Anna

Tekken 5

Anna

Anna Williams

108 moves · frame data from wavu.wiki

Also in Tekken, Tekken 2, Tekken 3, Tekken Tag Tournament, Tekken 6, Tekken Tag Tournament 2, Tekken 7, Tekken 8

Throws 8

  • Cruel Punishment

    Front 35 break 1
    or
    start
    i12~i14
    block
    -6
    hit
    ±0d

    Throw break 1 • Side-switch • Opponent recovers in FUFA.

  • Losing Face

    Front 35 break 2
    or
    start
    i12~i14
    block
    -3
    hit
    ±0d

    Throw break 2 • Opponent recovers in FUFA

  • Torso Splitter

    Left 40 break 1
    or
    block
    -3
    hit
    ±0d

    Throw break 1 • Opponent recovers in FUFT

  • Serpentine Arm Break

    Right 38 break 2
    or
    block
    -3
    hit
    ±0d

    Throw break 2 • Opponent recovers in FUFT

  • Overhead Triangle Lock

    Back 60
    or
    hit
    +3d

    Unbreakable • Opponent recovers in FUFA

  • Overhead Toss

    Front 40 break 1+2
    start
    i12
    block
    ±0
    hit
    +28d (-33)

    Throw break 1+2 • Opponent recovers in FUFT • Opponent can tech roll to reduce damage to 20 • 10 more damage when opponent hits wall

  • Elbow Smash

    Front 43 break 1+2
    start
    i12
    block
    -6
    hit
    -2d

    Throw break 1+2 • Opponent recovers in FUFT

  • Attack Reversal

    Parry 25
    Synchrowiththeopponent'sattack or

Back Hand Slap Combo 9

  • Chin Bash

    Front 15 break 2
    qcf
    start
    i11
    block
    -2
    hit
    ±0

    Throw break 2 • Side-switch?

  • Arm Snap

    Front 30 break 1+2
    DuringChinBash
  • Reverse Arm Lock

    Front 20 break 1
    DuringChinBash
  • Falcon Wing Squeeze

    Front 25 break 1
    DuringReverseArmLock
  • Falling Arm Break

    Front 25 break 2
    DuringReverseArmLock
  • Double Arm Lock Toss

    Front 30 break 1+2
    DuringReverseArmLock
  • Arm Lock

    Front 25 break 2
    DuringChinBash
  • Rolling Arm Break

    Front 30 break 2
    DuringArmLock
  • Arm Break Takedown

    Front 28 break 1
    DuringArmLock

Attacks 87

  • Left Right Combo

    HH 14
    start
    i10
    block
    -1
    hit
    +5

    Jail from 1st attack with 4f delay

  • Left Right Left Combo

    HHH 20
    start
    i16
    block
    -3
    hit
    +4

    Combos from 2nd hit CH

  • Left Right to Left Low Kick

    HHL 24
    start
    i21
    block
    -14
    hit
    -3

    Combos from 2nd hit CH

  • Jab Combo Roundhouse

    HHH 36
    start
    i22
    block
    -12
    hit
    +14a (+5)

    Combos from 2nd hit CH

  • Left Right Left to Frost Needle

    HHHH 41
    start
    i21~i22
    block
    -10
    hit
    +32a (+22)

    Combos from 3rd hit CH

  • Jab Combo Low Kick

    HHHL 28
    start
    i23
    block
    -14
    hit
    -2

    Combos from 3rd hit CH

  • Jab Low Kick

    HL 12
    start
    i23
    block
    -14
    hit
    -2

    Combos from 1st hit

  • Right Left Combo

    HH 16
    start
    i16
    block
    -2
    hit
    +4

    Combos from 1st hit CH

  • Right Left to Frost Needle

    HHH 37
    start
    i21~i22
    block
    -10
    hit
    +32a (+22)

    Combo from 2nd hit CH

  • Biting Snake (Short)

    HHL 24
    start
    i23
    block
    -14
    hit
    -2

    Combos from 2nd hit CH

  • Jab Left Kick

    HH 25
    start
    i18
    block
    -10
    hit
    +1

    Combo from 2nd hit CH

  • Jab Roundhouse

    HH 32
    start
    i22
    block
    -12
    hit
    +14a (+5)

    Combos from 2nd hit CH

  • Jab-Sweep

    HL 20
    start
    i21
    block
    -14
    hit
    -3

    Combos from 2nd hit CH

  • Spike Combo to Right Uppercut

    HLM 38
    start
    i25~i27
    block
    -10
    hit
    +31a (+21)

