Lidia

Tekken 8

Lidia

Lidia Sobieska

132 moves · frame data from wavu.wiki

Also in Tekken 7

Throws 10

  • Moonlit Frost

    Front 35 break 1 or 2
    or
    start
    i12~14
    block
    -3
    hit
    +4

    Homing • Throw break: 1 or 2 • Opponent on break: standing

  • Parched Valley

    Front 35 break 1 or 2
    or
    start
    i12~14
    block
    -6
    hit
    +0d

    Homing • Floor Break • Throw break: 1 or 2 • Opponent on hit: FUFA • Side switch on hit

  • Moonlit Frost

    Left 40 break 1
    or
    block
    -3
    hit
    +4

    Throw break: 1 • Opponent on break: standing

  • Parched Valley

    Right 40 break 2
    or
    block
    -3
    hit
    +0d

    Floor Break • Throw break: 2 • Opponent on hit: FUFA • Side switch on hit

  • Smear Campaign

    Behind 35
    or
    start
    i12~14
    block
    -3
    hit
    +4

    Homing • Throw break: 1 or 2 • Opponent on break: standing

  • Trifecta

    Front 40 break 1+2
    start
    i12
    block
    -6
    hit
    +0d

    Throw break: 1+2 • Opponent on hit: FUFA • Regain recoverable health • Only when Heaven and Earth lvl is 3: • 50 damage

  • For the Nation

    Mid, high 42
    Synchrowiththeopponent'slowattack,
  • Vortex

    Mid, high 38
    Synchrowiththeopponent'spunch,
  • Law of the Land

    High, high, high 30
    Synchrowiththeopponent'spunch, or
  • Low Parry

    Parry
    Timewithopponentlowattack

Attacks 76

  • Scarlet Valor: Martial Devotion

    M 55
    DuringRage,
  • Flurry

    HH 13
    start
    i10
    block
    -3
    hit
    +4

    Jail from 1st attack with 4f delay • Combo from 1st hit with 4f delay

  • Flurry to Mid Chaser

    HHM 23
    musthit
  • Flurry to Gale Kick

    HHH 40
    start
    i26~27
    block
    -6
    hit
    +20a (+11)

    Balcony Break • Interrupt with i7 from 1st block • Whiffs vs SSL, SWL from 1st block • Input can be delayed 3f

  • Flurry to Low Right Kick

    HHL 28
    start
    i26
    block
    -13
    hit
    +3
    ch
    +26a

    Input can be delayed 8f • Interrupt with i7 from 2nd block • Can be low parried on hit • Can hit grounded while off-axis

  • High Jab to High Right Kick

    HH 22
    start
    i19
    block
    -8
    hit
    +1

    Combo from 1st hit with 4f delay • Move cannot be interrupted • Balcony break on airborne hit

  • Double Twisting Chop

    HH 28
    start
    i20
    block
    -4
    hit
    +11g

    Strong Aerial Tailspin • Balcony Break • Combo from 1st hit with 4f delay • Move cannot be interrupted • Transition to CAT on hit or block only • CAT transition is -12

  • High Right Reverse Jab to Mid Right Front Kick

    HM 21
    start
    i21
    block
    -8
    hit
    +4

    Combo from 1st hit with 4f delay • Interrupt with i1 from 1st block

  • Gankaku

    HH 19
    start
    i22
    block
    -4
    hit
    +58a

    Tornado • Combo from 1st hit with 3f delay • Just frame input within a 3f window (14~16) adds 2 damage • Interrupt with i5 from 1st block • Whiffs vs SSR from 1st block • Balcony break on airborne hit • Hitstop 20f on hit

  • High Right Roundhouse Kick to Jumping Back Spin Kick

    HM 34
    start
    i29~30
    block
    -14
    hit
    +27a

    Balcony Break • Combo from 1st CH • Interrupt with i7 from 1st block

  • Heian Shodan Seikenzuki

    M 20
    start
    i31
    block
    -9
    hit
    +17g

    Balcony Break • Cancel with b,b or f,f • Opponent recovers crouching on hit • Hold for 20~30 frames

  • Heian Shodan Seikenzuki

    M 25
    hold
    start
    i42~64
    block
    -5
    hit
    +32a (+24)

    Balcony Break • Cancel with input b,b or f,f • Hold for 31~54 frames • 5 chip damage on block

