Victor

Tekken 8

Victor

Victor Chevalier

99 moves · frame data from wavu.wiki

Throws 8

  • One Night Miracle

    Front 35 break 1 or 2
    or
    start
    i12~14
    block
    -3
    hit
    -2

    Homing • Throw break: 1 or 2 • Opponent recovery on hit: FDFT

  • Je Te Veux

    Front 35 break 1 or 2
    or
    start
    i12~14
    block
    -3
    hit
    -4

    Homing • Throw break: 1 or 2 • Opponent recovery on hit: opp. side FDFT off-axis to the right

  • One Night Miracle

    Left 40 break 1
    or
    start
    i12~14
    block
    -3
    hit
    -2

    Throw break: 1 • Opponent recovery on hit: FDFT

  • Je Te Veux

    Right 40 break 2
    or
    start
    i12~14
    block
    -3
    hit
    -4

    Throw break: 2 • Opponent recovery on hit: opp. side FDFT off-axis to the right

  • Farewell in Taj Mahal

    Back 50
    or
    start
    i12~14
    hit
    -3

    Throw break: none • Opponent recovery on hit: FUFA

  • Romancing Chaser

    Front 40 break 1+2
    start
    i12~14
    block
    -3
    hit
    -4

    Floor Break • Throw break: 1+2 • Opponent recovery on hit: FUFA

  • Low Parry

    Parry
    Timewithopponentlowattack
  • Gwen

    Mid 21
    TimewithopponentlowattackduringIaiStance

Attacks 60

  • Coup de Chevalier

    M 55
    DuringRage,
  • Double Cabochon Cut

    HHHH 22
    start
    i17~18,i9~10
    block
    -12
    hit
    +3

    Weapon • Combo from 1st hit • Jail from 1st block • Transition to r27 PRF with F (-8/+7)

  • Basic Etiquette

    HH 17
    start
    i10
    block
    -3
    hit
    +8

    Weapon • Combo from 1st hit with 2F delay • Jail from 1st block with 2F delay

  • Briolette Cut

    HHM 37
    start
    i26~27
    block
    -12
    hit
    +18a (+1)
    ch
    +72a (+56a)

    Tornado • Balcony Break • Weapon • Combo from 2nd CH with 4F delay • Move can be delayed by 12F

  • Basic Manners

    HL 16
    start
    i21~22
    block
    -12
    hit
    -1

    Combo from 1st hit with 2F delay • -1c on crouching hit

  • Cutlery Etiquette

    HH 22
    start
    i16
    block
    -6
    hit
    +5

    Weapon • Combo from 1st hit with 6F delay • Transition to PRF with F (-4/+7) • Move cannot be delayed • Input can be delayed by 6F

  • Crybaby Sophia

    HMMH 32
    onhitorblock
  • Good Communication

    HHH 30
    start
    i19~20,i8~9
    block
    -9
    hit
    +5

    Combo from 1st hit with 6F delay

  • Asterism of Benevolence

    HMM 57
    start
    i25~26
    block
    -13
    hit
    +34d (+13)

    Balcony Break • Weapon • Combo from 2nd CH with 10F delay • 7 chip damage on block • Move can be delayed by 9F • Input can be delayed by 10F

  • Eden

    M 17
    start
    i15
    block
    -9
    hit
    +4
    ch
    +46a

    Weapon

  • Iai Stance

  • Ki Charge

  • Gorlagon

    HHMM 57
    start
    i20~21
    block
    -15
    hit
    +20 (+15)

    Balcony Break • Weapon • Combo from 3rd hit • Combo from 2nd CH • Hit confirmable if (f22)1 is ch

  • Radiant Cut

    HHHMM 52
    start
    i14,i12~13,i7~8
    block
    -13
    hit
    +20a

    Balcony Break • Weapon • Combo from 2nd CH

  • Perfumer

  • Carving Cameo

    MH 36
    start
    i23~24
    block
    -4
    hit
    +18a (+9)

    Balcony Break • Heat Engager • Heat Dash +5, +43d (+35) • Weapon • Combo from 1st hit

  • Carving Intaglio

    MM 35
    start
    i26~27
    block
    -12
    hit
    +5c
    ch
    +7d

    Weapon • Combo from 1st hit • CH on last hit or wallhit causes FDFA knockdown • Transition to IAI (-12/+5c/+7a) with D or 3+4

  • Durandal

    M 30
    start
    i24~25
    block
    +3
    hit
    +1a

    Balcony Break • Heat Engager • Heat Dash +5, +67a (+50) • Weapon • 9 chip damage on block

  • Trilliant Cut

    MHH 24
    start
    i20, i14
    block
    -4
    hit
    +7

    Weapon • Combo from 1st hit • Interrupt with i1 from 1st block

  • Arcadia

    M 14
    start
    i15~16
    block
    -14
    hit
    +31a (+21)

