Throws 9
Head Stomp
or +- start
- i12~14
- block
- -3
- hit
- KND
Floor Break • Throw break 1 • Opponent recovers FDFA
Tasmanian Doormat
or +- start
- i12~14
- block
- -3
- hit
- KND
Throw break 2 • Side switch
Animal Face Crusher
or- start
- i12~14
- block
- -3
- hit
- KND
Floor Break • Throw break 1 • Opponent recovers FDFA
Animal Rolling Arm Lock
or- start
- i12~14
- block
- -3
- hit
- KND
Throw break 2 • Side switch • Opponent recovers FUFA
Reverse Neck Throw
or- start
- i12~14
- hit
- KND
Unbreakable throw • Side switch • Opponent recovers FUFA
Tombstone Pile Driver
+- start
- i11
- block
- -2
- hit
- KND
Floor Break • Throw break 2 • Opponent recovers FUFA
DDT
+- start
- i11
- block
- -6
- hit
- KND
Throw break 1+2 • Opponent recovers FUFA
Pile Driver
+Giant Swing
+
Attacks 72
Left Right Combo
- block
- -1
- hit
- +6
- ch
- +6
Natural combo from 1st hit • Jail on block • Can transition to ROC with b+1+2
Left Right Body Blow
- block
- -7
- hit
- +5
- ch
- JG
Natural combo from 1st CH • Can be delayed
Left Right Arrow
- block
- -7
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 1st CH
One Two Kangaroo Combo
- block
- -9
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 1st CH • Can be delayed
Left Right Rocket Stance
+Jab Uppercut
- block
- -2
- hit
- +4
- ch
- +4
Natural combo from 1st hit
Spinning Tail Whip
- start
- i28~29,i33~34(29~)
- block
- -3~-2
- hit
- JG
- ch
- JG
Tag Buffer • Spike
Double Spin Castanet Kick
- block
- -14
- hit
- JG
- ch
- JG
Double Spin Animal Sweep
- block
- -37
- hit
- KND
- ch
- JG
Castanet Kick
- start
- i22
- block
- -14
- hit
- JG
- ch
- JG
Cannot be reversed
Ki Charge
Outback Stomp
+- start
- i26
- block
- -3
- hit
- +4
- ch
- JG
Ayer's Rock
+- block
- -16~-15
- hit
- KND
- ch
- KND
Bound
Animal Gigaton Punch
+- block
- -12~-11
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 1st hit • Can be delayed
Animal Drop Kick
+- start
- i25
- block
- -13(-55)
- hit
- KND
- ch
- KND
Balcony Break • Transition to AKS
Elbow Slap Combo
+- block
- -11~-10
- hit
- +2~+3
- ch
- +2~+3
Natural combo from 1st hit • Can be delayed • Better framedata on max delay(-7~-6/+6~+7/+6~+7)
Bandicoot Bomb
+- start
- i15
- block
- -7
- hit
- +3
- ch
- JG
Tail Flail
+- start
- i19~21
- block
- -8~-6
- hit
- +2~+4
- ch
- +2~+4
Homing • Balcony Break • Cannot be reversed
Double Tail Flail
+- block
- -6
- hit
- KND
- ch
- KND
Homing • Balcony Break • Natural combo from 1st hit • Cannot be reversed
Right Cross Kick
+- start
- i12
- block
- -4
- hit
- +7
- ch
- +7
Animal Headbutt
+- start
- i15
- block
- -5c
- hit
- +5c
- ch
- +5c
Head • Bound
Animal Rampage
+Jab Uppercut
+- block
- -11~-10
- hit
- +0~+1
- ch
- +0~+1
Natural combo from 1st CH
Diving Low Punch
+- start
- i18
- block
- -13
- hit
- +3c
- ch
- +6c
Animal Roundhouse
+- block
- -13~-12
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 4th CH
