Bruce

Tekken 5

Bruce

Bruce Irvin

78 moves · frame data from wavu.wiki

Also in Tekken 2, Tekken Tag Tournament, Tekken 6, Tekken Tag Tournament 2

Throws 6

  • Face Crushing Knee

    Front 35 break 1
    or
    start
    i12~i14
    block
    -6
    hit
    ±0d

    Throw break 1 • Opponent recovers in FUFT

  • Front Knee Kick

    Front 35 break 2
    or
    start
    i12~i14
    block
    ±0
    hit
    ±0d

    Throw break 2 • Side switch • Opponent recovers in FUFT

  • Head Break Throw

    Left 40 break 1
    or
    block
    -3
    hit
    ±0d

    Throw break 1 • Opponent recovers in FDFA

  • Face Break Throw

    Right 40 break 2
    or
    block
    -3
    hit
    ±0d

    Throw break 2 • Opponent recovers in FUFT

  • Reverse Neck Throw

    Back 50
    or
    hit
    ±0d

    Unbreakable • Opponent recovers in FUFA

  • Annihilator

    Front 42 break 1+2
    start
    i12
    block
    -3
    hit
    ±0d

    Throw break 1+2 • Opponent recovers in FDFA

During Right Knee Kick Combo 8

  • Right Knee Kick

    Front 20 break 1
  • Neck Throw

    Front 35 break 1
    DuringRightKneeKick
  • Left Side Knee

    Front 15 break 2
    DuringRightKneeKick ou
  • Right Side Knee Kick

    Front 25 break 2
    DuringLeftSideKnee
  • Flying Knee Kick

    Front 40
    DuringRightKneeKick
  • Clinch

    Front break 2
  • Charanbo

    Front 23 break 1
    DuringClinch
  • Charanbo Rush

    Front 46 break 2
    DuringClinch

Attacks 62

  • Left Right Combo

    HH 14
    start
    i12
    block
    -6
    hit
    +7
  • Bruce Rush

    HHMM 35
    start
    i19~i20
    block
    -14c
    hit
    +18a (+7)
  • Northern Lights Combination

    HHM 32
    start
    i20
    block
    -11
    hit
    ±0
    ch
    +15a (+6)
  • One Two High Kick

    HHH 36
    start
    i15
    block
    -6
    hit
    +4
    ch
    +24a (+14)
  • One Two Low High Kick

    HHLH 43
    start
    i21
    block
    -4
    hit
    +27a (-22)
  • Southern Cross Combination

    HHM 39
    start
    i19
    block
    -15
    hit
    +11a (+2)
  • Northern Lights

    HM 26
    start
    i20
    block
    -11
    hit
    ±0
    ch
    +15a (+6)
  • Right Straight to High Kick

    HH 29
    start
    i15
    block
    -6
    hit
    +4
    ch
    +24a (+16)
  • Right Straight to Low High Kick Combo

    HLH 37
    start
    i21
    block
    -4
    hit
    +27a (-22)
  • Vulcan Combination

    MMMM 53
    start
    i21
    block
    -10
    hit
    -3
    ch
    +12a (+3)
  • Bruce Special

    MMML 46
    start
    i22
    block
    -14
    hit
    +2
    ch
    +27g
  • Shut Out Kick

    MH 32
    start
    i23
    block
    -6
    hit
    +25a (-24)
  • Cobra Sword

    H 22
  • Sledge Hammer

    M 28
    start
    i29~i31
    block
    -4
    hit
    +15a
  • Ki Charge

  • Full Body Hammer

    HLH 43
    start
    i20~i21
    block
    -13c
    hit
    +7a (-2)
  • Jab High Kick

    HH 33
    start
    i15
    block
    -6
    hit
    +4
  • Bulldog Bite

    M 23
    start
    i18
    block
    -5
    hit
    +26a (-23)
    ch
    +35a
  • Triple Kick Rush

    MMH 52
    start
    i23~i24
    block
    -3
    hit
    +4
    ch
    +24a (+14)
  • Side Step Elbow

    H 21
    start
    i17
    block
    +2
    hit
    +50d (-7)

    Knockdown can be teched with f or b

  • Double Elbow

    MM 23
    start
    i17~i18
    block
    -12
    hit
    +32a (+22)
  • Ti Sok Ran

