheairduringWingsofLight
  • Radiant Backflip

    M 20
    DuringWingsofLight
  • Phoenix Shift

    DuringWingsofLight

During Phoenix Shift 10

  • Phoenix Shift

  • Heatwave

    M 41
    DuringPhoenixShift
  • Shift Strike

    M 12
    DuringPhoenixShift
  • Rising Flame

    MM 35
    DuringPhoenixShift
  • Steel Slash

    MM 38
    DuringPhoenixShift
  • Vanagandr

    LMM 30
    DuringPhoenixShift onhit
  • Dark Surge

    LMMM 31
    DuringPhoenixShift onhit
  • Firestarter

    L 15
    DuringPhoenixShift
  • Scarlet Cyclone

    MM 33
    DuringPhoenixShift
  • Bolt Boot

    M 28
    DuringPhoenixShift

During Updraft 5

  • Updraft

  • Griffin Hunter

    M 18
    DuringUpdraft
  • Burning Rain

    MMM 46
    DuringUpdraft
  • Lift Kick

    H 12
    DuringUpdraft
  • Sky Kick

    H 10
    DuringUpdraft

During Heat 14

  • Heat Burst

    M 12
    WhenHeatactivationisavailable
  • Flame Bash

    M 21
    start
    i13
    block
    -9
    hit
    +2

    Heat Engager • Heat Dash +5, +43d (+35d) • Balcony Break (airborne) • Weapon • On hit regain 5 additional recoverable health

  • Burning Chain

    MMM 37
    start
    i27~28
    block
    -13
    hit
    +9a

    Heat Engager • Heat Dash +5, +67a {+50) • Balcony Break • Spike • Weapon • Combo from 1st CH • Combo from 2nd hit • Interrupt with i8 from 2nd block • Input can be delayed by 8F • Move cannot be delayed

  • Prominence

    MM 28
    start
    i16~17 i19
    block
    -12
    hit
    +20a (+10)

    Heat Engager • Heat Dash +5, +43d (+35) • Balcony Break • Weapon • 5 chip damage on block

  • Slash Burst

    MM 35
    SS
  • Scarlet Cyclone

    MM 33
    DuringPhoenixShift
  • Lethal Ignition

    MMM 42
    DuringHeat
  • Crimson Rush

    MMMMM 77
    DuringHeat
  • Crimson Eruption

    MMMHHMM 86
    DuringHeat
  • Blazing Rush

    MMMM 78
    DuringHeat
    start
    i25~26,i20~21
    block
    -12
    hit
    +14a(+4a)

    Balcony Break • Weapon 2nd hit • Move cannot be delayed • Input can be delayed by 25F • Interrupt with i3 from 2nd block • 7 chip damage on block • Same move as (df+1,H.1),1

  • Blazing Eruption

    MMHHMM 87
    DuringHeat
    start
    i20~21,i11~12
    block
    -12
    hit
    +15a(-2a)

    Tornado • Balcony Break • Weapon 2nd hit • Combo from 4th hit with 17F delay • Move cannot be delayed • Input can be delayed by 17F • 5 chip damage on block • Same move as (df+1,H.1,2),1 • Tornado launching steel pedal

  • Twin Flames

    MM 44
    DuringHeatandPhoenixShift
  • Infernal Flames of Rebirth

    M 55
    DuringHeatmode
  • Dancing Steel

    M 40
    DuringHeatmodeandPhoenixShift

10 hit combo 1

  • MMHMHMMMMM 92

Clive's Tekken 8 movelist from the Tekken Wiki, frame data from wavu.wiki.