Roger Jr.

Tekken 5

Roger Jr.

67 moves · frame data from wavu.wiki

Also in Tekken 6, Tekken Tag Tournament 2

Throws 9

  • Head Stomp

    Front 35 break 1
    or
    hit
    KND (FDFA)

    Throw break 1 • Alternate input: f+1+3 (Lead throw)

  • Tasmanian Doormat

    Front 35 break 2
    or
    hit
    KND

    Throw break 2 • Alternate input: f+2+4 (Lead throw)

  • Animal Face Crusher

    Left 40 break 1
    or
    hit
    KND (FDFA)

    Throw break 1 • Alternate input: 2+4

  • Animal Rolling Arm Lock

    Right 40 break 2
    or
    hit
    KND (FUFA)

    Throw break 2 • Alternate input: 2+4

  • Reverse Neck Throw

    Back 50
    or
    hit
    KND (FUFA)

    Unbreakable • Alternate input: 2+4 • Side switch

  • Tombstone Pile Driver

    Front 58 break 2
  • DDT

    Front 45 break 1+2
    hit
    KND (FUFA)

    Throw break 1+2 • Side switch

  • Pile Driver

    Front 35 break 1
  • Giant Swing

    Front 65 break 1

Attacks 56

  • Left Right Combo

    HH 16
    block
    -1
    hit
    +6
  • One Two Uppercut

    HHM 26
    block
    -4
    hit
    +5
  • One Two Kangaroo Combo

    HHH 44
    block
    -12
    hit
    KND
  • Jab Uppercut

    HM 24
    block
    +0
    hit
    +5
  • Spinning Tail Whip

    MM 26
    start
    i28
    block
    -2
    hit
    +?a
  • Double Spin Castanet Kick

    HHM 42
  • Double Spin Animal Sweep

    HHL 38
  • Castanet Kick

    M 21
    start
    i22
    block
    -11
    hit
    KND
  • Ki Charge

  • Animal Rush to Windmill Punch

    HHHHM 53
    block
    +23
    hit
    KND
  • Windmill Punch

    H 30
  • Outback Stomp

    M 25
    start
    i26
    block
    -5
    hit
    +7
    ch
    +?a

    CH stun can be broken with f

  • Ayer's Rock

    MMM 54
    block
    -20
    hit
    KND

    Knockdown can be teched with f or b

  • Animal Gigaton Punch

    M 25
    start
    i24
    block
    -10
    hit
    KND
    ch
    +?a

    Knockdown can be teched with f or b

  • Exploder

    H 25
    start
    i38
    block
    +7
    hit
    KND

    Can hit late as a sm, no KND and recovers FDFT instead

  • Elbow Slap Combo

    MM 27
    block
    -11
    hit
    +0

    Can be delayed to be -6, +5

  • Animal Slap

    M 12
    start
    i14
    block
    -5
    hit
    +6
  • Right Cross Kick

    M 15
    start
    i12
    block
    -4
    hit
    +7
  • Animal Headbutt

    M 21
    start
    i14~i15
    block
    -3
    hit
    +4c
  • Animal Rampage

    M 45
    start
    i28
    block
    FUFT
    hit
    KND

    Unblockable/unbreakable special throw, no transition to second hit if not close enough

  • Jab Uppercut

    MM 18
  • Diving Low Punch

    L 10
    start
    i18
    block
    -13
    hit
    +2
  • Stagger Kicks

    LLL 28
    block
    -35
    hit
    +6
  • Spinning Uppercut

    LM 24
    block
    -17
    hit
    KND
  • Tail Tripper

    L 14
    start
    i20~i21
    block
    -15~-16
    hit
    +?a
  • Animal Kick Rush

    MMMMM 70
    block
    -29
    hit
    -18

    Can transition into back roll at -17, -6 with b

  • Kangaroo Attack

    M 28
    start
    i23
    block
    -23
    hit
    KND

    Late hit at i28 has more pushback and is -16(?) • Knockdown can be teched with f or b

  • Spinning Snap Kick

    L 18
    start
    i28
    block
    -12
    hit
    +5
    ch
    KND
  • Rocket Stance

  • Road Runner

    M 30
  • Wind-up Uppercut

    M 22
  • Wind-up Low Kick

    L 12
  • Wind-up Middle Kick

    M 15
  • Wind-up Hip Press

    M 22
  • Animal Drop Kick

    M 30
    start
    i25
    block
    -50?
    hit
    KND

    Can go into any other db+4 string

  • Wind Up Punch

    ! 100
    start
    i69
    block
    !
    hit
    KND
  • Helicopter Kick

    MH 50
    or or
    block
    -7
    hit
    KND
  • Rising Toe Kick

    M 13
    or or
    start
    i15
    block
    -12
    hit
    +?a

    Alternate input with ub+4/u+4

  • Capital Punishment

    M 35
    start
    i28
    block
    +2c
    hit
    KND
  • Kangaroo Stomp

    M 25
    or or
    start
    i31
    block
    -4c?
    hit
    +7c?(+10c?)
    ch
    KND (FDFA)

    Alternate input with ub+3+4/u+3+4

  • Elbow Drop

    M 35
  • Sliding Hook

    M 25
    start
    i15
    block
    -12
    hit
    KND
  • Konvict Kick

    M 24
    start
    i15
    block
    -20
    hit
    KND
  • Head First Lunge

    H 15
    start
    i20
    block
    -5~+13
    hit
    KND
  • Rolling Toe Drop

    M 30
    start
    i37
    block
    +4c
    hit
    +4c
    ch
    KND
  • Animal Uppercut

    M 50
  • Animal Smash

    M 23
  • Running Exploder

    M 40
    start
    i28
    block
    FUFT
    hit
    KND
  • Spinning Uppercut

    LM 20
    Runmorethanthreesteps
  • Stagger Kicks

    LLL 30
    Runmorethanthreesteps
  • Spring Stomp Kick

    MH 30
    WS
  • Charge Stomp Kick

    MM 39
    WS Mantain
  • Toe Smash

    M 20
    WS
  • Crouching Uppercut

    M 23
    FC
  • Animal Sweep

    L 17
    SS
  • Shrimp Kick

    M 25
    Backtoopponent

10 Hit Combo 2

  • HHMHMHLMMM 89
  • HHMHMHMMLM 99

Roger Jr.'s Tekken 5 movelist from the Tekken Wiki, frame data from wavu.wiki.