Throws 9
Double Foot Stomp
or +- start
- i12~14
- block
- -6
- hit
- KND
Balcony Break • Tag Buffer • Throw break 1 • Receives 2 self damage when back to the wall
Sleeper Hold
or +- start
- i12~14
- block
- -3
- hit
- KND
Throw break 2 • Side switch • Opponent recovers FUFA
Sailboat Stretch
or- start
- i12~14
- block
- -3
- hit
- KND
Throw break 1 • Opponent recovers FU(side)
Closing Fan
or- start
- i12~14
- block
- -3
- hit
- KND
Throw break 2 • Side swtich • Opponent recovers FUFA
Windmill
or- start
- i12~14
- hit
- KND
Unbreakable throw • Side switch • Opponent recovers FU(side)
Dragon Falls
+- start
- i12
- block
- -6
- hit
- KND
Floor Break • Throw break 1+2 • Side switch • Opponent recovers FU(side) • Special throw animation if paired with Marshall/Forest Law, Leo, Feng and Wang(press 5 after the input)
Tripping
+- start
- i12
- block
- +0
- hit
- KND
Throw break 1+2 • Opponent recovers FUFA
Dragon Neck Snap
DuringDragonOut of Control
DuringDrunkenMasterWalk or- start
- i12~14
- block
- -3
- hit
- KND
Throw break 2 • Side switch • Opponent recovers FUFA
Attacks 82
Serpent Strike
- block
- -6
- hit
- +5
- ch
- +5
Can transition to SNA with f(-15/-4/-4) • Natural combo from 1st hit • Jail on block
Left Right Punch
- block
- -1
- hit
- +6
- ch
- +6
Natural combo from 1st hit • Jail on block
Yue Ya Cha Shou
- block
- -8
- hit
- +3
- ch
- +3
Can transition to DRU with f(-11/+0/+0) • Natural combo from 1st hit
Yue Ya Lian Tui
- block
- +1
- hit
- +8
- ch
- +8
Balcony Break • Natural combo from 2nd CH
High and Low Kicks
- block
- -13
- hit
- JG
- ch
- JG
Can be cancelled with B(-23/-18/-16), recovers BT • Natural combo from 1st CH
Tornado Kick
- block
- +3c~+5c
- hit
- +6c~+8c
- ch
- +6c~+8c
Spike • Can recover PLD with d(+4c~+6c/+7c~+9c/+7c~+9c) • Can recover FUFA with D(+6c~+8c/+9c~+11c/+9c~+11c)
Clean Sweep
- start
- i29(30~)
- block
- -21
- hit
- KND
- ch
- KND
Balcony Break • Transition to FCD • Can recover FDFT with D
Lift Up Cannon
- block
- -14
- hit
- JG
- ch
- JG
Transition to FCD • Can recover FDFT with D • Natural combo from 2nd CH
Hook Punch to Spinning Back Blow
- block
- -3
- hit
- +8
- ch
- +8
Natural combo from 1st hit
Hook Punch to Spiral Upper
- block
- -10
- hit
- KND
- ch
- KND
Balcony Break • Opponent recovers FDFA
Ki Charge
Howling Dog
+- block
- -3
- hit
- +8
- ch
- +8
Natural combo from 1st hit • Can be delayed
Howling Dog Rush
+- block
- -12
- hit
- JG
- ch
- JG
Tag Buffer • Natural combo from 2nd CH • Can be delayed
Beating Kick Low Combo
+- block
- -17
- hit
- -3
- ch
- JG
Natural combo from 4th CH
Beating Kick Mid Combo
+- block
- -7
- hit
- KND
- ch
- KND
Balcony Break • Can transition to CRA with u/d(-11/KND/KND) • Natural combo from 4th CH • Can be delayed
Beating Kick Mid Combo Crane
+ orTwin Snake Strikes
+- start
- i16,i25
- block
- +4
- hit
- +8
- ch
- +8
Causes Nosebleed stun • Can transition to CRA with F(+0/+4/+4) • Can transition to PAN with u/d(-6/+0/+0) • Jail on block
Dancing Cobra
+- block
- -10
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 2nd CH
