Throws 12
Shiho Nage
or +- start
- i12~14
- block
- +0
- hit
- +0d
Homing • Throw break 1 or 2
Katanuki
or +- start
- i12~14
- hit
- +0d
Homing • Throw break 1 or 2 • Side switch on hit
Cloud Taste
or- block
- -3
- hit
- +0d
Throw break 1
Wind Wheel
or- block
- -3
- hit
- +0d
Throw break 2 • Side switch on hit
Twisted Limbs
or- hit
- +7d
Unbreakable • Side switch
White Mountain
+- start
- i12
- block
- -6
- hit
- -6d
Throw break 2 • Floor Break
Riai
+- start
- i12
- block
- -6
- hit
- +0d
Throw break 1+2
Falling Rain
FC+ +Tsukuyomi
DuringIzumo or- start
- i16
- block
- +1
- hit
- +2c
Heat Burst • Cancel to r45 with b,b on frame 42 • 2 chip damage on block • 12 chip damage on hit • Only deals recoverable damage • Cannot cause a K.O. • Gain 5 Kazama Essence on Heat Burst activation
Attack Reversal
Synchrowiththeopponent'sattack, + or +Ameterasu
Synchrowiththeopponent'slowattack, +Throw Reversal
Synchrowiththeopponent'sthrow, +
Attacks 87
Amatsu Izanami
DuringRage +- start
- i20
- block
- -18
- hit
- +0d
Rage Art • Removes Recoverable Health • Reversal Break • Damage increases with lower health, maximum 82 • Freezes match timer on activation and on hit • Restores recoverable health on hit • Transition to attack throw on hit • Consumes Rage
Suikei Izumo Smash
- start
- i25
- block
- -1
- hit
- +8
- ch
- +13
Move can be delayed by 1f • Input can be delayed by 2f • Interrupt with i7 • Transition to standing with B (t64 r28) • Restores 2 health and 2 recoverable on hit • Gain 6 Kazama Essence on normal hit and 5 on airborne hit
Spear Step
- start
- i16
- block
- -3
- hit
- +6
Jail from 1st attack with 2f delay • Combo from 1st hit with 2f delay • Transition to r16 SS with u_d (+1/-13, +10g/-4?) • * r16 when attacking in SS stance • * r30? when exiting SS stance
Spear Step Izumo Strike
- start
- i16~17
- block
- +4
- hit
- +11
- ch
- +20c
Homing • Combo from 2nd hit with 9F delay • Move cannot be interrupted (Jails attack inputs with 1F delay) • Opponent can buffer FC actions on 2nd block • Restores 2 health on hit • Gain 6 Kazama Essence on normal hit and 5 on airborne hit
Spear Step Spin Kick
- start
- i27~28
- block
- -12
- hit
- +5
- ch
- +15a (+6)
Balcony Break (airborne) • Wall Crush +17g on hit and 3 chip damage • Not a true combo on 2nd hit or CH (bug? breaks neutral guard) • Interrupt with i5 • Input can be delayed 9f
Suiren Leg Scythe
- start
- i23
- block
- -12
- hit
- +2
- ch
- +6c
Combo from 1st CH with 2f delay • Interrupt with i5 from 1st block
Byakuren Tsukinuki
- start
- i30
- block
- -9
- hit
- +10a (+1)
- ch
- +42a (-5)
Balcony Break • Weapon (Projectile) • Combo from 3rd CH • Move can be delayed 10f • Interrupt with i10 • Whiffs vs SWL from 1st block • 9 chip damage on block • Deals 6 damage to self (4 recoverable) • Unparryable by traditional parries, Asuka, Nina, etc • Gain 10 Kazama Essence on normal hit and 7 on block or airborne hit
Byakuren Tamasudare
- start
- i25
- block
- -9
- hit
- +13a (+4)
Balcony Break • Combo from 3rd CH with 5F delay • Interrupt with i5 • Input can be delayed 10f
Byakuren Misogi
- start
- i22
- block
- +2
- hit
- +22cg
Balcony Break • Elbow • Combo from 2nd CH with 9f delay • Interrupt with i6 from 2nd block • Forces tech backroll on hit
Shion
- start
- i14~15
- block
