Throws 15
Death Valley Bomb
or +- start
- i12~14
- block
- -6
- hit
- KND
Floor Break • Throw break 1, side switch on break • Opponent recovers FUFA
Cannonball Drop
or +- start
- i12~14
- block
- -5
- hit
- KND
Floor Break • Throw break 2 • Side switch • Opponent recovers FU(side) • Special throw animation if paired with Jaycee(press 5 after the input), opponent recovers FDFA
Headlock Back Crusher
or- start
- i12~14
- block
- -3
- hit
- KND
Throw break 1 • Opponent recovers FDFA
Twisted Sister
or- start
- i12~14
- block
- -3
- hit
- KND
Throw break 2 • Opponent recovers FUFA
German Suplex
or +- start
- i12~14
- block
- -6
- hit
- KND
Floor Break • Throw break 1, side switch on break • Opponent recovers FUFA
Calf Branding
or +- start
- i12~14
- block
- -5
- hit
- KND
Floor Break • Throw break 2 • Side switch • Opponent recovers FU(side) • Special throw animation if paired with Jaycee(press 5 after the input), opponent recovers FDFA
Arm Lock Suplex
+- start
- i11
- block
- -5
- hit
- KND
Throw break 1+2 • Side switch • Opponent recovers FUFA
Waist Suplex
+- start
- i11
- hit
- KND
Floor Break • Throw break 1 • Side switch • Opponent recovers FUFA
Seesaw Toss
+- start
- i11
- block
- -2
- hit
- +0
Tag Buffer • Balcony Break • Throw break 1 • Side switch • 25 damage on wall splat • Opponent recovers BT • Special throw animation if paired with Ganryu(press 5 after the input), 35 damage, side switch, opponent recovers FDFT
Mad Axes
+Running Neck Breaker Drop
+- start
- i10
- block
- -5
- hit
- KND
Floor Break • Throw break 1+2 • Opponent recovers FUFA
Cross Arm Suplex
FC+ +Wild Stallion
Crouchingopponent +Bulldog
Crouchingopponent +Aerial Bomb
Opponentintheair +
Attacks 84
G-Clef Cannon
- block
- -12~-11
- hit
- +26~+27
- ch
- +26~+27
Opponent must techroll to avoid guaranteed follow-ups • Natural combo from 1st CH
Divine Impact
- block
- -9
- hit
- KND
- ch
- JG
Balcony Break
Divine Intervention
- block
- -12
- hit
- +5c
- ch
- +5c
Natural combo from 2nd CH
Left Right Combo
- block
- -1
- hit
- +5
- ch
- +5
Can transition to CES with 3/4(+1/+7/+7), (-9/-3/-3 after stance ends) • Natural combo from 1st hit • Jail on block
Baiyuan Sanshou
- block
- -17
- hit
- JG
- ch
- JG
Natural combo from 3rd CH
Spin Behind
shotmusthithead-onDouble Fist
DuringSpinBehindSpinning Kicks Slash Uppercut
- block
- -14
- hit
- JG
- ch
- JG
Natural combo from 2nd CH
Spinning Kicks Palm Explosion
- block
- -9
- hit
- KND
- ch
- JG
Balcony Break
Triple Spinning Kick
- block
- -6
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 2nd CH
Triple Spinning Low Kick
+- block
- -19
- hit
- -8
- ch
- -8
Natural combo from 2nd CH
War Drum
- block
- -16
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 1st hit when only the low alone connects • Can be delayed • Opponent recovers FDFA
Buffalo Charge
+- block
- -10
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 2nd CH
Wind Roll
or +War Club
WindRollPalm Explosion
WindRollHunting Tomahawk
WindRollWind Roll Explosion
WindRollTiger Swat
WindRollBear Trap
- start
- i17~19,i45
- block
- -10
- hit
- +7c
- ch
- +7c
Spike • Second hit becomes a launcher when hitting alone on CH
Buffalo Explosion
+- block
- -24
- hit
- JG
- ch
- JG
Natural combo from 1st CH • Can be delayed
Swift Step
+Lashing Arrow
+Swift Step Explosion
+Deceptive Kick
+Shove It Up
+- start
- i20
- block
- -9
- hit
- +19
- ch
- JG
Opponent must techroll to avoid guaranteed follow-ups on hit
Heavy Uppercut
+ cancelLow Blow
+- start
- i14
- block
- -5
- hit
- +1
- ch
- +1
Spike • +14 on crouching opponent
Twisting Arrow
+- start
- i16
- block
- -9
- hit
- +2
- ch
- +8
Slow Power Punch Combo
+- block
