Jinpachi Mishima

Tekken Tag Tournament 2

Jinpachi Mishima

77 moves · frame data from wavu.wiki

Also in Tekken 5

Throws 11

  • Hadaka Jigoku

    Front 35 break 1
    or
    start
    i12~14
    block
    -3
    hit
    KND

    Floor Break • Throw break 1, turns 90° to the right on break • Opponent recovers FD(side) • Special throw animation if paired with Heihachi(press 5 after the input) • Different special throw animation if paired with Kazuya

  • Vajra Destroyer

    Front 35 break 2
    or
    start
    i12~14
    block
    -3
    hit
    KND

    Floor Break • Throw break 2 • Side switch • Opponent recovers FDFA

  • Jigokumeguri

    Left 40 break 1
    o
    start
    i12~14
    block
    -3
    hit
    KND

    Floor Break • Throw break 1 • Side switch

  • Kongou Rakuchu

    Right 40 break 2
    o
    start
    i12~14
    block
    -3
    hit
    KND

    Throw break 2 • Opponent recovers FUFA

  • Dankenraku

    Back 50
    o
    start
    i12~14
    hit
    KND

    Unbreakable throw • Side switch • Opponent recovers FDFA

  • Stonehead

    Front 35 break 1+2
    start
    i12
    block
    +0
    hit
    KND

    Tag Buffer • Balcony Break • Throw break 1+2, side switch on break • 15 damage on wall splat • Special throw animation if paired with all the Mishimas, Angel and Kuma/Panda(press 5 after the input), side switch • Different special throw animation if paired with all the Kazamas including Unknown, side switch • Different special throw animation if paired with Wang, side switch

  • Dark Purification

    Front 40 break 1+2
    DuringAstralProjection,
  • Gokurakumeguri

    Front 10 break 1
    Crouchingopponent,
  • Mugen Kongou Otoshi

    Front 45 break 2
    Crouchingopponent,
  • Raging Tempest

    Aerial catch 35
    Opponentintheair, or
    start
    i12~14
    block
    -3
    hit
    KND

    Floor Break • Throw break 2 • Side switch • Opponent recovers FDFA

  • Inner Torment

    Parry 36
    Synchrowiththeopponent'spunch, or

Attacks 65

  • Flash Punch Combo

    HH 36
    block
    -17
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st hit

  • Tamonsatsu

    HM 37
    block
    -5
    hit
    +5
    ch
    KND

    Balcony Break on CH • Natural combo from 1st CH • Can be delayed

  • Demon Backhand Spin

    HH 37
    block
    -13
    hit
    -2
    ch
    -2

    Natural combo from 1st hit • Jail on block

  • Enma's Fury

    54
    start
    i63
    block
    KND
    hit
    KND
    ch
    KND

    Balcony Break

  • Susano's Wrath

    MMM 69
    block
    -14
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st CH • Can be delayed

  • Karura

    M 27
    start
    i23
    block
    -3
    hit
    KND
    ch
    JG

    Knee • Balcony Break • Opponent recovers FDFA

  • Right Splits Kick

    M 27
    start
    i22~23
    block
    +3c~+4c
    hit
    +7c~+8c
    ch
    KND

    Bound

  • Gasshouken

    M 31
    start
    i15
    block
    -7
    hit
    KND
    ch
    KND

    Balcony Break

  • Astral Projection

    or
  • Astral Impact

    M 30
    DuringAstralProjection,
  • Astral Mace

    H 23
    DuringAstralProjection,
  • Fallen Kingdom

    M 43
    start
    i18
    block
    -14
    hit
    KND
    ch
    KND

    Shoulder • Balcony Break

  • Danzaishu

    67
    start
    i64
    block
    KND
    hit
    KND
    ch
    KND

    Spike

  • Niren Shouha

    MH 29
    block
    -5
    hit
    +3
    ch
    +3

    Natural combo from 1st hit

  • Wind God Fist

    H 27
    start
    i14
    block
    -12
    hit
    JG
    ch
    JG

    Balcony Break

  • Furaibou

    HM 54
    block
    -16
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st hit • Becomes a launcher when both hits connect

  • Arakantsui

    MM 44
    block
    -12
    hit
    +3c
    ch
    KND

    Bound • Natural combo from 1st hit

  • Arakantotsu

    MH 48
    block
    -11
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st hit • Opponent recovers FDFA

  • Rakan Kick

    M 20
    start
    i18
    block
    -6
    hit
    +5
    ch
    +5
  • Elkeid

    M 28
    start
    i22
    block
    -9
    hit
    JG
    ch
    JG
  • Ishizuewari

