Throws 8
Cruel Punishment
or +- start
- i12~i14
- block
- -6
- hit
- ±0d
Throw break 1 • Side-switch • Opponent recovers in FUFA.
Losing Face
or +- start
- i12~i14
- block
- -3
- hit
- ±0d
Throw break 2 • Opponent recovers in FUFA
Torso Splitter
or- block
- -3
- hit
- ±0d
Throw break 1 • Opponent recovers in FUFT
Serpentine Arm Break
or- block
- -3
- hit
- ±0d
Throw break 2 • Opponent recovers in FUFT
Overhead Triangle Lock
or- hit
- +3d
Unbreakable • Opponent recovers in FUFA
Overhead Toss
+- start
- i12
- block
- ±0
- hit
- +28d (-33)
Throw break 1+2 • Opponent recovers in FUFT • Opponent can tech roll to reduce damage to 20 • 10 more damage when opponent hits wall
Elbow Smash
+- start
- i12
- block
- -6
- hit
- -2d
Throw break 1+2 • Opponent recovers in FUFT
Attack Reversal
Synchrowiththeopponent'sattack + or +
Back Hand Slap Combo 9
Chin Bash
qcf+- start
- i11
- block
- -2
- hit
- ±0
Throw break 2 • Side-switch?
Arm Snap
DuringChinBashReverse Arm Lock
DuringChinBashFalcon Wing Squeeze
DuringReverseArmLockFalling Arm Break
DuringReverseArmLockDouble Arm Lock Toss
DuringReverseArmLockArm Lock
DuringChinBashRolling Arm Break
DuringArmLockArm Break Takedown
DuringArmLock
Attacks 87
Left Right Combo
- start
- i10
- block
- -1
- hit
- +5
Jail from 1st attack with 4f delay
Left Right Left Combo
- start
- i16
- block
- -3
- hit
- +4
Combos from 2nd hit CH
Left Right to Left Low Kick
- start
- i21
- block
- -14
- hit
- -3
Combos from 2nd hit CH
Jab Combo Roundhouse
- start
- i22
- block
- -12
- hit
- +14a (+5)
Combos from 2nd hit CH
Left Right Left to Frost Needle
- start
- i21~i22
- block
- -10
- hit
- +32a (+22)
Combos from 3rd hit CH
Jab Combo Low Kick
+- start
- i23
- block
- -14
- hit
- -2
Combos from 3rd hit CH
Jab Low Kick
- start
- i23
- block
- -14
- hit
- -2
Combos from 1st hit
Right Left Combo
- start
- i16
- block
- -2
- hit
- +4
Combos from 1st hit CH
Right Left to Frost Needle
- start
- i21~i22
- block
- -10
- hit
- +32a (+22)
Combo from 2nd hit CH
Biting Snake (Short)
+- start
- i23
- block
- -14
- hit
- -2
Combos from 2nd hit CH
Jab Left Kick
- start
- i18
- block
- -10
- hit
- +1
Combo from 2nd hit CH
Jab Roundhouse
- start
- i22
- block
- -12
- hit
- +14a (+5)
Combos from 2nd hit CH
Jab-Sweep
+- start
- i21
- block
- -14
- hit
- -3
Combos from 2nd hit CH
Spike Combo to Right Uppercut
- start
- i25~i27
- block
- -10
- hit
- +31a (+21)
Combos from 2nd hit CH
Spike Combo to Right High Kick
- start
- i20
- block
- -6
- hit
- +5
- ch
- +30a (+20)
Combos from 2nd hit CH
Head Ringer
- start
- i22
- block
- -12
- hit
- +14a (+5)
- ch
- +?a
Combos from 1st hit
Right High Low Spin Kick
- start
- i22
- block
- -14
- hit
- -3
Ki Charge
Imploding Star
+- start
- i19
- block
- -14
- hit
- +7a (-2)
Clean hit adds 12 damage
Blonde Bomb
+- start
- i18
- block
- -18
- hit
- +23a
Uppercut Jab
+- start
- i16
- block
- -3
- hit
- +2
- ch
- +9
Combos from 1st hit
Uppercut Jab to Radiant Arch
+- start
- i24~i25
- block
- -12
- hit
- +19a (+2)
Combos from 2nd hit CH • Input can be delayed 10f
Uppercut Jab to Cutting Crescent
+- start
- i17~i20
- block
- -5
- hit
- +20a (+11)
Combos from 2nd hit CH • Input can be delayed 10f
Step-in Uppercut
+- start
- i16
- block
- -10
- hit
- +32a (+22)
Leg Slicer Combo
+- start
- i16
- block
- -10
- hit
- +1
Combos from 2nd hit CH
Twisting Rush
+- start
- i25~i26
- block
- -4
- hit
- ±0
Combos from 3rd hit CH • Input can be delayed 10f • Transition to SS (+10/+14g) r24 with U_D on frame 40
Leg Slicer High Kick Backhand High Kick
+- start
- i19~i21
- block
- -4
- hit
- +23a (+14)
Combos from 4th hit
Twisting Rush to Sudden Storm
+ +- start
- i25~i26
- block
- -7
- hit
- +21a
Leg Slicer High Kick Backhand Sweep
+- start
- i30~i32
- block
- -18
- hit
- +26a
Twisting Rush to Blonde Bomb
+- start
- i27
- block
- -18
- hit
- +8a
