Zafina

Tekken 8

Zafina

113 moves · frame data from wavu.wiki

Also in Tekken 6, Tekken Tag Tournament 2, Tekken 7

Throws 8

  • Diabolos

    Front 35 break 1 or 2
    or
    start
    i12~14
    block
    -4
    hit
    +0d

    Homing • Throw break 1 or 2

  • Akhazu

    Front 35 break 1 or 2
    or
    start
    i12~14
    block
    -4
    hit
    +0d

    Homing • Throw break 1 or 2 • Transition to MNT on hit • Side switch on hit

  • Labasu

    Left 40 break 1
    or
    block
    -3
    hit
    +7d

    Throw break 1 • Side switch on hit

  • Labartu

    Right 40 break 2
    or
    block
    -3
    hit
    +0d

    Throw break 2 • Side switch on hit

  • Namtar

    Back 50
    or
    hit
    +0d

    Unbreakable

  • Dumuzi's Fate

    Front 40 break 1+2
    start
    i12
    block
    -6
    hit
    +0d

    Throw break 1+2 • Can side switch on hit

  • Revenge Hand

    Parry 35
    Synchrowiththeopponent'sattack or
  • Low Parry

    Parry
    Timewithopponentlowattack

Attacks 55

  • Semper Avarus Eget

    M 55
    DuringRage
    start
    i20
    block
    -18
    hit
    +0d

    Rage Art • Removes Recoverable Health • Reversal Break • Damage increases with lower health, maximum 82 • Freezes match timer on activation and on hit • Restores recoverable health on hit • Transition to attack throw on hit • Consumes Rage

  • Left Right Combo

    HH 14
    start
    i12
    block
    -3
    hit
    +8

    Jail from 1st block with 3F delay • Combo from 1st hit with 3F delay

  • Left Right Scarecrow

    HHH 26
    start
    i20
    block
    0
    hit
    +9

    Combo from 2nd hit CH with 8f delay • Interrupt with i1 • Move can be delayed 7f • Cancel SCR transition -9 +0 t71 r28 with B

  • Anzu

    HH 19
    start
    i17~18
    block
    -2
    hit
    +7

    Combo from 1st hit with 3f delay • Jail from 1st attack with 1f delay • Move can be delayed 2f • Cancel SCR transition -8 +1 t55 r26 with B

  • Ecdysis

    HM 22
    start
    i19
    block
    -5
    hit
    +8
    ch
    +42a

    Tornado • Combo from 1st hit with 3f delay • Interrupt with i2 from 1st block • Move can be delayed 1f

  • Kapara

    HML 28
    start
    i32
    block
    -17
    hit
    +4d

    Combo from 2nd hit CH with 1f delay • Interrupt with i7 from 2nd block • Input can be delayed 11f • Move can be delayed 10f • Cancel 3rd hit to MNT -17 -9c r25 with D

  • Anamelech

    HMMMM 52
    start
    i25~26 i10~11 i4~5
    block
    -9c
    hit
    +19d (-16)

    Spike • Combo from 2nd hit CH with 9f delay • Interrupt with i11 from 2nd block • Whiffs vs SW from 2nd block • Input can be delayed 14f • Move can be delayed 9f

  • Sharur

    H 17
    start
    i13
    block
    +0
    hit
    +9

    Cancel SCR transition -8 +1 t40 r27 with B

  • Manticore

    MMM 47
    start
    i30~31
    block
    -11
    hit
    +19a

    Balcony break on airborne hit • Combo from 2nd hit CH with 1f delay • Can pick up from the ground with db+3 for a juggle • Interrupt with i12 from 2nd block • Whiffs vs SSR from 2nd block

  • Scarecrow Stance

  • Ki Charge

  • Ettimu

    MH 54
    start
    i28~29
    block
    -18
    hit
    +18a (+8)

    Balcony Break • Combo from 2nd CH • Interrupt with i8 from 2nd block • Whiffs vs SSL, SWL from 2nd block

