Throws 14
Aiki Nage
or +- start
- i12~14
- block
- -2
- hit
- +0d
Homing • Floor Break • Throw break 1 or 2
Katanuki
or +- start
- i12~14
- block
- -2
- hit
- +0d
Homing • Throw break 1 or 2 • Side switch on hit • Opponent recovers FDFA on hit
Cloud Taste
or- block
- -3
- hit
- -3d
Throw break 1 • Opponent recovers FDFT on hit
Wind Wheel
or- block
- -3
- hit
- +0d
Throw break 2 • Side switch on hit • Opponent recovers FUFA on hit
Twisted Limbs
or- hit
- +7d
Unbreakable • Side switch on hit • Opponent recovers FDFA on hit
Destabilizer
+ or +- start
- i19~20
- hit
- +17
-3 when exiting stance with no input
Compulsory Reform
DuringDestabilizerInescapable Tirade
DuringDestabilizerWhite Mountain
+- start
- i12
- block
- -6
- hit
- -6d
Floor Break • Throw break 2 • Opponent recovers off-axis FUFT on hit • Can side switch on hit
Cherry Blossom
+- start
- i12
- block
- -3
- hit
- +0d
Throw break 1+2 • Opponent recovers FUFA on hit
Falling Rain
FC+ +Attack Reversal
Synchrowiththeopponent'sattack + or +Naniwa Ultimate Tackle
DuringKiChargeEternal Punishment
DuringNaniwaUltimateTackle
Attacks 80
Naniwa Peacemaker Knuckle
DuringRage +- start
- i20
- block
- -18
- hit
- +0d
Rage Art • Removes Recoverable Health • Reversal Break • Damage increases with lower health, maximum 82 • Freezes match timer on activation and on hit • Restores recoverable health on hit • Transition to attack throw on hit • Consumes Rage
Whiplash
- start
- i24
- block
- -7
- hit
- +4
Combo from 1st CH with 3f delay • Links to f+1 extensions • Interrupt with i4 from 1st block
Jab Uppercut
- start
- i22~23
- block
- -8
- hit
- +6
Combo from 1st hit • Combo from 1st CH with 3f delay
Jab Uppercut to Spinning Heel Drop
- start
- i31~33
- block
- -2
- hit
- +29a (+20)
Balcony Break • Strong Aerial Tailspin • Chip damage on block • Cancel to r18 with B • Interrupt with i15 from 2nd block • Whiffs vs SS, SW from 2nd block • Last input can be held to power up
Jab Uppercut to Front Kick
- start
- i18~19
- block
- -12
- hit
- +18a (-1)
Balcony Break • Combo from 1st CH or 2nd CH with 1f delay • Move cannot be interrupted • Move cannot be delayed • Input can be delayed by 1F
Jab Low Kick
- start
- i21
- block
- -11
- hit
- +0
Combo from 1st hit with 2f delay • Combo from 1st CH with 3f delay • Interrupt with i1 from 1st block
Jab Leg Cutter
Basho Cutter
- start
- i26~27
- block
- -10
- hit
- +16a (-1)
Tornado • Balcony Break • Combo from 2nd CH with 1f delay • Interrupt with i8 from 2nd block
Basho Oroshi
+- start
- i28~30
- block
- -9
- hit
- +3c
- ch
- +38a
Spike • Combo from 2nd CH with 1f delay • Cancel to r20 with B • Cancel to FC with D • Whiffs vs SSL, SWL from 1st block • Interrupt with i10 from 2nd block
Mizu Basho
- start
- i22~23
- block
- -17
- hit
- +11a (-6)
Balcony Break • Combo from 1st hit with 1f delay • Interrupt with i1 from 1st block
Hyakujitsuko
- start
- i18~19
- block
- -11
- hit
- +8
- ch
- +35a (+27)
Balcony Break (CH) • Combo from 1st hit with 14f delay • Interrupt with i2 from 1st block • Input can be delayed 14f • Move can be delayed 10f
Inner Strength
- start
- i16
- block
