Fahkumram

Tekken 7

Fahkumram

98 moves · frame data from tekkendocs.com

Also in Tekken 8

Throws 7

  • Killer Sweep

    Front 35 break 1 or 2
    or
  • Raging Knee

    Front 35 break 1 or 2
    or
  • Killer Sweep

    Left 40 break 1
    or
  • Raging Knee

    Right 40 break 2
    or
  • Checkmate

    Back 50
    or
  • Genocidal Rush

    Front 40 break 1+2
  • Triple Vengeance

    Parry 40
    Synchrowithopponent'skick,

Attacks 90

  • Rage Art

    M 55
    DuringRage
    start
    20 pc8
    block
    -22
    hit
    Throw
    ch
    Throw

    Rage art

  • Rage Drive 1

    MLH 32
    DuringRage
    start
    13
    block
    -12
    hit
    KND
    ch
    KND

    Rage drive, Tail spin

  • Rage Drive 2

    HLH 32
    DuringRage
  • Rage Drive 3

    MMM 37
    DuringRage
    start
    15 js15
    block
    +1
    hit
    Throw
    ch
    Throw

    Rage drive

  • Jab to Elbow Scythe

    HM 23
    start
    10
    block
    -7
    hit
    4
    ch
    4
  • Left Right Combo

    HH 15
    start
    10
    block
    -2
    hit
    5
    ch
    5
  • Ban Chiang Combination

    HHMM 53
    start
    10
    block
    -11
    hit
    +8(+20w)
    ch
    +8(+20w)

    Wall crush

  • Thunderstorm Combination

    HHHH 47
    start
    10
    block
    -7
    hit
    6
    ch
    6
  • Left Right Combo to Twisting Back Fist

    HHHH 51
    start
    10
    block
    -4
    hit
    KND
    ch
    KND

    Tail spin

  • Left Right Combo to Erupting Knee

    HHHM 51
    start
    10
    block
    -5
    hit
    +11
    ch
    +11
  • Left Right Combo to Erupting Knee

    HHHM 56
    Maintain
  • Left Right Combo to Twin Bolts

    HHHL 69
    start
    10
    block
    -16
    hit
    -5
    ch
    Throw
  • Jab High Kick

    HH 24
    start
    10
    block
    -8
    hit
    3
    ch
    3
  • Straight Punch to Thunderstorm

    HHH 40
    start
    12
    block
    -7
    hit
    6
    ch
    6
  • Straight Punch to Twisting Back Fist

    HHH 44
    start
    12
    block
    -4
    hit
    KND
    ch
    KND

    Tail spin

  • Straight Punch to Erupting Knee

    HHM 44
    start
    12
    block
    -5
    hit
    +11
    ch
    +11
  • Straight Punch to Erupting Knee

    HHM 49
    Maintain
  • Straight Punch to Twin Bolts

    HHL 62
    start
    12
    block
    -16
    hit
    -5
    ch
    Throw
  • Teep to Lightning Straight

    MHH 43
    start
    13
    block
    0
    hit
    8
    ch
    8
  • Roaring Sky Combination

    MHMM 60
    start
    13
    block
    -15
    hit
    KND
    ch
    KND
  • Rumbling Thunder Teep

    MHL 38
    start
    13
    block
    -16
    hit
    -5
    ch
    +10g
  • Teep to Straight Knee

    MM 29
    start
    13
    block
    -12
    hit
    1
    ch
    1
  • Teep to Tornado Kick

    MM 36
    start
    13
    block
    -7
    hit
    +4
    ch
    +4
  • Teep to Tornado Kick

    MM 36
    Maintain
  • Teep to Night Thunder

    MH 36
    start
    13
    block
    6
    hit
    Tail spin
    ch
    Tail spin

    Homing, Tail spin

  • Thunderstorm

    HH 30
    start
    12
    block
    -7
    hit
    6
    ch
    6
  • High Kick to Twisting Back Fist

    HH 34
    start
    12
    block
    -4Sd
    hit
    KND
    ch
    KND

    Tail spin

  • High Kick to Erupting Knee

    HM 34
    start
    12
    block
    -5
    hit
    +11
    ch
    +11
  • High Kick to Erupting Knee

    HM 39
    Maintain
  • Twin Bolts

    HL 49
    start
    12
    block
    -16
    hit
    -5
    ch
    Throw
  • Heavy Middle Kick

    M 27
    start
    18
    block
    -11
    hit
    KND
    ch
    KND
  • Ki Charge

  • Double Elbow Strike

    HH 33
    start
    12~14
    block
    -12
    hit
    KND
    ch
    KND
  • Berserker Combination: Hook

    MMH 54
    start
    17
    block
    -5
    hit
    KND
    ch
    KND
  • Berserker Combination: Knee

    MMM 54
    start
    17
    block
    -12
    hit
    6
    ch
    KND
  • Berserker Combination to Tornado Kick

    MMM 59
    start
    17
    block
    -7
    hit
    +4
    ch
    +4
  • Berserker Combination to Tornado Kick

    MMM 59
    Maintain
  • Berserker Combination to Night Thunder

    MMH 59
    start
    17
    block
    6
    hit
    KND
    ch
    KND

    Homing, Tail spin

  • Horizon Dash

    M 21
    start
    21
    block
    -7
    hit
    KND
    ch
    KND

    Wall bounce

  • Heel Strike

    M 30
    start
    25 pc8
    block
    -12s
    hit
    KND
    ch
    KND

    Power Crush

  • Rising Thunder to Elbow Slash

    MH 27
    start
    13
    block
    -3
    hit
    6
    ch
    6
  • Rising Thunder to Feint Strike