  • Heian Shodan Seikenzuki: Digress

    M 30
    holdmax
  • Heian Shodan Seikenzuki to Heaven and Earth

    M 25
    DuringHeat
    start
    i31
    block
    +1
    hit
    +37a (+29)

    Reversal Break • Balcony Break • Cancel with b,b or f,f • Transition to HAE on hit or block only • Cancel HAE transition with B • Partially uses remaining Heat time • Hold for 20~30 frames

  • Floret Maelstrom

    MM 26
    start
    i20~21, i18
    block
    +0
    hit
    +23g

    Jail from 1st attack • Balcony break on airborne hit • Transition to CAT on hit or block only

  • Bow

  • Ki Charge

  • Horned Lark

    HH 33
    start
    i18
    block
    -13
    hit
    +16a (+7)

    Balcony Break • Jail from 1st attack

  • Jumping Mid Front Kick

    M 12
    start
    i17~18
    block
    -11
    hit
    -4
    ch
    +6
  • Jumping Mid Front Kick to Helm Splitter

    MH 33
    start
    i21~23
    block
    +5
    hit
    +17

    Combo from 1st CH with 10f delay • Move can be delayed 7f • Can be ducked on hit • Interrupt with i5 from 1st block • Power up with input qcf+4, adds 2 damage • Balcony break on airborne hit • Transitions to HRS • 6 chip damage on block

  • Kusanku Double Kick to Uraken-uchi

    MMM 42
    start
    i21~22
    block
    -12
    hit
    +17a

    Balcony Break • Spike • Combo from 2nd CH

  • Kusanku Triple Kick

    MMM 41
    start
    i27~28
    block
    -10
    hit
    +19a (+12)
    ch
    +28a (+22)

    Tornado • Combo from 2nd CH

  • Political Storm

    HMMMM 38
  • Horse Stance

  • Mid Left Hook Thrust to Reverse Chop

    MH 23
    start
    i16~17
    block
    -4
    hit
    +4

    Combo from 1st hit with 1f delay

  • Mid Left Hook Thrust to Mid Left Sidekick

    MM 30
    start
    i23
    block
    -13
    hit
    +10a (+1)
    ch
    +55a

    Balcony Break • Combo from 1st CH with 3f delay • Input can be delayed 6f • Move can be delayed 5f

  • Coiled Elbow Slam

    M 17
    start
    i15
    block
    +0
    hit
    +11
    ch
    +14 (+24g)

    Strong Aerial Tailspin • Elbow • Transition to CAT on hit or block only

  • Mid Left Knee to Mid Right Sidekick

    MM 35
    start
    i22
    block
    -12
    hit
    +31a (+23)

    Balcony Break • Combo from 1st CH with 2f delay

  • Crescent Kick to High Elbow Strike

    MH 32
    start
    i26
    block
    -8
    hit
    +11d

    Tornado • Elbow • Combo from 1st hit with 1f delay • Balcony break on airborne hit

  • Rapture

    H 24
    start
    i20~21
    block
    +8
    hit
    +57a

    Strong Aerial Tailspin • 7 chip damage on block

  • Triangle Kick

    H 27
    start
    i12~13
    block
    +6c~+7c
    hit
    +15a

    Spike

  • Tourbillion

    M 25
    start
    i22~23
    block
    -9
    hit
    +12g

    Homing • Balcony Break

  • Chop

    M 20
    start
    i19~20
    block
    -7c
    hit
    +6c
    ch
    +21d

    Spike

  • Lame Duck

    L 12
    start
    i18
    block
    -14
    hit
    -4
    ch
    +12
  • Kansetsu-geri to Majority Rules

    LHH 37
    start
    i17
    block
    -6
    hit
    +17c

    Tornado • Balcony Break • Combo from 2nd hit • Combo from 1st CH • Forces tech backroll on hit

  • Valley Breeze

    M 14
    start
    i16~17
    block
    -7
    hit
    +7
  • Adjourning Sweep

    L 17
    start
    i16~17
    block
    -11
    hit
    +7

    Homing • Clean hit adds 3 damage • Transition to HRS on hit or block only • Transition to attack throw on CH • HRS transition is -19