- -10
- hit
- +2
Balcony Break
Shunkei
- start
- i13
- block
- -12
- hit
- +28a
Balcony Break • Heat Engager • Heat Dash +5, +43d (+35) • Gain 10 Kazama Essence on Heat activation
Ryuuntsui Misogi
- start
- i23~24 i30~31 i16
- block
- -6
- hit
- +26a (+8)
Spike • 3rd hit available only as combo from 2nd hit • Transition to r22 FC with D on whiff or block • Deals 12 damage to self (8 recoverable) • Gain 12 Kazama Essence on normal hit and 6 on airborne hit
White Heron Dance
- start
- i24
- block
- -15
- hit
- +11a (+2)
Combo from 3rd CH
White Heron Lower Dance
+- start
- i24~25
- block
- -23~-22
- hit
- +27a
Combo from 3rd CH
White Heron Sun Palm
- start
- i33~34
- block
- -13~-12
- hit
- +17a (+10)
White Heron Moon Kick
- start
- i25~26
- block
- -13~-12
- hit
- +4c~+5c
- ch
- +26a
Combo from 3rd CH
Ki Charge
Izumo Smash
+- start
- i20
- block
- +0
- hit
- +9
- ch
- +14
Restores 2 health and 2 recoverable on hit • Recover to standing with B (t48 r28) • Gain 6 Kazama Essence on normal hit and 5 on airborne hit
Demon Slayer
+- start
- i17~18
- block
- -18
- hit
- +33a (+23)
Cancel to r26 FC with D • Increased tracking when f2,1+2's input is buffered late
Ame-no-Habakiri
+ whenhitorblockingKanbashira
+- start
- i16
- block
- -9
- hit
- +7
Enter SS -16 +14g r21 with u_d • r21 when attacking after SS • r35 when blocking after SS
Kanbashira Izumo Strike
+- start
- i20~21
- block
- +4
- hit
- +11
- ch
- +20c
Homing • Combo from 1st hit with 10F delay • Move can be delayed by 5F • Input can be delayed by 10F • Interrupt with i5 • Restores 2 health on hit • Gain 6 Kazama Essence on normal hit and 5 on airborne hit
Double Kanbashira
+- start
- i20~22
- block
- -13~-11
- hit
- +28a (+13)
Tornado • Combo from 1st hit with 10F delay • Interrupt with i5 • Move can be delayed by 5F • Input can be delayed by 10F
Getsukankyaku
+- start
- i19~21
- block
- +3~+5
- hit
- +13~+15
Balcony Break (airborne) • Homing
Inner Peace
+- start
- i12
- block
- +2
- hit
- +26g
- ch
- +23
Balcony Break (airborne) • Transition to r20 MIA on hit only • Deals 5 recoverable damage • Cannot cause a K.O. • Deals 6 damage to self (4 recoverable) • Power up in Heat (ps5~12) • Unparryable • Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit
Genjitsu
+Wheel Kick
+- start
- i28~29
- block
- +0
- hit
- +25a
Balcony Break (airborne) • Punch sabaki • Crumple stun launcher (+51a) on parry effect
Habotan
+- start
- i24~25
- block
- -11
- hit
- +5
- ch
- +13g
Combo from 1st hit • Interrupt with i5 from 1st block
Bull's-Eye
+- start
- i22~23
- block
- -4
- hit
- +6
- ch
- +11
Combo from 1st hit • Interrupt with i4 from 1st block
Mizuho
+- start
- i16~17
- block
- -12
- hit
- +29a (+19)
Launches crouching opponent • Increased tracking when f2,1+2's input is buffered late
Ame-no-Murakumo
+ whenhitorblockingKazakiri
+- start
- i17
- block
- -8
- hit
- +19a (+10)
Homing • Balcony Break
Katabami
+- start
- i15
- block
- -14
- hit
- +48a (+17)
- ch
- +52a
Tornado • Balcony Break (airborne) • Crumple stun launcher (+52a) on CH
Heavenly Sun Palm
+- start
- i33~34
- block
- -13
- hit
- +17a (+10)
Heavenly Moon Kick
+- start
- i25~26
- block
- -13
- hit
- +4c
- ch
- +26a
Combo from 1st CH
Narumi
+- start
- i20~21
- block
- -4c
- hit
- +9c
- ch
- +18a
Spike
Suminagashi
