Angel

Tekken Tag Tournament 2

Angel

71 moves · frame data from wavu.wiki

Throws 7

  • Double High Sweep

    Front 35 break 1
    or
    start
    i12~14
    block
    +0
    hit
    KND

    Throw break 1, turns 90° to the right on break

  • Judgement

    Front 35 break 2
    or
    start
    i12~14
    block
    -3
    hit
    KND

    Throw break 2 • Side switch

  • Steel Pedal Drop

    Left 40 break 1
    or
    start
    i12~14
    block
    -3
    hit
    KND

    Floor Break • Throw break 1 • Side switch

  • Skull Smash

    Right 40 break 2
    or
    start
    i12~14
    block
    -3
    hit
    KND

    Throw break 2 • Opponent recovers FDFT

  • Reverse Neck Throw

    Back 50
    or
    start
    i12~14
    hit
    KND

    Unbreakable throw • Side switch

  • Stonehead

    Front 35 break 1+2
    start
    i12
    block
    +0
    hit
    KND

    Tag Buffer • Balcony Break • Throw break 1+2, side switch on break • 15 damage on wall splat • Special throw animation if paired with all the Mishimas and Kuma/Panda(press 5 after the input), side switch, opponent recovers FDFT

  • Obliteration

    Front 45 break 1+2
    or

Attacks 63

  • Flash Punch Combo

    HHM 33
    block
    -17
    hit
    KND
    ch
    KND

    Natural combo from 1st hit • Can be delayed

  • Left Right Combo

    HH 19
    block
    -1
    hit
    +7
    ch
    +7

    Natural combo from 1st hit • Jail on block

  • Demon Slayer

    HHH 35
    block
    -12
    hit
    +4
    ch
    +4

    Natural combo from 1st hit • Jail on block

  • Spin Claw Combo

    HH 37
    block
    -13
    hit
    -2
    ch
    -2

    Natural combo from 1st hit • Jail on block

  • Wheel of Pain

    M 27
    start
    i24(25~)
    block
    -6
    hit
    +7c
    ch
    +7c

    Spike • Cannot be reversed

  • Inferno

    54
    start
    i39~43
    block
    KND
    hit
    KND
    ch
    KND

    Balcony Break • Becomes a launcher against robot opponents(Alisa, Combot, Jack-6 and P. Jack)

  • Fly

  • Near Death

    H 23
  • Infernal Annihilation

    50
  • Amara

    M 30
  • Devil Blaster

    50
  • Reverse Devil Blaster

    50
  • Ki Charge

  • Heaven's Drop

    MMM 50
    block
    -20
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st hit

  • Phantom Mist

  • Sentence of Death

    M 20
  • Spiral Lotus

    MM 40
  • Ground Sweep

    L 17
  • Last Rites

    H 32
  • Right Splits Kick

    M 27
    start
    i19~20
    block
    +3c~+4c
    hit
    +7c~+8c
    ch
    KND

    Bound • Opponent recovers FDFA on CH

  • Tsujikaze

    MM 49
    start
    i17,i44
    block
    -12
    hit
    KND
    ch
    KND

    Homing • Balcony Break

  • Phantom Spear

    MM 45
    start
    i27,i41
    block
    -13
    hit
    KND
    ch
    KND

    Balcony Break

  • Dark Lit Moon

    MM 26
    block
    -13
    hit
    JG
    ch
    JG

    Tag Buffer • Natural combo from 1st hit

  • Hell Gate

    MMM 50
    block
    -35
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 2nd CH • Can be delayed

  • Infernal Jolt

    M 22
    start
    i15
    block
    -9
    hit
    +4
    ch
    +27

    Opponent must techroll to avoid guaranteed follow-ups on CH

  • Aratama Strike

    M 27
    start
    i20~21
    block
    -8~-7
    hit
    KND
    ch
    KND

    Bound

  • Guillotine Slash

    M 22
    start
    i20
    block
    -9
    hit
    +7c
    ch
    KND

    Opponent recovers FDFA on CH

  • Broken Plate

    L 18
    start
    i18~19
    block
    -12~-11
    hit
    -1~+0
    ch
    -1~+0
  • Flash Palm Blow