- -9
- hit
- +27a
Ryuuntsui
- start
- i23~24 i6~8
- block
- -6
- hit
- +25a
Floor Break • Cancel to FC with D • r44 on grounded hit
White Heron Dance
- start
- i24
- block
- -9
- hit
- +4
- ch
- +17a (+8)
Balcony Break (CH) • Combo from 3rd CH • Interrupt with i4 from 3rd block
White Heron Lower Dance
+- start
- i24~25
- block
- -23
- hit
- +27d
Combo from 3rd CH • Interrupt with i4 from 3rd block • Cancel to FC -7 -18 r37 with DB
White Heron Spinning Heel Drop
- start
- i31~33
- block
- -2
- hit
- +29a (+20)
Balcony Break • Strong Aerial Tailspin • Chip on block • Cancel to r18 with B • Interrupt with i18 from 2nd block • Whiffs vs SS, SW from 2nd block • Last input can be held to power up • Link to attack from Spinning Heel Drop (f+3)
Ki Charge
Lunging Mist Thrust
+- start
- i20
- block
- -7
- hit
- +4
Demon Slayer
+- start
- i17~18
- block
- -18
- hit
- +33a (+23)
Cancel to r26 FC with D • Gain NWG on hit with 1 • Hit advantage becomes +26a (+16) on NWG gain
Demon Slayer Naniwa Gusto
+ whileattacking,Spinning Heel Drop
+- start
- i31~i33
- block
- -2~+0
- hit
- +29a (+20)
Balcony Break • Chip damage on block • Cancel to r33 with B
Spinning Heel Drop
+ MaintainBack Spin Kick
+- start
- i19~21
- block
- +3
- hit
- +28a
Homing • Balcony Break (CH)
Exorcisor
+- start
- i15~16
- block
- -9
- hit
- +19a (+9)
Balcony Break • Elbow • +0 frame advantage and 10 chip damage on block after absorbing an attack in power crush state
Spinning Heel Chop Naniwa Gusto
+- start
- i29~30
- block
- -1
- hit
- +18a (+9)
Balcony Break • 8 chip damage on block • Gain NWG on hit • -2a (-11) on hit after NWG gain
Wheel Kick
+- start
- i23~24
- block
- +0
- hit
- +25a
Balcony Break • Sabaki, parries high or mid punches • +51a on a successful parry
Falling Tower
+- start
- i22
- block
- -3
- hit
- +0d
Floor Break • Combo from 1st CH with 2f delay • Combo from 1st hit when off-axis to the left or right • Input can be delayed 7f • +18a on off-axis hit, +16a on BT hit • Transition to attack throw on standing front hit • Won't transition to throw if opponent is too far (Jack-8 range 3.3~), gives +13 on hit instead
Kyara Boku
+- start
- i23~24
- block
- -12
- hit
- +22a (+17)
- ch
- +59a
Balcony Break • Combo from 1st CH with 1f delay • Input can be delayed 7f
Rising Palm
+- start
- i15~16
- block
- -6
- hit
- +35a (+25)
+5s on crouch hit
Kagamino
+- start
- i20~21
- block
- -8
- hit
- +12a
Balcony Break
Sacred Blade
+- start
- i28~30
- block
- -26
- hit
- +70a (+54)
Homing • Alternate input: 3~4 • Cancel to r47? FC with DB
Heaven's Hammer
+- start
- i18
- block
- -4c
- hit
- +19a
Heat Engager • Heat Dash +5, +67a (+50) • Spike • Balcony Break • Gain NWG on Heat activation
Sashiro
+- start
- i20
- block
- -18
- hit
- +3a
Floor Break • Can be done from Crouch Level 1
Double Lift Kicks
+- start
- i14 i9~12
- block
- -8
- hit
- +30a (+20)
Combo from 1st CH • -25 if 1st hit is blocked
Swallow Slice
+- start
- i14
- block
- -10
- hit
- +6
Swallow Vortex
+- start
- i26~27
- block
- -9
- hit
- +22a (+13)
Heat Engager • Heat Dash +5, +43d (+35) • Balcony Break • Combo from 1st hit with 8f delay • Gain NWG on Heat activation