  • Scarecrow Side Kick

    H 28
    start
    i17
    block
    +3
    hit
    +14

    Balcony Break • Good left sidestep tracking • Cancel SCR transition -1 +10 t? r? with B

  • Aqrabuamelu

    H 13
    start
    i14~15
    block
    -6
    hit
    +22a
  • Malicious Nail

    MM 38
    start
    i19~20 i13~14
    block
    -9
    hit
    +5a (-5)

    Heat Engager • Heat Dash +5, +36a (+26) • Balcony Break • Jab evasion? • Second hit available only on hit or block • 8 chip damage on block • Deal 10 recoverable damage to self without Heat • Azazel's Power • Gain ORB on hit or heat activation

  • Bloody Saif - Execution

    MMM 42
    start
    i25
    block
    -12
    hit
    +7

    Combo from 2nd hit CH with 12f delay • Interrupt with i1 from 2nd block • Transition to standing with B (-12/+4)

  • Sharp Shamshir

    MH 28
    start
    i19~20
    block
    -6
    hit
    +7

    Balcony Break on airborne hit • Combo from 1st hit • Interrupt with i1 from 1st block

  • Lamashtu Claw

    M 13
    start
    i16~17
    block
    -12
    hit
    +32a (+22)

    Launches crouching opponent • Can evade some highs

  • Dueling Scimitars

    MH 32
    start
    i23~24
    block
    -6
    hit
    +22a
    ch
    +55a

    Balcony break on airborne hit • Combo from 1st hit • Interrupt with i5 from 1st block • Whiffs vs SSR from 1st block (Inconsistent with bigger/taller characters)

  • Pukku

    ML 30
    start
    i25~26
    block
    -14
    hit
    +1c

    Combo from 1st hit • Interrupt with i7 from 1st block

  • Miasma Bearer

    MM 36
    start
    i31
    block
    -9
    hit
    +3a

    Heat Engager • Heat Dash +5, +43d (+35) • Balcony Break • Spike • Weapon • Combo from 1st hit • Cancel to FC -18 -2 r37 with D • Deal 10 recoverable damage to self without Heat • Interrupt with i11 from 1st block • Whiffs vs SS, SW from 1st block • 8 chip damage on block • Azazel's Power • Gain ORB on hit or heat activation

  • Cerberus Strike

    MM 34
    start
    i27~29
    block
    -13
    hit
    +24a (+9)

    Tornado • Balcony Break • Combo from 1st hit • Interrupt with i7 from 1st block

  • Kur

    M 20
  • Ningishzida

    MM 28
    start
    i17~18
    block
    -12
    hit
    +19a (+12)
    ch
    +29a (+23)

    Combo from 1st hit CH with 18f delay • Interrupt with i2 from 1st block • Input can be delayed 18f • Move can be delayed 10f

  • Poison Rosette

    MMM 37
    start
    i28~31
    block
    -13~-10
    hit
    +18a

    Combo from 1st and 2nd CH • Interrupt with i5 from 2nd block

  • Earwig Pincer

    L 14
    start
    i22
    block
    -15
    hit
    +5c
    ch
    +24d

    Transition to MNT -13 +7c +26d r32 with D • Evasive (can go under some mids)

  • Iskur

    LH 18
    start
    i19
    block
    -6
    hit
    +36a (+26)

    Combo from 1st hit CH with 11f delay • Interrupt with i3 from 1st block • Move can be delayed 9f

  • Tarantula Stance

  • Mantis Stance

  • Backhand Thrust

    M 17
    start
    i13~14
    block
    -13
    hit
    +3
  • Acinaces

    L 13
    start
    i18
    block
    -8
    hit
    +3

    Cancel SCR transition -11 +0 t48 r30 with B

  • Euphrates Cannon

    LM 31
    start
    i29~32
    block
    -13
    hit
    +68a (+52)

