Bruce

Tekken Tag Tournament 2

Bruce

Bruce Irvin

97 moves · frame data from wavu.wiki

Also in Tekken 2, Tekken Tag Tournament, Tekken 5, Tekken 6

Throws 6

  • Face Crushing Knee

    Front 35 break 1
    or
    start
    i12~14
    block
    -7
    hit
    KND

    Tag Buffer • Throw break 1, side switch on break • Special throw animation if paired with Kazuya(press 5 after the input), side switch, opponent recovers FDFT

  • Front Knee Kick

    Front 35 break 2
    or
    start
    i12~14
    block
    +0
    hit
    KND

    Throw break 2 • Side switch

  • Head Break Throw

    Left 4 break 1
    or
    start
    i12~14
    block
    -3
    hit
    KND

    Throw break 1 • Opponent recovers FDFA

  • Face Break Throw

    Right 40 break 2
    or
    start
    i12~14
    block
    -3
    hit
    KND

    Throw break 2 • Side switch

  • Reverse Neck Throw

    Back 50
    or
    start
    i12~14
    hit
    KND

    Unbreakable throw • Side switch • Opponent recovers FUFA

  • Annihilator

    Front 42 break 1+2
    start
    i12
    block
    -3
    hit
    KND

    Throw break 1+2 • Opponent recovers FDFA

During Right Knee Kick Combo 8

  • Right Knee Kick

    Front 20 break 1
    start
    i12(15~)
    block
    -2
    hit
    +8

    Throw break 1 • Side switch

  • Neck Throw

    Front 30 break 1
    DuringRightKneeKick
  • Left Side Knee

    Front 15 break 2
    DuringRightKneeKick ou
  • Right Side Knee Kick

    Front 20 break 2
    DuringLeftSideKnee
  • Flying Knee Kick

    Front 30
    DuringRightKneeKick
  • Clinch

    Front 0 break 2
    start
    i12(15~)
    block
    -2
    hit
    +4

    Throw break 2 • Side switch

  • Charanbo

    Front 25 break 1
    DuringClinch
  • Charanbo Rush

    Front 46 break 2
    DuringClinch

Attacks 76

  • Left Right Combo

    HH 19
    block
    -1
    hit
    +7
    ch
    +7

    Natural combo from 1st hit • Jail on block

  • Bruce Rush

    HHMM 46
    block
    -12
    hit
    KND
    ch
    KND

    Elbow • Balcony Break • Natural combo from 3rd hit

  • Northern Lights Combination

    HHM 43
    block
    -11
    hit
    +5
    ch
    +20(+7)

    Natural combo from 2nd CH • Causes Double-over stun on CH

  • One Two High Kick

    HHH 48
    block
    +11
    hit
    +21
    ch
    JG

    Transition to MTS • Natural combo from 2nd CH • -14/-4/JG after stance ends

  • One Two Low High Kick

    HHLH 57
    block
    -4
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 3rd CH • Can be delayed

  • Southern Cross Combination

    HHM 38
    block
    -15
    hit
    +1
    ch
    +1

    Natural combo from 1st hit

  • Northern Lights

    HM 24
    block
    -11
    hit
    +5
    ch
    +20(+7)

    Natural combo from 1st CH • Causes Double-over stun on CH

  • Right Straight to High Kick

    HH 39
    block
    +11
    hit
    +21
    ch
    JG

    Transition to MTS • Natural combo from 1st CH • -14/-4/JG after stance ends

  • Right Straight to Low High Kick Combo

    HLH 48
    block
    -4
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 2nd CH • Can be delayed

  • Shotgun Slug

    MM 38
    block
    -12~-11
    hit
    +6~+7
    ch
    KND

    Natural combo from 1st CH • Can be delayed

  • Shotshell

    M 14
    block
    -7
    hit
    +4
    ch
    +4

    Transition to CD

  • Shut Out Kick

    MH 42
    block
    -6
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st CH • Can be delayed

  • Cobra Sword

    H 29
    start
    i17~18
    block
    -10c~-9c
    hit
    JG
    ch
    JG

    Knee • Tag Buffer

  • Cyclone Kick

    H 36
    start
    i16
    block
    -9
    hit
    KND
    ch
    KND

    Homing • Balcony Break

  • Ki Charge

  • Jab Low Kick

    HL 30
    block
    -11
    hit
    +0
    ch
    +0

    Natural combo from 1st hit

  • Jab High Kick

    HH 42
    block
    -12
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st hit

