Throws 19
Rotary Catapult
or +- start
- i12~14
- block
- +0
- hit
- KND
Throw break 1, side switch on break, recovers BT • 40 damage on wall splat • Opponent recovers FUFA
Piston Gun Back Breaker
or +- start
- i12~14
- block
- -6
- hit
- KND
Throw break 2 • Side switch • Opponent recovers FDFT
Side Left Bomb
or- start
- i12~14
- block
- -3
- hit
- KND
Throw break 1 • 50 damage on wall splat
Hanging Neck Throw
or- start
- i12~14
- block
- -3
- hit
- KND
Throw break 2 • Opponent recovers FDFA
Spinal Crush
or +- start
- i12~14
- block
- +0
- hit
- KND
Throw break 1, side switch on break, recovers BT • 40 damage on wall splat • Opponent recovers FUFA
Throw Away
or +- start
- i12~14
- block
- -6
- hit
- KND
Throw break 2 • Side switch • Opponent recovers FDFT
Body Press
+Body Press Hammer
+- start
- i23
- hit
- KND
Unbreakable throw
Volcano
+- start
- i11
- block
- -2
- hit
- JG
Throw break 2 • 15 more damage when opponent hits the ground
Volcano Blaster
+- start
- i11
- block
- -2
- hit
- JG
Tag Buffer • Throw break 2 • 15 more damage when opponent hits the ground
Body Smash
+- start
- i11
- block
- -2
- hit
- +14gc
Floor Break • Throw break 2
Ground Zero
+- start
- i11
- block
- -6
- hit
- KND
Throw break 1+2 • Side switch • Opponent recovers FUFA • Special throw animation if paired with Alisa(press 5 after the input) • Different special throw animation if paired with Bryan, 35 damage, 15 with wall splat
Lift Up Megaton Hit
+ +- start
- i11
- block
- -6
- hit
- KND
Balcony Break • Throw break 1+2 • Opponent can block with b when landing, right before getting hit by the punch(1 frame input window), -19
Cossack Compactor
DuringCossackKicks,approachcrouchingopponent +Pile Driver
+- start
- i11
- block
- -6
- hit
- KND
Floor Break • Throw break 1+2 • Opponent recovers FUFA
Pyramid Driver
+Back Breaker
+Gun Bomb
Crouchingopponent +Iron Gunman
Crouchingopponent +
Attacks 77
Jab to Jackhammer
- block
- -12c~-11c
- hit
- KND
- ch
- KND
Elbow • Bound • Natural combo from 1st CH
Jab to Stunning Hook
- block
- -2
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 1st CH • Opponent recovers FDFT
Jab Elbow Smash
- block
- -12~-11
- hit
- JG
- ch
- JG
Cyclone Hammer
- block
- -8
- hit
- JG
- ch
- JG
Tag Buffer
Giant Foot Stomp
toincreasethedistancePivot Gun
+- block
- +6
- hit
- KND
- ch
- KND
Balcony Break (airborne)
Pinpoint Assault
+- start
- i10
- block
- -12
- hit
- +5
- ch
- KND
Machine Press
+- block
- -13c
- hit
- JG
- ch
- JG
Bound • Can be delayed
Dark Greeting
+- start
- i65(66~)
- block
- JG
- hit
- JG
- ch
- JG
Not a true high, can hit some big characters even if crouched, bugged hitbox
Sudden Elbow
+- block
- +8~+9
- hit
- KND
- ch
- KND
Elbow • Spike • Opponent recovers FDFA
Tyulpan Blast
+- start
- i15~16
- block
- -19~-18
- hit
- KND
- ch
- KND
Balcony Break
Atomic Shoulder Tackle
+- start
- i21~25
- block
- -12~-8
- hit
- KND
- ch
- KND
Shoulder • Balcony Break
Overdrive
+- block
- -18
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 2nd hit • Natural combo from 1st CH • Jail from 2nd block
Rushing Uppercut High
+ +- block
- -5
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 3rd CH
Rushing Uppercut Mid
+ +- block
- -2~-1
- hit
- +9~+10
- ch
- +9~+10
Natural combo from 3rd CH
Rushing Uppercut Low
+ +- block
- -11~-10
- hit
- +0~+1
- ch
- +0~+1
Natural combo from 3rd CH
Combine Harvester
+- block
- -7
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 1st hit • Can be delayed • Opponent recovers FDFT
Megaton Earthquake
+- start
- i18,i30
- block
- -70
- hit
- KND
- ch
- KND
Spike • Opponent recovers FDFA
Dumptruck
+- start
- i13
- block
- -22
- hit
- KND
- ch
- KND
Shoulder • Balcony Break
Double Axe
+- start
- i30
- block
- -27
- hit
- JG
- ch
- JG
