Kunimitsu

Tekken 8

Kunimitsu

Kunimitsu II

129 moves · frame data from wavu.wiki

Also in Tekken, Tekken 2, Tekken Tag Tournament, Tekken Tag Tournament 2, Tekken 7

Throws 11

  • Tamaki

    Front 35 break 1 or 2
    or
    start
    i12~14
    block
    +0
    hit
    +0d

    Homing • Throw break: 1 or 2 • Opponent recovers in FUFL.

  • Mizore

    Front 35 break 1 or 2
    or
    start
    i12~14
    block
    +0
    hit
    -3d

    Floor Break • Homing • Throw break: 1 or 2 • Side switch • Opponent recovers in FDFA.

  • Avalanche

    Left 40 break 1
    or
    block
    -3
    hit
    -2d

    Throw break: 1 • Opponent recovers FUFA

  • Tornado

    Right 40 break 2
    or
    block
    -3
    hit
    +0d

    Throw break: 2 • Randomly side switches • Opponent recovers FDFT or FDFR on side switch

  • Yamikazan

    Back 50
    or
    hit
    +0d

    Unbreakable • Opponent recovers FDFT

  • Manji Rana

    Front 38 break 1
    orduringSetsunagake,
    start
    i11
    block
    -3 BT
    hit
    +0d

    Throw break: 1 • Side switch • Kunimitsu and the opponent recover in BT on break • Opponent recovers in FUFA • SET.1+4: i15 (t43 r28)

  • Manji Cartwheel

    Front 40 break 1+2
    orduringSetsunagake,
    start
    i12
    block
    +0
    hit
    +0d

    Throw break: 1+2 • Side switch • Opponent recovers in FDFT • SET.uf+1+2: i16 (t44 r28)

  • Skybound Falling Sakura

    Front 24 break 1+2
    Backtotheopponent, or
    start
    i16
    block
    +1
    hit
    +2c

    Heat Burst • Cancel to r45 with b,b on frame 42 • 2 chip damage on block • 12 chip damage on hit • Only deals recoverable damage • Cannot cause a K.O.

  • Secret Flower

    Parry 38
    Synchrowiththeopponent'sattack, or or
    start
    i15~16
    block
    -7
    hit
    -3a

    Balcony Break (airborne) • Transitions to attack throw on grounded hit automatically • Does not transition on BT hit • Hit vs BT +9

  • Secret Flower Ura

    Parry 25
    Backtoopponent,synchrowithopponent'sattack,
  • Low Parry

    Parry
    Timewithopponentlowattack

Attacks 74

  • Nine-Tailed Razing Lily

    M 55
    DuringRage
    start
    i20
    block
    -18
    hit
    +0d

    Rage Art • Removes Recoverable Health • Reversal Break • Damage increases with lower health, maximum 82 • Freezes match timer on activation and on hit • Restores recoverable health on hit • Transition to attack throw on hit • Consumes Rage

  • Memai Tsuki to Ryu Enko

    HMM 35
    start
    i21~22
    block
    -11
    hit
    +15a (-2)

    Tornado • Balcony Break • Weapon • Combo from 2nd CH with 9f delay • Interrupt with i10 from 2nd block • Input can be delayed 9f • Move cannot be delayed • Available on hit or block only

  • Memai Tsuki to Dark Clutch

    HMM 41
    start
    i19~20
    block
    -9
    hit
    +14a (+5)
    ch
    +46a (-1)

    Balcony Break • Weapon • Combo from 2nd CH with 9f delay • Available on hit or block only • Interrupt with i8 from 2nd block • Whiffs vs SSR, SWR from 2nd block • Input can be delayed 9f • Move cannot be delayed

  • Memai Tsuki to Pouncing Strike

    HMM 40
    start
    i26~27
    block
    +3
    hit
    +5a

    Spike • Interrupt with i15 from 2nd block • Whiffs vs SS, SW from 2nd block • Input can be delayed 9f • Move cannot be delayed • Available on hit or block only • 4 chip damage on block

  • Multi-palm Strike

    HH 13
    start
    i12
    block
    -3
    hit
    +7

    Jail from 1st attack with 2f delay • Move can be delayed 2f

  • Spinning Slash

    HHH 23
    start
    i20~21
    block
    -12
    hit
    +5

    Balcony Break (airborne) • Weapon • Combo from 1st hit • Move cannot be interrupted • Transition to BT with B

  • Flash Kick Combination

    HHM 33
    start
    i23~24
    block
    -14
    hit
    +12d

    Balcony Break • Combo from 1st CH with 3F delay • Interrupt with i3 from 1st block • Hit vs BT +9d

