Jack-8

Tekken 8

Jack-8

132 moves · frame data from wavu.wiki

Throws 21

  • Rotary Catapult

    Front 35 break 1 or 2
    or
    start
    i12
    block
    +0
    hit
    +1d

    Homing • Throw Break 1 or 2 • Swaps positions on break • * Transition to BT on break

  • Piston Gun Back Breaker

    Front 35 break 1 or 2
    or
    start
    i12
    block
    -6
    hit
    -3d

    Homing • Throw Break 1 or 2 • Swaps positions on break • Side Switch

  • Side Left Bomb

    Left 40 break 1
    or
    start
    i12
    block
    -3
    hit
    +1d

    Throw Break 1 • Balcony Break

  • Father's Love

    Right 40 break 2
    or
    start
    i12
    block
    -3
    hit
    +0d

    Throw Break 2 • Side Swap

  • Spinal Crush

    Back 70
    or
    start
    i12
    block
    !
    hit
    +3d

    Unbreakable • Floor Break

  • Throw Away

    Back 70
    or
    start
    i12
    block
    !
    hit
    +17d

    Balcony Break • Unbreakable • 80 damage on wall splat

  • Body Press

    Front 20
    start
    i30~49
    block
    -18c~+1c
    hit
    +0a~+19a

    Transition to 25dmg +3d high attack throw on close range standing hit • -12c~-10c on block on average

  • Hell Driller

    Front 35
  • Volcano

    Front 10 break 2
    start
    i11
    block
    -2
    hit
    +26a

    Throw Break 2

  • Volcano Blaster

    Front 10 break 2
    start
    i14
    block
    -2
    hit
    +54a

    Throw Break 2

  • Body Smash

    Front 25 break 2
    start
    i11
    block
    -2
    hit
    +14c

    Throw Break 2 • Floor Break

  • Ground Zero

    Front 35 break 1+2
    start
    i11
    block
    -6
    hit
    -10d

    Throw Break 1+2 • Floor Break

  • Lift Up Megaton Hit

    Front 40
    start
    i11
    block
    -6
    hit
    +19a (-7)

    Throw Break 1+2 • Balcony Break • Wallsplats opponent • If blocked, does 20 chip dmg and is -2 oB

  • Cossack Compactor

    Front 45
    DuringCossackKickstoapproachcrouchingopponent
  • Pile Driver

    Front 50 break 1+2
  • Pyramid Driver

    Front 40 break 1
  • Back Breaker

    Front 45 break 2
  • Mimesis Overkill

    Front 45 break 1+2
    DuringGammaHowl
  • Gun Bomb

    Front 30 break 1
    Crouchingopponent
  • Iron Gunman

    Front 25 break 2
    Crouchingopponent
  • Twin Drivers

    Wall 35
    Whiletheopponentisknockedoutagainstawall or
    start
    i12
    block
    -6
    hit
    -3d

    Homing • Throw Break 1 or 2 • Swaps positions on break • Side Switch

Attacks 102

  • Terraforming Cannon

    M 55
    DuringRage
    start
    i20
    block
    -18
    hit
    +0d

    Rage Art • Removes Recoverable Health • Reversal Break • Damage increases with lower health, maximum 82 • Freezes match timer on activation and on hit • Restores recoverable health on hit • Transition to attack throw on hit • Consumes Rage

  • Jab to Jackhammer

    HM 32
    start
    i15
    block
    -14c
    hit
    +4c
    ch
    +19d

    Elbow • Combo from 1st hit with 9F delay • Transition to GMH with D • (+4 oB, +8c oH, +23d cH) • Input can be delayed by 9F • Move cannot be delayed

  • Jab to Stunning Hook

    HH 34
    start
    i19
    block
    -2
    hit
    +30a

    Combo from 1st hit CH with 9F delay • Input can be delayed by 9F • Move cannot be delayed

  • Jab Elbow Smash

    HMM 42
    start
    i33
    block
    -12
    hit
    +29a (+19)
  • Piston Gun Fusillade

    HMHHHHH 70
    start
    i33~36, i8~14, i3~6, i7~13, i5~6
    block
    -4
    hit
    +13d

    Jails from 3rd block • Chip damage on block (10)

