Hwoarang

Tekken Tag Tournament 2

Hwoarang

166 moves · frame data from wavu.wiki

Also in Tekken 3, Tekken Tag Tournament, Tekken 4, Tekken 5, Tekken 6, Tekken 7, Tekken 8

Throws 11

  • Pickpocket

    Front 35 break 1
    or
    start
    i12~14
    block
    -3
    hit
    KND

    Tag Buffer • Throw break 1, side switch on break • Opponent recovers FDFT

  • Falcon Dice Kick

    Front 35 break 2
    or
    start
    i12~14
    block
    -6
    hit
    KND

    Floor Break • Throw break 2, side switch on break • Side switch • Opponent recovers FDFT

  • Bring It On

    Left 45 break 1
    or
    start
    i12~14
    block
    -3
    hit
    KND

    Throw break 1

  • Dead-End

    Right 44 break 2
    or
    start
    i12~14
    block
    -3
    hit
    KND

    Throw break 2 • Opponent recovers FD(side)

  • Slaughterhouse

    Back 60
    or
    start
    i12~14
    hit
    KND

    Unbreakable throw • Opponent recovers FUFA

  • Roll and Choke

    Front 40 break 2
    start
    i12
    block
    -2
    hit
    KND

    Throw break 2 • Side switch • Opponent recovers FUFA

  • Human Cannonball

    Front 40 break 1+2
    start
    i12
    block
    +0
    hit
    KND

    Floor Break • Throw break 1+2, side switch on break • Side switch • Opponent recovers FUFA • Special throw animation if paired with Baek or Steve(press 5 after the input)

  • Leg Hook Throw

    Front 40 break 1+2
    start
    i12
    block
    -6
    hit
    KND

    Throw break 1+2 • Opponent recovers FUFA

  • Door Mat

    Front 45 break 1
  • Jackknife

    Front 35 break 1+2
    DuringRightStance or
    start
    i12~14
    block
    -6
    hit
    KND

    Floor Break • Throw break 2, side switch on break • Side switch • Opponent recovers FDFT

  • Overhead Kick

    Air Throw 19
    Opponentintheair

During Left Stance 77

  • Migraine

    HH 19
    block
    -2
    hit
    +9
    ch
    +9

    Natural combo from 1st hit • Jail on block

  • Home Surgery

    HHLH 56
    block
    -15
    hit
    -4
    ch
    -4

    Natural combo from 3rd hit • Natural combo from 2nd CH • Can be delayed

  • One Two Punch

    HH 22
    block
    -1
    hit
    +7
    ch
    +8

    Natural combo from 1st hit • Jail on block

  • Left Right to Left Flamingo

    HH 22
    block
    +3
    hit
    +11g
    ch
    +12

    Transition to LFS

  • Left Right to Right Flamingo

    HH 22
    block
    +3
    hit
    +11g
    ch
    +12

    Transition to RFS

  • Rejector

    HHM 44
    block
    -8
    hit
    +3
    ch
    +3

    Natural combo from 2nd CH

  • Rejection

    HHH 55
    block
    -11~-10
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 2nd CH • 49 damage on clean hit(+8~+9/KND/KND)

  • Right Jab to Left Flamingo

    H 10
    block
    +3
    hit
    +11g
    ch
    +12

    Transition to LFS

  • Right Jab to Right Flamingo

    H 10
    block
    +3
    hit
    +11g
    ch
    +12

    Transition to RFS

  • Right Jab Side Kick

    HM 32
    block
    -8
    hit
    +3
    ch
    +3

    Natural combo from 1st CH

  • Right Jab to Spinning Back Kick

    HH 43
    block
    -11~-10
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st CH • 49 damage on clean hit(+8~+9/KND/KND)

  • Left Kicks to Left Flamingo

    HM 36
    block
    +2
    hit
    +8
    ch
    +13

    Transition to LFS

  • Left Kicks

    HMM 56
    block
    -14
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 2nd CH • Can be delayed

  • Left Kicks to Right Hook Kick

    HMH 56
    block
    +9
    hit
    +20g
    ch
    +20

    Transition to RFS • Natural combo from 2nd CH • Can be delayed

  • Left Kicks to Backlash

    HMM 69
    block
    -1
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 2nd CH • Can be delayed

  • Left Kick Combo Low

    HML 45
    block
    -11
    hit
    +0
    ch
    +0

    Natural combo from 2nd CH

  • Left Kick Combo Low to Right Hook Kick

    HMLH 58
    block
    +9
    hit
    +20g
    ch
    +20

    Transition to RFS • Natural combo from 2nd CH

  • Flying Eagle

    MM 42
    start
    i21,i29(22~)
    block
    -5
    hit
    KND
    ch
    KND

    Balcony Break

  • Right Left Kick Combo

    HM 34
    block
    -6
    hit
    +5
    ch
    +5

    Can be cancelled and transition to LFS with f(-6/+5/+5) • Natural combo from 1st hit

