Kazuya

Tekken 8

Kazuya

Kazuya Mishima

96 moves · frame data from wavu.wiki

Also in Tekken, Tekken 2, Tekken Tag Tournament, Tekken 4, Tekken 5, Tekken 6, Tekken Tag Tournament 2, Tekken 7

Throws 7

  • Double Face Kick

    Front 35 break 1 or 2
    or
    start
    i12~14
    block
    +0
    hit
    +2d

    Homing • Throw break: 1 or 2 • Recovers BT on break

  • Lightning Crash

    Front 35 break 1 or 2
    or
    start
    i12~14
    block
    +0
    hit
    +0d

    Homing • Throw break: 1 or 2

  • Steel Pedal Drop

    Left 40 break 1
    or
    start
    i12~14
    block
    -3
    hit
    +0d

    Throw break: 1 • Floor Break

  • Skull Smash

    Right 40 break 2
    or
    start
    i12~14
    block
    -3
    hit
    -4d

    Throw break: 2

  • Reverse Neck Throw

    Back 50
    or
    start
    i12~14
    hit
    +3d

    Throw Break: none

  • Stonehead

    Front 35 break 1+2
    start
    i12~14
    block
    +0
    hit
    +26d (+8)

    Throw break: 1+2 • Balcony Break • Side switch on break • 15 additional damage on wall hit

  • Gates of Hell

    Front 40 break 1+2
    FC

Attacks 66

  • Demonic Catastrophe

    M 55
    DuringRage,
  • Flash Punch Combo

    HHM 25
    start
    i13
    block
    -17
    hit
    +20a (+15)

    Balcony Break (airborne) • Combo from 1st hit • Combo from 2nd hit with 11f delay • Move can be delayed 11f

  • Back Fist Combo

    HHH 25
    start
    i17
    block
    -12
    hit
    +4

    Combo from 1st hit • Combo from 2nd hit with 2f delay • Jail from 1st block with 2f delay • Input can be delayed 2f • Move cannot be delayed

  • Twin Fang Shattered Spine

    HHM 36
    start
    i23
    block
    -9
    hit
    +6

    Input 3 at frame 16 • Interrupt with i21 from 2nd block • Interrupt with i10 from 2nd hit • Whiffs vs SS from 2nd block • Whiffs vs SSL, SWL from 2nd hit • i39 effective startup

  • Twin Fang Double Kick

    HHLM 56
    start
    i32
    block
    -2
    hit
    +24a (+15)
    ch
    +69a

    Balcony Break • Combo from 3rd CH with no delay • Interrupt with i13 from 3rd block • Interrupt with i2 from 3rd hit • Whiffs vs SSL from 3rd block • Move can be delayed 11f

  • Double Back Fist

    HM 36
    start
    i24~25
    block
    -8
    hit
    +7
    ch
    +50a

    Balcony Break (airborne) • Combo from 1st CH • Interrupt with i4 from 1st block

  • Agony Spear

    HHM 39
    start
    i21~22
    block
    -6
    hit
    +8
    ch
    +40d (+32)

    Knee • Combo from 2nd CH with 6f delay • Move can be delayed 14f

  • Roundhouse

    H 18
    start
    i12
    block
    -9
    hit
    +2
    ch
    +27d

    Balcony Break (CH)

  • Demon Scissors

    MM 35
    start
    i31~33 i2~4
    block
    -11a
    hit
    -1a

    Floor Break • +21a on hit if the 1st hit whiffs

  • Acute Pain

    MM 25
    start
    i12 i15
    block
    -13
    hit
    +13a

    Balcony Break

  • Ki Charge

  • Soul Thrust

    M 23
    start
    i20
    block
    -12
    hit
    +13a(+4)

    Tornado • Balcony Break • Reversal break and -8 on block if an attack is absorbed • 9 chip damage on block after absorbing an attack in power crush state

  • Oni Front Kick

    M 22
    start
    i17
    block
    -13
    hit
    +5
    ch
    +54a(+23)

    Balcony Break on air hit

  • Right Splits Kick

    M 20
    start
    i19~20
    block
    +4c
    hit
    +7c
    ch
    +31d

    Spike

  • Glorious Demon God Fist

    M 20
    start
    i25
    block
    -9
    hit
    +11a(+2)

    Balcony Break • Parries high and mid punches • 25 damage, +38d (+17) on successful parry

  • Slaughter Hook

    MH 31
    start
    i18
    block
    +0c
    hit
    +9c

    Heat Engager • Heat Dash +67a (+50a) on hit, +5 on block • Combo from 1st hit with 4F delay • Interrupt with i3 • Move cannot be delayed • Input can be delayed by 4F • 6 chip damage on block

  • Slaughter Uppercut

    MM 33
    start
    i22~23
    block
    -8
    hit
    +18cg
    ch
    +32a (+22)

