Asuka

Tekken 8

Asuka

Asuka Kazama

113 moves · frame data from wavu.wiki

Also in Tekken 5, Tekken 6, Tekken Tag Tournament 2, Tekken 7

Throws 14

  • Aiki Nage

    Front 35 break 1 or 2
    or
    start
    i12~14
    block
    -2
    hit
    +0d

    Homing • Floor Break • Throw break 1 or 2

  • Katanuki

    Front 35 break 1 or 2
    or
    start
    i12~14
    block
    -2
    hit
    +0d

    Homing • Throw break 1 or 2 • Side switch on hit • Opponent recovers FDFA on hit

  • Cloud Taste

    Left 40 break 1
    or
    block
    -3
    hit
    -3d

    Throw break 1 • Opponent recovers FDFT on hit

  • Wind Wheel

    Right 40 break 2
    or
    block
    -3
    hit
    +0d

    Throw break 2 • Side switch on hit • Opponent recovers FUFA on hit

  • Twisted Limbs

    Back 50
    or
    hit
    +7d

    Unbreakable • Side switch on hit • Opponent recovers FDFA on hit

  • Destabilizer

    Front 0
    or
    start
    i19~20
    hit
    +17

    -3 when exiting stance with no input

  • Compulsory Reform

    Mid 20
    DuringDestabilizer
  • Inescapable Tirade

    Low 19
    DuringDestabilizer
  • White Mountain

    Front 40 break 2
    start
    i12
    block
    -6
    hit
    -6d

    Floor Break • Throw break 2 • Opponent recovers off-axis FUFT on hit • Can side switch on hit

  • Cherry Blossom

    Front 40 break 1+2
    start
    i12
    block
    -3
    hit
    +0d

    Throw break 1+2 • Opponent recovers FUFA on hit

  • Falling Rain

    Front 45 break 1+2
    FC
  • Attack Reversal

    Parry 25
    Synchrowiththeopponent'sattack or
  • Naniwa Ultimate Tackle

    Front 0 break 1+2
    DuringKiCharge
  • Eternal Punishment

    Front 30
    DuringNaniwaUltimateTackle

Attacks 80

  • Naniwa Peacemaker Knuckle

    M 55
    DuringRage
    start
    i20
    block
    -18
    hit
    +0d

    Rage Art • Removes Recoverable Health • Reversal Break • Damage increases with lower health, maximum 82 • Freezes match timer on activation and on hit • Restores recoverable health on hit • Transition to attack throw on hit • Consumes Rage

  • Whiplash

    HM 20
    start
    i24
    block
    -7
    hit
    +4

    Combo from 1st CH with 3f delay • Links to f+1 extensions • Interrupt with i4 from 1st block

  • Jab Uppercut

    HM 13
    start
    i22~23
    block
    -8
    hit
    +6

    Combo from 1st hit • Combo from 1st CH with 3f delay

  • Jab Uppercut to Spinning Heel Drop

    HMM 37
    start
    i31~33
    block
    -2
    hit
    +29a (+20)

    Balcony Break • Strong Aerial Tailspin • Chip damage on block • Cancel to r18 with B • Interrupt with i15 from 2nd block • Whiffs vs SS, SW from 2nd block • Last input can be held to power up

  • Jab Uppercut to Front Kick

    HMM 31
    start
    i18~19
    block
    -12
    hit
    +18a (-1)

    Balcony Break • Combo from 1st CH or 2nd CH with 1f delay • Move cannot be interrupted • Move cannot be delayed • Input can be delayed by 1F

  • Jab Low Kick

    HL 15
    start
    i21
    block
    -11
    hit
    +0

    Combo from 1st hit with 2f delay • Combo from 1st CH with 3f delay • Interrupt with i1 from 1st block

  • Jab Leg Cutter

    HL 20
  • Basho Cutter

    HHM 35
    start
    i26~27
    block
    -10
    hit
    +16a (-1)

    Tornado • Balcony Break • Combo from 2nd CH with 1f delay • Interrupt with i8 from 2nd block

  • Basho Oroshi

    HHM 42
    start
    i28~30
    block
    -9
    hit
    +3c
    ch
    +38a

    Spike • Combo from 2nd CH with 1f delay • Cancel to r20 with B • Cancel to FC with D • Whiffs vs SSL, SWL from 1st block • Interrupt with i10 from 2nd block

  • Mizu Basho

    HM 29
    start
    i22~23
    block
    -17
    hit
    +11a (-6)

    Balcony Break • Combo from 1st hit with 1f delay • Interrupt with i1 from 1st block

  • Hyakujitsuko

    MM 34
    start
    i18~19
    block
    -11
    hit
    +8
    ch
    +35a (+27)

    Balcony Break (CH) • Combo from 1st hit with 14f delay • Interrupt with i2 from 1st block • Input can be delayed 14f • Move can be delayed 10f

