Jaycee

Tekken Tag Tournament 2

Jaycee

127 moves · frame data from wavu.wiki

Throws 16

  • Backdrop

    Front 35 break 1
    or
    start
    i12~14
    block
    -5
    hit
    KND

    Floor Break • Throw break 1 • Special throw animation if paired with Alisa(press 5 after the input) • Different special throw animation if paired with Michelle, side switch, opponent recovers FDFA

  • Shoulder Screw

    Front 35 break 2
    or
    start
    i12~14
    block
    +0
    hit
    KND

    Floor Break • Throw break 2, side switch on break • Side switch • Opponent recovers FUFA

  • Jumping Neck Breaker Drop

    Left 45 break 1
    or
    start
    i12~14
    block
    -3
    hit
    KND

    Throw break 1 • Side switch • Opponent recovers FUFA

  • Tiger Spin

    Right 40 break 2
    or
    start
    i12~14
    block
    -3
    hit
    KND

    Throw break 2 • Opponent recovers FDFT

  • German Suplex

    Back 35
    or
    start
    i12~14
    block
    -5
    hit
    KND

    Floor Break • Throw break 1 • Special throw animation if paired with Alisa(press 5 after the input) • Different special throw animation if paired with Michelle, side switch, opponent recovers FDFA

  • Calf Branding

    Back 35
    or
    start
    i12~14
    block
    +0
    hit
    KND

    Floor Break • Throw break 2, side switch on break • Side switch • Opponent recovers FUFA

  • Arm Lock Suplex

    Front 37 break 1+2
    start
    i11
    block
    -6
    hit
    KND

    Throw break 1+2 • Side switch • Opponent recovers FUFA

  • Fisherman's Suplex

    Front 37 break 1
    start
    i11
    block
    -2
    hit
    KND

    Floor Break • Throw break 1 • Side switch • Opponent recovers FUFA

  • Seesaw Toss

    Front 20 break 1
    start
    i11
    block
    -2
    hit
    +0

    Tag Buffer • Balcony Break • Throw break 1 • Side switch • 25 damage on wall splat • Opponent recovers BT • Special throw animation if paired with Armor King(press 5 after the input), 35 damage, floor break • Different special throw animation if paired with Ganryu, 35 damage, side switch, opponent recovers FDFT • Different special throw animation if paired with King, 35 damage, opponent recovers FDFA • Different special throw animation if paired with Marduk, 35 damage, side switch, floor break, opponent recovers FUFA

  • Déjà Vu

    Front 45 break 1+2
  • Sling Blade

    Front 40 break 1+2
    start
    i10
    block
    -5
    hit
    KND

    Floor Break • Throw break 1+2, side siwtch on break • Side switch • Opponent recovers FUFA

  • Cross Arm Suplex

    Front 45 break 1+2
    FC
  • Wild Stallion

    Front 40 break 1
    Crouchingopponent
  • Bulldog

    Front 40 break 2
    Crouchingopponent
  • Huracan rana invertida

    Front 45
  • Burning Hammer

    Air 15
    Opponentintheair

Attacks 94

  • G-Clef Cannon

    HMM 46
    block
    -12~-11
    hit
    +26~+27
    ch
    +26~+27

    Opponent must techroll to avoid guaranteed follow-ups • Natural combo from 1st CH

  • Divine Impact

    HMM 52
    block
    -9
    hit
    KND
    ch
    JG

    Balcony Break

  • Divine Intervention

    HML 41
    block
    -12
    hit
    +5c
    ch
    +5c

    Natural combo from 2nd CH

  • Left Right Combo

    HH 19
    block
    -1
    hit
    +5
    ch
    +5

    Can transition to CES with 3/4(+1/+7/+7), (-9/-3/-3 after stance ends) • Natural combo from 1st hit • Jail on block

