Prototype Jack

Tekken Tag Tournament 2

Prototype Jack

102 moves · frame data from wavu.wiki

Also in Tekken, Tekken 2, Tekken Tag Tournament

Throws 18

  • Spaghetti Code Bomb

    Front 35 break 1
    or
    start
    i12~14
    block
    -4
    hit
    KND

    Throw break 1, side switch, opponent recovers BT on break • Opponent recovers FDFA • Special throw animation if paired with Jack-6(press 5 after the input), switch sides, opponent recovers FDFT

  • Helical Inverted Slam

    Front 35 break 2
    or
    start
    i12~14
    block
    -7
    hit
    KND

    Throw break 2 • Side switch • Opponent recovers FUFA • Special throw animation if paired with Jack-6(press 5 after the input)

  • Laundry Throw

    Left 40 break 1
    or
    start
    i12~14
    block
    -3
    hit
    KND

    Throw break 1 • Side switch • Opponent recovers FUFA

  • Father's Love

    Right 40 break 2
    or
    start
    i12~14
    block
    -3
    hit
    KND

    Throw break 2 • Opponent recovers FDFT

  • Spinal Crush

    Back 70
    or
    start
    i12~14
    hit
    KND

    Balcony Break • Unbreakable throw • Side switch • 80 damage on wall splat, 90 on wall break • Opponent recovers FDFA

  • Throw Away

    Back 70
    or
    start
    i12~14
    hit
    KND

    Balcony Break • Unbreakable throw • Side switch • 80 damage on wall splat, 90 on wall break • Opponent recovers FDFA

  • Body Press

    Front 25
  • Body Press Hammer

    Front 35
    start
    i23
    hit
    KND

    Unbreakable throw

  • Volcano

    Front 10 break 2
    start
    i11
    block
    -2
    hit
    JG

    Throw break 2 • 15 more damage when opponent hits the ground

  • Volcano Blaster

    Front 15 break 2
    start
    i11
    block
    -2
    hit
    JG

    Tag Buffer • Throw break 2 • 15 more damage when opponent hits the ground

  • Body Smash

    Front 25 break 2
    start
    i11
    block
    -2
    hit
    +14gc

    Floor Break • Throw break 2

  • Ground Zero

    Front 35 break 1+2
    start
    i12
    block
    -6
    hit
    KND

    Throw break 1+2 • Side switch • Opponent recovers FUFA

  • Lift Up Megaton Hit

    Front 54 break 1+2
    start
    i11
    block
    -6
    hit
    KND

    Balcony Break • Throw break 1+2 • Opponent can block with b when landing, right before getting hit by the punch(1 frame input window), -19

  • Pile Driver

    Front 58 break 1+2
    start
    i11
    block
    -6
    hit
    KND

    Floor Break • Throw break 1+2 • Opponent recovers FUFA

  • Pyramid Driver

    Front 45 break 1
  • Back Breaker

    Front 45 break 2
  • Gun Bomb

    Front 40 break 1
    Crouchingopponent
  • Iron Gunman

    Front 45 break 2
    Crouchingopponent

Attacks 80

  • P.Jack Hammer

    HHM 65
    block
    -11c
    hit
    +3c
    ch
    KND

    Spike • Natural combo from 2nd hit • Natural combo from 1st CH

  • Fragmentation Spin Punch

    HHM 70
    block
    -22
    hit
    KND
    ch
    KND

    Balcony Break

  • Jab Elbow Smash

    HMM 56
    block
    -12~-11
    hit
    JG
    ch
    JG
  • Cyclone Hammer

    HHM 61
    block
    -8
    hit
    JG
    ch
    JG

    Tag Buffer

  • Giant Foot Stomp

    ! 40
    toincreasethedistance
  • Ki Charge

  • Machine Elbow

    M 17
    start
    i14
    block
    -8
    hit
    +3
    ch
    +3

    Elbow

  • Pinpoint Assault

    H 27
    start
    i10
    block
    -12
    hit
    +5
    ch
    KND
  • Machine Press