  • Right Kicks

    HH 31
    block
    -9
    hit
    +2
    ch
    +2

    Natural combo from 1st hit

  • Right Kicks to Right Stance

    HH 31
    block
    -5
    hit
    +6
    ch
    +6

    Transition to RFF • Natural combo from 1st hit

  • Right Kicks to Chainsaw Heel

    HHM 58
    block
    -15c~-9c
    hit
    KND
    ch
    KND

    Bound • Transition to RFF • Natural combo from 2nd CH • Opponent recovers FDFA

  • Right Kick Combo to Right Flamingo

    HHH 44
    block
    -1
    hit
    +10
    ch
    +10

    Transition to RFS • Natural combo from 2nd HC

  • Right Kick Combo to Right Stance

    HHH 64
    block
    -6
    hit
    +5
    ch
    +5

    Transition to RFF • Natural combo from 2nd CH

  • Right Kick Combo to Left Stance

    HHH 44
    block
    -6
    hit
    +5
    ch
    +5

    Natural combo from 2nd CH

  • Right Kick Combo Low

    HHHL 57
    block
    -18
    hit
    JG
    ch
    JG

    Natural combo from 3rd CH

  • Right Kick Combo

    HHHM 71
    block
    -4
    hit
    KND
    ch
    KND

    Balcony Break • Transition to RFF • Natural combo from 3rd CH

  • Disrespect

  • Motion Switch

  • Ki Charge

  • Rusty Knife to Right Stance

    M 24
    start
    i16
    block
    -2
    hit
    +9
    ch
    +9

    Transition to RFF

  • Left Flamingo Feint

  • Cheap Shot Snap Kick

    M 25
  • Right Flamingo Feint

  • Right Hook Kick to Right Flamingo

    H 28
    start
    i17~18
    block
    +9~+10
    hit
    +20g~+21g
    ch
    +20g~+21g

    Transition to RFS

  • Right Mid Kick Combo

    HM 48
    block
    -7
    hit
    +9
    ch
    KND

    Transition to RFF • Natural combo from 1st CH

  • Push Hands

    M 22
    start
    i15
    block
    -2
    hit
    +6
    ch
    JG

    Balcony Break (airborne)

  • Side Kick Combo Middle

    MM 38
    block
    -14
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st CH • Can be delayed

  • Side Kick to Right Hook Kick

    MH 38
    block
    +9
    hit
    +20g
    ch
    +20

    Transition to RFS • Natural combo from 1st CH

  • Side Kick to Backlash

    MH 51
    block
    -1
    hit
    KND
    ch
    KND

    Balcony Break

  • Hook Kick & Front Kick

    MH 40
    block
    -7
    hit
    +5
    ch
    +5

    Natural combo from 1st hit

  • Body Blow

    M 16
    start
    i13
    block
    -3
    hit
    +8
    ch
    +8
  • Overhead Kick

    M 10
    start
    i15~16
    block
    -11~-10
    hit
    +0~+1
    ch
    +0~+1

    Goes into air throw when hitting an airborne opponent, 12 damage, side switch

  • Smash Low & Quick Left Kick Combo

    LHH 25
    block
    +1
    hit
    +3
    ch
    +7

    Transition to LFS • Natural combo from 1st hit

  • Smash Low Right

    LH 22
    block
    +8
    hit
    +14g
    ch
    +19

    Transition to RFS • Natural combo from 1st hit

  • Firecracker

    LH 38
    block
    -8
    hit
    JG
    ch
    JG

    Tag Buffer • Natural combo from 1st CH

  • Double Thrust

    HM 58
    block
    -13
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st hit

  • Triple Thrust

    HHM 85
    block
    -13
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st hit

  • Triple Spin Kick

    HHH 76
    block
    +14g
    hit
    KND
    ch
    KND

    Opponent recovers FUFA

  • Sweep Kick

    L 16
    start
    i19
    block
    -13
    hit
    +0
    ch
    +7
  • Ankle Biter

    L 16
    start
    i16
    block
    -12
    hit
    -8
    ch
    -1
  • Ankle Biter to Right Flamingo

    L 16
    block
    -1
    hit
    +3
    ch
    +10

    Transition to RFS

  • Ankle Biter to Crescent Kick

    LH 44
    block
    -2
    hit
    KND
    ch
    KND

    Natural combo from 1st CH • Opponent recovers FU(side)

  • Dynamite Heel

    ! 40
    tocancel
  • Bolt Cut

    H 24
    start
    i13~14
    block
    -5~-4
    hit
    +4~+5
    ch
    JG
  • Left Plasma Blade

