Alex

Tekken Tag Tournament 2

Alex

82 moves · frame data from wavu.wiki

Throws 9

  • Alex Chomp

    Front 35 break 1
    or
    start
    i12~14
    block
    -3
    hit
    KND

    Throw break 1 • Oponent recovers FDFT

  • Seesaw Toss

    Front 35 break 2
    or
    start
    i12~14
    block
    -3
    hit
    KND

    Throw break 2 • Side switch • Opponent recovers FUFA • Special throw animation if paired with Roger Jr.(press 5 after the input), no side switch, opponent recovers FUFT

  • Animal Face Crusher

    Left 40 break 1
    or
    start
    i12~14
    block
    -3
    hit
    KND

    Floor Break • Throw break 1 • Opponent recovers FDFA

  • Animal Rolling Arm Lock

    Right 40 break 2
    or
    start
    i12~14
    block
    -3
    hit
    KND

    Throw break 2 • Side switch • Opponent recovers FUFA

  • Reverse Neck Throw

    Back 50
    or
    start
    i12~14
    hit
    KND

    Unbreakable throw • Side switch • Opponent recovers FUFA

  • Tombstone Pile Driver

    Front 58 break 2
    start
    i11
    block
    -2
    hit
    KND

    Floor Break • Throw break 2 • Opponent recovers FUFA

  • DDT

    Front 45 break 1+2
    start
    i11
    block
    -6
    hit
    KND

    Throw break 1+2 • Opponent recovers FUFA

  • Pile Driver

    Front 40 break 1
    qcf
    start
    i11
    block
    -2
    hit
    KND

    Floor Break • Throw break 1

  • Giant Swing

    Front 65 break 1
    hcf
    start
    i10
    block
    -13
    hit
    KND

    Throw break 1 • Side switch • Opponent can techroll to reduce damage(3f input window) • 70 damage on wall splat

Attacks 71

  • Left Right Combo

    HH 22
    block
    -1
    hit
    +6
    ch
    +6

    Natural combo from 1st hit • Jail on block • Can transition to ROC with b+1+2

  • Left Right Body Blow

    HHM 46
    block
    -7
    hit
    +5
    ch
    JG

    Natural combo from 1st CH • Can be delayed

  • Left Right Arrow

    HHH 54
    block
    -7
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st CH

  • One Two Kangaroo Combo

    HHH 54
    block
    -9
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st CH • Can be delayed

  • Left Right Rocket Stance

    HH 17
  • Jab Uppercut

    HM 32
    block
    -2
    hit
    +4
    ch
    +4

    Natural combo from 1st hit

  • Spinning Tail Whip

    MM 31
    start
    i28~29,i33~34(29~)
    block
    -3~-2
    hit
    JG
    ch
    JG

    Tag Buffer • Spike

  • Double Spin Castanet Kick

    HHM 63
    block
    -14
    hit
    JG
    ch
    JG
  • Double Spin Animal Sweep

    HHL 53
    block
    -37
    hit
    KND
    ch
    JG
  • Castanet Kick

    M 32
    start
    i22
    block
    -14
    hit
    JG
    ch
    JG

    Cannot be reversed

  • Ki Charge

  • Outback Stomp

    M 27
    start
    i26
    block
    -3
    hit
    +4
    ch
    JG
  • Ayer's Rock

    MMM 57
    block
    -16~-15
    hit
    KND
    ch
    KND

    Bound

  • Animal Gigaton Punch

    MM 50
    block
    -12~-11
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st hit • Can be delayed

  • Animal Drop Kick

    M 40
    start
    i25
    block
    -13(-55)
    hit
    KND
    ch
    KND

    Balcony Break • Transition to AKS

  • Elbow Slap Combo

    MM 36
    block
    -11~-10
    hit
    +2~+3
    ch
    +2~+3

    Natural combo from 1st hit • Can be delayed • Better framedata on max delay(-7~-6/+6~+7/+6~+7)

  • Bandicoot Bomb

    M 20
    start
    i15
    block
    -7
    hit
    +3
    ch
    JG
  • Tail Flail

    M 20
    start
    i19~21
    block
    -8~-6
    hit
    +2~+4
    ch
    +2~+4

    Homing • Balcony Break • Cannot be reversed

  • Double Tail Flail

    MH 47
    block
    -6
    hit
    KND
    ch
    KND

    Homing • Balcony Break • Natural combo from 1st hit • Cannot be reversed

  • Right Cross Kick

    M 18
    start
    i12
    block
    -4
    hit
    +7
    ch
    +7
  • Animal Headbutt

    M 20
    start
    i15
    block
    -5c
    hit
    +5c
    ch
    +5c

    Head • Bound

  • Animal Rampage

    M 45
  • Jab Uppercut

    MM 23
    block
    -11~-10
    hit
    +0~+1
    ch
    +0~+1

    Natural combo from 1st CH

  • Diving Low Punch

    L 22
    start
    i18
    block
    -13
    hit
    +3c
    ch
    +6c
  • Animal Roundhouse

    HHHHM 102
    block
    -13~-12
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 4th CH

