Throws 13
Pickpocket
or +- start
- i12~14
- block
- -3
- hit
- -5d
Homing • Break: 1 or 2 • Opponent recovery on hit: FDFT • Sideswap on break
Falcon Dice Kick
or +- start
- i12~14
- block
- -6
- hit
- -2d
Floor Break • Homing • Break: 1 or 2 • Opponent recovery on hit: FDFT off-axis to the left, sideswap
Bring It On
or- start
- i12~14
- block
- -3
- hit
- -1d
Break: 1 • Opponent recovery on hit: FUFT off-axis to the left • Also possible during RFF
Dead-End
or- start
- i12~14
- block
- -3
- hit
- +8d
Break: 2 • Opponent recovery on hit: FDFT off-axis to the right • Also possible during RFF
Slaughterhouse
or- start
- i12~14
- hit
- +1d
Break: none • Opponent recovery on hit: FUFA • Also possible during RFF
Roll and Choke
- start
- i12~14
- block
- -2
- hit
- -6d
Homing • Break: 2 • Opponent recovery on hit: FUFA, sideswap • Transition to BT on hit
Human Cannonball
+- start
- i12
- block
- +0
- hit
- +1d
Break: 1+2 • Opponent recovery on hit: FUFA, sideswap • Sideswap on break • Possible in RFF, LFS and RFS
Leg Hook Throw
+Door Mat
+Overhead Kick
Opponentintheair +Jackknife
DuringRightStance or- start
- i12~14
- block
- -6
- hit
- -2d
Floor Break • Homing • Break: 1 or 2 • Opponent recovery on hit: FDFT off-axis to the left, sideswap
Parry
Synchrowiththeopponent'spunch +Shotgun Shuffle
Aftersuccessfulparry
During Left Stance 68
Sky Burial
DuringRageduringFlamingo +Home Surgery
- start
- i20
- block
- -14
- hit
- +4
Combo from 3rd hit with 1F delay • Move can be delayed by 10F
Left Right Combo
- start
- i10
- block
- -3
- hit
- +6
Jail from 1st block with 4F delay • Combo from 1st hit with 4F delay • Transition to LFS with 3 (+3/+12g?/+12) • Transition to RFS with 4 (+3/+12g?/+12)
Rejector
+- start
- i21
- block
- -8
- hit
- +9
Wall Crush +21g on hit • Combo from 2nd CH with 4F delay
Rejection
+- start
- i24~25
- block
- -2
- hit
- +35d (+27)
Balcony Break • Combo from 2nd CH with 3F delay • Move can be delayed by 4F
Right Punch
- start
- i10
- block
- +0
- hit
- +8
- ch
- +9
Transition to LFS with 3 (+3/+11g/+12) • Transition to RFS with 4 (+3/+11g/+12) • +19, +27, +28 in framedata display (bug?) • 70% scaling on next hit
Right Jab Side Kick
+- start
- i21
- block
- -8
- hit
- +9
Wall Crush +21g on hit • Combo from 1st hit with 1F delay • Combo from 1st CH with 4F delay
Right Jab to Spinning Back Kick
+- start
- i24~25
- block
- -2
- hit
- +35d (+27)
Balcony Break • Combo from 1st CH with 3F delay
Siege Mortar Combo
- start
- i21~22
- block
- -11
- hit
- +1c
Combo from 2nd CH with 8F delay • Move can be delayed by 10F
Left Kicks
- start
- i21
- block
- -14
- hit
- +32d (+24)
Balcony Break • Combo from 2nd CH with 8F delay • Move can be delayed by 10F
Left Kicks to Right Hook Kick
- start
- i21~23
- block
- +8
- hit
- +19g
- ch
- +19
Transition to RFS • Combo from 2nd CH with 8F delay • Move can be delayed by 10F
Left Kicks to Backlash
+- start
- i21~27
- block
- -1
- hit
- +40a (+14)
Balcony Break • -1 on block on average. Frame advantage may range from -4~+2 on block • Combo from 2nd CH with 5F delay • Move can be delayed by 10F
Flying Eagle
- start
- i22,i7
- block
- -3
- hit
- +26a (+16)
Balcony Break • Input 4 on frames 1 to 5 • Input 4 on frame 1 to power up • * 37dmg, +1 oB, +42a (+16) oH
Right Left Kick Combo
- start
- i22
- block
- -6
- hit
- +5
- ch
- +20a (+11)
Balcony Break on CH • Combo from 1st hit • +5c on crouching hit • Cancel the second hit and transition to r8 LFS with F (-6/+5)
Right Kicks to Chainsaw Heel
- start
- i25~26
- block
- -2
- hit
- +8