    M 20
    start
    i17
    block
    -15
    hit
    JG
    ch
    JG

    Tag Buffer

  • Middle Claymore

    H 27
    start
    i16~17
    block
    -8~-7
    hit
    +8~+9
    ch
    KND

    Homing • Transition to RFF

  • Fade-Away Kick

    M 24
    start
    i17
    block
    -14
    hit
    +4
    ch
    +4
  • Jump Kick to Left Flamingo

    H 33
    or
    start
    i20
    block
    +3
    hit
    JG
    ch
    JG

    Transition to LFS

  • Scorpion Side Kick to Right Flamingo

    M 24
    start
    i16
    block
    +0
    hit
    +11g
    ch
    +11

    Transition to RFS

  • Bloody Guillotine

    M 24
    start
    i25
    block
    -9
    hit
    JG
    ch
    JG
  • Flashing Trident

    MHM 40
    block
    -13
    hit
    +1
    ch
    +1

    Natural combo from 1st hit

  • Bone Stinger

    M 29
    start
    i26
    block
    +5c
    hit
    +4c
    ch
    +9c

    Spike

  • Hunting Hawk

    MMH 40
    hit
    KND

    Floor Break • Natural combo from 1st hit • Cannot be performed when second hit is blocked

  • Air Raid to Right Flamingo

    HML 52
    block
    +1
    hit
    +7
    ch
    KND

    Transition to RFS • Transition to RFF with uf+4,4,4,n input(-6/+0/KND)

  • Spinning Axe Kick to Right Stance

    M 32
    start
    i22~24(23~)
    block
    +4~+6
    hit
    +4c~+6c
    ch
    +4c~+6c

    Spike • Transition to RFF

  • Torpedo Kick

    H 37
    start
    i18~19(19~)
    block
    -4~-3
    hit
    +8~+9
    ch
    +8~+9

    Opponent recovers BT • Side switch • Recovers BT on block

  • Phalanx

    M 36
    start
    i18(21~)
    block
    +0
    hit
    KND
    ch
    KND

    Balcony Break • Transition to LFS

  • Sky Rocket

    M 28
    start
    i16(19~)
    block
    -17
    hit
    JG
    ch
    JG

    Tag Buffer

  • Spinning Scythe to Axe Kick

    MM 48
    block
    -5~-1
    hit
    +6c~+10c
    ch
    KND

    Spike • Natural combo from 1st hit • KND on crouching opponent

  • Flying Nerichagi

    M 37
    start
    i22~23(25~)
    block
    +6~+7
    hit
    KND
    ch
    KND

    Bound • Opponent recovers FDFA

  • Iron Heel

    M 20
    WS
  • Tsunami Kick

    MM 25
    WS
  • Eruption to Left Flamingo

    MH 33
    SS
  • Spinning Trip Kick

    L 18
    SS
  • Plasma Blade

    M 20
    LeftStance,backtotheopponent
  • Right Stance

    LeftStance,backtotheopponent

During Right Stance 32

  • Disrespect

  • Motion Switch

  • Migraine

    HM 19
    block
    -2
    hit
    +9
    ch
    +9

    Natural combo from 1st hit • Jail on block

  • Big Fists

    HHM 28
  • Right PK Combo

    HH 10
    block
    +3
    hit
    +11g
    ch
    +12

    Transition to LFS

  • Chainsaw Kick Combo

    HHM 38
  • Right Reverse Kick Combo

    HHH 41
  • Right Jab Spin Kick

    HH 33
  • Volcannon to Right Flamingo

    MH 29
  • Volcannon to Right Stance

    MH 29
  • Backlash

    H 42
    start
    i21,i29(22~)
    block
    -5
    hit
    KND
    ch
    KND

    Balcony Break

  • Backlash to Right Flamingo

    H 27
    or
  • Chainsaw Kick

    HM 34
    block
    -6
    hit
    +5
    ch
    +5

    Can be cancelled and transition to LFS with f(-6/+5/+5) • Natural combo from 1st hit

  • Right Reverse Kick

    HH 31
    block
    -9
    hit
    +2
    ch
    +2

    Natural combo from 1st hit

  • Right Flamingo Feint

    28
    start
    i17~18
    block
    +9~+10
    hit
    +20g~+21g
    ch
    +20g~+21g

    Transition to RFS

  • Grand Theft

    M 18
  • Cheap Shot to Left Flamingo

    H 21
  • Cheap Shot to Disrespect

    H 21
  • Cheap Shot Low Spin

    HL 41
  • Screw Kick

    M 18
    start
    i14
    block
    -14
    hit
    -3
    ch
    -3
  • Right Sidekick

