Throws 9
Hammerhead Throw
or +- start
- i12~i14
- block
- -3
- hit
- -12d
Throw break 1 • Opponent recovers in FUFA
Blue Shark Claw
or +- start
- i12~i14
- block
- -6
- hit
- ±0d
Throw break 2 • Opponent recovers in FDFA
Snake Revenge
or- block
- -3
- hit
- ±0d
Throw break 1 • Opponent recovers in FUFT
Hunting Serpent
or- block
- -3
- hit
- ±0d
Throw break 2 • Opponent recovers in FDFT
Compound Fracture
or- hit
- ±0d
Unbreakable • Opponent recovers in FUFT
Roll and Choke
+- start
- i12
- block
- -2
- hit
- -5d
Throw break 2 • Side switch • Opponent recovers in FUFA
Human Cannonball
+- start
- i12
- block
- ±0
- hit
- ±0d
Throw break 1+2 • Side switch • Opponent recovers in FUFA
Swordfish Throw
+- start
- i12
- block
- -6
- hit
- ±0d
Throw break 1+2 • Side switch • Opponent recovers in FUFA
Parry
Synchrowiththeopponent'spunch +
Attacks 66
Double Jab
- start
- i15
- block
- +1
- hit
- +9
One Two Combo
- start
- i10
- block
- +0
- hit
- +6
Input can be delayed 4f
One Two Flamingo Step
orOne Two Butterfly Kicks
- start
- i22
- block
- -14
- hit
- +47a
One Two Butterfly Needle
+- start
- i22
- block
- -14
- hit
- +27a
One Two Black Widow
- start
- i25
- block
- -14
- hit
- -3
- ch
- +47a
Input can be delayed 9f • Transition at (-8/+4) FLA with f/b/u/d • CH stun can be broken with f
One Two Maelstrom
- start
- i28~i29
- block
- -21
- hit
- +1c
- ch
- +23a
Input can be delayed 13f
One Two Butterfly Blade
- start
- i28
- block
- -20
- hit
- +31a (+21)
Input can be delayed 15f
Right Punch Back Fist
- start
- i17
- block
- -13
- hit
- -2
Butterfly Kicks
- start
- i22
- block
- -14
- hit
- +47a
Butterfly Kicks to Low Kick
+- start
- i22
- block
- -14
- hit
- +27a
Black Widow
- start
- i25
- block
- -14
- hit
- -3
- ch
- +47a
Input can be delayed 9f • Transition at (-8/+4) FLA with f/b • CH stun can be broken with f
Maelstrom
- start
- i28~i29
- block
- -21
- hit
- +1c
- ch
- +23a
Input can be delayed 13f
Launching Rocket
- start
- i28
- block
- -20
- hit
- +31a (+21)
Input can be delayed 13f
Falling Axe
- start
- i19~i20
- block
- -4
- hit
- +7
- ch
- +18d
Input can be delayed 14f
Spinning Axe Combo
- start
- i23~i29
- block
- -17
- hit
- +4d
- ch
- +14a
Lightning Halberd
- start
- i16~17 i25~i26
- block
- -12
- hit
- +42d (-15)
Transition at (-5/+49d (-8)) FLA with f/b • Knockdown can be teched with f or b • Move and string(s) able to be performed from FLA stance
Ki Charge
Crushing Flail
+- start
- i17~i18
- block
- -7
- hit
- +11g
- ch
- +51a
Input can be delayed 10f
Trident Rush
+- start
- i24~i25
- block
- -15
- hit
- -6
- ch
- +56a
Input can be delayed 3f
Heel Drop to Middle Kick
+- start
- i25
- block
- -14
- hit
- -3
- ch
- +47a
Input can be delayed 9f • Transition at (-7/+5) FLA with f/b • CH stun can be broken with f
Heel Drop to Low Kick
+- start
- i28~i29
- block
- -21
- hit
- +1
- ch
- +23a
Input can be delayed 13f
Double Claymore
+- start
- i24~i25
- block
- -13
- hit
- ±0
- ch
- +18a (+9)
Siege Mortar
+- start
- i21~i22
- block
- -10
- hit
- +21a
Move and string(s) able to be performed from FLA stance
Snake Rocket
+- start
- i28
- block
- -15
- hit
- +36a (+26)
Snake Kick
+ +- start
- i25
- block
- -17
- hit
- -3
Baek's Rush
+- start
- i26
- block
- -19
- hit
- -8
Input can be delayed 14f • Transition at (-8/-8/+3) FLA with f/b
Baek's Rush Low
+ +- start
- i26
- block
- -25
- hit
- -14
Sand Storm
+- start
- i19~i20
- block
- -12
- hit
- -1
Dark Halberd
+- start
- i25~i26
- block
- -24
- hit
- +22ac
Move and string(s) able to be performed from FLA stance
Dynamite Heel
+ cancelStealth Needle
+- start
- i15~i17
- block
- -7
- hit
- +4
Move and string(s) able to be performed from FLA stance
Bolt Cut
+- start
- i13~i15
- block
- -7
- hit
- +4
- ch
- +14a
Move and string(s) able to be performed from FLA stance
Flamingo
+Flamingo to High Low Kick
DuringFlamingoFlamingo Eliminator
DuringFlamingoFlamingo Maelstrom
DuringFlamingoFlamingo Rocket
DuringFlamingo +Crimson Lance
DuringFlamingo +Head Crusher
DuringFlamingo +Flamingo Double Claymore
DuringFlamingo +Heel Lance
+- start
- i16~i17
- block
- -16
- hit
- +28a (+18)
Move and string(s) able to be performed from FLA stance
Destruction
+- start
- i18
- block
- +4
- hit
- +33a (+23)
Bone Stinger
+- start
- i26
- block
- +4c
- hit
- +3c
Hunting Hawk
+- start
- i75~i76
- hit
- +17a
Can only be performed when second hit of string hits
Leaping Snap Kick
+- start
- i20~i21
- block
- -10
- hit
- +31a (+21)
Trick Butterfly Kicks
Trick Butterfly Needle
+Trick Black Widow
Trick Maelstrom
Hopping Double Kick
Rocket Lifter
+Left Heel Drop
+- start
- i20~i22
- block
- ±0
- hit
- +20a
Hammer Heel
+- start
- i20~i22
- block
- +1c
- hit
- +4c
Spinning Backfist
+- start
- i17
- block
- -5
- hit
- +2
- ch
- +52a
Last Resort
+- start
- i66~i68
- block
- !
- hit
- -6a (-17)
Cyclone Launcher
Rocket Shooter
+Killing Blade
+- start
- i22~i23
- block
- +17
- hit
- +13a (-36)
Double High to Low Kick
WS+Eliminator
WS+Knee Javelin
WS+Albatross
WS+Javelin
WS+Race Hammer
SS+Reverse Middle Kick
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