Leroy

Tekken 8

Leroy

Leroy Smith

95 moves · frame data from wavu.wiki

Also in Tekken 7

Throws 8

  • Devastating Chain Punch

    Front 35 break 1 or 2
    or
    start
    i12~14
    block
    -3

    Floor Break • Homing • Throw break: 1 or 2 • Opponent status on hit: FUFT perpendicular

  • Corkscrew Strike

    Front 35 break 1 or 2
    or
    start
    i12~14
    block
    -3

    Homing • Throw break: 1 or 2 • Opponent status on hit: FUFA • Side switch on hit

  • Devastating Chain Punch

    Left 40 break 1
    or
    start
    i12~14
    block
    -3

    Spike • Throw break: 1 • Opponent status on hit: FUFT perpendicular

  • Corkscrew Strike

    Right 40 break 2
    or
    start
    i12~14
    block
    -3

    Throw break: 2 • Opponent status on hit: FUFA • Side switch on hit

  • Lone Dragon's Rage

    Back 50
    or
    start
    i12~14

    Spike • Throw break: none • Opponent status on hit: FDFA

  • Lian Jin Xuan Feng Jiao

    Front 35 break 1+2
    start
    i12~14
    block
    -2

    Throw break: 1+2 • Opponent status on hit: FUFA off-axis to the left

  • Twin Dragon Gate

    Parry
    Synchrowithopponent'sattack,
  • Chain Punch: Branch

    Front 10
    AftersuccessfullycompletingTwinDragonGate, or
    start
    i12
    block
    +0
    hit
    +9

Attacks 66

  • Dark Dragon Commandment

    M 55
    DuringRage
    start
    i20
    block
    -18
    hit
    +0d

    Rage Art • Removes Recoverable Health • Reversal Break • Damage increases with lower health, maximum 82 • Freezes match timer on activation and on hit • Restores recoverable health on hit • Transition to attack throw on hit • Consumes Rage

  • Chain Punch: Sheath

    HMHHHHM 39
    start
    i23~24
    block
    -16~-15
    hit
    +20a(+15)~+21a(+17)

    Combo from 3rd hit

  • Front Palm

    HH 14
    start
    i12
    block
    -3
    hit
    +7

    Jails

  • Front Palm Pulsing Fist

    HHH 31
    start
    i27~28
    block
    -6~-5
    hit
    +8~+9

    Strong Attack Reversal • Follow-up after successful parry with input 1 or 2 • Delayable • Combo from 2nd hit CH

  • Front Palm Xuan Feng Jiao

    HHH 35
    start
    i23~24
    block
    -6~-5
    hit
    +20a(+11)~+21a(+13)

    Balcony Break • Combo from 2nd hit CH

  • Front Palm Snap Kick

    HHM 25
    start
    i16
    block
    -9
    hit
    +3

    Transition to HRM • Combo from 1st hit • Jail from 1st block

  • Needle Elbow

    HH 30
    start
    i25~26
    block
    -7~-6
    hit
    +7~+8

    Elbow • chip damage on block

  • Claws of Fury

    HMHM 60
    start
    i21~23
    block
    -13~-11
    hit
    +16a(-1)~+18a(+3)
    ch
    +30a(+20)

    Balcony Break • Tornado • Elbow • Combo from 3rd hit • Delayable

  • Hissing Snake

    ML 27
    start
    i18
    block
    -14
    hit
    +2
    ch
    +15d

    Delayable • Combo from 1st hit

  • Falling Bamboo

    HM 1513
    start
    i15~16
    block
    -13~-12
    hit
    +3~+4

    Combo from 1st hit

  • Chain Punch: Stem

    HHHHHHM 38
    start
    i17~18
    block
    -17~-16
    hit
    +7a(-2)~+8a(-1)

    Heat Engager • Heat Dash +5, +43d (+35) • Balcony Break • Elbow • Combo from 1st hit • Delayable • jails

  • Hermit

  • Go Sugar

    L 16
    start
    i100~279
    block
    -26~+153
    hit
    +24~+203

    1 chip damage on block • Power up during Heat (Consumes 150F? of remaining Heat time) • * +70a~249a on hit

  • Taunt

  • Ki Charge

  • Lone Dragon Storm

    HMM 151520
    start
    i21~22
    block
    -9
    hit
    +8
    ch
    +14

    Knee • Transition to HRM • Combo from 2nd CH with 11F delay • Interrupt with i5 from 1st block • Move can be delayed by 10F • Input can be delayed by 15F

  • Strike of the Five Precepts

    MHHHM 49
    start
    i20~21
    block
    -16~-15
    hit
    +13a (+6)

    Tornado • Jail from 1st block with 1F delay • Combo from 1st CH or 2nd hit with 1F delay • Move cannot be delayed • Input can be delayed by 1F

  • Lao Weng Xuan Feng Jiao

    MH 38
    start
    i28~30
    block
    -6
    hit
    +20a (+11)

