Kuma

Tekken Tag Tournament 2

Kuma

Kuma II

98 moves · frame data from wavu.wiki

Also in Tekken, Tekken 3, Tekken Tag Tournament, Tekken 4, Tekken 5, Tekken 6, Tekken 7, Tekken 8

Throws 8

  • Bear's Bite

    Front 35 break 1
    or
    start
    i12~14
    block
    -3
    hit
    KND

    Throw break 1 • Special throw animation if paired with Panda(press 5 after the input), side switch

  • Bear Hug

    Front 35 break 2
    or
    start
    i12~14
    block
    -6
    hit
    KND

    Throw break 2 • Side switch

  • Bear Slam

    Left 50 break 1
    or
    start
    i12~14
    block
    -3
    hit
    KND

    Floor Break • Throw break 1

  • Choke Slam

    Right 40 break 2
    or
    start
    i12~14
    block
    -3
    hit
    KND

    Throw break 2 • Opponent recovers FU(side)

  • Swing Swung

    Back 70
    or
    start
    i12~14
    hit
    KND

    Unbreakable throw • Opponent recovers FUFA

  • Headbutt

    Front 35 break 1+2
    start
    i12
    block
    +0
    hit
    KND

    Balcony Break • Tag Buffer • Throw break 1+2 • 15 damage on wall splat • Special throw animation if paired with all the MIshimas, Angel and Panda(press 5 after the input), side switch, opponent recovers FDFA • Different special throw animation if paired with all the Kazamas, including Unknown, side switch, opponent recovers FU(side)

  • Rock'n Roll Circus

    Front 50 break 1+2
  • Bear Toss

    Front 30
    DuringHunting

Moves 88

  • Left Right Bear Claw

    HH 29
    block
    -5
    hit
    +6
    ch
    +6

    Natural combo from 1st hit • Jail on block

  • Jab Elbow Smash

    HMM 56
    block
    -14~-13
    hit
    JG
    ch
    JG
  • Jab Elbow Stomp

    HML 44
    block
    -13
    hit
    -2
    ch
    -2

    Natural combo from 2nd CH

  • Triple Hammer

    MMM 74
    block
    -22c~-19c
    hit
    KND
    ch
    KND

    Spike

  • Hunting

  • Double Bear Claw

    LL 24
    DuringHunting
  • Bear Claw

    L 16
    DuringHunting
  • Bear Fling

    M 26
    DuringHunting
  • Bear Tackle

    M 21
    DuringHunting
  • Big Tree

    M 20
    DuringHunting
  • Frolicking Bear

    M 22
    DuringHunting
  • Break'n

    LL 46
    DuringHunting
  • Hunting Hip Smash

    DuringHunting
  • Hunting to Roll Over

    27
    DuringHunting or
    start
    i14
    block
    -6
    hit
    +5
    ch
    JG

    Balcony Break on CH

  • Hunting to Play Dead

    DuringHunting
  • Hunting to Crouch

    DuringHunting
  • Hunting to Backward Roll

    DuringHunting
  • Hunting to Standing

    DuringHunting or or
  • Ki Charge

  • G-Clef Cannon

    HMM 37
    block
    -16~-15
    hit
    JG
    ch
    JG

    Balcony Break • Natural combo from 2nd hit • Natural combo from 1st CH

  • Wild Lumberjack

    HH 41
    block
    -5
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st hit • Can be delayed

  • Double Claw

    M 27
    start
    i17~18
    block
    +0
    hit
    JG
    ch
    JG

    Spike • Tag Buffer

  • Shape-Up Kick

    L 27
    start
    i28
    block
    -23
    hit
    KND
    ch
    KND

    Opponent recovers FDFA

  • Shape-Up Hip

    LM 67
    block
    -16
    hit
    KND
    ch
    KND
  • Rushing Uppercut L

    MMMM 54
    block
    -8
    hit
    +3
    ch
    +3

    Natural combo from 1st CH, becomes a launcher

  • Kuma Musou

    MM 35
    block
    -16
    hit
    JG
    ch
    JG

    Tag Buffer • Natural combo from 1st hit

  • Honey Trap

    MH 48
    block
    -9
    hit
    KND
    ch
    KND

    Bound • Natural combo from 1st CH • Opponent recovers FDFA

  • Ultra Kuma

    M 43
    start
    i24~25
    block
    -7~-6
    hit
    KND
    ch
    KND

    Homing • Balcony Break • Opponent recovers FDFT

  • Hip Smash

    M 33
    start
    i14
    block
    -22
    hit
    KND
    ch
    KND

    Balcony Break • Cannot be reversed • Opponent recovers FDFA

  • Sit

    or or
  • Rebound

    M
    or
  • Trout Sweep

    L 21
    DuringSit
    start
    i25(46~)
    block
    -15
    hit
    KND
    ch
    KND
  • Trout Smash

    M 24
    DuringSit
    start
    i21~22(42~)
    hit
    JG
    ch
    JG
  • Wild Slap

    H 14
    start
    i12
    block
    -7
    hit
    +0
    ch
    KND
  • Storming Flower

    M 22
  • Double Wild Slap

    HM 34
    block
    -11~-10
    hit
    -1c~+0c
    ch
    KND

    Bound • Natural combo from 1st hit

  • Bear Lariat

    L 18
    start
    i18
    block
    -13
    hit
    +1
    ch
    +1
  • Bear Pump in Pedal