  • Bulldog Bite

    M 24
    start
    i18
    block
    -3
    hit
    +8
    ch
    +8

    Knee

  • Bulldog

    MH 34
    block
    -3
    hit
    +3
    ch
    +3

    Natural combo from 1st hit

  • Triple Kick Rush

    MMH 65
    block
    +10
    hit
    +20
    ch
    JG

    Transition to MTS • Natural combo from 2nd CH • -15/-5/JG after stance ends

  • Side Step Elbow

    H 28
    start
    i17~18
    block
    +2~+3
    hit
    KND
    ch
    KND

    Elbow • Balcony Break

  • Ten Kao

    M 31
    start
    i16
    block
    -7
    hit
    KND
    ch
    JG

    Knee

  • Dillinger Knuckle

    MH 37
    block
    -2
    hit
    +7
    ch
    JG

    Natural combo from 1st hit • Can be delayed

  • Dillinger Hanuman

    MMHM 82
    block
    -12
    hit
    KND
    ch
    KND

    Knee • Balcony Break • Natural combo from 3rd hit

  • Dillinger Kick

    ML 37
    block
    -16
    hit
    +0
    ch
    +0

    Natural combo from 1st hit

  • Dillinger Erawan

    MM 48
    }
    block
    -11
    hit
    JG
    ch
    JG

    Knee

  • Ti Sok Ran

    M 13
    start
    i15
    block
    -13
    hit
    JG
    ch
    JG
  • Leg Slice Tornado Upper

    LM 59
    block
    -32
    hit
    KND
    ch
    KND

    Natural combo from 1st CH

  • Trident Middle

    M 20
    start
    i14
    block
    +11
    hit
    +16
    ch
    +16

    Transition to MTS • -14/-9/-9 after stance ends

  • Gatling Kicks

    MMMMM 39
  • Kraisorn Rajasri

    M 21
    start
    i18
    block
    -2
    hit
    +3c
    ch
    +3c

    Bound • Elbow

  • Left Low Kick & High Kick

    LH 34
    block
    +11
    hit
    +21
    ch
    JG

    Transition to MTS • Natural combo from 1st CH • -14/-4/JG after stance ends

  • Rabid Bulldog

    LH 43
    block
    -10c~-9c
    hit
    JG
    ch
    JG

    Knee • Tag Buffer • Natural combo from 1st CH

  • Trident Low

    L 18
    start
    i13
    block
    -16
    hit
    -5
    ch
    +0
  • Anjaneya

    M 33
    start
    i20~21
    block
    -13~-12
    hit
    KND
    ch
    KND

    Bound • Opponent recovers FDFA

  • Seua Lep

    MMM 56
    block
    -16
    hit
    KND
    ch
    KND

    Knee • Balcony Break • Natural combo from 1st CH • Can be delayed

  • Swaying Left Low Kick & High Kick

    LH 34
    block
    +11
    hit
    +21
    ch
    JG

    Transition to MTS • Natural combo from 1st CH • -14/-4/JG after stance ends

  • Swaying Rabid Bulldog

    LH 43
    block
    -10c~-9c
    hit
    JG
    ch
    JG

    Knee • Tag Buffer • Natural combo from 1st CH

  • Sway High Kick

    H 27
    start
    i19
    block
    -15
    hit
    -3
    ch
    JG
  • Bull Tornado

    L 24
    start
    i24
    block
    -11
    hit
    +3c
    ch
    JG
  • Triple Elbow Rush

    HHM 57
    block
    -13
    hit
    KND
    ch
    KND

    Elbow • Balcony Break • Natural combo from 1st CH • Can be delayed

  • Dtee Sawk Kao

    M 33
    start
    i17~18
    block
    -9~-8
    hit
    KND
    ch
    JG

    Elbow • Also known as Black 2

  • Stomping Kick

    H 24
    start
    i15
    block
    -7
    hit
    +1
    ch
    KND

    Throw follow-up animation on CH, 20 damage

  • Stomping Kick & Counter Hook

    HH 48
    block
    -4
    hit
    +2
    ch
    JG

    Cannot be performed when first hit connects as CH

  • Stomping Knee Feint

    HM 46
    block
    -14
    hit
    KND
    ch
    +15(+2)

    Balcony Break • Knee • Causes Double-over stun on CH • Cannot be performed when first hit connects as CH

