Throws 8
Bear's Bite
or +- start
- i12~14
- block
- -3
- hit
- KND
Throw break 1 • Special throw animation if paired with Panda(press 5 after the input), side switch
Bear Hug
or +- start
- i12~14
- block
- -6
- hit
- KND
Throw break 2 • Side switch
Bear Slam
or- start
- i12~14
- block
- -3
- hit
- KND
Floor Break • Throw break 1
Choke Slam
or- start
- i12~14
- block
- -3
- hit
- KND
Throw break 2 • Opponent recovers FU(side)
Swing Swung
or- start
- i12~14
- hit
- KND
Unbreakable throw • Opponent recovers FUFA
Headbutt
+- start
- i12
- block
- +0
- hit
- KND
Balcony Break • Tag Buffer • Throw break 1+2 • 15 damage on wall splat • Special throw animation if paired with all the MIshimas, Angel and Panda(press 5 after the input), side switch, opponent recovers FDFA • Different special throw animation if paired with all the Kazamas, including Unknown, side switch, opponent recovers FU(side)
Rock'n Roll Circus
+Bear Toss
DuringHunting +
Moves 88
Left Right Bear Claw
- block
- -5
- hit
- +6
- ch
- +6
Natural combo from 1st hit • Jail on block
Jab Elbow Smash
- block
- -14~-13
- hit
- JG
- ch
- JG
Jab Elbow Stomp
- block
- -13
- hit
- -2
- ch
- -2
Natural combo from 2nd CH
Triple Hammer
- block
- -22c~-19c
- hit
- KND
- ch
- KND
Spike
Hunting
Double Bear Claw
DuringHuntingBear Claw
DuringHuntingBear Fling
DuringHuntingBear Tackle
DuringHuntingBig Tree
DuringHunting +Frolicking Bear
DuringHunting +Break'n
DuringHunting +Hunting Hip Smash
DuringHunting +Hunting to Roll Over
DuringHunting or- start
- i14
- block
- -6
- hit
- +5
- ch
- JG
Balcony Break on CH
Hunting to Play Dead
DuringHunting +Hunting to Crouch
DuringHuntingHunting to Backward Roll
DuringHuntingHunting to Standing
DuringHunting or orKi Charge
G-Clef Cannon
+- block
- -16~-15
- hit
- JG
- ch
- JG
Balcony Break • Natural combo from 2nd hit • Natural combo from 1st CH
Wild Lumberjack
+- block
- -5
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 1st hit • Can be delayed
Double Claw
+- start
- i17~18
- block
- +0
- hit
- JG
- ch
- JG
Spike • Tag Buffer
Shape-Up Kick
+- start
- i28
- block
- -23
- hit
- KND
- ch
- KND
Opponent recovers FDFA
Shape-Up Hip
+- block
- -16
- hit
- KND
- ch
- KND
Rushing Uppercut L
+- block
- -8
- hit
- +3
- ch
- +3
Natural combo from 1st CH, becomes a launcher
Kuma Musou
+- block
- -16
- hit
- JG
- ch
- JG
Tag Buffer • Natural combo from 1st hit
Honey Trap
+- block
- -9
- hit
- KND
- ch
- KND
Bound • Natural combo from 1st CH • Opponent recovers FDFA
Ultra Kuma
+- start
- i24~25
- block
- -7~-6
- hit
- KND
- ch
- KND
Homing • Balcony Break • Opponent recovers FDFT
Hip Smash
+- start
- i14
- block
- -22
- hit
- KND
- ch
- KND
Balcony Break • Cannot be reversed • Opponent recovers FDFA
Sit
or or +Rebound
+ or + +Trout Sweep
DuringSit- start
- i25(46~)
- block
- -15
- hit
- KND
- ch
- KND
Trout Smash
DuringSit- start
- i21~22(42~)
- hit
- JG
- ch
- JG
Wild Slap
+- start
- i12
- block
- -7
- hit
- +0
- ch
- KND
Storming Flower
+Double Wild Slap
+- block
- -11~-10
- hit
