Throws 21
Rotary Catapult
or +- start
- i12
- block
- +0
- hit
- +1d
Homing • Throw Break 1 or 2 • Swaps positions on break • * Transition to BT on break
Piston Gun Back Breaker
or +- start
- i12
- block
- -6
- hit
- -3d
Homing • Throw Break 1 or 2 • Swaps positions on break • Side Switch
Side Left Bomb
or- start
- i12
- block
- -3
- hit
- +1d
Throw Break 1 • Balcony Break
Father's Love
or- start
- i12
- block
- -3
- hit
- +0d
Throw Break 2 • Side Swap
Spinal Crush
or +- start
- i12
- block
- !
- hit
- +3d
Unbreakable • Floor Break
Throw Away
or +- start
- i12
- block
- !
- hit
- +17d
Balcony Break • Unbreakable • 80 damage on wall splat
Body Press
+- start
- i30~49
- block
- -18c~+1c
- hit
- +0a~+19a
Transition to 25dmg +3d high attack throw on close range standing hit • -12c~-10c on block on average
Hell Driller
+Volcano
+- start
- i11
- block
- -2
- hit
- +26a
Throw Break 2
Volcano Blaster
+- start
- i14
- block
- -2
- hit
- +54a
Throw Break 2
Body Smash
+- start
- i11
- block
- -2
- hit
- +14c
Throw Break 2 • Floor Break
Ground Zero
+- start
- i11
- block
- -6
- hit
- -10d
Throw Break 1+2 • Floor Break
Lift Up Megaton Hit
+ +- start
- i11
- block
- -6
- hit
- +19a (-7)
Throw Break 1+2 • Balcony Break • Wallsplats opponent • If blocked, does 20 chip dmg and is -2 oB
Cossack Compactor
DuringCossackKickstoapproachcrouchingopponent +Pile Driver
+Pyramid Driver
+Back Breaker
+Mimesis Overkill
DuringGammaHowlGun Bomb
Crouchingopponent +Iron Gunman
Crouchingopponent +Twin Drivers
Whiletheopponentisknockedoutagainstawall or- start
- i12
- block
- -6
- hit
- -3d
Homing • Throw Break 1 or 2 • Swaps positions on break • Side Switch
Attacks 102
Terraforming Cannon
DuringRage +- start
- i20
- block
- -18
- hit
- +0d
Rage Art • Removes Recoverable Health • Reversal Break • Damage increases with lower health, maximum 82 • Freezes match timer on activation and on hit • Restores recoverable health on hit • Transition to attack throw on hit • Consumes Rage
Jab to Jackhammer
- start
- i15
- block
- -14c
- hit
- +4c
- ch
- +19d
Elbow • Combo from 1st hit with 9F delay • Transition to GMH with D • (+4 oB, +8c oH, +23d cH) • Input can be delayed by 9F • Move cannot be delayed
Jab to Stunning Hook
- start
- i19
- block
- -2
- hit
- +30a
Combo from 1st hit CH with 9F delay • Input can be delayed by 9F • Move cannot be delayed
Jab Elbow Smash
- start
- i33
- block
- -12
- hit
- +29a (+19)
Piston Gun Fusillade
- start
- i33~36, i8~14, i3~6, i7~13, i5~6
- block
- -4
- hit
- +13d
Jails from 3rd block • Chip damage on block (10)
Jab Elbow > Flying Fortress
- block
- +1
- hit
- +6
Recover in crouch • Move can be delayed by 4F • Input can be delayed by 14F • Can cancel into Make Some Noise by pressing 1+2 (uf,n,1+2)
Jab Elbow > Make Some Noise
+- start
- i21~22
- block
- +5 GMH
- hit
- +17c GMH
Strong Aerial Tailspin ? • Transition to GMH on hit or block • Interrupt with i13 from 2nd block • Interrupt with i8 from 2nd hit • Input can be delayed by 14F • Move cannot be delayed • 4 chip damage on block
Mimesis Savage Knee
- start
- i19
- block
- -13
- hit
- +5
- ch
- +30d (+22)
Knee • Balcony Break on airborne hit or CH • Combo from 1st hit • 2nd hit Balcony Break on CH
Tornado Punch
- start
- i15
- block
- -13
- hit
- +67a (+51)
Tornado • Homing • Instant Tornado • High evasion from frames 4? to 12?
