Throws 16
Backdrop
or +- start
- i12~14
- block
- -5
- hit
- KND
Floor Break • Throw break 1 • Special throw animation if paired with Alisa(press 5 after the input) • Different special throw animation if paired with Michelle, side switch, opponent recovers FDFA
Shoulder Screw
or +- start
- i12~14
- block
- +0
- hit
- KND
Floor Break • Throw break 2, side switch on break • Side switch • Opponent recovers FUFA
Jumping Neck Breaker Drop
or- start
- i12~14
- block
- -3
- hit
- KND
Throw break 1 • Side switch • Opponent recovers FUFA
Tiger Spin
or- start
- i12~14
- block
- -3
- hit
- KND
Throw break 2 • Opponent recovers FDFT
German Suplex
or +- start
- i12~14
- block
- -5
- hit
- KND
Floor Break • Throw break 1 • Special throw animation if paired with Alisa(press 5 after the input) • Different special throw animation if paired with Michelle, side switch, opponent recovers FDFA
Calf Branding
or +- start
- i12~14
- block
- +0
- hit
- KND
Floor Break • Throw break 2, side switch on break • Side switch • Opponent recovers FUFA
Arm Lock Suplex
+- start
- i11
- block
- -6
- hit
- KND
Throw break 1+2 • Side switch • Opponent recovers FUFA
Fisherman's Suplex
+- start
- i11
- block
- -2
- hit
- KND
Floor Break • Throw break 1 • Side switch • Opponent recovers FUFA
Seesaw Toss
+- start
- i11
- block
- -2
- hit
- +0
Tag Buffer • Balcony Break • Throw break 1 • Side switch • 25 damage on wall splat • Opponent recovers BT • Special throw animation if paired with Armor King(press 5 after the input), 35 damage, floor break • Different special throw animation if paired with Ganryu, 35 damage, side switch, opponent recovers FDFT • Different special throw animation if paired with King, 35 damage, opponent recovers FDFA • Different special throw animation if paired with Marduk, 35 damage, side switch, floor break, opponent recovers FUFA
Déjà Vu
+Sling Blade
+- start
- i10
- block
- -5
- hit
- KND
Floor Break • Throw break 1+2, side siwtch on break • Side switch • Opponent recovers FUFA
Cross Arm Suplex
FC+ +Wild Stallion
Crouchingopponent +Bulldog
Crouchingopponent +Huracan rana invertida
+Burning Hammer
Opponentintheair +
Attacks 94
G-Clef Cannon
- block
- -12~-11
- hit
- +26~+27
- ch
- +26~+27
Opponent must techroll to avoid guaranteed follow-ups • Natural combo from 1st CH
Divine Impact
- block
- -9
- hit
- KND
- ch
- JG
Balcony Break
Divine Intervention
- block
- -12
- hit
- +5c
- ch
- +5c
Natural combo from 2nd CH
Left Right Combo
- block
- -1
- hit
- +5
- ch
- +5
Can transition to CES with 3/4(+1/+7/+7), (-9/-3/-3 after stance ends) • Natural combo from 1st hit • Jail on block
Baiyuan Sanshou
- block
- -17
- hit
- JG
- ch
- JG
Natural combo from 3rd CH
Spin Behind
shotmusthithead-onHip Attack
DuringSpinBehindHead Sobat
- start
- i16
- block
- -11
- hit
- KND
- ch
- KND
Balcony Break • Can recover BT with B
Spinning Kicks Slash Uppercut
- block
- -14
- hit
- JG
- ch
- JG
Natural combo from 2nd CH
Spinning Kicks Palm Explosion
- block
- -9
- hit
- KND
- ch
- JG
Balcony Break
Triple Spinning Kick
- block
- -6
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 2nd CH
Triple Spinning Low Kick
+- block
- -19
- hit
- -8
- ch
- -8
Natural combo from 2nd CH
War Drum
- block
- -16
