Throws 11
Pickpocket
or +- start
- i12~14
- block
- -3
- hit
- KND
Tag Buffer • Throw break 1, side switch on break • Opponent recovers FDFT
Falcon Dice Kick
or +- start
- i12~14
- block
- -6
- hit
- KND
Floor Break • Throw break 2, side switch on break • Side switch • Opponent recovers FDFT
Bring It On
or- start
- i12~14
- block
- -3
- hit
- KND
Throw break 1
Dead-End
or- start
- i12~14
- block
- -3
- hit
- KND
Throw break 2 • Opponent recovers FD(side)
Slaughterhouse
or- start
- i12~14
- hit
- KND
Unbreakable throw • Opponent recovers FUFA
Roll and Choke
- start
- i12
- block
- -2
- hit
- KND
Throw break 2 • Side switch • Opponent recovers FUFA
Human Cannonball
+- start
- i12
- block
- +0
- hit
- KND
Floor Break • Throw break 1+2, side switch on break • Side switch • Opponent recovers FUFA • Special throw animation if paired with Baek or Steve(press 5 after the input)
Leg Hook Throw
+- start
- i12
- block
- -6
- hit
- KND
Throw break 1+2 • Opponent recovers FUFA
Door Mat
+Jackknife
DuringRightStance or- start
- i12~14
- block
- -6
- hit
- KND
Floor Break • Throw break 2, side switch on break • Side switch • Opponent recovers FDFT
Overhead Kick
Opponentintheair +
During Left Stance 77
Migraine
- block
- -2
- hit
- +9
- ch
- +9
Natural combo from 1st hit • Jail on block
Home Surgery
- block
- -15
- hit
- -4
- ch
- -4
Natural combo from 3rd hit • Natural combo from 2nd CH • Can be delayed
One Two Punch
- block
- -1
- hit
- +7
- ch
- +8
Natural combo from 1st hit • Jail on block
Left Right to Left Flamingo
- block
- +3
- hit
- +11g
- ch
- +12
Transition to LFS
Left Right to Right Flamingo
- block
- +3
- hit
- +11g
- ch
- +12
Transition to RFS
Rejector
+- block
- -8
- hit
- +3
- ch
- +3
Natural combo from 2nd CH
Rejection
+- block
- -11~-10
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 2nd CH • 49 damage on clean hit(+8~+9/KND/KND)
Right Jab to Left Flamingo
- block
- +3
- hit
- +11g
- ch
- +12
Transition to LFS
Right Jab to Right Flamingo
- block
- +3
- hit
- +11g
- ch
- +12
Transition to RFS
Right Jab Side Kick
+- block
- -8
- hit
- +3
- ch
- +3
Natural combo from 1st CH
Right Jab to Spinning Back Kick
+- block
- -11~-10
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 1st CH • 49 damage on clean hit(+8~+9/KND/KND)
Left Kicks to Left Flamingo
- block
- +2
- hit
- +8
- ch
- +13
Transition to LFS
Left Kicks
- block
- -14
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 2nd CH • Can be delayed
Left Kicks to Right Hook Kick
- block
- +9
- hit
- +20g
- ch
- +20
Transition to RFS • Natural combo from 2nd CH • Can be delayed
Left Kicks to Backlash
+- block
- -1
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 2nd CH • Can be delayed
Left Kick Combo Low
+- block
- -11
- hit
- +0
- ch
- +0
Natural combo from 2nd CH
Left Kick Combo Low to Right Hook Kick
+- block
- +9
- hit
- +20g
- ch
- +20
Transition to RFS • Natural combo from 2nd CH
Flying Eagle
- start
- i21,i29(22~)
- block
- -5
- hit
- KND
- ch
- KND
Balcony Break
Right Left Kick Combo
- block
- -6
- hit
- +5
- ch
- +5
Can be cancelled and transition to LFS with f(-6/+5/+5) • Natural combo from 1st hit
Right Kicks
- block
- -9
- hit
- +2
- ch
- +2
Natural combo from 1st hit
Right Kicks to Right Stance
+- block
- -5
- hit
- +6
- ch
- +6
Transition to RFF • Natural combo from 1st hit
Right Kicks to Chainsaw Heel
- block
- -15c~-9c
- hit
- KND
- ch
- KND
Bound • Transition to RFF • Natural combo from 2nd CH • Opponent recovers FDFA
Right Kick Combo to Right Flamingo
- block
- -1
- hit
- +10
- ch
- +10
Transition to RFS • Natural combo from 2nd HC
Right Kick Combo to Right Stance
+- block
- -6
- hit
- +5
- ch
- +5
Transition to RFF • Natural combo from 2nd CH
Right Kick Combo to Left Stance
+- block
- -6