Tag Buffer • 5 more damage when opponent hits the ground
Sit
+Sit Pancake Press
+Sit Punches 1
DuringSit- block
- -47
- hit
- -36
- ch
- -36
Natural combo from 1st hit
Sit Punches 2
DuringSit- block
- -43
- hit
- -32
- ch
- -32
Natural combo from 1st hit
Ground Assault
DuringSit- start
- i24
- block
- -49
- hit
- JG
- ch
- JG
Machinegun Blast
+- block
- -14
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 3rd hit
Power Shovel
+- start
- i22
- block
- -23
- hit
- KND
- ch
- KND
Opponent recovers FDFA
Cossack Kicks
+- block
- -16
- hit
- -5
- ch
- -5
Natural combo from 5th CH
Cossack Smash
DuringCossackKicksBig Boot
+- start
- i16
- block
- -13
- hit
- -2
- ch
- -2
Piston Gun Lift
+- block
- -14
- hit
- JG
- ch
- JG
Tag Buffer • Natural combo from 1st CH • Can be delayed
Diamond Cutter
+- start
- i16
- block
- -10c
- hit
- -7c
- ch
- -7c
Diamond Reamer
+- block
- -14~-13
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 1st CH • Can be delayed
Piston Gun Assault
+- start
- i19
- block
- +5
- hit
- KND
- ch
- KND
Balcony Break (airborne)
Mad Dozer
+- block
- -9
- hit
- KND
- ch
- KND
Balcony Break
Sherman Stomp
+- block
- -8c~-7c
- hit
- KND
- ch
- KND
Bound • Natural combo from 1st CH • Opponent recovers FDFA
Piston Gun
+- start
- i20,i31,i40,i49,i61
- block
- -4
- hit
- JG
- ch
- JG
Natural combo from 1st hit • Jail on block
Barrel Jacket Hammer
+- start
- i19~20
- block
- -6~-5
- hit
- KND
- ch
- KND
Homing • Balcony Break • Opponent recovers FDFT
Patriot Fist
+- start
- i19
- block
- -15
- hit
- JG
- ch
- JG
Cannot be reversed
Sky Sweeper
+- start
- i17
- hit
- KND
- ch
- KND
Hits only airborne opponents
Reactor Elbow
or or +- start
- i24~25
- block
- +2c~+3c
- hit
- +7c~+8c
- ch
- +7c~+8c
Elbow • Spike
Pancake Press
+- start
- i34~38
- block
- +13c~+17c
- hit
- KND
- ch
- KND
Spike • Transition to SIT • -39c~-35c after stance ends • Cannot be reversed • Opponent recovers FDFA
Double Pancake Press
+- start
- i70~73
- block
- +13c~+16c
- hit
- KND
- ch
- KND
Spike • Transition to SIT • -39c~-36c after stance ends • Cannot be reversed • Opponent recovers FDFA
Jackhammer
+- start
- i15~16(16~)
- block
- -6~-5
- hit
- KND
- ch
- KND
Elbow • Bound
Rocket Uppercut
+- start
- i18~19(19~)
- block
- -16~-15
- hit
- JG
- ch
- JG
Tag Buffer
Granite Stomping
+- start
- i26~27(27~)
- block
- +4~+5
- hit
- KND
- ch
- KND
Bound • Opponent recovers FDFA
Rocket Kick
+- start
- i16~21(17~)
- block
- -9~-4
- hit
- KND
- ch
- KND
Balcony Break
Cross Cut Blast
+- block
- -14
- hit
- KND
- ch
- KND
Balcony Break
High and Low Cross Cut
+- block
- -19
- hit
- KND
- ch
- KND
Sliding Attack
+- start
- i21~30(22~)
- block
- -82~-73
- hit
- KND
- ch
- KND
Head • Opponent recovers FDFA • Becomes L on later active frames, opponent recovers FUFA, i31~37, -110~-104 on block
Atomic Hook
+- start
- i19
- block
- -2
- hit
- KND
- ch
- KND
Balcony Break • Opponent recovers FDFT
Debugger
+- start
- i23~25(26~)
- block
- -38~-36
- hit
- KND
- ch
- KND
Homing
Megaton Blast
+- start
- i22(25~)
- block
- -14
- hit
- JG
- ch
- JG
Balcony Break (airborne) • Tag Buffer
Gigaton Punch
+Gigaton Punch
followedbycontinuousrotationWindup Uppercut
+Cemaho Chop
+- start
- i25(28~)
- block
- +7
- hit
- +10
- ch
- +10
Spike
Killing Uppercut
WS+V-Twin
WS+Double Hammer Alternate
WS+Double Hammer Thrash
WS+Short Hammer Rush High
WS+ + +Short Hammer Rush Mid
WS+ + +Short Hammer Rush Low
WS+ + +Hammer Rush High
FC+ +Hammer Rush Mid
FC+ +Hammer Rush Low
FC+ +Megaton Strike
FC+Windmill Punches
FC+ +Hammer Rush 3 High
FC+ + +Swing R Knuckle
FC+ + +Hammer Rush 3 Low
FC+ + +Low Cross Cut Saw
FC+ +Machinegun Knuckle
FC+ +Discharger
SS+Piston Gun Snipe
SS+Get Up Punch
Onthegroundontheback +
10 hit combo 4
- +
- + +
- +
- + +