Right Uppercut
+- start
- i15~16
- block
- -7~-6
- hit
- JG
- ch
- JG
+4 on crouching opponent • Can transition to SNA with f(-9~-8/JG/JG), +2 on crouching opponent
Spinning Side Kick
+- start
- i21
- block
- -10
- hit
- KND
- ch
- KND
Homing • Balcony Break
Tiger Fang
+- start
- i17
- block
- -7c
- hit
- +4c
- ch
- +4c
Bound • Can transition to TGR with F(-3c/+0c/+0c)
Iron Mace
+- start
- i18
- block
- -3c
- hit
- +4c
- ch
- +4c
Bound
Lian Huan Tie Suo
+- block
- -10
- hit
- +6
- ch
- KND
Balcony Break on CH • Natural combo from 1st CH • Can be delayed
Low Kick
+- start
- i12
- block
- -12
- hit
- +0
- ch
- +0
Can transition to SNA with d(-13/-1/-1)
Double Stab
+- block
- -15
- hit
- -2
- ch
- -2
Can transition to DRU with f(-29/-16/-16) • Natural combo from 1st CH
She Juan Rui Ya
+- start
- i22
- block
- +0
- hit
- +8
- ch
- +11g
Transition to sSNA
Rave Spin
+- start
- i20
- block
- -11~-8
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 1st hit when player inputs the entire string
Orchid Palm
+- start
- i28
- block
- -12
- hit
- KND
- ch
- KND
Balcony Break
Mule Kick
+- start
- i19
- block
- -29
- hit
- KND
- ch
- KND
Transition to FCD • Can transition to FDFT with D • Opponent recovers FDFA
Dragon Spear
+- start
- i17
- block
- -7
- hit
- +4
- ch
- +4
Can transition to DRA with f(-9/+2/+2)
Lei Gong Elbow
+- block
- -10
- hit
- KND
- ch
- KND
Elbow • Balcony Break • Natural combo from 1st CH
Cannonball
+- start
- i25~32
- block
- -3~+4
- hit
- +5~+12
- ch
- +28~+35
Head • Opponent must techroll to avoid guaranteed follow-ups on CH
Scythe Kick
+- start
- i15
- block
- -18
- hit
- KND
- ch
- KND
Balcony Break • Can transition to CRA with f(-25/KND/KND) • Can transition to PHX with b(-29/KND/KND) • Opponent recovers FDFA
Immortal Flight
+Sonic Strike
+- block
- -3
- hit
- +7
- ch
- +7
Falling Tree
or or +- start
- i35~38
- block
- -15~-12
- hit
- -4c~-1c
- ch
- -4c~-1c
Elbow • Spike • Transition to PLD • Can transition to FUFA with D
Hopping Crane Kick
or or +- start
- i16
- block
- -2
- hit
- +11
- ch
- JG
Transition to CRA • ub+3 does 22 damage(-7/KND/KND), balcony break • u+3 does 28 damage(-4/+9/JG) • Can cancel out of CRA with D(-25/-11/KND)
Ostrich Kick
or +- start
- i15
- block
- -13
- hit
- JG
- ch
- JG
u+4 does 20 damage(-13/KND/JG), balcony break
Comet Kick
+- block
- -5c
- hit
- KND
- ch
- KND
Spike • Natural combo from 1st hit
Razor Rush Snake
orRazor Rush Dragon
orRazor Rush Panther
orRazor Rush Tiger
orRazor Rush Low Kick
- block
- -17
- hit
- -3
- ch
- JG
Razor Rush Mid Kick
- block
- -7
- hit
- KND
- ch
- KND
Balcony Break • Can transition to CRA with u/d(-11/KND/KND)
Razor Rush Mid Kick Crane
orDefense Breaker
WiththeopponentonguardOne Two Kick Mid
- block
- -7
- hit
- +20(+7)
- ch
- +20(+7)
Causes Double-over stun
One Two Kick Low
+- block
- -12
- hit
- KND
- ch
- KND
Opponent recovers FDFA
Wolf Strike
- block
- -17
- hit
- -1
- ch
- -1
Can transition to PAN with f • Natural combo from 4th CH
Wolf Strike to Snake Bite Combo
