Fahkumram

Tekken 8

Fahkumram

98 moves · frame data from wavu.wiki

Also in Tekken 7

Throws 7

  • Killer Sweep

    Front or Left 35 break 1 or 2, (Only 1 from Left)
    or
    start
    i12
    block
    -3
    hit
    +0d

    Homing • Throw break 1 or 2

  • Raging Knee

    Front or Right 35 break 1 or 2, (Only 2 from Right)
    or
    start
    i12
    block
    -6
    hit
    +0d

    Homing • Throw break 1 or 2 • Sideswaps on hit

  • Checkmate

    Behind 35
    or
    start
    i12
    block
    -3
    hit
    +0d

    Homing • Throw break 1 or 2

  • Genocidal Rush

    Front 40 break 1+2
    start
    i12
    block
    -3
    hit
    +0d

    Balcony Break • Throw break 1+2

  • Sudarshana Chakra

    Front 35
    DuringRamaStance or
    start
    i12
    block
    -6
    hit
    +0d

    Homing • Throw break 1 or 2 • Sideswaps on hit

  • Force Interrupt

    Parry
    Timewithopponentpunch
  • Triple Vengeance

    Parry
    Timewithopponentkick

Attacks 71

  • Avatar of Garuda

    M 55
    DuringRage
    start
    i20
    block
    -18
    hit
    +0d

    Rage Art • Removes Recoverable Health • Reversal Break • Damage increases with lower health, maximum 82 • Freezes match timer on activation and on hit • Restores recoverable health on hit • Transition to attack throw on hit • Consumes Rage

  • Jab to Elbow Scythe

    HM 25
    start
    i20~21
    block
    -9
    hit
    +8c

    Floor Break • Elbow • Combo from 1st CH with 2F delay • Input can be delayed by 2F • Move cannot be delayed • +10a on BT hit • Interrupt with i3 from 1st block

  • Left Right Combo

    HH 13
    start
    i10
    block
    -3
    hit
    +5

    Jail from 1st block with 2f delay • Combo from 1st hit with 2F delay

  • Ban Chiang Combination

    HHMM 51
    start
    i21~22
    block
    -14
    hit
    +13a (+4)

    Balcony Break • Knee • Combo from 3rd hit with 10f delay • Interrupt with i4 from 1st block • Input can be delayed 12f • Move can be delayed 10f

  • Left Right Combo to Thunderstorm

    HHHH 37
    start
    i19~20
    block
    -7
    hit
    +6
    ch
    +29a

    Balcony Break (airborne) • Combo from 3rd hit • Move cannot be interrupted

  • Left Right Combo > Erupting Knee Convergence

    HHHM 43
    start
    i21~22
    block
    -5
    hit
    +9
    ch
    +44a

    Knee • Can be charged with held input • Effective startup i36~37 • Interrupt with i17 from 3rd block • Interrupt with i5 from 3rd hit • Move can be delayed by 2F • Recovers 2f slower on hit or block

  • Left Right Combo > Erupting Knee Convergence (Charged)

    HHHM 48
    *
    start
    i36~37
    block
    +9
    hit
    +73a (+57)

    Knee • Unparryable • Instant Tornado on hit • Chip damage on block • Effective startup i51~52 • Interrupt with i32 from 3rd block • Interrupt with i20 from 3rd hit • Whiffs vs SS, SW from 3rd block • Whiffs vs SWL from 3rd hit (SSR/SWR inconsistent) • Cancel to r20 FC with F at frames 16-24 (frames 31-39 from 3rd attack) • * Interrupt with i33? mid/low from 3rd block • * Interrupt with i21? mid/low from 3rd hit • Move can be delayed by 2F • Power up in Heat or GRF

  • Left Right Combo to Twin Bolts

    HHHL 38
    start
    i25
    block
    -15
    hit
    -4
    ch
    +0d

    Combo from 3rd hit • Interrupt with i6 from 3rd block • Shift to attack throw Murderous Sweep and gain GRF on CH

  • Jab to High Kick

    HH 22
    start
    i17~18
    block
    -8
    hit
    +8

    Combo from 1st hit with 2F delay • Move cannot be interrupted • Move cannot be delayed • Input can be delayed by 2F

  • Double Elbow Strike

    HH 33
    start
    i20~21
    block
    -12
    hit
    +15a (+6)

