Jun

Tekken 8

Jun

Jun Kazama

127 moves · frame data from wavu.wiki

Also in Tekken 2, Tekken Tag Tournament, Tekken Tag Tournament 2

Throws 12

  • Shiho Nage

    Front 35 break 1
    or
    start
    i12~14
    block
    +0
    hit
    +0d

    Homing • Throw break 1 or 2

  • Katanuki

    Front 35 break 2
    or
    start
    i12~14
    hit
    +0d

    Homing • Throw break 1 or 2 • Side switch on hit

  • Cloud Taste

    Left 40 break 1
    or
    block
    -3
    hit
    +0d

    Throw break 1

  • Wind Wheel

    Right 40 break 2
    or
    block
    -3
    hit
    +0d

    Throw break 2 • Side switch on hit

  • Twisted Limbs

    Back 50
    or
    hit
    +7d

    Unbreakable • Side switch

  • White Mountain

    Front 40 break 2
    start
    i12
    block
    -6
    hit
    -6d

    Throw break 2 • Floor Break

  • Riai

    Front 40 break 1+2
    start
    i12
    block
    -6
    hit
    +0d

    Throw break 1+2

  • Falling Rain

    Front 45 break 1+2
    FC
  • Tsukuyomi

    Front 24 break 1+2
    DuringIzumo or
    start
    i16
    block
    +1
    hit
    +2c

    Heat Burst • Cancel to r45 with b,b on frame 42 • 2 chip damage on block • 12 chip damage on hit • Only deals recoverable damage • Cannot cause a K.O. • Gain 5 Kazama Essence on Heat Burst activation

  • Attack Reversal

    Reversal 25
    Synchrowiththeopponent'sattack, or
  • Ameterasu

    Reversal 6
    Synchrowiththeopponent'slowattack,
  • Throw Reversal

    Reversal 40
    Synchrowiththeopponent'sthrow,

Attacks 87

  • Amatsu Izanami

    M 55
    DuringRage
    start
    i20
    block
    -18
    hit
    +0d

    Rage Art • Removes Recoverable Health • Reversal Break • Damage increases with lower health, maximum 82 • Freezes match timer on activation and on hit • Restores recoverable health on hit • Transition to attack throw on hit • Consumes Rage

  • Suikei Izumo Smash

    HM 20
    start
    i25
    block
    -1
    hit
    +8
    ch
    +13

    Move can be delayed by 1f • Input can be delayed by 2f • Interrupt with i7 • Transition to standing with B (t64 r28) • Restores 2 health and 2 recoverable on hit • Gain 6 Kazama Essence on normal hit and 5 on airborne hit

  • Spear Step

    HH 13
    start
    i16
    block
    -3
    hit
    +6

    Jail from 1st attack with 2f delay • Combo from 1st hit with 2f delay • Transition to r16 SS with u_d (+1/-13, +10g/-4?) • * r16 when attacking in SS stance • * r30? when exiting SS stance

  • Spear Step Izumo Strike

    HHH 25
    start
    i16~17
    block
    +4
    hit
    +11
    ch
    +20c

    Homing • Combo from 2nd hit with 9F delay • Move cannot be interrupted (Jails attack inputs with 1F delay) • Opponent can buffer FC actions on 2nd block • Restores 2 health on hit • Gain 6 Kazama Essence on normal hit and 5 on airborne hit

  • Spear Step Spin Kick

    HHM 29
    start
    i27~28
    block
    -12
    hit
    +5
    ch
    +15a (+6)

    Balcony Break (airborne) • Wall Crush +17g on hit and 3 chip damage • Not a true combo on 2nd hit or CH (bug? breaks neutral guard) • Interrupt with i5 • Input can be delayed 9f

  • Suiren Leg Scythe

    HL 17
    start
    i23
    block
    -12
    hit
    +2
    ch
    +6c

    Combo from 1st CH with 2f delay • Interrupt with i5 from 1st block

  • Byakuren Tsukinuki

    HMMM 58
    start
    i30
    block
    -9
    hit
    +10a (+1)
    ch
    +42a (-5)