    Heat Engager • Heat Dash +5, +62a (+42) • Balcony Break • Combo from 1st hit with 6F delay • Interrupt with i6 from 1st block

  • Beheading Back Kick

    H 20
  • Chopping Snap Kick

    MM 26
    start
    i18
    block
    -9
    hit
    +3

    Transition to HRM • Combo from 1st hit with 3F delay • Move can be delayed by 1F • Input can be delayed by 3F

  • Admonishment Whirl

    MHHHM 36
    start
    i24
    block
    -10
    hit
    +3
    ch
    +33a (+25)

    Combo from 1st or 4th CH with 1F delay • Move cannot be delayed • Input can be delayed with 1F

  • Rising Dragons

    MHM 22
    start
    i19~20, i11~12
    block
    -18
    hit
    +33a (+23)

    Jail from 1st block • Combo from 1st hit

  • Poison Strike

    MHM 51
    start
    i20~21
    block
    -13
    hit
    +34d (+13)

    Balcony Break • Combo from 1st hit CH • Combo from 2nd hit CH with 5F delay • Move can be delayed by 12F • Input can be delayed by 14F

  • Snap Kick to Hermit

    M 14
    start
    i13
    block
    -6
    hit
    +6

    Transition to HRM

  • Snap Kick Knee

    MM 28
    start
    i20~21
    block
    -9
    hit
    +7
    ch
    +37d (+29)

    Knee • Combo from 1st hit CH with 7F delay • Move can be delayed by 3F • Input can be delayed by 7F • Interrupt with i3 from 1st block

  • Jawbreaker Bow Kick

    H 23
    start
    i18~19
    block
    -2
    hit
    +70a(+54)~+71a(+55)

    Tornado • 9 chip damage on block • Has jab evasion properties • Recovers 3F faster on hit (t52 r33)

  • Ru Huan Snap Kick to Hermit

    MMM 24
    start
    i15
    block
    -9
    hit
    +3

    Transition to HRM • Combos from 2nd hit

  • Falling Fist Sweep

    LL 22
    start
    i24~25
    block
    -13~-12
    hit
    -2c
    ch
    +38d
  • Twin Snake Strike

    LH 19
    start
    i24~25
    block
    -3~-2
    hit
    +8~+9

    Transition to HRM • Combos from 1st hit

  • Razor Kick

    LM 25
    start
    i18~19
    block
    -11~-10
    hit
    +1~+2

    Transition to HRM • Combos from 1st hit CH

  • Chanhui Zhang

    M 21
    start
    i17~18
    block
    -4~-3
    hit
    +6c

    Heat Engager • Heat Dash +5, +67a (+50)

  • Shadow Ram Punch

    MM 32
    start
    i21~22
    block
    -12~-11
    hit
    +17a(+0)

    Tornado • Balcony Break • Combo from 1st hit

  • Shadow Raccoon Swing

    MH 29
    start
    i18~19
    block
    +0~+1
    hit
    +8~+9
    ch
    +31a

    delayable • Combo from 1st hit

  • Shadow Double Fist Punch

    MM 37
    start
    i21~22
    block
    -10~-9
    hit
    +23a (+18)
    ch
    +41a

    Balcony Break • Combo from 1st hit CH

  • Amputation Kick

    L 12
    start
    i20~21
    block
    -8~-7
    hit
    +5~+6
    ch
    +14c

    Transition to HRM

  • Fan Sweep

    L 13
    start
    i17
    block
    -15
    hit
    -4c
    ch
    +36d
  • Tan Sau Shui Yue Tu

    M 25
    start
    i32~33
    block
    -11~-10
    hit
    +36d (+15)

    Heat Engager • Heat Dash +5, +43d (+35) • Balcony Break • Punch and kick Sabaki • 7 chip damage on block

  • Hermit's Fist

    H 17
    start
    i13
    block
    -6
    hit
    +5

    Shifts to throw "Knee Snap" on front grounded CH

  • Knee Snap

    HT 45
    DuringCounterattack,
  • Feiche Xuan Feng Jiao

    H 27
    start
    i22~23
    block
    +9~+10
    hit
    +16~+17c

    Balcony Break • Homing • Strong Aerial Tailspin • Transition to HRM • Cancel to HRM with 3+4 • chip damage on block

  • Zhuan Shen Jiao

    M 16
    start
    i17~18
    block
    -9
    hit
    +4

    Homing

  • Outcast Arrow

    M 17
    start
    i12
    block
    -10
    hit
    +2
    ch
    +60a

    Crumple stun +14F after CH

  • Earth Sunder Chain

    M 46
    start
    i18~19
    block
    -8
    hit
    +7

    Balcony Break • Shifts to throw on airborne hit (+0d)

  • Enter the Dragon

    M 17
    start
    i20
    block
    -10
    hit
    +3
    ch
    +33d (+25)