    Combos from 2nd hit CH

  • Spike Combo to Right High Kick

    HLH 49
    start
    i20
    block
    -6
    hit
    +5
    ch
    +30a (+20)

    Combos from 2nd hit CH

  • Head Ringer

    HH 33
    start
    i22
    block
    -12
    hit
    +14a (+5)
    ch
    +?a

    Combos from 1st hit

  • Right High Low Spin Kick

    HL 1513
    start
    i22
    block
    -14
    hit
    -3
  • Ki Charge

  • Imploding Star

    M 25
    start
    i19
    block
    -14
    hit
    +7a (-2)

    Clean hit adds 12 damage

  • Blonde Bomb

    M 21
    start
    i18
    block
    -18
    hit
    +23a
  • Uppercut Jab

    MH 23
    start
    i16
    block
    -3
    hit
    +2
    ch
    +9

    Combos from 1st hit

  • Uppercut Jab to Radiant Arch

    MHM 44
    start
    i24~i25
    block
    -12
    hit
    +19a (+2)

    Combos from 2nd hit CH • Input can be delayed 10f

  • Uppercut Jab to Cutting Crescent

    MHH 45
    start
    i17~i20
    block
    -5
    hit
    +20a (+11)

    Combos from 2nd hit CH • Input can be delayed 10f

  • Step-in Uppercut

    M 16
    start
    i16
    block
    -10
    hit
    +32a (+22)
  • Leg Slicer Combo

    MHH 29
    start
    i16
    block
    -10
    hit
    +1

    Combos from 2nd hit CH

  • Twisting Rush

    MHHH 56
    start
    i25~i26
    block
    -4
    hit
    ±0

    Combos from 3rd hit CH • Input can be delayed 10f • Transition to SS (+10/+14g) r24 with U_D on frame 40

  • Leg Slicer High Kick Backhand High Kick

    MHHHH 73
    start
    i19~i21
    block
    -4
    hit
    +23a (+14)

    Combos from 4th hit

  • Twisting Rush to Sudden Storm

    MHHHM 81
    start
    i25~i26
    block
    -7
    hit
    +21a
  • Leg Slicer High Kick Backhand Sweep

    MHHHL 77
    start
    i30~i32
    block
    -18
    hit
    +26a
  • Twisting Rush to Blonde Bomb

    MHHHM 77
    start
    i27
    block
    -18
    hit
    +8a

    Combos from 4th hit

  • Leg Kiss Combo

    MHHH 52
    start
    i21~i22
    block
    -10
    hit
    +32a (+22)

    Combos from 3rd hit CH

  • Creeping Snake

    MHHL 39
    start
    i23
    block
    -14
    hit
    -2

    Combos from 3rd hit CH

  • Creeping Snake to Roundhouse

    MHH 47
    start
    i22
    block
    -12
    hit
    +14a (+5)

    Combos from 2nd hit CH • Input can be delayed 12f

  • Creeping Snake to Left Kick

    MHH 40
    start
    i18
    block
    -10
    hit
    +1

    Combos from 2nd hit CH

  • Creeping Snake to Left Low Kick

    MHL 35
    start
    i21
    block
    -14
    hit
    -3

    Combos from 2nd hit CH

  • Approaching Storm

    MHHH 41
    start
    i11~i12
    block
    -12
    hit
    +29a (+19)

    Combos from 3rd hit CH • Input can be delayed 4f

  • Flash Kicks

    MHHH 42
    start
    i24
    block
    -12
    hit
    +14a (+5)
    ch
    +44a

    Combos from 3rd hit CH • Input can be delayed 10f

  • Mid Head Ringer

    MH 28
    start
    i24
    block
    -12
    hit
    +14a (+5)
    ch
    +44a

    Combos from 1st hit • Input can be delayed 10f

  • Wine Opener

    L 14
    start
    i16~i17
    block
    -14
    hit
    +5c
  • Guard Breaker

    M 0
    start
    i11
    block
    +1
    hit
    +5
    ch
    +19g
  • Low Jab Rising Kick

    MM 15
  • Ice Sickle

    M 15
    start
    i16
    block
    -3c
    hit
    +5c
  • Left Spin Low Kick to Right Uppercut

    LM 22
    start
    i25~i27
    block
    -15
    hit
    +31a (+21)

    Combos from 1st hit CH

  • Left Spin Low Kick to High Right Kick

    LH 32
    start
    i20
    block
    -6
    hit
    +5
    ch
    KND

    Combos from 1st hit CH

  • Low Kick Spin Punch

    LH 17
    start
    i25
    block
    ±0
    hit
    +6

    Combos from 1st hit CH • Input can be delayed 9f • Cancel to SS (-21/-10) r15 with U_D, feint second hit on frame 23

