Throws 9
Neck Breaker
- start
- i12~14
- block
- -3
- hit
- -1d
Homing • Throw break 1 or 2
Jumping Powerbomb
- start
- i12~14
- block
- +0
- hit
- +0d
Floor Break • Homing • Throw break 1 or 2 • Side switch on break • Heihachi recovers BT on break
Guillotine Chop
or- block
- -3
- hit
- -3d
Throw break 1
Freefall
or- block
- -3
- hit
- -4d
Floor Break • Throw break 2
Atomic Drop
or- hit
- +0d
Unbreakable
Stonehead
+- start
- i12
- block
- +0
- hit
- +26a (+7)
Balcony Break • Throw break 1+2 • Side switch on break
Headbutt Clash
+ characterdependentCharging Hard
WithHeatactivatedduringWindGod'sKamae,takehighormidattackfromopponentLow Parry
Timewithopponentlowattack
Attacks 96
Mishima-Style Ultimate Technique: Tempest Demon God Fist
DuringRage, +Flash Punch Combo
- start
- i18
- block
- -17
- hit
- +19a (+9)
Balcony Break • Combo from 1st hit with 12f delay • Clean wall splat when near the wall • Applies additional combo scaling on wall splat
One Two Strike
- start
- i10
- block
- -3
- hit
- +8
Combo from 1st hit with 4f delay • Move can be delayed 3f
Back Fist Combo
- start
- i17
- block
- -12
- hit
- +4
Combo from 1st hit • Enter FUJ -9 +4 r30 with D on frame 22
Demon Executioner Volley
Wailing Demon Otoko Geri
- start
- i22~23
- block
- -9
- hit
- +16g
- ch
- +52a
Tornado • Combo from 2nd CH with 2f delay • Opponent recovers crouching • Can be charged
Demon Massacre
+- start
- i35~39
- block
- -15
- hit
- +30a (+20)
Combo from 2nd CH
Demon Basara
+- start
- i25~26
- block
- -13c
- hit
- +6c
Spike • Head • Combo from 2nd hit
Demon Lair
+- start
- i39
- block
- +5
- hit
- +30a (+9)
Balcony Break • 12 chip damage on block • 13 chip damage on block in heat
Dogenkotsu
- start
- i22
- block
- -8
- hit
- +3c
Spike • Combo from 1st hit with 2f delay
Byakko Gekishin
- start
- i22~23
- block
- -13
- hit
- -2
Combo from 1st hit with 1f delay • Enter FUJ -2 +9 r25 with D
Otoko Geri
- start
- i15~16
- block
- -9
- hit
- +16g
- ch
- +52a
Tornado • Balcony Break • Opponent recovers crouching on hit
Demon Scissors
- start
- i35~37
- block
- -11a
- hit
- +21a
Spike
Demon Breath
- start
- i12
- block
- -10
- hit
- +24a (+14)
Balcony Break
Ki Charge
Tensu Gekishin
+- start
- i22~23
- block
- -13
- hit
- -2
Combo from 1st hit with 4f delay • Enter FUJ -2 +9 r25 with D
Demon Shout Volley
+Lightning Crush
+- start
- i18~20
- block
- -5
- hit
- +9
Knee • Enter FUJ -2 +12 r25 with D • Pseudo-homing to SSR/SWR
Right Splits Kick
+- start
- i19~20
- block
- +4
- hit
- +7c
- ch
- +26d
Spike • Enter FUJ r27 with D • +15c against a crouching opponent
Chrome Dome
+- start
- i12
- block
- -14
- hit
- +14c
Spike • Head
Thunder God's Kamae
+Hidden Thunder God Fist
DuringThunderGod'sKamaeThunder Cutter
DuringThunderGod'sKamaeJichinsai
DuringThunderGod'sKamaeSpinning Demon
DuringThunderGod'sKamae +Thunder Broken Toy
DuringThunderGod'sKamae or- start
- i12~14
- block
- +0
- hit
- +0d
Floor Break • Homing • Throw break 1 or 2 • Side switch on break • Heihachi recovers BT on break
Muso Palm Strike
+- start
- i15
- block
- -2
- hit
- +4
Combo from 1st hit • Interrupt with i1 from 1st block
Muso Tekken
+- start
- i21
- block
- -13
- hit
- +3
Combo from 1st hit
True Muso Tekken
+ hold- start
- i38~39
- block
- +1
- hit
- +32a (+11)
Reversal Break • Balcony Break • 11 chip damage on block • Interrupt with i21 from 1st block • Interrupt with i9 from 1st hit • Whiffs vs SS and SW from 1st block • Whiffs vs SSR and SWR from 1st hit • Recover an additional 3 health on hit or block
Zenith Muso Tekken
+ holdPerfectInputReverse Muso Renken
+- start
- i20~21
- block
- -17
- hit
- +12a (+5)
Combo from 1st hit
Gokotai Rampage
+- start
- i22~23
- block
- -15
- hit
- +20a (+15)
Balcony break on airborne hit • Jail from 1st attack • Powered up input df+3,1+2,qcf+1 (5 additional damage) • * Last button should be input as late as possible?