Transition to RFF • Combo from 2nd CH with 1F delay • Cancel and transition to r15 RFS with F (-17/-6) • Input can be delayed by 1F • Move cannot be delayed
Right Kicks to Raptor Combo
- start
- i31~32
- block
- +0
- hit
- +10c
Balcony Break • Tornado • Combo from 3rd hit with 4F delay • Input can be delayed by 4F • Move cannot be delayed • 6 chip damage on block • Forces backroll on hit (opponent recovers crouching) • Alternate input:(RFS.u+4),4
Disrespect
Motion Switch
Ki Charge
Rusty Knife
+- start
- i16
- block
- -2
- hit
- +9
Transition to RFF
Left Flamingo Feint
+Cheap Shot Snap Kick
+- start
- i20
- block
- -16
- hit
- +7a (-2)
Balcony Break • Sidesteps to the right
Right Hook Kick
+- start
- i17~23
- block
- +7~+13
- hit
- +18g~+24g
- ch
- +18~+24
+11~+17 guaranteed on CH depending on frame advantage • Transition to RFS
Right Flamingo Feint
Push Hands
+- start
- i15
- block
- -9
- hit
- +2
- ch
- +14
Also possible during RFF
Left Uppercut & Middle Kick
+- start
- i22~23
- block
- -2
- hit
- +6
Combo from 1st hit • Transition to LFS
Right Uppercut
+- start
- i15~16
- block
- -7
- hit
- +34a (+24)
+4s on crouching normal hit • Also possible during RFF
Double Claymore
+- start
- i24~25
- block
- -14
- hit
- +4a
Combo from 1st hit with 7F delay • Move can be delayed by 5F • Input can be delayed by 7F • Power up if an attack is absorbed by previous hit • * • Reversal Break ? • * 4 chip damage on block • * -9 on block
Middle Claymore
+- start
- i16~17
- block
- -8~-7
- hit
- +8~+9
- ch
- +18a (+9)
Homing • Balcony Break on CH • Transition to RFF • Wall splats
Ignition Barrage
+- start
- i13,i14,i24~25
- block
- -14
- hit
- +4c
Heat Engager • Heat Dash +5, +43d (+35) • Jails • 5 chip damage on block • Also possible during RFF
Smash Low Right
+- start
- i21~23
- block
- +8g~+10g
- hit
- +14g~+16g
- ch
- +19~+21
Transition to RFS • Combo from 1st hit
Firecracker
+- start
- i20
- block
- -13
- hit
- +69a (+53)
Tornado • Jail from 1st normal hit • Combo from 1st CH • Also possible during RFF
Dark Halberd
+- start
- i21~22
- block
- -14
- hit
- +6 LFS
Homing • Transition to LFS on hit
Sweep Kick
+- start
- i19
- block
- -13
- hit
- -1
- ch
- +17g
Also possible during RFF
Ankle Biter to Crescent Kick
+- start
- i17~19
- block
- -1~+1
- hit
- +24a~+26a
Combo from 1st CH
Dynamite Heel
+ tocancelStealth Needle
+- start
- i15
- block
- -15
- hit
- -1
Sidesteps to the right
Right Back Elbow
+- start
- i14
- block
- -4
- hit
- +6
- ch
- +14c
Elbow • Good right sidestep tracking
Bolt Cut
+- start
- i14
- block
- -4
- hit
- +6
- ch
- +14c
Elbow • Good right sidestep tracking
Left Plasma Blade
+- start
- i16~17
- block
- -19
- hit
- +35a (+25)
Tornado
Nose Bleeder
+- start
- i13~14
- block
- -10
- hit
- +1
- ch
- +50a
Transition to RFF
Fade-Away Kick
+- start
- i17~20
- block
- -8
- hit
- +10
Opponent recovers non-guarding on hit (situational guaranteed follow-up) • Also possible during RFF
Jump Kick
or +- start
- i20
- block
- +5
- hit
- +44a (+38)
Also possible during RFF • Transition to LFS
Scorpion Side Kick
+- start
- i16~18
- block
- +3
- hit
- +11g
- ch
- +11
Also possible during RFF • Transition to RFS
Bloody Guillotine
+- start
- i25~26
- block
- -7
- hit
- +24a
Also possible during RFF
Bone Stinger
+- start
- i26
- block
- +5c
- hit
- +6c
- ch
- +28d
Also possible during RFF
Hunting Hawk
+- start
- i27~28
- block
- -14
- hit
- +0c
Combo from 1st hit • Also possible during RFF
Air Raid
+- start
- i9~10
- block
- +1
- hit
- +7
Combo from 2nd CH • Also possible during RFF • Transition to RFS • Third hit is not low parryable if the first two hits connect. Parryable if the first two hits whiff.