    Balcony Break • Weapon (Projectile) • Combo from 3rd CH • Move can be delayed 10f • Interrupt with i10 • Whiffs vs SWL from 1st block • 9 chip damage on block • Deals 6 damage to self (4 recoverable) • Unparryable by traditional parries, Asuka, Nina, etc • Gain 10 Kazama Essence on normal hit and 7 on block or airborne hit

  • Byakuren Tamasudare

    HMMH 49
    start
    i25
    block
    -9
    hit
    +13a (+4)

    Balcony Break • Combo from 3rd CH with 5F delay • Interrupt with i5 • Input can be delayed 10f

  • Byakuren Misogi

    HMH 37
    start
    i22
    block
    +2
    hit
    +22cg

    Balcony Break • Elbow • Combo from 2nd CH with 9f delay • Interrupt with i6 from 2nd block • Forces tech backroll on hit

  • Shion

    M 14
    start
    i14~15
    block
    -10
    hit
    +2

    Balcony Break

  • Shunkei

    M 26
    start
    i13
    block
    -12
    hit
    +28a

    Balcony Break • Heat Engager • Heat Dash +5, +43d (+35) • Gain 10 Kazama Essence on Heat activation

  • Ryuuntsui Misogi

    MMM 44
    start
    i23~24 i30~31 i16
    block
    -6
    hit
    +26a (+8)

    Spike • 3rd hit available only as combo from 2nd hit • Transition to r22 FC with D on whiff or block • Deals 12 damage to self (8 recoverable) • Gain 12 Kazama Essence on normal hit and 6 on airborne hit

  • White Heron Dance

    LHHM 46
    start
    i24
    block
    -15
    hit
    +11a (+2)

    Combo from 3rd CH

  • White Heron Lower Dance

    LHHL 38
    start
    i24~25
    block
    -23~-22
    hit
    +27a

    Combo from 3rd CH

  • White Heron Sun Palm

    LHMM 48
    start
    i33~34
    block
    -13~-12
    hit
    +17a (+10)
  • White Heron Moon Kick

    LHML 45
    start
    i25~26
    block
    -13~-12
    hit
    +4c~+5c
    ch
    +26a

    Combo from 3rd CH

  • Ki Charge

  • Izumo Smash

    M 15
    start
    i20
    block
    +0
    hit
    +9
    ch
    +14

    Restores 2 health and 2 recoverable on hit • Recover to standing with B (t48 r28) • Gain 6 Kazama Essence on normal hit and 5 on airborne hit

  • Demon Slayer

    M 20
    start
    i17~18
    block
    -18
    hit
    +33a (+23)

    Cancel to r26 FC with D • Increased tracking when f2,1+2's input is buffered late

  • Ame-no-Habakiri

    MM 36
    whenhitorblocking
  • Kanbashira

    M 13
    start
    i16
    block
    -9
    hit
    +7

    Enter SS -16 +14g r21 with u_d • r21 when attacking after SS • r35 when blocking after SS

  • Kanbashira Izumo Strike

    MH 30
    start
    i20~21
    block
    +4
    hit
    +11
    ch
    +20c

    Homing • Combo from 1st hit with 10F delay • Move can be delayed by 5F • Input can be delayed by 10F • Interrupt with i5 • Restores 2 health on hit • Gain 6 Kazama Essence on normal hit and 5 on airborne hit

  • Double Kanbashira

    MM 35
    start
    i20~22
    block
    -13~-11
    hit
    +28a (+13)

    Tornado • Combo from 1st hit with 10F delay • Interrupt with i5 • Move can be delayed by 5F • Input can be delayed by 10F

  • Getsukankyaku

    H 21
    start
    i19~21
    block
    +3~+5
    hit
    +13~+15

    Balcony Break (airborne) • Homing

  • Inner Peace

    H 5
    start
    i12
    block
    +2
    hit
    +26g
    ch
    +23

    Balcony Break (airborne) • Transition to r20 MIA on hit only • Deals 5 recoverable damage • Cannot cause a K.O. • Deals 6 damage to self (4 recoverable) • Power up in Heat (ps5~12) • Unparryable • Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit

