Lei

Tekken Tag Tournament 2

Lei

Lei Wulong

198 moves · frame data from wavu.wiki

Also in Tekken 2, Tekken 3, Tekken Tag Tournament, Tekken 4, Tekken 5, Tekken 6, Tekken 7

Throws 9

  • Double Foot Stomp

    Front 35 break 1
    or
    start
    i12~14
    block
    -6
    hit
    KND

    Balcony Break • Tag Buffer • Throw break 1 • Receives 2 self damage when back to the wall

  • Sleeper Hold

    Front 35 break 2
    or
    start
    i12~14
    block
    -3
    hit
    KND

    Throw break 2 • Side switch • Opponent recovers FUFA

  • Sailboat Stretch

    Left 40 break 1
    or
    start
    i12~14
    block
    -3
    hit
    KND

    Throw break 1 • Opponent recovers FU(side)

  • Closing Fan

    Right 40 break 2
    or
    start
    i12~14
    block
    -3
    hit
    KND

    Throw break 2 • Side swtich • Opponent recovers FUFA

  • Windmill

    Back 50
    or
    start
    i12~14
    hit
    KND

    Unbreakable throw • Side switch • Opponent recovers FU(side)

  • Dragon Falls

    Front 40 break 1+2
    start
    i12
    block
    -6
    hit
    KND

    Floor Break • Throw break 1+2 • Side switch • Opponent recovers FU(side) • Special throw animation if paired with Marshall/Forest Law, Leo, Feng and Wang(press 5 after the input)

  • Tripping

    Front 38 break 1+2
    start
    i12
    block
    +0
    hit
    KND

    Throw break 1+2 • Opponent recovers FUFA

  • Dragon Neck Snap

    Front 35 break 1
    DuringDragon
  • Out of Control

    Front 35 break 1+2
    DuringDrunkenMasterWalk or
    start
    i12~14
    block
    -3
    hit
    KND

    Throw break 2 • Side switch • Opponent recovers FUFA

Attacks 82

  • Serpent Strike

    HH 25
    block
    -6
    hit
    +5
    ch
    +5

    Can transition to SNA with f(-15/-4/-4) • Natural combo from 1st hit • Jail on block

  • Left Right Punch

    HH 25
    block
    -1
    hit
    +6
    ch
    +6

    Natural combo from 1st hit • Jail on block

  • Yue Ya Cha Shou

    HM 30
    block
    -8
    hit
    +3
    ch
    +3

    Can transition to DRU with f(-11/+0/+0) • Natural combo from 1st hit

  • Yue Ya Lian Tui

    HMMM 64
    block
    +1
    hit
    +8
    ch
    +8

    Balcony Break • Natural combo from 2nd CH

  • High and Low Kicks

    HL 62
    block
    -13
    hit
    JG
    ch
    JG

    Can be cancelled with B(-23/-18/-16), recovers BT • Natural combo from 1st CH

  • Tornado Kick

    MMM 83
    block
    +3c~+5c
    hit
    +6c~+8c
    ch
    +6c~+8c

    Spike • Can recover PLD with d(+4c~+6c/+7c~+9c/+7c~+9c) • Can recover FUFA with D(+6c~+8c/+9c~+11c/+9c~+11c)

  • Clean Sweep

    M 33
    start
    i29(30~)
    block
    -21
    hit
    KND
    ch
    KND

    Balcony Break • Transition to FCD • Can recover FDFT with D

  • Lift Up Cannon

    LLM 50
    block
    -14
    hit
    JG
    ch
    JG

    Transition to FCD • Can recover FDFT with D • Natural combo from 2nd CH

  • Hook Punch to Spinning Back Blow

    HH 48
    block
    -3
    hit
    +8
    ch
    +8

    Natural combo from 1st hit

  • Hook Punch to Spiral Upper

    HM 52
    block
    -10
    hit
    KND
    ch
    KND

    Balcony Break • Opponent recovers FDFA

  • Ki Charge

  • Howling Dog

    MH 43
    block
    -3
    hit
    +8
    ch
    +8

    Natural combo from 1st hit • Can be delayed

  • Howling Dog Rush

    MHM 59
    block
    -12
    hit
    JG
    ch
    JG

    Tag Buffer • Natural combo from 2nd CH • Can be delayed

  • Beating Kick Low Combo

    HMMML 93
    block
    -17
    hit
    -3
    ch
    JG

    Natural combo from 4th CH

  • Beating Kick Mid Combo

    HMMMM 93
    block
    -7
    hit
    KND
    ch
    KND

    Balcony Break • Can transition to CRA with u/d(-11/KND/KND) • Natural combo from 4th CH • Can be delayed

