Jun

Tekken Tag Tournament 2

Jun

Jun Kazama

99 moves · frame data from wavu.wiki

Also in Tekken 2, Tekken Tag Tournament, Tekken 8

Throws 10

  • Shiho Nage

    Front 35 break 1
    or
    start
    i12~14
    block
    +0
    hit
    KND

    Throw break 1 • Opponent recovers FUFA • Special throw animation if paired with Asuka(press 5 after the input), opponent recovers FDFA

  • Katanuki

    Front 35 break 2
    or
    start
    i12~14
    block
    +0
    hit
    KND

    Thrwo break 2 • Side switch • Opponent recovers FD(side)

  • Cloud Taste

    Left 40 break 1
    or
    start
    i12~14
    block
    -3
    hit
    KND

    Throw break 1 • Opponent recovers FDFT

  • Wind Wheel

    Right 40 break 2
    or
    start
    i12~14
    block
    -3
    hit
    KND

    Throw break 2 • Side switch • Opponent recovers FUFA

  • Twisted Limbs

    Back 50
    or
    start
    i12~14
    hit
    KND

    Unbreakable throw • Side switch • Opponent recovers FDFA

  • Riai

    Front 40 break 1+2
    start
    i12
    block
    -6
    hit
    KND

    Throw break 1+2 • Opponent recovers FUFA • Special throw animation if paired with Jin(press 5 after the input), 35 damage, side switch, opponent recovers FDFT

  • White Mountain

    Front 40 break 2
    start
    i12
    block
    -6
    hit
    KND

    Floor Break • Throw break 2

  • Falling Rain

    Front 45 break 1+2
    FC
  • Tsukuyomi

    Front 28 break 1+2
    DuringIzumo or
    start
    i28
    block
    +0
    hit
    KND
    ch
    KND

    Balcony Break (airborne) • Sabaki parry for high/mid punches, launches on successful parry • Opponent recovers FUFA

  • Attack Reversal

    Reversal 35
    Synchrowiththeopponent'sattack, or

Attacks 57

  • Whiplash

    HM 29
    block
    -7
    hit
    +4
    ch
    +4

    Natural combo from 1st CH • Can go into any other f+1 string

  • Jab Uppercut

    HH 19
    block
    -7
    hit
    +4
    ch
    +4

    Natural combo from 1st hit • Jail on block • Can transition to side step with u/d(-4/+7/+7), -17/-6/-6 after stance ends

  • Jab Uppercut Spin Kick

    HHM 47
    block
    -12
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 2nd CH • Can be delayed

  • Jab Low Kick

    HL 25
    block
    -12
    hit
    -1
    ch
    -1

    Natural combo from 1st CH

  • Jab Leg Cutter

    HL 27
    block
    -11
    hit
    +0
    ch
    +3

    Can go into any other db+4 string

  • Byakuren Tsukinuki

    HMMM 88
    block
    -10
    hit
    KND
    ch
    KND

    Balcony Break • Can be delayed

  • Byakuren Tamasudare

    HMMH 76
    block
    -12
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 3rd hit • Natural combo from 2nd CH • Can be delayed

  • Byakuren Misogi

    HMH 58
    block
    -2
    hit
    KND
    ch
    KND

    Elbow • Balcony Break • Natural combo from 2nd CH • Can be delayed

  • Shunkei

    M 24
    start
    i12
    block
    -11
    hit
    +2
    ch
    +20(+7)

    Balcony Break (airborne) • Causes Double-over stun on CH

  • Saiuntsui

    MM 34
    start
    i20,i26
    block
    -8
    hit
    KND
    ch
    KND

    Spike

  • Blizzard Combo

    LHHH 45
    block
    -3
    hit
    +8
    ch
    +8

    Natural combo from 3rd CH • Can go into any other 1 string

  • White Heron Dance

    LHHM 60
    block
    -15
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 3rd CH

  • White Heron Lower Dance

    LHHL 53
    block
    -26
    hit
    JG
    ch
    JG

    Natural combo from 3rd CH

  • White Heron Spinning Heel Drop

    LHM 56
    block
    -2~-1
    hit
    KND
    ch
    KND

    Balcony Break • Can be cancelled with B(-21/-10/-10)

  • Wheel Kick

    H 28
    start
    i28
    block
    +0
    hit
    KND
    ch
    KND

    Balcony Break (airborne) • Sabaki parry for high/mid punches, launches on successful parry • Opponent recovers FUFA

