Baek

Tekken 5

Baek

Baek Doo San

77 moves · frame data from wavu.wiki

Also in Tekken 2, Tekken Tag Tournament, Tekken 6, Tekken Tag Tournament 2

Throws 9

  • Hammerhead Throw

    Front 35 break 1
    or
    start
    i12~i14
    block
    -3
    hit
    -12d

    Throw break 1 • Opponent recovers in FUFA

  • Blue Shark Claw

    Front 35 break 2
    or
    start
    i12~i14
    block
    -6
    hit
    ±0d

    Throw break 2 • Opponent recovers in FDFA

  • Snake Revenge

    Left 40 break 1
    or
    block
    -3
    hit
    ±0d

    Throw break 1 • Opponent recovers in FUFT

  • Hunting Serpent

    Right 40 break 2
    or
    block
    -3
    hit
    ±0d

    Throw break 2 • Opponent recovers in FDFT

  • Compound Fracture

    Back 50
    or
    hit
    ±0d

    Unbreakable • Opponent recovers in FUFT

  • Roll and Choke

    Front 40 break 2
    start
    i12
    block
    -2
    hit
    -5d

    Throw break 2 • Side switch • Opponent recovers in FUFA

  • Human Cannonball

    Front 30 break 1+2
    start
    i12
    block
    ±0
    hit
    ±0d

    Throw break 1+2 • Side switch • Opponent recovers in FUFA

  • Swordfish Throw

    Front 40 break 1+2
    start
    i12
    block
    -6
    hit
    ±0d

    Throw break 1+2 • Side switch • Opponent recovers in FUFA

  • Parry

    Parry
    Synchrowiththeopponent'spunch

Attacks 66

  • Double Jab

    HH 10
    start
    i15
    block
    +1
    hit
    +9
  • One Two Combo

    HH 15
    start
    i10
    block
    +0
    hit
    +6

    Input can be delayed 4f

  • One Two Flamingo Step

    HH 15
    or
  • One Two Butterfly Kicks

    HHHHMH 79
    start
    i22
    block
    -14
    hit
    +47a
  • One Two Butterfly Needle

    HHHHML 64
    start
    i22
    block
    -14
    hit
    +27a
  • One Two Black Widow

    HHHHHMM 92
    start
    i25
    block
    -14
    hit
    -3
    ch
    +47a

    Input can be delayed 9f • Transition at (-8/+4) FLA with f/b/u/d • CH stun can be broken with f

  • One Two Maelstrom

    HHHHHML 90
    start
    i28~i29
    block
    -21
    hit
    +1c
    ch
    +23a

    Input can be delayed 13f

  • One Two Butterfly Blade

    HHHLM 63
    start
    i28
    block
    -20
    hit
    +31a (+21)

    Input can be delayed 15f

  • Right Punch Back Fist

    HH 27
    start
    i17
    block
    -13
    hit
    -2
  • Butterfly Kicks

    HHMH 64
    start
    i22
    block
    -14
    hit
    +47a
  • Butterfly Kicks to Low Kick

    HHML 49
    start
    i22
    block
    -14
    hit
    +27a
  • Black Widow

    HHHMM 77
    start
    i25
    block
    -14
    hit
    -3
    ch
    +47a

    Input can be delayed 9f • Transition at (-8/+4) FLA with f/b • CH stun can be broken with f

  • Maelstrom

    HHHML 75
    start
    i28~i29
    block
    -21
    hit
    +1c
    ch
    +23a

    Input can be delayed 13f

  • Launching Rocket

    HLM 48
    start
    i28
    block
    -20
    hit
    +31a (+21)

    Input can be delayed 13f

  • Falling Axe

    HM 33
    start
    i19~i20
    block
    -4
    hit
    +7
    ch
    +18d

    Input can be delayed 14f

  • Spinning Axe Combo

    MM 30
    start
    i23~i29
    block
    -17
    hit
    +4d
    ch
    +14a
  • Lightning Halberd

    HH 20
    start
    i16~17 i25~i26
    block
    -12
    hit
    +42d (-15)

    Transition at (-5/+49d (-8)) FLA with f/b • Knockdown can be teched with f or b • Move and string(s) able to be performed from FLA stance

  • Ki Charge

  • Crushing Flail

    MHH 35
    start
    i17~i18
    block
    -7
    hit
    +11g
    ch
    +51a

    Input can be delayed 10f

  • Trident Rush

    HLM 32
    start
    i24~i25
    block
    -15
    hit
    -6
    ch
    +56a

    Input can be delayed 3f

  • Heel Drop to Middle Kick

    MM 39
    start
    i25
    block
    -14
    hit
    -3
    ch
    +47a

    Input can be delayed 9f • Transition at (-7/+5) FLA with f/b • CH stun can be broken with f

