Throws 7
Killer Sweep
or +- start
- i12
- block
- -3
- hit
- +0d
Homing • Throw break 1 or 2
Raging Knee
or +- start
- i12
- block
- -6
- hit
- +0d
Homing • Throw break 1 or 2 • Sideswaps on hit
Checkmate
or- start
- i12
- block
- -3
- hit
- +0d
Homing • Throw break 1 or 2
Genocidal Rush
+- start
- i12
- block
- -3
- hit
- +0d
Balcony Break • Throw break 1+2
Sudarshana Chakra
DuringRamaStance or- start
- i12
- block
- -6
- hit
- +0d
Homing • Throw break 1 or 2 • Sideswaps on hit
Force Interrupt
Timewithopponentpunch +Triple Vengeance
Timewithopponentkick +
Attacks 71
Avatar of Garuda
DuringRage +- start
- i20
- block
- -18
- hit
- +0d
Rage Art • Removes Recoverable Health • Reversal Break • Damage increases with lower health, maximum 82 • Freezes match timer on activation and on hit • Restores recoverable health on hit • Transition to attack throw on hit • Consumes Rage
Jab to Elbow Scythe
- start
- i20~21
- block
- -9
- hit
- +8c
Floor Break • Elbow • Combo from 1st CH with 2F delay • Input can be delayed by 2F • Move cannot be delayed • +10a on BT hit • Interrupt with i3 from 1st block
Left Right Combo
- start
- i10
- block
- -3
- hit
- +5
Jail from 1st block with 2f delay • Combo from 1st hit with 2F delay
Ban Chiang Combination
- start
- i21~22
- block
- -14
- hit
- +13a (+4)
Balcony Break • Knee • Combo from 3rd hit with 10f delay • Interrupt with i4 from 1st block • Input can be delayed 12f • Move can be delayed 10f
Left Right Combo to Thunderstorm
- start
- i19~20
- block
- -7
- hit
- +6
- ch
- +29a
Balcony Break (airborne) • Combo from 3rd hit • Move cannot be interrupted
Left Right Combo > Erupting Knee Convergence
- start
- i21~22
- block
- -5
- hit
- +9
- ch
- +44a
Knee • Can be charged with held input • Effective startup i36~37 • Interrupt with i17 from 3rd block • Interrupt with i5 from 3rd hit • Move can be delayed by 2F • Recovers 2f slower on hit or block
Left Right Combo > Erupting Knee Convergence (Charged)
*- start
- i36~37
- block
- +9
- hit
- +73a (+57)
Knee • Unparryable • Instant Tornado on hit • Chip damage on block • Effective startup i51~52 • Interrupt with i32 from 3rd block • Interrupt with i20 from 3rd hit • Whiffs vs SS, SW from 3rd block • Whiffs vs SWL from 3rd hit (SSR/SWR inconsistent) • Cancel to r20 FC with F at frames 16-24 (frames 31-39 from 3rd attack) • * Interrupt with i33? mid/low from 3rd block • * Interrupt with i21? mid/low from 3rd hit • Move can be delayed by 2F • Power up in Heat or GRF
Left Right Combo to Twin Bolts
- start
- i25
- block
- -15
- hit
- -4
- ch
- +0d
Combo from 3rd hit • Interrupt with i6 from 3rd block • Shift to attack throw Murderous Sweep and gain GRF on CH
Jab to High Kick
- start
- i17~18
- block
- -8
- hit
- +8
Combo from 1st hit with 2F delay • Move cannot be interrupted • Move cannot be delayed • Input can be delayed by 2F
Double Elbow Strike
- start
- i20~21
- block
- -12
- hit
- +15a (+6)
Balcony Break • Elbow • Combo from 1st hit with 5F delay • Interrupt with i1 • r29 on hit
Double Blast
- start
- i31~32
- block
- -4
- hit
- +27a (+17)
Balcony Break • Combo from 1st CH • Interrupt with i12 • Move can be delayed by 5F
Ayutthaya Piercing Thunder
- start
- i21~22
- block
- +0
- hit
- +38d (+30)
Balcony Break • Tornado • Combo from 2nd CH with 6F delay • Interrupt with i3 from 2nd block • Move can be delayed by 5F • Input can be delayed by 6F
Ayutthaya Roaring Thunder
- start
- i21
- block
- -14
- hit
- +8d (-1)
Balcony Break • Combo from 2nd CH with 6F delay • Interrupt with i3 from 2nd block • Move can be delayed by 5F • Input can be delayed by 6F
Ayutthaya Rumbling Thunder
+- start
- i20
- block
- -15
- hit
- -4
- ch
- +0d
Combo from 2nd CH with 6F delay • Shift to attack throw Murderous Sweep and gain GRF on CH • Interrupt with i2
Ayutthaya Rush
- start
- i19
- block
- -12
- hit
- +24g
- ch
- +34d (+26)