  • Triple Knee Combo

    MMM 67
    block
    -20~-16
    hit
    KND
    ch
    KND

    Balcony Break • Knee

  • Double Knee to Low Kick

    MML 52
    block
    -13
    hit
    +3
    ch
    +3
  • Double Knee & Erawan

    MMM 63
    block
    -11
    hit
    JG
    ch
    JG

    Knee

  • Back Hand Blow

    H 28
    start
    i16
    block
    -9
    hit
    JG
    ch
    JG

    Tag Buffer

  • Killing Blow

    ! 67
    start
    i56~57
    block
    KND
    hit
    KND
    ch
    KND

    Balcony Break

  • Backflip

    start
    i56~57
  • Leg Bazooka Feint

    H 35
    start
    i24~31(70~)
    block
    +1~+8
    hit
    KND
    ch
    KND

    Balcony Break

  • Jumping Elbow

    M 24
    start
    i33~34
    block
    -3~-2
    hit
    +8c~+9c
    ch
    +8c~+9c

    Elbow

  • Jumping Knee

    M 32
    start
    i15~16
    block
    -12~-11
    hit
    KND
    ch
    KND

    Knee • Balcony Break

  • Jumping Hammer

    M 37
    start
    i29~30
    block
    -4~-3
    hit
    KND
    ch
    KND
  • Dteh Kao Pa Jong

    MM 45
    start
    i14,i24
    block
    -13
    hit
    KND
    ch
    KND

    Knee

  • Cross Straight

    H 24
    start
    i18~19(19~)
    block
    -9
    hit
    KND
    ch
    KND

    Sabaki parry for high/mid punches • Becomes a launcher on successful parry, 30 damage

  • Slash Kick

    M 33
    start
    i24(25~)
    block
    -3
    hit
    KND
    ch
    KND

    Homing • Balcony Break

  • Khun Khao

    M 40
    start
    i33(34~)
    block
    +6
    hit
    KND
    ch
    KND

    Knee • Balcony Break • Can cancel to FC with db,d or df

  • Rolling Cutter

    M 29
    start
    i21(22~)
    block
    +2
    hit
    KND
    ch
    KND

    Balcony Break • Spike • Can recover FC with D

  • Knee Launcher

    M 33
    start
    i18
    block
    -8
    hit
    JG
    ch
    JG

    Knee • Tag Buffer

  • Ducking Uppercut & Lopburi

    MH 30
    block
    -1
    hit
    +4
    ch
    +4

    Natural combo from 1st hit

  • Ducking Uppercut and Mayan

    MM 38
    block
    -9
    hit
    KND
    ch
    KND

    Knee • Balcony Break

  • Ducking Elbow

    M 27
    start
    i17(20~)
    block
    -14
    hit
    JG
    ch
    JG

    Tag Buffer • Elbow

  • Ducking Low Kick

    L 31
    start
    i20(23~)
    block
    -14
    hit
    +4
    ch
    +4
  • Ducking Knee Launcher

    M 33
    start
    i22(25~)
    block
    -3
    hit
    KND
    ch
    KND

    Knee

  • Ducking Knee Launcher High

    MM 48
    block
    -18
    hit
    KND
    ch
    KND

    Knee • Balcony Break • Natural combo from 1st hit

  • Sniper Slash

    M 40
    start
    i21~22(24~)
    block
    +8~+9
    hit
    KND
    ch
    KND

    Balcony Break

  • Rib Cage Rattler

    M 12
    WS
  • Double Tomahawk

    MH 22
    WS
  • Upward Knee

    M 20
    WS
  • Amputation Low Kick

    L 18
    FC
  • Tornado Upper

    M 27
    FC
  • Right Mid Left Hook

    MH 35
    SS
  • Double Mid Kick

    MM 37
    SS
  • Drop Elbow

    M 18
    SS

During Pasart Stance 5

  • Pasart Krabong

    35
    DuringPasartStance
  • Pasart Lopburi

    18
    DuringPasartStance
  • Pasart Ten Kao

    25
    DuringPasartStance
  • Pasart Chaiya

    15
    DuringPasartStance
  • Pasart Hammer

    22
    DuringPasartStance

10 hit combo 2

  • HHHHMMLHMM 129
  • HHHHMMLHLM 110

Bruce's Tekken Tag Tournament 2 movelist from the Tekken Wiki, frame data from wavu.wiki.