    L 20
    start
    i18
    block
    -8
    hit
    +3
    ch
    +3
  • Spinning Kuma

    L 21
    start
    i24
    block
    -21
    hit
    JG
    ch
    JG
  • Drum Roll

    MMMMM 51
    block
    -13~-12
    hit
    KND
    ch
    KND

    Natural combo from 4th CH

  • Bear Slash

    M 36
    start
    i22~23
    block
    -8~-7
    hit
    KND
    ch
    KND

    Balcony Break • Can transition to HBS with 3+4(-12~-11/KND/KND) • Opponent recovers FDFA

  • Howling Bear

    MHM 57
    block
    -11
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st CH • Can be delayed

  • Deadly Claw

    ! 67
    start
    i60
    block
    JG
    hit
    JG
    ch
    JG

    Can transition to HBS with 3+4

  • Rolling Bear

    M 43
  • Bear Flail Kick

    MM 33
    start
    i22~23,i36~38(23~)
    block
    -19~-17
    hit
    KND
    ch
    KND
  • High Jinks

    M 31
    start
    i22~23
    block
    -33~-32
    hit
    JG
    ch
    JG

    Tag Buffer • 3 more damage when opponent hits the ground

  • Rashomon

    M 24
  • Bear Skip

    L 33
    start
    i31~32
    block
    -16~-15
    hit
    KND
    ch
    KND

    Can be cancelled into HBS with 3+4 • Opponent recovers FDFA

  • Hornet Sweep

    M 24
    or or
    start
    i26
    block
    -6
    hit
    +4
    ch
    +4
  • Bear Double Hop Kick Combo

    MMM 63
    block
    -16~-14
    hit
    KND
    ch
    KND

    Can transition to HBS with 3+4(-15~-13/KND/KND)

  • Kuma Hell Axle

    MM 51
    block
    +7
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st hit • Cannot be performed when first hit whiffs

  • Big Bear Attack

    M 37
    start
    i18~23
    block
    -4~+1
    hit
    +3~+8
    ch
    +3~+8

    Causes Nosebleed stun

  • Pancake Press

    M 28
    start
    i34~37
    block
    +10c~+13c
    hit
    KND
    ch
    KND

    Spike • Transition to SIT • -35c~-32c after stance ends • Cannot be reversed • Opponent recovers FDFA

  • Demon Uppercut

    M 31
    start
    i19(20~)
    block
    -20
    hit
    JG
    ch
    JG

    Tag Buffer

  • Rabid Bear

    M 32
    start
    i20~24(21~)
    block
    -8~-4
    hit
    KND
    ch
    KND

    Head • Balcony Break • Can transition to HBS with 3+4(-7~-3/KND/KND)

  • Salmon Hunter

    L 30
  • Salmon Hunter

    ! 47
    hold
    start
    i44~49(47~)
    block
    -23
    hit
    KND
    ch
    KND
  • Fatal Wind

    ! 270
    start
    i100(101~)
    block
    KND
    hit
    KND
    ch
    KND
  • Grizzly Claws

    MM 57
    block
    -17
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st hit

  • Grizzly Claw Smash

    ML 53
    block
    -18
    hit
    KND
    ch
    KND
  • Leaping Side Kick

    M 40
    start
    i22~23(25~)
    block
    +9~+10g
    hit
    KND
    ch
    KND

    Balcony Break

  • Killing Combination

    MM 43
    WS
  • Killing Uppercut Grizzly Claw

    MM 51
    WS
  • Mad Angler

    M 15
    WS
  • Spinning Bear Kick

    M 21
    WS
  • Double Hammer

    MM 36
    WS
  • Hammer Rush 2 High

    MMH 36
    WS
  • Hammer Rush 2 Mid

    MMM 39
    WS
  • Hammer Rush 2 Low

    MML 32
    WS
  • Hammer Rush 1 High

    LLMMH 56
    FC
  • Hammer Rush 1 Mid

    LLMMM 59
    FC
  • Hammer Rush 1 Low

    LLMML 52
    FC
  • Windmill Punch

    MMMH 72
    FC
  • Triple Uppercut Right

    MMM 36
    FC
  • Hammer Rush 3 Low

    ML 20
    FC
  • Forward Roll

    FC
  • Bear Shove

    H 31
    DuringForwardRoll
  • Bear Backhand

    M 21
    DuringForwardRoll
  • Bear Slide

    L 21
    DuringForwardRoll
  • Bear Rolling Kick

    M 20
    DuringForwardRoll
  • Giant Roll

    M 25
    DuringForwardRoll
  • Hunting

    DuringForwardRoll
  • Salmon Swipe

    M 20
    SS
  • Bear Backstroke

    M 21
    Onthegroundontheback
  • Get Up Punch

    M 21
    Onthegroundontheback
  • Bear Butterfly

    L 15
    Onthegroundfacingtheground
  • Dance With Me

    L! 80
    Withopponentdown
  • You're Welcome

10 Hit Combo 2

  • MHMLMMMLLM 87
    FC
  • MHMLMMMMHH 117
    FC

Kuma's Tekken Tag Tournament 2 movelist from the Tekken Wiki, frame data from wavu.wiki.