Heihachi

Tekken 8

Heihachi

Heihachi Mishima

121 moves · frame data from wavu.wiki

Also in Tekken, Tekken 2, Tekken 3, Tekken Tag Tournament, Tekken 4, Tekken 5, Tekken 6, Tekken Tag Tournament 2, Tekken 7

Throws 9

  • Neck Breaker

    Front 35 break 1 or 2
    start
    i12~14
    block
    -3
    hit
    -1d

    Homing • Throw break 1 or 2

  • Jumping Powerbomb

    Front 35 break 1 or 2
    start
    i12~14
    block
    +0
    hit
    +0d

    Floor Break • Homing • Throw break 1 or 2 • Side switch on break • Heihachi recovers BT on break

  • Guillotine Chop

    Left 40 break 1
    or
    block
    -3
    hit
    -3d

    Throw break 1

  • Freefall

    Right 45 break 2
    or
    block
    -3
    hit
    -4d

    Floor Break • Throw break 2

  • Atomic Drop

    Back 60
    or
    hit
    +0d

    Unbreakable

  • Stonehead

    Front 35 break 1+2
    start
    i12
    block
    +0
    hit
    +26a (+7)

    Balcony Break • Throw break 1+2 • Side switch on break

  • Headbutt Clash

    Front 30 break 1+2
    characterdependent
  • Charging Hard

    Parry 35
    WithHeatactivatedduringWindGod'sKamae,takehighormidattackfromopponent
  • Low Parry

    Parry
    Timewithopponentlowattack

Attacks 96

  • Mishima-Style Ultimate Technique: Tempest Demon God Fist

    M 55
    DuringRage,
  • Flash Punch Combo

    HHM 27
    start
    i18
    block
    -17
    hit
    +19a (+9)

    Balcony Break • Combo from 1st hit with 12f delay • Clean wall splat when near the wall • Applies additional combo scaling on wall splat

  • One Two Strike

    HH 13
    start
    i10
    block
    -3
    hit
    +8

    Combo from 1st hit with 4f delay • Move can be delayed 3f

  • Back Fist Combo

    HHH 25
    start
    i17
    block
    -12
    hit
    +4

    Combo from 1st hit • Enter FUJ -9 +4 r30 with D on frame 22

  • Demon Executioner Volley

    HHMM 57
  • Wailing Demon Otoko Geri

    HHH 34
    start
    i22~23
    block
    -9
    hit
    +16g
    ch
    +52a

    Tornado • Combo from 2nd CH with 2f delay • Opponent recovers crouching • Can be charged

  • Demon Massacre

    HMM 42
    start
    i35~39
    block
    -15
    hit
    +30a (+20)

    Combo from 2nd CH

  • Demon Basara

    HMM 39
    start
    i25~26
    block
    -13c
    hit
    +6c

    Spike • Head • Combo from 2nd hit

  • Demon Lair

    HMM 52
    start
    i39
    block
    +5
    hit
    +30a (+9)

    Balcony Break • 12 chip damage on block • 13 chip damage on block in heat

  • Dogenkotsu

    HM 23
    start
    i22
    block
    -8
    hit
    +3c

    Spike • Combo from 1st hit with 2f delay

  • Byakko Gekishin

    MM 20
    start
    i22~23
    block
    -13
    hit
    -2

    Combo from 1st hit with 1f delay • Enter FUJ -2 +9 r25 with D

  • Otoko Geri

    H 21
    start
    i15~16
    block
    -9
    hit
    +16g
    ch
    +52a

    Tornado • Balcony Break • Opponent recovers crouching on hit

  • Demon Scissors

    M 25
    start
    i35~37
    block
    -11a
    hit
    +21a

    Spike

  • Demon Breath

    M 25
    start
    i12
    block
    -10
    hit
    +24a (+14)