Tail Mopping
+- start
- i16
- block
- -17
- hit
- -3
- ch
- -3
Cannot be low parried
Tail Tripper
+- start
- i20
- block
- -27
- hit
- JG
- ch
- JG
Cannot be low parried
Animal Kick Rush
+- block
- -29
- hit
- -18
- ch
- -18
Kangaroo Attack
+- start
- i23~33
- block
- -23~-13
- hit
- KND
- ch
- KND
Head • Balcony Break
Generation Uppercut
+- start
- i30
- block
- +4
- hit
- KND
- ch
- KND
Head
Space Comet
+- block
- -10c
- hit
- KND
- ch
- KND
Spike • Natural combo from 2nd hit when the player inputs the whole string
Space Walk
+- block
- -8
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 1st hit
Reverse Bicycle Kick
+- start
- i16
- block
- -8
- hit
- +5
- ch
- +7
Spinning Snap Kick
+- start
- i27~28
- block
- -12~-11
- hit
- +5c~+6c
- ch
- JG
Rocket Stance
+Road Runner
+Running Start
+Wind-up Hook
+Wind-up Straight
+Wind-up Low Kick
+Wind-up Middle Kick
+Road Roller
+Wind-up Hip Press
+Bobbin Dance
+Windmill Punch
+Galaxy Uppercut
+Wind Up Punch
+- start
- i69
- block
- KND
- hit
- KND
- ch
- KND
Balcony Break
Animal Yo-Yo
+- start
- i16,i31,i72
- block
- -11(-32)
- hit
- +0
- ch
- +0
Transition to AKS
Elbow Drop
or or +- start
- i47~52
- block
- -19c~-14c
- hit
- -6c~-1c
- ch
- KND
Elbow • Spike
Helicopter Kick
or +- block
- -11
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 1st hit
Rising Toe Kick
or or +- start
- i15~16
- block
- -13~-12
- hit
- JG
- ch
- JG
ub+4 does 14 damage(-19~-18/-8~-7/-8~-7) • u+4 does 20 damage(-13~-12/KND/JG), balcony break
Capital Punishment
+- start
- i35~36
- block
- +2c~+3c
- hit
- JG
- ch
- JG
Spike
Kangaroo Stomp
or or +- start
- i31~34
- block
- -3c~+0c
- hit
- +7c~+10c
- ch
- KND
Spike
Sliding Hook
+- start
- i15(16~)
- block
- -12
- hit
- KND
- ch
- JG
Balcony Break
Konvict Kick
+- start
- i15(16~)
- block
- -15
- hit
- KND
- ch
- KND
Balcony Break
Head First Lunge
+- start
- i20~39(21~)
- block
- -5~+13
- hit
- KND
- ch
- KND
Balcony Break • Becomes L on later active frames, i40~43(41~), -25~-22 on block
Exploder
+- start
- i28~30(29~)
- block
- +7~+9
- hit
- KND
- ch
- KND
Balcony Break • Becomes SM on later active frames, i45~46(46~), -6~-5/+3~+4/+3~+4, recovers FDFT
Rolling Toe Drop
+- start
- i37~38(38~)
- block
- +4c+5c
- hit
- +8c~+9c
- ch
- JG
Spike
Animal Uppercut
+- start
- i21(24~)
- block
- -16
- hit
- JG
- ch
- JG
Balcony Break
Animal Smash
+- start
- i16(19~)
- block
- -15
- hit
- KND
- ch
- KND
Balcony Break
Baiame's Spear
+- start
- i23(26~)
- block
- +10g
- hit
- KND
- ch
- KND
Balcony Break
Running Exploder
+- start
- i28~29(31~)
- block
- +17g~+18g
- hit
- KND
- ch
- KND
Balcony Break
Spinning Uppercut
RunmorethanthreestepsStagger Kicks
RunmorethanthreestepsBoomerang Punch
WS+Spring Stomp Kick
WS+Charge Stomp Kick
WS+ HoldToe Smash
WS+Crouching Uppercut
FC+ +Animal Sweep
SS+Shrimp Kick
BacktotheopponentDingo Kick
Backtotheopponent +
10 Hit Combo 2
- +
- +