Throws 11
Rio Deal
or +- start
- i12~14
- block
- -5
- hit
- -7d
Floor Break • Homing • Throw break: 1 or 2 • Opponent recovers in FUFA
Rio Special
or +- start
- i12~14
- block
- -6
- hit
- -9d
Floor Break • Homing • Throw break: 1 or 2 • Sideswitch on break • Opponent recovers in FDFA
Missile Launcher
or- block
- -3
- hit
- +0d
Throw break: 1 • Opponent recovers FUFR
Shadow Dancer
or- block
- -3
- hit
- -6d
Throw break: 2 • Opponent recovers in FDFL
Back Rodeo Spin
or- hit
- +0d
Throw break: none • Opponent recovers in FUFA
Cabra Macaco Throw
+- start
- i12~14
- block
- -6
- hit
- -4a (-34)
Throw break: 1+2 • Opponent recovers in FUFA • 45dmg on wall splat (Opponent recovers in FDFT) • * -4d? minimum hit frames on wall splat (higher frame advantage when wall splatted from a further distance)
Batucada
DuringBananeira or- start
- i12~14
- block
- -6
- hit
- -9d
Floor Break • Homing • Throw break: 1 or 2 • Sideswitch on break • Opponent recovers in FDFA
Rodeo Spin
DuringNegativa +Vingativa Zanga
Approachcrouchingopponent +Vingativa Funeral
Approachcrouchingopponent +Low Parry
Timewithopponentlowattack
Attacks 66
Enchente de Axé
DuringRage +- start
- i20
- block
- -18
- hit
- +0d
Rage Art • Removes Recoverable Health • Reversal Break • Damage increases with lower health, maximum 82 • Freezes match timer on activation and on hit • Restores recoverable health on hit • Transition to attack throw on hit • Consumes Rage
One Two Galopantes
- start
- i10
- block
- -3
- hit
- +8
Jail from 1st block with 4f delay • Combo from 1st hit with 4f delay • Enter HSP -5 +6 r24 with F
One Two Galopantes to Chute Baixo
- start
- i32~33
- block
- -14c
- hit
- +18a
Interrupt with i25 • Whiffs vs SWL and SWR from 1st block
One Two Galopantes to Chute Alto
- start
- i18~20
- block
- +8~+10
- hit
- +42d (-16)
Balcony Break • Interrupt with i11 • Whiffs vs SSL, SSR, SWR from 1st block • Tech roll to r45 FC on frames 30~31
Céu Gafanhoto
- start
- i23~24
- block
- -14
- hit
- +7c
Floor Break • Combo from 1st hit with 2f delay
Combo Furacâo
- start
- i20~22
- block
- -12~-10
- hit
- +17a (+8)
- ch
- +56a
Balcony Break • Combo from 2nd Ch with 10f delay • Input can be delayed 14f
Batida de Compasso
- start
- i20~21
- block
- -8
- hit
- +8s
Combo from 1st hit
Sincelo
- start
- i23~25
- block
- -3
- hit
- +8s
Combo from 1st CH • Transition to HSP
Lufada
- start
- i30~31
- block
- -7
- hit
- +12g
Heat Engager • Heat Dash +5, +43d (+35) • Balcony Break • Combo from 1st CH with 4f delay • Input can be delayed 7f
Faisão
- start
- i20
- block
- +3c
- hit
- +5c
- ch
- +14c
Spike • Elbow
Ki Charge
Ventania
+- start
- i23~24
- block
- -14c
- hit
- +2
- ch
- +71a(+55)
Combo from 1st CH with with 12f delay • Input can be delayed 17f • Move can be delayed 15f
Combo do Funãmbulo
+- start
- i29~31
- block
- -11~-9
- hit
- +15a (+6)
- ch
- +32a
Balcony Break • Combo from 1st hit • Cancel to HSP -14 -2 r40 with F on frame 20
Au de Sol
+- start
- i24~26
- block
- -12
- hit
- +8a
Floor Break • Combo from 2nd CH
Aú da Lua
+- start
- i22~24 i5~6
- block
- -24c
- hit
- +12a
Transition to RLX on hit or whiff • Combo from 1st CH