  • Bloody Scissors

    ! 80
    start
    i60
    block
    !
    hit
    +17a
  • Heel Grind

    L 16
    start
    i17~i18
    block
    -18
    hit
    -8
    ch
    +2
  • Scarlet Rain

    M 16
    start
    i16~i18
    block
    -7
    hit
    +3
  • Scarlet River

    ML 32
    start
    i29~i30
    block
    -17
    hit
    -6
    ch
    +24a

    Combos from 1st hit CH

  • Scarlet Spout

    MM 31
    start
    i28~i29
    block
    -18
    hit
    +23a (+13)

    Combos from 1st hit CH

  • Low Jab Rising Kick

    MM 18
    start
    i19~i21
    block
    -10
    hit
    +1

    Combos from 1st hit CH

  • Mudslide

    L 21
    start
    i27~i29
    block
    -20
    hit
    +24a
  • Severe Quake

    LL 32
    start
    i29~i31
    block
    -13
    hit
    +28a

    Combos from 1st hit CH • Input can be delayed 12f

  • Hunting Swan

    ! 65
    cancel
  • Cross Cut Saw

    MHM 44
    start
    i26~i27
    block
    -11
    hit
    +10a

    Combos from 2nd hit CH

  • Double Slap

    HH 33
    start
    i27~i28
    block
    -13
    hit
    +11b

    Combos from 1st hit

  • Chaos Judgement

  • Infernal Storm

    H 14
    DuringChaosJudgement
  • Double Rapier

    HM 22
    DuringChaosJudgement
  • Picking Heel

    M 18
    DuringChaosJudgement
  • Infernal Avalanche

    L 12
    DuringChaosJudgement
  • Forward Roll

    DuringChaosJudgement
  • Rolling Stone

    M 27
    DuringChaosJudgement
  • Fatal Attack Combo

    HM 26
    start
    i15
    block
    -16
    hit
    +7
    ch
    +52a

    Combos from 1st hit CH • Input can be delayed 11f

  • Hail Storm

    HMMM 46
    start
    i32
    block
    -4
    hit
    +27a (+20)

    Combos from 2nd hit • Input can be delayed 5f

  • Sudden Storm

    M 25
    start
    i25~i26
    block
    -7
    hit
    +21a
  • Can Opener

    HLH 44
    start
    i56
    block
    -6
    hit
    +5
    ch
    +30a (+20)

    Combos from 2nd hit CH • Transition to SS (-13/-2) r25 with U_D on frame 51

  • Quick Somersault Kick

    M 21
    or or
  • Dominatrix Heel

    MM 22
    start
    i20~i24 i25~i28
    block
    -7c
    hit
    +10a
  • Executioner

    H 21
    start
    i17~i18
    block
    +5
    hit
    +17a
  • Treading Water

    MMM 40
    start
    i7~i8
    block
    -14
    hit
    -3

    Input can be delayed 2f

  • Treading Water to Chaos Judgement

    MMM 40
    start
    i8
    block
    -1
    hit
    +10
  • Falling Heel

    M 20
    start
    i34~i37
    block
    ±0
    hit
    +19a
  • Falling Heel to Chaos Judgement

    M 20
  • Assassin's Dagger

    H 20
    qcf
    start
    i15-i17
    block
    +1
    hit
    +3
    ch
    +49a (+39)
  • Crimson Arrow

    M 24
    qcf
    start
    i16
    block
    -10
    hit
    +11a (+2)
    ch
    +46a (-12)

    CH stun can be broken with f

  • Piston Kick

    MM 24
    qcf
    start
    i18~i19 i23~i25
    block
    -12
    hit
    +8a
  • Bone Cutter

    M 20
    start
    i23~i30
    block
    -23
    hit
    +8a (-41)
  • Rising Palm

    M 22
    WS
  • Cat Thrust

    M 27
    FC
  • Right Hand Stab

    M 25
    FC
  • Right Handed Sweep

    L 21
    FC
  • Low Somersault Kick

    M 21
    FC or or
  • High Somersault Kick

    M 30
    FC or or
  • Chaos Tail

    L 12
    SS
  • Slice Shot

    H 24
    SS
  • Bloody Chaos

    MM 22
    SS

10 hit combo 4

  • HHHHHLHHHH 90
  • HHHHMMHHMMM 110
  • HHHHMMHHMML 97
  • 44

Anna's Tekken 5 movelist from the Tekken Wiki, frame data from wavu.wiki.