Kazuya

Tekken Tag Tournament 2

Kazuya

Kazuya Mishima

85 moves · frame data from wavu.wiki

Also in Tekken, Tekken 2, Tekken Tag Tournament, Tekken 4, Tekken 5, Tekken 6, Tekken 7, Tekken 8

Throws 9

  • Double Face Kick

    Front 35 break 1
    or
    start
    i12~14
    block
    +0
    hit
    KND

    Throw break 1, turns 90° to the right on break

  • Hip Throw

    Front 35 break 2
    or
    start
    i12~14
    block
    +0
    hit
    KND

    Throw break 2, recovers BT on break • Side switch • Opponent recovers FUFA

  • Steel Pedal Drop

    Left 40 break 1
    or
    start
    i12~14
    block
    -3
    hit
    KND

    Floor Break • Throw break 1 • Side switch

  • Skull Smash

    Right 40 break 2
    or
    start
    i12~14
    block
    -3
    hit
    KND

    Throw break 2 • Opponent recovers FDFT

  • Reverse Neck Throw

    Back 50
    or
    start
    i12~14
    hit
    KND

    Unbreakable throw • Side switch • Opponent recovers FUFA

  • Stonehead

    Front 35 break 1+2
    start
    i12
    block
    +0
    hit
    KND

    Tag Buffer • Balcony Break • Throw break 1+2, side switch on break • 15 damage on wall splat • Special throw animation if paired with Alex(press 5 after the input) • Different special throw animation if paired with all the Mishimas(unique animation with Heihachi), Angel and Kuma/Panda, side switch, opponent recovers FDFT • Different special throw animation if paired with all the Kazamas, including Unknown, side switch, opponent recovers FU(side) • Different special throw animation if paired with Lee/Violet, opponent recovers FUFA

  • Ultimate Tackle

    Front 5 break 1+2
  • Ultimate Punch

    Front 25 break 1 or 2
    Duringtackle,
  • Gates of Hell

    Front 40 break 1+2
    FC

Attacks 63

  • Flash Punch Combo

    HHM 33
    block
    -17
    hit
    KND
    ch
    KND

    Natural combo from 1st hit • Can be delayed

  • Left Right Combo

    HH 19
    block
    -1
    hit
    +7
    ch
    +7

    Natural combo from 1st hit • Jail on block

  • Demon Slayer

    HHH 35
    block
    -12
    hit
    +4
    ch
    +4

    Natural combo from 1st hit • Jail on block

  • Twin Fang Stature Smash

    HHL 43
    block
    -14
    hit
    -3
    ch
    +0c

    Natural combo from 2nd CH • Can be delayed

  • Twin Fang Double Kick

    HHLM 76
    block
    -2
    hit
    KND
    ch
    JG

    Balcony Break • Natural combo from 3rd CH

  • Double Backfist

    HM 45
    block
    -10
    hit
    +6
    ch
    JG

    Natural combo from 1st hit

  • Senshinto

    HH 38
    block
    -9
    hit
    +4
    ch
    JG

    Natural combo from 1st hit • Jail on block

  • Agony Spear

    HHM 35
  • Roundhouse

    H 24
    start
    i13
    block
    -9
    hit
    +2
    ch
    JG
  • Demon Scissors

    MM 39
    start
    i31(32~),i35~36
    block
    -11~-10
    hit
    KND
    ch
    KND

    Spike • Cannot be reversed

  • Acute Pain

    MM 29
    start
    i12,i28
    block
    -14
    hit
    KND
    ch
    KND
  • Ki Charge

  • Soul Thrust

    M 33
    start
    i20
    block
    -12
    hit
    KND
    ch
    KND

    Balcony Break • Sabaki parry for high/mid punches

  • Oni Front Kick

    M 29
    start
    i19
    block
    -13
    hit
    +5
    ch
    JG

    Balcony Break (airborne)

  • Right Splits Kick

    M 27
    start
    i19~20
    block
    +3c~+4c
    hit
    +7c~+8c
    ch
    KND

    Bound

  • Glorious Demon God Fist

    M 27
    start
    i25
    block
    -16
    hit
    JG
    ch
    JG

    Balcony Break (airborne)

  • Soul Annihilator

    MM 54
    block
    -13
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st hit • Can be delayed

  • Entrails Smash

    M 14
    start
    i15~16
    block
    -7~-6
    hit
    +9~+10
    ch
    +9~+10
  • Slaughter Hook

    MH 41
    block
    +1c
    hit
    +2c
    ch
    +5

    Natural combo from 1st hit

  • Slaughter High Kick

    MH 34
    block
    -7
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st hit, becomes a launcher

  • Devastator

    MM 43
    block
    -12
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st hit

  • Abolishing Fist

    M 27
    start
    i14
    block
    -12
    hit
    +5
    ch
    JG

    Homing • Balcony Break (airborne) • Opponent is considered standing for 13 frames on CH

  • Impaling Knee

    M 17
    start
    i18~19
    block
    -7~-6
    hit
    +9~+10
    ch
    +9~+10