    Has punch parry effect • +33d (+25) on successful parry

  • Pulsing Fist

    H 17
    start
    i16~17
    block
    -9
    hit
    +5

    Strong Attack Reversal • Follow-up upon successful reversal with input 1 or 2

  • Zhuan Shen Long Fang Quan

    M 25
    start
    i24~25
    block
    +1
    hit
    +10a (+1)

    Balcony Break • Alternate input: u+2 • chip damage on block

  • Floating Kick

    M 25
    or or
    start
    i20~24
    block
    -8
    hit
    +14a (+5)

    Balcony Break • Alternate input: ub+3 or u+3

  • Floating Axe Drop

    M 22
    or or
    start
    i23~25
    block
    -8~-6
    hit
    +21a

    Alternate input: ub+4 or u+4

  • Biting Dragons

    MMM 46
    start
    i30~31
    block
    -13
    hit
    +23a (+13)

    Balcony Break • Combos from 1st hit

  • Delayed Rising Toe Kick

    M 20
  • Cleansing Arrow

    MM 21
    start
    i17~18
    block
    -15~-14
    hit
    +55~+56

    Combos from 1st hit

  • Viper Bow Kick

    H 20
    start
    i18~23
    block
    -2~+3
    hit
    +33d

    Strong Aerial Tailspin • Balcony Break • 6 chip damage on block

  • Sacrum Severance Snap Kick

    M 16
    start
    i16~17
    block
    -4~-3
    hit
    +9~+10g

    Transition to HRM

  • Sacrum Severance

    MM 37
    start
    i27~28
    block
    -14~-13
    hit
    +34a (+19)
    ch
    +43a (-33)

    Tornado • Combos from 1st hit • Has evasive properties

  • Dragon Elbow Crash

    M 23
  • Chakra Elbow

    H 20
    qcf
    start
    i16~17
    block
    -6~-5
    hit
    +29a (+22)

    Elbow • 4 chip damage on block

  • Piercing Charge

    ! 80
    qcf
  • Dragon's Heel

    M 30
    start
    i24~27
    block
    +6~+9
    hit
    +15c

    Balcony Break • 9 chip damage on block • Forces tech backroll on hit

  • Elbow Slash Snap Kick

    MM 30
    WS
  • Arrow Shower

    MMM 21
    WS
  • Toe Smash

    M 16
    WS
  • Reverse Cross Kick

    LM 29
    FC
  • Lone Dragon Slice

    L 17
    SS
  • Master's Lesson

    MMM 35
    Onlyonceperfight
  • Master's Sermon

    LM 24
    Onlyonceperfight
  • Tremor Punch

    LLLL 23
    Withtheopponentdown

During Hermit 13

  • Hermit

  • Tan Zhang

    M 17
    DuringHermit
  • Horizontal Elbow Strike

    HH 34
    DuringHermit
  • Stampeding Dragon

    LM 24
    DuringHermit
  • Cautious Dragon

    MMM 38
    DuringHermit
  • Twin Dragon Strike

    MMM 30
    DuringHermit
  • Villain Slayer

    H 17
    DuringHermit
  • Duan Tou Xuan Feng Jiao

    M 21
    DuringHermit
  • Prayer Fist

    M 21
    DuringHermit
  • Twin Dragon Acceptance

    LM 30
    DuringHermit
  • Razor Sweep

    L 17
    DuringHermit
  • Chain Punch: Root

    MHHHM 39
    DuringHermit
  • Nimble Shift

    DuringHermit or

During Heat 7

  • Heat Burst

    M 15
    WhenHeatactivationisavailable
  • Chain Punch: Stem

    HHHHHHM 38
    start
    i17~18
    block
    -17~-16
    hit
    +7a(-2)~+8a(-1)

    Heat Engager • Heat Dash +5, +43d (+35) • Balcony Break • Elbow • Combo from 1st hit • Delayable • jails

  • Lao Weng Xuan Feng Jiao

    MH 38
    start
    i28~30
    block
    -6
    hit
    +20a (+11)

    Heat Engager • Heat Dash +5, +62a (+42) • Balcony Break • Combo from 1st hit with 6F delay • Interrupt with i6 from 1st block

  • Chanhui Zhang

    M 21
    start
    i17~18
    block
    -4~-3
    hit
    +6c

    Heat Engager • Heat Dash +5, +67a (+50)

  • Tan Sau Shui Yue Tu

    M 25
    start
    i32~33
    block
    -11~-10
    hit
    +36d (+15)

    Heat Engager • Heat Dash +5, +43d (+35) • Balcony Break • Punch and kick Sabaki • 7 chip damage on block

  • Chain Punch: Root

    MHHHM 39
    DuringHermit
  • Twin Dragon Thunderclap

    M 41
    DuringHeatMode

10 Hit Combo 1

  • MHLHHHMHMM 87

Leroy's Tekken 8 movelist from the Tekken Wiki, frame data from wavu.wiki.