Michelle

Tekken Tag Tournament 2

Michelle

Michelle Chang

102 moves · frame data from wavu.wiki

Also in Tekken, Tekken 2, Tekken Tag Tournament

Throws 15

  • Death Valley Bomb

    Front 35 break 1
    or
    start
    i12~14
    block
    -6
    hit
    KND

    Floor Break • Throw break 1, side switch on break • Opponent recovers FUFA

  • Cannonball Drop

    Front 35 break 2
    or
    start
    i12~14
    block
    -5
    hit
    KND

    Floor Break • Throw break 2 • Side switch • Opponent recovers FU(side) • Special throw animation if paired with Jaycee(press 5 after the input), opponent recovers FDFA

  • Headlock Back Crusher

    Left 40 break 1
    or
    start
    i12~14
    block
    -3
    hit
    KND

    Throw break 1 • Opponent recovers FDFA

  • Twisted Sister

    Right 45 break 2
    or
    start
    i12~14
    block
    -3
    hit
    KND

    Throw break 2 • Opponent recovers FUFA

  • German Suplex

    Back 35
    or
    start
    i12~14
    block
    -6
    hit
    KND

    Floor Break • Throw break 1, side switch on break • Opponent recovers FUFA

  • Calf Branding

    Back 35
    or
    start
    i12~14
    block
    -5
    hit
    KND

    Floor Break • Throw break 2 • Side switch • Opponent recovers FU(side) • Special throw animation if paired with Jaycee(press 5 after the input), opponent recovers FDFA

  • Arm Lock Suplex

    Front 37 break 1+2
    start
    i11
    block
    -5
    hit
    KND

    Throw break 1+2 • Side switch • Opponent recovers FUFA

  • Waist Suplex

    Front 37 break 1
    start
    i11
    hit
    KND

    Floor Break • Throw break 1 • Side switch • Opponent recovers FUFA

  • Seesaw Toss

    Front 20 break 1
    start
    i11
    block
    -2
    hit
    +0

    Tag Buffer • Balcony Break • Throw break 1 • Side switch • 25 damage on wall splat • Opponent recovers BT • Special throw animation if paired with Ganryu(press 5 after the input), 35 damage, side switch, opponent recovers FDFT

  • Mad Axes

    Front 45 break 1+2
  • Running Neck Breaker Drop

    Front 40 break 1+2
    start
    i10
    block
    -5
    hit
    KND

    Floor Break • Throw break 1+2 • Opponent recovers FUFA

  • Cross Arm Suplex

    Front 45 break 1+2
    FC
  • Wild Stallion

    Front 40 break 1
    Crouchingopponent
  • Bulldog

    Front 40 break 2
    Crouchingopponent
  • Aerial Bomb

    Air 15
    Opponentintheair

Attacks 84

  • G-Clef Cannon

    HMM 46
    block
    -12~-11
    hit
    +26~+27
    ch
    +26~+27

    Opponent must techroll to avoid guaranteed follow-ups • Natural combo from 1st CH

  • Divine Impact

    HMM 52
    block
    -9
    hit
    KND
    ch
    JG

    Balcony Break

  • Divine Intervention

    HML 41
    block
    -12
    hit
    +5c
    ch
    +5c

    Natural combo from 2nd CH

  • Left Right Combo

    HH 19
    block
    -1
    hit
    +5
    ch
    +5

    Can transition to CES with 3/4(+1/+7/+7), (-9/-3/-3 after stance ends) • Natural combo from 1st hit • Jail on block

  • Baiyuan Sanshou

    HHML 50
    block
    -17
    hit
    JG
    ch
    JG

    Natural combo from 3rd CH

  • Spin Behind

    H 8
    shotmusthithead-on
  • Double Fist

    H 20
    DuringSpinBehind
  • Spinning Kicks Slash Uppercut

    HLM 65
    block
    -14
    hit
    JG
    ch
    JG

    Natural combo from 2nd CH

  • Spinning Kicks Palm Explosion

    LM 64
    block
    -9
    hit
    KND
    ch
    JG

    Balcony Break

  • Triple Spinning Kick

    LH 68
    block
    -6
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 2nd CH

