Xiaoyu

Tekken 8

Xiaoyu

Ling Xiaoyu

138 moves · frame data from wavu.wiki

Also in Tekken 3, Tekken Tag Tournament, Tekken 4, Tekken 5, Tekken 6, Tekken Tag Tournament 2, Tekken 7

Throws 15

  • Jade

    Front 35 break 1 or 2
    or
    start
    i12
    block
    -6
    hit
    +1d

    Homing • Throw break 1 or 2

  • Ruby

    Front 35 break 1 or 2
    or
    start
    i12
    block
    -3
    hit
    +0d

    Homing • Throw break 1 or 2 • Side swap

  • Arm Flip

    Left 45 break 1
    or
    start
    i12
    block
    -3
    hit
    +0d

    Throw break 1

  • Dump the Bucket

    Right 45 break 2
    or
    start
    i12
    block
    -3
    hit
    +0d

    Throw break 2

  • Crank Up

    Back 50
    or
    start
    i12
    hit
    +0d

    Unbreakable

  • Dislocator

    Front 40 break 1+2
    start
    i12
    block
    +0
    hit
    +0d

    Throw Break 1+2 • Side swap

  • Dragon Fall

    Front 38 break 2
    start
    i12
    block
    -2
    hit
    +0d

    Throw Break 2 • Floor Break • Side Swap

  • Wang's Waning Moon

    Front 20 break 1+2
    start
    i14
    block
    -2
    hit
    +20a

    Balcony Break • Throw Break 1+2 • 16 additional damage on wall splat • Side Swap

  • Bei Shen Zhuan Wu

    Front 35 break 1 or 2
    Backtotheopponent or
    start
    i12
    block
    -3
    hit
    +0d

    Homing • Throw break 1 or 2 • Side swap

  • Wang's Waning Moon

    Front 20 break 1+2
    Backtotheopponent
  • Feng Huang Zhuan Wu

    Front 35 break 1 or 2
    DuringPhoenix or
    start
    i12
    block
    -3
    hit
    +0d

    Homing • Throw break 1 or 2 • Side swap

  • Hypnotist Spin Behind

    Parry
    Synchrowithopponent'spunch
  • High Mid Parry

    Parry
    Synchrowithopponent'sattack
  • So Shoe Me

    Parry 15
    Backtoopponent
  • Reverse Low Parry

    Parry
    Backtoopponent

Attacks 65

  • Wang's Celestial Epic

    M 55
    DuringRage
    start
    i20
    block
    -18
    hit
    +0d

    Rage Art • Removes Recoverable Health • Reversal Break • Damage increases with lower health, maximum 82 • Freezes match timer on activation and on hit • Restores recoverable health on hit • Transition to attack throw on hit • Consumes Rage

  • Bayonet

    HH 13
    start
    i11
    block
    -3
    hit
    +7

    Combo from 1st hit with 4F delay • Jail from 1st block with 4F delay

  • Bayonet Thruster

    HHM 33
    start
    i16~17
    block
    -9
    hit
    +14a (+5)

    Balcony Break • Combo from 2nd CH with 10F delay • Jail from 2nd block with 3F delay

  • Fan Dance

    HM 15
    start
    i20~23
    block
    -3
    hit
    +8
    ch
    +10

    Combo from 1st hit with 5F delay • Move can be delayed by 10F • Transition to standing with 1,D+2 or 1,d+2,F (-4, +7, +9) • Transition to HYP with 1,d+2~B (-2, +9, +11)

  • Fan Dance to Birds Flock

    HMM 39
    start
    i29~31
    block
    -12
    hit
    +17a

    Combo from 2nd hit CH

  • April Showers

    HM 18
    start
    i19
    block
    -4
    hit
    +7

    Combo from 1st CH • Jail from 1st block • Transition to standing by holding any direction (-4, +7)

  • Cloud Kick

    H 17
    start
    i14~15
    block
    -11
    hit
    +22a
  • Crescent Moon Kick

