Lei

Tekken 5

Lei

Lei Wulong

145 moves · frame data from wavu.wiki

Also in Tekken 2, Tekken 3, Tekken Tag Tournament, Tekken 4, Tekken 6, Tekken Tag Tournament 2, Tekken 7

Throws 8

  • Double Foot Stomp

    Front 35 break 1
    or
    hit
    KND

    Throw break 1 • Alternate input: f+1+3 (Lead throw)

  • Sleeper Hold

    Front 35 break 2
    or
    hit
    KND (FUFA)

    Throw break 2 • Alternate input: f+2+4 (Lead throw)

  • Sailboat Stretch

    Left 40 break 1
    or
    hit
    KND (FUFL)

    Throw break 1 • Alternate input: 2+4

  • Closing Fan

    Right 40 break 2
    or
    hit
    KND (FUFA)

    Throw break 2 • Alternate input: 2+4

  • Windmill

    Back 50
    or
    hit
    KND (FUFA)

    Unbreakable • Alternate input: 2+4 • Side switch

  • Dragon Falls

    Front 35 break 1+2
    hit
    KND (FUFL)

    Throw break 1+2

  • Tripping

    Front 38 break 1+2
    hit
    KND

    Throw break 1+2 • Side switch

  • Out of Control

    Front 33 break 1
    DuringDragon orduringSnake

Attacks 54

  • Serpent Strike

    HH 10
    block
    -8
    hit
    +3

    Transition at -30, -16 SNA with F

  • Left Right Punch

    HH 17
    block
    -1
    hit
    +6
  • High and Low Kicks

    HL 45
    block
    -19
    hit
    KND
  • Tornado Kick

    M 25
    start
    i37
    block
    +14
    hit
    +?c

    Transition to FUFT with d

  • Clean Sweep

    M 25
    start
    i29
    block
    FDFT
    hit
    KND
  • Lift Up Cannon

    LLM 38
    block
    FDFT
    hit
    +?a
  • Hook Punch to Spinning Back Blow

    HH 36
  • Hook Punch to Spiral Upper

    HM 42
    block
    -11
    hit
    +?a
  • Ki Charge

  • Beating Kick Low Combo

    HMMML 74
    block
    -17
    hit
    -3
    ch
    KND
  • Beating Kick Mid Combo

    HMMMM 74
    block
    -5
    hit
    KND

    Transition at -11, KND CRA with u/d

  • Beating Kick Mid Combo Crane

    HMMMM 74
    or
  • Twin Snake Strikes

    HH 23
    start
    i16
    block
    +5
    hit
    +1
    ch
    +10

    Transition at +0, +5 CRA with f • Transition at -5, -1 PAN with u/d

  • Tiger Fang

    M 21
    start
    i17
    block
    -3c
    hit
    -4c
    ch
    +9c

    Transition at +2c, +1c, +14c CH TGR with F

  • Low Kick

    L 10
    start
    i12
    block
    -11
    hit
    -12
    ch
    +0

    Transition at -10, -11, +1 CH SNA with d

  • Rave Spin

    LH 28
    block
    -21
    hit
    KND

    Clean hit adds 3 damage, launch on hit/CH

  • Orchid Palm

    M 26
    start
    i28
    block
    -13
    hit
    KND

    Knockdown can be teched with f or b

  • Scythe Kick

    M 18
    start
    i15
    block
    -18
    hit
    KND

    Transition at -25, KND CRA with f

  • Cannonball

    M 25
    start
    i25~i32
    block
    -1~-8
    hit
    +5~+12
    ch
    KND
  • Falling Tree

    M 15
    or
    start
    i35
    block
    FUFA
    hit
    -?

