Eddy

Tekken 8

Eddy

Eddy Gordo

113 moves · frame data from wavu.wiki

Also in Tekken 3, Tekken Tag Tournament, Tekken 5, Tekken 6, Tekken Tag Tournament 2, Tekken 7

Throws 11

  • Rio Deal

    Front 35 break 1 or 2
    or
    start
    i12~14
    block
    -5
    hit
    -7d

    Floor Break • Homing • Throw break: 1 or 2 • Opponent recovers in FUFA

  • Rio Special

    Front 35 break 1 or 2
    or
    start
    i12~14
    block
    -6
    hit
    -9d

    Floor Break • Homing • Throw break: 1 or 2 • Sideswitch on break • Opponent recovers in FDFA

  • Missile Launcher

    Left 40 break 1
    or
    block
    -3
    hit
    +0d

    Throw break: 1 • Opponent recovers FUFR

  • Shadow Dancer

    Right 40 break 2
    or
    block
    -3
    hit
    -6d

    Throw break: 2 • Opponent recovers in FDFL

  • Back Rodeo Spin

    Back 50
    or
    hit
    +0d

    Throw break: none • Opponent recovers in FUFA

  • Cabra Macaco Throw

    Front 40 break 1+2
    start
    i12~14
    block
    -6
    hit
    -4a (-34)

    Throw break: 1+2 • Opponent recovers in FUFA • 45dmg on wall splat (Opponent recovers in FDFT) • * -4d? minimum hit frames on wall splat (higher frame advantage when wall splatted from a further distance)

  • Batucada

    Front 35
    DuringBananeira or
    start
    i12~14
    block
    -6
    hit
    -9d

    Floor Break • Homing • Throw break: 1 or 2 • Sideswitch on break • Opponent recovers in FDFA

  • Rodeo Spin

    Front 40 break 1+2
    DuringNegativa
  • Vingativa Zanga

    Front 30
    Approachcrouchingopponent
  • Vingativa Funeral

    Front 35
    Approachcrouchingopponent
  • Low Parry

    Parry
    Timewithopponentlowattack

Attacks 66

  • Enchente de Axé

    M 55
    DuringRage
    start
    i20
    block
    -18
    hit
    +0d

    Rage Art • Removes Recoverable Health • Reversal Break • Damage increases with lower health, maximum 82 • Freezes match timer on activation and on hit • Restores recoverable health on hit • Transition to attack throw on hit • Consumes Rage

  • One Two Galopantes

    HH 17
    start
    i10
    block
    -3
    hit
    +8

    Jail from 1st block with 4f delay • Combo from 1st hit with 4f delay • Enter HSP -5 +6 r24 with F

  • One Two Galopantes to Chute Baixo

    HHL 37
    start
    i32~33
    block
    -14c
    hit
    +18a

    Interrupt with i25 • Whiffs vs SWL and SWR from 1st block

  • One Two Galopantes to Chute Alto

    HHH 44
    start
    i18~20
    block
    +8~+10
    hit
    +42d (-16)

    Balcony Break • Interrupt with i11 • Whiffs vs SSL, SSR, SWR from 1st block • Tech roll to r45 FC on frames 30~31

  • Céu Gafanhoto

    HM 21
    start
    i23~24
    block
    -14
    hit
    +7c

    Floor Break • Combo from 1st hit with 2f delay

  • Combo Furacâo

    HHM 44
    start
    i20~22
    block
    -12~-10
    hit
    +17a (+8)
    ch
    +56a

    Balcony Break • Combo from 2nd Ch with 10f delay • Input can be delayed 14f

  • Batida de Compasso

    HM 30
    start
    i20~21
    block
    -8
    hit
    +8s

    Combo from 1st hit

  • Sincelo

    MM 34
    start
    i23~25
    block
    -3
    hit
    +8s

    Combo from 1st CH • Transition to HSP

  • Lufada

    MM 30
    start
    i30~31
    block
    -7
    hit
    +12g

    Heat Engager • Heat Dash +5, +43d (+35) • Balcony Break • Combo from 1st CH with 4f delay • Input can be delayed 7f

  • Faisão

    M 17
    start
    i20
    block
    +3c
    hit
    +5c
    ch
    +14c

    Spike • Elbow

  • Ki Charge

  • Ventania

    ML 32
    start
    i23~24
    block
    -14c
    hit
    +2
    ch
    +71a(+55)

    Combo from 1st CH with with 12f delay • Input can be delayed 17f • Move can be delayed 15f

  • Combo do Funãmbulo

    HM 41
    start
    i29~31
    block
    -11~-9
    hit
    +15a (+6)
    ch
    +32a

    Balcony Break • Combo from 1st hit • Cancel to HSP -14 -2 r40 with F on frame 20

  • Au de Sol

    MMMM 48
    start
    i24~26
    block
    -12
    hit
    +8a

    Floor Break • Combo from 2nd CH

  • Aú da Lua

    MLL 27
    start
    i22~24 i5~6
    block
    -24c
    hit
    +12a

    Transition to RLX on hit or whiff • Combo from 1st CH

  • Bananeira

  • Xangô

    M 25
    start
    i19~21
    block
    -9
    hit
    +18a (+8)