  • Beating Kick Mid Combo Crane

    HMMMM 70
    or
  • Twin Snake Strikes

    HH 30
    start
    i16,i25
    block
    +4
    hit
    +8
    ch
    +8

    Causes Nosebleed stun • Can transition to CRA with F(+0/+4/+4) • Can transition to PAN with u/d(-6/+0/+0) • Jail on block

  • Dancing Cobra

    MHM 61
    block
    -10
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 2nd CH

  • Right Uppercut

    M 16
    start
    i15~16
    block
    -7~-6
    hit
    JG
    ch
    JG

    +4 on crouching opponent • Can transition to SNA with f(-9~-8/JG/JG), +2 on crouching opponent

  • Spinning Side Kick

    M 36
    start
    i21
    block
    -10
    hit
    KND
    ch
    KND

    Homing • Balcony Break

  • Tiger Fang

    M 28
    start
    i17
    block
    -7c
    hit
    +4c
    ch
    +4c

    Bound • Can transition to TGR with F(-3c/+0c/+0c)

  • Iron Mace

    M 24
    start
    i18
    block
    -3c
    hit
    +4c
    ch
    +4c

    Bound

  • Lian Huan Tie Suo

    MM 52
    block
    -10
    hit
    +6
    ch
    KND

    Balcony Break on CH • Natural combo from 1st CH • Can be delayed

  • Low Kick

    L 13
    start
    i12
    block
    -12
    hit
    +0
    ch
    +0

    Can transition to SNA with d(-13/-1/-1)

  • Double Stab

    LM 37
    block
    -15
    hit
    -2
    ch
    -2

    Can transition to DRU with f(-29/-16/-16) • Natural combo from 1st CH

  • She Juan Rui Ya

    L 18
    start
    i22
    block
    +0
    hit
    +8
    ch
    +11g

    Transition to sSNA

  • Rave Spin

    LH 50
    start
    i20
    block
    -11~-8
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st hit when player inputs the entire string

  • Orchid Palm

    M 35
    start
    i28
    block
    -12
    hit
    KND
    ch
    KND

    Balcony Break

  • Mule Kick

    M 29
    start
    i19
    block
    -29
    hit
    KND
    ch
    KND

    Transition to FCD • Can transition to FDFT with D • Opponent recovers FDFA

  • Dragon Spear

    M 20
    start
    i17
    block
    -7
    hit
    +4
    ch
    +4

    Can transition to DRA with f(-9/+2/+2)

  • Lei Gong Elbow

    LH 53
    block
    -10
    hit
    KND
    ch
    KND

    Elbow • Balcony Break • Natural combo from 1st CH

  • Cannonball

    M 33
    start
    i25~32
    block
    -3~+4
    hit
    +5~+12
    ch
    +28~+35

    Head • Opponent must techroll to avoid guaranteed follow-ups on CH

  • Scythe Kick

    M 27
    start
    i15
    block
    -18
    hit
    KND
    ch
    KND

    Balcony Break • Can transition to CRA with f(-25/KND/KND) • Can transition to PHX with b(-29/KND/KND) • Opponent recovers FDFA

  • Immortal Flight

  • Sonic Strike

    H 25
    block
    -3
    hit
    +7
    ch
    +7
  • Falling Tree

    M 33
    or or
    start
    i35~38
    block
    -15~-12
    hit
    -4c~-1c
    ch
    -4c~-1c

    Elbow • Spike • Transition to PLD • Can transition to FUFA with D

  • Hopping Crane Kick

    M 31
    or or
    start
    i16
    block
    -2
    hit
    +11
    ch
    JG

    Transition to CRA • ub+3 does 22 damage(-7/KND/KND), balcony break • u+3 does 28 damage(-4/+9/JG) • Can cancel out of CRA with D(-25/-11/KND)

