Anna

Tekken 8

Anna

Anna Williams

139 moves · frame data from wavu.wiki

Also in Tekken, Tekken 2, Tekken 3, Tekken Tag Tournament, Tekken 5, Tekken 6, Tekken Tag Tournament 2, Tekken 7

Throws 11

  • Cruel Punishment

    Front 35 break 1 or 2
    or
    start
    i12~14
    block
    -6
    hit
    +0d

    Homing • Throw break 1 or 2

  • Losing Face

    Front 21 break 1 or 2
    or
    start
    i12~14
    block
    -3
    hit
    +0d

    Homing • Throw break 1 or 2 • Side switch on hit

  • Torso Splitter

    Left 40 break 1
    or
    block
    -3
    hit
    +0d

    Throw break 1 • Can side switch on hit

  • Serpentine Arm Break

    Right 38 break 2
    or
    block
    -3
    hit
    +0d

    Throw break 2 • Side switch on hit

  • Overhead Triangle Lock

    Back 50
    or
    hit
    +0d

    Unbreakable • Side switch on hit

  • Queen's Reward

    Front 40 break 1+2
    start
    i12
    block
    -6
    hit
    +0d

    Throw break 1+2

  • Overhead Toss

    Front 40 break 1+2
    start
    i12
    block
    +0
    hit
    +29d (-32)

    Throw break 1+2 • Opponent can tech roll to reduce damage to 30 • 45 damage on wall splat • Side switch on break, Anna recovers side turned

  • Attack Reversal

    Parry 25
    Synchrowiththeopponent'sattack or
  • Low Parry

    Parry
    Synchrowiththeopponent'slowattack
  • Stryx

    Mid 20
    DuringChaosJudgement,takelowattackfromopponent
  • Yama-arashi

    Parry 25
    DuringChaosJudgement,takeathrowfromopponent

Back Hand Slap Combo 3

  • Backhand Slap

    Front 21 break 1+2
    DuringHammerChance or
    start
    i12~14
    block
    -3
    hit
    +0d

    Homing • Throw break 1 or 2 • Side switch on hit

  • Arm Break to Double Arm Lock Toss

    Front 50 break 1
    DuringBackhandSlap
  • Arm Snap

    Front 45 break 2
    DuringBackhandSlap

Attacks 88

  • Some Like It Rough!

    M 55
    DuringRage
    start
    i20
    block
    -18
    hit
    +0d

    Rage Art • Removes Recoverable Health • Reversal Break • Damage increases with lower health, maximum 82 • Freezes match timer on activation and on hit • Restores recoverable health on hit • Transition to attack throw on hit • Consumes Rage

  • Left Right Slap

    HH 13
    start
    i10
    block
    -3
    hit
    +8

    Jail from 1st attack with 4f delay • Enter HAM +0 +11 r19 with F

  • Roasted with Love

    HHHM 41
    start
    i23~72
    block
    -14~+35
    hit
    +21a (+11)

    Weapon • Combo from 3rd CH • Interrupt with i1 • 4 chip damage on block

  • Frost Combination

    HHHH 35
    start
    i20~21
    block
    +4
    hit
    +32a (+22)

    Tornado • Chip damage on block • String jails vs hits (string duckable)

  • Left Right Stinger

    HHM 33
    start
    i26~27
    block
    -8
    hit
    +12
    ch
    +76a (+60)

    Transition to HAM on hit automatically • Interrupt with i11 • Whiffs vs SSR from 1st block

  • Bermuda Triangle

    HHH 35
    start
    i22
    block
    -6
    hit
    +20a (+11)
    ch
    +49a

    Balcony Break • Combo from 2nd CH with 8F delay • Interrupt with i2 • Move can be delayed by 10F

  • Reverse PDK Combo

    HL 17
    start
    i22~23
    block
    -13
    hit
    -2

    Combo from 1st hit

  • Quick Stinger

    HM 30
    start
    i26~27
    block
    -8
    hit
    +12
    ch
    +76a (+60)

    High evasion • Interrupt with i11 from 1st block • Whiffs vs SSR from 1st block • Input can be delayed 5f • Transition to HAM on hit automatically