  • Baiyuan Sanshou

    HHML 50
    block
    -17
    hit
    JG
    ch
    JG

    Natural combo from 3rd CH

  • Spin Behind

    H 8
    shotmusthithead-on
  • Hip Attack

    M 20
    DuringSpinBehind
  • Head Sobat

    H 27
    start
    i16
    block
    -11
    hit
    KND
    ch
    KND

    Balcony Break • Can recover BT with B

  • Spinning Kicks Slash Uppercut

    HLM 65
    block
    -14
    hit
    JG
    ch
    JG

    Natural combo from 2nd CH

  • Spinning Kicks Palm Explosion

    HLM 64
    block
    -9
    hit
    KND
    ch
    JG

    Balcony Break

  • Triple Spinning Kick

    HLH 68
    block
    -6
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 2nd CH

  • Triple Spinning Low Kick

    HLL 50
    block
    -19
    hit
    -8
    ch
    -8

    Natural combo from 2nd CH

  • War Drum

    LHM 43
    block
    -16
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st hit only when the low alone connects • Can be delayed • Opponent recovers FDFA

  • Spinning Wheel Kick

    M 33
    start
    i27(28~)
    block
    -6
    hit
    KND
    ch
    KND

    Opponent recovers FDFA

  • Buffalo Charge

    MHM 73
    block
    -10
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 2nd CH

  • Wind Roll

    or
  • Shooting Star Body Press

    ! 32
    start
    i52
    block
    KND
    hit
    KND
    ch
    KND

    Can be cancelled with D • Recovers FDFA when hitting at tip range, no throw follow-up • Recovers FUFA on whiff, 2 self damage • Opponent recovers FUFA

  • Ki Charge

  • Backhand Chop Combo

    HHM 47
    block
    -10
    hit
    KND
    ch
    KND

    Shoulder • Balcony Break • Natural combo from 2nd CH • Can be delayed • Opponent recovers FDFA

  • Burning Chop

    HHH 39
    block
    -8
    hit
    -4
    ch
    JG

    Bound • Natural combo from 2nd CH • Can be delayed

  • Rolling

  • Toe Kick

    M 21
    start
    i15
    block
    -11
    hit
    +0
    ch
    +0
  • Toe Kick to Side Suplex Variation

    MM 36
    duringtheattackfromthefront
  • Quick Lariat

    H 31
    start
    i19~21
    block
    -5~-3
    hit
    +7~+9
    ch
    +7~+9
  • Western Lariat

    ! 42
    Hold
    start
    i31
    block
    KND
    hit
    KND
    ch
    KND

    Balcony Break (airborne) • Side switch • Opponent recovers FDFT

  • Drop Kick

    H 47
    start
    i29
    block
    -8
    hit
    KND
    ch
    KND

    Balcony Break

  • Heavy Uppercut

    ! 30
    cancel
  • Low Shoulder Tackle

    M 32
    start
    i22~25
    block
    -9~-6
    hit
    KND
    ch
    KND

    Shoulder • Balcony Break

  • Low Blow

    M 21
    start
    i14
    block
    -5
    hit
    +1
    ch
    +1

    Spike • +14 on crouching opponent

  • Twisting Arrow

    M 10
    start
    i16
    block
    -9
    hit
    +2
    ch
    +8

    Can transition to ROL with 3(-7/+4/+10), (-30/-19/-13 after stance ends)

  • Slow Power Punch Combo

    MM 31
    block
    -18~-17
    hit
    JG
    ch
    JG

    Tag Buffer • Natural combo from 1st hit

  • Slow Power Punch to High Kick

    MH 34
    block
    -6
    hit
    +5
    ch
    JG

    Natural combo from 1st hit

  • Left Knee

    M 21
    start
    i14~15
    block
    -7~-6
    hit
    +6~+7
    ch
    +6~+7

    Knee

  • Red Orchid Combo

    MMH 53
    block
    -9
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st CH • Can be delayed