    Combo from 1st hit CH • Interrupt with i9 from 1st block • Whiffs vs SSL, SWL from 1st block • Instant tornado launch on standing hit only

  • Sirrush

    LM 30
    start
    i33
    block
    -16
    hit
    +5a (-4)

    Combos from 1st hit • Tornado when combo from first hit only. • +37a (-10) on combo from first hit • Balcony Break on airborne hit • Interrupt with i16 from 1st block

  • Cursed Crow

    M 14
    start
    i18
    block
    -14
    hit
    +2

    Transition to attack throw on standing or airborne front hit with 1+2 • 8f input window for attack throw (frames 10~17)

  • Cursed Claw

    M 36
    duringtheattack,
  • Brisingamen Backfist

    H 22
    start
    i22~23
    block
    -5
    hit
    +14

    Homing • Balcony Break on airborne hit • +23a on BT hit

  • Ereshkigal Stomp

    M 23
    start
    i24~26
    block
    -14
    hit
    +12a

    Balcony Break • Spike • -9 frame advantage and 9 chip damage on block after absorbing an attack in power crush state

  • Tiamat's Tail

    MM 34
    start
    i20~22
    block
    -14
    hit
    +9a (+0)
    ch
    +41a (-6)

    Balcony Break • Combos from 1st hit with 16f delay • Interrupt with i3 from 1st block • Move can be delayed 9f

  • Spear of Alu

    ! 40
  • Lapis Dagger

    H 19
    start
    i19
    block
    +4
    hit
    +9
  • Arali

    M 19
    or or
    start
    i22~23
    block
    -8
    hit
    +19a

    Strong Aerial Tailspin • Balcony Break • Transition to MNT -8 +19a with D • No forward movement when using input ub+3

  • Rahab

    M 18
    or or
    start
    i17~18
    block
    -13
    hit
    +29a (+19)

    Recovers 2 frames faster on hit (t48 r30)

  • Gilgamesh Blast

    H 20
    start
    i15~16
    block
    +1
    hit
    +21a (+12)
    ch
    +38a

    Homing • Balcony Break • 6 chip damage on block

  • Sagaris Smash

    MM 44
    start
    i18
    block
    -16
    hit
    +5a

    Balcony Break • Combo from 1st CH with 13F delay • Move cannot be interrupted • Input can be delayed by 13F • Move cannot be delayed

  • Roundhouse Kick

    M 16
    start
    i17~19
    block
    -8
    hit
    +6

    Homing

  • Gallu

    MM 31
    start
    i21 i8~12
    block
    -11
    hit
    +15a (+6)

    Balcony Break • Enter MNT -12 +14a (+5) with D

  • Leaping Side Kick

    M 30
    start
    i23~26
    block
    +7
    hit
    +19a (+9)

    Balcony Break • Cancel SCR transition +3 +15a (+5) t58 r32 with B • 9 chip damage on block