    Tornado • Balcony Break • Combo from 1st CH with 4F delay • Interrupt with i5 • Move can be delayed by 2F • Input can be delayed by 4F

  • Slaughter High Kick

    MH 31
    start
    i16~17
    block
    -11
    hit
    +42a

    Balcony Break • Combo from 1st hit with 4F delay • Interrupt with i1 • Move cannot be delayed • Input can be delayed by 4F

  • Abolishing Fist

    M 22
    start
    i14
    block
    -12
    hit
    +5
    ch
    +59a

    Homing • Balcony Break on air hit • Crumple stun +13F after CH

  • Impaling Knee

    M 13
    start
    i18~19
    block
    -7
    hit
    +9

    Knee

  • Impaling Knee Elbow Smash

    MH 30
    start
    i22~23
    block
    -7
    hit
    +15g
    ch
    +13c

    Balcony Break • Elbow • Combo from 1st hit with 7F delay • Interrupt with i2

  • Impaling Knee Twin Thrust

    MMM 47
    start
    i25
    block
    -14
    hit
    +8a (-1)
    ch
    +25

    Tornado • Balcony Break • Combo from 2nd CH with 10F delay • Interrupt with i6 • Move can be delayed by 15F • Input can be delayed by 16F

  • Impaling Knee Twin Skewer

    MMM 51
    hold
    start
    i46
    block
    +11g
    hit
    +10a (+1)

    Tornado • Balcony Break • Interrupt with i27 • 10 chip damage on block

  • Tsunami Kick

    MM 26
    start
    i15~16
    block
    -15
    hit
    +0c

    Spike • Combo from 1st hit with 10f delay • Jail from 1st block with 3f delay • Move can be delayed 10f

  • Kyogeki Goutsuiken

    MHMMM 70
    start
    i20~21, i7~9
    block
    -19
    hit
    +7a (-10)

    Balcony Break • Projectile • Combo from 3rd hit • Interrupt with i1 • 7 chip damage on block • +5a (-4) on wall hit

  • Nejiri Uraken

    L 20
    start
    i23
    block
    -14c
    hit
    +3c
    ch
    +27a
  • Goutsuiken

    MMM 30
    start
    i20
    block
    -19
    hit
    +9a (-8)

    Heat Engager • Heat Dash +5, +43d (+35) • Balcony Break • 4 chip damage on block • Combo from 1st hit with 2F delay • Move cannot be delayed • Input can be delayed by 2F

  • Lion Slayer

    M 23
    start
    i18
    block
    -4
    hit
    +7c
    ch
    +27d

    Spike

  • Sliding Low Kick

    L 14
    start
    i19~20
    block
    -12c
    hit
    -1
    ch
    +7c
  • Stature Smash

    L 18
    start
    i20
    block
    -12
    hit
    +4
    ch
    +17g

    Flips over on grounded hit

  • Sokushitsu Goda

    HM 30
    start
    i20
    block
    -14
    hit
    +9 (+0)

    Balcony Break • Combo from 1st hit • Can be delayed 14F • Combo can be delayed 10F from hit

  • Danzui Raizanba

    MMH 46
    start
    i28~32
    block
    -8
    hit
    +38d (-20)

    Balcony Break • Chip damage when guarded

  • Rampaging Demon

    MHM 46
    start
    i19
    block
    -14
    hit
    +11a (+2)

    Balcony Break • Combo from 2nd CH

  • Demon's Wrath

    HHLM 50
    start
    i15
    block
    -14
    hit
    +15a (+6)

    Balcony Break

  • Reign of Terror

    HHMM 47
    start
    i20
    block
    -13c
    hit
    +1
  • Flash Tornado

    H 20
    start
    i17
    block
    -5
    hit
    +16g

    Heat Engager • Heat Dash +5, +43d (+35) • Homing • 6 chip damage on block

  • Kumo Kiri

    M 21
    start
    i22
    block
    -8
    hit
    +5

    Heat Engager • Heat Dash +5, +43d (+35) • 6 chip damage on block

  • Lightning Screw Uppercut

    60
    start
    i63
    hit
    +20a(+10)
  • Inferno

    H 32
    start
    i41~56
    hit
    -7c~+8c

    Balcony Break • 9 chip damage on block • Forces tech backroll on hit • * Opponent recovers crouching

  • Raijin Uraken

    M 16
    start
    i20
    block
    -7
    hit
    +3
    ch
    +3
  • Searing Edge

    M 25
    start
    i19
    block
    -9
    hit
    +17(+9)

    Balcony Break

  • Rising Sun

    ML 28
    block
    -23
    hit
    +29a

    Combo from 1st CH

  • Roundhouse to Triple Spin Kick

    MLLM 58
    block
    -17
    hit
    +19a (+12)