  • Mountain Crusher

    MMM 53
    block
    -17
    hit
    KND
    ch
    KND

    Elbow • Balcony Break • Natural combo from 1st CH

  • Huracanrana

    MT 47
    start
    i22
    block
    -8
    hit
    KND
    ch
    KND

    Throw follow-up comes out on hit only • Recovers FUFT on block/whiff • Opponent recovers FUFA

  • Left Knee Combo

    MM 26
    block
    -10~-9
    hit
    +1~+2
    ch
    +1~+2

    Knee • Natural combo from 1st CH

  • Jamming Low Kick

    L 13
    start
    i13
    block
    -12
    hit
    -1
    ch
    +4c
  • Sweep

    L 13
    start
    i20
    block
    -12
    hit
    -12
    ch
    -1
  • Razor's Edge

    LM 41
    block
    -14
    hit
    JG
    ch
    JG

    Tag Buffer • Natural combo from 1st CH

  • Razor's Edge Blast

    LM 40
    block
    -9
    hit
    KND
    ch
    JG

    Balcony Break

  • Sweep Head Kick

    LH 44
    block
    -6
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st CH

  • Sweep Low Kick

    LL 26
    block
    -19
    hit
    -8
    ch
    -8

    Natural combo from 1st CH

  • Angry Bull

    M 36
    start
    i16
    block
    -12
    hit
    KND
    ch
    KND

    Balcony Break

  • Hip Drop

    M 33
    start
    i23
    block
    -6
    hit
    KND
    ch
    KND

    Spike • Cannot be reversed

  • Dancing Hatchet

    M 21
    start
    i19
    block
    -10
    hit
    +7
    ch
    JG
  • Star Mine

    M 27
    start
    i23
    block
    -13
    hit
    JG
    ch
    JG

    Tag Buffer

  • Sweep Kick

    L 16
    start
    i15~16
    block
    -17~-16
    hit
    -6~-5
    ch
    -6~-5
  • Low Drop Kick

    L 27
    start
    i27
    block
    -13
    hit
    +6c
    ch
    KND

    BT.d+4 is i28

  • Bridge

  • Tiger Swat

    M 24
    start
    i18
    block
    -10
    hit
    -2c
    ch
    KND

    Bound

  • Hellbound

    HM 43
    block
    -8
    hit
    +0c
    ch
    KND

    Bound • Natural combo from 1st hit

  • Double Sweep

    LL 35
    block
    -8
    hit
    JG
    ch
    JG
  • Heaven Shatter Kick

    H 22
    start
    i18
    block
    +1
    hit
    KND
    ch
    KND

    Homing • Balcony Break (airborne) • Opponent recovers FUFA

  • Twin Arrow

    M 31
    start
    i21
    block
    -13
    hit
    JG
    ch
    JG

    Balcony Break (airborne)

  • Feint Step

  • Sky Twister Press

    ! 20
    Backtoopponent
  • Hip Attack

    M 20
    Backtoopponent
  • Body Check

    M 32
    start
    i17~18
    block
    -7~-6
    hit
    +5~+6
    ch
    KND

    Balcony Break (airborne) • Cannot be reversed

  • Beast Buster

    HHMM 90
    block
    -8
    hit
    KND
    ch
    KND

    Natural combo from 2nd CH • Throw follow-up comes out only on front hit • Recovers FUFT on block • Opponent recovers FUFA

  • Super Knuckle

    M 33
    start
    i23
    block
    -6
    hit
    KND
    ch
    KND

    Balcony Break • Bound

  • Double Lift Kick

    MM 23
    block
    -16
    hit
    JG
    ch
    JG

    Natural combo from 1st hit

  • Mountain Breeze

    MMM 56
    block
    -6
    hit
    KND
    ch
    KND

    Balcony Break

  • Rolling Bomb

    HT 50
    start
    i20
    block
    +0
    hit
    KND
    ch
    KND

    Throw follow-up comes out only on front hit • BT.uf+3+4 is -4 on block

  • Party Crasher

    M 10
    start
    i11(12~)
    block
    -2
    hit
    +4
    ch
    +7

    Elbow

  • Elbow Skyscraper Kick

    MH 32
    block
    -8~-7
    hit
    KND
    ch
    KND

    Natural combo from 1st hit • Can be delayed • Opponent recovers FUFA

  • Bison Smash

    M 28
    start
    i18~19(19~)
    block
    -14~-13
    hit
    -6c~-5c
    ch
    KND