  • Inner Strength

    M 21
    start
    i16
    block
    -9
    hit
    +27a
  • Ryuuntsui

    MM 31
    start
    i23~24 i6~8
    block
    -6
    hit
    +25a

    Floor Break • Cancel to FC with D • r44 on grounded hit

  • White Heron Dance

    LHHM 49
    start
    i24
    block
    -9
    hit
    +4
    ch
    +17a (+8)

    Balcony Break (CH) • Combo from 3rd CH • Interrupt with i4 from 3rd block

  • White Heron Lower Dance

    LHHL 38
    start
    i24~25
    block
    -23
    hit
    +27d

    Combo from 3rd CH • Interrupt with i4 from 3rd block • Cancel to FC -7 -18 r37 with DB

  • White Heron Spinning Heel Drop

    LHM 38
    start
    i31~33
    block
    -2
    hit
    +29a (+20)

    Balcony Break • Strong Aerial Tailspin • Chip on block • Cancel to r18 with B • Interrupt with i18 from 2nd block • Whiffs vs SS, SW from 2nd block • Last input can be held to power up • Link to attack from Spinning Heel Drop (f+3)

  • Ki Charge

  • Lunging Mist Thrust

    M 17
    start
    i20
    block
    -7
    hit
    +4
  • Demon Slayer

    M 20
    start
    i17~18
    block
    -18
    hit
    +33a (+23)

    Cancel to r26 FC with D • Gain NWG on hit with 1 • Hit advantage becomes +26a (+16) on NWG gain

  • Demon Slayer Naniwa Gusto

    M 20
    whileattacking,
  • Spinning Heel Drop

    M 24
    start
    i31~i33
    block
    -2~+0
    hit
    +29a (+20)

    Balcony Break • Chip damage on block • Cancel to r33 with B

  • Spinning Heel Drop

    ! 28
    Maintain
  • Back Spin Kick

    H 21
    start
    i19~21
    block
    +3
    hit
    +28a

    Homing • Balcony Break (CH)

  • Exorcisor

    H 26
    start
    i15~16
    block
    -9
    hit
    +19a (+9)

    Balcony Break • Elbow • +0 frame advantage and 10 chip damage on block after absorbing an attack in power crush state

  • Spinning Heel Chop Naniwa Gusto

    M 27
    start
    i29~30
    block
    -1
    hit
    +18a (+9)

    Balcony Break • 8 chip damage on block • Gain NWG on hit • -2a (-11) on hit after NWG gain

  • Wheel Kick

    H 21
    start
    i23~24
    block
    +0
    hit
    +25a

    Balcony Break • Sabaki, parries high or mid punches • +51a on a successful parry

  • Falling Tower

    MH 48
    start
    i22
    block
    -3
    hit
    +0d

    Floor Break • Combo from 1st CH with 2f delay • Combo from 1st hit when off-axis to the left or right • Input can be delayed 7f • +18a on off-axis hit, +16a on BT hit • Transition to attack throw on standing front hit • Won't transition to throw if opponent is too far (Jack-8 range 3.3~), gives +13 on hit instead

  • Kyara Boku

    MM 32
    start
    i23~24
    block
    -12
    hit
    +22a (+17)
    ch
    +59a

    Balcony Break • Combo from 1st CH with 1f delay • Input can be delayed 7f

  • Rising Palm

    M 14
    start
    i15~16
    block
    -6
    hit
    +35a (+25)

    +5s on crouch hit

  • Kagamino

    M 23
    start
    i20~21
    block
    -8
    hit
    +12a

    Balcony Break

  • Sacred Blade

    L 22
    start
    i28~30
    block
    -26
    hit
    +70a (+54)

    Homing • Alternate input: 3~4 • Cancel to r47? FC with DB

  • Heaven's Hammer

    M 20
    start
    i18
    block
    -4c
    hit
    +19a

    Heat Engager • Heat Dash +5, +67a (+50) • Spike • Balcony Break • Gain NWG on Heat activation

  • Sashiro

    L 17
    start
    i20
    block
    -18
    hit
    +3a

    Floor Break • Can be done from Crouch Level 1

  • Double Lift Kicks

    LH 20
    start
    i14 i9~12
    block
    -8
    hit
    +30a (+20)

    Combo from 1st CH • -25 if 1st hit is blocked

  • Swallow Slice

    M 13
    start
    i14
    block
    -10
    hit
    +6
  • Swallow Vortex

    MH 33
    start
    i26~27
    block
    -9
    hit
    +22a (+13)

    Heat Engager • Heat Dash +5, +43d (+35) • Balcony Break • Combo from 1st hit with 8f delay • Gain NWG on Heat activation

  • Swallow Torrent

    MM 38
    start
    i28~29
    block
    -15
    hit
    +16a (+9)