  • Straight Face Wash

    HM 24
    start
    i19~20
    block
    -3
    hit
    +8
    ch
    +12

    Jail from 1st block with no delay • Combo from 1st hit with 2f delay • Move can be delayed 2f

  • Jab Roundhouse

    HH 32
    start
    i22
    block
    -6
    hit
    +20a (+11)
    ch
    +49a

    Balcony Break • Interrupt with i2 • Move can be delayed 10f

  • Serval Cleaver

    MM 37
    start
    i20
    block
    -11c
    hit
    +4c

    Spike • Combo from 1st hit

  • Blonde Bomb Blitz

    HHM 48
    start
    i27
    block
    -15
    hit
    +8a (-1)
    ch
    +28d (+20)

    Tornado • Balcony Break • Combo from 2nd hit • Airborne combo from 1st CH • Interrupt with i1

  • Open Sesame

    M 10
    start
    i16~18
    block
    +1
    hit
    +9
    ch
    +14

    Homing • Enter TOM +3 +8 with F on hit only • 100% recoverable damage

  • Aphrodite's Scorn

    M 26
    start
    i14
    block
    -16
    hit
    +9a (+0)

    Heat Engager • Heat Dash +5, +43d (+35) • Balcony Break • Hip • CJM.3+4: i13 t49

  • Ki Charge

  • Poison Wire

    HH 34
    start
    i19~20
    block
    -7
    hit
    +12g

    Balcony Break • Combo from 1st hit with 3f? delay • Input can be delayed 12f • Move can be delayed 7f • Jails on block with 5f? delay • jails on hit

  • Hammer Chance

  • Blonde Bomb

    M 21
    start
    i17
    block
    -13
    hit
    +19a (+14)
    ch
    +28d (+20)

    Tornado • Balcony Break

  • Uppercut Jab to Radiant Arch

    MHM 40
    start
    i24~25
    block
    -12
    hit
    +19a (+2)

    Tornado • Balcony Break • Combo from 2nd CH with 8F edlay • Move can be delayed by 10F • Cancel to CJM -17 -10 -3 r35 with B on frame 20

  • Uppercut Jab to Cutting Crescent

    MHH 42
    start
    i17~20
    block
    -5
    hit
    +20a (+11)

    Balcony Break • Combo from 2nd CH with 10f delay • Input can be delayed 10f • Move can be delayed 8f

  • Step-in Uppercut

    M 12
    start
    i15~16
    block
    -12
    hit
    +32a (+22)

    Launches crouching opponent

  • Twisting Fascinator

    MHM 48
    start
    i30~42
    block
    -11~+1
    hit
    +9a (-1)

    Balcony Break • Weapon • Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when land a hit on you • Unpunishable on block due to pushback • Interrupt with i12 from 2nd block • 5 Chip damage on block

  • Twisting Penetrator

    MHM 58
    start
    i30~42
    block
    -11~+1
    hit
    +3d

    Balcony Break • Weapon • Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when land a hit on you • Unpunishable on block due to pushback • Interrupt with i12 from 2nd block • 7 Chip damage on block

  • Twisting Combo

    MHH 43
    start
    i15~16
    block
    -3
    hit
    +4

    Combo from 1st CH • Combo from 2nd hit with 10f delay • Input can be delayed 10f • Move can be delayed 8f • Jail from 2nd attack

  • Creeping Stinger

    MHM 48
    start
    i30~42
    block
    -11~+1
    hit
    +9a (-1)

    Balcony Break • Weapon • Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when land a hit on you • Unpunishable on block due to pushback • Interrupt with i12 from 2nd block • 5 Chip damage on block