  • Heel Drop to Low Kick

    ML 37
    start
    i28~i29
    block
    -21
    hit
    +1
    ch
    +23a

    Input can be delayed 13f

  • Double Claymore

    MM 36
    start
    i24~i25
    block
    -13
    hit
    ±0
    ch
    +18a (+9)
  • Siege Mortar

    M 20
    start
    i21~i22
    block
    -10
    hit
    +21a

    Move and string(s) able to be performed from FLA stance

  • Snake Rocket

    LLM 41
    start
    i28
    block
    -15
    hit
    +36a (+26)
  • Snake Kick

    LLL 26
    start
    i25
    block
    -17
    hit
    -3
  • Baek's Rush

    LMMM 57
    start
    i26
    block
    -19
    hit
    -8

    Input can be delayed 14f • Transition at (-8/-8/+3) FLA with f/b

  • Baek's Rush Low

    LMML 47
    start
    i26
    block
    -25
    hit
    -14
  • Sand Storm

    LH 25
    start
    i19~i20
    block
    -12
    hit
    -1
  • Dark Halberd

    L 21
    start
    i25~i26
    block
    -24
    hit
    +22ac

    Move and string(s) able to be performed from FLA stance

  • Dynamite Heel

    ! 40
    cancel
  • Stealth Needle

    M 17
    start
    i15~i17
    block
    -7
    hit
    +4

    Move and string(s) able to be performed from FLA stance

  • Bolt Cut

    H 15
    start
    i13~i15
    block
    -7
    hit
    +4
    ch
    +14a

    Move and string(s) able to be performed from FLA stance

  • Flamingo

  • Flamingo to High Low Kick

    MML 40
    DuringFlamingo
  • Flamingo Eliminator

    MHMM 60
    DuringFlamingo
  • Flamingo Maelstrom

    MHML 58
    DuringFlamingo
  • Flamingo Rocket

    M 25
    DuringFlamingo
  • Crimson Lance

    H 30
    DuringFlamingo
  • Head Crusher

    M 21
    DuringFlamingo
  • Flamingo Double Claymore

    MM 36
    DuringFlamingo
  • Heel Lance

    M 15
    start
    i16~i17
    block
    -16
    hit
    +28a (+18)

    Move and string(s) able to be performed from FLA stance

  • Destruction

    HH 25
    start
    i18
    block
    +4
    hit
    +33a (+23)
  • Bone Stinger

    M 22
    start
    i26
    block
    +4c
    hit
    +3c
  • Hunting Hawk

    MMH 55
    start
    i75~i76
    hit
    +17a

    Can only be performed when second hit of string hits

  • Leaping Snap Kick

    M 18
    start
    i20~i21
    block
    -10
    hit
    +31a (+21)
  • Trick Butterfly Kicks

    MHMH 74
  • Trick Butterfly Needle

    MHML 59
  • Trick Black Widow

    MHHMM 87
  • Trick Maelstrom

    MHHML 85
  • Hopping Double Kick

    MH 45
  • Rocket Lifter

    MLM 60
  • Left Heel Drop

    M 30
    start
    i20~i22
    block
    ±0
    hit
    +20a
  • Hammer Heel

    M 15
    start
    i20~i22
    block
    +1c
    hit
    +4c
  • Spinning Backfist

    H 21
    start
    i17
    block
    -5
    hit
    +2
    ch
    +52a
  • Last Resort

    ! 60
    start
    i66~i68
    block
    !
    hit
    -6a (-17)
  • Cyclone Launcher

    H 21
  • Rocket Shooter

    M 25
  • Killing Blade

    M 30
    start
    i22~i23
    block
    +17
    hit
    +13a (-36)
  • Double High to Low Kick

    HML 32
    WS
  • Eliminator

    HHMM 62
    WS
  • Knee Javelin

    HHML 60
    WS
  • Albatross

    MMM 46
    WS
  • Javelin

    MML 44
    WS
  • Race Hammer

    M 21
    SS
  • Reverse Middle Kick

    M 15
    Backtoopponent

10 Hit Combo 2

  • HHLMMMHMLM 92
  • HHHLMMMLM! 106

Baek's Tekken 5 movelist from the Tekken Wiki, frame data from wavu.wiki.