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 1st hit only when the low alone connects • Can be delayed • Opponent recovers FDFA
Spinning Wheel Kick
- start
- i27(28~)
- block
- -6
- hit
- KND
- ch
- KND
Opponent recovers FDFA
Buffalo Charge
+- block
- -10
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 2nd CH
Wind Roll
or +Shooting Star Body Press
- start
- i52
- block
- KND
- hit
- KND
- ch
- KND
Can be cancelled with D • Recovers FDFA when hitting at tip range, no throw follow-up • Recovers FUFA on whiff, 2 self damage • Opponent recovers FUFA
Ki Charge
Backhand Chop Combo
+- block
- -10
- hit
- KND
- ch
- KND
Shoulder • Balcony Break • Natural combo from 2nd CH • Can be delayed • Opponent recovers FDFA
Burning Chop
+- block
- -8
- hit
- -4
- ch
- JG
Bound • Natural combo from 2nd CH • Can be delayed
Rolling
+Toe Kick
+- start
- i15
- block
- -11
- hit
- +0
- ch
- +0
Toe Kick to Side Suplex Variation
+ duringtheattackfromthefrontQuick Lariat
+- start
- i19~21
- block
- -5~-3
- hit
- +7~+9
- ch
- +7~+9
Western Lariat
+ Hold- start
- i31
- block
- KND
- hit
- KND
- ch
- KND
Balcony Break (airborne) • Side switch • Opponent recovers FDFT
Drop Kick
+- start
- i29
- block
- -8
- hit
- KND
- ch
- KND
Balcony Break
Heavy Uppercut
+ cancelLow Shoulder Tackle
+- start
- i22~25
- block
- -9~-6
- hit
- KND
- ch
- KND
Shoulder • Balcony Break
Low Blow
+- start
- i14
- block
- -5
- hit
- +1
- ch
- +1
Spike • +14 on crouching opponent
Twisting Arrow
+- start
- i16
- block
- -9
- hit
- +2
- ch
- +8
Can transition to ROL with 3(-7/+4/+10), (-30/-19/-13 after stance ends)
Slow Power Punch Combo
+- block
- -18~-17
- hit
- JG
- ch
- JG
Tag Buffer • Natural combo from 1st hit
Slow Power Punch to High Kick
+- block
- -6
- hit
- +5
- ch
- JG
Natural combo from 1st hit
Left Knee
+- start
- i14~15
- block
- -7~-6
- hit
- +6~+7
- ch
- +6~+7
Knee
Red Orchid Combo
+- block
- -9
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 1st CH • Can be delayed
Mountain Crusher
+ +- block
- -17
- hit
- KND
- ch
- KND
Elbow • Balcony Break • Natural combo from 1st CH
Huracanrana
+- start
- i22
- block
- -8
- hit
- KND
- ch
- KND
Throw follow-up comes out on hit only • Recovers FUFT on block/whiff • Opponent recovers FUFA
Left Knee Combo
+- block
- -10~-9
- hit
- +1~+2
- ch
- +1~+2
Knee • Natural combo from 1st CH
Jamming Low Kick
+- start
- i13
- block
- -12
- hit
- -1
- ch
- +4c
Sweep
+- start
- i20
- block
- -12
- hit
- -12
- ch
- -1
Razor's Edge
+- block
- -14
- hit
- JG
- ch
- JG
Tag Buffer • Natural combo from 1st CH
Razor's Edge Blast
+- block
- -9
- hit
- KND
- ch
- JG
Balcony Break
Sweep Head Kick
+- block
- -6
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 1st CH
Sweep Low Kick
+ +- block
- -19
- hit
- -8
- ch
- -8
Natural combo from 1st CH
Angry Bull
+- start
- i16
- block
- -12
- hit
- KND
- ch
- KND
Balcony Break
Hip Drop
+- start
- i23
- block
- -6
- hit
- KND
- ch
- KND
Spike • Cannot be reversed
Dancing Hatchet
+- start
- i19
- block
- -10
- hit
- +7
- ch
- JG
Star Mine
+- start
- i23
- block
- -13
- hit
- JG
- ch
- JG
Tag Buffer
Sweep Kick
+- start
- i15~16
- block
- -17~-16
- hit
- -6~-5
- ch
- -6~-5
Low Drop Kick
+- start
- i27
- block
- -13
- hit
- +6c
- ch
- KND
BT.d+4 is i28