Swallow Torrent
+- start
- i28~29
- block
- -15
- hit
- +16a (+9)
Tornado • Combo from 1st hit
Funeral Palm
+- start
- i20~21
- block
- -11
- hit
- +32a (+22)
Tornado
Enchanted Circle
+- start
- i20
- block
- -12
- hit
- +4c
- ch
- +14g
Leg Cutter
+- start
- i22~24
- block
- -11
- hit
- +0
- ch
- +3
Transition to r22 FC with D
Raging Storm
+- start
- i42 i3
- block
- +10g
- hit
- +18a (+9)
Balcony Break • Sabaki, parries lows except weapons • * +62a on successful parry • Gain NWG on hit with 1
Violet
+- start
- i29~30
- block
- -10
- hit
- +6
- ch
- +0d
Transition to attack throw on CH, +22 damage • Cancel to r14 FC with D
Sumiregari
DuringCounterattack +Swallow Mallet to Lunging Mist Thrust
+- start
- i28
- block
- -7
- hit
- +4
Combo from 1st CH • Links to f+1 extensions
Swallow Mallet to Leg Cutter
+- start
- i33~35
- block
- -11
- hit
- +0
- ch
- +3
Links to db+4 extensions • Transition to r22 FC with D
Swallow Mallet Elbow
+- start
- i21
- block
- -9
- hit
- +2
Elbow • Jail from 1st attack with 5f delay • Combo from 1st CH with 9f delay • Input can be delayed 12F • Cancel to r15 FC with D
Swallow Mallet Combo
+- start
- i23~24
- block
- -13
- hit
- +18a (+9)
Balcony Break • Combo from 1st CH • Combo from 2nd CH
Dragon Wheel Kick
+- start
- i16~17
- block
- -19
- hit
- +22a (+12)
Dragon Wheel Kick Demon Slayer Naniwa Gusto
+ duringtheattack,Dragon Wheel Leg Cutter
+- start
- i20~22
- block
- -11
- hit
- +0
- ch
- +3
Links to db+4 extensions • Transition to r22 FC with D
Heart Stopper
+- start
- i15~16
- block
- -7
- hit
- +8
- ch
- +56a
Knee
Tsuyababuki Naniwa Gusto
+ duringtheattack,Reverse Narcissus
+- start
- i32~33
- block
- -13
- hit
- -2
- ch
- +16a
Combo from 2nd CH
Narcissus
+- start
- i25~26
- block
- -14
- hit
- +5b
Balcony Break (airborne) • Combo from 2nd CH
Azalea
+- start
- i24~25
- block
- -9
- hit
- +6
Balcony Break (airborne) • Kick Sabaki, +59a on successful parry
Momiji Oroshi
+- start
- i25
- block
- -3
- hit
- +9d
Floor Break • Spike • Cancel to r35 with B • Transition to FC -3 +6d with D
Sumiyoshi Plunge
+- start
- i31~32
- block
- -13~-12
- hit
- +19a
Spike • 6 chip damage on block • Power up when using NWG or in Heat
Rangetsu
+- start
- i14
- block
- -1
- hit
- +0d
Balcony Break (airborne) • Floor Break • +12a on off-axis hit, +10a on BT hit • Transition to attack throw on standing front hit • Won't transition to throw if opponent is too far (Jack-8 range 2.7~), gives +7 on hit instead
Iwato
or or +- start
- i20~21
- block
- -3
- hit
- +8
- ch
- +33a
Night Sky
or or +- start
- i20~21
- block
- -13
- hit
- +31a (+21)
Recovers 4F faster on hit (t49 r28)
Burning Lantern
+- start
- i23
- block
- +5
- hit
- +14c
Spike • Recovers in r55 on hit or on block • 8 chip damage on block
Hiboko no Kagami
+- start
- i21~22
- block
- -5
- hit
- +19cg
Heat Engager • Heat Dash +5, +36a (+26) • Balcony Break • Elbow • Combo from 1st hit with 6f delay • Combo from 1st CH with 12f delay • Interrupt with i1 from 1st block • Input can be delayed 12f • Move can be delayed 10f • Gain Naniwa Gusto on Heat activation • Forces tech backroll on hit