    MM 30
    start
    13
    block
    -3
    hit
    KND
    ch
    KND
  • Rising Thunder to Stormbreaker

    MM 33
    start
    13
    block
    -13
    hit
    KND
    ch
    KND

    Homing, Tail spin

  • Rising Thunder to Barbaric Elbow

    MM 30
    start
    13
    block
    -3s
    hit
    +7s
    ch
    Launch
  • Rising Thunder to Ramasura

    MLM 48
    start
    13
    block
    -16
    hit
    Launch
    ch
    Launch
  • Searing Elbow

    MM 32
    start
    15
    block
    -13s
    hit
    KND
    ch
    KND
  • Searing High Switch

    MH 21
    start
    15
    block
    -12
    hit
    KND
    ch
    KND
  • Sweeping Thunder

    L 19
    start
    20
    block
    -13
    hit
    -2
    ch
    -2
  • Crushing Bolt

    MH 35
    start
    16
    hit
    -9
    ch
    KND

    KND

  • Crushing Middle to Thunderbolt

    MM 35
    start
    16
    hit
    +1s
    ch
    KND

    KND

  • Lightning Elbow

    M 18
    start
    18
    block
    -5
    hit
    +8s
    ch
    +8s
  • Quick Low Elbow

    M 13
  • Left Low Kick to Thunderstorm

    LHH 43
    start
    16
    block
    -7
    hit
    6
    ch
    6
  • Left Low Kick to Twisting Back Fist

    LHH 47
    start
    16
    block
    -4Sd
    hit
    KND
    ch
    KND

    Tail spin

  • Left Low Kick to Erupting Knee

    LHM 47
    start
    16
    block
    -5
    hit
    +11
    ch
    +11
  • Left Low Kick to Erupting Knee

    LHM 52
    Maintain
  • Left Low Kick to Twin Bolts

    LHL 65
    start
    -16
    block
    16
    hit
    -5
    ch
    Throw
  • Rumbling Thunder

    L 18
  • Maelstrom

    H 20
  • Lightning Rod

    MM 32
    start
    16
    block
    -13
    hit
    1
    ch
    1
  • Raging Beast's Tail

    L 191
    start
    -15
    block
    +4c
    hit
    +4c
  • Encroaching Storm

    M 25
    start
    30
    block
    -9
    hit
    KND
    ch
    KND
  • Surging Elbow

    M 20
    start
    14
    block
    -15
    hit
    KND
    ch
    KND
  • Backhand Blow to Piercing Bolt

    HH 35
    start
    14
    block
    -9
    hit
    KND
    ch
    KND
  • Backhand Blow to Burst

    HM 35
    Maintain
  • Backhand Blow to Calf Kick

    HL 38
    start
    14
    block
    -14
    hit
    +2c
    ch
    KND
  • Thundershock Kick

    H 27
    start
    16
    block
    -7
    hit
    KND
    ch
    KND

    Homing, Tail spin

  • Triple Crush

    MMM 49
    start
    14
    block
    -12
    hit
    KND
    ch
    KND
  • Maximum Voltage

    ! 50
    start
    60
    block
    KND
    hit
    KND
    ch
    KND
  • Thundercloud

    M 20
    or or
    start
    28 js9
    block
    -5
    hit
    Launch
    ch
    Launch
  • Reverse Elbow

    H 20
    start
    18 pc7~
    block
    -8
    hit
    10g
    ch
    10g
  • Flying Teep

    M 20
    or or
    start
    23 js9
    block
    -8
    hit
    KND
    ch
    KND
  • Jumping High Kick

    H 25
    or or
    start
    20 js9
    block
    -6
    hit
    KND
    ch
    KND
  • Cross Blitz

    MM 40
    start
    15
    block
    -14
    hit
    KND
    ch
    KND
  • Roaring Lance

    M 25
    start
    25
    block
    5
    hit
    KND
    ch
    KND
  • Stormbreaker

    M 25
    start
    22
    block
    -13
    hit
    KND
    ch
    KND

    Homing, Tail Spin

  • Barbaric Elbow

    M 20
    start
    39
    block
    -3s
    hit
    +7s
    ch
    Launch
  • Ramasura

    LM 38
    start
    37
    block
    -16
    hit
    Launch
    ch
    Launch
  • Vicious Uppercut

    M 22
    start
    18
    block
    -15
    hit
    Launch
    ch
    Launch
  • Lashing Squall

    H 20
  • Gale Force

    M 30
    start
    19~24 js3
    block
    +9~14g
    hit
    KND
    ch
    KND
  • Quick Elbow to Side Step Elbow

    MH 32
    WS
    start
    13
    block
    -9
    hit
    KND
    ch
    KND
  • Demon Horns

    MM 33
    WS
    start
    16
    block
    -10
    hit
    6
    ch
    6
  • Demon Horns to Tornado Kick

    MM 38
    WS
    start
    16
    block
    -7
    hit
    +4
    ch
    +4
  • Demon Horns to Tornado Kick

    MM 38
    WS Maintain
  • Demon Horns to Night Thunder

    MH 38
    WS
    start
    16
    block
    6
    hit
    KND
    ch
    KND

    Homing, Tail spin

  • Soaring Knee

    M 20
    WS
    start
    15 js15
    block
    -13
    hit
    Launch
    ch
    Launch
  • Ramasura

    LM 38
    FC
    start
    19
    block
    -16
    hit
    Launch
    ch
    Launch
  • Sky Needle

    M 20
    SS
    start
    15 js9
    block
    -13
    hit
    Launch
    ch
    Launch
  • Taunt

10 Hit Combos 1

  • MMLHHMMMLM 107

Fahkumram's Tekken 7 movelist from the Tekken Wiki, frame data from tekkendocs.com.