  • Triple Spinning Low Kick

    LL 50
    block
    -19
    hit
    -8
    ch
    -8

    Natural combo from 2nd CH

  • War Drum

    LHM 43
    block
    -16
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st hit when only the low alone connects • Can be delayed • Opponent recovers FDFA

  • Buffalo Charge

    MHM 73
    block
    -10
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 2nd CH

  • Wind Roll

    or
  • War Club

    H 13
    WindRoll
  • Palm Explosion

    M 20
    WindRoll
  • Hunting Tomahawk

    MM 43
    WindRoll
  • Wind Roll Explosion

    LM 25
    WindRoll
  • Tiger Swat

    M 18
    WindRoll
  • Bear Trap

    ML 32
    start
    i17~19,i45
    block
    -10
    hit
    +7c
    ch
    +7c

    Spike • Second hit becomes a launcher when hitting alone on CH

  • Buffalo Explosion

    HMM 49
    block
    -24
    hit
    JG
    ch
    JG

    Natural combo from 1st CH • Can be delayed

  • Swift Step

  • Lashing Arrow

    H 25
  • Swift Step Explosion

    M 23
  • Deceptive Kick

    L 15
  • Shove It Up

    M 31
    start
    i20
    block
    -9
    hit
    +19
    ch
    JG

    Opponent must techroll to avoid guaranteed follow-ups on hit

  • Heavy Uppercut

    ! 30
    cancel
  • Low Blow

    M 21
    start
    i14
    block
    -5
    hit
    +1
    ch
    +1

    Spike • +14 on crouching opponent

  • Twisting Arrow

    M 10
    start
    i16
    block
    -9
    hit
    +2
    ch
    +8
  • Slow Power Punch Combo

    MM 31
    block
    -18~-17
    hit
    JG
    ch
    JG

    Tag Buffer • Natural combo from 1st hit

  • Twisting Arrow to Swift Step

    M 10
    block
    +0
    hit
    +11
    ch
    +17

    Transition to SWS • -25/-14/-8 after stance ends

  • Slow Power Punch to High Kick

    MH 34
    block
    -6
    hit
    +5
    ch
    JG

    Natural combo from 1st hit

  • Left Knee

    M 21
    start
    i14~15
    block
    -7~-6
    hit
    +6~+7
    ch
    +6~+7

    Knee

  • Red Orchid Combo

    MMH 53
    block
    -9
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st CH • Can be delayed

  • Mountain Crusher

    MMM 53
    block
    -17
    hit
    KND
    ch
    KND

    Elbow • Balcony Break • Natural combo from 1st CH

  • Leaping Spin Kicks

    MM 28
    start
    i24,i33
    block
    -19
    hit
    JG
    ch
    JG

    Tag Buffer

  • Ultimate Cannon

    MMM 66
    block
    -13
    hit
    JG
    ch
    JG

    Tag Buffer

  • Jamming Low Kick

    L 13
    start
    i13
    block
    -12
    hit
    -1
    ch
    +4c
  • Sweep

    L 13
    start
    i20
    block
    -12
    hit
    -12
    ch
    -1
  • Razor's Edge

    LM 41
    block
    -14
    hit
    JG
    ch
    JG

    Tag Buffer • Natural combo from 1st CH

  • Razor's Edge Blast

    LM 40
    block
    -9
    hit
    KND
    ch
    JG

    Balcony Break

  • Sweep Head Kick

    LH 44
    block
    -6
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st CH

  • Sweep Low Kick

    LL 26
    block
    -19
    hit
    -8
    ch
    -8

    Natural combo from 1st CH

  • Angry Bull

    M 36
    start
    i16
    block
    -12
    hit
    KND
    ch
    KND

    Balcony Break

  • Dancing Hatchet

    M 21
    start
    i19
    block
    -10
    hit
    +7
    ch
    JG
  • Trickling Stream

    ML 31
    block
    -16
    hit
    -8
    ch
    -4

    Natural combo from 1st CH

  • Raging Rapids

    MM 37
    block
    -17~-16
    hit
    JG
    ch
    JG

    Tag Buffer • Natural combo from 1st CH

  • Sweep Kick

    L 16
    start
    i15~16
    block
    -17~-16
    hit
    -6~-5
    ch
    -6~-5
  • Cross Winds