Yata Kagami
+- start
- i27~28
- block
- -7
- hit
- +15a
Balcony Break • Combo from 1st CH with 5f delay • Interrupt with i7 from 1st block • Input can be delayed 12f • Move can be delayed 10f
Higata no Kagami Naniwa Gusto
+- start
- i25~26
- block
- -13
- hit
- +23a (+13)
Balcony Break • Combo from 1st hit with 2F delay • Combo from 1st CH with 7f delay • Interrupt with i5 from 1st block • Input can be delayed 12f • Move can be delayed 10f • Gain Naniwa Gusto on hit, advantage becomes +0a (-10)
Matoi Hiragi
+- start
- i20~21
- block
- -9
- hit
- +11g
- ch
- +35a
Homing • Balcony Break
Leaping Spin Kick
+- start
- i20~21
- block
- -3
- hit
- +66a (+46)
Strong Aerial Tailspin • Balcony Break
Tenjin Upward Strike
+- start
- i19~20
- block
- -6
- hit
- +29a (+14)
- ch
- +68a (+52)
Tornado • 4 chip damage on block • Grounded hit can be inconsistent sometimes
Ame-no-Uzume
or +- start
- i24~28
- block
- +3~+7
- hit
- +16a (+7)
- ch
- +48a (+1)
Balcony Break • ub,b+3:i68~72 effective startup • 9 chip damage on block
Aizen Swing
+- start
- i17~18
- block
- +4
- hit
- +32a (+6)
- ch
- +67a (+51)
Tornado • Homing • Balcony Break • 4 chip damage on block • Instant Tornado on CH • Unparryable by traditional punch parries (running attack)
Shikeitai
WS+Rising Elbow
WS+Kohaku
WS+Moon Scent
WS+Toe Smash
WS+Sudare Nagashi
WS+Twin Cloud Kicks
FC+Grace
FC+ +Minazuki
FC+ +Mist Palm Thrust
SS+Camellia
SS+
Whiplash Combo 3
Lunging Mist Thrust
+- start
- i20
- block
- -7
- hit
- +4
Whiplash Double Lift Upper
+- start
- i25~27
- block
- -26
- hit
- +24a
Homing • Combo from 1st CH • Input can be delayed 15f • Interrupt with i11 from 1st block • Cancel to FC -24 -13 r43? with DB
Whiplash Sacred Blade
+ +
Leg Cutter Combo 3
Leg Cutter
+- start
- i31~33
- block
- -7
- hit
- +4
- ch
- +35a
Transition to r22 FC with D
Kariashi Shiranui
DuringLegCutterKariashi Hakuro
DuringLegCutter
During Naniwa Gusto 3
Sumiyoshi Festival Plunge
DuringNaniwaGusto +Tenjin Festival Upward Strike
DuringNaniwaGusto +Aizen Festival Swing
DuringNaniwaGusto +
During Heat 7
Heat Burst
WhenHeatactivationisavailableExorcisor
+- start
- i15~16
- block
- -9
- hit
- +19a (+9)
Balcony Break • Elbow • +0 frame advantage and 10 chip damage on block after absorbing an attack in power crush state
Heaven's Hammer
+- start
- i18
- block
- -4c
- hit
- +19a
Heat Engager • Heat Dash +5, +67a (+50) • Spike • Balcony Break • Gain NWG on Heat activation
Swallow Vortex
+- start
- i26~27
- block
- -9
- hit
- +22a (+13)
Heat Engager • Heat Dash +5, +43d (+35) • Balcony Break • Combo from 1st hit with 8f delay • Gain NWG on Heat activation
Mist Palm Thrust
SS+Compulsory Reform
DuringDestabilizerTriple Ascension Kicks
DuringHeat- start
- i16
- block
- +10g
- hit
- -6
Heat Smash • Floor Break • 7 chip damage on block • Transition to attack throw on hit • +15a if only the last hit connects • +11d (-24) if only the last two hits connect • 2nd hit damage 11 > 18 if 1st hit whiffs • 3rd hit damage 27 > 30 if 1st hit whiffs • Hit level becomes m,m,m on block/whiff
10 Hit Combo 3
- WS+
- WS+
- WS+