    Weapon • Recovers 3f faster on hit (t48 r32)

  • Iridescence of Loyalty

    MMM 47
    start
    i32~34
    block
    -9
    hit
    +17a (+10)
    ch
    +35a

    Tornado • Weapon • Projectile • Interrupt with i12 from 2nd block • 6 chip damage on block

  • Selfish Miranda

    MH 31
    onhitorblock
  • Llamrei

    M 28
    start
    i14~15
    block
    -17
    hit
    +16a (+11)

    Balcony Break • Shoulder

  • Concave Cut

    LH 22
    start
    i18
    block
    -7
    hit
    +6

    Weapon • Combo from 1st CH • Jail on 1st hit • -26 on 1st block

  • Llawfrodedd

    M 21
    start
    i18
    block
    +0
    hit
    +4c

    Heat Engager • Heat Dash +5, +67a (+50) • Weapon • 6 chip damage on block

  • Good Manners

    L 11
    start
    i18~19
    block
    -13
    hit
    -2
  • Fine Salute

    L 10
    start
    i16
    block
    -13
    hit
    -2
    ch
    +0d

    Perform Guilty Mariko on counter hit

  • Guilty Mariko

    LT 30
    counterhit
  • Iridescence of Prowess

    M 21
    start
    i19~21
    block
    -9
    hit
    +17a (+10)
    ch
    +35a

    Tornado • Weapon • Projectile • 6 chip damage on block

  • Emerald Cut

    MM 18
    start
    i21~22
    block
    -7
    hit
    +2

    Weapon • Transition to PRF with F (-5/+4) • Combo from 1st hit

  • Polite Greetings

    H 8
    start
    i11
    block
    -4
    hit
    +7
  • Welcome Sweep

    L 17
    start
    i20~21
    block
    -26
    hit
    +4c
    ch
    +49a
  • Musk-Scented Natasha

    LMM 24
    counterhit
  • Vanity Love

    MHT 42
    start
    i20
    block
    -8
    hit
    +0

    Combo from 1st CH with 10F delay • Move cannot be interrupted • Move can be delayed by 9F • Input can be delayed by 10F • Side switch after attack throw connects

  • Strobing Memories

    H 5
    start
    i10
    block
    -6
    hit
    +5
    ch
    +14

    Weapon • Deals recoverable damage only; cannot cause a K.O.

  • Caval

    MM 40
    start
    i25~26
    block
    -13
    hit
    +21a (+16)

    Balcony Break • Weapon • Combo from 1st hit with 7F delay • Interrupt with i2 from 1st block

  • Cordial Circuit

    H 20
    start
    i18~19
    block
    -2
    hit
    +14

    Homing • Balcony Break • 6 chip damage on block

  • Failnaught

    H 25
    start
    i19~20
    block
    -9
    hit
    +16cg

    Balcony Break • Weapon • Forces tech back roll on hit • 7 chip damage on block • +0 and 10 chip damage on block after attack absorption

  • Dun Stallion

    M 24
  • Fancy Cut

    M 17
    start
    i17~18
    block
    -5
    hit
    +8
    ch
    +32a

    Weapon • Balcony Break • Can be charged • Transition to PRF -4 +9 with F

  • Fancy Cut

    M 22
    hold
    start
    i28~29
    block
    +3
    hit
    +32a
    ch
    +66a (+50)

    Weapon • Balcony Break • Tornado on CH • Transition to PRF +4 +33a with F

  • Le Blanc

  • Caliburnus

    M 32
    start
    i31~32
    block
    -20c
    hit
    +1a

    Weapon • 9 chip damage on block • Victor teleports overhead on frame 10 and descends downward for the rest of the startup; evades some highs and mids but vulnerable on descent (lows, throws, etc. hit)

  • Excalibur

    MM 46
    DuringHeat
    start
    i31~32
    block
    -4
    hit
    +0a (-1)

    Balcony Break • Weapon • Victor teleports overhead on frame 10 and descends downward for the rest of the startup; evades some highs and mids but vulnerable on descent (lows, throws, etc. hit) • 15 chip damage on block • Consumes 450F of remaining Heat time

  • Gringolet

    MM 30
    start
    i25~26
    block
    -14
    hit
    +15gc

    Tornado • Balcony Break • Weapon • Combo from 1st hit with 8F delay • Opponent recovers crouching on hit • Transition to PRF (-10/+19gc) with F • Cancel to IAI (-9/+4) with D or 3+4

  • Marquise Cut

    M 15
    start
    i19~20
    block
    -9
    hit
    +7

    Homing • Weapon

  • Peaceful Shoes

    M 17
    start
    i18~19
    block
    -9
    hit
    +3
    ch
    +36d
  • Chatoyant Courage

    MM 28
    start
    i15~17, i28~30
    block
    -19
    hit
    +73a (+57a)

    Tornado • Followup available only on 1st hit

  • Carnwennan

    M 24
    start
    i18~20
    block
    -16
    hit
    +33a (+23a)

    Tornado • Weapon • 7 chip damage on block • Jab evasion from frame 6 to 17?