  • Jab Elbow > Flying Fortress

    HM 22
    block
    +1
    hit
    +6

    Recover in crouch • Move can be delayed by 4F • Input can be delayed by 14F • Can cancel into Make Some Noise by pressing 1+2 (uf,n,1+2)

  • Jab Elbow > Make Some Noise

    HMM 42
    start
    i21~22
    block
    +5 GMH
    hit
    +17c GMH

    Strong Aerial Tailspin ? • Transition to GMH on hit or block • Interrupt with i13 from 2nd block • Interrupt with i8 from 2nd hit • Input can be delayed by 14F • Move cannot be delayed • 4 chip damage on block

  • Mimesis Savage Knee

    HM 28
    start
    i19
    block
    -13
    hit
    +5
    ch
    +30d (+22)

    Knee • Balcony Break on airborne hit or CH • Combo from 1st hit • 2nd hit Balcony Break on CH

  • Tornado Punch

    MM 22
    start
    i15
    block
    -13
    hit
    +67a (+51)

    Tornado • Homing • Instant Tornado • High evasion from frames 4? to 12?

  • Gamma Howl

  • Juggernaut Hook

    M 20
    DuringGammaHowl
  • Exaton Blast

    H 40
    DuringGammaHowl
  • Granite Stomping

    M 28
    DuringGammaHowl
  • Full Metal Deathblow

    H 30
    DuringGammaHowl
  • Particle Barrier

    M 20
    DuringGammaHowl
  • Prime Windup Uppercut

    M 26
    DuringGammaHowl
  • Megalodriller

    MMMM 34
    DuringGammaHowl
  • Breakout Fortress

    DuringGammaHowl
  • Flying Fortress

    DuringGammaHowl
  • Gamma Charge

    DuringGammaHowl
  • Jaguar Hook - Gamma

    M 28
    DuringGammaCharge
  • Exaton Blast - Gamma

    H 46
    DuringGammaCharge
  • Gigaton Punch

    M 25
    start
    i17(43~)
    block
    +21g
    hit
    +7a (-2)
    ch
    +39d (-8)

    Balcony Break • Alternate input hcf,1 to power up • Chip damage on block (7)

  • Gigaton Punch

    ! 199
    Hold
  • Windup Uppercut

    M 21
    start
    i20~23
    block
    -17
    hit
    +52a (+42)

    Tornado • Non just frame version of 1+4:df+1 • Alternate input hcf,df+1 to power up

  • Prime Windup Uppercut

    M 30
    Hold
  • Ki Charge

  • Impact Driver

    MH 38
    start
    i25
    block
    -7
    hit
    +8d (-1)
    ch
    +40d (-7)

    Combos from 1st hit

  • Drilling Engine

    MHM 45
    start
    i26
    block
    -12
    hit
    +65a (+49)

    Tornado • Instant Tornado

  • Piston Gun Blaster

    MHM 47
    start
    i33
    block
    +6
    hit
    +3a

    Can be charged to power up

  • Pinpoint Assault

    H 22
    start
    i10
    block
    -12
    hit
    +5
    ch
    +32a (+24)
  • Two-Step Die

    MH 38
  • Machine Press

    MM 40
  • Dark Greeting

    ! 80
    start
    i65
    block
    !
    hit
    +5

    Unblockable

  • Sudden Elbow

    M 30
    start
    i15 (66~)
    block
    +8
    hit
    +0d

    Elbow • Floor Break

  • Rolling Death Crusher

    MM 32
    start
    i27 pc7
    block
    -12
    hit
    +32d (+6)

    Balcony Break • Chip damage on block when absorbing an attack (12)

  • Merkabah Headbutt

    M 24
    start
    i22
    block
    -11
    hit
    +9c

    Head • Transition to GMH with D • * (-3 oB, +15c oH)

  • Overheat

    MM 32
    start
    i29
    block
    -11
    hit
    +21cg
    ch
    +72a (+56)

    Tornado • Balcony Break • Combos from 1st hit CH • Delayable

  • Overdrive

    MHHHH 1232
    start
    i9
    block
    -18
    hit
    +35d (-23)

    Balcony Break • On air hit +12 (+5) • Combos from 2nd hit • Combos from 1st hit CH

  • Programmed Uppercut

    M 13
    start
    i15
    block
    -14
    hit
    +31a (+21)
  • Cosmic Sweeper

