Reina

Tekken 8

Reina

136 moves · frame data from wavu.wiki

Throws 12

  • Gekka Hyojin

    Front 35 break 1 or 2
    or
    start
    i12~14
    block
    -3
    hit
    +0

    Floor Break • Homing • Throw break 1 or 2 • Opponent recovery on hit: FUFA off-axis to the left

  • Saijin Ikkoku

    Front 35 break 1 or 2
    or
    start
    i12~14
    block
    -6
    hit
    +0

    Homing • Throw break: 1 or 2 • Opponent recovery on hit: FUFA • Side switch on Hit or Throw break

  • Gekka Hyojin

    Left 40 break 1
    or
    start
    i12~14
    block
    -3
    hit
    +0

    Throw break: 1 • Opponent recovery on hit: FUFA off-axis to the left

  • Saijin Ikkoku

    Right 40 break 2
    or
    start
    i12~14
    block
    -3
    hit
    +0

    Throw break 2 • Opponent recovery on hit: FUFA

  • Trailokyavijaya

    Back 50
    or
    start
    i12~14
    hit
    +0

    Break: none • Opponent recovery on hit: FDFA

  • Stonehead

    Front 35 break 1+2
    start
    i12
    block
    -6
    hit
    +25 (+8)

    Balcony Break • Throw break: 1+2 • Side switch on Throw break

  • Raidou Hitsumetsu

    Front 40 break 2
    start
    i12
    block
    -3
    hit
    +0

    Balcony Break • Throw break: 2 • Opponent recovery on hit: FUFT

  • Haburi-kaze

    Front 35
    DuringSentai or
    start
    i12~14
    block
    -6
    hit
    +0

    Homing • Throw break: 1 or 2 • Opponent recovery on hit: FUFA • Side switch on Hit or Throw break

  • Heaven's Roar

    Front 35
    DuringHeaven'sWrath or
    start
    i12~14
    block
    -6
    hit
    +0

    Homing • Throw break: 1 or 2 • Opponent recovery on hit: FUFA • Side switch on Hit or Throw break

  • Tatenashi

    Parry
    Timewithopponentattack or
  • Fusatsujin

    Parry
    Timewithpunch
  • Low Parry

    Parry
    Timewithopponentlowattack

Attacks 90

  • Sacred Dismantle Spark

    M 55
    DuringRage,
  • Flash Punch Combo

    HHM 23
    start
    i13
    block
    -17
    hit
    +11

    Wall Crush +23g on hit, +14g without transition • Combo from 1st hit with 11f delay • Transition to SEN r29 on hit only • Cancel to r38 on hit with B (+2) • +16a (+7) / +7a (-2) on BT hit

  • One Two Strike

    HH 11
    start
    i10
    block
    -3
    hit
    +8

    Jail from 1st block with 4F delay • Combo from 1st hit with 4F delay

  • Back Fist Combo

    HHH 25
    start
    i17
    block
    -14
    hit
    +0

    Jail from 2nd block with 2F delay • Combo from 2nd hit with 2F delay • Combo from 2nd CH with 3F delay • Move can be delayed by 1F • Input can be delayed by 3F • Transition to UNS r26 with u_d (-7/+7)

  • Sting the Works

    HHMH 42
    start
    i22~23
    block
    -4
    hit
    +21a (+12)

    Strong Aerial Tailspin • CH-confirmable from 2nd CH • Combo from 3rd hit with 5f delay • Input can be delayed 10f • Move can be delayed 8f • Interrupt with i5 from 3rd block

  • Ganzan Basara

    HHM 30
    start
    i22~23
    block
    -14
    hit
    +12a

    Balcony Break • Spike • Head • Hit-confirmable from 1st hit • Combo from 1st hit with 5f delay • Input can be delayed 10f • Move can be delayed 9f

  • Bishamon Massacre

    HHMM 51
    start
    i35~37
    block
    -15~13
    hit
    +30a (+20)

    Tornado • Combo from 3rd hit with 1f delay • Input can be delayed 4f • Move can be delayed 3f • Evasive, can go under jabs