- block
- -14
- hit
- JG
- ch
- JG
Transition to FCD • Can recover FDFT with D • Natural combo from 6th CH
Rush Combo Mid Kick
- block
- -7
- hit
- +20(+7)
- ch
- +20(+7)
Causes Double-over stun
Rush Combo Low Kick
+- block
- -12
- hit
- KND
- ch
- KND
Opponent recovers FDFA
Mauling Dragon
+- start
- i18~19(19~)
- block
- -10c~-9c
- hit
- +5c~+6c
- ch
- JG
Bound
Reverse Lotus
+- start
- i16(17~)
- block
- -14
- hit
- JG
- ch
- JG
Tag Buffer • Can recover BT with b(-8/JG/JG)
Floating Lotus
+- block
- -13
- hit
- KND
- ch
- KND
Balcony Break
Turbulent Winds
+- block
- -3
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 1st hit • Can cancel second hit and transition to CRA with F(-28/-17/-17) • Can cancel second hit and transition to PHX with B(-24/-13/-13)
Dragon's Whip
+- start
- i24(25~)
- block
- +1
- hit
- KND
- ch
- KND
Balcony Break • Cannot be reversed • Recovers KND on whiff/block, can recover FUFT with D
Drunken Tiger Lash
+- start
- i30(31~)
- block
- -10
- hit
- KND
- ch
- KND
Balcony Break • Can transition to DRU with F(-21/KND/KND) • Can transition to SLD with D(-21/KND/KND)
Drunken Tiger Stumble
+ +- block
- -14
- hit
- +0c
- ch
- +0c
Transition to SLD
Jumping Kick
+- start
- i22~23(25~)
- block
- +9~+10g
- hit
- KND
- ch
- KND
Balcony Break
Wild Upper
WS+Di Gong Jiao
WS+Ballroom Dance
FC+ +Snake Palm Fist
SS+Crane Cannon
SS+Falling Blade
SS+Spring Up
OnthegroundonthebackFive Gates Form - Snake
or + ou +- hit
- +10~+30
Transition to SNA • Parry for high/mid punches • Does a sidestep while entering stance with input f+2+3(right) or b+2+3(left) • Can move forward(high crush)/backward while remaining in stance • Can also enter from SS.1+4/SS.2+3, DRA SSR, PAN SSL, TGR SSL or CRA SSR • Can cancel out of stance with db/d/df
Five Gates Form - Dragon
Five Gates Form - Panther
Five Gates Form - Tiger
Five Gates Form - Crane
Drunken Master Walk
+- hit
- +6
Transition to DRU • Parry for high/mid punches • Can move forward/backward while remaining in stance, commands are reversed when BT DRU • Can cancel out of stance with d • Can transition to all grounded stances
Phoenix Illusion
+Back Turn
+Sidewind (Feet first)
+Sidewind (Head first)
+Play Dead (Feet first)
+Play Dead (Head first)
+Taunt 1
Taunt 2
During Snake 10
Five Gates Form - Snake
+ or +Rushing Snake
DuringSnakeSnapping Snake
DuringSnakeSnake Bites
DuringSnakeSnake Bite Combo
DuringSnakeRattlesnake
DuringSnakeSnake Low Kick
DuringSnakeAngry Viper
DuringSnakeFive Gates Form - Dragon
DuringSnakeFive Gates Form - Panther
DuringSnake
During Dragon 11
Dragon Roar
DuringDragonCuju Kick
DuringDragonWolf Strike
DuringDragonDragon's Fang Attack
DuringDragonRush Combo Mid Kick
DuringDragonRush Combo Low Kick
DuringDragon +Dragon's Spite
DuringDragonDragon Spark
DuringDragon +Play Dead (Head first)
DuringDragon +Five Gates Form - Tiger
DuringDragonFive Gates Form - Snake
DuringDragon
During Panther 7
Panther's Scratch
DuringPantherPanther's Paw
DuringPantherPanther Pounce
DuringPantherBeating Kick Low Combo