    Knee

  • Impaling Knee to Uppercut

    MM 37
    block
    -11
    hit
    +5
    ch
    +5

    Natural combo from 1st hit • Can be delayed

  • Impaling Knee Twin Thrust

    MMM 65
    block
    -19
    hit
    KND
    ch
    +24

    Balcony Break • Natural combo from 2nd CH • Can be delayed

  • Tsunami Kick

    MM 34
    block
    -15~-14
    hit
    -4c~-3c
    ch
    +4c~-3c

    Spike • Natural combo from 1st hit • Can be delayed

  • Nejiri Uraken

    L 24
    start
    i25
    block
    -16
    hit
    +2c
    ch
    KND

    Can be cancelled with DB

  • Lion Slayer

    M 27
    start
    i20
    block
    +0c
    hit
    +9c
    ch
    +9c

    Bound

  • Sliding Low Kick

    L 18
    start
    i19
    block
    -12
    hit
    -1
    ch
    +7c
  • Stature Smash

    L 24
    start
    i20~21
    block
    -12~-11
    hit
    +2~+3
    ch
    +5c~+6c
  • Sokushitsu Goda

    HM 44
    block
    -15
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st hit • Can be delayed

  • Rampaging Demon

    MHM 61
    block
    -14~-13
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 2nd CH

  • Demon's Wrath

    HHLM 66
    block
    -14
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 3rd hit • Natural combo from 2nd CH

  • Reign of Terror

    HHLL 62
    block
    -13
    hit
    +1
    ch
    +1

    Natural combo from 3rd hit • Natural combo from 2nd CH

  • Hanetoguro

    MM 49
    block
    -12
    hit
    KND
    ch
    KND

    Elbow • Balcony Break • Natural combo from 1st hit

  • Kumo Kiri

    M 28
    start
    i22
    block
    -9
    hit
    +4
    ch
    JG

    Opponent is considered standing for 13 frames on CH

  • Lightning Uppercut

    30
  • Lightning Screw Uppercut

    50
  • Devil Transformation

  • Spinning Backfists

    HL 48
    block
    -16
    hit
    +2c
    ch
    JG

    Natural combo from 1st CH • Can be delayed • Can be cancelled with B(-19/-8/-8)

  • Searing Edge

    M 33
    start
    i19
    block
    -9
    hit
    KND
    ch
    KND

    Balcony Break • Bound

  • Rising Sun

    ML 28
  • Roundhouse to Triple Spin Kicks

    MLLM 77
    block
    -17
    hit
    KND
    ch
    KND

    Balcony Break

  • Zankyosho

    H 37
    start
    i13(14~)
    block
    -11
    hit
    KND
    ch
    KND

    Balcony Break

  • Left Splits Kick

    M 33
    start
    i20(21~)
    block
    -3c
    hit
    JG
    ch
    JG

    Bound

  • Mist Step

  • Dragon Uppercut

    M 33
    start
    i23(26~)
    block
    -15
    hit
    KND
    ch
    KND
  • Dragon Uppercut to Middle Kick

    MM 53
    block
    -14
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st hit

  • Dragon Uppercut to Spinning Low Kick

    ML 49
    block
    -20
    hit
    JG
    ch
    JG
  • Wind God Fist

    H 31
    start
    i11~12(15~)
    block
    -10
    hit
    JG
    ch
    JG

    Tag Buffer

  • Electric Wind God Fist

    H 23
  • Hell Lancer

    H 47
    start
    i18~27(21~)
    block
    -9~+0
    hit
    KND
    ch
    KND

    Balcony Break

  • Spinning Demon to Left Hook

    LM 60
    block
    -16
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st hit

  • Spinning Demon

    LL 60
    block
    -16
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st hit

  • Leaping Sidekick

    M 40
    start
    i22~23(25~)
    block
    +9~+10
    hit
    KND
    ch
    KND

    Balcony Break

  • Twin Pistons

    MM 22
    WS
  • Demon God Fist

    M 25
    WS
  • Engetsusen

    M 23
    WS
  • Tsunami Kick

    MM 29
    WS
  • Tombstone Crusher

    M 23
    FC
  • Shattered Spine

    M 20
    SS
  • Jaw Breaker

    H 22
    SS
  • Oni Stomp

    L 25
    Withopponentdown

During Devil Transformation 10

  • Devil Transformation

  • Inferno

    40
    DuringDevilTransformation
  • Devil Blaster

    40
    DuringDevilTransformation
  • Reverse Devil Blaster

    40
    DuringDevilTransformation
  • Twin Pistons

    MM 26
    DuringDevilTransformation
  • Air Inferno

    20
    DuringDevilTransformation
  • Devil Fist

    M 20
    DuringDevilTransformation
  • Heaven's Door

    M 35
    DuringDevilTransformation
  • Devil Twister

    M 25
    DuringDevilTransformation SS
  • Sorai Zanba

    L 25
    DuringDevilTransformationwiththeopponentdown

10 hit combo 3

  • HHHHHMLHMM 96
  • HHHHHMLLM 112
  • HHMMLMLM 107

Kazuya's Tekken Tag Tournament 2 movelist from the Tekken Wiki, frame data from wavu.wiki.