Knee • Wallbreak on CH • Combo from 1st hit CH with 7F delay • Move can be delayed by 5F • Input can be delayed by 7F
Ayutthaya Night Thunder
- start
- i16
- block
- +3
- hit
- +13g
- ch
- +30a
Homing • Balcony Break • Strong Aerial Tailspin • Effective startup i29 • Interrupt with i11 from 1st block • 6 chip damage on block • Combos from 1st hit CH • Interrupt with i11 from 1st block • Just frame input 3,4:4; effective startup i32 • * 24 damage, 7 chip damage, slightly different juggle properties • * Input 4 during frames 14~16 of 3,4 • * Interrupt with i14 from 1st block or i3? from 1st hit
Thunderstorm
- start
- i19
- block
- -7
- hit
- +6
- ch
- +29a
Combos from 1st hit
Twin Bolts
- start
- i25
- block
- -15
- hit
- -4
- ch
- +0d
Combos from 3rd hit • Shift to attack throw Murderous Sweep and gain GRF on CH
Heavy Middle Kick
- start
- i18
- block
- -9
- hit
- +18a (+9)
- ch
- +58cs
Balcony Break • Good right sidestep tracking
Berserker Combination: Hook
+- start
- i19
- block
- -5
- hit
- +24a (+15)
Balcony Break • Combos from 2nd hit CH • Delayable
Berserker Combination: Knee
+- start
- i20
- block
- -12
- hit
- +6
- ch
- +36d (+28)
Knee • Combos from 2nd hit CH • Delayable
Berserker Combination > Tornado Kick Convergence
+- start
- i18
- block
- -7
- hit
- +9
- ch
- +37d (+29)
Tornado • Wallbreak on CH • Combos from 1st hit CH • Can be charged
Berserker Combination > Tornado Kick Convergence (Charged)
+ *- start
- i36
- block
- +9
- hit
- +70a (+54)
Tornado • Balcony Break • 9 chip damage on block • Powered up with GRF • Cancel to FC with F
Berserker Night Thunder
+- start
- i16
- block
- +3
- hit
- +13g
- ch
- +30a
Homing • Balcony Break • Strong Aerial Tailspin • 6 chip damage on block • Combos from 1st hit CH • Just frame input 3,4:4 • 24 damage, 7 chip damage, slightly different juggle properties
Cross Blitz
+- start
- i20~21
- block
- -14
- hit
- +33a (+18)
Combo from 1st hit with 1F delay • Move cannot be delayed • Input can be delayed by 1F • Recovers 3F faster on hit (t69 r31)
Heel Strike
+- start
- i25
- block
- +3c
- hit
- +8c
- ch
- +14c
Floor Break
Horizon Dash
+- start
- i21
- block
- -4
- hit
- +24a (+14)
Heat Engager • Heat Dash +36a (+26) • Balcony Break • 7 chip damage on block
Deadly Knee
+- start
- i22
- block
- -14
- hit
- +19a (+14)
Knee • -9 frame advantage and 8 chip damage on block after absorbing an attack in power crush state • Grants GRF on hit
Aiyara Combination: Mid
+- start
- i27~28
- block
- -13
- hit
- +12d
Floor Break • Elbow • Combo from 1st hit with 3F delay • Grants GRF on hit • Interrupt with i7 from 1st block • Move can be delayed by 2F • Input can be delayed by 4F
Aiyara Combination: High
+- start
- i25~26
- block
- -5
- hit
- +20a (+11)
Heat Engager • Heat Dash +62a (+42) • Knee • Combo from 1st hit with 4F delay • Interrupt with i3 from 1st block • 4 chip damage on block
Aiyara Night Thunder
+- start
- i16
- block
- +3
- hit
- +13g
- ch
- +30a
Homing • Balcony Break • Strong Aerial Tailspin • 6 chip damage on block • Combos from 1st hit CH • Just frame input 3,4:4 • * 24 damage, 7 chip damage, slightly different juggle properties • * Interrupt with i16 from 1st block or i7 from 1st hit • Interrupt with i13 from 1st block • Interrupt with i4 from 1st hit
Searing Elbow
+- start
- i24
- block
- -13
- hit
- +13d
Balcony Break • Floor Break • Elbow • Combos from 1st hit
Searing High Switch
+- start
- i21
- block
- -13
- hit
- +52cs
Balcony Break • Combos from 1st hit
Sweeping Thunder
+- start
- i20
- block
- -13
- hit
- -1c
- ch
- +28g
Thunderbolt
+- start
- i17
- block
- +2
- hit
- +12d
6 chip damage on block
Lightning Streamer
+- start
- i25
- block
- -10
- hit
- +21a (+4)
Balcony Break • Knee • Just frame input 4 on frames 1-2 for 6 more damage
Chao Suea Rush
+- start
- i22
- block
- -6
- hit
- +14a (+5)
Balcony Break • Combos from 1st hit