    Spike

  • Lift Kick

    M 27
    start
    i12(13~)
    block
    -14
    hit
    KND
    ch
    KND

    Balcony Break

  • Running Sobat

    H 27
    start
    i24(25~)
    block
    +2
    hit
    JG
    ch
    JG

    Balcony Break (airborne) • Can recover BT with b

  • Flying Cross Chop

    M 20
    start
    i27(28~)
    block
    -8
    hit
    KND
    ch
    KND

    Balcony Break • Cannot be reversed • Opponent recovers FDFA

  • Cartwheel Kick

    MM 37
    start
    i34,i41(35~)
    block
    -5
    hit
    KND
    ch
    KND

    Spike • Opponent recovers FDFA

  • Rapid Counter Attack

    M 18
    start
    i11(12~)
    block
    -6
    hit
    +0
    ch
    +5

    Can transition to CES with 3/4(+2/+10/+10), (-8/-2/-2 after stance ends)

  • Lightning Bolt

    MM 46
    block
    -13
    hit
    KND
    ch
    KND

    Elbow • Balcony Break • Natural combo from 1st CH • Can be delayed

  • Swift Step

  • Lashing Arrow

    H 32
    start
    i7~13(20~)
    block
    -6~+0
    hit
    KND
    ch
    KND

    Balcony Break • Can be performed only when paired with a chinese martial arts practitioner(Feng, Lei, Leo, Michelle, Miharu, Wang or Xiaoyu)

  • Spirit Cannon

    H 18
  • Flaming Arrow

    H 37
    start
    i12(15~)
    block
    +7
    hit
    KND
    ch
    KND

    Elbow • Balcony Break

  • Super Slash

    M 40
    start
    i23(26~)
    block
    -4
    hit
    KND
    ch
    KND

    Balcony Break

  • Flash Uppercut

    M 15
    WS
  • Palm Explosion

    M 20
    WS
  • Tequila Sunrise

    M 17
    WS
  • Tequila Sunrise Backfist

    MH 27
    WS
  • Tequila Sunrise Elbow Smash

    MM 33
    WS
  • Tequila Sunrise Double Elbow

    MMM 48
    WS
  • Middle Sobat

    M 21
    WS
  • Skyscraper Kick

    M 21
    WS
  • Body Elbow

    M 21
    FC or
  • Spinning Sweep

    L 12
    FC
  • Spinning Sweep Combo

    LM 27
    FC
  • Side Step Lightning Bolt

    MM 39
    SS
  • Side Kick

    M 23
    SS
  • Handstand Kick

    MM 25
    SS
  • Headspring

    M 12
    Down
  • Welcome

    start
    i30

During Wind Roll 6

  • Wind Roll

    or
  • War Club

    H 13
    DuringWindRoll
  • Palm Explosion

    M 20
    DuringWindRoll
  • Hunting Tomahawk

    MM 43
    DuringWindRoll
  • Wind Roll Explosion

    LM 37
    DuringWindRoll
  • Tiger Swat

    M 18
    DuringWindRoll

During Rolling 4

  • Rolling

  • Lariat

    H 20
  • Middle Backhand Chop

    M 18
  • Nightmare Kick

    M 20

During Bridge 4

  • Bridge

  • Curling Kick

    M 20
  • Power Lift

    M 23
  • Bascule Headbutt

    M 21

10 Hit Combos 3

  • HMMHLHMHLM 84
  • HMMHLHMLMM 85
  • HMMHLHMMLM 87

Jaycee's Tekken Tag Tournament 2 movelist from the Tekken Wiki, frame data from wavu.wiki.