  • Ostrich Kick

    M 17
    or
    start
    i15
    block
    -13
    hit
    JG
    ch
    JG

    u+4 does 20 damage(-13/KND/JG), balcony break

  • Comet Kick

    MMM 50
    block
    -5c
    hit
    KND
    ch
    KND

    Spike • Natural combo from 1st hit

  • Razor Rush Snake

    M 8
    or
  • Razor Rush Dragon

    MM 16
    or
  • Razor Rush Panther

    MMM 24
    or
  • Razor Rush Tiger

    MMMM 32
    or
  • Razor Rush Low Kick

    MMMML 64
    block
    -17
    hit
    -3
    ch
    JG
  • Razor Rush Mid Kick

    MMMMM 64
    block
    -7
    hit
    KND
    ch
    KND

    Balcony Break • Can transition to CRA with u/d(-11/KND/KND)

  • Razor Rush Mid Kick Crane

    MMMMM 44
    or
  • Defense Breaker

    HMMM
    Withtheopponentonguard
  • One Two Kick Mid

    HM 67
    block
    -7
    hit
    +20(+7)
    ch
    +20(+7)

    Causes Double-over stun

  • One Two Kick Low

    HL 67
    block
    -12
    hit
    KND
    ch
    KND

    Opponent recovers FDFA

  • Wolf Strike

    HMMML 83
    block
    -17
    hit
    -1
    ch
    -1

    Can transition to PAN with f • Natural combo from 4th CH

  • Wolf Strike to Snake Bite Combo

    HMMMLLM 113
    block
    -14
    hit
    JG
    ch
    JG

    Transition to FCD • Can recover FDFT with D • Natural combo from 6th CH

  • Rush Combo Mid Kick

    HMMHM 104
    block
    -7
    hit
    +20(+7)
    ch
    +20(+7)

    Causes Double-over stun

  • Rush Combo Low Kick

    HMMHL 104
    block
    -12
    hit
    KND
    ch
    KND

    Opponent recovers FDFA

  • Mauling Dragon

    M 32
    start
    i18~19(19~)
    block
    -10c~-9c
    hit
    +5c~+6c
    ch
    JG

    Bound

  • Reverse Lotus

    M 20
    start
    i16(17~)
    block
    -14
    hit
    JG
    ch
    JG

    Tag Buffer • Can recover BT with b(-8/JG/JG)

  • Floating Lotus

    MH 52
    block
    -13
    hit
    KND
    ch
    KND

    Balcony Break

  • Turbulent Winds

    HH 56
    block
    -3
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st hit • Can cancel second hit and transition to CRA with F(-28/-17/-17) • Can cancel second hit and transition to PHX with B(-24/-13/-13)

  • Dragon's Whip

    M 29
    start
    i24(25~)
    block
    +1
    hit
    KND
    ch
    KND

    Balcony Break • Cannot be reversed • Recovers KND on whiff/block, can recover FUFT with D

  • Drunken Tiger Lash

    H 32
    start
    i30(31~)
    block
    -10
    hit
    KND
    ch
    KND

    Balcony Break • Can transition to DRU with F(-21/KND/KND) • Can transition to SLD with D(-21/KND/KND)

  • Drunken Tiger Stumble

    HL 50
    block
    -14
    hit
    +0c
    ch
    +0c

    Transition to SLD

  • Jumping Kick

    M 40
    start
    i22~23(25~)
    block
    +9~+10g
    hit
    KND
    ch
    KND

    Balcony Break

  • Wild Upper

    MM 27
    WS
  • Di Gong Jiao

    M 13
    WS
  • Ballroom Dance

    LMM 38
    FC
  • Snake Palm Fist

    H 21
    SS
  • Crane Cannon

    M 13
    SS
  • Falling Blade

    M 15
    SS
  • Spring Up

    M 25
    Onthegroundontheback
  • Five Gates Form - Snake

    or ou
    hit
    +10~+30

    Transition to SNA • Parry for high/mid punches • Does a sidestep while entering stance with input f+2+3(right) or b+2+3(left) • Can move forward(high crush)/backward while remaining in stance • Can also enter from SS.1+4/SS.2+3, DRA SSR, PAN SSL, TGR SSL or CRA SSR • Can cancel out of stance with db/d/df