  • Shadow Lotus Blade

    HMHHM 76
    start
    i19~20
    block
    -12
    hit
    +19a (+2)
    ch
    +33a (+23)

    Tornado • Weapon • Move cannot be interrupted • Move cannot be delayed • Input can be delayed 7f

  • Getsurin Renkyaku

    HH 38
    start
    i25~27
    block
    -5
    hit
    +20a
    ch
    +46a

    Balcony Break (airborne) • Combo from 1st hit with 10f delay • Interrupt with i9 from 1st block • Whiffs vs SSR, SWR from 1st block • Input can be delayed 10f • Move cannot be delayed

  • Kagenade Slash

    HH 28
    start
    i19~20
    block
    -3
    hit
    +6

    Balcony Break (airborne) • Weapon • Transition to BT • Jail from 1st attack with 1F delay • Combo from 1st hit with 1F delay • Input can be delayed 1f • Move cannot be delayed

  • Katon

  • Growling Jewel

    H 18
    start
    i21~22
    block
    -1
    hit
    +21a (+12)

    Strong Aerial Tailspin • Balcony Break

  • Taunt 1

  • Taunt 2

  • Ki Charge

  • Phoenix Tail

    HH 32
    start
    i16~18
    block
    -6
    hit
    +20a (+11)

    Combo from 1st hit with 8f delay • Input can be delayed 8f • Move can be delayed 3f

  • Setsunagake

  • Kusabiyuki

    M 12
    start
    i15
    block
    -5
    hit
    -1
    ch
    +7

    Knee • Enter SET +3 +7 +15 r19 with F

  • Gozuryu

    M 23
    start
    i17~18
    block
    -6
    hit
    +9a (+0)

    Heat Engager • Heat Dash +5, +45a (+35) • Balcony Break • Weapon • 4 chip damage on block

  • Whirling Snapdragon

    MH 23
    start
    i15 i13
    block
    -5
    hit
    +23a (+6)

    Balcony Break • BT transition is -11

  • Unmuzan to Oboro Engetsu

    MMM 42
    start
    i22~23
    block
    -14c
    hit
    +8a

    Balcony Break • Spike • Combo from 2nd hit with 1f delay • Input can be delayed 1f • Move cannot be delayed • Interrupt with i2 from 2nd block • Combo from 1st CH • Chip damage on block

  • Muten Cannon

    MH 30
    start
    i21
    block
    -9
    hit
    +5
    ch
    +44a (+34)

    Tornado • Combo from 1st Ch with 4f delay • Input can be delayed 9f • Move can be delayed 8f • Interrupt with i3 from 1st block

  • Rising Moon Slash

    M 13
    start
    i15~16
    block
    -14
    hit
    +30a (+20)

    Weapon • Can launch crouching opponent • Recovers 5f faster on hit

  • Ice Cleaver

    ML 34
    start
    i28~29
    block
    -15
    hit
    +1c

    Balcony Break (airborne) • Weapon • Combo from 1st CH • Cancel to FC -13 -5 -3 r34 with D • Interrupt with i6 from 1st block

  • Falling Hail

    MM 20
    start
    i17~18 i7~9
    block
    -2
    hit
    +5

    Floor Break • Transition to BT • Can hit grounded when off-axis • High evasion at frame 5?

  • Sakumaishi

    M 23
    start
    i19
    block
    +3
    hit
    +6
    ch
    +13c

    Spike

  • Amamikanameishi

    MMMM 45
    start
    i23~24
    block
    -13
    hit
    +7a

    Hitstop 20f on hit • Combo from 3rd CH

  • Rinbu Kick to Savage Kunai Throw

    LHM 61
    start
    i26~37
    block
    -13
    hit
    -4d

    Weapon • Combo from 2nd hit with 1f delay • Combo from 1st CH • Input can be delayed 1f • Move cannot be delayed • Recovers 12f faster on block • Transitions to attack throw automatically on hit • 15 scaled damage on attack throw

  • Rinbu Kick to Piercing Kunai Throw

    LHM 48
    onhit
  • Seneizan

    L 17
    start
    i20
    block
    -14
    hit
    +0
    ch
    +15g

    Weapon

  • Blazing Fire Lilies

    M 22
    start
    i20~23
    block
    -13
    hit
    +12a (-5)

    Balcony Break • Weapon • On successful attack absorption shift to Wrathful Bloom: • * • Reversal Break • * -9 on block • * 8 chip damage on block • * Two additional mid hits (i9~12 i7~10) • * 28 damage in total