Rapid Crush Combo
+- start
- i20
- block
- -12
- hit
- +9a (+0)
- ch
- +55a
Balcony Break • Combo from 1st hit with 9f delay
Hammer Punch
+- start
- i16
- block
- -9
- hit
- +2
Spike • Enter FC r28 with D
Hammer Beating
+- start
- i27~28
- block
- -9
- hit
- +9
- ch
- +35a (+28)
Combo from 1st hit with 2f delay • Input can be delayed 11f • Move can be delayed 10f • Enter RAI -5 +13 r24 with F
Jichinsai
+- start
- i22~23
- block
- -7
- hit
- +3a
Spike • Chip damage on block
Wind God's Kamae
+Wind God Hasai Rengeki
DuringWindGod'sKamaeWind God Tettsui
DuringWindGod'sKamaeHidden Wind God Fist
DuringWindGod'sKamaeWind God Hell Axle
DuringWindGod'sKamae onhitorblockWind God Geta Stomp
DuringWindGod'sKamaeTengu's Wings
DuringWindGod'sKamaeFire Starter
DuringWindGod'sKamae or- start
- i12~14
- block
- +0
- hit
- +0d
Floor Break • Homing • Throw break 1 or 2 • Side switch on break • Heihachi recovers BT on break
Wind God Step
DuringWindGod'sKamaeLightning Hammer
+- start
- i60
- hit
- +18a
Eishomon
+- start
- i23~25
- block
- -18
- hit
- +6c
Spike
Sacred Tree Feller
+- start
- i16
- block
- -13
- hit
- -2
Oni Yarai
+- start
- i22~23
- block
- -13
- hit
- +7a
Tornado • Knee • Combo from 1st hit with 12f delay • Move can be delayed 10f
Rashomon
+- start
- i22~23
- block
- +2
- hit
- +7
Balcony break on airborne hit • Chip damage on block
True Rashomon
+ hold- start
- i39~40
- block
- +5
- hit
- +29a (+21)
Strong Aerial Tailspin • Reversal Break • Balcony Break • Chip damage on block • Enter RAI +8 +32a (+24) r27 with F
Zenith Rashomon
+ holdPerfectInputHooking Crescent Thrust
+- start
- i20
- block
- -1
- hit
- +15g
Combo from 1st hit with 4f delay
Hooking Crescent Kick
+- start
- i22~26
- block
- -12c
- hit
- +3a
Spike • Combo from 1st hit with 4f delay
Indra's Kick
+- start
- i18~19
- block
- -8
- hit
- +30a (+4)
- ch
- +53a
Balcony Break • 6 chip damage on block • Has good left sidestep tracking • Recovers 11F faster on hit or block (t54 r35)
Heaven's Merciless Wrath
+- start
- i42
- block
- -11
- hit
- +23a (+13)
Heat Engager • Heat Dash +5, +43d (+35) • Balcony Break • Gain 1 Ultimate Count on Heat activation • Parries all mid or high punches or kicks • Attack is guaranteed after a successful parry
Skull Rupture
+- start
- i18~19
- block
- -6
- hit
- +14c
Balcony Break • Parries mid or high punches • Forces backroll on normal hit • 28dmg, +22a (+12) on successful parry • Balcony Break
Genkotsu Crusher
+ canbeheldDemon's Wings
+- start
- i24~25
- block
- -13
- hit
- +14a (+5)
Balcony Break • -8 on block after absorbing an attack • Chip damage on block after absorbing an attack
Kidney Crush Combo
+- start
- i27~28
- block
- -11
- hit
- +21a (+11)
Heat Engager • Heat Dash +5, +36a (+26) • Balcony Break • Chip damage on block • Combo from 1st hit with 10f delay • Gain 1 Ultimate Count on Heat activation
Hell Axle
+- start
- i20~21
- block
- +4
- hit
- +30a (+23)
Strong Aerial Tailspin • Balcony Break • Chip damage on block • Unavailable on whiff
Wind Slicer
+- start
- i24~26
- block
- -9
- hit
- +43a
Homing • Balcony Break
Demon God Fist
+- start
- i19~21
- block
- -16
- hit
- +37a (+27)
Tornado
Left Splits Kick
+- start
- i20~22
- block
- -3c
- hit
- +56a
Spike
Raoh Thrust
+- start
- i13
- block
- -8
- hit
- +22a (+12)
Heat Engager • Heat Dash +5, +43d (+35) • Balcony Break • 4 chip damage on block • Gain 1 Ultimate Count on Heat activation
Wind God Step
Thunder God Fist
+- start
- i19~21
- block
- -15
- hit
- +30a (+20)
Becomes Electric/Omen Thunder God Fist (f,n,df#1) during Heat, partially uses remaining Heat Time
Electric Thunder God Fist