  • Five Gates Form - Dragon

  • Five Gates Form - Panther

  • Five Gates Form - Tiger

  • Five Gates Form - Crane

  • Drunken Master Walk

    hit
    +6

    Transition to DRU • Parry for high/mid punches • Can move forward/backward while remaining in stance, commands are reversed when BT DRU • Can cancel out of stance with d • Can transition to all grounded stances

  • Phoenix Illusion

  • Back Turn

  • Sidewind (Feet first)

  • Sidewind (Head first)

  • Play Dead (Feet first)

  • Play Dead (Head first)

  • Taunt 1

  • Taunt 2

During Snake 10

  • Five Gates Form - Snake

    or
  • Rushing Snake

    HHHHH 39
    DuringSnake
  • Snapping Snake

    HMMH 53
    DuringSnake
  • Snake Bites

    MML 40
    DuringSnake
  • Snake Bite Combo

    MMLLM 62
    DuringSnake
  • Rattlesnake

    M 30
    DuringSnake
  • Snake Low Kick

    L 11
    DuringSnake
  • Angry Viper

    M 25
    DuringSnake
  • Five Gates Form - Dragon

    DuringSnake
  • Five Gates Form - Panther

    DuringSnake

During Dragon 11

  • Dragon Roar

    M 18
    DuringDragon
  • Cuju Kick

    L 11
    DuringDragon
  • Wolf Strike

    HMMML 63
    DuringDragon
  • Dragon's Fang Attack

    HMMH 58
    DuringDragon
  • Rush Combo Mid Kick

    HMMHM 77
    DuringDragon
  • Rush Combo Low Kick

    HMMHL 78
    DuringDragon
  • Dragon's Spite

    HH 25
    DuringDragon
  • Dragon Spark

    M 32
    DuringDragon
  • Play Dead (Head first)

    DuringDragon
  • Five Gates Form - Tiger

    DuringDragon
  • Five Gates Form - Snake

    DuringDragon

During Panther 7

  • Panther's Scratch

    LH 42
    DuringPanther
  • Panther's Paw

    M 21
    DuringPanther
  • Panther Pounce

    L 18
    DuringPanther
  • Beating Kick Low Combo

    HMMML 70
    DuringPanther
  • Beating Kick Mid Combo

    HMMMM 70
    DuringPanther
  • Five Gates Form - Snake

    DuringPanther
  • Five Gates Form - Crane

    DuringPanther

During Tiger 9

  • Tiger's Strike

    M 22
    DuringTiger
  • Tiger's Claw

    M 28
    DuringTiger
  • Leaping Tiger

    M 28
    DuringTiger
  • Leaping Tiger to Coiled Snake

    ML 36
    DuringTiger
  • Leaping Tiger to Crouching Snake

    MM 41
    DuringTiger
  • Tiger's Tail

    L 12
    DuringTiger
  • Double Tiger Palm

    M 32
    DuringTiger
  • Five Gates Form - Snake

    DuringTiger
  • Five Gates Form - Dragon

    DuringTiger

During Crane 8

  • Crane's Bill

    M 23
    DuringCrane
  • Wing of Crane

    H 21
    DuringCrane
  • Crane Dance

    MLMM 56
    DuringCrane
  • Crane Kick

    L 20
    DuringCrane
  • Crane Smash

    H 25
    DuringCrane
  • Leaping Crane

    M 21
    DuringCrane
  • Five Gates Form - Panther

    DuringCrane
  • Five Gates Form - Snake

    DuringCrane

During Drunken Master Walk 12

  • Drunken Master Walk

    hit
    +6

    Transition to DRU • Parry for high/mid punches • Can move forward/backward while remaining in stance, commands are reversed when BT DRU • Can cancel out of stance with d • Can transition to all grounded stances