  • Raging Bishamon

    HHMM 56
    start
    i31
    block
    -14
    hit
    +21a (+0)

    Balcony Break • Combo from 3rd hit with 4f delay • Move can be delayed 3f • Blue spark with input qcf+2 for 5 more damage

  • Ondeko

    MM 22
    start
    i11(~14)
    block
    -14
    hit
    +31d (+23)

    Balcony Break • Spike • Just frame if 2 is held for exactly one frame and then 1 on the next frame. Hits for 26 damage. • 5f input window • tracks to the left

  • Senjo-zuki

    HH 28
    start
    i20
    block
    -9
    hit
    +8
    ch
    +66a (+50)

    Tornado • Combo from 1st hit

  • Senjo-manji

    HM 32
    start
    i20
    block
    -14
    hit
    +50 (+19)
    ch
    +54a

    Combo from 1st hit

  • Nobility Hunter

    H 20
    start
    i13~14
    block
    -8
    hit
    +11g
    ch
    +35a

    Balcony Break • Opponent is FUFA on CH

  • Demon Breath

    M 25
    start
    i12~13
    block
    -10~-9
    hit
    +24a (+14)
  • Fukuteki

  • Aerial Manji-geri

    MMM 35
    start
    i16
    block
    -14
    hit
    +50 (+19)
    ch
    +54a

    Combo from 1st hit with 4f delay

  • Ki Charge

  • Sousoku Rengeki

    HM 24
    start
    i18~19
    block
    -9
    hit
    +2
    ch
    +6

    Jails from 1st hit without delay • Combo from 1st hit with 6F delay • Transition to SEN (-2/+9/+13) with input F • Cannot block up to i12 on empty transition on block • Can be delayed

  • Sentai

  • Kamadhatu Splits Kick

    M 20
    start
    i19~20
    block
    +2c
    hit
    +5c
    ch
    +29d

    +13c on crouching hit • Opponent is FDFA on CH • Spike

  • Senshin-zuki

    M 22
    start
    i32
    block
    -11
    hit
    +7

    Wall Crush +19g on hit • Transition to SSH r20 with 3_uf_uf+3_uf+4

  • Senshin Karami-ate

    L 26
  • Nen Ashigarami

    LT 51
    counterhit
  • Senshin Hiehi

  • Senshin Chuten-geri

    M 22
  • Senshin Tobi Kaijo-geri

    H 28
  • Ouhen Manji-geri

    M 25
    start
    i43
    block
    -14
    hit
    +50 (+19)
    ch
    +55a

    Cancel to r24 FC at earliest with input DB/D/DF

  • Ouhen Fubi Manji-geri

    M 30
    hold
    start
    i67
    block
    +10
    hit
    +52a

    Guard Break • Cancel to r24 FC at earliest with input DB/D/DF • 9 chip damage in heat

  • Muso Tensho

    MH 18
    start
    i20
    block
    -4
    hit
    +7

    Combo from 1st hit with 4F delay • Move can be delayed by 5F • Input can be delayed by 7F

  • Muso Basara

    MM 28
    start
    i22~23
    block
    -14
    hit
    +12a

    Heat Engager • Heat Dash +5, +43d (+35) • Head • Combo from 1st hit with 2F delay • Move can be delayed by 5F • Input can be delayed by 7F

  • Queen Bee Stinger

    M 13
    start
    i15~16
    block
    -12
    hit
    +30a (+20)

    +2 on hit on crouching opp. • +30a (+20) on CH on crouching opp.

  • Wind God Step

  • Lightning Splits Kick

    MM 35
    DuringWindGodStep
  • Lightning Wheel

    MH 38
    DuringWindGodStep
  • Wind God Fist

    H 15
    DuringWindGodStep
  • Electric Wind God Fist

    H 23
    DuringWindGodStep presssimultaneously
  • War God Kick

    M 17
    DuringWindGodStep
  • Electric War God Kick

    M 27
    DuringWindGodStep presssimultaneously
  • Ruthless Demon

    LH 26
    DuringWindGodStep
  • Spinning Demon

    LL 22
    DuringWindGodStep
  • Sentai

    DuringWindGodStep
  • Gekirosatsu

    MMH 44
    start
    i27
    block
    -8
    hit
    +35a
    ch
    +71a (+55)