    M 20
    start
    i14
    block
    -12
    hit
    -1
    ch
    -1

    Homing

  • Heel Screw

    L 9
    start
    i19
    block
    -17
    hit
    -6
    ch
    -6
  • Teaser

    LH 55
  • Blast Fist

    M 24
    start
    i13~14
    block
    -5~-4
    hit
    +4~+5
    ch
    JG
  • Nose Bleeder

    H 20
    start
    i17
    block
    -15
    hit
    JG
    ch
    JG

    Tag Buffer

  • Spin Kick

    H 27
    start
    i16~17
    block
    -8~-7
    hit
    +8~+9
    ch
    KND

    Homing • Transition to RFF

  • Hunting Heel

    M 32
    start
    i22~24(23~)
    block
    +4~+6
    hit
    +4c~+6c
    ch
    +4c~+6c

    Spike • Transition to RFF

  • Screw Kick

    MH 38
  • Left Plasma Blade

    M 20
    RightStance,backtotheopponent
  • Spinning Scythe to Axe Heel

    MM 36
    RightStance,backtotheopponent
  • Left Stance

    RightStance,backtotheopponent
  • Spinning Low Kick

    L 20
    RightStance,backtotheopponent

During Left Flamingo 22

  • Flamingo Switch

    DuringLeftFlamingo
  • Trick Jab

    H 7
    DuringLeftFlamingo
  • Right Backhand

    M 15
    DuringLeftFlamingo
  • Flamingo Side Kick to Left Flamingo

    M 12
    DuringLeftFlamingo
  • Flamingo Kick Combo Middle

    MM 27
    DuringLeftFlamingo
  • Flamingo Side Kick to Right Hook Kick

    MH 27
    DuringLeftFlamingo
  • Flamingo Side Kick to Backlash

    MH 37
    DuringLeftFlamingo
  • Step Kick

    H 23
    DuringLeftFlamingo
  • Power Blast

    ! 40
    DuringLeftFlamingo tocancel
  • Left Viper Combo

    HH 18
    DuringLeftFlamingo
  • Left Viper Combo to Left Sword

    HHH 30
    DuringLeftFlamingo
  • Fire Storm Left

    MH 38
    DuringLeftFlamingo
  • Snap Kick

    M 17
    DuringLeftFlamingo
  • Flamingo Low to Right Hook Kick

    LH 17
    DuringLeftFlamingo
  • Cutter Right

    L 15
    DuringLeftFlamingo
  • Left Flamingo Slicer

    L 13
    DuringLeftFlamingo
  • Combat Low

    L 17
    DuringLeftFlamingo
  • Left Thunderbolt

    M 23
    DuringLeftFlamingo
  • Combat Middle

    M 21
    DuringLeftFlamingo
  • Flamingo Hunting Hawk

    MMH 47
    DuringLeftFlamingo
  • Switch Plasma Blade

    M 18
    DuringLeftFlamingo
  • Flamingo Flashing Trident

    MHM 31
    DuringLeftFlamingo

During Right Flamingo 20

  • Flamingo Switch

    DuringRightFlamingo
  • Left Punch

    M 15
    DuringRightFlamingo
  • Right Punch

    H 7
    DuringRightFlamingo
  • Big Fists

    HHM 29
    DuringRightFlamingo
  • Right PK Combo

    HH 30
    DuringRightFlamingo
  • Chainsaw Kick Combo

    HHM 39
    DuringRightFlamingo
  • Right Reverse Kick Combo

    HHH 42
    DuringRightFlamingo
  • Right Jab Spin Kick

    HH 34
    DuringRightFlamingo
  • Step Kick

    H 23
    DuringRightFlamingo
  • Right Kick

    M 20
    DuringRightFlamingo
  • Fire Storm Right

    MH 38
    DuringRightFlamingo
  • Right Viper Combo

    HH 18
    DuringRightFlamingo
  • Right Viper Combo to Right Sword

    HHH 30
    DuringRightFlamingo
  • Snap Kick

    M 13
    DuringRightFlamingo
  • Cutter Left

    L 15
    DuringRightFlamingo
  • Cactus Shot

    LM 36
    DuringRightFlamingo
  • Cactus Cracker

    LH 38
    DuringRightFlamingo
  • Right Flamingo Slicer

    L 13
    DuringRightFlamingo
  • Left Heel Lance

    M 21
    DuringRightFlamingo
  • Right Thunderbolt

    M 23
    DuringRightFlamingo

10 Hit Combo 4

  • MHHLMMLHMH 133
    DuringLeftFlamingo
  • MHHLH 51
    DuringLeftFlamingo
  • MHHLMMLHMH 133
    DuringRightFlamingo
  • MHHLH 51
    DuringRightFlamingo

Hwoarang's Tekken Tag Tournament 2 movelist from the Tekken Wiki, frame data from wavu.wiki.