Bananeira
+Xangô
+- start
- i19~21
- block
- -9
- hit
- +18a (+8)
Heat Engager • Heat Dash +5, +36a (+26) • Balcony Break • 5 chip damage on block
Gêiser
+- start
- i26~27
- block
- -7
- hit
- +22a (+5)
Tornado • Balcony Break • Combo from 1st hit with 2f delay • Input can be delayed 10f • Move can be delayed 9f
Elbow Uppercut
+- start
- i14~15
- block
- -5
- hit
- +6
- ch
- +21a (+4)
Balcony Break • * on CH • Elbow
Mirage
+- start
- i15~18
- block
- -18~-16
- hit
- +31a (+21)
Tornado
Kneecap Crusher
+- start
- i18
- block
- -12
- hit
- +0
- ch
- +14g
Aú Reversão
+- start
- i18~19 i8~11
- block
- -3~+0
- hit
- +1a
Floor Break • +23a if only the 2nd hit connects
Palmares Giro
+- start
- i24~25
- block
- -4c
- hit
- +5c
Combos from 1st CH • Transition to RLX
Sismo
+- start
- i21~22
- block
- -14c
- hit
- +4c
- ch
- +27g
Au de Bico
+- start
- i21~22
- block
- -13c
- hit
- +12c
Negativa
+Twister Mirage
+- start
- i27~28
- block
- -18
- hit
- +65a (+49)
Tornado • Combo from 1st CH with 7F delay • Interrupt with i8
Rasteira Forte
+- start
- i28
- block
- -14c
- hit
- +5c
- ch
- +21a
Has good right sidestep tracking
Rabo de Arraia
+- start
- i33~34
- block
- +1
- hit
- +35a (+9)
Balcony Break • Combo from 1st hit • Interrupt with i8 • Mandinga level increases by 1 on hit • Becomes +19a(-7) on hit when gaining Mandinga • 8 chip damage on block
Double Arm Stinger
+- start
- i30
- block
- -8
- hit
- +14c
Floor Break
Meia-Lua de Compasso
+- start
- i22~23
- block
- -14
- hit
- +15a(+6)
- ch
- +32a
Combo from 3rd CH with 12F delay • Move can be delayed by 13F
Gato to Aú do Sol
+- start
- i24~26
- block
- -12
- hit
- +8a
Combo from 3rd CH with 5F delay • Interrupt with i8 from 3rd block • Move can be delayed by 8F • Input can be delayed by 11F
Gato to Aú da Lua
+- start
- i22~24
- block
- -24c
- hit
- +12
Combo from 1st CH or 2nd hit with 3F delay • Interrupt with i2 from 1st block • Move cannot be delayed • Input can be delayed by 3F
Godeme to Combo Martelo
+- start
- i33~35
- block
- -14
- hit
- +13a(-4)
Balcony Break • Combo from 2nd CH with 1F delay • Interrupt with i12 from 2nd block • Move cannot be delayed • Input can be delayed by 1F
Godeme to Calcanheira
+- start
- i25~26
- block
- -7
- hit
- +14a(+5)
Combo from 1st hit with 7F delay • Interrupt with i4 from 1st block • Move can be delayed by 6F • Input can be delayed by 7F
Knee Thruster to Relâmpago
+- start
- i26~28
- block
- -15
- hit
- +33a(+23)
Transition to RLX • Combo from 1st CH with 7F delay • Interrupt with i6 from 1st block
Leg Whip Mars Attack Flip
+Back Bananeira
+Lunging Brush Fire
+- start
- i20~21
- block
- -9
- hit
- +21a(+11)
Balcony Break • +0 and 10 chip damage on block after attack absorption
Flic Flac
Perna da Lua
+- start
- i31~33
- block
- +4c
- hit
- +13a
7 Chip damage on block
Satellite Moon
+- start
- i19~21
- block
- -17
- hit
- -6
Acrobacia
+- start
- i38~42
- block
- +0
- hit
- +5a(-5)
Balcony Break • 9 chip damage on block
Back Summy to Chute Baixo
+Back Summy to Chute Alto
+Vassoura
+- start
- i16~17
- block
- +0
- hit
- +18d
Asfixiante
+- start
- i14~15
