Throws 12
Gekka Hyojin
or +- start
- i12~14
- block
- -3
- hit
- +0
Floor Break • Homing • Throw break 1 or 2 • Opponent recovery on hit: FUFA off-axis to the left
Saijin Ikkoku
or +- start
- i12~14
- block
- -6
- hit
- +0
Homing • Throw break: 1 or 2 • Opponent recovery on hit: FUFA • Side switch on Hit or Throw break
Gekka Hyojin
or- start
- i12~14
- block
- -3
- hit
- +0
Throw break: 1 • Opponent recovery on hit: FUFA off-axis to the left
Saijin Ikkoku
or- start
- i12~14
- block
- -3
- hit
- +0
Throw break 2 • Opponent recovery on hit: FUFA
Trailokyavijaya
or- start
- i12~14
- hit
- +0
Break: none • Opponent recovery on hit: FDFA
Stonehead
+- start
- i12
- block
- -6
- hit
- +25 (+8)
Balcony Break • Throw break: 1+2 • Side switch on Throw break
Raidou Hitsumetsu
+- start
- i12
- block
- -3
- hit
- +0
Balcony Break • Throw break: 2 • Opponent recovery on hit: FUFT
Haburi-kaze
DuringSentai or- start
- i12~14
- block
- -6
- hit
- +0
Homing • Throw break: 1 or 2 • Opponent recovery on hit: FUFA • Side switch on Hit or Throw break
Heaven's Roar
DuringHeaven'sWrath or- start
- i12~14
- block
- -6
- hit
- +0
Homing • Throw break: 1 or 2 • Opponent recovery on hit: FUFA • Side switch on Hit or Throw break
Tatenashi
Timewithopponentattack + or +Fusatsujin
TimewithpunchLow Parry
Timewithopponentlowattack
Attacks 90
Sacred Dismantle Spark
DuringRage, +Flash Punch Combo
- start
- i13
- block
- -17
- hit
- +11
Wall Crush +23g on hit, +14g without transition • Combo from 1st hit with 11f delay • Transition to SEN r29 on hit only • Cancel to r38 on hit with B (+2) • +16a (+7) / +7a (-2) on BT hit
One Two Strike
- start
- i10
- block
- -3
- hit
- +8
Jail from 1st block with 4F delay • Combo from 1st hit with 4F delay
Back Fist Combo
- start
- i17
- block
- -14
- hit
- +0
Jail from 2nd block with 2F delay • Combo from 2nd hit with 2F delay • Combo from 2nd CH with 3F delay • Move can be delayed by 1F • Input can be delayed by 3F • Transition to UNS r26 with u_d (-7/+7)
Sting the Works
- start
- i22~23
- block
- -4
- hit
- +21a (+12)
Strong Aerial Tailspin • CH-confirmable from 2nd CH • Combo from 3rd hit with 5f delay • Input can be delayed 10f • Move can be delayed 8f • Interrupt with i5 from 3rd block
Ganzan Basara
- start
- i22~23
- block
- -14
- hit
- +12a
Balcony Break • Spike • Head • Hit-confirmable from 1st hit • Combo from 1st hit with 5f delay • Input can be delayed 10f • Move can be delayed 9f
Bishamon Massacre
- start
- i35~37
- block
- -15~13
- hit
- +30a (+20)
Tornado • Combo from 3rd hit with 1f delay • Input can be delayed 4f • Move can be delayed 3f • Evasive, can go under jabs
Raging Bishamon
- start
- i31
- block
- -14
- hit
- +21a (+0)
Balcony Break • Combo from 3rd hit with 4f delay • Move can be delayed 3f • Blue spark with input qcf+2 for 5 more damage
Ondeko
- start
- i11(~14)
- block
- -14
- hit
- +31d (+23)
Balcony Break • Spike • Just frame if 2 is held for exactly one frame and then 1 on the next frame. Hits for 26 damage. • 5f input window • tracks to the left
Senjo-zuki
- start
- i20
- block
- -9
- hit
- +8
- ch
- +66a (+50)
Tornado • Combo from 1st hit
Senjo-manji
- start
- i20
- block
- -14
- hit
- +50 (+19)
- ch
- +54a
Combo from 1st hit
Nobility Hunter
- start
- i13~14
- block