    HH 37
    block
    +1
    hit
    KND
    ch
    JG

    Balcony Break • Natural combo from 1st hit • Can be delayed • It can be tag buffered for some reason if both hits connect

  • Tiger Swat

    M 24
    start
    i18
    block
    -10
    hit
    -2c
    ch
    KND

    Bound

  • Pao Quan Swallow Combo

    HMM 66
    block
    -10
    hit
    JG
    ch
    JG
  • Double Sweep

    LL 35
    block
    -8
    hit
    JG
    ch
    JG
  • Heaven Shatter Kick

    H 22
    start
    i18
    block
    +1
    hit
    KND
    ch
    KND

    Homing • Balcony Break (airborne) • Opponent recovers FUFA

  • Twin Arrow

    M 31
    start
    i21
    block
    -13
    hit
    JG
    ch
    JG

    Balcony Break (airborne)

  • Double Lift Kick

    MM 23
    block
    -16
    hit
    JG
    ch
    JG

    Natural combo from 1st hit

  • Mountain Breeze

    MMM 56
    block
    -6
    hit
    KND
    ch
    KND

    Balcony Break

  • Foot Stomp

    M 37
    start
    i35~41
    block
    -18~-12
    hit
    KND
    ch
    KND

    Spike • Cannot be reversed

  • Party Crasher

    M 10
    start
    i11(12~)
    block
    -2
    hit
    +4
    ch
    +7

    Elbow

  • Elbow Skyscraper Kick

    MH 32
    block
    -8~-7
    hit
    KND
    ch
    KND

    Natural combo from 1st hit • Can be delayed • Opponent recovers FUFA

  • Bison Smash

    M 28
    start
    i18~19(19~)
    block
    -14~-13
    hit
    -6c~-5c
    ch
    KND

    Spike

  • Lift Kick

    M 27
    start
    i12(13~)
    block
    -14
    hit
    KND
    ch
    KND

    Balcony Break

  • Double Palm Push

    H 45
    start
    i13(14~)
    block
    -9
    hit
    KND
    ch
    KND

    Balcony Break • Opponent recovers FDFA

  • Rapid Counter Attack

    M 18
    start
    i11(12~)
    block
    -6
    hit
    +0
    ch
    +5

    Can transition to CES with 3/4(+2/+10/+10), (-8/-2/-2 after stance ends)

  • Lightning Bolt

    MM 46
    block
    -13
    hit
    KND
    ch
    KND

    Elbow • Balcony Break • Natural combo from 1st CH • Can be delayed

  • Spirit Cannon

    H 18
  • Flaming Arrow

    H 37
    start
    i12(15~)
    block
    +7
    hit
    KND
    ch
    KND

    Elbow • Balcony Break

  • Super Slash

    M 40
    start
    i23(26~)
    block
    -4
    hit
    KND
    ch
    KND

    Balcony Break

  • Flash Uppercut

    M 15
    WS
  • Palm Explosion

    M 20
    WS
  • Tequila Sunrise

    M 17
    WS
  • Tequila Sunrise Backfist

    MH 27
    WS
  • Tequila Sunrise Elbow Smash

    MM 33
    WS
  • Tequila Sunrise Double Elbow

    MMM 48
    WS
  • Middle Sobat

    M 21
    WS
  • Skyscraper Kick

    M 21
    WS
  • Body Elbow

    M 21
    FC or
  • Spinning Sweep

    L 12
    FC
  • Spinning Sweep Combo

    LM 27
    FC
  • Burning Palm Crush

    M 18
    SS
  • Snake Step

    M 18
    SS
  • Inner Palm Crush

    M 18
    SS
  • Side Kick

    M 23
    SS
  • Handstand Kick

    MM 25
    SS
  • Wind Roll

    or

10 hit combo 3

  • HMMHLHMHLM 84
  • HMMHLHMLMM 85
  • HMMHLHMMLM 87

Michelle's Tekken Tag Tournament 2 movelist from the Tekken Wiki, frame data from wavu.wiki.