    MM 49
    block
    -13c
    hit
    JG
    ch
    JG

    Bound • Can be delayed

  • Dark Greeting

    ! 81
    start
    i65(66~)
    block
    JG
    hit
    JG
    ch
    JG

    Even more bugged hitbox, works on more characters due to being lower than Jack-6's • Doesn't work on: Alex, Angel, Anna, Bosconovitch, Christie/Eddy(90%), Ganryu, Jaycee/Michelle, Jun/Unknown, Miguel, Miharu/Ling, Mokujin(depends on who he's mimicking), Roger. Jr and Zafina

  • Sudden Elbow

    M 40
    block
    +8~+9
    hit
    KND
    ch
    KND

    Elbow • Spike • Opponent recovers FDFA

  • Tyulpan Blast

    M 29
    start
    i15~16
    block
    -19~-18
    hit
    KND
    ch
    KND

    Balcony Break

  • Atomic Shoulder Tackle

    M 37
    start
    i21~25
    block
    -12~-8
    hit
    KND
    ch
    KND

    Shoulder • Balcony Break

  • Overdrive

    MHHHH 64
    block
    -18
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 2nd hit • Natural combo from 1st CH • Jail from 2nd block

  • Rushing Uppercut High

    MMMH 88
    block
    -5
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 3rd CH

  • Rushing Uppercut Mid

    MMMM 77
    block
    -2~-1
    hit
    +9~+10
    ch
    +9~+10

    Natural combo from 3rd CH

  • Rushing Uppercut Low

    MMML 67
    block
    -11~-10
    hit
    +0~+1
    ch
    +0~+1

    Natural combo from 3rd CH

  • Combine Harvester

    MH 48
    block
    -7
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st hit • Can be delayed • Opponent recovers FDFT

  • Megaton Earthquake

    LL 38
    start
    i18,i30
    block
    -70
    hit
    KND
    ch
    KND

    Spike • Opponent recovers FDFA

  • Dumptruck

    M 40
    start
    i13
    block
    -22
    hit
    KND
    ch
    KND

    Shoulder • Balcony Break

  • Hammer Punch to Power Punch

    MM 51
    block
    -17
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st CH

  • Double Axe

    M 37
    start
    i30
    block
    -27
    hit
    JG
    ch
    JG

    Tag Buffer • 5 more damage when opponent hits the ground

  • Sit

  • Sit Pancake Press

    M 35
  • Sit Punches 1

    LLLL 52
    DuringSit
    block
    -47
    hit
    -36
    ch
    -36

    Natural combo from 1st hit

  • Sit Punches 2

    LLLL 52
    DuringSit
    block
    -43
    hit
    -32
    ch
    -32

    Natural combo from 1st hit

  • Ground Assault

    M 28
    DuringSit
    start
    i24
    block
    -49
    hit
    JG
    ch
    JG
  • Machinegun Blast

    LLLM 57
    block
    -14
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 3rd hit

  • Power Shovel

    L 28
    start
    i22
    block
    -23
    hit
    KND
    ch
    KND

    Opponent recovers FDFA

  • Sling Drop

    LH 40
    Mantain
  • Cossack Kicks

    LLLLLL 104
    block
    -16
    hit
    -5
    ch
    -5

    Natural combo from 5th CH

  • Cossack Smash

    H 21
    DuringCossackKicks
  • Cossack Compactor

    M 45
    DuringCossackKicks,approachcrouchingopponent
  • Big Boot

    L 18
    start
    i16
    block
    -13
    hit
    -2
    ch
    -2
  • Piston Gun Lift

    MM 46
    block
    -14
    hit
    JG
    ch
    JG

    Tag Buffer • Natural combo from 1st CH • Can be delayed

  • Diamond Cutter

    M 18
    start
    i16
    block
    -10c
    hit
    -7c
    ch
    -7c
  • Diamond Reamer

    MM 45
    block
    -14~-13
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st CH • Can be delayed

  • Piston Gun Assault

    M 36
    start
    i19
    block
    +5
    hit
    KND
    ch
    KND

    Balcony Break (airborne)

  • Mad Dozer

    MHH 62
    block
    -9
    hit
    KND
    ch
    KND

    Balcony Break

  • Sherman Stomp

    MM 44
    block
    -8c~-7c
    hit
    KND
    ch
    KND

    Bound • Natural combo from 1st CH • Opponent recovers FDFA

  • Clock Up

    start
    i20

    Blocks high/mid attacks during the animation • Can be used as a tag-in move to quickly block incoming attacks