  • Creeping Snake to Right High Kick

    MHH 44
    start
    i22
    block
    -6
    hit
    +20a (+11)
    ch
    +49a

    Balcony Break • Combo from 2nd CH with 9f delay • Input can be delayed 10f

  • Furious Hail

    MMM 26
  • Wine Opener

    L 17
    start
    i16~17
    block
    -15
    hit
    +5c
    ch
    +25d

    Pseudo homing to SSR side

  • Low Jab Rising Kick

    LM 15
    start
    i16~17
    block
    -11
    hit
    +0

    Combo from 1st CH

  • Ice Sickle

    M 17
    start
    i16~17
    block
    +1c
    hit
    +7c
    ch
    +24d

    Spike

  • Left Spin Low Kick to Right Upper

    LM 28
    start
    i25~27
    block
    -11
    hit
    +14~+16

    Combo from 1st CH

  • Left Spin Low Kick to B Slap Combo

    LHM 44
    start
    i29~30
    block
    -3
    hit
    +5c
    ch
    +21a

    Spike • Combo from 2nd hit • Combo from 1st CH

  • Right Low Kick to Back Spin Chop

    LH 16
    start
    i25
    block
    +0
    hit
    +6
    ch
    +11

    Combo from 1st CH with 5f delay • Input can be delayed 9f • Cancel to SS -13 -2 r32 with U_D on frame 23 • * Cannot block i21 moves? • Cancel to CJM -10 +1 r29 with B on frame 14 • r38 when blocking after SS

  • Sudden Severe Drop

    LM 26
    -
  • Scarlet Ray

    MM 36
    start
    i25~26
    block
    -13
    hit
    +5

    Balcony Break (airborne) • Combo from 1st CH with 8f delay • Input can be delayed 15f

  • Scarlet Splatter

    MH 40
    start
    i24
    block
    -8
    hit
    +10a (+1)

    Balcony Break • Combo from 1st CH with 9f delay • Input can be delayed 15f

  • Ocelot Claw

    M 17
    start
    i15~16
    block
    -9
    hit
    +8g
    ch
    +36a

    Strong Aerial Tailspin • Transition to TOM r31 on hit automatically • +13a (+4) on BT hit

  • Pleasure Time

    M 17
    onhit
  • Machree Fascinator

    MM 37
    DuringPleasureTime
  • Machree Penetrator

    MM 47
    DuringPleasureTime
  • Chaos Judgement

    M 17
    DuringPleasureTime
  • Banquet Crasher

    ML 38
    DuringPleasureTime
  • Mudslide

    L 21
    start
    i30~32
    block
    -26
    hit
    +68a (+52)

    Stagger on block • Instant Tornado on hit

  • Scorned Mistress

    L 14
    start
    i17~18
    block
    -13
    hit
    +6

    Transition to r26 HAM on hit automatically • Cancel HAM transition -13 +1 with B

  • Stalker Repellant Alter

    LH 37
  • Cross Cut Saw

    MHM 50
    start
    i26~27
    block
    -12
    hit
    +20a (+15)
    ch
    +29d (+21)

    Balcony Break (airborne) • Elbow • Combo from 1st CH • Combo from 2nd CH with 9f delay • Input can be delayed 15f

  • Double Slap

    HH 30
    start
    i18~19
    block
    -9
    hit
    +5

    Balcony Break (airborne) • Combo from 1st hit • Female characters can slap back with 2 on hit • Jails from 1st attack

  • Chaos Judgement

  • Leopard Swipe

    M 17
    start
    i19~21
    block
    -9
    hit
    +11g
    ch
    +17g

    Strong Aerial Tailspin • Homing • Balcony Break on CH • Transition to r24 HAM on hit automatically

  • Weeping Slap

    M 21
    start
    i20~21
    block
    -13
    hit
    +20a (+15)

    Balcony Break • -8 frame advantage and 9 chip damage on block after absorbing an attack in power crush state

  • Bloody Scissors

    ! 50
    start
    i60
    hit
    +46a (+15)
  • Hail Storm

    HMMM 39
    start
    i32~34 i11~12
    block
    -4
    hit
    +78a (+62)

    Tornado • Balcony Break • Knee • Combo from 2nd hit with 5f delay • Combo from 1st CH • Interrupt with i12 from 1st block • Whiffs vs SSR from 1st block • +27a (+18) if only the last hit connects • Instant Tornado on hit