    MH 53
    start
    i21
    block
    -32
    hit
    +40a (+22)

    Transition to GMH with D • * (+45a (+27) oH) • 16 damage with scaling from 1st hit • Can be charged to power up

  • Cosmic Sweeper

    MH 48
    hold
  • Combine Harvester

    MH 1620
    start
    i20
    block
    -7
    hit
    +25d

    Balcony Break • Elbow

  • Mimesis Wrench Kick

    M 17
    start
    i15
    block
    -9
    hit
    +5
    ch
    +14c
  • Dumptruck

    M 28
    start
    i13
    block
    -23
    hit
    +10a (+1)

    Balcony Break • Shoulder

  • Debugger

    L 23
    start
    i34
    block
    -37
    hit
    +18d

    Homing • Alternate input b,db,d,df+1 to power up • * 28dmg • * i29~30 • Alternate input is completely bufferable

  • Megaton Blast

    M 26
    start
    i22
    block
    -9
    hit
    +31d (-5)

    Balcony Break • Alternate input b,db,d,df+2 to power up • * 31dmg • Alternate input is completely bufferable

  • Double Axe

    M 28
    start
    i27
    block
    -18
    hit
    +42a (+32)
  • Sit Down

  • Sit Punches

    LLLL 40
    DuringSitDown
  • Ground Assault

    M 21
    DuringSitDown
  • Extra Pancake Press

    M 35
    DuringSitDown
  • Forward Roll

    DuringSitDown
  • Backward Roll

    DuringSitDown
  • Machinegun Blast

    LLLM 44
    start
    i19
    block
    -11
    hit
    +43a (-4)

    Balcony Break

  • Power Shovel

    L 24
    start
    i22
    block
    -18
    hit
    +3c
    ch
    +33d

    Can be charged to power up

  • Cossack Kicks

    LLLLLL 75
    start
    i27
    block
    -16
    hit
    -5
  • Cossack Smash

    H 96
    DuringCossackKicks
  • Big Boot

    L 14
    start
    i16
    block
    -13
    hit
    -2
  • Megaton Earthquake

    LL 29
    start
    i18
    block
    -70
    hit
    -5d

    Floor Break

  • Excavator

    M 17
    start
    i20
    block
    -11
    hit
    +8
  • Double Biceps

    MM 34
    start
    i26
    block
    -14c
    hit
    +15d
    ch
    +47a

    Elbow • Combo from 1st hit with 5F delay • Combo from 1st CH with 11F delay • Interrupt with i8 from 1st block • Move can be delayed by 7F • Input can be delayed by 11F

  • Piston Gun Assault

    M 27
    start
    i19
    block
    +2
    hit
    +2a

    Heat Engager • Heat Dash +5, +36a(+26) • Balcony Break • Gain GMC on Heat activation • Can be charged to power up

  • Mad Dozer

    MHH 141320
    start
    i25
    block
    -9
    hit
    +44d (-14)

    Balcony Break • Interrupt with i5 from 2nd block • Can be charged to power up

  • Sherman Stomp

    MM 37
    start
    i30
    block
    -4c
    hit
    +3d

    Combo from 1st CH • When comboing from 1st CH: • * • Floor Break • * -8d on hit • Interrupt with i10 from 1st block

  • Tyulpan Blast

    M 28
    start
    i14
    block
    -19
    hit
    -1d (-10)

    Heat Engager • Heat Dash +5, +43d(+35) • Balcony Break • Gain GMC on Heat activation

  • Barrel Jacket Hammer

    H 30
    start
    i20 pc7
    block
    -9
    hit
    +23d

    Balcony Break • Homing • Chip damage on block when absorbing an attack (12)

  • Patriot Fist

    H 23
    start
    i19
    block
    -13
    hit
    +49a (+39)
  • Giant Foot Stomp

    ! 40
    start
    i94~100
    block
    !
    hit
    +17d

    Unblockable • Can input additional 3+4 (up to 4 times) to fly farther and deal more damage • Alternate input ub+3+4

  • Sky Sweeper

    H 10
    start
    i17
    hit
    +71a (+55)

    Tornado • Only hits airborne opponents • Transition to GMH with D • * (+75a (+59)) • Can be charged to power up • Alternate input ub+1, u+1

