Throws 9
Tamaki
or +- start
- i12~14
- block
- +0
- hit
- +0d
Throw break 1
Mizore
or +- start
- i12~14
- block
- -9
- hit
- +0d
Throw break 2 • Side switch • Opponent recovers FDFA • Special throw animation if paired with Yoshimitsu(press 5 after the input), recovers FDFT, opponent recovers FUFA
Avalanche
or- start
- i12~14
- block
- -3
- hit
- +0d
Throw break 1 • Can side switch • Opponent recovers FUFA
Tornado
or- start
- i12~14
- block
- -3
- hit
- +10d
Throw break 2 • Side switch • Opponent recovers FDFT
Yamikazan
or- start
- i12~14
- hit
- +0d
Unbreakable • Can side switch • Opponent recovers FDFT
Manji Rana
+ orduringSetsunagake,- start
- i11
- block
- +0
- hit
- +0d
Tag Buffer • Can only be broken with d • On break: • -side switch • -recovers BT • -opponent recovers BT • Side switch • Opponent recovers FUFA
Manji Cartwheel
+ orduringSetsunagake,- start
- i12
- block
- +0
- hit
- +1
Throw break 1+2 • Side switch • Opponent recovers BT • Special throw animation if paired with Yoshimitsu(press 5 after the input), 35 damage
Chakra Drop
DuringSetsunagake,opponentintheair,Secret Flower
Synchrowiththeopponent'sattack, + or +
Attacks 79
Memai Tsuki
- start
- i17
- block
- -5
- hit
- +2
Combo from 1st hit with 4f delay • Input can be delayed 4f • Move cannot be delayed
Flash Kick Combination
- start
- i23~24
- block
- -13
- hit
- +13a (+4)
Balcony Break • Combo from 2nd CH with 2f delay • Move can be delayed 10f
Lotus Blade
- start
- i12~13
- block
- -9
- hit
- +2
Spike • Weapon • Combo from 1st hit with 5f delay • Input can be delayed 5f • Move cannot be delayed
Oni Kick Combo
- start
- i25~28
- block
- -20
- hit
- +21a
Does not stagger on block
Zig Zag
- start
- i11
- block
- -14
- hit
- +8a (-1)
- ch
- +40a (-7)
Balcony Break • 2nd hit delayed 33f
Triple Roundhouse Combo
- start
- i33~34
- block
- -8
- hit
- +17a (+7)
Balcony Break
Supreme Thrust
- start
- i25~26
- block
- -16
- hit
- +10a (+1)
- ch
- +42a (-5)
Balcony Break • Backswing blow • Identical to Yoshimitsu's b+1+2
Ki Charge
Phoenix Tail
+- start
- i16~18
- block
- -10
- hit
- +16a (+7)
Balcony Break • Combo from 1st hit with 8f delay • Input can be delayed 8f • Move can be delayed 5f
Setsunagake
+Moon Light Dance
DuringSetsunagake,Kasumi Slash
DuringSetsunagake,Musasabi
DuringSetsunagake,Tsumujikaze
DuringSetsunagake,Kusabiyuki
+- start
- i15
- block
- -8
- hit
- +3
Knee
Kusabiyuki to Setsunagake
+- block
- +2
- hit
- +13g
- ch
- +13
Transition to SET
Kanameishi
+- start
- i14
- block
- -9
- hit
- +0a (+0)
Balcony Break • -5a (-14) on BT hit • Recovers 6f slower on hit
Growling Jewel
+- start
- i18~19
- block
- -1
- hit
- +25a (+16)
- ch
- +60a (+41)
Homing • Balcony Break
Muten Cannon
+- start
- i21
- block
- -10
- hit
- +43a (+33)
Tag Buffer • Input can be delayed 11f • Move can be delayed 10f
Ice Cleaver
+- start
- i29~30
- block
- -18
- hit
- +23a
Spike • Weapon • Cancel to FC -11 -22 r25 with d on frame 16
Asura Blade
+- start
- i18~19,i38
- block
- -10
- hit
- +17a
Bound • Weapon
Falling Hail
+- start
- i17~18,i25~27
- block
- -4~-2
- hit
- +5~+7
Spike • Combo from 1st hit
Sakumaishi
+- start
- i19
- block
- -7
- hit
- +6c
Bound
Amamikanameishi
+- start
- i23~24
- block
- -14
- hit
- +0a (+0)
Balcony Break • Combo from 3rd CH • Recovers 15f slower on hit
Frost Slide
+- start
- i20~22
- block
- -18~-16
- hit
- -2c~+0c
Doton
+Sajin Kaisen
DuringDoton,Icicle Drop
DuringDoton,Cumulonimbi
DuringDoton,Manji Spin Low Kicks
+- start
- i15~17
- block
- -47a
- hit
- -35a
Combo from 5th CH
Manji Spin Low Kicks Front Kick
DuringManjiSpinLowKicks,Yamashiro Kuzushi
+- start
- i17
- block
- -14
- hit
- -3
Katon
+- start
- i64~
- hit
- -?a