    Heat Engager • Heat Dash +5, +36a (+26) • Balcony Break • 5 chip damage on block

  • Gêiser

    MH 31
    start
    i26~27
    block
    -7
    hit
    +22a (+5)

    Tornado • Balcony Break • Combo from 1st hit with 2f delay • Input can be delayed 10f • Move can be delayed 9f

  • Elbow Uppercut

    M 19
    start
    i14~15
    block
    -5
    hit
    +6
    ch
    +21a (+4)

    Balcony Break • * on CH • Elbow

  • Mirage

    M 17
    start
    i15~18
    block
    -18~-16
    hit
    +31a (+21)

    Tornado

  • Kneecap Crusher

    L 14
    start
    i18
    block
    -12
    hit
    +0
    ch
    +14g
  • Aú Reversão

    MM 26
    start
    i18~19 i8~11
    block
    -3~+0
    hit
    +1a

    Floor Break • +23a if only the 2nd hit connects

  • Palmares Giro

    MM 30
    start
    i24~25
    block
    -4c
    hit
    +5c

    Combos from 1st CH • Transition to RLX

  • Sismo

    L 17
    start
    i21~22
    block
    -14c
    hit
    +4c
    ch
    +27g
  • Au de Bico

    LM 30
    start
    i21~22
    block
    -13c
    hit
    +12c
  • Negativa

  • Twister Mirage

    LM 33
    start
    i27~28
    block
    -18
    hit
    +65a (+49)

    Tornado • Combo from 1st CH with 7F delay • Interrupt with i8

  • Rasteira Forte

    L 21
    start
    i28
    block
    -14c
    hit
    +5c
    ch
    +21a

    Has good right sidestep tracking

  • Rabo de Arraia

    MH 41
    start
    i33~34
    block
    +1
    hit
    +35a (+9)

    Balcony Break • Combo from 1st hit • Interrupt with i8 • Mandinga level increases by 1 on hit • Becomes +19a(-7) on hit when gaining Mandinga • 8 chip damage on block

  • Double Arm Stinger

    M 20
    start
    i30
    block
    -8
    hit
    +14c

    Floor Break

  • Meia-Lua de Compasso

    MMHH 60
    start
    i22~23
    block
    -14
    hit
    +15a(+6)
    ch
    +32a

    Combo from 3rd CH with 12F delay • Move can be delayed by 13F

  • Gato to Aú do Sol

    MMMMM 60
    start
    i24~26
    block
    -12
    hit
    +8a

    Combo from 3rd CH with 5F delay • Interrupt with i8 from 3rd block • Move can be delayed by 8F • Input can be delayed by 11F

  • Gato to Aú da Lua

    MMLL 39
    start
    i22~24
    block
    -24c
    hit
    +12

    Combo from 1st CH or 2nd hit with 3F delay • Interrupt with i2 from 1st block • Move cannot be delayed • Input can be delayed by 3F

  • Godeme to Combo Martelo

    MMM 50
    start
    i33~35
    block
    -14
    hit
    +13a(-4)

    Balcony Break • Combo from 2nd CH with 1F delay • Interrupt with i12 from 2nd block • Move cannot be delayed • Input can be delayed by 1F

  • Godeme to Calcanheira

    MH 35
    start
    i25~26
    block
    -7
    hit
    +14a(+5)

    Combo from 1st hit with 7F delay • Interrupt with i4 from 1st block • Move can be delayed by 6F • Input can be delayed by 7F

  • Knee Thruster to Relâmpago

    MM 31
    start
    i26~28
    block
    -15
    hit
    +33a(+23)

    Transition to RLX • Combo from 1st CH with 7F delay • Interrupt with i6 from 1st block

  • Leg Whip Mars Attack Flip

    HMMM 36
  • Back Bananeira

  • Lunging Brush Fire

    H 28
    start
    i20~21
    block
    -9
    hit
    +21a(+11)

    Balcony Break • +0 and 10 chip damage on block after attack absorption

  • Flic Flac

  • Perna da Lua

    M 25
    start
    i31~33
    block
    +4c
    hit
    +13a

    7 Chip damage on block

  • Satellite Moon

    M 12
    start
    i19~21
    block
    -17
    hit
    -6
  • Acrobacia

    M 30
    start
    i38~42
    block
    +0
    hit
    +5a(-5)

    Balcony Break • 9 chip damage on block

  • Back Summy to Chute Baixo

    L 20
  • Back Summy to Chute Alto

    H 27
  • Vassoura

    H 20
    start
    i16~17
    block
    +0
    hit
    +18d
  • Asfixiante

    M 12
    start
    i14~15
    block
    -5
    hit
    +5
  • Jumping Jacks Mirage

    MM 35
    start
    i21~24
    block
    -18
    hit
    +31a(+21)

    Tornado

  • Armada Pulada to Baixo

    ML 25
    start
    i24~25
    block
    -14c
    hit
    +7
    ch
    +73a(+57)
  • Chapa Giratória