  • Sky Sweeper

    H 32
    hold
    start
    i35
    hit
    +69a (+53)

    Tornado • Only hits airborne opponents • Transition to GMH with D • * (+70a (+54)) • Gain GMC on hit • Alternate input ub+1*, u+1*

  • Reactor Elbow

    M 25
    or or
    start
    i24~25
    block
    +4c
    hit
    +13c
    ch
    +11d

    Elbow

  • Terrapulser

    L 8
    or or
    start
    i23
    block
    -12
    hit
    +8c GMH

    Spike • Only deals recoverable damage • Cannot K.O. • Only spikes when hit up close • Automatically transitions to GMH on hit • Unparryable • u+3/ub+3: less forward movement

  • Pancake Press

    M 23
    start
    i34 js8
    block
    +13cg
    hit
    +20d

    Spike • Automatically transitions to SIT on hit or block

  • Jackhammer

    M 22
    start
    i15~16
    block
    -6
    hit
    +8c
    ch
    +23d

    Elbow • Transition to GMH with D • (+4 oB, +8c oH, +23d cH)

  • Rocket Uppercut

    M 23
    start
    i18
    block
    -16
    hit
    +53a (+43)

    Strong Aerial Tailspin ? • Can be charged to power up

  • Granite Stomping

    M 22
    start
    i26
    block
    +4
    hit
    +9c
    ch
    +22a

    Transition to FC with D

  • Rocket Kick

    M 32
    start
    i16
    block
    -10
    hit
    +15d (+5)

    Tornado • Balcony Break • Chip damage on block (12)

  • Cross Cut Blast

    MM 44
    start
    i32
    block
    -9
    hit
    +11a (+2)

    Balcony Break • Combos from 1st hit

  • High and Low Cross Cut

    ML 41
    start
    i28
    block
    -19
    hit
    +13d
  • Sliding Attack

    M 25
  • Cemaho Chop

    M 25
    start
    i22
    block
    +6
    hit
    +10

    Chip damage on block (7) • Guarantees i10 moves on hit • Unparryable (running attack) • Alternate input wr2

  • Mimesis Charging Tackle

    M 34
    start
    i20~23
    block
    +4
    hit
    +7a (-2)

    Balcony Break • Shoulder • Chip damage on block (10) • Alternate input wr1+2

  • Killing Uppercut

    M 14
    WS
  • V-Twin

    MM 27
    WS
  • V-Deathblow

    MH 36
    WS
  • Toe Smash

    MH 20
    WS
  • Double Hammer Thrash

    MML 31
    WS
  • Double Low Hammer

    LL 24
    FC
  • Megaton Strike

    LM 34
    FC
  • Low Cross Combo

    LM 37
    FC
  • Windmill Punches

    MMMH 36
    FC
  • Swing R Knuckle

    MMM 32
    FC
  • Swing R Knuckle High

    MH 35
    FC
  • Swing R Knuckle Low

    ML 20
    FC
  • Mimesis Spike Press

    MM 27
    FC
  • Atomic Shoulder Tackle

    M 28
    FC
  • Pulverizer

    LMM 44
    FC
  • Discharger

    M 23
    SS
  • Piston Gun Snipe

    H 20
    SS
  • Get Up Punch

    M 18
    Onthegroundontheback
  • Taunt

During Heat 7

  • Heat Burst

    M 15
    WhenHeatactivationisavailable
  • Piston Gun Assault

    M 27
    start
    i19
    block
    +2
    hit
    +2a

    Heat Engager • Heat Dash +5, +36a(+26) • Balcony Break • Gain GMC on Heat activation • Can be charged to power up

  • Tyulpan Blast

    M 28
    start
    i14
    block
    -19
    hit
    -1d (-10)

    Heat Engager • Heat Dash +5, +43d(+35) • Balcony Break • Gain GMC on Heat activation

  • Full Metal Deathblow

    H 30
    DuringGammaHowl
  • Particle Barrier

    M 20
    DuringGammaHowl
  • Iron Gunman

    T 25
    Crouchingopponent
  • Meteor Raid

    HM 52
    DuringHeatmode

10 hit combo 2

  • MLLMMHMMMM 99
  • MLLMMHMMLM 89

Jack-8's Tekken 8 movelist from the Tekken Wiki, frame data from wavu.wiki.