Flashing Trident
+- start
- i14~15
- block
- -10
- hit
- +7
Combo from 1st hit • Also possible during RFF • Transition to RFF
Delayed Rising Toe Kick
- start
- i23~25
- block
- -13
- hit
- +32a (+22)
Also possible during RFF
Spinning Axe Kick
+- start
- i20~24
- block
- +6
- hit
- +6c
Transition to RFF
Peacekeeper
+- start
- i17~18
- block
- -7
- hit
- +19a (+10)
Heat Engager • Heat Dash +5, +36a (+26) • Balcony Break • Also possible during RFF • Transition to RFF (does not transition on Heat activation or when using Heat Dash)
Flying Nerichagi
+- start
- i22~24
- block
- +6
- hit
- +23a
Balcony Break • 9 chip damage on block • Also possible during RFF
Torpedo Kick
+- start
- i18~19
- block
- +5
- hit
- +8
11 chip damage on block • Also possible during RFF • Sideswaps and leaves opponent backturned on hit • Transition to BT on block
Shark Step
Phalanx
+Sky Rocket
+Lethal Sky Rocket
+ + presssimultaneouslyTwin Mustang
WS+Chonsan Spin
WS+Iron Heel
WS+Tsunami Kick
WS+Spinning Scythe to Axe Heel
WS+Eruption
SS+Spinning Trip Kick
SS+Left Plasma Blade
LeftStance,backtotheopponentPlasma Blade
LeftStance,backtotheopponentSpinning Low Kick
LeftStance,backtotheopponent +
During Right Stance 23
Disrespect
Motion Switch
Migraine
- start
- i12
- block
- -3
- hit
- +8
Jail from 1st block • Combo from 1st hit
Big Fists
Hawk Strike
Chainsaw Kick Combo
Right Reverse Kick Combo
Volcannon
Backlash
- start
- i22,i7
- block
- -3
- hit
- +26a (+16)
Balcony Break • Input 4 on frames 1 to 5 • Input 4 on frame 1 to power up • * 37dmg, +1 oB, +42a (+16) oH
Chainsaw Kick
- start
- i22
- block
- -6
- hit
- +5
- ch
- +20a (+11)
Balcony Break on CH • Combo from 1st hit • +5c on crouching hit • Cancel the second hit and transition to r8 LFS with F (-6/+5)
Right Reverse Kick
- start
- i16
- block
- -1
- hit
- +10g
- ch
- +10
Jail from 1st block • Combo from 1st hit • Transition to RFS
Cheap Shot
+Right Flamingo Feint
+- start
- i17~23
- block
- +7~+13
- hit
- +18g~+24g
- ch
- +18~+24
+11~+17 guaranteed on CH depending on frame advantage • Transition to RFS
Plasma Blade
+Black Kite
+- start
- i22~23
- block
- -14~-13
- hit
- -4~-3
Cancel and transition to r1 LFS with F_U_D at frame 20 of move startup • Power up if an attack is absorbed • * • Reversal Break • * 2 chip damage on block • * -9 on block
Right Sidekick
+- start
- i16~17
- block
- -8~-7
- hit
- +8~+9
- ch
- +18a (+9)
Homing • Balcony Break on CH • Transition to RFF • Wall splats
Triumph Low Right
+- start
- i21~23
- block
- +8g~+10g
- hit
- +14g~+16g
- ch
- +19~+21
Transition to RFS • Combo from 1st hit
Heel Screw
+- start
- i21~22
- block
- -14
- hit
- +6 LFS
Homing • Transition to LFS on hit
Left Back Elbow
+- start
- i15
- block
- -15
- hit
- -1
Sidesteps to the right
Blast Fist
+- start
- i14
- block
- -4