Bridge
+Tiger Swat
+- start
- i18
- block
- -10
- hit
- -2c
- ch
- KND
Bound
Hellbound
+- block
- -8
- hit
- +0c
- ch
- KND
Bound • Natural combo from 1st hit
Double Sweep
+- block
- -8
- hit
- JG
- ch
- JG
Heaven Shatter Kick
+- start
- i18
- block
- +1
- hit
- KND
- ch
- KND
Homing • Balcony Break (airborne) • Opponent recovers FUFA
Twin Arrow
+- start
- i21
- block
- -13
- hit
- JG
- ch
- JG
Balcony Break (airborne)
Feint Step
+Sky Twister Press
BacktoopponentHip Attack
BacktoopponentBody Check
+- start
- i17~18
- block
- -7~-6
- hit
- +5~+6
- ch
- KND
Balcony Break (airborne) • Cannot be reversed
Beast Buster
+- block
- -8
- hit
- KND
- ch
- KND
Natural combo from 2nd CH • Throw follow-up comes out only on front hit • Recovers FUFT on block • Opponent recovers FUFA
Super Knuckle
+- start
- i23
- block
- -6
- hit
- KND
- ch
- KND
Balcony Break • Bound
Double Lift Kick
+- block
- -16
- hit
- JG
- ch
- JG
Natural combo from 1st hit
Mountain Breeze
+- block
- -6
- hit
- KND
- ch
- KND
Balcony Break
Rolling Bomb
+- start
- i20
- block
- +0
- hit
- KND
- ch
- KND
Throw follow-up comes out only on front hit • BT.uf+3+4 is -4 on block
Party Crasher
+- start
- i11(12~)
- block
- -2
- hit
- +4
- ch
- +7
Elbow
Elbow Skyscraper Kick
+- block
- -8~-7
- hit
- KND
- ch
- KND
Natural combo from 1st hit • Can be delayed • Opponent recovers FUFA
Bison Smash
+- start
- i18~19(19~)
- block
- -14~-13
- hit
- -6c~-5c
- ch
- KND
Spike
Lift Kick
+- start
- i12(13~)
- block
- -14
- hit
- KND
- ch
- KND
Balcony Break
Running Sobat
+- start
- i24(25~)
- block
- +2
- hit
- JG
- ch
- JG
Balcony Break (airborne) • Can recover BT with b
Flying Cross Chop
+- start
- i27(28~)
- block
- -8
- hit
- KND
- ch
- KND
Balcony Break • Cannot be reversed • Opponent recovers FDFA
Cartwheel Kick
+- start
- i34,i41(35~)
- block
- -5
- hit
- KND
- ch
- KND
Spike • Opponent recovers FDFA
Rapid Counter Attack
+- start
- i11(12~)
- block
- -6
- hit
- +0
- ch
- +5
Can transition to CES with 3/4(+2/+10/+10), (-8/-2/-2 after stance ends)
Lightning Bolt
+- block
- -13
- hit
- KND
- ch
- KND
Elbow • Balcony Break • Natural combo from 1st CH • Can be delayed
Swift Step
+Lashing Arrow
+- start
- i7~13(20~)
- block
- -6~+0
- hit
- KND
- ch
- KND
Balcony Break • Can be performed only when paired with a chinese martial arts practitioner(Feng, Lei, Leo, Michelle, Miharu, Wang or Xiaoyu)
Spirit Cannon
+Flaming Arrow
+- start
- i12(15~)
- block
- +7
- hit
- KND
- ch
- KND
Elbow • Balcony Break
Super Slash
+- start
- i23(26~)
- block
- -4
- hit
- KND
- ch
- KND
Balcony Break
Flash Uppercut
WS+Palm Explosion
WS+Tequila Sunrise
WS+Tequila Sunrise Backfist
WS+Tequila Sunrise Elbow Smash
WS+Tequila Sunrise Double Elbow
WS+Middle Sobat
WS+Skyscraper Kick
WS+Body Elbow
FC+ + or +Spinning Sweep
FC+ +Spinning Sweep Combo
FC+ +Side Step Lightning Bolt
SS+Side Kick
SS+Handstand Kick
SS+Headspring
DownWelcome
- start
- i30
During Wind Roll 6
Wind Roll
or +War Club
DuringWindRollPalm Explosion
DuringWindRollHunting Tomahawk
DuringWindRollWind Roll Explosion
DuringWindRollTiger Swat
DuringWindRoll
During Rolling 4
Rolling
+Lariat
+Middle Backhand Chop
+Nightmare Kick
+
During Bridge 4
Bridge
+Curling Kick
+Power Lift
+Bascule Headbutt
+ +