Throws 6
Face Crushing Knee
or +- start
- i12~14
- block
- -7
- hit
- KND
Tag Buffer • Throw break 1, side switch on break • Special throw animation if paired with Kazuya(press 5 after the input), side switch, opponent recovers FDFT
Front Knee Kick
or +- start
- i12~14
- block
- +0
- hit
- KND
Throw break 2 • Side switch
Head Break Throw
or- start
- i12~14
- block
- -3
- hit
- KND
Throw break 1 • Opponent recovers FDFA
Face Break Throw
or- start
- i12~14
- block
- -3
- hit
- KND
Throw break 2 • Side switch
Reverse Neck Throw
or- start
- i12~14
- hit
- KND
Unbreakable throw • Side switch • Opponent recovers FUFA
Annihilator
+- start
- i12
- block
- -3
- hit
- KND
Throw break 1+2 • Opponent recovers FDFA
During Right Knee Kick Combo 8
Right Knee Kick
+- start
- i12(15~)
- block
- -2
- hit
- +8
Throw break 1 • Side switch
Neck Throw
DuringRightKneeKickLeft Side Knee
DuringRightKneeKick ouRight Side Knee Kick
DuringLeftSideKneeFlying Knee Kick
DuringRightKneeKickClinch
+- start
- i12(15~)
- block
- -2
- hit
- +4
Throw break 2 • Side switch
Charanbo
DuringClinchCharanbo Rush
DuringClinch
Attacks 76
Left Right Combo
- block
- -1
- hit
- +7
- ch
- +7
Natural combo from 1st hit • Jail on block
Bruce Rush
- block
- -12
- hit
- KND
- ch
- KND
Elbow • Balcony Break • Natural combo from 3rd hit
Northern Lights Combination
- block
- -11
- hit
- +5
- ch
- +20(+7)
Natural combo from 2nd CH • Causes Double-over stun on CH
One Two High Kick
- block
- +11
- hit
- +21
- ch
- JG
Transition to MTS • Natural combo from 2nd CH • -14/-4/JG after stance ends
One Two Low High Kick
+- block
- -4
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 3rd CH • Can be delayed
Southern Cross Combination
- block
- -15
- hit
- +1
- ch
- +1
Natural combo from 1st hit
Northern Lights
- block
- -11
- hit
- +5
- ch
- +20(+7)
Natural combo from 1st CH • Causes Double-over stun on CH
Right Straight to High Kick
- block
- +11
- hit
- +21
- ch
- JG
Transition to MTS • Natural combo from 1st CH • -14/-4/JG after stance ends
Right Straight to Low High Kick Combo
+- block
- -4
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 2nd CH • Can be delayed
Shotgun Slug
- block
- -12~-11
- hit
- +6~+7
- ch
- KND
Natural combo from 1st CH • Can be delayed
Shotshell
- block
- -7
- hit
- +4
- ch
- +4
Transition to CD
Shut Out Kick
- block
- -6
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 1st CH • Can be delayed
Cobra Sword
- start
- i17~18
- block
- -10c~-9c
- hit
- JG
- ch
- JG
Knee • Tag Buffer
Cyclone Kick
- start
- i16
- block
- -9
- hit
- KND
- ch
- KND
Homing • Balcony Break
Ki Charge
Jab Low Kick
+- block
- -11
- hit
- +0
- ch
- +0
Natural combo from 1st hit
Jab High Kick
+- block
- -12
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 1st hit
Bulldog Bite
+- start
- i18
- block
- -3
- hit
- +8
- ch
- +8
Knee
Bulldog
+- block
- -3
- hit
- +3
- ch
- +3
Natural combo from 1st hit
Triple Kick Rush
+- block
- +10
- hit
- +20
- ch
- JG
Transition to MTS • Natural combo from 2nd CH • -15/-5/JG after stance ends
Side Step Elbow
+- start
- i17~18
- block
- +2~+3
- hit
- KND
- ch
- KND
Elbow • Balcony Break
Ten Kao
+- start
- i16
- block
- -7
- hit
- KND
- ch
- JG
Knee
Dillinger Knuckle
+- block
- -2
- hit
- +7
- ch
- JG
Natural combo from 1st hit • Can be delayed
Dillinger Hanuman
+- block
- -12
- hit
- KND
- ch
- KND
Knee • Balcony Break • Natural combo from 3rd hit
Dillinger Kick
+- block
- -16
- hit
- +0
- ch
- +0
Natural combo from 1st hit
Dillinger Erawan
+ }- block
- -11
- hit
- JG
- ch
- JG
Knee
Ti Sok Ran
+- start
- i15
- block
- -13
- hit
- JG
- ch
- JG
Leg Slice Tornado Upper
+- block
- -32
- hit
- KND
- ch
- KND
Natural combo from 1st CH
Trident Middle
+- start
- i14
- block
- +11
- hit
- +16
- ch
- +16
Transition to MTS • -14/-9/-9 after stance ends
Gatling Kicks
+Kraisorn Rajasri
+- start
- i18
- block
- -2
- hit
- +3c
- ch
- +3c