    Balcony Break

  • Ki Charge

  • Tensu Gekishin

    HM 23
    start
    i22~23
    block
    -13
    hit
    -2

    Combo from 1st hit with 4f delay • Enter FUJ -2 +9 r25 with D

  • Demon Shout Volley

    MM 44
  • Lightning Crush

    M 10
    start
    i18~20
    block
    -5
    hit
    +9

    Knee • Enter FUJ -2 +12 r25 with D • Pseudo-homing to SSR/SWR

  • Right Splits Kick

    M 20
    start
    i19~20
    block
    +4
    hit
    +7c
    ch
    +26d

    Spike • Enter FUJ r27 with D • +15c against a crouching opponent

  • Chrome Dome

    H 15
    start
    i12
    block
    -14
    hit
    +14c

    Spike • Head

  • Thunder God's Kamae

  • Hidden Thunder God Fist

    M 38
    DuringThunderGod'sKamae
  • Thunder Cutter

    H 25
    DuringThunderGod'sKamae
  • Jichinsai

    M 30
    DuringThunderGod'sKamae
  • Spinning Demon

    LLL 30
    DuringThunderGod'sKamae
  • Thunder Broken Toy

    T 35
    DuringThunderGod'sKamae or
    start
    i12~14
    block
    +0
    hit
    +0d

    Floor Break • Homing • Throw break 1 or 2 • Side switch on break • Heihachi recovers BT on break

  • Muso Palm Strike

    MH 18
    start
    i15
    block
    -2
    hit
    +4

    Combo from 1st hit • Interrupt with i1 from 1st block

  • Muso Tekken

    MM 30
    start
    i21
    block
    -13
    hit
    +3

    Combo from 1st hit

  • True Muso Tekken

    MM 38
    hold
    start
    i38~39
    block
    +1
    hit
    +32a (+11)

    Reversal Break • Balcony Break • 11 chip damage on block • Interrupt with i21 from 1st block • Interrupt with i9 from 1st hit • Whiffs vs SS and SW from 1st block • Whiffs vs SSR and SWR from 1st hit • Recover an additional 3 health on hit or block

  • Zenith Muso Tekken

    MM 33
    holdPerfectInput
  • Reverse Muso Renken

    MM 28
    start
    i20~21
    block
    -17
    hit
    +12a (+5)

    Combo from 1st hit

  • Gokotai Rampage

    MHMMM 44
    start
    i22~23
    block
    -15
    hit
    +20a (+15)

    Balcony break on airborne hit • Jail from 1st attack • Powered up input df+3,1+2,qcf+1 (5 additional damage) • * Last button should be input as late as possible?

  • Rapid Crush Combo

    MM 33
    start
    i20
    block
    -12
    hit
    +9a (+0)
    ch
    +55a

    Balcony Break • Combo from 1st hit with 9f delay

  • Hammer Punch

    M 12
    start
    i16
    block
    -9
    hit
    +2

    Spike • Enter FC r28 with D

  • Hammer Beating

    MM 26
    start
    i27~28
    block
    -9
    hit
    +9
    ch
    +35a (+28)

    Combo from 1st hit with 2f delay • Input can be delayed 11f • Move can be delayed 10f • Enter RAI -5 +13 r24 with F

  • Jichinsai

    M 25
    start
    i22~23
    block
    -7
    hit
    +3a

    Spike • Chip damage on block

  • Wind God's Kamae

  • Wind God Hasai Rengeki

    HH 33
    DuringWindGod'sKamae
  • Wind God Tettsui

    HM 37
    DuringWindGod'sKamae
  • Hidden Wind God Fist

    M 20
    DuringWindGod'sKamae
  • Wind God Hell Axle

    MM 31
    DuringWindGod'sKamae onhitorblock
  • Wind God Geta Stomp

    L 20
    DuringWindGod'sKamae
  • Tengu's Wings

    M 25
    DuringWindGod'sKamae
  • Fire Starter

    T 35
    DuringWindGod'sKamae or
    start
    i12~14
    block
    +0
    hit
    +0d

    Floor Break • Homing • Throw break 1 or 2 • Side switch on break • Heihachi recovers BT on break

  • Wind God Step

    DuringWindGod'sKamae
  • Lightning Hammer

    ! 50
    start
    i60
    hit
    +18a
  • Eishomon

    L 25
    start
    i23~25
    block
    -18
    hit
    +6c

    Spike

  • Sacred Tree Feller

    L 10
    start
    i16
    block
    -13
    hit
    -2
  • Oni Yarai

    MM 36
    start
    i22~23
    block
    -13
    hit
    +7a

    Tornado • Knee • Combo from 1st hit with 12f delay • Move can be delayed 10f

  • Rashomon

    M 20
    start
    i22~23
    block
    +2
    hit
    +7

    Balcony break on airborne hit • Chip damage on block

  • True Rashomon

    M 30
    hold
    start
    i39~40
    block
    +5
    hit
    +29a (+21)

