Throws 10
Bear's Bite
or +- start
- i12~14
- block
- -3
- hit
- +1
Homing • Throw break: 1 or 2 • Opponent status on hit: FUFT
Bear Hug
or +- start
- i12~14
- block
- -6
- hit
- +1
Homing • Throw break: 1 or 2 • Opponent status on hit: FUFT • Side switch on hit
Bear Slam
or- start
- i12~14
- block
- -3
- hit
- +1
Throw break: 1 • Spike • Opponent status on hit: FUFT
Choke Slam
or- start
- i12~14
- block
- -3
- hit
- +1
Throw break: 2 • Opponent status on hit: FUFT off axis
Swing Swung
or- start
- i12~14
- hit
- +1
Throw break: none • Opponent status on hit: FUFA
Headbutt
+- start
- i12~14
- block
- 0
- hit
- +26d (+7)
Throw break: 1+2 • Balcony Break • Opponent status on hit: FUFT
Rock'n Roll Circus
+Bear Toss
DuringHunting +Low Parry
TimewithopponentlowattackLow Parry
TimewithopponentlowattackduringHunting
Moves 88
Type 38 Eradication Weapon: Aramaki
DuringRage +- start
- i20
- block
- -18
- hit
- +0d
Rage Art • Removes Recoverable Health • Reversal Break • Damage increases with lower health, maximum 82 • Freezes match timer on activation and on hit • Restores recoverable health on hit • Transition to attack throw on hit • Consumes Rage
G-Clef Cannon
- start
- i22~23
- block
- -16
- hit
- +69a (+23)
Tornado • Combo from 2nd hit • Combo from 1st CH
Angry Lumberjack
- start
- i22~24
- block
- -5
- hit
- +11 (+2)
Balcony Break • Jail from 1st hit • Combo from 1st CH with 3F delay • 10 chip damage on block
Bear Combo Middle
- start
- i33~34
- block
- -14
- hit
- +31a (+21)
Bear Combo Low
- start
- i18
- block
- -13
- hit
- -2
Combo from 2nd CH
Demon Bear Breath
- start
- i13~14
- block
- -13
- hit
- +18g
Balcony Break • Heat Engager • Heat Dash +5, +43d (+35) • Forces crouch on hit
Hunting
Ki Charge
Honeycomb Spike
DuringHuntingHoneycomb Spike
DuringHunting holdFresh Honeycomb Spike
DuringHunting holdmaxBear Claw
DuringHuntingBear Fling
DuringHuntingBear Tackle
DuringHuntingHunting Hip Smash
DuringHunting +Hornet Buster
DuringHunting +Big Tree
DuringHunting +Frolicking Bear
DuringHunting +Break'n
DuringHunting +Hunting to Roll Over
DuringHunting or- start
- i14
- block
- -6
- hit
- +5
- ch
- +30a
Balcony Break on CH
Hunting to Play Dead
DuringHunting +Bear Roll
DuringHuntingBackward Roll
DuringHuntingWild Lumberjack
+- start
- i20
- block
- -5
- hit
- +36a (+10)
Balcony Break • Combo from 1st hit with 9F delay • Move can be delayed by 13F
Bear Claw Cross
+- start
- i30~31
- block
- -14
- hit
- +65a (+49)
Tornado • Combo from 1st hit with 2F delay • Interrupt with i8 from 1st block • Grounded hit on off-axis hit against large body size characters?
Shape-Up Kick
+- start
- i28~30
- block
- -23
- hit
- +6a
Unparryable (bug?)