    Balcony Break • Elbow • Combo from 1st hit with 5F delay • Interrupt with i1 • r29 on hit

  • Double Blast

    HM 35
    start
    i31~32
    block
    -4
    hit
    +27a (+17)

    Balcony Break • Combo from 1st CH • Interrupt with i12 • Move can be delayed by 5F

  • Ayutthaya Piercing Thunder

    MHH 43
    start
    i21~22
    block
    +0
    hit
    +38d (+30)

    Balcony Break • Tornado • Combo from 2nd CH with 6F delay • Interrupt with i3 from 2nd block • Move can be delayed by 5F • Input can be delayed by 6F

  • Ayutthaya Roaring Thunder

    MHM 46
    start
    i21
    block
    -14
    hit
    +8d (-1)

    Balcony Break • Combo from 2nd CH with 6F delay • Interrupt with i3 from 2nd block • Move can be delayed by 5F • Input can be delayed by 6F

  • Ayutthaya Rumbling Thunder

    MHL 38
    start
    i20
    block
    -15
    hit
    -4
    ch
    +0d

    Combo from 2nd CH with 6F delay • Shift to attack throw Murderous Sweep and gain GRF on CH • Interrupt with i2

  • Ayutthaya Rush

    MM 29
    start
    i19
    block
    -12
    hit
    +24g
    ch
    +34d (+26)

    Knee • Wallbreak on CH • Combo from 1st hit CH with 7F delay • Move can be delayed by 5F • Input can be delayed by 7F

  • Ayutthaya Night Thunder

    MH 31
    start
    i16
    block
    +3
    hit
    +13g
    ch
    +30a

    Homing • Balcony Break • Strong Aerial Tailspin • Effective startup i29 • Interrupt with i11 from 1st block • 6 chip damage on block • Combos from 1st hit CH • Interrupt with i11 from 1st block • Just frame input 3,4:4; effective startup i32 • * 24 damage, 7 chip damage, slightly different juggle properties • * Input 4 during frames 14~16 of 3,4 • * Interrupt with i14 from 1st block or i3? from 1st hit

  • Thunderstorm

    HH 24
    start
    i19
    block
    -7
    hit
    +6
    ch
    +29a

    Combos from 1st hit

  • Twin Bolts

    MM 25
    start
    i25
    block
    -15
    hit
    -4
    ch
    +0d

    Combos from 3rd hit • Shift to attack throw Murderous Sweep and gain GRF on CH

  • Heavy Middle Kick

    M 20
    start
    i18
    block
    -9
    hit
    +18a (+9)
    ch
    +58cs

    Balcony Break • Good right sidestep tracking

  • Berserker Combination: Hook

    MMH 49
    start
    i19
    block
    -5
    hit
    +24a (+15)

    Balcony Break • Combos from 2nd hit CH • Delayable

  • Berserker Combination: Knee

    MMM 49
    start
    i20
    block
    -12
    hit
    +6
    ch
    +36d (+28)

    Knee • Combos from 2nd hit CH • Delayable

  • Berserker Combination > Tornado Kick Convergence

    MMM 49
    start
    i18
    block
    -7
    hit
    +9
    ch
    +37d (+29)

    Tornado • Wallbreak on CH • Combos from 1st hit CH • Can be charged

  • Berserker Combination > Tornado Kick Convergence (Charged)

    MMM 52
    *
    start
    i36
    block
    +9
    hit
    +70a (+54)

    Tornado • Balcony Break • 9 chip damage on block • Powered up with GRF • Cancel to FC with F

  • Berserker Night Thunder

    MMH 49
    start
    i16
    block
    +3
    hit
    +13g
    ch
    +30a

    Homing • Balcony Break • Strong Aerial Tailspin • 6 chip damage on block • Combos from 1st hit CH • Just frame input 3,4:4 • 24 damage, 7 chip damage, slightly different juggle properties

  • Cross Blitz

    MM 36
    start
    i20~21
    block
    -14
    hit
    +33a (+18)

    Combo from 1st hit with 1F delay • Move cannot be delayed • Input can be delayed by 1F • Recovers 3F faster on hit (t69 r31)

  • Heel Strike

    M 26
    start
    i25
    block
    +3c
    hit
    +8c
    ch
    +14c

    Floor Break

  • Horizon Dash

    M 25
    start
    i21
    block
    -4
    hit
    +24a (+14)