Gamma Howl
Juggernaut Hook
DuringGammaHowlExaton Blast
DuringGammaHowlGranite Stomping
DuringGammaHowlFull Metal Deathblow
DuringGammaHowlParticle Barrier
DuringGammaHowlPrime Windup Uppercut
DuringGammaHowl +Megalodriller
DuringGammaHowl +Breakout Fortress
DuringGammaHowlFlying Fortress
DuringGammaHowlGamma Charge
DuringGammaHowlJaguar Hook - Gamma
DuringGammaChargeExaton Blast - Gamma
DuringGammaChargeGigaton Punch
- start
- i17(43~)
- block
- +21g
- hit
- +7a (-2)
- ch
- +39d (-8)
Balcony Break • Alternate input hcf,1 to power up • Chip damage on block (7)
Gigaton Punch
HoldWindup Uppercut
+- start
- i20~23
- block
- -17
- hit
- +52a (+42)
Tornado • Non just frame version of 1+4:df+1 • Alternate input hcf,df+1 to power up
Prime Windup Uppercut
+ HoldKi Charge
Impact Driver
+- start
- i25
- block
- -7
- hit
- +8d (-1)
- ch
- +40d (-7)
Combos from 1st hit
Drilling Engine
+- start
- i26
- block
- -12
- hit
- +65a (+49)
Tornado • Instant Tornado
Piston Gun Blaster
+- start
- i33
- block
- +6
- hit
- +3a
Can be charged to power up
Pinpoint Assault
+- start
- i10
- block
- -12
- hit
- +5
- ch
- +32a (+24)
Two-Step Die
+Machine Press
+Dark Greeting
+- start
- i65
- block
- !
- hit
- +5
Unblockable
Sudden Elbow
+- start
- i15 (66~)
- block
- +8
- hit
- +0d
Elbow • Floor Break
Rolling Death Crusher
+- start
- i27 pc7
- block
- -12
- hit
- +32d (+6)
Balcony Break • Chip damage on block when absorbing an attack (12)
Merkabah Headbutt
+- start
- i22
- block
- -11
- hit
- +9c
Head • Transition to GMH with D • * (-3 oB, +15c oH)
Overheat
+- start
- i29
- block
- -11
- hit
- +21cg
- ch
- +72a (+56)
Tornado • Balcony Break • Combos from 1st hit CH • Delayable
Overdrive
+- start
- i9
- block
- -18
- hit
- +35d (-23)
Balcony Break • On air hit +12 (+5) • Combos from 2nd hit • Combos from 1st hit CH
Programmed Uppercut
+- start
- i15
- block
- -14
- hit
- +31a (+21)
Cosmic Sweeper
+- start
- i21
- block
- -32
- hit
- +40a (+22)
Transition to GMH with D • * (+45a (+27) oH) • 16 damage with scaling from 1st hit • Can be charged to power up
Cosmic Sweeper
+ holdCombine Harvester
+- start
- i20
- block
- -7
- hit
- +25d
Balcony Break • Elbow
Mimesis Wrench Kick
+- start
- i15
- block
- -9
- hit
- +5
- ch
- +14c
Dumptruck
+- start
- i13
- block
- -23
- hit
- +10a (+1)
Balcony Break • Shoulder
Debugger
+- start
- i34
- block
- -37
- hit
- +18d
Homing • Alternate input b,db,d,df+1 to power up • * 28dmg • * i29~30 • Alternate input is completely bufferable
Megaton Blast
+- start
- i22
- block
- -9
- hit
- +31d (-5)
Balcony Break • Alternate input b,db,d,df+2 to power up • * 31dmg • Alternate input is completely bufferable
Double Axe
+- start
- i27
- block
- -18
- hit
- +42a (+32)
Sit Down
+Sit Punches
DuringSitDownGround Assault
DuringSitDownExtra Pancake Press
DuringSitDownForward Roll
DuringSitDownBackward Roll
DuringSitDownMachinegun Blast
+- start
- i19
- block
- -11
- hit
- +43a (-4)
Balcony Break
Power Shovel
+- start
- i22
- block
- -18
- hit
- +3c
- ch
- +33d
Can be charged to power up
Cossack Kicks
+- start
- i27
- block
- -16
- hit
- -5
Cossack Smash
DuringCossackKicksBig Boot
+- start
- i16
- block
- -13
- hit
- -2
Megaton Earthquake
+- start
- i18
- block
- -70
- hit
- -5d
Floor Break
Excavator
+- start
- i20
- block
- -11
- hit
- +8
Double Biceps
+- start
- i26
- block
- -14c
- hit
- +15d
- ch
- +47a
Elbow • Combo from 1st hit with 5F delay • Combo from 1st CH with 11F delay • Interrupt with i8 from 1st block • Move can be delayed by 7F • Input can be delayed by 11F
Piston Gun Assault
+- start
- i19
- block
- +2
- hit
- +2a
Heat Engager • Heat Dash +5, +36a(+26) • Balcony Break • Gain GMC on Heat activation • Can be charged to power up
Mad Dozer
+- start
- i25
- block
- -9
- hit
- +44d (-14)
Balcony Break • Interrupt with i5 from 2nd block • Can be charged to power up
Sherman Stomp
+- start
- i30
- block
- -4c
- hit
- +3d
Combo from 1st CH • When comboing from 1st CH: • * • Floor Break • * -8d on hit • Interrupt with i10 from 1st block
Tyulpan Blast
+- start
- i14
- block
- -19
- hit
- -1d (-10)
Heat Engager • Heat Dash +5, +43d(+35) • Balcony Break • Gain GMC on Heat activation
Barrel Jacket Hammer
+- start
- i20 pc7
- block
- -9
- hit
- +23d
Balcony Break • Homing • Chip damage on block when absorbing an attack (12)
Patriot Fist
+- start
- i19
- block
- -13
- hit
- +49a (+39)
Giant Foot Stomp
+- start
- i94~100
- block
- !