  • Blazing Fire Lilies: Wrathful Bloom

    M 28
    Timewithopponentattack
  • Kousa Renbu

    MMM 48
    start
    i35
    block
    -8c
    hit
    +15a

    Weapon • Input can be delayed 1f • Move cannot be delayed • Interrupt with i17 from 2nd block

  • Manji Spin Low Kicks

    LLLLLL 37
    start
    i15~17
    block
    -47
    hit
    -35

    Jail from 1st block • Combo from 5th CH

  • Manji Spin Low Kicks Front Kick

    M 15
    DuringManjiSpinLowKicks,
  • Yamashiro Kuzushi

    L 13
    start
    i17
    block
    -12
    hit
    +0
    ch
    +8
  • Slap U Silly

    HHHHHH 69
    start
    i12
    block
    -72
    hit
    -71
    ch
    -66

    Combo from 4th hit • Combo from 3rd CH

  • Hakkouen

    M 17
    start
    i17~18
    block
    -9
    hit
    +5
    ch
    +57

    Balcony Break (airborne) • Weapon

  • Kodama Flip

    MM 33
    start
    i17~18
    block
    -20
    hit
    +9a (+2)

    Combo from 1st hit • Move is delayed 1f • Steel pedal

  • Tenrou

    M 15
    start
    i18~19
    block
    -8
    hit
    +6
  • Uratenrou

    MM 35
    start
    i17~18
    block
    -16
    hit
    +25a (+10)
    ch
    +34a (+24)

    Tornado • Combo from 1st hit with 8f delay • Input can be delayed 8f • Move cannot be delayed • Steel pedal

  • Burning Petals

    MT 38
    start
    i15~16
    block
    -7
    hit
    -3a

    Balcony Break (airborne) • Transitions to attack throw on grounded hit automatically • Does not transition on BT hit • Hit vs BT +9

  • Disengage

  • Tenton

    ! 21
    start
    i51
    hit
    +10a

    Floor Break • Weapon • Hitstop 20f on hit

  • Nigemizu

  • Hiryu Scorching Blossom

    MT 35
    start
    i19
    block
    -17
    hit
    +31a (+26)

    Tornado • Transitions to attack throw on front hit • Does not transition on BT hit • Hit vs BT +36a (+26)

  • Hiryu Falling Sakura

    MT 20
    Approachairboneopponent
  • Kurama Itto

    L 25
    start
    i35~36
    block
    -16
    hit
    +6
    ch
    +25a

    Weapon • Cancel to r47 FC with D

  • Guillotine Crow Kick

    MM 22
    start
    i39~42 i4~6
    block
    +1c
    hit
    +24a

    Spike • Kunimitsu is invisible on frames 12~29, but can still be hit

  • Cloud Scorching Blossoms

    HT 42
    start
    i16~27
    hit
    +31a (+26)

    Tornado • Weapon • Only hits airborne opponents • Transitions to attack throw on airborne hit • Does not transition on BT hit or after Tornado • Hit vs BT or after Tornado +15a (+8) • 25 total scaled damage

  • Ashura Blade

    MM 29
    start
    i17~18 i22~24
    block
    -14~-12
    hit
    +11a

    Floor Break • Weapon

  • Double Rising Knee

    MH 33
    start
    i15~16 i13~14
    block
    -13~-12
    hit
    +25a (+18)

    Knee • 2nd hit available on hit or block only • 27 total scaled damage

  • Crescent Moon Kick

    M 22
    start
    i24~25
    block
    -8
    hit
    +20a

    Balcony Break (airborne)

  • Musasabi

  • Sasabi Barai

    L 25
    DuringMusasabi
  • Sasabi Kujiki

    M 30
    DuringMusasabi
  • Sasabi Tobikage

    DuringMusasabi
  • Climbing Shadow

    M 18
    start
    i19~20
    block
    -12
    hit
    +19a (+2)
    ch
    +33a (+22)

    Tornado • Balcony Break • Weapon

  • Raging Blizzard

    MH 34
    start
    i13~14
    block
    -17~-16
    hit
    +10c

    Balcony Break • Spike • Weapon • Jail from 1st attack with 1f delay • Forces tech backroll on hit

  • Tensho Kaisen

    MH 29
  • Savage Kunai Throw

    M 25
  • Piercing Kunai Throw

    M 25
    onhit
  • Oboro Engetsu

    M 24
  • Ensa Sogetsu

    M 25
  • Sword Smash

    H 40
    start
    i15~17
    block
    +6
    hit
    +0d

    Balcony Break (airborne) • Weapon • Transitions to attack throw on front standing hit • 4 chip damage on block • Side switch on hit • Hit vs Side +15a • Hit vs BT +15a (+6)