    Alternate input with ub+2

  • Hopping Crane Kick

    M 25
    or or
  • Comet Kick

    MMM 38
    block
    -5
    hit
    KND
  • Razor Rush Snake

    M 9
    or
  • Razor Rush Dragon

    MM 16
    or
  • Razor Rush Panther

    MMM 21
    or
  • Razor Rush Tiger

    MMMM 24
    or
  • Razor Rush Low Kick

    MMMML 36
  • Razor Rush Mid Kick

    MMMMM 36
  • Razor Rush Mid Kick Crane

    MMMMM 36
    or
  • Defense Breaker

    HMMM
    Withtheopponentonguard
  • One Two Kick Mid

    HM 55
  • One Two Kick Low

    HL 45
  • Wolf Strike

    HMMML 55
  • Wolf Strike to Snake Bite Combo

    HMMMLLM 78
  • Rush Combo Mid Kick

    HMMHM 61
  • Rush Combo Low Kick

    HMMHL 61
  • Mauling Dragon

    M 18
    start
    i18
    block
    -10c
    hit
    +?a
  • Reverse Lotus

    M 20
    start
    i16
    block
    -15
    hit
    +?a

    Transition at -11, +?a BT with b

  • Floating Lotus

    MH 42
    block
    -13
    hit
    KND
  • Turbulent Winds

    HH 42
    block
    -3
    hit
    KND
  • Dragon's Whip

    M 22
    start
    i?
    block
    FUFT
    hit
    KND
  • Drunken Tiger Lash

    H 24
    start
    i30
    block
    -10
    hit
    KND

    Transition at -?, KND DRU with f • Knockdown can be teched with f or b

  • Jumping Kick

    M 30
    start
    i22
    block
    +17
    hit
    KND
  • Wild Upper

    MM 30
    WS
  • Ballroom Dance

    LLM 27
    FC
  • Snake Palm Fist

    H 21
    SS
  • Crane Cannon

    M 16
    SS
  • Falling Blade

    M 15
    SS
  • Five Gates Form - Snake

  • Drunken Master Walk

  • Phoenix Illusion

  • Back Turn

  • Sidewind

  • Play Dead

During Snake 9

  • Five Gates Form - Snake

  • Rushing Snake

    HHHHH 34
    DuringSnake
  • Snake Bites

    MML 40
    DuringSnake
  • Snake Bite Combo

    MMLLM 63
    DuringSnake
  • Rattlesnake

    M 30
    DuringSnake
  • Snake Low Kick

    L 11
    DuringSnake
  • Angry Viper

    M 25
    DuringSnake
  • Five Gates Form - Dragon

    DuringSnake
  • Five Gates Form - Panther

    DuringSnake

During Dragon 11

  • Dragon Roar

    M 18
    DuringDragon
  • Wolf Strike

    HHMML 55
    DuringDragon
  • Dragon's Tail

    HL 45
    DuringDragon
  • Dragon's Fang Attack

    HMMH 49
    DuringDragon
  • Rush Combo Mid Kick

    HMMHM 69
    DuringDragon
  • Rush Combo Low Kick

    HMMHL 59
    DuringDragon
  • Dragon's Spite

    HH 30
    DuringDragon
  • Dragon Spark

    M 32
    DuringDragon
  • Play Dead

    DuringDragon
  • Five Gates Form - Tiger

    DuringDragon
  • Five Gates Form - Snake

    DuringDragon

During Panther 7

  • Panther's Scratch

    LH 29
    DuringPanther
  • Panther's Paw

    M 21
    DuringPanther
  • Panther's Tail

    L 18
    DuringPanther
  • Beating Kick Low Combo

    HMMML 70
    DuringPanther
  • Beating Kick Mid Combo

    HMMMM 70
    DuringPanther
  • Five Gates Form - Snake

    DuringPanther
  • Five Gates Form - Crane

    DuringPanther

During Tiger 8

  • Tiger's Strike

    M 22
    DuringTiger
  • Tiger's Claw

    M 28
    DuringTiger
  • Tiger Kick

    H 32
    DuringTiger
  • Razor Rush

    HMMMMM 68
    DuringTiger
  • Tiger Kick to Razor Low

    HMMMML 68
    DuringTiger
  • Tiger's Tail

    L 12
    DuringTiger
  • Five Gates Form - Snake

    DuringTiger
  • Five Gates Form - Dragon

    DuringTiger

During Crane 7

  • Crane's Bill

    M 32
    DuringCrane
  • Wing of Crane

    H 30
    DuringCrane
  • Crane Dance

    MLMM 56
    DuringCrane
  • Crane Kick

    L 20
    DuringCrane
  • Leaping Crane

    M 25
    DuringCrane
  • Five Gates Form - Panther

    DuringCrane
  • Five Gates Form - Snake

    DuringCrane

During Drunken Master Walk 8

  • Drunken Master Walk

  • Drunken Tiger Lash

    M 25
    DuringDrunkenMasterWalk
  • Drunken Rapid Fists

    MH 30
    DuringDrunkenMasterWalk or SS
  • Drunken Fox Kick

    L 13
    DuringDrunkenMasterWalk
  • Drunken Fox Combo

    LM 35
    DuringDrunkenMasterWalk
  • Drunken Tiger Kick

    M 17
    DuringDrunkenMasterWalk
  • Tiger Sip

    DuringDrunkenMasterWalk
  • Staggering Slide

    L 22
    DuringDrunkenMasterWalk

During Phoenix Illusion 9

  • Phoenix Illusion

  • Phoenix Spear

    H 24
    DuringPhoenix
  • Phoenix Wrath

    M 18
    DuringPhoenix
  • Phoenix Sunder

    HL 45
    DuringPhoenix
  • Swooping Phoenix

    L 16
    DuringPhoenix
  • Phoenix Strike

    ! 90
    DuringPhoenix
  • Hopping Phoenix

    MM 30
    DuringPhoenix ...
  • Tornado Kick

    M 30
    DuringPhoenix
  • Five Gates Form - Snake

    DuringPhoenix or

Back to the opponent 10

  • Back Turn

  • Spinning Back Blow

    H 12
    Backtoopponent
  • Reverse Uppercut

    M 20
    Backtoopponent
  • Reverse Kick

    M 18
    Backtoopponent
  • Flit Flip Flop

    MMM 45
    Backtoopponent
  • Low Back Spin

    L 8
    Backtoopponent
  • Reverse Double Slicer

    LH 34
    Backtoopponent
  • Falling Tree

    M 15
    Backtoopponent oror
  • Sidewind

    Backtoopponent
  • Play Dead

    Backtoopponent

During Sidewind 6

  • Sidewind

  • Sliding Kick

    L 15
    DuringSidewindheadfirst
  • Clean Sweep

    M 18
    DuringSidewindfeetfirst
  • Low Kick to Play Dead

    L 15
    DuringSidewindfeetfirst
  • Bicycle Kicks

    MM 26
    DuringSidewind
  • Play Dead

    5
    DuringSidewind or
    start
    i10
    block
    -5
    hit
    +6

During Play Dead 5

  • Play Dead

  • Leaping Double Slicer

    LH 21
    DuringPlayDeadheadfirst
  • Spring Kick

    M 21
    DuringPlayDeadheadfirst
  • Spring Up

    DuringPlayDeadfeetfirst
  • Roll Over to Sidewind

    DuringPlayDeadfeetfirst

10 Hit Combo 3

  • HHLMMMHMMH 92
  • HHLMMMHMLH 87
  • HHLMMMLLM 91

Lei's Tekken 5 movelist from the Tekken Wiki, frame data from wavu.wiki.