Lili

Tekken 8

Lili

Emilie de Rochefort

119 moves · frame data from wavu.wiki

Also in Tekken 5, Tekken 6, Tekken Tag Tournament 2, Tekken 7

Throws 8

  • Kiss of Devotion

    Front 35 break 1 or 2
    or
    start
    i12~14
    block
    -3
    hit
    +0d

    Homing • Floor Break • Throw break 1 or 2 • Becomes a wall throw on a wall-splatted opponent

  • Femme Fatale

    Front 35 break 1 or 2
    or
    start
    i12~14
    block
    -3
    hit
    +0d

    Homing • Throw break 1 or 2 • Side switch on hit • Becomes a wall throw on a wall-splatted opponent

  • Soleil

    Left 42 break 1
    or
    block
    -3
    hit
    +0d

    Throw break 1 • Can side switch on hit

  • Monaco Mixer

    Right 43 break 2
    or
    block
    -3
    hit
    +1d

    Throw break 2 • Side switch on hit

  • Ravaging Beauty

    Back 60
    or
    hit
    +1d

    Unbreakable

  • Rafflesia

    Front 40 break 1+2
    start
    i12
    block
    -3
    hit
    +1d

    Throw break 1+2 • Becomes a wall throw on a wall-splatted opponent

  • Larkspur

    Front 35
    Duringenemywallstun or or
    start
    i12~14
    block
    -3
    hit
    +0d

    Homing • Throw break 1 or 2 • Side switch on hit • Becomes a wall throw on a wall-splatted opponent

  • Attack Reversal

    Parry 25
    Synchrowiththeopponent'spunch or

Attacks 73

  • La Vie en Rose Fortissimo

    M 55
  • Tricolore

    HHM 38
    start
    i20~21
    block
    -15
    hit
    +6d
    ch
    +25a

    Combo from 1st CH • Combo from 2nd CH with 6f delay • Interrupt with i2 from 1st block • Input can be delayed 6f • Move can be delayed 5f • Recovers 4f faster on hit • Steel pedal

  • Left Right Thrust

    HH 17
    start
    i12
    block
    -3
    hit
    +8

    Jail from 1st attack with 6f delay

  • Left Right Back Strike

    HHL 30
    start
    i26
    block
    -13
    hit
    -2
    ch
    +6c

    Combo from 2nd CH • Interrupt with i7 from 1st block

  • Left Right Piercing Thorn

    HHM 37
    start
    i29~34
    block
    -9~-4
    hit
    +2a (-7)

    Balcony Break • Input can be delayed 4f • Move can be delayed 3f • Interrupt with i11 from 1st block • Whiffs vs SS, SW from 1st block • Powers up in Heat • Chip on block [6]

  • Sunrise Sunset

    HL 21
    start
    i26
    block
    -13
    hit
    -2
    ch
    +6c

    Combo from 1st hit • Interrupt with i6 from 1st block

  • Bed Time

    HH 28
    start
    i22~26
    block
    -2~+2
    hit
    +24a (+15)

    Balcony Break • Combo from 1st hit with 5f delay • Interrupt with i2 from 1st block • Move can be delayed 10f

  • Peacock Waltz

    MM 32
    start
    i27~28
    block
    -13
    hit
    +14cg

    Heat Engager • Heat Dash +5, +36a (+26) • Balcony Break • Combo from 1st hit • Interrupt with i5 from 1st block • Forces tech back roll on hit • +11d on BT hit

  • Peacock to Dew Glide

    MH 20
  • Peacock Jive

    MHH 42
    start
    i24~27
    block
    -9~-6
    hit
    +13a (+4)

    Balcony Break • Combo from 2nd CH with 4f delay • Interrupt with i8 from 2nd block • Whiffs vs SSR, SWR from 2nd block • Input can be delayed 4f • Move cannot be delayed

  • Broken Heart

    M 26
    start
    i12~13
    block
    -12
    hit
    +20a (+10)

    Balcony Break

  • Black Swan

    HH 30
    start
    i23~24 i14~15
    block
    -2
    hit
    +20a (+11)

    Heat Engager • Heat Dash +5, +43d (+35) • Homing • Balcony Break • Jail from 1st attack • Chip damage on block [8]

  • Ki Charge

  • Mars Sword

    HM 30
    start
    i22~23
    block
    -15
    hit
    +24a (+7)