    M 10
    start
    i15
    block
    -13
    hit
    +33a (+23)
  • Leg Slice Tornado Upper

    LM 44
    start
    i25~i33
    block
    -36
    hit
    +9a (-1)
  • Trident Middle

    M 15
    start
    i14
    block
    -12
    hit
    +1
    ch
    +14a
  • Dillinger Knuckle

    MH 28
    start
    i23
    block
    -2
    hit
    +7
    ch
    +57a
  • Dillinger Kick

    ML 28
    start
    i19
    block
    -17
    hit
    +4
    ch
    +32a
  • Gatling Kicks

    MMMMM 29
    start
    i18~i19
    block
    -15
    hit
    +18a
  • Rabid Bulldog

    LH 31
    start
    i20~i21
    block
    -13c
    hit
    +7a (-2)
  • Trident Low

    L 13
    start
    i13
    block
    -16
    hit
    -5
  • Swaying Rabid Bulldog

    LH 31
    start
    i20~i21
    block
    -13c
    hit
    +7a (-2)
  • Sway High Kick

    H 25
    start
    i19
    block
    -15
    hit
    -1
    ch
    +49a
  • Triple Elbow Rush

    HHM 43
    start
    i15~i16
    block
    -7
    hit
    +15a (+6)
  • Dtee Sawk Kao

    M 21
    start
    i17~i18
    block
    -6
    hit
    +19a
    ch
    +28a
  • Stomping Kick

    H 55
    start
    i15~i17
    block
    -7
    hit
    +4
    ch
    ±0d

    Automatic CH follow-up

  • Stomping Straight Feint

    HH 67
    start
    i11
    block
    +1
    hit
    +7
  • Stomping Knee Feint

    HM 72
    start
    i12
    block
    -16
    hit
    +15a (-34)
    ch
    +55a
  • Triple Knee Combo

    MMM 46
    start
    i31~i35
    block
    -20
    hit
    +2a (-47)
  • Double Knee to Low Kick

    MML 37
    start
    i29
    block
    -14
    hit
    +2
  • Killing Blow

    ! 60
    start
    i56~i58
    block
    !
    hit
    +13a (+4)
  • Jumping Elbow

    M 12
    start
    i33~i34
    block
    -5
    hit
    +6
    ch
    +14c
  • Jumping Knee

    M 24
    start
    i15~i17
    block
    -12
    hit
    +5a
  • Jumping Hammer

    M 21
  • Cross Straight

    H 50
    start
    i18
    block
    -8
    hit
    +16a (-33d) Parry

    Punch parry

  • Slash Kick

    M 62
    start
    i23~i26
    block
    -4
    hit
    -3a (-12)
    ch
    +29a (-18)

    Clean hit gives 12 more damage

  • Leg Bazooka

    H 30
    start
    i24~i32
    block
    +4
    hit
    +6a
  • Rolling Cutter

    M 18
    start
    i21
    block
    -13c
    hit
    +29a

    Ground bounce launch on opponent's side/back (+48a)

  • Back Hand Blow

    H 21
    start
    i16~i17
    block
    -7
    hit
    +15a (+6)
    ch
    +45a
  • Bull Tornado

    L 18
    start
    i24~i25
    block
    -21
    hit
    +5c
    ch
    +32a
  • Knee Launcher

    M 25
    start
    i17
    block
    -10
    hit
    +41a (+31)
  • Backflip

  • Leg Bazooka Feint

    H 15
  • Impact Elbow

    M 26
  • Ducking Left Low Kick

    L 21
  • Ducking Knee Launcher

    M 35
  • Sniper Slash

    M 30
    start
    i20~i25
    block
    +10g
    hit
    +11a (-38)
  • Double Tomahawk

    MH 25
    WS
  • Tornado Upper

    M 27
    FC
  • Amputation Low Kick

    L 18
    FC
  • Drop Elbow

    M 18
    SS
  • Cyclone Kick

    H 35
    SS
  • Right Mid Left Hook

    MH 33
    SS
  • Double Mid Kick

    MM 37
    SS

10 hit combo 2

  • HHHHMMLHMM 113
  • HHHHMMLHLM 112

Bruce's Tekken 5 movelist from the Tekken Wiki, frame data from wavu.wiki.