Shape-Up Hip
+- start
- i50~i60
- block
- -16
- hit
- -13a
Hip • Interrupt with i31 from 1st block • 24 damage from 1st hit with grounded scaling
Grizzly Rampage
+- start
- i25~26
- block
- -14c
- hit
- +17d
Combo from 2nd hit with 9F delay • Combo from 1st CH • Move can be delayed by 8F • Input can be delayed by 10F
Kuma Musou
+- start
- i20~21
- block
- -16
- hit
- +35a (+25)
Combo from 1st hit with 4F delay • Input can be delayed by 4F • Move cannot be delayed
Honey Trap
+- start
- i27~28
- block
- -5
- hit
- +22a
Balcony Break on airborne hit • Combo from 1st hit • 9 chip damage on block
Hip Smash
+- start
- i14~15
- block
- -15
- hit
- +13d (+3)
Balcony Break • Hip • 27 damage on clean hit
Bear Sit
or or +Double Trout Sweep
DuringBearSitTrout Smash
DuringBearSitRebound
DuringBearSitBear Roll
DuringBearSitDouble Wild Slap
+- start
- i22~23
- block
- -13
- hit
- +4
- ch
- +13c
Spike • Combo from 1st hit • Hold 2 to power up, up to 2 charge levels • Transition to HBS with input D or 3+4
Double Wild Slap
+ hold- start
- i33~34
- block
- -12
- hit
- +13c
- ch
- +42a
Spike • 8 chip damage on block • Heat skips to db+1,2** charge with i34~35 startup • Transition to HBS with D or 3+4
Fresh Wild Slap
+ holdmax- start
- i47~48
- block
- +3
- hit
- +42a
Spike • Reversal Break • 12 chip damage on block • Startup shortened during Heat: i34~35 startup (partially consumes Heat time) • Transition to HBS with D or 3+4
Bear Lariat
+- start
- i18
- block
- -15
- hit
- -1
Transition to HBS with D or 3+4 (-17/-3)
Bear Pump in Pedal
+- start
- i18
- block
- -12
- hit
- +1
Spinning Kuma
+- start
- i21~22
- block
- -23
- hit
- +6
- ch
- +74a (+38)
Tornado • Panda: Very slight decrease in vertical hitbox height (does not hit as high)
Drum Roll
+- start
- i20~21
- block
- -15
- hit
- +22a (+12)
Salmon Hunter
+- start
- i32~34
- block
- -12
- hit
- +39a
Balcony Break on airborne hit • Hold 2+3 to power up, up to 2 charge levels and deal chip damage on block
Salmon Hunter
+ hold- start
- i45~47
- block
- -12
- hit
- +39a
Balcony Break on airborne hit • 12 chip damage on block
Fresh Salmon Hunter
+ holdmax- start
- i60~62
- block
- -4
- hit
- +43a
Balcony Break on airborne hit • Unparryable • 18 chip damage on block
Bear Slash
+- start
- i22~23
- block
- -13
- hit
- +13a
Balcony Break • Transition to -13 HBS with input D or 3+4 • 9 chip damage on block • 12 chip damage on block after absorbing an attack in power crush state • -3 on block after absorbing an attack in power crush state
Howling Bear
+- start
- i26
- block
- -11
- hit
- +15a (+6)
Balcony Break • Combo from 2nd CH with 4F delay • Move can be delayed by 10F • Panda: Shorter vertical hitbox (does not hit as high)
Salmon Massacre
+- start
- i35~39
- block
- -15
- hit
- +25a (+15)
Tornado • Combo from 2nd CH with 1F delay • Move can be delayed by 15F
Bear X
+- start
- i18~19 i12~13
- block
- -8
- hit
- +13d
Heat Engager • Heat Dash +5, +43d (+35) • Balcony Break • Floor Break on airborne hit • Homing • Strong Aerial Tailspin 1st hit only • 12 chip damage • Transition to HBS r36 with input D or 3+4 (does not shift when using Heat Dash)
High Jinks
+- start
- i22~23
- block
- -28
- hit
- +61a
Alternate input: ws3+4 • Tornado
Deadly Claw
+- start
- i60~62
- hit
- +16a/+21a HBS
Transition to HBS with input D or 3+4
Rolling Bear
+- start
- i55~i130
- block
- -20~+55
- hit
- +42a~+117a
Projectile • Hold F to extend attack • Recovers in FUFT on hit or block • If attack is extended to where you roll past the opponent, recovers in FUFA
Bear Skip
+- start
- i31~32
- block
- -17
- hit
- +12a
Cancel to r22 HBS with D or 3+4 at frame 21
Big Bear Attack
+- start
- i18~23
- block
- -8f
- hit
- +6
- ch
- +8a
Transition to HBS with D or 3+4 (-7/+7/+9a)
Pancake Press
+- start
- i34~39