+- start
- i25~26
- block
- -9
- hit
- +13a (+4)
Balcony Break • Combo from 1st CH
Kamudo-no-Tsurugi
+- start
- i26
- block
- -9
- hit
- +72a (+56)
Tornado • Chip damage (11) on block • Divine Aura: 12 chip damage on block • Divine Aura: +4 damage on hit (32) • Deals 12 damage to self (8 recoverable) • Unparryable (projectile) • Gain 8 Kazama Essence on normal hit and 6 on block or airborne hit
Double Lift Kicks
+- start
- i14 i24~27
- block
- -25
- hit
- +30a (+20)
Combo from 1st CH • Jail from 1st attack • -6 only if 2nd hit is blocked
Hourai's Dance
+- start
- i17 i26 i49
- block
- -15
- hit
- +21a (+11)
Balcony Break • Combo from any hit • Restores 4 health and 4 recoverable • Unparryable • Gain 10 Kazama Essence on normal hit and 7 on airborne hit
Ayame
+- start
- i23~24
- block
- -12
- hit
- +2
- ch
- +14g
Leg Scythe
+- start
- i18
- block
- -12
- hit
- +2
- ch
- +6c
Kariashi
+- start
- i31~33
- block
- -7~-5
- hit
- +4~+6
- ch
- +35a
Transition to r28 FC with D
Kariashi Hakuro
DuringKariashiViolet
+- start
- i29~30
- block
- -10~-9
- hit
- +6~+7
- ch
- +0d
Cancel to r39 FC with D on frame 25 • Transition to attack throw on CH, +22 damage, total 44 • Opponent recovers FDFA on CH
Sumire Okuri
+ counterhitRyuen
+- start
- i14~15
- block
- -9
- hit
- +2
Ryuen to Elbow
+- start
- i15~16
- block
- -9
- hit
- +2
Elbow • Combo from 1st hit with 15f delay • Enter GEN +0 +11g r18 with F • Enter MIA +0 +11g r18 with B • Move can be delayed by 5F • Input can be delayed by 15F
Ryuen to Saika Shikei
+- start
- i25
- block
- -13
- hit
- +13a (+4)
Balcony Break • Combo from 2nd CH with 4f delay • Input can be delayed 14f
Ryuen Saika Renken
+- start
- i23
- block
- -9
- hit
- +30a (+15)
- ch
- +69a (+53)
Tornado • Combo from 2nd CH with 6f delay • Input can be delayed 14f • Chip damage (9) on block • Deals 12 damage to self (8 recoverable) • Unparryable • Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit
Ryuen Saika Renshuu
+- start
- i23~25
- block
- -8~-7
- hit
- +16c
Balcony Break • Combo from 2nd CH with 6f delay • Input can be delayed 14f • Forces tech backroll on hit
Ryuen Magushi
+- start
- i16~17
- block
- -9
- hit
- +3
Combo from 1st hit with 5f? delay
Dragon Wheel Kick
+- start
- i16~17
- block
- -19~-18
- hit
- +22a (+12)
Ryuusha Renken
+- start
- i20
- block
- -9
- hit
- +30a (+15)
- ch
- +69a (+53)
Tornado • Combo from 1st hit • Chip damage (8) on block • Deals 12 damage to self (8 recoverable) • Unparryable • Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit
Dragon Wheel Leg Cutter
+- start
- i20~22
- block
- -11
- hit
- +0~+2
- ch
- +3
Combo from 1st hit • Links to db+4 extensions • Transition in r28 FC with D
Shirabyoushi
+- start
- i22~23
- block
- -13
- hit
- +12g
- ch
- +28a (+18)
Combo from 1st hit with 8f delay
Omoikane
+- start
- i22~23
- block
- -12
- hit
- +9a (+0)
Balcony Break • -8 on block after absorbing an attack
Shinki
+Izumo Strike
or or +- start
- i19
- block
- -9
- hit
- +30a (+15)
- ch
- +69a (+53)
Tornado • 9 chip damage on block • Deals 12 damage to self (8 recoverable) • Unparryable • Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit
Chikura
or +- start
- i22~23
- block
- -3~-2
- hit
- +22a
Balcony Break (airborne)
Divine Exile - Heaven
+- start
- i10 i26
- block
- -14
- hit