- -1c~+0c
- ch
- KND
Bound • Natural combo from 1st hit
Bear Lariat
+- start
- i18
- block
- -13
- hit
- +1
- ch
- +1
Bear Pump in Pedal
+- start
- i18
- block
- -8
- hit
- +3
- ch
- +3
Spinning Kuma
+- start
- i24
- block
- -21
- hit
- JG
- ch
- JG
Drum Roll
+- block
- -13~-12
- hit
- KND
- ch
- KND
Natural combo from 4th CH
Bear Slash
+- start
- i22~23
- block
- -8~-7
- hit
- KND
- ch
- KND
Balcony Break • Can transition to HBS with 3+4(-12~-11/KND/KND) • Opponent recovers FDFA
Howling Bear
+- block
- -11
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 1st CH • Can be delayed
Deadly Claw
+- start
- i60
- block
- JG
- hit
- JG
- ch
- JG
Can transition to HBS with 3+4
Rolling Bear
+Bear Flail Kick
+- start
- i22~23,i36~38(23~)
- block
- -19~-17
- hit
- KND
- ch
- KND
High Jinks
+- start
- i22~23
- block
- -33~-32
- hit
- JG
- ch
- JG
Tag Buffer • 3 more damage when opponent hits the ground
Rashomon
+Bear Skip
+- start
- i31~32
- block
- -16~-15
- hit
- KND
- ch
- KND
Can be cancelled into HBS with 3+4 • Opponent recovers FDFA
Hornet Sweep
or or +- start
- i26
- block
- -6
- hit
- +4
- ch
- +4
Bear Double Hop Kick Combo
+- block
- -16~-14
- hit
- KND
- ch
- KND
Can transition to HBS with 3+4(-15~-13/KND/KND)
Kuma Hell Axle
+- block
- +7
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 1st hit • Cannot be performed when first hit whiffs
Big Bear Attack
+- start
- i18~23
- block
- -4~+1
- hit
- +3~+8
- ch
- +3~+8
Causes Nosebleed stun
Pancake Press
+- start
- i34~37
- block
- +10c~+13c
- hit
- KND
- ch
- KND
Spike • Transition to SIT • -35c~-32c after stance ends • Cannot be reversed • Opponent recovers FDFA
Demon Uppercut
+- start
- i19(20~)
- block
- -20
- hit
- JG
- ch
- JG
Tag Buffer
Rabid Bear
+- start
- i20~24(21~)
- block
- -8~-4
- hit
- KND
- ch
- KND
Head • Balcony Break • Can transition to HBS with 3+4(-7~-3/KND/KND)
Salmon Hunter
+Salmon Hunter
+ hold- start
- i44~49(47~)
- block
- -23
- hit
- KND
- ch
- KND
Fatal Wind
+- start
- i100(101~)
- block
- KND
- hit
- KND
- ch
- KND
Grizzly Claws
+- block
- -17
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 1st hit
Grizzly Claw Smash
+- block
- -18
- hit
- KND
- ch
- KND
Leaping Side Kick
+- start
- i22~23(25~)
- block
- +9~+10g
- hit
- KND
- ch
- KND
Balcony Break
Killing Combination
WS+Killing Uppercut Grizzly Claw
WS+Mad Angler
WS+Spinning Bear Kick
WS+Double Hammer
WS+Hammer Rush 2 High
WS+ + +Hammer Rush 2 Mid
WS+ + +Hammer Rush 2 Low
WS+ + +Hammer Rush 1 High
FC+ +Hammer Rush 1 Mid
FC+ +Hammer Rush 1 Low
FC+ +Windmill Punch
FC+ +Triple Uppercut Right
FC+ + +Hammer Rush 3 Low
FC+ + +Forward Roll
FC+ +Bear Shove
DuringForwardRollBear Backhand
DuringForwardRollBear Slide
DuringForwardRollBear Rolling Kick
DuringForwardRollGiant Roll
DuringForwardRollHunting
DuringForwardRollSalmon Swipe
SS+Bear Backstroke
OnthegroundonthebackGet Up Punch
Onthegroundontheback +Bear Butterfly
OnthegroundfacingthegroundDance With Me
Withopponentdown +You're Welcome
10 Hit Combo 2
- FC+ +
- FC+ +