- -8
- hit
- +11g
- ch
- +35a
Balcony Break • Opponent is FUFA on CH
Demon Breath
- start
- i12~13
- block
- -10~-9
- hit
- +24a (+14)
Fukuteki
Aerial Manji-geri
- start
- i16
- block
- -14
- hit
- +50 (+19)
- ch
- +54a
Combo from 1st hit with 4f delay
Ki Charge
Sousoku Rengeki
+- start
- i18~19
- block
- -9
- hit
- +2
- ch
- +6
Jails from 1st hit without delay • Combo from 1st hit with 6F delay • Transition to SEN (-2/+9/+13) with input F • Cannot block up to i12 on empty transition on block • Can be delayed
Sentai
+Kamadhatu Splits Kick
+- start
- i19~20
- block
- +2c
- hit
- +5c
- ch
- +29d
+13c on crouching hit • Opponent is FDFA on CH • Spike
Senshin-zuki
+- start
- i32
- block
- -11
- hit
- +7
Wall Crush +19g on hit • Transition to SSH r20 with 3_uf_uf+3_uf+4
Senshin Karami-ate
+Nen Ashigarami
+ counterhitSenshin Hiehi
+Senshin Chuten-geri
+ +Senshin Tobi Kaijo-geri
+ +Ouhen Manji-geri
+- start
- i43
- block
- -14
- hit
- +50 (+19)
- ch
- +55a
Cancel to r24 FC at earliest with input DB/D/DF
Ouhen Fubi Manji-geri
+ hold- start
- i67
- block
- +10
- hit
- +52a
Guard Break • Cancel to r24 FC at earliest with input DB/D/DF • 9 chip damage in heat
Muso Tensho
+- start
- i20
- block
- -4
- hit
- +7
Combo from 1st hit with 4F delay • Move can be delayed by 5F • Input can be delayed by 7F
Muso Basara
+- start
- i22~23
- block
- -14
- hit
- +12a
Heat Engager • Heat Dash +5, +43d (+35) • Head • Combo from 1st hit with 2F delay • Move can be delayed by 5F • Input can be delayed by 7F
Queen Bee Stinger
+- start
- i15~16
- block
- -12
- hit
- +30a (+20)
+2 on hit on crouching opp. • +30a (+20) on CH on crouching opp.
Wind God Step
+Lightning Splits Kick
DuringWindGodStepLightning Wheel
DuringWindGodStepWind God Fist
DuringWindGodStepElectric Wind God Fist
DuringWindGodStep presssimultaneouslyWar God Kick
DuringWindGodStep +Electric War God Kick
DuringWindGodStep + presssimultaneouslyRuthless Demon
DuringWindGodStep +Spinning Demon
DuringWindGodStep +Sentai
DuringWindGodStep +Gekirosatsu
+- start
- i27
- block
- -8
- hit
- +35a
- ch
- +71a (+55)
Tornado • Combo from 2nd CH with 8F delay • Move can be delayed by 9F • Input can be delayed by 10F
Kasho Maki-manji
+- start
- i20
- block
- -14
- hit
- +50 (+19)
- ch
- +54a
Combo from 1st hit
Nen Dougarami
+ counterhitTecchuu-ate
+- start
- i15
- block
- +0c
- hit
- +3c
- ch
- +33d
Spike • Elbow • Does not knockdown on counter hit after inputting d+2,H.1+2
Unsoku Kou
+Heaven's Wrath
+Eisaimon
+- start
- i20~21,i9~10
- block
- -16
- hit
- -3
- ch
- +3c
Un Oshi-kuzushi
+- start
- i15
- block
- -12
- hit
- +39d (-19)
Balcony Break • Combo from 1st CH even with delay • Can be delayed • CH-confirmable from 1st CH
Hen-in 4 Hit Combo
+- start
- i32
- block
- -16
- hit
- +48 (+17)
- ch
- +53a
Sin Smiter
+- start
- i16~17
- block
- -9
- hit
- +3
Homing
Unsoku Gen
+Ebi-geri
+- start
- i18
- block
- -8
- hit
- +35a
- ch
- +71a (+55)
Tornado
Kugai Dachi
+- start
- i18
- block
- -13
- hit
- +14cg
Balcony Break • -8 frame advantage and 8 chip damage on block after absorbing an attack in power crush state
Clairvoyant Fatal Violet
+- start
- i64
- hit
- +20d (-1)
Balcony Break • Cancel to r40 with b,b at frame 40
Unsoku Kou
+Swift Shadow
+Seigan Ugachi
+- start
- i13
- block