- +12a (+3)
Balcony Break • Jail from 1st attack • Deals 12 damage to self (8 recoverable) • 2nd hit available only on hit or block • Recovery listed is for the 1st hit • Gain 10 Kazama Essence on normal hit and 7 on block or airborne hit
Totsuka-no-Tsurugi
+- start
- i19
- block
- -9
- hit
- +30a (+15)
- ch
- +69a (+53)
Tornado • 9 chip damage on block • Deals 12 damage to self (8 recoverable) • Unparryable • Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit
Iwato
or or +- start
- i20~21
- block
- -6
- hit
- +5
- ch
- +30a
Balcony Break (airborne)
Housenka - Misogi
+- start
- i29 i18
- block
- -12
- hit
- +84a (+68)
Tornado • Combo from 1st hit • Transition to MIA on hit only • 3rd hit available only as combo from 2nd hit • 3rd hit deals 12 damage to self (8 recoverable) • Gain 5 Kazama Essence on normal hit or airborne hit
Saiuntsui
+- start
- i20~23 i2~6
- block
- -8~-4
- hit
- +18a
Spike
Suiei Ura Saika
+- start
- i21
- block
- -13
- hit
- +8a
- ch
- +53a
Tornado • Balcony Break • Elbow • Combo from 1st hit with 8f delay • Interrupt with i1 • +7F crumple stun on CH
Suiei Kagetsu
+- start
- i20~21
- block
- -8~-7
- hit
- +29a (+14)
Combo from 1st hit with 8f delay
Yukimiguruma
+- start
- i35~36 i5~6
- block
- +3
- hit
- +14a
Spike • 7 chip damage on block • Interrupt with i11 from 1st block • Interrupt with i5 from 1st hit • Whiffs vs SSR from 1st block • +14d on BT hit
Tokkei - Misogi
+- start
- i22
- block
- +6
- hit
- +23a (+13)
Balcony Break • Transition to +9, +26a (+16) GEN with F • Transition to +9, +26a (+16) MIA with B • 20?f hitstop on hit • 6 chip damage on block • Deals 6 damage to self (4 recoverable) • Non-limb attack, unparryable by Asuka, Nina, etc • Gain 8 Kazama Essence on normal hit and 6 on block or airborne hit
Ame-no-Uzume
+- start
- i24~28
- block
- +3~+7
- hit
- +14a (+5)
- ch
- +46d (-1)
Balcony Break • 8 chip damage on block
Tenkan Saika Shikei
WS+Tenkan Saika Renken
WS+Tenkan Saika Renshuu
WS+Tomoezakura
WS+Tomoefuji
WS+Hyakkaou
WS+Gioh
WS+Ichikaku
WS+Sudare Nagashi
WS+Flowing Moon Scent
WS+Twin Cloud Kicks
FC+Divine Exile - Earth
FC+ +Grace
FC+ +Kanamegaeshi
FC+ +Kasanegasumi
SS+Kagura
SS+Sankouchou
SS+
During Genjitsu 6
Genjitsu
+Rurikoukai
DuringGenjitsuKazama Style Spirit
DuringGenjitsuGetsuun
DuringGenjitsuGetsuun Renken
DuringGenjitsuNichiun
DuringGenjitsu
During Izumo 8
Izumo
+- start
- i23~24
- block
- +4
- hit
- +11
- ch
- +20c
Homing • Restores 2 health and 2 recoverable on hit • Gain 6 Kazama Essence on normal hit and 5 on airborne hit • Stance moves can be delayed by 15F
Haraede Kannagi
DuringIzumoHaraede Musubi
DuringIzumoSetsurinbu - Misogi
DuringIzumoZuiun Renkyaku
DuringIzumoWakeikazuchi - Misogi
DuringIzumoMihikarioroshi
DuringIzumoDianthus Garden
DuringIzumo +
During Miare 5
Miare
+Ame-no-Sakahoko
DuringMiareAme-no-Nuboko
DuringMiareIzumo Strike
DuringMiareGenjitsu
DuringMiare
During Heat 8
Heat Burst
WhenHeatactivationisavailableShunkei
- start
- i13
- block
- -12
- hit
- +28a
Balcony Break • Heat Engager • Heat Dash +5, +43d (+35) • Gain 10 Kazama Essence on Heat activation
Ame-no-Habakiri
+ whenhitorblockingKagura
SS+Zuiun Renkyaku
DuringIzumoAme-no-Nuboko
DuringMiareYomotsu Ooyumi
DuringHeatmodeYomotsu Mihashira
DuringHeatmodeandGenjitsu
10 Hit Combo 1
- WS+