    Tornado • Combo from 1st hit

  • Funeral Palm

    M 22
    start
    i20~21
    block
    -11
    hit
    +32a (+22)

    Tornado

  • Enchanted Circle

    L 17
    start
    i20
    block
    -12
    hit
    +4c
    ch
    +14g
  • Leg Cutter

    L 14
    start
    i22~24
    block
    -11
    hit
    +0
    ch
    +3

    Transition to r22 FC with D

  • Raging Storm

    MM 30
    start
    i42 i3
    block
    +10g
    hit
    +18a (+9)

    Balcony Break • Sabaki, parries lows except weapons • * +62a on successful parry • Gain NWG on hit with 1

  • Violet

    L 17
    start
    i29~30
    block
    -10
    hit
    +6
    ch
    +0d

    Transition to attack throw on CH, +22 damage • Cancel to r14 FC with D

  • Sumiregari

    L 42
    DuringCounterattack
  • Swallow Mallet to Lunging Mist Thrust

    MM 26
    start
    i28
    block
    -7
    hit
    +4

    Combo from 1st CH • Links to f+1 extensions

  • Swallow Mallet to Leg Cutter

    ML 26
    start
    i33~35
    block
    -11
    hit
    +0
    ch
    +3

    Links to db+4 extensions • Transition to r22 FC with D

  • Swallow Mallet Elbow

    MH 19
    start
    i21
    block
    -9
    hit
    +2

    Elbow • Jail from 1st attack with 5f delay • Combo from 1st CH with 9f delay • Input can be delayed 12F • Cancel to r15 FC with D

  • Swallow Mallet Combo

    MHM 39
    start
    i23~24
    block
    -13
    hit
    +18a (+9)

    Balcony Break • Combo from 1st CH • Combo from 2nd CH

  • Dragon Wheel Kick

    M 15
    start
    i16~17
    block
    -19
    hit
    +22a (+12)
  • Dragon Wheel Kick Demon Slayer Naniwa Gusto

    MM 29
    duringtheattack,
  • Dragon Wheel Leg Cutter

    ML 29
    start
    i20~22
    block
    -11
    hit
    +0
    ch
    +3

    Links to db+4 extensions • Transition to r22 FC with D

  • Heart Stopper

    M 17
    start
    i15~16
    block
    -7
    hit
    +8
    ch
    +56a

    Knee

  • Tsuyababuki Naniwa Gusto

    MMM 50
    duringtheattack,
  • Reverse Narcissus

    HLL 41
    start
    i32~33
    block
    -13
    hit
    -2
    ch
    +16a

    Combo from 2nd CH

  • Narcissus

    HLM 46
    start
    i25~26
    block
    -14
    hit
    +5b

    Balcony Break (airborne) • Combo from 2nd CH

  • Azalea

    M 23
    start
    i24~25
    block
    -9
    hit
    +6

    Balcony Break (airborne) • Kick Sabaki, +59a on successful parry

  • Momiji Oroshi

    M 23
    start
    i25
    block
    -3
    hit
    +9d

    Floor Break • Spike • Cancel to r35 with B • Transition to FC -3 +6d with D

  • Sumiyoshi Plunge

    M 20
    start
    i31~32
    block
    -13~-12
    hit
    +19a

    Spike • 6 chip damage on block • Power up when using NWG or in Heat

  • Rangetsu

    H 45
    start
    i14
    block
    -1
    hit
    +0d

    Balcony Break (airborne) • Floor Break • +12a on off-axis hit, +10a on BT hit • Transition to attack throw on standing front hit • Won't transition to throw if opponent is too far (Jack-8 range 2.7~), gives +7 on hit instead

  • Iwato

    M 17
    or or
    start
    i20~21
    block
    -3
    hit
    +8
    ch
    +33a
  • Night Sky

    M 25
    or or
    start
    i20~21
    block
    -13
    hit
    +31a (+21)

    Recovers 4F faster on hit (t49 r28)

  • Burning Lantern

    M 30
    start
    i23
    block
    +5
    hit
    +14c

    Spike • Recovers in r55 on hit or on block • 8 chip damage on block

  • Hiboko no Kagami

    MH 37
    start
    i21~22
    block
    -5
    hit
    +19cg

    Heat Engager • Heat Dash +5, +36a (+26) • Balcony Break • Elbow • Combo from 1st hit with 6f delay • Combo from 1st CH with 12f delay • Interrupt with i1 from 1st block • Input can be delayed 12f • Move can be delayed 10f • Gain Naniwa Gusto on Heat activation • Forces tech backroll on hit

  • Yata Kagami

    MH 38
    start
    i27~28
    block
    -7
    hit
    +15a

    Balcony Break • Combo from 1st CH with 5f delay • Interrupt with i7 from 1st block • Input can be delayed 12f • Move can be delayed 10f