  • Genjitsu

  • Wheel Kick

    H 21
    start
    i28~29
    block
    +0
    hit
    +25a

    Balcony Break (airborne) • Punch sabaki • Crumple stun launcher (+51a) on parry effect

  • Habotan

    MM 27
    start
    i24~25
    block
    -11
    hit
    +5
    ch
    +13g

    Combo from 1st hit • Interrupt with i5 from 1st block

  • Bull's-Eye

    MH 22
    start
    i22~23
    block
    -4
    hit
    +6
    ch
    +11

    Combo from 1st hit • Interrupt with i4 from 1st block

  • Mizuho

    M 14
    start
    i16~17
    block
    -12
    hit
    +29a (+19)

    Launches crouching opponent • Increased tracking when f2,1+2's input is buffered late

  • Ame-no-Murakumo

    MM 22
    whenhitorblocking
  • Kazakiri

    M 22
    start
    i17
    block
    -8
    hit
    +19a (+10)

    Homing • Balcony Break

  • Katabami

    M 22
    start
    i15
    block
    -14
    hit
    +48a (+17)
    ch
    +52a

    Tornado • Balcony Break (airborne) • Crumple stun launcher (+52a) on CH

  • Heavenly Sun Palm

    MM 37
    start
    i33~34
    block
    -13
    hit
    +17a (+10)
  • Heavenly Moon Kick

    ML 34
    start
    i25~26
    block
    -13
    hit
    +4c
    ch
    +26a

    Combo from 1st CH

  • Narumi

    M 18
    start
    i20~21
    block
    -4c
    hit
    +9c
    ch
    +18a

    Spike

  • Suminagashi

    LH 30
    start
    i25~26
    block
    -9
    hit
    +13a (+4)

    Balcony Break • Combo from 1st CH

  • Kamudo-no-Tsurugi

    M 28
    start
    i26
    block
    -9
    hit
    +72a (+56)

    Tornado • Chip damage (11) on block • Divine Aura: 12 chip damage on block • Divine Aura: +4 damage on hit (32) • Deals 12 damage to self (8 recoverable) • Unparryable (projectile) • Gain 8 Kazama Essence on normal hit and 6 on block or airborne hit

  • Double Lift Kicks

    LH 20
    start
    i14 i24~27
    block
    -25
    hit
    +30a (+20)

    Combo from 1st CH • Jail from 1st attack • -6 only if 2nd hit is blocked

  • Hourai's Dance

    MMMMM 45
    start
    i17 i26 i49
    block
    -15
    hit
    +21a (+11)

    Balcony Break • Combo from any hit • Restores 4 health and 4 recoverable • Unparryable • Gain 10 Kazama Essence on normal hit and 7 on airborne hit

  • Ayame

    L 17
    start
    i23~24
    block
    -12
    hit
    +2
    ch
    +14g
  • Leg Scythe

    L 14
    start
    i18
    block
    -12
    hit
    +2
    ch
    +6c
  • Kariashi

    LL 45
    start
    i31~33
    block
    -7~-5
    hit
    +4~+6
    ch
    +35a

    Transition to r28 FC with D

  • Kariashi Hakuro

    LLH 27
    DuringKariashi
  • Violet

    L 19
    start
    i29~30
    block
    -10~-9
    hit
    +6~+7
    ch
    +0d

    Cancel to r39 FC with D on frame 25 • Transition to attack throw on CH, +22 damage, total 44 • Opponent recovers FDFA on CH

  • Sumire Okuri

    LL 40
    counterhit
  • Ryuen

    M 10
    start
    i14~15
    block
    -9
    hit
    +2
  • Ryuen to Elbow

    MH 17
    start
    i15~16
    block
    -9
    hit
    +2

    Elbow • Combo from 1st hit with 15f delay • Enter GEN +0 +11g r18 with F • Enter MIA +0 +11g r18 with B • Move can be delayed by 5F • Input can be delayed by 15F

  • Ryuen to Saika Shikei

    MHM 37
    start
    i25
    block
    -13
    hit
    +13a (+4)