    Balcony Break • Combo from 1st hit with 4f delay • Interrupt with i3 from 1st block • Move can be delayed 8f

  • Circle Knee

    M 26
    start
    i20~22
    block
    -3
    hit
    +17a (+8)
    ch
    +34d

    Homing • Balcony Break • Knee

  • Bélier Attaque

    M 23
    start
    i17
    block
    -9
    hit
    +7
    ch
    +57a

    Tornado • Balcony Break (airborne) • Wall Crush +19g on hit • Hit vs BT +12a (+3)

  • Kitty Claws

    M 17
    start
    i14~15
    block
    -7
    hit
    +4c
    ch
    +12c

    Floor Break • Transition to BT -3 +8cg +8 with B

  • Sundial

    MM 26
    start
    i18~20 i11~13
    block
    -9
    hit
    +1d

    Floor Break • Jail from 1st attack • +12d on hit if the first kick whiffs

  • Delayed Sundial

    MM 46
    start
    i30~33
    block
    -8
    hit
    +23a

    Floor Break • Combo from 1st hit • Input can be delayed 3f • Move cannot be delayed • Interrupt with i15 from 1st block • Whiffs vs SWR from 1st block

  • Garland Kick Combo

    MMM 66
    start
    i19~23
    block
    -20
    hit
    +10 (+3)

    Combo from 1st hit • Input can be delayed 12f • Move can be delayed 11f • Interrupt with i3 from 2nd block • Huge pushback on block, difficult to punish • Steel pedal

  • Orleans Sword

    M 15
    start
    i16~17
    block
    -11
    hit
    +31a (+21)

    Enter BT with b • Recovers 2f faster on hit • Launches crouching opponent

  • Submissive Heel

    M 20
    start
    i20~22
    block
    +3c
    hit
    +8c
    ch
    +19a

    Floor Break

  • Dominating Heel

    ML 35
    start
    i20~21
    block
    -13
    hit
    -2
    ch
    +8

    Floor Break • Combo from 1st hit with 9f delay • Interrupt with i1 from 1st block • Input can be delayed 13f • Move can be delayed 8f • Transition to BT -9 +2 +10 with B

  • Backflip

    M 14
    start
    i24~29
    block
    -4~+1
    hit
    +27a
  • Backflip Spinning Edge

    MMM 39
    start
    i26~28 i5~6
    block
    -7
    hit
    +2d

    Floor Break • Combo from 1st hit • Interrupt with i13 from 1st block • Whiffs vs SS, SW from 1st block • +25a on hit when only the last kick connects

  • Heavy Languish

    LHM 42
    start
    i30~32
    block
    -12
    hit
    +17a (+8)

    Balcony Break • Combo from 2nd CH with 2f delay • Interrupt with i11 from 2nd block • Whiffs vs SSR from 2nd block • Input can be delayed 9f • Move can be delayed 8f

  • Bloody Masquerade Piton

    MHH 50
    start
    i25~27
    block
    -3
    hit
    +23a (+14)

    Balcony Break • Combo from 2nd CH with 1f delay • Interrupt with i6 from 1st block • Move can be delayed 12f

  • Bloody Masquerade Lance

    MHM 50
    start
    i22
    block
    -13
    hit
    +11d

    Tornado • Balcony Break • Combo from 2nd CH with 4f delay • Interrupt with i3 from 1st block • Move can be delayed 12f

  • Thorn Whip

    L 14
    start
    i19~20
    block
    -12
    hit
    +1
    ch
    +5c
  • Barcarolle

    M 25
    start
    i20~21
    block
    -13
    hit
    +13d

    Balcony Break • Spike • Recovers 2f slower on block • Block advantage -9 on successful attack absorption, deals chip damage

  • Matterhorn Ascension

    M 23
    start
    i17~21
    block
    -21
    hit
    +45a (+35)

    Tornado • Evasive, can go under some mids and highs

  • Twist of Fate

    H 22
    start
    i19~22
    block
    -9~-6
    hit
    +34d
    ch
    +46a

    Balcony Break

  • Edelweiss

    L 20
    start
    i30~31
    block
    -24
    hit
    +76a (+60)

    Homing • Snake Edge • Instant Tornado • Stagger on block

  • Freesia Thrust

    L 20
    start
    i24~25
    block
    -18
    hit
    +3d
    ch
    +33a
  • Élysée Le Bras Allongé