Balcony Break • Fire attack, cannot be reversed
Slap U Silly
+- start
- i11~12
- block
- -72a
- hit
- -73a
- ch
- -66a
Combo from 4th hit • Combo from 3rd CH
Hakkouen
+- start
- i18~19
- block
- -10
- hit
- +21a (+12)
Homing • Balcony Break • Weapon
Kodama Flip
+- start
- i17~18
- block
- -19
- hit
- +12a (+5)
Combo from 1st hit with 1f delay • Input can be delayed 1f • Move cannot be delayed • Huge pushback on block, difficult to punish • Does not wall-splat on hit
Tenrou
+- start
- i18~19
- block
- -10
- hit
- +1
Uratenrou
+- start
- i17~18
- block
- -19
- hit
- +23a (+8)
Balcony Break • Combo from 1st hit with 8f delay • Input can be delayed 8f • Move cannot be delayed • Huge pushback on block, difficult to punish
Cycle of Rebirth
+- start
- i20~21,i33~34
- block
- -12
- hit
- +23a
Weapon • Huge pushback on block, difficult to punish
Urakarin
+Aratama Slash
Backtoopponent,Phoenix Tail
Backtoopponent,Tobitengu
Backtotheopponent,Lycoris radiata
Backtoopponent,Kitsunegokoro
Backtoopponent,Araremaki
Backtoopponent, +Nigemizu
+Hiryu
+- start
- i19~20
- block
- -22
- hit
- +29a (+19)
Tag Buffer
Tobikage
+Tobikage Ura
+Tenton
+- start
- i51~52
- hit
- +21a
Spike • Weapon • Can evade some mids and highs on frame 27~
Guillotine Crow Kick
+- start
- i39~42,i3~6
- block
- +4c~+7c
- hit
- +27a
Spike • Kunimitsu is invisible on frames 15~29, but can still be hit • Can evade some mids and highs
Kurama Itto
+- start
- i35~36
- block
- -18
- hit
- +4
- ch
- +23a
Weapon • Cancel to r49 FC with D on frame 27
Rising Knee
+- start
- i15
Knee
Double Rising Knee
+- start
- i14
- block
- -16
- hit
- -2
Knee • Jail from 1st attack • +27a (+20) as combo from 1st hit • Causes Nosebleed stun
Manji Urachidori
+- start
- i20~22
- block
- -6
- hit
- +20a (+10)
Balcony Break
Poison Wind
+- start
- i31~35
- block
- -16
- hit
- -15a
Spike • On hit, transitions to r60 backward jump automatically • Landing on opponent's head, transitions to -32a (-42) r60 hop automatically, hitting Kunimitsu during this animation forces her into BT • Can evade some mids and highs
Poison Wind Eclipse Kick
+- start
- i44~47,i3~6
- block
- +4~+7c
- hit
- +27a
Spike • Combo from 1st hit • Can evade some mids and highs
Rising Kazura
+- start
- i21~22(21~)
- block
- -20
- hit
- +31a (+21)
Tag Buffer
Rising Kazura to Katon
+ duringtheattack,Musasabi
+Sasabibarai
DuringMusasabi,Sasabikujiki
DuringMusasabi,Fubuki
+- start
- i8~12(9~)
- block
- -17~-13
- hit
- +15a (+5)
Balcony Break • Knee • No knockdown if the move connects on frames 11~12, hit advantage becomes -3~-2
Deadly Smash
+- start
- i30(31~)
- hit
- +6a
Weapon • Does not wall-splat
Ninpo Shinkiro
+- start
- i22~28(23~)
- block
- -15~-9
- hit
- +1
Ninpo Shinkiro Ura
+- block
- -14~-8
- hit
- +2~+8
Ninpo Shinkiro to Sajinkaisen
+- start
- i21~23
- block
- -13
- hit
- +26a
Bound • Combo from 2nd hit with 1f delay • Combo from 1st CH • Input can be delayed 1f • Move cannot be delayed
Ninpo Shinkiro to Tobitengu
+- start
- i29~31
- block
- -4
- hit
- +10a
Spike • Input can be delayed 7f • Move cannot be delayed
Ninpo Shinkiro to Tobikage
+- block
- -64
- hit
- -48
Evasive jump • Can side switch • Landing animation can evade some mids • Recovers in BT when done from afar • Covers a lot of distance, can be difficult to punish
Sakekuga
+Sword Smash
+- start
- i12~13(15~)
- block
- -16
- hit
- +0d
Balcony Break (airborne) • Weapon • Transitions to attack throw on front standing hit • Side switch on hit • r70 BT on hit • +10a (+1) on side/BT hit
Kuga
+- start
- i23~28(26~)
- block
- -4~+1
- hit
- +18a (+8)
Balcony Break
Shigure
WS+Kogetsu
WS+Kaede
WS+Spinning Sweep
FC+ +Wintry Wind
SS+Will-O-the-Wisp
SS+
10 hit combo 1
- +