Throws 7
Forearm Drop
or +- start
- i12~14
- block
- -3
- hit
- KND
Throw break 1 • Opponent recovers FUFA
Axle Throw
or +- start
- i12~14
- block
- -6
- hit
- KND
Throw break 2, side switch on break • Side switch • Opponent recovers FUFA • Special throw animation if paired with Combot(press 5 after th input)
Violet Harassment
or- start
- i12~14
- block
- -3
- hit
- KND
Throw break 1 • Opponent recovers FD(side)
Violet Stunner
or- start
- i12~14
- block
- -3
- hit
- KND
Floor Break • Throw break 2 • Side switch • Opponent recovers FDFA
Face Crusher
or- start
- i12~14
- hit
- KND
Unbreakable throw • Side switch • Opponent recovers FDFA
Knee Drive
+- start
- i12
- block
- -3
- hit
- KND
Tag Buffer • Throw break 1+2 • 21 damage on wall splat
Mist Illusion
Synchrowiththeopponent'spunch +
Attacks 86
Left Right Combo
- block
- -1
- hit
- +5
- ch
- +5
Natural combo from 1st hit • Jail on block
Left Right Combo to Revolution Zwei
- block
- -4~-3
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 2nd CH • Can be delayed • Can transition to HMS with 4(-9~-8/KND/KND)
Left Right Mid Kick
- block
- -12
- hit
- -1
- ch
- JG
Natural combo from 1st hit • Can transition to HMS with 3(-14/-3/JG) • Can be held, has two levels of charge
Left Right Max Mid
MantainLeft Right Combo to Mist Step
- block
- -2
- hit
- +4
- ch
- +4
Transition to MS
Combination Drei
- block
- -12
- hit
- +1c
- ch
- JG
Bound • Natural combo from 2nd CH
Combination Vier
- block
- -16
- hit
- +0
- ch
- +10g
Natural combo from 2nd CH
Right Cross to Revolution Zwei
- block
- -4~-3
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 2nd hit • Natural combo from 1st CH • Can be delayed • Can transition to HMS with 4(-9~-8/KND/KND)
Mist Kick
- start
- i14
- block
- -8
- hit
- +3
- ch
- +3
Can transition to HMS with 4
Mist Wolf Combination
- block
- -10
- hit
- +1
- ch
- +1
Natural combo from 1st hit
Trick Kick
- start
- i30
- block
- -10
- hit
- +1
- ch
- +1
Mist Trap Throw
onreceivingabloworonguardSpinning Hammer Kick
- block
- -14~-13
- hit
- +8c~+9c
- ch
- KND
Bound • Natural combo from 2nd CH • Can be delayed
Spin Kick Somersault Combo
- block
- -9~-8
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 2nd CH
Machinegun Kicks
- block
- -5
- hit
- +6
- ch
- JG
Natural combo from 1st hit
Violet Somersault
+- block
- -1~+0
- hit
- KND
- ch
- KND
Balcony Break
Pirouette Punch
- start
- i21~22
- block
- -1~+0
- hit
- +3c~+4c
- ch
- JG
Homing • Bound
Hitman
Freaker Jab
DuringHitmanFreaker Jab Rush
DuringHitmanExcellent Combo
DuringHitmanScatter Blow
DuringHitmanScatter Kick
DuringHitmanShin Slicer
DuringHitmanPoison Touch
DuringHitmanSilver Rush
DuringHitman +Silver Circle
DuringHitman +Hit Spark
Double Signal
+- block
- -12~-11
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 1st hit • Can be delayed
Acid Rain Kick Combination
+ duringattack duringattackSilver Whip
+- start
- i11
- block
- -7
- hit
- +4
- ch
- +4
Deadly Arc
+- block
- -8~-6
- hit
- +6c~+8c
- ch
- JG
Bound • Natural combo from 1st CH • Can be delayed
Revolution Zwei
+- block
- -4~-3
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 1st hit • Can be delayed • Can transition to HMS with 4(-9~-8/KND/KND)
Feather Landing
+- start
- i30~32,i34~35
- block
- +4c~+5c
- hit
- +8c~+9c
- ch
- +8c~+9c
Spike
Mist Step
Cossack Kick Combo
DuringMistStepViolet Sliding
DuringMistStepSway
DuringMistStepStutter Kick
DuringMistStepMercury Drive