    M 20
    start
    i15~16
    block
    -9~-8
    hit
    +6c~+7c
    ch
    +6c~+7c

    Bound

  • Moujanobe

    MM 42
    block
    -9
    hit
    +7
    ch
    JG

    Natural combo from 1st hit • Can be delayed

  • Oni Claw

    L 27
    start
    i24
    block
    -17
    hit
    +0c
    ch
    KND

    Opponent recovers FDFT on CH

  • Tenchigaeshi

    M 36
    start
    i29
    block
    +3
    hit
    KND
    ch
    KND

    Spike

  • Hatsurai

  • Dragon Uppercut

    M 30
  • Wind God Fist

    H 25
  • Nanda Renken

    MM 33
    block
    -16
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st CH

  • Andira Palm Strike

    LH 26
    block
    -12
    hit
    -4
    ch
    -4

    Natural combo from 1st hit

  • Mettai

    LM 47
    block
    -12
    hit
    KND
    ch
    KND

    Shoulder • Balcony Break • Natural combo from 1st CH • Natural combo from 1st CL

  • Koumoku Kick

    L 18
    start
    i19
    block
    -13
    hit
    -2
    ch
    -2
  • Sankou Reppu

    H 40
    start
    i28
    block
    -9
    hit
    KND
    ch
    KND

    Balcony Break

  • Relic Defiler

    HH 45
    block
    -12
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st hit • Can be delayed

  • Agama's Nail

    M 27
    start
    i18
    block
    -12
    hit
    KND
    ch
    JG

    Homing • Balcony Break

  • Cursed Land

    M 32
    start
    i24
    block
    -7c
    hit
    -3c
    ch
    -3c

    Spike

  • Shingetsusen

    H 33
    start
    i18
    block
    -2
    hit
    KND
    ch
    KND

    Homing • Balcony Break

  • Skull Crack

    M 28
    start
    i13
    block
    -12c
    hit
    KND
    ch
    KND

    Head • Bound

  • Kinsakou

    MM 26
    block
    -16
    hit
    JG
    ch
    JG

    Tag Buffer • Natural combo from 1st CH • Can be delayed

  • Kinsakou to Nyoishou

    MM 26
    block
    -2
    hit
    JG
    ch
    JG

    Transition to FLY • -27/JG/JG after stance ends

  • Kendatsuba

    M 32
    start
    i18
    block
    -8
    hit
    KND
    ch
    KND

    Knee

  • Vajra Kick

    M 27
    start
    i28
    block
    -6
    hit
    KND
    ch
    KND

    Balcony Break

  • Hell Axle

    MM 54
    block
    +3
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st hit • Cannot be performed when first hit whiffs

  • Spinning Rakan Kick

    M 40
    start
    i24
    block
    -10
    hit
    KND
    ch
    KND

    Balcony Break

  • Nyoishou

  • Tendou

    HHH 34
    DuringNyoishou,
  • Dairinne Kongou Otoshi

    HHH 43
    DuringNyoishou, duringanaerialstrike,
  • Jigokudou

    HHM 42
    DuringNyoishou,
  • Gakidou

    M 23
    DuringNyoishou,
  • Shuradou

    MM 42
    DuringNyoishou,
  • Chikushoudou

    L 23
    DuringNyoishou,
  • Scorching Impale

    M 39
    start
    i17(18~)
    block
    -11
    hit
    KND
    ch
    KND

    Throw follow-up comes out only on front hit

  • Broken Vow

    M 27
    start
    i23(24~)
    block
    -7c
    hit
    KND
    ch
    KND

    Spike • Opponent recovers FDFA

  • Taizokai

    M 33
    start
    i26(27~)
    block
    +0
    hit
    KND
    ch
    KND

    Balcony Break

  • Leaping Side Kick

    M 40
    start
    i22(25~)
    block
    +9
    hit
    KND
    ch
    KND

    Balcony Break

  • Gundarichu

    MM 38
    WS
  • Shouraiha

    M 20
    WS
  • Bonten

    M! 55
    WS duringtheattack,
  • Kendatsu Kick

    M 12
    WS
  • Souma Gouren

    MMM 45
    WS
  • Demon Snare

    L 17
    FC
  • Stupa Splitter

    M 23
    FC
  • Roppukai Raijinken

    MM 40
    SS
  • Geta Stomp

    L 24
    Withopponentdown
  • Taunt 1

  • Taunt 2

10 hit combo 1

  • MMMMLHMMM 128

Jinpachi Mishima's Tekken Tag Tournament 2 movelist from the Tekken Wiki, frame data from wavu.wiki.