    Balcony Break • Combo from 2nd CH with 4f delay • Input can be delayed 14f

  • Ryuen Saika Renken

    MHM 39
    start
    i23
    block
    -9
    hit
    +30a (+15)
    ch
    +69a (+53)

    Tornado • Combo from 2nd CH with 6f delay • Input can be delayed 14f • Chip damage (9) on block • Deals 12 damage to self (8 recoverable) • Unparryable • Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit

  • Ryuen Saika Renshuu

    MHH 41
    start
    i23~25
    block
    -8~-7
    hit
    +16c

    Balcony Break • Combo from 2nd CH with 6f delay • Input can be delayed 14f • Forces tech backroll on hit

  • Ryuen Magushi

    MM 20
    start
    i16~17
    block
    -9
    hit
    +3

    Combo from 1st hit with 5f? delay

  • Dragon Wheel Kick

    M 20
    start
    i16~17
    block
    -19~-18
    hit
    +22a (+12)
  • Ryuusha Renken

    MM 42
    start
    i20
    block
    -9
    hit
    +30a (+15)
    ch
    +69a (+53)

    Tornado • Combo from 1st hit • Chip damage (8) on block • Deals 12 damage to self (8 recoverable) • Unparryable • Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit

  • Dragon Wheel Leg Cutter

    ML 34
    start
    i20~22
    block
    -11
    hit
    +0~+2
    ch
    +3

    Combo from 1st hit • Links to db+4 extensions • Transition in r28 FC with D

  • Shirabyoushi

    MM 31
    start
    i22~23
    block
    -13
    hit
    +12g
    ch
    +28a (+18)

    Combo from 1st hit with 8f delay

  • Omoikane

    M 25
    start
    i22~23
    block
    -12
    hit
    +9a (+0)

    Balcony Break • -8 on block after absorbing an attack

  • Shinki

    ! 50
  • Izumo Strike

    H 24
    or or
    start
    i19
    block
    -9
    hit
    +30a (+15)
    ch
    +69a (+53)

    Tornado • 9 chip damage on block • Deals 12 damage to self (8 recoverable) • Unparryable • Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit

  • Chikura

    M 21
    or
    start
    i22~23
    block
    -3~-2
    hit
    +22a

    Balcony Break (airborne)

  • Divine Exile - Heaven

    HH 36
    start
    i10 i26
    block
    -14
    hit
    +12a (+3)

    Balcony Break • Jail from 1st attack • Deals 12 damage to self (8 recoverable) • 2nd hit available only on hit or block • Recovery listed is for the 1st hit • Gain 10 Kazama Essence on normal hit and 7 on block or airborne hit

  • Totsuka-no-Tsurugi

    M 24
    start
    i19
    block
    -9
    hit
    +30a (+15)
    ch
    +69a (+53)

    Tornado • 9 chip damage on block • Deals 12 damage to self (8 recoverable) • Unparryable • Gain 6 Kazama Essence on normal hit and 5 on block or airborne hit

  • Iwato

    M 17
    or or
    start
    i20~21
    block
    -6
    hit
    +5
    ch
    +30a

    Balcony Break (airborne)

  • Housenka - Misogi

    MMM 38
    start
    i29 i18
    block
    -12
    hit
    +84a (+68)

    Tornado • Combo from 1st hit • Transition to MIA on hit only • 3rd hit available only as combo from 2nd hit • 3rd hit deals 12 damage to self (8 recoverable) • Gain 5 Kazama Essence on normal hit or airborne hit

  • Saiuntsui

    MM 26
    start
    i20~23 i2~6
    block
    -8~-4
    hit
    +18a

    Spike

  • Suiei Ura Saika

    MM 38
    start
    i21
    block
    -13
    hit
    +8a
    ch
    +53a

    Tornado • Balcony Break • Elbow • Combo from 1st hit with 8f delay • Interrupt with i1 • +7F crumple stun on CH

  • Suiei Kagetsu

    MH 38
    start
    i20~21
    block
    -8~-7
    hit
    +29a (+14)

    Combo from 1st hit with 8f delay

  • Yukimiguruma

    MMM 50
    start
    i35~36 i5~6
    block
    +3
    hit
    +14a

    Spike • 7 chip damage on block • Interrupt with i11 from 1st block • Interrupt with i5 from 1st hit • Whiffs vs SSR from 1st block • +14d on BT hit