Chao Suea Raid
+- start
- i25
- block
- -12
- hit
- +9d
Tornado • Knee • Combos from 1st hit
Stomach Rupture
+- start
- i13
- block
- -10
- hit
- +8
Good right sidestep tracking
Lightning Elbow
+- start
- i18
- block
- -5
- hit
- +8c
- ch
- +13c
Elbow
Quick Low Elbow
+- start
- i12
- block
- -9
- hit
- +2
Elbow
Left Low Kick to Thunderstorm
+- start
- i19
- block
- -7
- hit
- +6
- ch
- +29a
Combos from 1st hit CH
Left Low Kick to Twin Bolts
+- start
- i25
- block
- -15
- hit
- -4
- ch
- +0d
Combos from 3rd hit • Shift to attack throw Murderous Sweep and gain GRF on CH
Rumbling Thunder
+- start
- i14
- block
- -15
- hit
- -4
- ch
- +0d
Shift to attack throw Murderous Sweep and gain GRF on CH
Murderous Sweep
+ CounterHit- start
- i14
- hit
- +0d
Shifts to throw on front grounded CH • Grants GRF on hit
Lightning Rod
+- start
- i25
- block
- -13
- hit
- +1
Elbow • Combos from 1st hit
Haang Jora Khee
+- start
- i20~21
- block
- -6
- hit
- +35d
Strong Aerial Tailspin • Balcony Break • Recovers 1f slower on block
Encroaching Storm
+- start
- i30
- block
- -9
- hit
- +15a
Balcony Break
Surging Elbow
+- start
- i14
- block
- -13
- hit
- +34d
Backhand Blow to Piercing Bolt
+- start
- i21
- block
- -9
- hit
- +15a (+6)
Balcony Break • Combos from 1st hit
Triple Crush
+- start
- i31
- block
- -12
- hit
- +16d
Knee • Elbow • Grants GRF on hit
Heavy Teep
+- start
- i17
- block
- -13
- hit
- +3
- ch
- +33d (+25)
Balcony Break
Maximum Voltage
+- start
- i60
- block
- !
- hit
- +9a
Unblockable
Thundercloud
+- start
- i28
- block
- +6
- hit
- +24d
Floor Break • Elbow • ub+1,u+1: no forward momentum • 4 chip damage on block
Beast Elbow
+- start
- i18~19
- block
- -7
- hit
- +22a (+13)
Balcony Break • Elbow • +0 and 8 chip damage on block after attack absorption
Erawan Tusk
+- start
- i14~15
- block
- -14
- hit
- +9a (+0)
Heat Engager • Heat Dash +43d (+35) • Knee • Balcony Break • Recovers 3F faster on hit (t50 r35)
Tyrant Teep
+- start
- i20~21
- block
- -16
- hit
- +66a (+55)
Tornado • Balcony Break • Instant tornado
Delayed Rising Toe Kick
- start
- i23~25
- block
- -13
- hit
- +32a (+22)
Flash Channel
+- start
- i21
- block
- -14
- hit
- +4
Stormbreaker
+- start
- i22~23
- block
- -13
- hit
- +33a
Homing • Balcony Break
Barbaric Elbow
+- start
- i21
- block
- -3c
- hit
- +8c
- ch
- +32d
Spike (CH) • Floor Break • Input 1 at frame 18 of f,F+4 • Effective startup i39, cancel adds 18f • 6 chip damage on block
Ramasura
+- start
- i25~26
- block
- +0~+1
- hit
- +13d (-4)
Balcony Break • Elbow • Powered up in GRF • Combo from 1st CH • Move is delayed 2F • Move cannot be interrupted from 1st hit (Cannot be counterhit) • Input cannot be delayed • 6 chip damage on block • Inconsistent grounded hit
Vicious Uppercut
+- start
- i18~19
- block
- -14
- hit
- +43a (+33)
Grants GRF on hit • Recovers 4F faster on hit (t49 r30)
Lashing Squall
Gale Force
WhilerunningBarbaric Elbow
SS+Khorat Combination
WS+Demonbreaker
WS+Sumeru Knee
WS+Toe Smash
WS+Finishing Blow
FC+ +
During Tornado Kick Convergence 4
Tornado Kick Convergence
etc.Charged Tornado Kick
DuringTornadoKickholdTornado Feint
DuringTornadoKickholdTornado Maw
DuringTornadoKickhold
During Erupting Knee Convergence 4
Erupting Knee
etc.Charged Erupting Knee
DuringEruptingKneeHoldEruption Feint
DuringEruptingkneeholdEruption Maw
DuringEruptingKneehold
During Garuda Force 8
Fatal Tornado Kick
WithGarudaForceChargedTornadoKickSurendrajit
WithGarudaForceDuringTornadoKickFahkumramholdFatal Erupting Knee
WithGarudaForceChargedEruptingKneeSurendrajit
WithGarudaForceDuringEruptingKneeholdGaruda Pressure
WithGarudaForceTimewithopponentattackNaga Slaughter
WithGarudaForce +Naga Devourer
WithGarudaForce +Fatal Ramasura
WithGarudaForce +
During Rama Stance 4
Nandaka
DuringRamaStanceSharnga
DuringRamaStanceBrahmastra
DuringRamaStanceVarunapasha
DuringRamaStance