- -18~-17
- hit
- JG
- ch
- JG
Tag Buffer • Natural combo from 1st hit
Twisting Arrow to Swift Step
+- block
- +0
- hit
- +11
- ch
- +17
Transition to SWS • -25/-14/-8 after stance ends
Slow Power Punch to High Kick
+- block
- -6
- hit
- +5
- ch
- JG
Natural combo from 1st hit
Left Knee
+- start
- i14~15
- block
- -7~-6
- hit
- +6~+7
- ch
- +6~+7
Knee
Red Orchid Combo
+- block
- -9
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 1st CH • Can be delayed
Mountain Crusher
+ +- block
- -17
- hit
- KND
- ch
- KND
Elbow • Balcony Break • Natural combo from 1st CH
Leaping Spin Kicks
+- start
- i24,i33
- block
- -19
- hit
- JG
- ch
- JG
Tag Buffer
Ultimate Cannon
+- block
- -13
- hit
- JG
- ch
- JG
Tag Buffer
Jamming Low Kick
+- start
- i13
- block
- -12
- hit
- -1
- ch
- +4c
Sweep
+- start
- i20
- block
- -12
- hit
- -12
- ch
- -1
Razor's Edge
+- block
- -14
- hit
- JG
- ch
- JG
Tag Buffer • Natural combo from 1st CH
Razor's Edge Blast
+- block
- -9
- hit
- KND
- ch
- JG
Balcony Break
Sweep Head Kick
+- block
- -6
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 1st CH
Sweep Low Kick
+ +- block
- -19
- hit
- -8
- ch
- -8
Natural combo from 1st CH
Angry Bull
+- start
- i16
- block
- -12
- hit
- KND
- ch
- KND
Balcony Break
Dancing Hatchet
+- start
- i19
- block
- -10
- hit
- +7
- ch
- JG
Trickling Stream
+- block
- -16
- hit
- -8
- ch
- -4
Natural combo from 1st CH
Raging Rapids
+- block
- -17~-16
- hit
- JG
- ch
- JG
Tag Buffer • Natural combo from 1st CH
Sweep Kick
+- start
- i15~16
- block
- -17~-16
- hit
- -6~-5
- ch
- -6~-5
Cross Winds
+- block
- +1
- hit
- KND
- ch
- JG
Balcony Break • Natural combo from 1st hit • Can be delayed • It can be tag buffered for some reason if both hits connect
Tiger Swat
+- start
- i18
- block
- -10
- hit
- -2c
- ch
- KND
Bound
Pao Quan Swallow Combo
+- block
- -10
- hit
- JG
- ch
- JG
Double Sweep
+- block
- -8
- hit
- JG
- ch
- JG
Heaven Shatter Kick
+- start
- i18
- block
- +1
- hit
- KND
- ch
- KND
Homing • Balcony Break (airborne) • Opponent recovers FUFA
Twin Arrow
+- start
- i21
- block
- -13
- hit
- JG
- ch
- JG
Balcony Break (airborne)
Double Lift Kick
+- block
- -16
- hit
- JG
- ch
- JG
Natural combo from 1st hit
Mountain Breeze
+- block
- -6
- hit
- KND
- ch
- KND
Balcony Break
Foot Stomp
+- start
- i35~41
- block
- -18~-12
- hit
- KND
- ch
- KND
Spike • Cannot be reversed
Party Crasher
+- start
- i11(12~)
- block
- -2
- hit
- +4
- ch
- +7
Elbow
Elbow Skyscraper Kick
+- block
- -8~-7
- hit
- KND
- ch
- KND
Natural combo from 1st hit • Can be delayed • Opponent recovers FUFA
Bison Smash
+- start
- i18~19(19~)
- block
- -14~-13
- hit
- -6c~-5c
- ch
- KND
Spike
Lift Kick
+- start
- i12(13~)
- block
- -14
- hit
- KND
- ch
- KND
Balcony Break
Double Palm Push
+- start
- i13(14~)
- block
- -9
- hit
- KND
- ch
- KND
Balcony Break • Opponent recovers FDFA
Rapid Counter Attack
+- start
- i11(12~)
- block
- -6
- hit
- +0
- ch
- +5
Can transition to CES with 3/4(+2/+10/+10), (-8/-2/-2 after stance ends)
Lightning Bolt
+- block
- -13
- hit
- KND
- ch
- KND
Elbow • Balcony Break • Natural combo from 1st CH • Can be delayed
Spirit Cannon
+Flaming Arrow
+- start
- i12(15~)
- block
- +7
- hit
- KND
- ch
- KND
Elbow • Balcony Break
Super Slash
+- start
- i23(26~)
- block
- -4
- hit
- KND
- ch
- KND
Balcony Break
Flash Uppercut
WS+Palm Explosion
WS+Tequila Sunrise
WS+Tequila Sunrise Backfist
WS+Tequila Sunrise Elbow Smash
WS+Tequila Sunrise Double Elbow
WS+Middle Sobat
WS+Skyscraper Kick
WS+Body Elbow
FC+ + or +Spinning Sweep
FC+ +Spinning Sweep Combo
FC+ +Burning Palm Crush
SS+Snake Step
SS+Inner Palm Crush
SS+Side Kick
SS+Handstand Kick
SS+Wind Roll
or +