  • Barrel Jacket Hammer

    H 47
    start
    i19~20
    block
    -6~-5
    hit
    KND
    ch
    KND

    Homing • Balcony Break • Opponent recovers FDFT

  • Patriot Fist

    H 27
    start
    i19
    block
    -15
    hit
    JG
    ch
    JG

    Cannot be reversed

  • Sky Sweeper

    ! 36
    start
    i17
    hit
    KND
    ch
    KND

    Hits only airborne opponents

  • Reactor Elbow

    M 33
    or or
    start
    i24~25
    block
    +2c~+3c
    hit
    +7c~+8c
    ch
    +7c~+8c

    Elbow • Spike

  • Pancake Press

    M 31
    start
    i34~38
    block
    +13c~+17c
    hit
    KND
    ch
    KND

    Spike • Transition to SIT • -39c~-35c after stance ends • Cannot be reversed • Opponent recovers FDFA

  • Double Pancake Press

    MM 78
    start
    i70~73
    block
    +13c~+16c
    hit
    KND
    ch
    KND

    Spike • Transition to SIT • -39c~-36c after stance ends • Cannot be reversed • Opponent recovers FDFA

  • Jackhammer

    M 37
    start
    i15~16(16~)
    block
    -6~-5
    hit
    KND
    ch
    KND

    Elbow • Bound

  • Rocket Uppercut

    M 28
    start
    i18~19(19~)
    block
    -16~-15
    hit
    JG
    ch
    JG

    Tag Buffer

  • Granite Stomping

    M 21
    start
    i26~27(27~)
    block
    +4~+5
    hit
    KND
    ch
    KND

    Bound • Opponent recovers FDFA

  • Rocket Kick

    M 47
    start
    i16~21(17~)
    block
    -9~-4
    hit
    KND
    ch
    KND

    Balcony Break

  • Hell-Roller

    MM 27
    start
    i15(16~)
    block
    -15
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st hit

  • Sliding Attack

    M 33
    start
    i21~30(22~)
    block
    -82~-73
    hit
    KND
    ch
    KND

    Head • Opponent recovers FDFA • Becomes L on later active frames, opponent recovers FUFA, i31~37, -110~-104 on block

  • Megaton Cyclone

    ML 60
    start
    i23~25(26~)
    block
    -14
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st hit

  • Megaton Blast

    M 31
    start
    i22(25~)
    block
    -14
    hit
    JG
    ch
    JG

    Balcony Break (airborne) • Tag Buffer

  • Gigaton Punch

    M 30
  • Gigaton Punch

    ! 198
    followedbycontinuousrotation
  • Windup Uppercut

    M 22
  • Cemaho Chop

    M 33
    start
    i25(28~)
    block
    +7
    hit
    +10
    ch
    +10

    Spike

  • Killing Uppercut

    M 20
    WS
  • V-Twin

    MM 33
    WS
  • Double Hammer Alternate

    MM 28
    WS
  • Double Hammer Thrash

    MML 41
    WS
  • Short Hammer Rush High

    MMH 50
    WS
  • Short Hammer Rush Mid

    MMM 42
    WS
  • Short Hammer Rush Low

    MML 35
    WS
  • Hammer Rush High

    LLMMH 65
    FC
  • Hammer Rush Mid

    LLMMM 57
    FC
  • Hammer Rush Low

    LLMML 50
    FC
  • Megaton Strike

    LM 38
    FC
  • Windmill Punches

    MMMH 36
    FC
  • Hammer Rush 3 High

    MH 35
    FC
  • Swing R Knuckle

    MMM 32
    FC
  • Hammer Rush 3 Low

    ML 20
    FC
  • Low Cross Cut Saw

    L 21
    FC
  • Machinegun Knuckle

    LLLM 75
    FC
  • Drill Upper

    M 22
    SS
  • Drill Punch

    M 23
    SS
  • Tornado Cutter

    HH 43
    SS
  • Get Up Punch

    M 18
    Onthegroundontheback

10 Hit Combo 4

  • MLLMMMMMMM 99
  • MLLMMMMMLM 100
  • MMLLLMMMMM 106
  • MMLLLMMMLM 107

Prototype Jack's Tekken Tag Tournament 2 movelist from the Tekken Wiki, frame data from wavu.wiki.