    M 20
    start
    i16
    block
    -9
    hit
    +5
    ch
    +5
  • Eternity Spin Kick

    LH 51
    start
    i18
    block
    -8
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st CH

  • Double Slash

    MM 26
    start
    i15,i24
    block
    -12
    hit
    +5
    ch
    +5

    Can input b+1+2 to follow with Infinite Power and its variations

  • Brimstone Strike

    HM 40
    block
    -15
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st hit

  • Arch Back Hand Blow

    H 28
    start
    i17
    block
    -8
    hit
    KND
    ch
    KND

    Homing • Balcony Break

  • Jambu Spear

    M 32
    start
    i29
    block
    -16
    hit
    KND
    ch
    KND

    Balcony Break

  • Cycle of Life

    MM 37
    block
    -14
    hit
    JG
    ch
    JG

    Tag Buffer • Natural combo from 1st hit

  • Infinite Power

    M 15
  • Demon's Spear

    M 42
    Hold
  • Lightning Uppercut

    30
  • Lightning Screw Uppercut

    50
  • Samsara

    M 27
    start
    i20~21
    block
    -35~-36
    hit
    JG
    ch
    JG
  • Reaper's Scythe

    M 28
    start
    i28
    block
    +3c
    hit
    +7c
    ch
    JG

    Bound

  • Rising Sun

    ML 37
    block
    -18
    hit
    JG
    ch
    JG

    Natural combo from 1st CH

  • Roundhouse to Triple Spin Kick

    MLLM 77
    block
    -17
    hit
    KND
    ch
    KND

    Balcony Break

  • Air Inferno

    29
    start
    i20~32
    hit
    KND
    ch
    KND
  • Devil Fist

    M 27
    start
    i16(17~)
    block
    -13
    hit
    KND
    ch
    KND

    Balcony Break • Unique animation on CH, side switch and 12 extra damage

  • Angel Shoot Down

    MM 41
    block
    -15
    hit
    KND
    ch
    KND

    Bound • Natural combo from 1st hit • Cannot be reversed • Opponent recovers FDFA

  • Dragon Uppercut

    M 33
    start
    i23(26~)
    block
    -15
    hit
    KND
    ch
    KND
  • Heaven's Door

    M 43
    hit
    KND

    Floor Break • Can be performed only when first hit connects • Opponent recovers FDFA

  • Dragon Uppercut to Middle Kick

    MM 53
    block
    -14
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st hit

  • Dragon Uppercut to Spinning Low Kick

    ML 49
    block
    -20
    hit
    KND
    ch
    KND
  • Wind God Fist

    H 31
    start
    i11~12(15~)
    block
    -10
    hit
    JG
    ch
    JG

    Tag Buffer

  • Electric Wind God Fist

    H 23
    pressatthesametime
  • Stream Pierce

    M 33
    start
    i18(21~)
    block
    -14
    hit
    KND
    ch
    KND

    Balcony Break

  • Spinning Demon to Left Knee

    LM 47
    block
    -18
    hit
    KND
    ch
    KND

    Knee • Balcony Break • Natural combo from 1st hit

  • Spinning Demon

    LL 36
    block
    -23
    hit
    KND
    ch
    KND

    Natural combo from 1st hit • Opponent recovers FUFA

  • Leaping Side Kick

    M 40
    start
    i22~23(25~)
    block
    +9~+10g
    hit
    KND
    ch
    KND

    Balcony Break

  • Nagikagura

    MH 33
    WS
  • Let it Light

    M 17
    WS
  • Tsunami Kick

    MM 29
    WS
  • Devil Twister

    M 25
    SS
  • Hell's Gate

    M 100
    SS duringattack
  • Yomigaeri

    Ontheback
  • Earth Inferno

    L 25
    Withopponentdown

10 hit combo 1

  • HHHHHMMLHM 98

Angel's Tekken Tag Tournament 2 movelist from the Tekken Wiki, frame data from wavu.wiki.