Bound • Elbow
Left Low Kick & High Kick
+- block
- +11
- hit
- +21
- ch
- JG
Transition to MTS • Natural combo from 1st CH • -14/-4/JG after stance ends
Rabid Bulldog
+- block
- -10c~-9c
- hit
- JG
- ch
- JG
Knee • Tag Buffer • Natural combo from 1st CH
Trident Low
+- start
- i13
- block
- -16
- hit
- -5
- ch
- +0
Anjaneya
+- start
- i20~21
- block
- -13~-12
- hit
- KND
- ch
- KND
Bound • Opponent recovers FDFA
Seua Lep
+- block
- -16
- hit
- KND
- ch
- KND
Knee • Balcony Break • Natural combo from 1st CH • Can be delayed
Swaying Left Low Kick & High Kick
+- block
- +11
- hit
- +21
- ch
- JG
Transition to MTS • Natural combo from 1st CH • -14/-4/JG after stance ends
Swaying Rabid Bulldog
+- block
- -10c~-9c
- hit
- JG
- ch
- JG
Knee • Tag Buffer • Natural combo from 1st CH
Sway High Kick
+- start
- i19
- block
- -15
- hit
- -3
- ch
- JG
Bull Tornado
+- start
- i24
- block
- -11
- hit
- +3c
- ch
- JG
Triple Elbow Rush
+- block
- -13
- hit
- KND
- ch
- KND
Elbow • Balcony Break • Natural combo from 1st CH • Can be delayed
Dtee Sawk Kao
+- start
- i17~18
- block
- -9~-8
- hit
- KND
- ch
- JG
Elbow • Also known as Black 2
Stomping Kick
+- start
- i15
- block
- -7
- hit
- +1
- ch
- KND
Throw follow-up animation on CH, 20 damage
Stomping Kick & Counter Hook
+- block
- -4
- hit
- +2
- ch
- JG
Cannot be performed when first hit connects as CH
Stomping Knee Feint
+- block
- -14
- hit
- KND
- ch
- +15(+2)
Balcony Break • Knee • Causes Double-over stun on CH • Cannot be performed when first hit connects as CH
Triple Knee Combo
+- block
- -20~-16
- hit
- KND
- ch
- KND
Balcony Break • Knee
Double Knee to Low Kick
+ +- block
- -13
- hit
- +3
- ch
- +3
Double Knee & Erawan
+ +- block
- -11
- hit
- JG
- ch
- JG
Knee
Back Hand Blow
+- start
- i16
- block
- -9
- hit
- JG
- ch
- JG
Tag Buffer
Killing Blow
+- start
- i56~57
- block
- KND
- hit
- KND
- ch
- KND
Balcony Break
Backflip
+- start
- i56~57
Leg Bazooka Feint
+- start
- i24~31(70~)
- block
- +1~+8
- hit
- KND
- ch
- KND
Balcony Break
Jumping Elbow
+- start
- i33~34
- block
- -3~-2
- hit
- +8c~+9c
- ch
- +8c~+9c
Elbow
Jumping Knee
+- start
- i15~16
- block
- -12~-11
- hit
- KND
- ch
- KND
Knee • Balcony Break
Jumping Hammer
+- start
- i29~30
- block
- -4~-3
- hit
- KND
- ch
- KND
Dteh Kao Pa Jong
+- start
- i14,i24
- block
- -13
- hit
- KND
- ch
- KND
Knee
Cross Straight
+- start
- i18~19(19~)
- block
- -9
- hit
- KND
- ch
- KND
Sabaki parry for high/mid punches • Becomes a launcher on successful parry, 30 damage
Slash Kick
+- start
- i24(25~)
- block
- -3
- hit
- KND
- ch
- KND
Homing • Balcony Break
Khun Khao
+- start
- i33(34~)
- block
- +6
- hit
- KND
- ch
- KND
Knee • Balcony Break • Can cancel to FC with db,d or df
Rolling Cutter
+- start
- i21(22~)
- block
- +2
- hit
- KND
- ch
- KND
Balcony Break • Spike • Can recover FC with D
Knee Launcher
+- start
- i18
- block
- -8
- hit
- JG
- ch
- JG
Knee • Tag Buffer
Ducking Uppercut & Lopburi
+- block
- -1
- hit
- +4
- ch
- +4
Natural combo from 1st hit
Ducking Uppercut and Mayan
+- block
- -9
- hit
- KND
- ch
- KND
Knee • Balcony Break
Ducking Elbow
+- start
- i17(20~)
- block
- -14
- hit
- JG
- ch
- JG
Tag Buffer • Elbow
Ducking Low Kick
+- start
- i20(23~)
- block
- -14
- hit
- +4
- ch
- +4
Ducking Knee Launcher
+- start
- i22(25~)
- block
- -3
- hit
- KND
- ch
- KND
Knee
Ducking Knee Launcher High
+- block
- -18
- hit
- KND
- ch
- KND
Knee • Balcony Break • Natural combo from 1st hit
Sniper Slash
+- start
- i21~22(24~)
- block
- +8~+9
- hit
- KND
- ch
- KND
Balcony Break
Rib Cage Rattler
WS+Double Tomahawk
WS+Upward Knee
WS+Amputation Low Kick
FC+ +Tornado Upper
FC+ +Right Mid Left Hook
SS+Double Mid Kick
SS+Drop Elbow
SS+
During Pasart Stance 5
Pasart Krabong
DuringPasartStancePasart Lopburi
DuringPasartStancePasart Ten Kao
DuringPasartStancePasart Chaiya
DuringPasartStancePasart Hammer
DuringPasartStance +