    Heat Engager • Heat Dash +36a (+26) • Balcony Break • 7 chip damage on block

  • Deadly Knee

    M 22
    start
    i22
    block
    -14
    hit
    +19a (+14)

    Knee • -9 frame advantage and 8 chip damage on block after absorbing an attack in power crush state • Grants GRF on hit

  • Aiyara Combination: Mid

    MHH 32
    start
    i27~28
    block
    -13
    hit
    +12d

    Floor Break • Elbow • Combo from 1st hit with 3F delay • Grants GRF on hit • Interrupt with i7 from 1st block • Move can be delayed by 2F • Input can be delayed by 4F

  • Aiyara Combination: High

    MH 35
    start
    i25~26
    block
    -5
    hit
    +20a (+11)

    Heat Engager • Heat Dash +62a (+42) • Knee • Combo from 1st hit with 4F delay • Interrupt with i3 from 1st block • 4 chip damage on block

  • Aiyara Night Thunder

    MH 32
    start
    i16
    block
    +3
    hit
    +13g
    ch
    +30a

    Homing • Balcony Break • Strong Aerial Tailspin • 6 chip damage on block • Combos from 1st hit CH • Just frame input 3,4:4 • * 24 damage, 7 chip damage, slightly different juggle properties • * Interrupt with i16 from 1st block or i7 from 1st hit • Interrupt with i13 from 1st block • Interrupt with i4 from 1st hit

  • Searing Elbow

    MM 32
    start
    i24
    block
    -13
    hit
    +13d

    Balcony Break • Floor Break • Elbow • Combos from 1st hit

  • Searing High Switch

    MH 21
    start
    i21
    block
    -13
    hit
    +52cs

    Balcony Break • Combos from 1st hit

  • Sweeping Thunder

    L 15
    start
    i20
    block
    -13
    hit
    -1c
    ch
    +28g
  • Thunderbolt

    M 20
    start
    i17
    block
    +2
    hit
    +12d

    6 chip damage on block

  • Lightning Streamer

    M 20
    start
    i25
    block
    -10
    hit
    +21a (+4)

    Balcony Break • Knee • Just frame input 4 on frames 1-2 for 6 more damage

  • Chao Suea Rush

    MH 40
    start
    i22
    block
    -6
    hit
    +14a (+5)

    Balcony Break • Combos from 1st hit

  • Chao Suea Raid

    MM 1523
    start
    i25
    block
    -12
    hit
    +9d

    Tornado • Knee • Combos from 1st hit

  • Stomach Rupture

    MM 24
    start
    i13
    block
    -10
    hit
    +8

    Good right sidestep tracking

  • Lightning Elbow

    M 20
    start
    i18
    block
    -5
    hit
    +8c
    ch
    +13c

    Elbow

  • Quick Low Elbow

    M 13
    start
    i12
    block
    -9
    hit
    +2

    Elbow

  • Left Low Kick to Thunderstorm

    LHH 35
    start
    i19
    block
    -7
    hit
    +6
    ch
    +29a

    Combos from 1st hit CH

  • Left Low Kick to Twin Bolts

    LHL 36
    start
    i25
    block
    -15
    hit
    -4
    ch
    +0d

    Combos from 3rd hit • Shift to attack throw Murderous Sweep and gain GRF on CH

  • Rumbling Thunder

    L 18
    start
    i14
    block
    -15
    hit
    -4
    ch
    +0d

    Shift to attack throw Murderous Sweep and gain GRF on CH

  • Murderous Sweep

    LL 41
    CounterHit
    start
    i14
    hit
    +0d

    Shifts to throw on front grounded CH • Grants GRF on hit

  • Lightning Rod

    MM 32
    start
    i25
    block
    -13
    hit
    +1

    Elbow • Combos from 1st hit

  • Haang Jora Khee

    H 23
    start
    i20~21
    block
    -6
    hit
    +35d

    Strong Aerial Tailspin • Balcony Break • Recovers 1f slower on block

  • Encroaching Storm

    M 25
    start
    i30
    block
    -9
    hit
    +15a

    Balcony Break

  • Surging Elbow

    M 20
    start
    i14
    block
    -13
    hit
    +34d
  • Backhand Blow to Piercing Bolt

    HH 42
    start
    i21
    block
    -9
    hit
    +15a (+6)