    M 16
    start
    i17
    block
    -8
    hit
    +2
    ch
    +8

    Enter DEW -2 +8 +14 r22 with F

  • Élysée Le Bras Allongé to Dew Glide

    M 16
  • Élysée Le Bras Allongé Caracole

    MM 38
    start
    i25~26
    block
    -11
    hit
    +32a (+17)

    Tornado • Combo from 1st hit with 5f delay • Interrupt with i5 from 1st block • Input can be delayed 10f • Move can be delayed 9f

  • Heliotrope

    HM 28
    start
    i20~21
    block
    -4
    hit
    +7
    ch
    +9

    Elbow • Combo from 1st hit with 10f delay • Move cannot be interrupted • Move can be delayed 12f • Enter BT -4 +7 +9 r22 with B • Enter DEW -4 +7 +9 r22 with F

  • Heliotrope to Dew Glide

    HM 28
  • Heliotrope Corsage

    HMM 55
    start
    i23~24
    block
    -12
    hit
    +20a (+10)

    Balcony Break • Combo from 2nd CH with 7f delay • Interrupt with i5 from 2nd block • Input can be delayed 7f • Move can be delayed 6f

  • Dendrobium

    M 28
    start
    i23~24
    block
    -12
    hit
    +29a (-7)

    Balcony Break • Backswing blow • Hit vs BT +8 (-1)

  • Mirror Image

  • Piercing Thorn Fortissimo

    ! 50
    start
    i63~65
    hit
    +9a (-17)

    Balcony Break

  • Shattered Crown

    M 21
  • Moonsault

    M 20
    or
    start
    i22~23
    block
    -16
    hit
    +25a (+15)

    Enter DEW -13 +28a (+18) r31 with F

  • Moonsault to Dew Glide

    M 26
    or
  • Moonsault Narcissus to Dew Glide

    MM 30
    or
  • Moonsault Alstroemeria

    MMMM 60
    or
    start
    i27~29 i5~6
    block
    -8
    hit
    +13d

    Floor Break • Combo from 1st hit • Interrupt with i8 from 2nd block • Whiffs vs SS, SW from 2nd block • Available only on hit or block

  • Lashing Iris

    M 28
    start
    i18~19
    block
    -9
    hit
    +17a (+8)

    Strong Aerial Tailspin • Homing • Balcony Break • Move is delayed 10f, effective startup i28~29

  • Lashing Iris Forte

    ! 50
    Maintain
  • Divine Step

    M 18
    start
    i36~39
    block
    -8~-5
    hit
    +6d

    Floor Break • Transitions to attack throw on standing hit when at range 1.65 or closer (+10 damage, +39a)

  • Stinging Nettle

    M 21
    or or
    start
    i20~21
    block
    -10
    hit
    +15a (+6)

    Balcony Break • Has built-in sidestep to the left

  • Capricorn Kick

    M 13
    start
    i15~17
    block
    -13~-11
    hit
    +30a (+20)

    Recovers 3f faster on hit

  • Sunflower Lance

    MM 43
    start
    i24
    block
    -9
    hit
    +15d
    ch
    +32d (+24)

    Tornado • Balcony Break • Combo from 1st hit with 10f delay • Interrupt with i8 from 1st block • Whiffs vs SSR, SWR from 1st block • Input can be delayed 13f • Move can be delayed 7f

  • Angel Knee to Front Kick

    MH 33
    start
    i13
    block
    -4
    hit
    +14g (+18w)
    ch
    +20a (+10)

    Balcony Break (CH) • Wall Crush +18g on hit • Combo from 1st hit with 12f delay • Interrupt with i8 from 1st block • Whiffs vs SS, SW from 1st block (SSR less consistent on 2nd active frame block) • Input can be delayed 12f • Move cannot be delayed

  • Angel Knee Ascension

    MM 38
    start
    i19~23
    block
    -21
    hit
    +45a (+35)

    Tornado • Interrupt with i14 from 1st block • Whiffs vs SS, SW from 1st block • Input can be delayed 12f • Move cannot be delayed

  • Delayed Rising Toe Kick

    M 20
    start
    i23~25
    block
    -13~-11
    hit
    +32a (+22)
  • Allonger le Bras

    M 20
    start
    i16
    block
    -13
    hit
    +21a

    Balcony Break (airborne)