+- block
- -16
- hit
- JG
- ch
- JG
Tag Buffer • Natural combo from 2nd CH • Can be delayed
Front Kick
+- start
- i13~14
- block
- -9~-8
- hit
- +2~+3
- ch
- +2~+3
Can transition to HMS with 3
Gut Polisher
+- start
- i18
- block
- -6
- hit
- +8
- ch
- +23(+10g)
Causes Double-over stun on CH
Silver Low
+- start
- i16
- block
- -17
- hit
- -3
- ch
- KND
Can transition to HMS with 4(-15/+0/KND) • Can cancel out of HMS with D(-14/+1/KND)
Shin to Head Kick
+- block
- -9
- hit
- +2
- ch
- JG
Natural combo from 1st CH • Can be delayed • Can cancel to d+3+4 with 3 on frame 1(d+4,n,4:3) • Can go into any other 4 extension
Shin to Spinning Hammer Kick
+Shin to Spin Kick Somersault Combo
+Laser Edge Machine Gun Kick
+Laser Edge Lee Somersault
+ +Laser Edge Kick Combo
+- block
- -20
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 3rd hit • Natural combo from 2nd CH • Can be delayed • Can transition to HMS with 3(-11/KND/KND) • Can cancel out of HMS with db and recover FC(-8/KND/KND)
Silver Cyclone
+- start
- i60
- block
- KND
- hit
- KND
- ch
- KND
Can be cancelled with 3+4 into HMS
Bump Kick
+- start
- i20
- block
- -12
- hit
- +2
- ch
- +2
Death Touch
+ tocancelGrass Snake
+- start
- i23~24
- block
- -13~-12
- hit
- +4~+5
- ch
- +4~+5
Triple Fang
+- block
- -11
- hit
- +1
- ch
- +1
Natural combo from 1st hit
Triple Fang to Hitman
+- block
- -1
- hit
- +10
- ch
- +10
Transition to HMS
Triple Fang to Mist Step
+- block
- -5
- hit
- +1
- ch
- +1
Transition to MS
Rear Cross Punch
+- start
- i14
- block
- -5
- hit
- +1
- ch
- +1
Right Cross to Mist Step
+- block
- -1
- hit
- +5
- ch
- +5
Transition to MS
Super High Combination
+- block
- -8
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 2nd CH
Axe Kick Combination
+- block
- -8
- hit
- +4
- ch
- JG
Natural combo from 1st hit
Silver Heel
+- start
- i20~21
- block
- -3~-2
- hit
- +7c~+8c
- ch
- JG
Bound • Can transition to HMS with 3(-1~+0/+8c~+9c/JG)
Wheel of Fate
+- start
- i18~19
- block
- -12~-11
- hit
- KND
- ch
- +19~+20
Opponent must techroll to avoid guaranteed follow-ups on CH
Fake
+Brilliant Rosé
+- block
- -12
- hit
- +1
- ch
- KND
Bound • Natural combo from 1st hit
Double Mazurek
+- block
- -3
- hit
- KND
- ch
- KND
Natural combo from 1st hit • Opponent recovers FUFA
Silver Arrow
+- start
- i15
- block
- -13
- hit
- JG
- ch
- JG
Knee
Silver Sting
+- start
- i25
- block
- -14
- hit
- KND
- ch
- KND
Balcony Break
Pulse Blast
+- start
- i16(17~)
- block
- -11
- hit
- KND
- ch
- KND
Balcony Break
Deadly Edge
+- start
- i16(17~)
- block
- +0
- hit
- +6
- ch
- JG
Aggressive One-Two
+- start
- i13(14~),i28
- block
- -3
- hit
- KND
- ch
- KND
Balcony Break • Jail on block
Blazing Kick
+- start
- i22~23(24~)
- block
- -19~-18
- hit
- JG
- ch
- JG
Tag Buffer
Violet Cutter
+- start
- i19(20~)
- block
- -2
- hit
- KND
- ch
- KND
Homing • Can transition to HMS with 3(+0/KND/KND) • Opponent recovers FUFA
Back Handspring to Hitman
Waxing Crescent
+- block
- -9
- hit
- KND
- ch
- KND
Bound • Natural combo from 1st hit • Becomes a launcher when first hit connects
Rocket Heel
WS+Infinite Kick Chain
WS+ + ...Infinite Kick Chain 2
WS+ + ...Low Variation
DuringInfiniteKickChain + ...High Variation
DuringInfiniteKickChain + ...Silver Tail
FC+ +Catapult Kick Low
FC+ or or +Catapult Kick High
FC+ or or +Catapult Drop
FC+ or or +Sliding
FC+ +Violet Screw Left
SSrightViolet Screw Right
SSleft
10 Hit Combo 1
- +