  • Drunken Tiger Lash

    M 25
    DuringDrunkenMasterWalk
  • Drunken Rapid Fists

    MH 30
    DuringDrunkenMasterWalk or SS
  • Drunken Fox Kick

    L 13
    DuringDrunkenMasterWalk
  • Drunken Fox Combination

    LMM 50
    DuringDrunkenMasterWalk
  • Drunken Tiger Kick

    M 17
    DuringDrunkenMasterWalk
  • Tiger Sip

    DuringDrunkenMasterWalk
  • Staggering Slide

    L 22
    DuringDrunkenMasterWalk
  • Spinning Headbutt

    M 25
    DuringDrunkenMasterWalk
  • Drunken Stupor

    DuringDrunkenMasterWalk
  • Drunken Fake to Jab

    M 25
    DuringDrunkenMasterWalk
  • Drunken Fall

    M 21
    DuringDrunkenMasterWalk

During Phoenix Illusion 11

  • Phoenix Illusion

  • Phoenix Spear

    H 23
    DuringPhoenix
  • Phoenix Drunken Tiger Stumble

    HL 33
    DuringPhoenix
  • Phoenix Wrath

    M 23
    DuringPhoenix
  • Phoenix Sunder

    HL 45
    DuringPhoenix
  • Phoenix Cutter

    L 18
    DuringPhoenix
  • Phoenix Illusion to Drunken Master Walk

    DuringPhoenix
  • Phoenix Strike

    ! 45
    DuringPhoenix
  • Hopping Phoenix

    MMM 51
    DuringPhoenix
  • Tornado Kick

    MMM 63
    DuringPhoenix
  • Five Gates Form - Snake

    DuringPhoenix or

Back to the opponent 12

  • Back Turn

  • Dancing Spear

    HMHL 44
    Backtoopponent
  • Spinning Heavy Hand

    M 20
    Backtoopponent
  • Reverse Double Kick

    MM 32
    Backtoopponent
  • Reverse Watermill

    MM 35
    Backtoopponent
  • Backfist Elbow Drop

    HM 30
    Backtoopponent
  • Flit Flip Flop

    MMM 45
    Backtoopponent
  • Low Back Spin

    L 12
    Backtoopponent
  • Reverse Double Slicer

    LH 38
    Backtoopponent
  • Falling Tree

    M 25
    Backtoopponent or
  • Sidewind

    Backtoopponent or
  • Play Dead

    Backtoopponent or

During Sidewind 12

  • Sidewind (Feet first)

  • Maelstrom Sweep

    L 21
    DuringSidewindFeetfirst
  • Low Kick to Play Dead

    L 5
    DuringSidewindFeetfirst
  • Clean Sweep

    M 18
    DuringSidewindFeetfirst
  • Fu Qin Tian Jiao

    MM 25
    DuringSidewindFeetfirst
  • Sidewind (Head first)

  • Sliding Kick

    L 15
    DuringSidewindHeadfirst
  • Bicycle Kicks

    MM 25
    DuringSidewindHeadfirst
  • Deadly Current

    L 23
    DuringSidewindHeadfirst
  • Turn Over

    DuringSidewind or
  • Meng Xian

    DuringSidewind oronthegroundonyourback
  • Startled Drunk

    DuringSidewind

During Play Dead 12

  • Play Dead (Feet first)

  • Lotus Cutter

    L 13
    DuringPlayDeadFeetfirst
  • Dan Jiao

    M 17
    DuringPlayDeadFeetfirst
  • Spring Up

    DuringPlayDeadfeetfirst
  • Play Dead (Head first)

  • Leaping Double Slicer

    LH 38
    DuringPlayDeadHeadfirst
  • Spring Kick

    M 20
    DuringPlayDeadHeadfirst
  • Po Long Sheng Tui

    LM 25
    DuringPlayDeadHeadfirst
  • Turn Over

    DuringPlayDead or
  • Meng Xian

    DuringPlayDead orontheback
  • Startled Drunk

    DuringPlayDead
  • Hangover

    DuringPlayDead

10 Hit Combo 3

  • HHLMMMHMMH 94
  • HHLMMMHMLH 100
  • HHLMMMLLM 92

Lei's Tekken Tag Tournament 2 movelist from the Tekken Wiki, frame data from wavu.wiki.