  • Alstroemeria

    MMM 40
    start
    i27~29 i5~6
    block
    -8
    hit
    +13d

    Floor Break • Combo from 1st hit • Interrupt with i7 from 1st block • Whiffs vs SSR, SWR from 1st block • Available only on hit or block

  • Root of Evil

    L 23
    start
    i22~23
    block
    -12
    hit
    +4

    Floor Break • Enter BT -6 +10g +10 r24 with B • Different stun animation on CH, but no change in frame advantage without BT entry

  • Piercing Thorn

    M 30
    start
    i19~25
    block
    -2~+4
    hit
    +4a (-5)

    Balcony Break • Powers up in Heat • Chip damage on block [9]

  • Dew Glide

    qcf
  • Sabre Slash

    M 30
    start
    i23~30
    block
    +3~+10
    hit
    +20a (+10)

    Balcony Break • Chip damage on block [9]

  • Zephyranthes

    HH 25
    start
    i13~14 i7~8
    block
    +4
    hit
    +33d

    Strong Aerial Tailspin • Balcony Break • Chip damage on block [4]

  • Sullen Daisy

    MHL 46
    WS
  • Delicate Uprising

    M 17
    WS
  • Honeysuckle

    MM 43
    WS
  • Cane Smash

    M 18
    WS
  • Slashing Vine

    M 24
    FC
  • Horizon Slide

    L 19
    FC
  • Stunning Toe Kick

    M 20
    SS
  • Demilune

    M 18
    SS
  • Minuet

    M 21
    SS

Back to the opponent 14

  • Mirror Image

  • Monte Carlo Snap

    H 8
    Backtotheopponent
  • Fierbois Sword

    HM 28
    Backtotheopponent
  • Scorpio's Sting

    HH 29
    Backtotheopponent
  • Rompez Fleuret

    M 22
    Backtotheopponent
  • Arc-en-Ciel

    MM 32
    Backtotheopponent
  • Shears to Spinning Edge

    MMMM 48
    Backtotheopponent
  • Tempest

    MM 25
    Backtotheopponent
  • Twist Backflip

    M 24
    Backtotheopponent
  • Petal Sweep

    L 17
    Backtotheopponent
  • Autumn Wind

    L 28
    Backtotheopponent
  • Graceful Low Kick

    L 9
    Backtotheopponent
  • Orchid Ring

    L 25
    Backtotheopponent
  • Feisty Rabbit

    Backtotheopponent or

During Dew Glide 7

  • Dew Glide

    qcf
  • Rose Pique

    MM 32
    qcf
  • Rose Piercing Thorn

    MM 38
    qcf
  • Nocturne

    MM 33
    qcf
  • Platinum Grace

    M 28
    qcf
  • Angel Heart

    M 28
    qcf
  • Cloisonne

    HH 25
    qcf

During Feisty Rabbit 4

  • Feisty Rabbit

    or
  • Rabbit Song

    M 20
    DuringFeistyRabbit
  • Rabbit Dance

    L 20
    DuringFeistyRabbit
  • Rabbit Thorn

    M 24
    DuringFeistyRabbit

During Heat 10

  • Heat Burst

    M 15
    WhenHeatactivationisavailable
  • Peacock Waltz

    MM 32
    start
    i27~28
    block
    -13
    hit
    +14cg

    Heat Engager • Heat Dash +5, +36a (+26) • Balcony Break • Combo from 1st hit • Interrupt with i5 from 1st block • Forces tech back roll on hit • +11d on BT hit

  • Black Swan

    HH 30
    start
    i23~24 i14~15
    block
    -2
    hit
    +20a (+11)

    Heat Engager • Heat Dash +5, +43d (+35) • Homing • Balcony Break • Jail from 1st attack • Chip damage on block [8]

  • Nocturne

    MM 33
    qcf
  • Scorpio's Sting

    HH 29
    Backtotheopponent
  • Rabbit Song

    M 20
    DuringFeistyRabbit
  • Feisty Rabbit Deuxième

    DuringHeatMode holdor hold
  • White Swan Mezzo Forte

    HHMM 55
    DuringHeatMode
  • Le Rosier Millénaire Mezzo Forte

    DuringHeatMode
  • Rosa Giganteia Mezzo Forte

    LMMM 39
    DuringHeatModebacktotheopponent

10 Hit Combo 3

  • 85
  • HHMMMLLMM! 104
  • HHMMM 51

Lili's Tekken 8 movelist from the Tekken Wiki, frame data from wavu.wiki.