    Strong Aerial Tailspin • Reversal Break • Balcony Break • Chip damage on block • Enter RAI +8 +32a (+24) r27 with F

  • Zenith Rashomon

    M 23
    holdPerfectInput
  • Hooking Crescent Thrust

    HH 34
    start
    i20
    block
    -1
    hit
    +15g

    Combo from 1st hit with 4f delay

  • Hooking Crescent Kick

    HM 39
    start
    i22~26
    block
    -12c
    hit
    +3a

    Spike • Combo from 1st hit with 4f delay

  • Indra's Kick

    M 23
    start
    i18~19
    block
    -8
    hit
    +30a (+4)
    ch
    +53a

    Balcony Break • 6 chip damage on block • Has good left sidestep tracking • Recovers 11F faster on hit or block (t54 r35)

  • Heaven's Merciless Wrath

    M 20
    start
    i42
    block
    -11
    hit
    +23a (+13)

    Heat Engager • Heat Dash +5, +43d (+35) • Balcony Break • Gain 1 Ultimate Count on Heat activation • Parries all mid or high punches or kicks • Attack is guaranteed after a successful parry

  • Skull Rupture

    H 25
    start
    i18~19
    block
    -6
    hit
    +14c

    Balcony Break • Parries mid or high punches • Forces backroll on normal hit • 28dmg, +22a (+12) on successful parry • Balcony Break

  • Genkotsu Crusher

    M 17
    canbeheld
  • Demon's Wings

    M 25
    start
    i24~25
    block
    -13
    hit
    +14a (+5)

    Balcony Break • -8 on block after absorbing an attack • Chip damage on block after absorbing an attack

  • Kidney Crush Combo

    MM 36
    start
    i27~28
    block
    -11
    hit
    +21a (+11)

    Heat Engager • Heat Dash +5, +36a (+26) • Balcony Break • Chip damage on block • Combo from 1st hit with 10f delay • Gain 1 Ultimate Count on Heat activation

  • Hell Axle

    MM 37
    start
    i20~21
    block
    +4
    hit
    +30a (+23)

    Strong Aerial Tailspin • Balcony Break • Chip damage on block • Unavailable on whiff

  • Wind Slicer

    M 17
    start
    i24~26
    block
    -9
    hit
    +43a

    Homing • Balcony Break

  • Demon God Fist

    M 22
    start
    i19~21
    block
    -16
    hit
    +37a (+27)

    Tornado

  • Left Splits Kick

    M 21
    start
    i20~22
    block
    -3c
    hit
    +56a

    Spike

  • Raoh Thrust

    M 22
    start
    i13
    block
    -8
    hit
    +22a (+12)

    Heat Engager • Heat Dash +5, +43d (+35) • Balcony Break • 4 chip damage on block • Gain 1 Ultimate Count on Heat activation

  • Wind God Step

  • Thunder God Fist

    M 30
    start
    i19~21
    block
    -15
    hit
    +30a (+20)

    Becomes Electric/Omen Thunder God Fist (f,n,df#1) during Heat, partially uses remaining Heat Time

  • Electric Thunder God Fist

    M 33
  • Wind God Fist

    H 20
    start
    i11~12
    block
    -10
    hit
    +39a (+29)

    Becomes Electric Wind God Fist (f,n,d,df#2) during Heat, partially uses remaining Heat Time

  • Electric Wind God Fist

    H 23
    hold
  • Bone Splinter Kick

    M 30
  • Earth Scraper Kick

    L 24
  • Spinning Demon

    LLL 33
    start
    i24
    block
    -10
    hit
    +3c
    ch
    +26a

    +26a if previous hit connects

  • Spinning Demon Thunder God Fist

    LLLM 40
    DuringSpinningDemon
  • Spinning Demon Bell-Ringer

    LLLH 42
    DuringSpinningDemon
  • Tsunami Kick

    LMM 43
    DuringSpinningDemon
  • Iron Hand

    M 30
    qcf
    start
    i14~15
    block
    -17
    hit
    +18a (+8)

    Heat Engager • Heat Dash +5, +43d (+35) • Balcony Break • Gain 1 Ultimate Count on Heat activation • Can be buffered

  • Leaping Side Kick

    M 30
    start
    i22~25
    block
    +6
    hit
    +13a (+3)