    M 23
  • Birds Flock

    M 24
    start
    i20~21
    block
    -7
    hit
    +20a
  • Spinner

    23
    or
    start
    i23~25
    block
    -1c
    hit
    +3c
    ch
    +19a

    Spike • Transition to AOP r30 with D (+0/+4c/+20a) • * AOP transition is r32 on whiff

  • False Salute

  • Greetings

  • Ki Charge

  • Bai Yang Zhuan Wu

    MHM 46
    start
    i26~27
    block
    -13
    hit
    +17a (+8)
    ch
    +62a (+42)

    Balcony Break • Combo from 2nd CH with 6F delay • Move can be delayed by 10F

  • Talons of Fury

    MMM 42
    start
    i26
    block
    -22
    hit
    +62a (+46)

    Tornado • Instant Tornado • Combo from 2nd hit CH

  • Wings of Fury

    MMMM 48
    start
    i16~18 i5~6
    block
    -12
    hit
    +7c

    Spike • Combo from 2nd CH

  • Swivel Kick

    H 23
    start
    i19
    block
    +1
    hit
    +13

    Homing • Chip on block [4]

  • Clouded Peak

    M 30
    start
    i12
    block
    -16
    hit
    +15d (+10)

    Balcony Break • Shoulder

  • Forward Roll

  • Forward Roll to Phoenix Talon

    MMM 30
    start
    i20~21 i4~5 i5~8
    block
    +8
    hit
    +2d
  • Belly Chop

    M 13
    start
    i14
    block
    -2
    hit
    +9

    Transition to standing by holding any direction (-4, +7)

  • Swallow Spiral

    H 23
    start
    i29~30
    block
    -23
    hit
    +71a (+55)

    Tornado • Instant Tornado • Homing • Cancel to BT with B (r31) • On hit of whiff, transition to AOP with D • Snake Edge

  • Sunset Fan

    MMM 21
    start
    i17~19 i4~6 i3~9
    block
    -5
    hit
    +8c
    ch
    +9c

    Transition to AOP with D+1 (-10, +4c, +5c) • This move can become more minus if the final hit whiffs • * Standing (-13, -2c) • * AOP (-17, -5c)

  • Giant Slayer

    LH 33
    start
    i25~26
    block
    +0
    hit
    +26a (+17)

    Balcony Break • Combo from 1st CH

  • Phoenix

  • Storming Flower

    M 22
    start
    i18
    block
    -9
    hit
    +14a (+5)

    Heat Engager • Heat Dash +5, +36a (+26) • Balcony Break • Clean hit damage: 30

  • Feathered Fan

    L 13
    start
    i18~19
    block
    -8
    hit
    +5c
    ch
    +12
  • Knee Cracker

    L 0
    start
    i15
    block
    +2c
    hit
    +2c
    ch
    +14
  • Nutcracker

    L 14
    start
    i18
    block
    -12
    hit
    +4c
    ch
    +14

    This move is +20 on a traded hit

  • Hypnotist

  • Great Wall Left

    M 10
    start
    i8~13
    block
    -12
    hit
    +1~+6

    Transition to BT on hit • Transition to standing on hit with B+1 (-1~+4)

  • Seven Star Fist

    ML 28
    start
    i21~23
    block
    -7
    hit
    +4
    ch
    +22a

    Transition to BT • Combo from 1st hit with 9F delay • Move can be delayed by 6F • Input can be delayed by 11F

  • Peacock Kick

    H 22
    start
    i18~19
    block
    +3
    hit
    +8c
    ch
    +32d

    Unparryable by standard kick parries (backturned heel?) • 6 chip damage on block • Transition to BT

  • Moonhare Palm

    MM 30
    start
    i27
    block
    -14
    hit
    +40d (-18)

    Heat Engager • Heat Dash +5, +43d (+35) • Balcony Break • Combo from 1st hit with 8F delay • Move can be delayed by 5F • Input can be delayed by 8F

  • Cross Lifting Palms

    MM 20
    start
    i15~16 i5~6
    block
    -13
    hit
    +29a (+19)
  • Rain Dance

  • From the Ashes

    M 23
    start
    i20~21
    block
    -13
    hit
    +36a (+26)