    Tornado • Combo from 2nd CH with 8F delay • Move can be delayed by 9F • Input can be delayed by 10F

  • Kasho Maki-manji

    MHM 35
    start
    i20
    block
    -14
    hit
    +50 (+19)
    ch
    +54a

    Combo from 1st hit

  • Nen Dougarami

    MT 41
    counterhit
  • Tecchuu-ate

    M 17
    start
    i15
    block
    +0c
    hit
    +3c
    ch
    +33d

    Spike • Elbow • Does not knockdown on counter hit after inputting d+2,H.1+2

  • Unsoku Kou

  • Heaven's Wrath

  • Eisaimon

    LL 22
    start
    i20~21,i9~10
    block
    -16
    hit
    -3
    ch
    +3c
  • Un Oshi-kuzushi

    LM 27
    start
    i15
    block
    -12
    hit
    +39d (-19)

    Balcony Break • Combo from 1st CH even with delay • Can be delayed • CH-confirmable from 1st CH

  • Hen-in 4 Hit Combo

    HMMM 62
    start
    i32
    block
    -16
    hit
    +48 (+17)
    ch
    +53a
  • Sin Smiter

    M 14
    start
    i16~17
    block
    -9
    hit
    +3

    Homing

  • Unsoku Gen

  • Ebi-geri

    H 20
    start
    i18
    block
    -8
    hit
    +35a
    ch
    +71a (+55)

    Tornado

  • Kugai Dachi

    M 20
    start
    i18
    block
    -13
    hit
    +14cg

    Balcony Break • -8 frame advantage and 8 chip damage on block after absorbing an attack in power crush state

  • Clairvoyant Fatal Violet

    50
    start
    i64
    hit
    +20d (-1)

    Balcony Break • Cancel to r40 with b,b at frame 40

  • Unsoku Kou

  • Swift Shadow

  • Seigan Ugachi

    H 15
    start
    i13
    block
    -9
    hit
    +8
    ch
    +17

    Transitions to WRA (-/+8/+17) on hit

  • Tobisenzuki

    HM 25
    start
    i16
    block
    -5
    hit
    +5

    +13c on crouching hit • Jails on 1st block • Combo from 1st hit

  • Silver Gleam

    M 15
    start
    i17~18
    block
    -13
    hit
    +70a (+54)

    Tornado

  • Fading Shadow

  • Un Hiensatsu

    MMM 40
    start
    i17
    block
    -14
    hit
    -4

    Combo from 1st hit

  • Wind Step

  • Fusenkyaku

    M 17
  • Santei Gedan-geri

    L 14
  • Wind God Step

  • Raiden

    M 14
    start
    i12
    block
    -9
    hit
    +2

    Transition to SEN r22 with F (+2/+13) • Cannot block up to i12 on empty transition on block

  • Trailokya Splits Kick

    M 20
    start
    i20~22
    block
    -3
    hit
    +20a

    Balcony Break • Heat Engager • Heat Dash +5, +67a (+50) • Spike

  • Un Hien-geri

    H 22
    start
    i16~19
    block
    -2
    hit
    +23c
    ch
    +49a

    Balcony Break • Forces tech backroll on hit

  • Ten Chuten-geri

    M 22
    start
    i24~27
    block
    +6
    hit
    +32a (+24)

    Balcony Break • 6 chip damage on block

  • Un Tobi Kaijo-geri

    H 23
    start
    i26~27
    block
    +4
    hit
    +31a (+5)

    Strong Aerial Tailspin • Balcony Break • Homing • Transition to WRA r29 with D (+8/+35a (+9)) • 4 chip damage on block