Combos from 4th hit
Leg Kiss Combo
+- start
- i21~i22
- block
- -10
- hit
- +32a (+22)
Combos from 3rd hit CH
Creeping Snake
+ +- start
- i23
- block
- -14
- hit
- -2
Combos from 3rd hit CH
Creeping Snake to Roundhouse
+- start
- i22
- block
- -12
- hit
- +14a (+5)
Combos from 2nd hit CH • Input can be delayed 12f
Creeping Snake to Left Kick
+- start
- i18
- block
- -10
- hit
- +1
Combos from 2nd hit CH
Creeping Snake to Left Low Kick
+ +- start
- i21
- block
- -14
- hit
- -3
Combos from 2nd hit CH
Approaching Storm
+- start
- i11~i12
- block
- -12
- hit
- +29a (+19)
Combos from 3rd hit CH • Input can be delayed 4f
Flash Kicks
+- start
- i24
- block
- -12
- hit
- +14a (+5)
- ch
- +44a
Combos from 3rd hit CH • Input can be delayed 10f
Mid Head Ringer
+- start
- i24
- block
- -12
- hit
- +14a (+5)
- ch
- +44a
Combos from 1st hit • Input can be delayed 10f
Wine Opener
+- start
- i16~i17
- block
- -14
- hit
- +5c
Guard Breaker
+- start
- i11
- block
- +1
- hit
- +5
- ch
- +19g
Low Jab Rising Kick
+Ice Sickle
+- start
- i16
- block
- -3c
- hit
- +5c
Left Spin Low Kick to Right Uppercut
+- start
- i25~i27
- block
- -15
- hit
- +31a (+21)
Combos from 1st hit CH
Left Spin Low Kick to High Right Kick
+- start
- i20
- block
- -6
- hit
- +5
- ch
- KND
Combos from 1st hit CH
Low Kick Spin Punch
+- start
- i25
- block
- ±0
- hit
- +6
Combos from 1st hit CH • Input can be delayed 9f • Cancel to SS (-21/-10) r15 with U_D, feint second hit on frame 23
Bloody Scissors
+- start
- i60
- block
- !
- hit
- +17a
Heel Grind
+- start
- i17~i18
- block
- -18
- hit
- -8
- ch
- +2
Scarlet Rain
+- start
- i16~i18
- block
- -7
- hit
- +3
Scarlet River
+- start
- i29~i30
- block
- -17
- hit
- -6
- ch
- +24a
Combos from 1st hit CH
Scarlet Spout
+- start
- i28~i29
- block
- -18
- hit
- +23a (+13)
Combos from 1st hit CH
Low Jab Rising Kick
+- start
- i19~i21
- block
- -10
- hit
- +1
Combos from 1st hit CH
Mudslide
+- start
- i27~i29
- block
- -20
- hit
- +24a
Severe Quake
+- start
- i29~i31
- block
- -13
- hit
- +28a
Combos from 1st hit CH • Input can be delayed 12f
Hunting Swan
+ cancelCross Cut Saw
+- start
- i26~i27
- block
- -11
- hit
- +10a
Combos from 2nd hit CH
Double Slap
+- start
- i27~i28
- block
- -13
- hit
- +11b
Combos from 1st hit
Chaos Judgement
+Infernal Storm
DuringChaosJudgementDouble Rapier
DuringChaosJudgementPicking Heel
DuringChaosJudgementInfernal Avalanche
DuringChaosJudgementForward Roll
DuringChaosJudgementRolling Stone
DuringChaosJudgementFatal Attack Combo
+- start
- i15
- block
- -16
- hit
- +7
- ch
- +52a
Combos from 1st hit CH • Input can be delayed 11f
Hail Storm
+- start
- i32
- block
- -4
- hit
- +27a (+20)
Combos from 2nd hit • Input can be delayed 5f
Sudden Storm
+- start
- i25~i26
- block
- -7
- hit
- +21a
Can Opener
+- start
- i56
- block
- -6
- hit
- +5
- ch
- +30a (+20)
Combos from 2nd hit CH • Transition to SS (-13/-2) r25 with U_D on frame 51
Quick Somersault Kick
or or +Dominatrix Heel
+- start
- i20~i24 i25~i28
- block
- -7c
- hit
- +10a
Executioner
+- start
- i17~i18
- block
- +5
- hit
- +17a
Treading Water
+- start
- i7~i8
- block
- -14
- hit
- -3
Input can be delayed 2f
Treading Water to Chaos Judgement
+ +- start
- i8
- block
- -1
- hit
- +10
Falling Heel
+- start
- i34~i37
- block
- ±0
- hit
- +19a
Falling Heel to Chaos Judgement
+Assassin's Dagger
qcf+- start
- i15-i17
- block
- +1
- hit
- +3
- ch
- +49a (+39)
Crimson Arrow
qcf+- start
- i16
- block
- -10
- hit
- +11a (+2)
- ch
- +46a (-12)
CH stun can be broken with f
Piston Kick
qcf+- start
- i18~i19 i23~i25
- block
- -12
- hit
- +8a
Bone Cutter
+- start
- i23~i30
- block
- -23
- hit
- +8a (-41)
Rising Palm
WS+Cat Thrust
FC+ +Right Hand Stab
FC+ +Right Handed Sweep
FC+ +Low Somersault Kick
FC+ or or +High Somersault Kick
FC+ or or +Chaos Tail
SS+Slice Shot
SS+Bloody Chaos
SS+