- hit
- +5
- ch
- +5
Natural combo from 2nd CH
Right Kick Combo Low
- block
- -18
- hit
- JG
- ch
- JG
Natural combo from 3rd CH
Right Kick Combo
- block
- -4
- hit
- KND
- ch
- KND
Balcony Break • Transition to RFF • Natural combo from 3rd CH
Disrespect
Motion Switch
Ki Charge
Rusty Knife to Right Stance
+- start
- i16
- block
- -2
- hit
- +9
- ch
- +9
Transition to RFF
Left Flamingo Feint
+Cheap Shot Snap Kick
+Right Flamingo Feint
Right Hook Kick to Right Flamingo
+- start
- i17~18
- block
- +9~+10
- hit
- +20g~+21g
- ch
- +20g~+21g
Transition to RFS
Right Mid Kick Combo
+- block
- -7
- hit
- +9
- ch
- KND
Transition to RFF • Natural combo from 1st CH
Push Hands
+- start
- i15
- block
- -2
- hit
- +6
- ch
- JG
Balcony Break (airborne)
Side Kick Combo Middle
+- block
- -14
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 1st CH • Can be delayed
Side Kick to Right Hook Kick
+- block
- +9
- hit
- +20g
- ch
- +20
Transition to RFS • Natural combo from 1st CH
Side Kick to Backlash
+ +- block
- -1
- hit
- KND
- ch
- KND
Balcony Break
Hook Kick & Front Kick
+- block
- -7
- hit
- +5
- ch
- +5
Natural combo from 1st hit
Body Blow
+- start
- i13
- block
- -3
- hit
- +8
- ch
- +8
Overhead Kick
+- start
- i15~16
- block
- -11~-10
- hit
- +0~+1
- ch
- +0~+1
Goes into air throw when hitting an airborne opponent, 12 damage, side switch
Smash Low & Quick Left Kick Combo
+- block
- +1
- hit
- +3
- ch
- +7
Transition to LFS • Natural combo from 1st hit
Smash Low Right
+- block
- +8
- hit
- +14g
- ch
- +19
Transition to RFS • Natural combo from 1st hit
Firecracker
+- block
- -8
- hit
- JG
- ch
- JG
Tag Buffer • Natural combo from 1st CH
Double Thrust
+- block
- -13
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 1st hit
Triple Thrust
+- block
- -13
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 1st hit
Triple Spin Kick
+- block
- +14g
- hit
- KND
- ch
- KND
Opponent recovers FUFA
Sweep Kick
+- start
- i19
- block
- -13
- hit
- +0
- ch
- +7
Ankle Biter
+- start
- i16
- block
- -12
- hit
- -8
- ch
- -1
Ankle Biter to Right Flamingo
+- block
- -1
- hit
- +3
- ch
- +10
Transition to RFS
Ankle Biter to Crescent Kick
+- block
- -2
- hit
- KND
- ch
- KND
Natural combo from 1st CH • Opponent recovers FU(side)
Dynamite Heel
+ tocancelBolt Cut
+- start
- i13~14
- block
- -5~-4
- hit
- +4~+5
- ch
- JG
Left Plasma Blade
+- start
- i17
- block
- -15
- hit
- JG
- ch
- JG
Tag Buffer
Middle Claymore
+- start
- i16~17
- block
- -8~-7
- hit
- +8~+9
- ch
- KND
Homing • Transition to RFF
Fade-Away Kick
+- start
- i17
- block
- -14
- hit
- +4
- ch
- +4
Jump Kick to Left Flamingo
or +- start
- i20
- block
- +3
- hit
- JG
- ch
- JG
Transition to LFS
Scorpion Side Kick to Right Flamingo
+- start
- i16
- block
- +0
- hit
- +11g
- ch
- +11
Transition to RFS
Bloody Guillotine
+- start
- i25
- block
- -9
- hit
- JG
- ch
- JG
Flashing Trident
+- block
- -13
- hit
- +1
- ch
- +1
Natural combo from 1st hit
Bone Stinger
+- start
- i26
- block
- +5c
- hit
- +4c
- ch
- +9c
Spike
Hunting Hawk
+- hit
- KND
Floor Break • Natural combo from 1st hit • Cannot be performed when second hit is blocked
Air Raid to Right Flamingo
+- block
- +1
- hit
- +7
- ch
- KND
Transition to RFS • Transition to RFF with uf+4,4,4,n input(-6/+0/KND)
Spinning Axe Kick to Right Stance
+- start
- i22~24(23~)
- block
- +4~+6
- hit
- +4c~+6c
- ch
- +4c~+6c
Spike • Transition to RFF
Torpedo Kick
+- start
- i18~19(19~)
- block
- -4~-3
- hit
- +8~+9
- ch
- +8~+9
Opponent recovers BT • Side switch • Recovers BT on block
Phalanx
+- start
- i18(21~)
- block
- +0
- hit
- KND
- ch
- KND
Balcony Break • Transition to LFS
Sky Rocket
+- start
- i16(19~)
- block
- -17
- hit
- JG
- ch
- JG
Tag Buffer
Spinning Scythe to Axe Kick
+- block