  • Tail Mopping

    L 17
    start
    i16
    block
    -17
    hit
    -3
    ch
    -3

    Cannot be low parried

  • Tail Tripper

    L 16
    start
    i20
    block
    -27
    hit
    JG
    ch
    JG

    Cannot be low parried

  • Animal Kick Rush

    MMMMM 52
    block
    -29
    hit
    -18
    ch
    -18
  • Alex Attack

    M 43
    start
    i26~27
    block
    -13~-12
    hit
    KND
    ch
    KND

    Balcony Break(airborne) • Throw follow-up only on hit • Cannot be reversed

  • Headbutt Screw

    M 33
    start
    i29
    block
    -1
    hit
    KND
    ch
    KND

    Head

  • Space Comet

    HLM 60
    block
    -10c
    hit
    KND
    ch
    KND

    Spike • Natural combo from 2nd hit when the player inputs the whole string

  • Space Walk

    HH 47
    block
    -8
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st hit

  • Reverse Bicycle Kick

    M 22
    start
    i16
    block
    -8
    hit
    +5
    ch
    +7
  • Spinning Snap Kick

    L 27
    start
    i27~28
    block
    -12~-11
    hit
    +5c~+6c
    ch
    JG
  • Rocket Stance

  • Road Runner

    M 30
  • Running Start

  • Wind-up Hook

    M 26
  • Wind-up Straight

    H 30
  • Wind-up Low Kick

    L 16
  • Wind-up Middle Kick

    M 15
  • Rolling Headbutt

    MM 31
  • Wind-up Hip Press

    M 22
  • Bobbin Dance

  • Windmill Punch

    H 26
  • Galaxy Uppercut

    M 26
  • Wind Up Punch

    ! 81
    start
    i69
    block
    KND
    hit
    KND
    ch
    KND

    Balcony Break

  • Animal Yo-Yo

    MMM 56
    start
    i16,i31,i72
    block
    -11(-32)
    hit
    +0
    ch
    +0

    Transition to AKS

  • Elbow Drop

    M 47
    or or
    start
    i47~52
    block
    -19c~-14c
    hit
    -6c~-1c
    ch
    KND

    Elbow • Spike

  • Helicopter Kick

    MH 54
    or
    block
    -11
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st hit

  • Rising Toe Kick

    M 17
    or or
    start
    i15~16
    block
    -13~-12
    hit
    JG
    ch
    JG

    ub+4 does 14 damage(-19~-18/-8~-7/-8~-7) • u+4 does 20 damage(-13~-12/KND/JG), balcony break

  • Capital Punishment

    M 33
    start
    i35~36
    block
    +2c~+3c
    hit
    JG
    ch
    JG

    Spike

  • Kangaroo Stomp

    M 33
    or or
    start
    i31~34
    block
    -3c~+0c
    hit
    +7c~+10c
    ch
    KND

    Spike

  • Sliding Hook

    M 33
    start
    i15(16~)
    block
    -12
    hit
    KND
    ch
    JG

    Balcony Break

  • Konvict Kick

    M 33
    start
    i15(16~)
    block
    -15
    hit
    KND
    ch
    KND

    Balcony Break

  • Head First Lunge

    H 20
    start
    i20~39(21~)
    block
    -5~+13
    hit
    KND
    ch
    KND

    Balcony Break • Becomes L on later active frames, i40~43(41~), -25~-22 on block

  • Exploder

    H 33
    start
    i28~30(29~)
    block
    +7~+9
    hit
    KND
    ch
    KND

    Balcony Break • Becomes SM on later active frames, i45~46(46~), -6~-5/+3~+4/+3~+4, recovers FDFT

  • Rolling Toe Drop

    M 40
    start
    i37~38(38~)
    block
    +4c+5c
    hit
    +8c~+9c
    ch
    JG

    Spike

  • Animal Uppercut

    M 54
    start
    i21(24~)
    block
    -16
    hit
    JG
    ch
    JG

    Balcony Break

  • Animal Smash

    M 31
    start
    i16(19~)
    block
    -15
    hit
    KND
    ch
    KND

    Balcony Break

  • Running Exploder

    M 54
    start
    i28~29(31~)
    block
    +17g~+18g
    hit
    KND
    ch
    KND

    Balcony Break

  • Spinning Uppercut

    LM 32
    Runmorethanthreesteps
  • Stagger Kicks

    LLL 36
    Runmorethanthreesteps
  • Boomerang Punch

    MM 35
    WS
  • Spring Stomp Kick

    MH 25
    WS
  • Charge Stomp Kick

    MM 38
    WS Hold
  • Toe Smash

    M 20
    WS
  • Crouching Uppercut

    M 23
    FC
  • Animal Sweep

    L 22
    Duringsidestep
    start
    i22~23(31~)
    block
    -37c
    hit
    KND
    ch
    JG
  • Shrimp Kick

    M 25
    Backtotheopponent
  • Dingo Kick

    L 16
    Backtotheopponent

10 Hit Combo 2

  • HHMHMHLMMM 113
  • HHMHMHMMLM 105

Alex's Tekken Tag Tournament 2 movelist from the Tekken Wiki, frame data from wavu.wiki.