- hit
- +17d
Unblockable • Can input additional 3+4 (up to 4 times) to fly farther and deal more damage • Alternate input ub+3+4
Sky Sweeper
+- start
- i17
- hit
- +71a (+55)
Tornado • Only hits airborne opponents • Transition to GMH with D • * (+75a (+59)) • Can be charged to power up • Alternate input ub+1, u+1
Sky Sweeper
+ hold- start
- i35
- hit
- +69a (+53)
Tornado • Only hits airborne opponents • Transition to GMH with D • * (+70a (+54)) • Gain GMC on hit • Alternate input ub+1*, u+1*
Reactor Elbow
or or +- start
- i24~25
- block
- +4c
- hit
- +13c
- ch
- +11d
Elbow
Terrapulser
or or +- start
- i23
- block
- -12
- hit
- +8c GMH
Spike • Only deals recoverable damage • Cannot K.O. • Only spikes when hit up close • Automatically transitions to GMH on hit • Unparryable • u+3/ub+3: less forward movement
Pancake Press
+- start
- i34 js8
- block
- +13cg
- hit
- +20d
Spike • Automatically transitions to SIT on hit or block
Jackhammer
+- start
- i15~16
- block
- -6
- hit
- +8c
- ch
- +23d
Elbow • Transition to GMH with D • (+4 oB, +8c oH, +23d cH)
Rocket Uppercut
+- start
- i18
- block
- -16
- hit
- +53a (+43)
Strong Aerial Tailspin ? • Can be charged to power up
Granite Stomping
+- start
- i26
- block
- +4
- hit
- +9c
- ch
- +22a
Transition to FC with D
Rocket Kick
+- start
- i16
- block
- -10
- hit
- +15d (+5)
Tornado • Balcony Break • Chip damage on block (12)
Cross Cut Blast
+- start
- i32
- block
- -9
- hit
- +11a (+2)
Balcony Break • Combos from 1st hit
High and Low Cross Cut
+- start
- i28
- block
- -19
- hit
- +13d
Sliding Attack
+Cemaho Chop
+- start
- i22
- block
- +6
- hit
- +10
Chip damage on block (7) • Guarantees i10 moves on hit • Unparryable (running attack) • Alternate input wr2
Mimesis Charging Tackle
+- start
- i20~23
- block
- +4
- hit
- +7a (-2)
Balcony Break • Shoulder • Chip damage on block (10) • Alternate input wr1+2
Killing Uppercut
WS+V-Twin
WS+V-Deathblow
WS+Toe Smash
WS+Double Hammer Thrash
WS+Double Low Hammer
FC+Megaton Strike
FC+Low Cross Combo
FC+Windmill Punches
FC+ +Swing R Knuckle
FC+ + +Swing R Knuckle High
FC+ + +Swing R Knuckle Low
FC+ + +Mimesis Spike Press
FC+ +Atomic Shoulder Tackle
FC+ +Pulverizer
FC+ +Discharger
SS+Piston Gun Snipe
SS+Get Up Punch
Onthegroundontheback +Taunt
During Heat 7
Heat Burst
WhenHeatactivationisavailablePiston Gun Assault
+- start
- i19
- block
- +2
- hit
- +2a
Heat Engager • Heat Dash +5, +36a(+26) • Balcony Break • Gain GMC on Heat activation • Can be charged to power up
Tyulpan Blast
+- start
- i14
- block
- -19
- hit
- -1d (-10)
Heat Engager • Heat Dash +5, +43d(+35) • Balcony Break • Gain GMC on Heat activation
Full Metal Deathblow
DuringGammaHowlParticle Barrier
DuringGammaHowlIron Gunman
Crouchingopponent +Meteor Raid
DuringHeatmode
10 hit combo 2
- +
- + +