  • Asterism of Virtue

    M 21
    start
    i18~19
    block
    +2
    hit
    +8cg
    ch
    +61a (+45a)

    Balcony Break • Weapon • Transition to IAI r36 with d or 3+4 (+5/+11cg/+64a (+48a)) • Forces tech back roll on hit • 6 chip damage on block

  • Amour Shaft

    H 16
    qcf
  • Montjoie Takemikazuchi

    ! 50
    start
    i65~66
    hit
    +2a (-8)

    Balcony Break

  • Oval Cut

    M 20
    WS
  • Baguette Cut

    M 15
    WS
  • Iridescence of Faith

    HM 39
    WS
  • Praise Smash

    M 16
    WS
  • Pearly Gates

    MM 27
    WS
  • Shangri-La

    LH 20
    FC
  • Dandy Blow

    M 25
    SS
  • Taunt

During Iai Stance 13

  • Spumador

    MM 30
    DuringIaiStance
  • Clarent

    MMM 40
    DuringIaiStance
  • Chastiefol

    MH 32
    DuringIaiStance
  • Almace

    M 23
    DuringIaiStance
  • Sequence

    MM 38
    DuringIaiStance
  • Murgleys

    LH 41
    DuringIaiStance
  • Hauteclaire

    H 30
    DuringIaiStance
  • Rhongomyniad

    MMM 31
    DuringIaiStance
  • Longinus

    MMMMM 45
    DuringHeatandIaiaStance
  • Espee Aventureuse

    LL 30
    DuringIaiStance
  • Take a Bow

    DuringIaiStance
  • Move Forward

    DuringIaiStance
  • Move Backward

    DuringIaiStance

During Perfumer 7

  • Maceration

    L 17
    DuringPefumer
  • Top Note

    MMH 42
    DuringPefumer
  • Last Note

    MMMMM 53
    DuringPefumer
  • Flying Gentleman

    M 21
    DuringPerfumer
  • Cordial Circuit

    H 17
    DuringPefumer
  • Hengroen

    M 25
    DuringPefumer
  • Sillage

    DuringPefumer

During Heat 10

  • Heat Burst

    M 12
    WhenHeatactivationisavailable
  • Carving Cameo

    MH 36
    start
    i23~24
    block
    -4
    hit
    +18a (+9)

    Balcony Break • Heat Engager • Heat Dash +5, +43d (+35) • Weapon • Combo from 1st hit

  • Durandal

    M 30
    start
    i24~25
    block
    +3
    hit
    +1a

    Balcony Break • Heat Engager • Heat Dash +5, +67a (+50) • Weapon • 9 chip damage on block

  • Lawfrodedd

    M 21
    start
    i18
    block
    +0
    hit
    +4c

    Heat Engager • Heat Dash +5, +67a (+50) • Weapon • 6 chip damage on block

  • Failnaught

    H 25
    start
    i19~20
    block
    -9
    hit
    +16cg

    Balcony Break • Weapon • Forces tech back roll on hit • 7 chip damage on block • +0 and 10 chip damage on block after attack absorption

  • Flying Gentleman

    M 21
    DuringPerfumer
  • Monsieur Samurai

    M 30
    DuringHeat
    start
    i28~29
    block
    +6
    hit
    +6a (-4)

    Weapon • Transition to IAI • 9 chip damage on block • Consumes 270F of remaining Heat time

  • Excalibur

    MM 46
    DuringHeat
    start
    i31~32
    block
    -4
    hit
    +0a (-1)

    Balcony Break • Weapon • Victor teleports overhead on frame 10 and descends downward for the rest of the startup; evades some highs and mids but vulnerable on descent (lows, throws, etc. hit) • 15 chip damage on block • Consumes 450F of remaining Heat time

  • Longinus

    MMMMM 45
    DuringHeatandIaiaStance
  • Élimination Samouraï

    LTTT 64
    DuringHeat
    start
    i20, i39~40
    block
    -14
    hit
    +5d

    Heat Smash • Balcony Break • Shift to attack throw on 1st hit (39dmg) • +7a (-3) from 2nd hit • Alternate input: H.R1 • 8 chip damage on block

10 hit combo 1

  • HHLLHMMMMM 93

Victor's Tekken 8 movelist from the Tekken Wiki, frame data from wavu.wiki.