  • Jewel Snatcher

    M 12
    WS
  • Benten Thrust

    M 20
    WS
  • Twin Stingers

    MH 35
    WS
  • Seven Seas Splits Kick

    MM 25
    WS
  • Hen Gyakujo-geri

    M 14
    WS
  • Nen Hangetsu-ate

    M 25
    FC
  • Manji-geri

    M 20
    FC
  • Jirin Sweep

    L 17
    SS
  • Rear Manji-geri

    M 20
    Backfacingopponent
  • Totetsu Jyurin

    LL 27
    Withopponentdown
  • Taunt

  • Side Roll

    Whiledown
  • Wake-Up Low Kick

    L 8
    Whiledown
  • Wake-Up Mid Kick

    M 8
    Whiledown
  • Spring Attack

    M 15
    Whiledownandfacingup
  • Recovery Kick

    L 5
    Whiledownandfacingup
  • Wake Up (Backward)

    Whiledown
  • Stand Up

    Whiledown
  • Forward Roll

    Whiledown
  • Wake-Up Cross Chop

    M 15
    WhileRollingForward

During Sentai 6

  • Furin Kazan

    MM 37
    DuringSentai
  • Rashomon

    M 20
    DuringSentai
  • Sen Kaijo-geri

    H 22
    DuringSentai
  • Kandachi-geri

    M 24
    DuringSentai
  • Inverse Deva Laser

    MM 30
    DuringSentai
  • Yaksha Sweep

    LH 22
    DuringSentai

During Unsoku 4

  • Stone Cutter

    H 15
    DuringUnksoku
  • Unpu Tobi-manji

    M 30
    DuringUnksoku
  • Sentai

    DuringUnksoku
  • Wind God Step

    DuringUnksoku

During Heaven's Wrath 9

  • Funkei Goma

    HM 34
    DurnigHeaven'sWrath
  • Iron Hand

    M 30
    DuringHeaven'sWrath
  • Hell Axle

    MM 31
    DuringHeaven'sWrath onhitorblock
  • Kongo Gekimetsujin

    MMMHM 44
    DuringHeaven'sWrath
  • Demon Bolt

    M 30
    DuringHeaven'sWrath
  • Goma-sai

    M 26
    DuringHeaven'sWrath
  • Harai Kuzushi-manji

    LM 29
    DuringHeaven'sWrath
  • Sentai

    DuringHeaven'sWrath
  • Wind God Step

    DuringHeaven'sWrath

During Heat 13

  • Heat Burst

    M 12
    WhenHeatactivationisavailable
  • Muso Basara

    MM 28
    start
    i22~23
    block
    -14
    hit
    +12a

    Heat Engager • Heat Dash +5, +43d (+35) • Head • Combo from 1st hit with 2F delay • Move can be delayed by 5F • Input can be delayed by 7F

  • Trailokya Splits Kick

    M 20
    start
    i20~22
    block
    -3
    hit
    +20a

    Balcony Break • Heat Engager • Heat Dash +5, +67a (+50) • Spike

  • Sen Kaijo-geri

    H 22
    DuringSentai
  • Unpu Tobi-manji

    M 30
    DuringUnsoku
  • Iron Hand

    M 30
    DuringHeaven'sWrath
  • Senjomanji Lethal Fury

    HMM 51
    DuringHeat
  • Aerial Manji Lethal Fury

    MMMM 54
    DuringHeat
  • Ouhen Manji Lethal Fury

    MM 44
    DuringHeat
  • Demon's Lethal Fury

    MM 45
    DuringHeat
  • Charging Hard

    T 40
    WithHeatactivatedduringHeaven'sWrath,takehighormidattackfromopponent
  • Divine Dominance of Annihilation

    MT 55
    DuringHeat
    start
    i21
    block
    +8
    hit
    +0d

    Heat Smash • Balcony Break • Alternate inputs: H.R1, H.WRA.2+3, H.WRA.R1 • Jails from 1st block • Transitions to attack throw on 1st hit for a total of 50 dmg • Transitions to r53 WRA on 2nd block, whiff or hit • +19a WRA if only second hit connects (25 dmg) • 7 chip damage on block

  • Divine Wrath of Annihilation

    LT 40
    DuringHeatandHeaven'sWrath

10 hit combo 2

  • HHMLHMMMMH 99
  • HHMLHMMMMM 96

Reina's Tekken 8 movelist from the Tekken Wiki, frame data from wavu.wiki.