  • Tokkei - Misogi

    M 32
    start
    i22
    block
    +6
    hit
    +23a (+13)

    Balcony Break • Transition to +9, +26a (+16) GEN with F • Transition to +9, +26a (+16) MIA with B • 20?f hitstop on hit • 6 chip damage on block • Deals 6 damage to self (4 recoverable) • Non-limb attack, unparryable by Asuka, Nina, etc • Gain 8 Kazama Essence on normal hit and 6 on block or airborne hit

  • Ame-no-Uzume

    M 28
    start
    i24~28
    block
    +3~+7
    hit
    +14a (+5)
    ch
    +46d (-1)

    Balcony Break • 8 chip damage on block

  • Tenkan Saika Shikei

    HHM 41
    WS
  • Tenkan Saika Renken

    HHM 43
    WS
  • Tenkan Saika Renshuu

    HHH 45
    WS
  • Tomoezakura

    HML 47
    WS
  • Tomoefuji

    HMM 58
    WS
  • Hyakkaou

    MM 32
    WS
  • Gioh

    M 16
    WS
  • Ichikaku

    M 21
    WS
  • Sudare Nagashi

    M 20
    WS
  • Flowing Moon Scent

    M 23
    WS
  • Twin Cloud Kicks

    MMMM 40
    FC
  • Divine Exile - Earth

    LM 36
    FC
  • Grace

    L 12
    FC
  • Kanamegaeshi

    L 15
    FC
  • Kasanegasumi

    M 27
    SS
  • Kagura

    M 20
    SS
  • Sankouchou

    HHM 34
    SS

During Genjitsu 6

  • Genjitsu

  • Rurikoukai

    L 22
    DuringGenjitsu
  • Kazama Style Spirit

    M 48
    DuringGenjitsu
  • Getsuun

    M 14
    DuringGenjitsu
  • Getsuun Renken

    MM 34
    DuringGenjitsu
  • Nichiun

    H 24
    DuringGenjitsu

During Izumo 8

  • Izumo

    H 17
    start
    i23~24
    block
    +4
    hit
    +11
    ch
    +20c

    Homing • Restores 2 health and 2 recoverable on hit • Gain 6 Kazama Essence on normal hit and 5 on airborne hit • Stance moves can be delayed by 15F

  • Haraede Kannagi

    HH 33
    DuringIzumo
  • Haraede Musubi

    HM 27
    DuringIzumo
  • Setsurinbu - Misogi

    M 24
    DuringIzumo
  • Zuiun Renkyaku

    MH 26
    DuringIzumo
  • Wakeikazuchi - Misogi

    LM 36
    DuringIzumo
  • Mihikarioroshi

    M 24
    DuringIzumo
  • Dianthus Garden

    M 21
    DuringIzumo

During Miare 5

  • Miare

  • Ame-no-Sakahoko

    M 30
    DuringMiare
  • Ame-no-Nuboko

    M 35
    DuringMiare
  • Izumo Strike

    H 17
    DuringMiare
  • Genjitsu

    DuringMiare

During Heat 8

  • Heat Burst

    M 15
    WhenHeatactivationisavailable
  • Shunkei

    M 26
    start
    i13
    block
    -12
    hit
    +28a

    Balcony Break • Heat Engager • Heat Dash +5, +43d (+35) • Gain 10 Kazama Essence on Heat activation

  • Ame-no-Habakiri

    MM 36
    whenhitorblocking
  • Kagura

    M 20
    SS
  • Zuiun Renkyaku

    MH 26
    DuringIzumo
  • Ame-no-Nuboko

    M 35
    DuringMiare
  • Yomotsu Ooyumi

    MM 50
    DuringHeatmode
  • Yomotsu Mihashira

    LM 42
    DuringHeatmodeandGenjitsu

10 Hit Combo 1

  • HHLHHMHLMM 90
    WS

Jun's Tekken 8 movelist from the Tekken Wiki, frame data from wavu.wiki.