  • Tiamat

    H 20
    start
    i20~21
    block
    +6
    hit
    +32a

    Strong Aerial Tailspin • Homing • Balcony Break • 8 chip damage on block

  • Tarantula Dive

    L 21
    Runmorethanthreesteps,
  • Alraune

    MM 21
    WS
  • Rising Claw

    M 20
    WS
  • Shargaz

    M 20
    WS
  • Bashmu

    M 14
    WS
  • Spinning Sweep

    L 15
    FC
  • Adramelech

    M 22
    SS

During Tarantula Stance 9

  • Tarantula Stance

  • Tarantula Shotel

    L 13
    DuringTarantulaStance,
  • Tarantula Cutlass

    M 24
    DuringTarantulaStance,
  • Deathstalker

    M 16
    DuringTarantulaStance,
  • Tarantula's Bite

    MM 20
    DuringTarantulaStance,
  • Tarantula Claw

    MM 27
    DuringTarantulaStance,
  • Primitive Grudge

    M 30
    DuringTarantulaStance
  • Primitive Grudge

    M 30
    DuringHeatandTarantulaStance
  • Tarantula Scimitar

    L 20
    DuringTarantulaStance,

During Scarecrow Stance 16

  • Scarecrow Stance

  • Scarecrow Nightmare

    HM 30
    DuringScarecrowStance,
  • Binal Venom

    MM 42
    DuringScarecrowStance
  • Circling Cutlass

    MM 34
    DuringScarecrowStance,
  • Gizal

    MH 35
    DuringScarecrowStance,
  • Spinning Sappara

    M 20
    DuringScarecrowStance,
  • Huwawa

    M 20
    DuringScarecrowStance,
  • Kigal

    MM 30
    DuringScarecrowStance,
  • Dark Rising

    MM 30
    DuringScarecrowStance,
  • Dark Rising

    MM 30
    DuringHeatandScarecrowStance,
  • Double Abzu Abyss

    LL 20
    DuringScarecrowStance,
  • Scarecrow Scythe

    L 17
    DuringScarecrowStance,
  • Sag-Giga Sickle

    LH 38
    DuringScarecrowStance,
  • Scarecrow Slide

    L 20
    DuringScarecrowStance,
  • Mantis Stance

    DuringScarecrowStance,
  • Inanna's Fury

    L 16
    DuringScarecrowStance,

During Mantis Stance 15

  • Mantis Stance

  • Butterfly Capture Combo

    MH 24
    DuringMantisStance
  • Mantis Sting

    MM 54
    DuringMantisStance
  • Sweeping Claw

    LM 28
    DuringMantisStance
  • Neti

    LM 36
    DuringMantisStance
  • Scarecrow Strike

    M 21
    DuringMantisStance
  • Paradox

    DuringMantisStance
  • Vicious Claw

    M 30
    DuringMantisStance
  • Vicious Claw

    M 30
    DuringHeatandMantisStance
  • Enlil

    M 10
    DuringMantisStance
  • Negal's Lance

    M 20
    DuringMantisStance
  • Mantis Slash

    M 18
    DuringMantisStance
  • Mantis Sickle

    LM 37
    DuringMantisStance
  • Mantis Slide

    L 19
    DuringMantisStance
  • Enki

    M 25
    DuringMantisStance

During Heat 8

  • Heat Burst

    M 12
    WhenHeatactivationisavailable
  • Malicious Nail

    MM 38
    start
    i19~20 i13~14
    block
    -9
    hit
    +5a (-5)

    Heat Engager • Heat Dash +5, +36a (+26) • Balcony Break • Jab evasion? • Second hit available only on hit or block • 8 chip damage on block • Deal 10 recoverable damage to self without Heat • Azazel's Power • Gain ORB on hit or heat activation

  • Miasma Bearer

    MM 36
    start
    i31
    block
    -9
    hit
    +3a

    Heat Engager • Heat Dash +5, +43d (+35) • Balcony Break • Spike • Weapon • Combo from 1st hit • Cancel to FC -18 -2 r37 with D • Deal 10 recoverable damage to self without Heat • Interrupt with i11 from 1st block • Whiffs vs SS, SW from 1st block • 8 chip damage on block • Azazel's Power • Gain ORB on hit or heat activation

  • Binal Venom

    MM 42
    DuringScarecrowStance
  • Primitive Grudge

    M 30
    DuringTarantulaStance
  • Vicious Claw

    M 30
    DuringMantisStance
  • Curse of Azazel

    HT 51
    DuringHeat
    start
    i12~13 i47~53 i1~7 i1~7 i1~6 i1~2
    block
    +3
    hit
    +0d

    Heat Smash • Reversal Break • Balcony Break • Jail from 1st block • 10 chip damage on block • Transition to attack throw on hit

  • Malice of Azazel

    LM 30
    DuringHeatandScarecrowStance

10 hit combo 2

  • MHHMHHHMLH 108
  • MHHMHHLLMM 112

Zafina's Tekken 8 movelist from the Tekken Wiki, frame data from wavu.wiki.