  • Ki Charge

  • Demon Slayer

    M 27
    start
    i17
    block
    -20
    hit
    JG
    ch
    JG

    Tag Buffer • Can cancel into FC with DB,D or DF

  • Kanbashira

    M 17
    start
    i16
    block
    -9
    hit
    +7
    ch
    +7

    Can transition to side step with u/d(-3/+13/+13), -16/+0/+0 after stance ends

  • Getsukankyaku

    H 28
    start
    i19
    block
    +3
    hit
    KND
    ch
    KND

    Homing • Balcony Break (airborne) • Opponent recovers FUFA

  • Izumo

    H 16
    start
    i23
    block
    +7
    hit
    +8
    ch
    +8

    Homing • Transition to IZU

  • Habotan

    MM 33
    block
    -9
    hit
    +4
    ch
    +4

    Natural combo from 1st CH

  • Jippensha

    MM 47
    block
    -13
    hit
    +5c
    ch
    KND

    Bound • Natural combo from 1st hit • Can be delayed

  • Minazuki

    M 29
    start
    i18
    block
    -11
    hit
    KND
    ch
    KND

    Balcony Break • Opponent recovers FDFA

  • Narumi

    M 24
    start
    i20
    block
    -4c
    hit
    +9c
    ch
    KND

    Bound

  • Suminagashi

    LH 45
    block
    -9
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st CH

  • Double Lift Kicks

    LH 33
    start
    i14,i24
    block
    -6
    hit
    JG
    ch
    JG

    Tag Buffer • Natural combo from 1st CH • -25c if first hit is blocked

  • Shizukuakane

    MM 42
    block
    -11
    hit
    +7
    ch
    KND

    Natural combo from 1st hit • Can be delayed

  • Shizukutsuki

    MH 50
    block
    -4
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st CH • Can be delayed

  • Ayame

    L 20
    start
    i23
    block
    -12
    hit
    +2
    ch
    +2
  • Kanamegaeshi

    L 22
    start
    i23
    block
    -15
    hit
    +4c
    ch
    KND

    Opponent recovers FDFA on CH

  • Violet

    L 25
    start
    i29
    block
    -12
    hit
    +4
    ch
    +4
  • Sumiregari

    LL 40
    duringtheattack,
  • Ryuen

    M 13
    start
    i14
    block
    -9
    hit
    -2
    ch
    +0
  • Dragon Wheel Kick

    M 27
    start
    i16~17
    block
    -23~-22
    hit
    JG
    ch
    JG

    Tag Buffer

  • Dragon Wheel Kick Demon Slayer

    MM 54
    block
    -20
    hit
    JG
    ch
    JG

    Tag Buffer • Can cancel to FC with DB/D or DF

  • Dragon Wheel Leg Cutter

    ML 45
    block
    -11
    hit
    +0
    ch
    +3

    Can go into any db+4 string • Can recover FC with D

  • Shirabyoushi

    MM 40
    block
    -13
    hit
    +5
    ch
    JG

    Causes Nosebleed stun • Natural combo from 1st hit • Can be delayed

  • Shinki

    ! 47
    start
    i57
    block
    KND
    hit
    KND
    ch
    KND

    Balcony Break

  • Chikura

    M 28
    or
    start
    i22
    block
    -3
    hit
    KND
    ch
    KND

    Balcony Break (airborne) • Opponent recovers FUFA

  • Iwato

    M 22
    or or
    start
    i20~21
    block
    -6~-5
    hit
    +5~+6
    ch
    JG

    Balcony Break (airborne)

  • Housenka

    MM 45
    block
    -13~-12
    hit
    KND
    ch
    KND

    Bound • Natural combo from 1st hit • Becomes a launcher when both hits connect • Opponent recovers FDFA

  • Suiei Ura Saika

    MM 47
    block
    -17
    hit
    KND
    ch
    KND

    Elbow • Balcony Break • Natural combo from 1st hit • Can be delayed

  • Suiei Kagetsu

    MH 47
    block
    -8
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st hit • Can be delayed • Opponent recovers FDFA

  • Matoi Hiragi

    M 31
    start
    i20~21(21~)
    block
    -9~-8
    hit
    KND
    ch
    KND

    Homing • Balcony Break

  • Katabami

    M 29
    start
    i15(16~)
    block
    -14
    hit
    KND
    ch
    JG

    Balcony Break (airborne)

  • Tokkei

    M 28
    start
    i24(25~)
    block
    -4
    hit
    JG
    ch
    JG
  • Back Handspring to Spinning Jump Kick

    M 43
    start
    i24~28(69~)
    block
    +0~+4
    hit
    KND
    ch
    KND