- hit
- +6
- ch
- +14c
Elbow • Good right sidestep tracking
Nose Bleeder
+- start
- i16~17
- block
- -19
- hit
- +35a (+25)
Tornado
Spin Kick
+- start
- i13~14
- block
- -10
- hit
- +1
- ch
- +50a
Transition to RFF
Hunting Heel
+- start
- i20~24
- block
- +6
- hit
- +6c
Transition to RFF
During Left Flamingo 23
Left Flamingo Back Hand
DuringLeftFlamingoRight Backhand
DuringLeftFlamingoFlamingo Side Kick
DuringLeftFlamingoFlamingo Siege Combo
DuringLeftFlamingoFlamingo Kick Combo Middle
DuringLeftFlamingoFlamingo Side Kick to Right Hook Kick
DuringLeftFlamingoFlamingo Side Kick to Backlash
DuringLeftFlamingo +Step Kick
DuringLeftFlamingoLightning Halberd
DuringLeftFlamingoFlamingo Switch to Right Flamingo
DuringLeftFlamingoPower Blast
DuringLeftFlamingo tocancelFlamingo Rocket
DuringLeftFlamingo +Spinning Hook Kick
DuringLeftFlamingo +Flamingo Double Claymore
DuringLeftFlamingo +Flamingo Low Right
DuringLeftFlamingo +Combat Low
DuringLeftFlamingo +Stealth Needle
DuringLeftFlamingo +Left Thunderbolt
DuringLeftFlamingo +Combat Middle
DuringLeftFlamingo +Flamingo Screw Kick
DuringLeftFlamingo +Flamingo Hunting Hawk
DuringLeftFlamingo +Switch Plasma Blade
DuringLeftFlamingo +Flamingo Flashing Trident
DuringLeftFlamingo +
During Right Flamingo 18
Left Punch
DuringRightFlamingoRight Flamingo Back Hand
DuringRightFlamingoLeft Step Kick
DuringRightFlamingoDouble Phalanx
DuringRightFlamingoRight Kick
DuringRightFlamingoFlamingo Switch to Left Flamingo
DuringRightFlamingoScrew Kick
DuringRightFlamingo +Right Viper Combo to Right Sword
DuringRightFlamingo +Snap Kick
DuringRightFlamingo +Cutter Left
DuringRightFlamingo +Teaser
DuringRightFlamingo +Predator Bardiche
DuringRightFlamingo +Left Heel Lance
DuringRightFlamingo +Right Thunderbolt
DuringRightFlamingo +Raptor Claw
DuringRightFlamingo +Flamingo Hunting Heel
DuringRightFlamingo +Air Blade
DuringRightFlamingo +Flying Eagle
DuringRightFlamingo
During Heat 7
Heat Burst
WhenHeatactivationisavailableIgnition Barrage
+- start
- i13,i14,i24~25
- block
- -14
- hit
- +4c
Heat Engager • Heat Dash +5, +43d (+35) • Jails • 5 chip damage on block • Also possible during RFF
Peacekeeper
+- start
- i17~18
- block
- -7
- hit
- +19a (+10)
Heat Engager • Heat Dash +5, +36a (+26) • Balcony Break • Also possible during RFF • Transition to RFF (does not transition on Heat activation or when using Heat Dash)
Black Kite
DuringRightStance +Flamingo Rocket
DuringLeftFlamingo +Left Heel Lance
DuringRightFlamingo +Trinity Claymore
DuringHeat- start
- i17~18, i18~19, i29
- block
- +11
- hit
- +13d / +35d (+14)
Heat Smash • Balcony Break • Jails • Transition to +13d attack throw on hit • 5 chip damage on block • Also possible during RFF and LFS • Transition to RFS
10 Hit Combo 2
- DuringLeftFlamingo
- DuringRightFlamingo