  • Red Tape

    LT 37
    counter
  • Shin Splinter

    L 15
    start
    i22
    block
    -13
    hit
    +0

    Can hit grounded off-axis

  • For the People

    M 21
    start
    i22
    block
    -3
    hit
    +5

    Has low parry effect • Does not parry weapon lows

  • For the Nation

    MH 42
    Timewiththeopponentlowattack
  • Stalwart Governance

    M 24
    start
    i18
    block
    +2
    hit
    +22c

    Heat Engager • Heat Dash +5, +36a (+26) • Balcony Break • 4 chip damage on block • Forces tech backroll on hit

  • Ruling Party to Crushing Left Knee

    HM 28
    start
    i22
    block
    -10
    hit
    +6
    ch
    +63a

    Knee • Combo from 1st hit with 7f delay • Input 3 on frames 12~14 to add 3 damage

  • Birds of Prey

    MM 26
    start
    i23~24
    block
    -11~-10
    hit
    +5
    ch
    +14

    Combo from 1st hit

  • Birds and Beasts

    MHM 45
  • Back Spin Kick

    H 21
    start
    i16
    block
    -3
    hit
    +6
    ch
    +31a

    Homing • Balcony break on airborne or CH

  • Iron Lady

    M 25
    start
    i20
    block
    -13
    hit
    +11a (+2)

    Balcony Break • -8 frame advantage and 10 chip damage on block after absorbing an attack in power crush state

  • Cat Stance

  • Gekisai Ura-uchi

    ! 35
    start
    i60~61
    hit
    +9a

    Balcony Break

  • Gyre

    M 18
    start
    i23
    block
    -6
    hit
    +3

    Elbow • Parries high punches or kicks • Hitstop on successful parry • Forced 2nd hit on successful parry

  • Vortex

    MH 38
    Synchrowiththeopponent'spunch,
  • Willow Branch

    M 28
    start
    i25~27
    block
    -9
    hit
    +15c

    Balcony Break • Spike • Forces tech backroll on hit

  • Cleaving Spirit

    MH 26
    start
    i15~16,i13
    block
    -5
    hit
    +69a (+53)

    Balcony Break • Tornado • Transition to CAT on hit or block only • 2nd hit available only as combo from 1st hit • CAT transition is -13

  • Delayed Rising Toe Kick

    M 20
    start
    i23~25
    block
    -13
    hit
    +32a (+22)
  • Lightning Seikenzuki

    M 20
    start
    i13
    block
    +5
    hit
    +15g
    ch
    +17

    Transition to HRS on hit or block only • Input f,f,F+2 to power up

  • Lightning Seikenzuki

    M 22
    DuringHeat
    start
    i13
    block
    +5
    hit
    +17

    Reversal Break • Transition to HRS on hit or block only • Partially uses remaining Heat time • Input H.f,f,F+2 to power up

  • Flying Forward Kick

    M 21
    start
    i19~20
    block
    -14
    hit
    +30a (+20)

    Tornado

  • Hazy Moon Double Kick

    MM 28
    start
    i24~25
    block
    -27
    hit
    +17a (+2)

    Combo from 1st hit • Transition to attack throw on airborne hit for additional damage that increases based on Heaven and Earth level • HAE lvl.3: • ** • Removes Recoverable Health • ** Decreases HAE lvl by 1 on hit

  • Celestial Comet Punch

    MM 24
    opponentintheair
  • White Whale

    M 26
    start
    i15~16
    block
    -13
    hit
    +13a (+4)

    Balcony Break • Clean hit adds 7 damage

  • Swift High Seikenzuki

    H 24
    start
    i13~15
    block
    +6
    hit
    +24a (+19)

    Tornado • Balcony Break • 7 Chip damage on block

  • Swift High Seikenzuki to Heaven and Earth

    H 37
    DuringHeat
    start
    i13~15
    block
    +5
    hit
    +31a (+23)

    Tornado • Balcony Break • Transition to HAE on hit or block only • Cancel HAE transition with B • Partially uses remaining Heat time