  • Kuga

    M 30
    start
    i23~27
    block
    +3~+7
    hit
    +18c

    Balcony Break • Hit vs BT +15d • Forces tech backroll on hit

  • Shigure

    MM 26
    WS
  • Kaisen Ryujin

    MM 34
    WS
  • Kaede

    M 16
    WS
  • Fox Toe Smash

    M 15
    WS
  • Yakouga

    LM 23
    FC
  • Spiral Laceration

    M 13
    SS
  • Spiral Sunder

    MMM 43
    SS
  • Will-O-the-Wisp

    L 20
    SS

During Katon 7

  • Katon

  • Severing Snow

    MH 32
    DuringKaton
  • Veil of Night

    M 21
    DuringKaton
  • Leaping Moon Blade

    MM 16
    DuringKaton
  • Moonlight Assassin

    LH 39
    DuringKaton
  • Fire Blossom Breath

    ! 20
    DuringKaton
  • Cumulonimbi

    DuringKaton

During Setsunagake 13

  • Setsunagake

  • Gekka Renzan to Ryu Enko

    HHM 39
    DuringSetsunagake
  • Gekka Renzan to Dark Clutch

    HHM 45
    DuringSetsunagake
  • Moon Light Dance

    HHM 44
    DuringSetsunagake
  • Gekka Renzan to Pouncing Strike

    HHM 44
    DuringSetsunagake
  • Kasumi Slash

    M 17
    DuringSetsunagake
  • Souenzan

    M 30
    DuringSetsunagakeduringcounterattack,
  • Frost Slide

    L 17
    DuringSetsunagake
  • Veiled Tenrou

    M 13
    DuringSetsunagake
  • Into the Dark

    MM 34
    DuringSetsunagake
  • Twin Crescent Slash

    MM 26
    DuringSetsunagake
  • Sliding Sweep

    DuringSetsunagake
  • Chakra Drop

    MT 37
    DuringSetsunagake~

Back to the opponent 13

  • Disengage

  • Aratama Slash to Ryu Enko

    HMM 42
    Backtotheopponent,
  • Aratama Slash to Dark Clutch

    HMM 48
    Backtotheopponent,
  • Aratama Slash to Pouncing Strike

    HMM 47
    Backtotheopponent,
  • Aratama Kick

    HM 22
    Backtotheopponent,
  • Aratama Crusher

    HH 30
    Backtotheopponent,
  • Cross Strike

    HT 30
    Backtotheopponent,
  • Tobitengu

    M 20
    Backtotheopponent,
  • Graceful Tail Whip

    H 20
    Backtotheopponent,
  • Lycoris radiata

    MM 25
    Backtotheopponent,
  • Shadow Strike

    M 21
    Backtotheopponent,
  • Sinking Thrust

    L 20
    Backtotheopponent,
  • Araremaki

    LL 28
    Backtotheopponent,

During Heat 10

  • Heat Burst

    M 12
    WhenHeatactivationisavailable
  • Gozuryu

    M 23
    start
    i17~18
    block
    -6
    hit
    +9a (+0)

    Heat Engager • Heat Dash +5, +45a (+35) • Balcony Break • Weapon • 4 chip damage on block

  • Kaisen Ryujin

    MM 34
    WS
  • Aratama Crusher

    HH 30
    Backtotheopponent,
  • Severing Snow

    MH 32
    DuringKaton
  • Twin Crescent Slash

    MM 26
    DuringSetsunagake
  • Flame Dance: Waxing Moon

    MM 25
    DuringHeat
    start
    i18~19,i18
    block
    -9
    hit
    +59a (+43)

    Tornado • Weapon • Instant Tornado on normal hit • Consumes 600F of remaining Heat Time • 5 chip damage on block • Steel pedal

  • Flame Dance: Izayoi Moon

    MMM 38
    DuringHeat
    start
    i16 i9 i20
    block
    +5
    hit
    +25a (+1)

    Balcony Break • Weapon • Consumes 240F of remaining Heat Time • 7 chip damage on block

  • Flame Dance: Waning Moon

    LMM 30
    DuringHeatandKaton
  • Flame Riot: Lunar Mirror

    MTTTTT 50
    DuringHeat
    start
    i14~15
    block
    +3
    hit
    -5d

    Heat Smash • Reversal Break • Balcony Break • Transition to attack throw on hit • 10 chip damage on block • High evasion at frame 6?

10 Hit Combo 1

  • HMMHHLMHM! 95

Kunimitsu's Tekken 8 movelist from the Tekken Wiki, frame data from wavu.wiki.