Throws 9
Head Stomp
or +- hit
- KND (FDFA)
Throw break 1 • Alternate input: f+1+3 (Lead throw)
Tasmanian Doormat
or +- hit
- KND
Throw break 2 • Alternate input: f+2+4 (Lead throw)
Animal Face Crusher
or- hit
- KND (FDFA)
Throw break 1 • Alternate input: 2+4
Animal Rolling Arm Lock
or- hit
- KND (FUFA)
Throw break 2 • Alternate input: 2+4
Reverse Neck Throw
or- hit
- KND (FUFA)
Unbreakable • Alternate input: 2+4 • Side switch
Tombstone Pile Driver
+DDT
+- hit
- KND (FUFA)
Throw break 1+2 • Side switch
Pile Driver
+Giant Swing
+
Attacks 56
Left Right Combo
- block
- -1
- hit
- +6
One Two Uppercut
- block
- -4
- hit
- +5
One Two Kangaroo Combo
- block
- -12
- hit
- KND
Jab Uppercut
- block
- +0
- hit
- +5
Spinning Tail Whip
- start
- i28
- block
- -2
- hit
- +?a
Double Spin Castanet Kick
Double Spin Animal Sweep
+Castanet Kick
- start
- i22
- block
- -11
- hit
- KND
Ki Charge
Animal Rush to Windmill Punch
+- block
- +23
- hit
- KND
Windmill Punch
Outback Stomp
+- start
- i26
- block
- -5
- hit
- +7
- ch
- +?a
CH stun can be broken with f
Ayer's Rock
+- block
- -20
- hit
- KND
Knockdown can be teched with f or b
Animal Gigaton Punch
+- start
- i24
- block
- -10
- hit
- KND
- ch
- +?a
Knockdown can be teched with f or b
Exploder
+- start
- i38
- block
- +7
- hit
- KND
Can hit late as a sm, no KND and recovers FDFT instead
Elbow Slap Combo
+- block
- -11
- hit
- +0
Can be delayed to be -6, +5
Animal Slap
+- start
- i14
- block
- -5
- hit
- +6
Right Cross Kick
+- start
- i12
- block
- -4
- hit
- +7
Animal Headbutt
+- start
- i14~i15
- block
- -3
- hit
- +4c
Animal Rampage
+- start
- i28
- block
- FUFT
- hit
- KND
Unblockable/unbreakable special throw, no transition to second hit if not close enough
Jab Uppercut
+Diving Low Punch
+- start
- i18
- block
- -13
- hit
- +2
Stagger Kicks
+- block
- -35
- hit
- +6
Spinning Uppercut
+- block
- -17
- hit
- KND
Tail Tripper
+- start
- i20~i21
- block
- -15~-16
- hit
- +?a
Animal Kick Rush
+- block
- -29
- hit
- -18
Can transition into back roll at -17, -6 with b
Kangaroo Attack
+- start
- i23
- block
- -23
- hit
- KND
Late hit at i28 has more pushback and is -16(?) • Knockdown can be teched with f or b
Spinning Snap Kick
+- start
- i28
- block
- -12
- hit
- +5
- ch
- KND
Rocket Stance
+Road Runner
+Wind-up Uppercut
+Wind-up Low Kick
+Wind-up Middle Kick
+Wind-up Hip Press
+Animal Drop Kick
+- start
- i25
- block
- -50?
- hit
- KND
Can go into any other db+4 string
Wind Up Punch
+- start
- i69
- block
- !
- hit
- KND
Helicopter Kick
or or +- block
- -7
- hit
- KND
Rising Toe Kick
or or +- start
- i15
- block
- -12
- hit
- +?a
Alternate input with ub+4/u+4
Capital Punishment
+- start
- i28
- block
- +2c
- hit
- KND
Kangaroo Stomp
or or +- start
- i31
- block
- -4c?
- hit
- +7c?(+10c?)
- ch
- KND (FDFA)
Alternate input with ub+3+4/u+3+4
Elbow Drop
+Sliding Hook
+- start
- i15
- block
- -12
- hit
- KND
Konvict Kick
+- start
- i15
- block
- -20
- hit
- KND
Head First Lunge
+- start
- i20
- block
- -5~+13
- hit
- KND
Rolling Toe Drop
+- start
- i37
- block
- +4c
- hit
- +4c
- ch
- KND
Animal Uppercut
+Animal Smash
+Running Exploder
+- start
- i28
- block
- FUFT
- hit
- KND
Spinning Uppercut
RunmorethanthreestepsStagger Kicks
RunmorethanthreestepsSpring Stomp Kick
WS+Charge Stomp Kick
WS+ MantainToe Smash
WS+Crouching Uppercut
FC+ +Animal Sweep
SS+Shrimp Kick
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