    M 20
    start
    i22~24
    block
    -9
    hit
    +12

    Strong Aerial Tailspin • Homing • Balcony Break • Transition to RLX on hit

  • Meia-Lua Pulando

    MM 24
    start
    i17~18
    block
    -13
    hit
    +32a (+25)

    Balcony Break • Strong Aerial Tailspin • +20a if only the 2nd hit connects

  • Delayed Rising Toe Kick

    M 20
    start
    i23~25
    block
    -13
    hit
    +32a(+22)
  • Terremoto

    L 20
    start
    i21~22
    block
    -14c
    hit
    +6c
    ch
    +15c

    Transition to RLX r33 on hit

  • Folha Attaque

    M 25
    start
    i19~20
    block
    -12
    hit
    +37a (+27)

    Tornado • Transition to HSP

  • Roda Gigante

    MM 30
    start
    i23~24, i5~7
    block
    +5
    hit
    +17a

    Balcony Break • Cancel to r35 HSP with n,f at frame 17 • 6 chip damage on block

  • Fruit Picker

    !! 55
    tocancel
  • Trovão

    M 30
    start
    i25~27
    block
    +8
    hit
    +14a (+4)

    Balcony Break • Transition to HSP r38 on block • ub,b+3: i69~71 effective startup • 9 chip damage on block

  • Fuzilação

    HM 20
    WS
  • Chapeu de Couro

    HH 29
    WS
  • Machado

    M 12
    WS
  • Martelo

    M 20
    WS
  • Tempestade

    MHMMM 45
    WS
  • Front Stinger

    M 20
    FC
  • Gafanhoto

    M 20
    FC
  • Tornada

    L 25
    FC
  • Whirling Spring Kick

    M 25
    Byopponent'sfeetwhiledownandfacingup

During side step (Ginga) 3

  • Hot Plate Special

    M 17
    SS
  • Troca Baixa

    LL 17
    SS
  • Faísca

    HM 16
    SS

During Bananeira 10

  • Bananeira

  • Godeme Trovoada

    M 21
    DuringBananeira
  • Combo Escorão

    MM 38
    DuringBananeira
  • Enxurrada

    MMH 43
    DuringBananeira
  • Lança de Braço

    MM 31
    DuringBananeira
  • Salto de Yotori

    MM 30
    DuringBananeira
  • Cabeçada Direta

    M 23
    DuringBananeira
  • Chapa Esquivando

    M 20
    DuringBananeira
  • Bananeira to Move Forward

    DuringBananeira
  • Bananeira to Negativa

    DuringBananeira

During Negativa 9

  • Negativa

  • Terra Gafanhoto

    LM 24
    DuringNegativa
  • Maré Cheia

    MHM 58
    DuringNegativa
  • Iemanjá

    LH 32
    DuringNegativa
  • Chibata Ardente

    MM 39
    DuringNegativa
  • Cabeçada Fixa

    M 25
    DuringNegativa
  • Troca e Ataque

    M 24
    DuringNegativa
  • Negativa to Move Forward

    DuringNegativa
  • Negativa to Bananeira

    DuringNegativa

During Heat 9

  • Heat Burst

    M 12
    WhenHeatactivationisavailable
  • Lufada

    MM 30
    start
    i30~31
    block
    -7
    hit
    +12g

    Heat Engager • Heat Dash +5, +43d (+35) • Balcony Break • Combo from 1st CH with 4f delay • Input can be delayed 7f

  • Xangô

    M 25
    start
    i19~21
    block
    -9
    hit
    +18a (+8)

    Heat Engager • Heat Dash +5, +36a (+26) • Balcony Break • 5 chip damage on block

  • Lunging Brush Fire

    H 28
    start
    i20~21
    block
    -9
    hit
    +21a(+11)

    Balcony Break • +0 and 10 chip damage on block after attack absorption

  • Chibata Ardente

    MM 39
    DuringNegativa
  • Vingativa Zanga

    T 30
    Approachcrouchingopponent
  • Guerreiro Explosivo

    M 20
    DuringHeat
    start
    i20~22
    block
    +5
    hit
    +66a(+50)

    Tornado • Transition to HSP • 4 chip damage on block

  • Rabo de Arraia Liberando

    H 35
    DuringHeat qcf
    start
    i22~23
    block
    +7
    hit
    +34a(+8)

    Balcony Break • 7 chip damage on block • Transition to RLX

  • Caveirinha Zangada

    MTT 55
    DuringHeat
    start
    i18~19
    block
    +6
    hit
    +0

    Heat Smash • Balcony Break • Transition to RLX on block

During Mandinga 4

  • Yansan Mandinga

    LMM 28
    WhileatMandingaLevel duringBananeira
  • Yansan Mandinga

    LMM 35
    WhileatMandingaLevel duringBananeira
  • Ogum Mandinga

    M 25
    WhileatMandingaLevel duringBananeira
  • Ogum Mandinga

    M 25
    WhileatMandingaLevel duringBananeira

10 hit combo 1

  • MMMHHMMMHMMMM 101

Eddy's Tekken 8 movelist from the Tekken Wiki, frame data from wavu.wiki.