    Tornado • Transition to AOP

  • Fortune Cookie

    MMMM 42
    start
    i27~28
    block
    -12
    hit
    +16a (+7)

    Balcony Break • Combo from 2nd hit • Combo from 1st CH • Cancel to BT with B (-19/-8)

  • Ginger Snap

    MM 10
  • Silver Needle

    L 15
    or
    start
    i33
    block
    -7
    hit
    +10g c

    Cancel to r42? FC with D

  • Phoenix Flight

    M 23
    or
    start
    i26~27
    block
    +6c
    hit
    +7c
    ch
    +49a

    Spike • Transition to standing with F (+4c, +5c, +47a) • Alternate input u+2 • Chip on block [6]

  • Bolting Rabbit

    M 13
    or or
    start
    i16~17
    block
    -13
    hit
    +29a (+19)
  • Flare Kick

    M 20
    or
    start
    i23~26
    block
    -7
    hit
    +4c
    ch
    +24a

    Spike • Transition to FC with D (-7, +4c, +24a) • Transition with AOP with d+1+2 (-9, +2, +22)

  • Shooting Star

    MMM 30
    start
    i16~17, i10~11, i8~9
    block
    -1
    hit
    +4d

    Balcony Break • Spike • Transition to BT on block or whiff • Transition to standing on hit

  • Delayed Rising Toe Kick

    M 20
    start
    i23~24
    block
    -18
    hit
    +27a (+17)
  • Poison Flower

    MH 33
    start
    i18~19
    block
    -1
    hit
    +20a (+11)

    Balcony Break • Combos from 1st hit

  • Eclipsing Moon

    MM 33
    start
    i21~22
    block
    -12
    hit
    +22d

    Combos from 1st CH

  • Fortune

    MM 32
    start
    i27~28
    block
    -12
    hit
    +16a (+7)

    Balcony Break • Combo from 1st hit with 2F delay • Move can be delayed by 12F • Cancel to BT with B (-19,-8)

  • Raccoon Swing

    M 12
    start
    i14~15
    block
    -5
    hit
    +6
    ch
    +12
  • Step Kick

    M 20
    start
    i20~23
    block
    +9
    hit
    +13g c
    ch
    +58a (+38)

    Strong Aerial Tailspin • Balcony Break • Transition to HYP on hit or block • Chip on block [6]

  • Swallow Dance

    Withtheopponentonguard,
  • X Marks the Spot

    MM 32
    start
    i19~20
    block
    -8
    hit
    +7c
    ch
    +43a

    Spike • Combo from 1st hit with 8F delay • Jail from 1st block with no delay • Move can be delayed by 14F • Input can be delayed by 16F

  • Front Layout

    M 23
    start
    i37~45
    block
    -3
    hit
    +39a

    Spike • Chip on block [9]

  • Diving Falcon

    M 20
    start
    i23~30
    block
    +7g~+14g
    hit
    +29a (+19)

    Balcony Break • Transition to AOP • Chip on block [9] • Alternate input wr3

  • Whirlwind Cross Kick

    MM 30
    WS
  • Sunflower

    M 17
    WS
  • Jasmine Blossom

    M 20
    WS Hold
  • Rising Axe Kick

    M 22
    WS
  • Skyscraper Kick

    M 20
    WS
  • Fire Dancer

    LHHM 35
    FC
  • Lotus Twist

    LL 24
    FC
  • Double Map Sweep

    LL 26
    FC
  • Low Back Turn

    FC
  • Phoenix Tail

    L 23
    start
    i29~30
    block
    -23
    hit
    +71a (+55)

    Tornado • Instant Tornado • Homing • Cancel to BT with B (r31) • On hit of whiff, transition to AOP with D • Snake Edge