  • Flying Blade

    M 30
    start
    i23~25
    block
    +6
    hit
    +11c

    Balcony Break • 9 Chip damage on block • Forces tech backroll on hit

  • Blossom Fury

    MMM 56
  • Helm Splitter

    H 27
  • Red Poppy

    MM 40
  • White-tailed Eagle

    MH 30
    WS
  • Wild Eagle

    MM 32
    WS
  • Upward Thrust

    M 15
    WS
  • Bridging the Gap

    M 20
    WS
  • Caustic Retort

    MH 25
    WS
  • Flash Elbow

    M 22
    FC
  • Odd-tooth Snake

    L 20
    FC
  • Elbow Slam

    M 18
    SS
  • Evasive High Right Back Kick

    H 21
    SS
  • Veto

    L 21
    Withopponentdown

During Horse Stance 9

  • Horse Stance

  • Hachi-wari

    H 22
    DuringHorseStance
  • Unanimous Consent

    M 28
    DuringHorseStance
  • Kumo-geri

    M 21
    DuringHorseStance
  • Muramasa

    M 20
    DuringHorseStance
  • Low Chop

    L 17
    DuringHorseStance
  • Horse Stance to Stalking Wolf Stance

    DuringHorseStance
  • Horse Stance to Heaven and Earth

    DuringHorseStance
  • Horse Stance to Vacuity

    DuringHorseStance

During Cat Stance 10

  • Cat Stance

  • Mid Left Thrust

    M 27
    DuringCatStance,
  • Rising Carp

    HM 30
    DuringCatStance,
  • Enlightenment

    HMM 47
    DuringCatStance,
  • High Left Reverse Hook Kick

    H 20
    DuringCatStance,
  • Crouching Tiger, Rising Dragon

    LM 35
    DuringCatStance,
  • Gojushiho

    M 25
    DuringCatStance,
  • Cat Stance to Stalking Wolf Stance

    DuringCatStance,
  • Cat Stance to Heaven and Earth

    DuringCatStance,
  • Cat Stance to Vacuity

    DuringCatStance,

During Heaven and Earth 7

  • Heaven and Earth

    DuringHeatandHorseStance
  • Heaven and Earth

    DuringHeatandCatStance
  • Heaven and Earth

    DuringHeatandStalkingWolfStanceStance
  • Heaven's Gavel: Injustice Banish

    M 21
    DuringHeavenandEarth,
  • Heaven's Sword: Wreath Puncture

    MM 36
    DuringHeavenandEarth,
  • Heaven's Cannon: Crushing Defamation

    ! 35
    DuringHeavenandEarth,
  • Heaven and Earth

    DuringHeavenandEarth,takeattackfromtheopponent

During Stalking Wolf Stance 9

  • Stalking Wolf Stance

    DuringHorseStance
  • Stalking Wolf Stance

    DuringCatStance,
  • Bassai-zuki

    M 24
    DuringStalkingWolfStance,
  • Bassai-zuki to Heaven and Earth

    M 24
    DuringHeat,DuringStalkingWolfStance,
  • Jion Upward Thrust

    M 21
    DuringStalkingWolfStance,
  • Mid Left Kick to Nimble Thrust

    MM 31
    DuringStalkingWolfStance,
  • Serpent Incision

    LM 30
    DuringStalkingWolfStance,
  • Stalking Wolf Stance to Heaven and Earth

    DuringStalkingWolfStance,
  • Stalking Wolf Stance to Vacuity

    DuringStalkingWolfStance,

During Heat 10

  • Heat Burst

    M 12
    WhenHeatactivationisavailable
  • Political Storm

    HMMMM 38
  • Stalwart Governance

    M 24
    start
    i18
    block
    +2
    hit
    +22c

    Heat Engager • Heat Dash +5, +36a (+26) • Balcony Break • 4 chip damage on block • Forces tech backroll on hit

  • Flash Elbow

    M 22
    FC
  • Unanimous Consent

    M 28
    DuringHorseStance
  • High Left Reverse Roundhouse Kick

    H 20
    DuringCatStance
  • Horse Stance to Heaven and Earth

    DuringHorseStance
  • Cat Stance to Heaven and Earth

    DuringCatStance
  • Stalking Wolf Stance to Heaven and Earth

    DuringStalkingWolfStance
  • Efflorescent Blizzard

    M 55
    DuringHeat
    start
    i18
    block
    +10g
    hit
    +0d

    Heat Smash • Balcony Break • Transition to r31 HAE on block • * Cancel HAE transition with B on block • Transition to attack throw on hit • Increases HAE level by 1 on hit • 8 chip on block

10 Hit Combo 1

  • HHHLMHHMMM 95
    start
    22
    hit
    +11a (+6)

Lidia's Tekken 8 movelist from the Tekken Wiki, frame data from wavu.wiki.