    Balcony Break • Combos from 1st hit

  • Triple Crush

    MMM 49
    start
    i31
    block
    -12
    hit
    +16d

    Knee • Elbow • Grants GRF on hit

  • Heavy Teep

    M 22
    start
    i17
    block
    -13
    hit
    +3
    ch
    +33d (+25)

    Balcony Break

  • Maximum Voltage

    ! 50
    start
    i60
    block
    !
    hit
    +9a

    Unblockable

  • Thundercloud

    M 20
    start
    i28
    block
    +6
    hit
    +24d

    Floor Break • Elbow • ub+1,u+1: no forward momentum • 4 chip damage on block

  • Beast Elbow

    H 20
    start
    i18~19
    block
    -7
    hit
    +22a (+13)

    Balcony Break • Elbow • +0 and 8 chip damage on block after attack absorption

  • Erawan Tusk

    M 23
    start
    i14~15
    block
    -14
    hit
    +9a (+0)

    Heat Engager • Heat Dash +43d (+35) • Knee • Balcony Break • Recovers 3F faster on hit (t50 r35)

  • Tyrant Teep

    M 22
    start
    i20~21
    block
    -16
    hit
    +66a (+55)

    Tornado • Balcony Break • Instant tornado

  • Delayed Rising Toe Kick

    M 20
    start
    i23~25
    block
    -13
    hit
    +32a (+22)
  • Flash Channel

    L 20
    start
    i21
    block
    -14
    hit
    +4
  • Stormbreaker

    M 25
    start
    i22~23
    block
    -13
    hit
    +33a

    Homing • Balcony Break

  • Barbaric Elbow

    M 20
    start
    i21
    block
    -3c
    hit
    +8c
    ch
    +32d

    Spike (CH) • Floor Break • Input 1 at frame 18 of f,F+4 • Effective startup i39, cancel adds 18f • 6 chip damage on block

  • Ramasura

    LM 35
    start
    i25~26
    block
    +0~+1
    hit
    +13d (-4)

    Balcony Break • Elbow • Powered up in GRF • Combo from 1st CH • Move is delayed 2F • Move cannot be interrupted from 1st hit (Cannot be counterhit) • Input cannot be delayed • 6 chip damage on block • Inconsistent grounded hit

  • Vicious Uppercut

    M 22
    start
    i18~19
    block
    -14
    hit
    +43a (+33)

    Grants GRF on hit • Recovers 4F faster on hit (t49 r30)

  • Lashing Squall

    H 25
  • Gale Force

    M 30
    Whilerunning
  • Barbaric Elbow

    M 23
    SS
  • Khorat Combination

    MH 37
    WS
  • Demonbreaker

    MM 33
    WS
  • Sumeru Knee

    M 20
    WS
  • Toe Smash

    M 20
    WS
  • Finishing Blow

    L 22
    FC

During Tornado Kick Convergence 4

  • Tornado Kick Convergence

    etc.
  • Charged Tornado Kick

    M 23
    DuringTornadoKickhold
  • Tornado Feint

    DuringTornadoKickhold
  • Tornado Maw

    DuringTornadoKickhold

During Erupting Knee Convergence 4

  • Erupting Knee

    etc.
  • Charged Erupting Knee

    M 25
    DuringEruptingKneeHold
  • Eruption Feint

    DuringEruptingkneehold
  • Eruption Maw

    DuringEruptingKneehold

During Garuda Force 8

  • Fatal Tornado Kick

    M 25
    WithGarudaForceChargedTornadoKick
  • Surendrajit

    LH 32
    WithGarudaForceDuringTornadoKickFahkumramhold
  • Fatal Erupting Knee

    MM 30
    WithGarudaForceChargedEruptingKnee
  • Surendrajit

    LH 32
    WithGarudaForceDuringEruptingKneehold
  • Garuda Pressure

    M 20
    WithGarudaForceTimewithopponentattack
  • Naga Slaughter

    MMM 45
    WithGarudaForce
  • Naga Devourer

    MMM 39
    WithGarudaForce
  • Fatal Ramasura

    LM 35
    WithGarudaForce

During Rama Stance 4

  • Nandaka

    M 20
    DuringRamaStance
  • Sharnga

    ! 43
    DuringRamaStance
  • Brahmastra

    MH 45
    DuringRamaStance
  • Varunapasha

    L 31
    DuringRamaStance

Fahkumram's Tekken 8 movelist from the Tekken Wiki, frame data from wavu.wiki.