    Balcony Break

  • Delayed Rising Toe Kick

    M 20
    start
    i23
    block
    -13
    hit
    +32a(+22)
  • Mist Step

  • Devil Fist

    M 20
    start
    i16
    block
    -9
    hit
    +13cg

    Heat Engager • Heat Dash +36a (+26a) • Balcony Break • 6 chip damage on block • Forces tech back roll on hit

  • Left Splits Kick

    M 21
    start
    i20~22
    block
    -3c
    hit
    +46a

    Spike

  • Devil's Steel Petal

    M 22
    start
    i17~18
    block
    -9
    hit
    +5
    ch
    +29a(+23)
  • Leaping Sidekick

    M 30
    start
    i22~25
    block
    +6
    hit
    +13a (+3)

    Balcony Break • 9 chip damage on block

  • Wind God Step

  • Thunder God Fist

    M 23
    start
    i20~22
    block
    -16
    hit
    +29a (+19)

    Tornado

  • Wind God Fist

    H 20
    start
    i11~12
    block
    -10
    hit
    +39a (+29)

    Becomes Electric Wind God Fist during Heat (Consumes 60F of remaining Heat Time)

  • Electric Wind God Fist

    H 23
    hold
  • Hell Lancer

    H 30
    start
    i18~27
    block
    -9
    hit
    +12a (+2)

    Balcony Break • 12 chip damage on block

  • Spinning Demon to Left Hook

    LM 55
    start
    i26
    block
    -16
    hit
    +16a (+7) / +17a (+10)

    Balcony Break • Airborne combo from first hit (+17a (+10))

  • Illusive Demon

    LH 60
    start
    i30~31
    block
    -9
    hit
    +17a (+8) / +10a (+9)

    Balcony Break • Airborne combo from first hit (+10a (+9))

  • Parricide Fist

    M 33
    start
    i24
    block
    +5
    hit
    +25a (+15)

    Tornado • Balcony Break • 9 chip damage on block

  • Twin Pistons

    MM 22
    WS
  • Demon God Fist

    M 25
    WS
  • Engetsusen

    M 24
    WS
  • Tsunami Kick

    MM 29
    WS
  • Fujin Uraken

    M 25
    WS
  • Tombstone Crusher

    M 24
    FC
  • Shattered Spine

    M 23
    SS
  • Elkeid

    H 25
    SS
  • Oni Stomp

    L 20
    Withopponentdown

During Devil Form 14

  • Devil Break

    HHM 25
    DuringDevilForm
  • Devil Inferno

    HHM 27
    DuringDevilForm
  • Devil Blaster

    ! 30
    DuringDevilForm
  • Roar of the Devil

    M 27
    DuringDevilForm
  • Devil Impact

    L 10
    DuringDevilForm
  • Inferno

    ! 40
    DuringDevilForm
  • Air Inferno

    ! 18
    DuringDevilForm
  • Devil Trample

    MM 40
    DuringDevilForm
  • Chaos Inferno

    M 36
    DuringDevilForm
  • Damnation

    M 38
    DuringDevilForm
  • Tempest Blaster

    H 45
    DuringDevilForm
  • Abyss Damnation

    LM 46
    DuringDevilForm
  • Devil Twister

    M 25
    DuringDevilForm SS
  • Grand Inferno

    L 20
    withopponentdownDuringDevilForm

During Heat 7

  • Heat Burst

    M 15
    WhenHeatactivationisavailable
  • Slaughter Hook

    MH 31
    start
    i18
    block
    +0c
    hit
    +9c

    Heat Engager • Heat Dash +67a (+50a) on hit, +5 on block • Combo from 1st hit with 4F delay • Interrupt with i3 • Move cannot be delayed • Input can be delayed by 4F • 6 chip damage on block

  • Goutsuiken

    MMM 30
    start
    i20
    block
    -19
    hit
    +9a (-8)

    Heat Engager • Heat Dash +5, +43d (+35) • Balcony Break • 4 chip damage on block • Combo from 1st hit with 2F delay • Move cannot be delayed • Input can be delayed by 2F

  • Flash Tornado

    H 20
    start
    i17
    block
    -5
    hit
    +16g

    Heat Engager • Heat Dash +5, +43d (+35) • Homing • 6 chip damage on block

  • Kumo Kiri

    M 21
    start
    i22
    block
    -8
    hit
    +5

    Heat Engager • Heat Dash +5, +43d (+35) • 6 chip damage on block

  • Devil Fist

    M 20
    start
    i16
    block
    -9
    hit
    +13cg

    Heat Engager • Heat Dash +36a (+26a) • Balcony Break • 6 chip damage on block • Forces tech back roll on hit

  • Omega Crash

    LM 94
    DuringHeat
    start
    i18, i27
    block
    -14
    hit
    +0d

    Heat Smash • Balcony Break • 8 chip damage

10 hit combo 2

  • HHHHHMLLM 113
  • HHMMMMLM 107

Kazuya's Tekken 8 movelist from the Tekken Wiki, frame data from wavu.wiki.