DuringPantherBeating Kick Mid Combo
DuringPantherFive Gates Form - Snake
DuringPantherFive Gates Form - Crane
DuringPanther
During Tiger 9
Tiger's Strike
DuringTigerTiger's Claw
DuringTigerLeaping Tiger
DuringTigerLeaping Tiger to Coiled Snake
DuringTiger +Leaping Tiger to Crouching Snake
DuringTiger +Tiger's Tail
DuringTigerDouble Tiger Palm
DuringTigerFive Gates Form - Snake
DuringTigerFive Gates Form - Dragon
DuringTiger
During Crane 8
Crane's Bill
DuringCraneWing of Crane
DuringCraneCrane Dance
DuringCraneCrane Kick
DuringCraneCrane Smash
DuringCraneLeaping Crane
DuringCrane +Five Gates Form - Panther
DuringCraneFive Gates Form - Snake
DuringCrane
During Drunken Master Walk 12
Drunken Master Walk
+- hit
- +6
Transition to DRU • Parry for high/mid punches • Can move forward/backward while remaining in stance, commands are reversed when BT DRU • Can cancel out of stance with d • Can transition to all grounded stances
Drunken Tiger Lash
DuringDrunkenMasterWalkDrunken Rapid Fists
DuringDrunkenMasterWalk or SS+Drunken Fox Kick
DuringDrunkenMasterWalkDrunken Fox Combination
DuringDrunkenMasterWalkDrunken Tiger Kick
DuringDrunkenMasterWalkTiger Sip
DuringDrunkenMasterWalkStaggering Slide
DuringDrunkenMasterWalkSpinning Headbutt
DuringDrunkenMasterWalk +Drunken Stupor
DuringDrunkenMasterWalk +Drunken Fake to Jab
DuringDrunkenMasterWalk +Drunken Fall
DuringDrunkenMasterWalk +
During Phoenix Illusion 11
Phoenix Illusion
+Phoenix Spear
DuringPhoenixPhoenix Drunken Tiger Stumble
DuringPhoenix +Phoenix Wrath
DuringPhoenixPhoenix Sunder
DuringPhoenixPhoenix Cutter
DuringPhoenixPhoenix Illusion to Drunken Master Walk
DuringPhoenixPhoenix Strike
DuringPhoenix +Hopping Phoenix
DuringPhoenix +Tornado Kick
DuringPhoenix +Five Gates Form - Snake
DuringPhoenix or +
Back to the opponent 12
Back Turn
+Dancing Spear
BacktoopponentSpinning Heavy Hand
BacktoopponentReverse Double Kick
BacktoopponentReverse Watermill
BacktoopponentBackfist Elbow Drop
BacktoopponentFlit Flip Flop
BacktoopponentLow Back Spin
Backtoopponent +Reverse Double Slicer
Backtoopponent +Falling Tree
Backtoopponent or +Sidewind
Backtoopponent + or +Play Dead
Backtoopponent + or +
During Sidewind 12
Sidewind (Feet first)
+Maelstrom Sweep
DuringSidewindFeetfirstLow Kick to Play Dead
DuringSidewindFeetfirstClean Sweep
DuringSidewindFeetfirstFu Qin Tian Jiao
DuringSidewindFeetfirstSidewind (Head first)
+Sliding Kick
DuringSidewindHeadfirstBicycle Kicks
DuringSidewindHeadfirstDeadly Current
DuringSidewindHeadfirst +Turn Over
DuringSidewind or +Meng Xian
DuringSidewind oronthegroundonyourbackStartled Drunk
DuringSidewind
During Play Dead 12
Play Dead (Feet first)
+Lotus Cutter
DuringPlayDeadFeetfirstDan Jiao
DuringPlayDeadFeetfirstSpring Up
DuringPlayDeadfeetfirstPlay Dead (Head first)
+Leaping Double Slicer
DuringPlayDeadHeadfirstSpring Kick
DuringPlayDeadHeadfirstPo Long Sheng Tui
DuringPlayDeadHeadfirstTurn Over
DuringPlayDead or +Meng Xian
DuringPlayDead oronthebackStartled Drunk
DuringPlayDeadHangover
DuringPlayDead
10 Hit Combo 3
- +
- +
- +