Wind God Fist
+- start
- i11~12
- block
- -10
- hit
- +39a (+29)
Becomes Electric Wind God Fist (f,n,d,df#2) during Heat, partially uses remaining Heat Time
Electric Wind God Fist
+ holdBone Splinter Kick
+Earth Scraper Kick
+Spinning Demon
+- start
- i24
- block
- -10
- hit
- +3c
- ch
- +26a
+26a if previous hit connects
Spinning Demon Thunder God Fist
DuringSpinningDemonSpinning Demon Bell-Ringer
DuringSpinningDemonTsunami Kick
DuringSpinningDemonIron Hand
qcf+- start
- i14~15
- block
- -17
- hit
- +18a (+8)
Heat Engager • Heat Dash +5, +43d (+35) • Balcony Break • Gain 1 Ultimate Count on Heat activation • Can be buffered
Leaping Side Kick
+- start
- i22~25
- block
- +6
- hit
- +13a (+3)
Balcony Break • 9 Chip damage on block
Quick Iron Fist
WS+Dark Thrust
WS+Holy Demon Cross
WS+Tsunami Kick
WS+Ascension Upper
FC +Crouching Dragon Kick
FC +Nail Beating
SS+Mishima-Style Ultimate Technique: Warrior Instinct
OnlyoncepermatchWith UltimateCountUltimate Flash Punch Combo
WithWarriorInstinctUltimate Demon Basara
WithWarriorInstinct +Ultimate Demon Breath
WithWarriorInstinctUltimate Muso Renken
WithWarriorInstinct +Ultimate Demon God Fist
WithWarriorInstinct +Ultimate Splits Kick
WithWarriorInstinct +Ultimate Spinning Demon
WithWarriorInstinct +Ultimate Hidden Thunder God Fist
WithWarriorInstinctduringThunderGod'sKamaeUltimate Hidden Wind God Fist
WithWarriorInstinctduringWindGod'sKamaeGeta Stomp
Withopponentdown +
During Heat 15
Heat Burst
WhenHeatactivationisavailableHeaven's Merciless Wrath
+- start
- i42
- block
- -11
- hit
- +23a (+13)
Heat Engager • Heat Dash +5, +43d (+35) • Balcony Break • Gain 1 Ultimate Count on Heat activation • Parries all mid or high punches or kicks • Attack is guaranteed after a successful parry
Kidney Crush Combo
+- start
- i27~28
- block
- -11
- hit
- +21a (+11)
Heat Engager • Heat Dash +5, +36a (+26) • Balcony Break • Chip damage on block • Combo from 1st hit with 10f delay • Gain 1 Ultimate Count on Heat activation
Raoh Thrust
+- start
- i13
- block
- -8
- hit
- +22a (+12)
Heat Engager • Heat Dash +5, +43d (+35) • Balcony Break • 4 chip damage on block • Gain 1 Ultimate Count on Heat activation
Iron Hand
qcf+- start
- i14~15
- block
- -17
- hit
- +18a (+8)
Heat Engager • Heat Dash +5, +43d (+35) • Balcony Break • Gain 1 Ultimate Count on Heat activation • Can be buffered
Wind God Hasai Rengeki
DuringWindGod'sKamaeThunderous Battering Ram
DuringHeat +- start
- i30
- block
- +0
- hit
- +0a (-17)
Tornado • Reversal Break • Balcony Break • 11 chip damage on block • 12 chip damage on block after absorbing an attack in power crush state • Consumes 300F of remaining Heat time
Rending Battering Ram
DuringHeat +Hooking Battering Ram
DuringHeat +Soaring Anvil Smasher
DuringHeat + onhitorblockShadow Step
DuringHeatFire Starter
DuringHeatandWindGod'sKamae or- start
- i12~14
- block
- +0
- hit
- +0d
Floor Break • Homing • Throw break 1 or 2 • Side switch on break • Heihachi recovers BT on break
Charging Hard
WithHeatactivatedduringWindGod'sKamae,takehighormidattackfromopponentEnraged Tettsui Otoshi
DuringHeat- start
- i15
- block
- +10
- hit
- +0d
Heat Smash • Reversal Break • Floor Break • 15 chip damage on block • Transition to attack throw on hit • Transition to RAI on block only • Cancel RAI transition with B, +6 on block instead
Eight Thunder Kami Slayer
DuringHeat- start
- i15
- block
- +10
- hit
- -2d
Heat Smash • Reversal Break • Balcony Break • 15 chip damage on block • Transition to attack throw on hit • Transition to RAI on block only • Cancel RAI transition with B, +6 on block instead