- -9
- hit
- +8
- ch
- +17
Transitions to WRA (-/+8/+17) on hit
Tobisenzuki
+- start
- i16
- block
- -5
- hit
- +5
+13c on crouching hit • Jails on 1st block • Combo from 1st hit
Silver Gleam
+- start
- i17~18
- block
- -13
- hit
- +70a (+54)
Tornado
Fading Shadow
+Un Hiensatsu
+- start
- i17
- block
- -14
- hit
- -4
Combo from 1st hit
Wind Step
Fusenkyaku
+Santei Gedan-geri
+Wind God Step
Raiden
+- start
- i12
- block
- -9
- hit
- +2
Transition to SEN r22 with F (+2/+13) • Cannot block up to i12 on empty transition on block
Trailokya Splits Kick
+- start
- i20~22
- block
- -3
- hit
- +20a
Balcony Break • Heat Engager • Heat Dash +5, +67a (+50) • Spike
Un Hien-geri
+- start
- i16~19
- block
- -2
- hit
- +23c
- ch
- +49a
Balcony Break • Forces tech backroll on hit
Ten Chuten-geri
+- start
- i24~27
- block
- +6
- hit
- +32a (+24)
Balcony Break • 6 chip damage on block
Un Tobi Kaijo-geri
+- start
- i26~27
- block
- +4
- hit
- +31a (+5)
Strong Aerial Tailspin • Balcony Break • Homing • Transition to WRA r29 with D (+8/+35a (+9)) • 4 chip damage on block
Jewel Snatcher
WS+Benten Thrust
WS+Twin Stingers
WS+Seven Seas Splits Kick
WS+Hen Gyakujo-geri
WS+Nen Hangetsu-ate
FC +Manji-geri
FC +Jirin Sweep
SS+Rear Manji-geri
BackfacingopponentTotetsu Jyurin
Withopponentdown +Taunt
Side Roll
WhiledownWake-Up Low Kick
WhiledownWake-Up Mid Kick
WhiledownSpring Attack
WhiledownandfacingupRecovery Kick
Whiledownandfacingup +Wake Up (Backward)
WhiledownStand Up
WhiledownForward Roll
WhiledownWake-Up Cross Chop
WhileRollingForward
During Sentai 6
Furin Kazan
DuringSentaiRashomon
DuringSentaiSen Kaijo-geri
DuringSentaiKandachi-geri
DuringSentaiInverse Deva Laser
DuringSentaiYaksha Sweep
DuringSentai
During Unsoku 4
Stone Cutter
DuringUnksokuUnpu Tobi-manji
DuringUnksokuSentai
DuringUnksoku +Wind God Step
DuringUnksoku
During Heaven's Wrath 9
Funkei Goma
DurnigHeaven'sWrathIron Hand
DuringHeaven'sWrathHell Axle
DuringHeaven'sWrath onhitorblockKongo Gekimetsujin
DuringHeaven'sWrathDemon Bolt
DuringHeaven'sWrathGoma-sai
DuringHeaven'sWrathHarai Kuzushi-manji
DuringHeaven'sWrath +Sentai
DuringHeaven'sWrath +Wind God Step
DuringHeaven'sWrath
During Heat 13
Heat Burst
WhenHeatactivationisavailableMuso Basara
+- start
- i22~23
- block
- -14
- hit
- +12a
Heat Engager • Heat Dash +5, +43d (+35) • Head • Combo from 1st hit with 2F delay • Move can be delayed by 5F • Input can be delayed by 7F
Trailokya Splits Kick
+- start
- i20~22
- block
- -3
- hit
- +20a
Balcony Break • Heat Engager • Heat Dash +5, +67a (+50) • Spike
Sen Kaijo-geri
DuringSentaiUnpu Tobi-manji
DuringUnsokuIron Hand
DuringHeaven'sWrathSenjomanji Lethal Fury
DuringHeatAerial Manji Lethal Fury
DuringHeatOuhen Manji Lethal Fury
DuringHeat +Demon's Lethal Fury
DuringHeat +Charging Hard
WithHeatactivatedduringHeaven'sWrath,takehighormidattackfromopponentDivine Dominance of Annihilation
DuringHeat- start
- i21
- block
- +8
- hit
- +0d
Heat Smash • Balcony Break • Alternate inputs: H.R1, H.WRA.2+3, H.WRA.R1 • Jails from 1st block • Transitions to attack throw on 1st hit for a total of 50 dmg • Transitions to r53 WRA on 2nd block, whiff or hit • +19a WRA if only second hit connects (25 dmg) • 7 chip damage on block
Divine Wrath of Annihilation
DuringHeatandHeaven'sWrath +