  • Street Sweeper

    L 19
    SS

During Phoenix 21

  • Phoenix

  • Double Serving

    MH 26
    DuringPhoenix
  • Twin Mandarin Blows

    MM 31
    DuringPhoenix
  • Phoenix Double Palm

    MM 30
    DuringPhoenix
  • Piercing Spear Kick

    L 19
    DuringPhoenix
  • Rising Front Kick

    M 14
    DuringPhoenix
  • Sliding Firecracker

    L 25
    DuringPhoenix
  • Phoenix Cannon

    M 30
    DuringPhoenix
  • Double Map Sweep

    LL 26
    DuringPhoenix
  • Roll Ball

    DuringPhoenix
  • Butterfly

    DuringPhoenix
  • Phoenix Swipe

    L 13
    DuringPhoenix
  • Return to the Nest

    LT 38
    DuringPhoenix counterhit
  • Wave Crest

    M 21
    DuringPhoenix
  • Alley-Oop

    MM 29
    DuringPhoenix or or
  • Double Barrel Shotgun

    MH 31
    DuringPhoenix or or
  • Double Scissor Kick

    MM 27
    DuringPhoenix or or
  • Flower Power

    MM 24
    DuringPhoenix or
  • Sky Kick

    L 19
    DuringPhoenix or or falling
  • Jumping Pirouette

    M 30
    DuringPhoenix or or
  • Crane Kick

    M 25
    DuringPhoenix or or

Back to the opponent 18

  • Rain Dance

  • Waking Prominence

    MM 37
    Backtotheopponent
  • Dark & Stormy

    HHM 32
    Backtotheopponent,
  • Turn of Fortune

    HHMMM 42
    Backtotheopponent,
  • Monkey Kick

    M 25
    Backtotheopponent,
  • Mistrust

    M 13
    Backtotheopponent,
  • Battering Storm

    MMH 32
    Backtotheopponent
  • Battering Winds

    MMMM 24
    Backtoopponent
  • Spin Tornado Up (Down)

    Backtotheopponent or
  • Spinning Push Hands

    M 21
    Backtotheopponent
  • California Roll

    Backtotheopponent
  • Cyclone Left

    M 23
    Backtotheopponent
  • Spinning Crane

    LH 32
    Backtotheopponent
  • Hou Sao Tui

    L 20
    Backtotheopponent
  • Reverse Knee Cracker

    L 0
    Backtotheopponent
  • Silver Needle

    L 15
    Backtoopponent or
  • Peg Leg

    M 18
    Backtotheopponent
  • Back Layout

    M 45
    Backtotheopponent

During Hypnotist 7

  • Hypnotist

  • Spin Sticker

    M 25
    DuringHypnotist
  • Blue Luan Sweep

    L 18
    DuringHypnotist
  • Falling Tiger Kick

    H 20
    DuringHypnotist
  • Hypnotist

    DuringHypnotist
  • Deadly Orchid

    H 26
    DuringHypnotist
  • Thunder Strike

    ! 40
    DuringHypnotist tocancel

During Heat 10

  • Heat Burst

    M 15
    WhenHeatactivationisavailable
  • Storming Flower

    M 22
    start
    i18
    block
    -9
    hit
    +14a (+5)

    Heat Engager • Heat Dash +5, +36a (+26) • Balcony Break • Clean hit damage: 30

  • Moonhare Palm

    MM 30
    start
    i27
    block
    -14
    hit
    +40d (-18)

    Heat Engager • Heat Dash +5, +43d (+35) • Balcony Break • Combo from 1st hit with 8F delay • Move can be delayed by 5F • Input can be delayed by 8F

  • Battering Storm

    MMH 32
    Backtotheopponent
  • Spin Sticker

    M 25
    DuringHypnotist
  • Phoenix Double Palm

    MM 30
    DuringPhoenix
  • Bai Yang Yan Di Po

    MHM 49
    DuringHeat
  • Bai Lian Yan Di Po

    MM 36
    DuringHeat
  • Divine Shooting Star

    MT 50
    DuringHeat
    start
    i15~16
    block
    +9
    hit
    +0d

    Heat Smash • Balcony Break • Transition to standing with F (+5 oB) • Transition to attack throw on hit • Chip on block [7]

  • Innumerable Moons

    MMMM 51
    DuringHeatBacktotheopponent

10 hit combo 2

  • MHHMMHLLMM 100
  • MHHLLMMLMM 97

Xiaoyu's Tekken 8 movelist from the Tekken Wiki, frame data from wavu.wiki.