  • Higata no Kagami Naniwa Gusto

    MM 41
    start
    i25~26
    block
    -13
    hit
    +23a (+13)

    Balcony Break • Combo from 1st hit with 2F delay • Combo from 1st CH with 7f delay • Interrupt with i5 from 1st block • Input can be delayed 12f • Move can be delayed 10f • Gain Naniwa Gusto on hit, advantage becomes +0a (-10)

  • Matoi Hiragi

    M 23
    start
    i20~21
    block
    -9
    hit
    +11g
    ch
    +35a

    Homing • Balcony Break

  • Leaping Spin Kick

    H 23
    start
    i20~21
    block
    -3
    hit
    +66a (+46)

    Strong Aerial Tailspin • Balcony Break

  • Tenjin Upward Strike

    M 20
    start
    i19~20
    block
    -6
    hit
    +29a (+14)
    ch
    +68a (+52)

    Tornado • 4 chip damage on block • Grounded hit can be inconsistent sometimes

  • Ame-no-Uzume

    M 32
    or
    start
    i24~28
    block
    +3~+7
    hit
    +16a (+7)
    ch
    +48a (+1)

    Balcony Break • ub,b+3:i68~72 effective startup • 9 chip damage on block

  • Aizen Swing

    H 24
    start
    i17~18
    block
    +4
    hit
    +32a (+6)
    ch
    +67a (+51)

    Tornado • Homing • Balcony Break • 4 chip damage on block • Instant Tornado on CH • Unparryable by traditional punch parries (running attack)

  • Shikeitai

    MH 32
    WS
  • Rising Elbow

    M 18
    WS
  • Kohaku

    MT 22
    WS
  • Moon Scent

    M 20
    WS
  • Toe Smash

    M 15
    WS
  • Sudare Nagashi

    M 20
    WS
  • Twin Cloud Kicks

    MMMM 40
    FC
  • Grace

    L 10
    FC
  • Minazuki

    M 20
    FC
  • Mist Palm Thrust

    M 23
    SS
  • Camellia

    H 18
    SS

Whiplash Combo 3

  • Lunging Mist Thrust

    M 17
    start
    i20
    block
    -7
    hit
    +4
  • Whiplash Double Lift Upper

    MLH 43
    start
    i25~27
    block
    -26
    hit
    +24a

    Homing • Combo from 1st CH • Input can be delayed 15f • Interrupt with i11 from 1st block • Cancel to FC -24 -13 r43? with DB

  • Whiplash Sacred Blade

    ML 43

Leg Cutter Combo 3

  • Leg Cutter

    LLL 45
    start
    i31~33
    block
    -7
    hit
    +4
    ch
    +35a

    Transition to r22 FC with D

  • Kariashi Shiranui

    LH 35
    DuringLegCutter
  • Kariashi Hakuro

    LLH 27
    DuringLegCutter

During Naniwa Gusto 3

  • Sumiyoshi Festival Plunge

    M 24
    DuringNaniwaGusto
  • Tenjin Festival Upward Strike

    M 24
    DuringNaniwaGusto
  • Aizen Festival Swing

    H 42
    DuringNaniwaGusto

During Heat 7

  • Heat Burst

    M 15
    WhenHeatactivationisavailable
  • Exorcisor

    H 26
    start
    i15~16
    block
    -9
    hit
    +19a (+9)

    Balcony Break • Elbow • +0 frame advantage and 10 chip damage on block after absorbing an attack in power crush state

  • Heaven's Hammer

    M 20
    start
    i18
    block
    -4c
    hit
    +19a

    Heat Engager • Heat Dash +5, +67a (+50) • Spike • Balcony Break • Gain NWG on Heat activation

  • Swallow Vortex

    MH 33
    start
    i26~27
    block
    -9
    hit
    +22a (+13)

    Heat Engager • Heat Dash +5, +43d (+35) • Balcony Break • Combo from 1st hit with 8f delay • Gain NWG on Heat activation

  • Mist Palm Thrust

    M 23
    SS
  • Compulsory Reform

    M 20
    DuringDestabilizer
  • Triple Ascension Kicks

    MT 50
    DuringHeat
    start
    i16
    block
    +10g
    hit
    -6

    Heat Smash • Floor Break • 7 chip damage on block • Transition to attack throw on hit • +15a if only the last hit connects • +11d (-24) if only the last two hits connect • 2nd hit damage 11 > 18 if 1st hit whiffs • 3rd hit damage 27 > 30 if 1st hit whiffs • Hit level becomes m,m,m on block/whiff

10 Hit Combo 3

  • MHMMMLMLMM 119
    WS
  • MHMMMLHHLH 97
    WS
  • MHMM 46
    WS

Asuka's Tekken 8 movelist from the Tekken Wiki, frame data from wavu.wiki.