- block
- -5
- hit
- +5
Jumping Jacks Mirage
+- start
- i21~24
- block
- -18
- hit
- +31a(+21)
Tornado
Armada Pulada to Baixo
+- start
- i24~25
- block
- -14c
- hit
- +7
- ch
- +73a(+57)
Chapa Giratória
+- start
- i22~24
- block
- -9
- hit
- +12
Strong Aerial Tailspin • Homing • Balcony Break • Transition to RLX on hit
Meia-Lua Pulando
+- start
- i17~18
- block
- -13
- hit
- +32a (+25)
Balcony Break • Strong Aerial Tailspin • +20a if only the 2nd hit connects
Delayed Rising Toe Kick
- start
- i23~25
- block
- -13
- hit
- +32a(+22)
Terremoto
+- start
- i21~22
- block
- -14c
- hit
- +6c
- ch
- +15c
Transition to RLX r33 on hit
Folha Attaque
+- start
- i19~20
- block
- -12
- hit
- +37a (+27)
Tornado • Transition to HSP
Roda Gigante
+- start
- i23~24, i5~7
- block
- +5
- hit
- +17a
Balcony Break • Cancel to r35 HSP with n,f at frame 17 • 6 chip damage on block
Fruit Picker
+ tocancelTrovão
+- start
- i25~27
- block
- +8
- hit
- +14a (+4)
Balcony Break • Transition to HSP r38 on block • ub,b+3: i69~71 effective startup • 9 chip damage on block
Fuzilação
WS+Chapeu de Couro
WS+Machado
WS+Martelo
WS+Tempestade
WS+Front Stinger
FC+Gafanhoto
FC+ +Tornada
FC+ +Whirling Spring Kick
Byopponent'sfeetwhiledownandfacingup +
During side step (Ginga) 3
Hot Plate Special
SS+Troca Baixa
SS+Faísca
SS+
During Bananeira 10
Bananeira
+Godeme Trovoada
DuringBananeiraCombo Escorão
DuringBananeiraEnxurrada
DuringBananeiraLança de Braço
DuringBananeiraSalto de Yotori
DuringBananeiraCabeçada Direta
DuringBananeiraChapa Esquivando
DuringBananeira +Bananeira to Move Forward
DuringBananeiraBananeira to Negativa
DuringBananeira
During Negativa 9
Negativa
+Terra Gafanhoto
DuringNegativaMaré Cheia
DuringNegativaIemanjá
DuringNegativaChibata Ardente
DuringNegativaCabeçada Fixa
DuringNegativaTroca e Ataque
DuringNegativaNegativa to Move Forward
DuringNegativaNegativa to Bananeira
DuringNegativa
During Heat 9
Heat Burst
WhenHeatactivationisavailableLufada
- start
- i30~31
- block
- -7
- hit
- +12g
Heat Engager • Heat Dash +5, +43d (+35) • Balcony Break • Combo from 1st CH with 4f delay • Input can be delayed 7f
Xangô
+- start
- i19~21
- block
- -9
- hit
- +18a (+8)
Heat Engager • Heat Dash +5, +36a (+26) • Balcony Break • 5 chip damage on block
Lunging Brush Fire
+- start
- i20~21
- block
- -9
- hit
- +21a(+11)
Balcony Break • +0 and 10 chip damage on block after attack absorption
Chibata Ardente
DuringNegativaVingativa Zanga
Approachcrouchingopponent +Guerreiro Explosivo
DuringHeat- start
- i20~22
- block
- +5
- hit
- +66a(+50)
Tornado • Transition to HSP • 4 chip damage on block
Rabo de Arraia Liberando
DuringHeat qcf+- start
- i22~23
- block
- +7
- hit
- +34a(+8)
Balcony Break • 7 chip damage on block • Transition to RLX
Caveirinha Zangada
DuringHeat- start
- i18~19
- block
- +6
- hit
- +0
Heat Smash • Balcony Break • Transition to RLX on block
During Mandinga 4
Yansan Mandinga
WhileatMandingaLevel duringBananeiraYansan Mandinga
WhileatMandingaLevel duringBananeiraOgum Mandinga
WhileatMandingaLevel duringBananeira +Ogum Mandinga
WhileatMandingaLevel duringBananeira +
10 hit combo 1
- + +