- -5~-1
- hit
- +6c~+10c
- ch
- KND
Spike • Natural combo from 1st hit • KND on crouching opponent
Flying Nerichagi
+- start
- i22~23(25~)
- block
- +6~+7
- hit
- KND
- ch
- KND
Bound • Opponent recovers FDFA
Iron Heel
WS+Tsunami Kick
WS+Eruption to Left Flamingo
SS+Spinning Trip Kick
SS+Plasma Blade
LeftStance,backtotheopponentRight Stance
LeftStance,backtotheopponent
During Right Stance 32
Disrespect
Motion Switch
Migraine
- block
- -2
- hit
- +9
- ch
- +9
Natural combo from 1st hit • Jail on block
Big Fists
Right PK Combo
- block
- +3
- hit
- +11g
- ch
- +12
Transition to LFS
Chainsaw Kick Combo
Right Reverse Kick Combo
Right Jab Spin Kick
+Volcannon to Right Flamingo
Volcannon to Right Stance
+Backlash
- start
- i21,i29(22~)
- block
- -5
- hit
- KND
- ch
- KND
Balcony Break
Backlash to Right Flamingo
orChainsaw Kick
- block
- -6
- hit
- +5
- ch
- +5
Can be cancelled and transition to LFS with f(-6/+5/+5) • Natural combo from 1st hit
Right Reverse Kick
- block
- -9
- hit
- +2
- ch
- +2
Natural combo from 1st hit
Right Flamingo Feint
+- start
- i17~18
- block
- +9~+10
- hit
- +20g~+21g
- ch
- +20g~+21g
Transition to RFS
Grand Theft
+Cheap Shot to Left Flamingo
+Cheap Shot to Disrespect
+Cheap Shot Low Spin
+Screw Kick
+- start
- i14
- block
- -14
- hit
- -3
- ch
- -3
Right Sidekick
+- start
- i14
- block
- -12
- hit
- -1
- ch
- -1
Homing
Heel Screw
+- start
- i19
- block
- -17
- hit
- -6
- ch
- -6
Teaser
+Blast Fist
+- start
- i13~14
- block
- -5~-4
- hit
- +4~+5
- ch
- JG
Nose Bleeder
+- start
- i17
- block
- -15
- hit
- JG
- ch
- JG
Tag Buffer
Spin Kick
+- start
- i16~17
- block
- -8~-7
- hit
- +8~+9
- ch
- KND
Homing • Transition to RFF
Hunting Heel
+- start
- i22~24(23~)
- block
- +4~+6
- hit
- +4c~+6c
- ch
- +4c~+6c
Spike • Transition to RFF
Screw Kick
+Left Plasma Blade
RightStance,backtotheopponentSpinning Scythe to Axe Heel
RightStance,backtotheopponentLeft Stance
RightStance,backtotheopponentSpinning Low Kick
RightStance,backtotheopponent +
During Left Flamingo 22
Flamingo Switch
DuringLeftFlamingoTrick Jab
DuringLeftFlamingoRight Backhand
DuringLeftFlamingoFlamingo Side Kick to Left Flamingo
DuringLeftFlamingoFlamingo Kick Combo Middle
DuringLeftFlamingoFlamingo Side Kick to Right Hook Kick
DuringLeftFlamingoFlamingo Side Kick to Backlash
DuringLeftFlamingo +Step Kick
DuringLeftFlamingoPower Blast
DuringLeftFlamingo tocancelLeft Viper Combo
DuringLeftFlamingo +Left Viper Combo to Left Sword
DuringLeftFlamingo +Fire Storm Left
DuringLeftFlamingo +Snap Kick
DuringLeftFlamingo +Flamingo Low to Right Hook Kick
DuringLeftFlamingo +Cutter Right
DuringLeftFlamingo +Left Flamingo Slicer
DuringLeftFlamingo +Combat Low
DuringLeftFlamingo +Left Thunderbolt
DuringLeftFlamingo +Combat Middle
DuringLeftFlamingo +Flamingo Hunting Hawk
DuringLeftFlamingo +Switch Plasma Blade
DuringLeftFlamingo +Flamingo Flashing Trident
DuringLeftFlamingo +
During Right Flamingo 20
Flamingo Switch
DuringRightFlamingoLeft Punch
DuringRightFlamingoRight Punch
DuringRightFlamingoBig Fists
DuringRightFlamingoRight PK Combo
DuringRightFlamingoChainsaw Kick Combo
DuringRightFlamingoRight Reverse Kick Combo
DuringRightFlamingoRight Jab Spin Kick
DuringRightFlamingo +Step Kick
DuringRightFlamingoRight Kick
DuringRightFlamingoFire Storm Right
DuringRightFlamingo +Right Viper Combo
DuringRightFlamingo +Right Viper Combo to Right Sword
DuringRightFlamingo +Snap Kick
DuringRightFlamingo +Cutter Left
DuringRightFlamingo +Cactus Shot
DuringRightFlamingo +Cactus Cracker
DuringRightFlamingo +Right Flamingo Slicer
DuringRightFlamingo +Left Heel Lance
DuringRightFlamingo +Right Thunderbolt
DuringRightFlamingo +
10 Hit Combo 4
- DuringLeftFlamingo
- DuringLeftFlamingo
- DuringRightFlamingo
- DuringRightFlamingo