- block
- +10
- hit
- +20
Transition to SIT (cannot cancel)
Hornet Sweep
or or +- start
- i26~28
- block
- -6
- hit
- +22a
Alternate input: ub+1 or u+1 • 8 chip damage on block
Ultra Kuma
or or +- start
- i28~30
- block
- -6
- hit
- +30a
- ch
- +65a (+45)
Balcony Break • Homing • Strong Aerial Tailspin • Alternate input: ub+2 or u+2
Bear Double Hop Kick Combo
+- start
- i18~19
- block
- -15
- hit
- +16a / -2a
Spike • Transition to HBS with input D or 3+4 • Less frame advantage occurs after Combo from last hit
Kuma Hell Axle
+- start
- i20~21
- block
- +7
- hit
- +21a (+14)
Balcony Break • Only connects on hit or block • Recovers in FUFT
Demon Uppercut
+- start
- i19~21
- block
- -19
- hit
- +45a (+35)
Falling Bear
+- start
- i37~38
- block
- +8 HBS
- hit
- +52a HBS
9 chip damage on block • Transition to HBS • Transition to ROL r35 fs39~ with F (+5/+49a) • Panda: Reduced vertical hitbox (does not hit as high)
Anger Hook
+- start
- i15~17
- block
- -5
- hit
- +17a (+8)
- ch
- +62a (+42)
Balcony Break • 10 chip damage on block
Grizzly Claws
+Grizzly Claw Smash
+Leaping Side Kick
+- start
- i22~23
- block
- +6
- hit
- +13a (+3)
Balcony Break • 9 chip damage on block
Rabid Bear
+- start
- i20~24
- block
- +3
- hit
- +9c
Balcony Break • Heat Engager • Heat Dash +5, +36a (+26) • 9 chip damage on block • Transition to HBS with D or 3+4 (+3/+9c; does not shift when using Heat Dash) • Forces tech backroll on hit • Panda: shorter attack hitbox range, reduced vertical height (does not hit as deep or high)
Killing Claws
WS+Killing Claws
WS+ holdFresh Killing Claws
WS+ holdmaxMad Angler
WS+Spinning Bear Kick
WS+Paw Smash
WS+Watch Your Feet
FC+Bear Roll
FC+Bear Shove
DuringBearRollBear Backhand
DuringBearRollBear Slide
DuringBearRollBear Rolling Kick
DuringBearRollGiant Roll
DuringBearRollHunting
DuringBearRollSalmon Swipe
SS+Bear Backstroke
OnthegroundonthebackGet Up Punch
Onthegroundontheback +Bear Butterfly
OnthegroundfacingthegroundBear Roll
WhiledownandfacingdownDance With Me
Withopponentdown +You're Welcome
During Heat 9
Heat Burst
WhenHeatactivationisavailableDemon Bear Breath
- start
- i13~14
- block
- -13
- hit
- +18g
Balcony Break • Heat Engager • Heat Dash +5, +43d (+35) • Forces crouch on hit
Bear Slash
+- start
- i22~23
- block
- -13
- hit
- +13a
Balcony Break • Transition to -13 HBS with input D or 3+4 • 9 chip damage on block • 12 chip damage on block after absorbing an attack in power crush state • -3 on block after absorbing an attack in power crush state
Bear X
+- start
- i18~19 i12~13
- block
- -8
- hit
- +13d
Heat Engager • Heat Dash +5, +43d (+35) • Balcony Break • Floor Break on airborne hit • Homing • Strong Aerial Tailspin 1st hit only • 12 chip damage • Transition to HBS r36 with input D or 3+4 (does not shift when using Heat Dash)
Rabid Bear
+- start
- i20~24
- block
- +3
- hit
- +9c
Balcony Break • Heat Engager • Heat Dash +5, +36a (+26) • 9 chip damage on block • Transition to HBS with D or 3+4 (+3/+9c; does not shift when using Heat Dash) • Forces tech backroll on hit • Panda: shorter attack hitbox range, reduced vertical height (does not hit as deep or high)
Frolicking Bear
DuringHunting +Wind Bear Fist
DuringHeat +- start
- i15~16
- block
- ±0
- hit
- +39 (+29)
Uses 180F of remaining heat time • H.f,n,d,df+2 to power up (23dmg)
Fresh Wind Bear Fist
DuringHeat + hold- start
- i25~26
- block
- +5
- hit
- +45 (+35)
Reversal Break • Uses 180F of remaining heat time • 10 chip damage on block • H.f,n,d,df+2* to power up (30dmg; 12 chip damage on block)
Salmon Fishing Cast
DuringHeat- start
- i13~15, i45
- block
- ±0
- hit
- +33a (+23)
Heat Smash • Balcony Break • 10 chip damage • Transition to attack throw on 1st hit • +20a (+10) 45dmg on 2nd hit if 1st hit misses
10 Hit Combo 1
- FC+ +