    Balcony Break • 9 Chip damage on block

  • Quick Iron Fist

    M 17
    WS
  • Dark Thrust

    M 20
    WS
  • Holy Demon Cross

    MM 30
    WS
  • Tsunami Kick

    MM 29
    WS
  • Ascension Upper

    M 17
    FC
  • Crouching Dragon Kick

    L 20
    FC
  • Nail Beating

    M 20
    SS
  • Mishima-Style Ultimate Technique: Warrior Instinct

    L 10
    OnlyoncepermatchWith UltimateCount
  • Ultimate Flash Punch Combo

    HHM 31
    WithWarriorInstinct
  • Ultimate Demon Basara

    HMM 44
    WithWarriorInstinct
  • Ultimate Demon Breath

    M 34
    WithWarriorInstinct
  • Ultimate Muso Renken

    MM 28
    WithWarriorInstinct
  • Ultimate Demon God Fist

    M 30
    WithWarriorInstinct
  • Ultimate Splits Kick

    M 25
    WithWarriorInstinct
  • Ultimate Spinning Demon

    LLL 32
    WithWarriorInstinct
  • Ultimate Hidden Thunder God Fist

    M 42
    WithWarriorInstinctduringThunderGod'sKamae
  • Ultimate Hidden Wind God Fist

    M 24
    WithWarriorInstinctduringWindGod'sKamae
  • Geta Stomp

    L 24
    Withopponentdown

During Heat 15

  • Heat Burst

    M 12
    WhenHeatactivationisavailable
  • Heaven's Merciless Wrath

    M 20
    start
    i42
    block
    -11
    hit
    +23a (+13)

    Heat Engager • Heat Dash +5, +43d (+35) • Balcony Break • Gain 1 Ultimate Count on Heat activation • Parries all mid or high punches or kicks • Attack is guaranteed after a successful parry

  • Kidney Crush Combo

    MM 36
    start
    i27~28
    block
    -11
    hit
    +21a (+11)

    Heat Engager • Heat Dash +5, +36a (+26) • Balcony Break • Chip damage on block • Combo from 1st hit with 10f delay • Gain 1 Ultimate Count on Heat activation

  • Raoh Thrust

    M 22
    start
    i13
    block
    -8
    hit
    +22a (+12)

    Heat Engager • Heat Dash +5, +43d (+35) • Balcony Break • 4 chip damage on block • Gain 1 Ultimate Count on Heat activation

  • Iron Hand

    M 30
    qcf
    start
    i14~15
    block
    -17
    hit
    +18a (+8)

    Heat Engager • Heat Dash +5, +43d (+35) • Balcony Break • Gain 1 Ultimate Count on Heat activation • Can be buffered

  • Wind God Hasai Rengeki

    HH 33
    DuringWindGod'sKamae
  • Thunderous Battering Ram

    M 25
    DuringHeat
    start
    i30
    block
    +0
    hit
    +0a (-17)

    Tornado • Reversal Break • Balcony Break • 11 chip damage on block • 12 chip damage on block after absorbing an attack in power crush state • Consumes 300F of remaining Heat time

  • Rending Battering Ram

    MM 45
    DuringHeat
  • Hooking Battering Ram

    HM 59
    DuringHeat
  • Soaring Anvil Smasher

    MM 47
    DuringHeat onhitorblock
  • Shadow Step

    DuringHeat
  • Fire Starter

    T 35
    DuringHeatandWindGod'sKamae or
    start
    i12~14
    block
    +0
    hit
    +0d

    Floor Break • Homing • Throw break 1 or 2 • Side switch on break • Heihachi recovers BT on break

  • Charging Hard

    T 35
    WithHeatactivatedduringWindGod'sKamae,takehighormidattackfromopponent
  • Enraged Tettsui Otoshi

    MT 50
    DuringHeat
    start
    i15
    block
    +10
    hit
    +0d

    Heat Smash • Reversal Break • Floor Break • 15 chip damage on block • Transition to attack throw on hit • Transition to RAI on block only • Cancel RAI transition with B, +6 on block instead

  • Eight Thunder Kami Slayer

    MT 50
    DuringHeat
    start
    i15
    block
    +10
    hit
    -2d

    Heat Smash • Reversal Break • Balcony Break • 15 chip damage on block • Transition to attack throw on hit • Transition to RAI on block only • Cancel RAI transition with B, +6 on block instead

10 hit combo 1

  • HHHHHMLHMM 96

Heihachi's Tekken 8 movelist from the Tekken Wiki, frame data from wavu.wiki.