    Balcony Break

  • Spinning Jump Kick

    M 43
    start
    i24~28(27~)
    block
    +0~+4
    hit
    KND
    ch
    KND

    Balcony Break

  • Tomoezakura

    HML 47
    WS
  • Tomoefuji

    HMM 58
    WS
  • Hyakkaou

    MH 32
    WS
  • Moon Scent

    M 20
    WS
  • Sudare Nagashi

    M 20
    WS
  • Twin Cloud Kicks

    MMMM 40
    FC
  • Grace

    L 12
    FC
  • Kasanegasumi

    M 27
    SS
  • Kagura

    M 20
    SS

Whiplash Combo 5

  • Lunging Mist Thrust

    M 22
    start
    i20
    block
    -7
    hit
    +4
    ch
    +4
  • Whiplash to Toe Kick

    MM 43
    block
    -5
    hit
    +6
    ch
    JG

    Natural combo from 1st CH

  • Whiplash Combo

    MMH 59
    block
    -8
    hit
    +3
    ch
    +3

    Can go into any other 1 string • Can go into any f+1 string with 1

  • Whiplash Double Lift Upper

    MLH 55
    block
    -6
    hit
    JG
    ch
    JG

    Tag Buffer • Can be delayed • -25c if second hit is blocked

  • Whiplash Sacred Blade

    ML 51
    block
    -18~-17
    hit
    JG
    ch
    JG

    Natural combo from 1st CH • Can be delayed • Can be cancelled and recover FC with db(-26/-15/-15)

Leg Cutter Combo 5

  • Leg Cutter

    LL 59
    block
    -7
    hit
    +4
    ch
    JG

    Can recover FC with D(-11/+0/JG)

  • Leg Cutter Thunder Fall Kick

    LLMM 75
  • Leg Cutter Blizzard Combo

    LLLHHH 79
  • Leg Cutter White Heron Dance

    LLLHHM 90
  • Leg Cutter White Heron Lower Dance

    LLLHHL 85

Ryuen Combo 6

  • Ryuen

    M 13
    start
    i14
    block
    -9
    hit
    -2
    ch
    +0
  • Ryuen to Elbow

    MH 22
    block
    -9
    hit
    +2
    ch
    +2

    Elbow • Natural combo from 1st hit • Can be delayed • Can transition to side step with u/d(-3/+8/+8), -21/-10/-10 after stance ends

  • Ryuen to Saika Shikei

    MHM 49
    block
    -13
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 2nd CH • Can be delayed

  • Ryuen to Saigetsukankyaku

    MH 50
    block
    -4
    hit
    KND
    ch
    KND

    Balcony Break • Natural cobmo from 2nd CH

  • Ryuen to Moon Scent

    MM 41
    block
    -19
    hit
    KND
    ch
    KND

    Natural combo from 1st CH • Can be delayed

  • Ryuen to Leg Cutter

    ML 31
    block
    -11
    hit
    +0
    ch
    +3

    Can recover FC with D • Can go into any db+4 string

During Genjitsu 5

  • Genjitsu

  • Rurikoukai

    L 22
    DuringGenjitsu
  • Tachiaoi

    M 18
    DuringGenjitsu
  • Getsuun

    M 18
    DuringGenjitsu
  • Nichiun

    H 28
    DuringGenjitsu

During Izumo 10

  • Izumo

    H 16
    start
    i23
    block
    +7
    hit
    +8
    ch
    +8

    Homing • Transition to IZU

  • Izumo to Haraede

    HH 19
    DuringIzumo
  • Izumo to Haraede Musubi

    HHM 37
    DuringIzumo
  • Izumo to Haraede Kariashi

    HHL 47
    DuringIzumo
  • Izumo to Setsurinbu

    HM 32
    DuringIzumo
  • Izumo to Dragon Wheel Kick

    HM 32
    DuringIzumo
  • Izumo to Wakeikazuchi

    HLM 57
    DuringIzumo
  • Izumo to Mihikarioroshi

    HM 33
    DuringIzumo
  • Izumo to Double Lift Kicks

    HLH 37
    DuringIzumo
  • Tsukuyomi

    HH 28
    DuringIzumo or
    start
    i28
    block
    +0
    hit
    KND
    ch
    KND

    Balcony Break (airborne) • Sabaki parry for high/mid punches, launches on successful parry • Opponent recovers FUFA

10 Hit Combo 1

  • HHLHHMHLMM 85
    WS

Jun's Tekken Tag Tournament 2 movelist from the Tekken Wiki, frame data from wavu.wiki.