  • Bane Stinger

    M 18
    start
    i20~21
    block
    -8
    hit
    +12s
    ch
    +72a (+56)

    Transition to r27 HAM on hit automatically • Instant Tornado on CH

  • Sudden Storm

    M 22
    start
    i23~24
    block
    +0
    hit
    +27d

    Balcony Break

  • Quick Somersault Kick

    M 24
    or or
    start
    i18~20
    block
    -18
    hit
    +27a (+17)

    Tornado • 18 damage when using ub+4

  • Dominatrix Heel

    MM 22
    start
    i25~28
    block
    -3c
    hit
    +5c

    Spike

  • Headless Horseman

    H 21
    start
    i17~18
    block
    +4
    hit
    +2a

    Homing • Balcony Break (airborne) • Weapon • 6 chip damage on block

  • Gancanagh's Pipe

    MM 34
    start
    i28~29
    block
    -7
    hit
    +20d

    Heat Engager • Heat Dash +5, +67a (+50) • Balcony Break • Spike • Weapon • Combo from 1st hit with 5f delay • Interrupt with i6 from 1st block • 6 chip damage on block

  • Mouse Trouble

    ML 28
    start
    i25
    block
    -14
    hit
    +4c
    ch
    +14

    Combo from 1st hit with 5f delay • Interrupt with i3 from 1st block

  • Falling Heel

    M 20
    start
    i31~34
    block
    +5
    hit
    +19a

    Spike • Enter CJM +6 +20a r28 with B • 4 chip damage on block

  • Sosho Zanha

    M 25
    start
    i18~20
    block
    -9
    hit
    +19a (+14)

    Balcony Break • 5 chip damage on block

  • Treading Water

    MMM 26
    start
    i15~16 i8~11 i7~8
    block
    +0
    hit
    +9
    ch
    +30a (+23)

    CH advantage is for the first hit

  • Assassin's Dagger

    H 23
  • Artemis Arrow

    MM 26
  • Double Meteor Alter

    MM 38
  • Grilled with Love

    LL 36
    DuringHeat
  • Imploding Star

    M 28
    start
    i19~20
    block
    +3
    hit
    +19a (+9)

    Balcony Break • 8 chip damage on block • Hitstop 20f on hit

  • Ocelot Frenzy

    MM 27
    WS
  • Rising Palm

    M 16
    WS
  • Face Wash

    M 20
    WS
  • Toe Smash

    M 16
    WS
  • Right Hand Stab

    M 25
    FC
  • Cat Sith's Paw

    M 22
    FC
  • Right Handed Sweep

    L 12
    FC
  • Chaos Tail

    L 12
    SS
  • Heel Mash

    M 23
    SS
  • Bloody Chaos

    MM 12
    SS
  • Twist Jab

    H 15
    Backtoopponent,
  • Heel Grind

    L 24
    Withopponentdown
  • Side Roll

    Whiledown
  • Wake-Up Low Kick

    L 8
    Whiledown
  • Wake-Up Mid Kick

    M 8
    Whiledown
  • Spring Attack

    M 15
    Whiledownandfacingup
  • Recovery Kick

    L 5
    Whiledownandfacingup
  • Wake Up (Backward)

    Whiledown
  • Stand Up

    Whiledown
  • Forward Roll

    Whiledown
  • Wake-Up Cross Chop

    M 15
    WhileRollingForward

During Hammer Chance 8

  • Hammer Chance

  • Cupid's Arrow

    H 20
    DuringHammerChance
  • Banshee Scream

    MHM 57
    DuringHammerChance
  • Banshee's Comb

    MM 35
    DuringHammerChance
  • Rat Sweep

    L 17
    DuringHammerChance
  • Piston Kick

    MM 24
    DuringHammerChance
  • Dullahan Smash

    M 30
    DuringHammerChance
  • Chaos Judgement

    DuringHammerChance

During Chaos Judgement 15

  • Chaos Judgement

  • Infernal Storm

    H 17
    DuringChaosJudgement
  • Carmine Hands

    HM 26
    DuringChaosJudgement
  • Baked with Love

    MM 36
    DuringChaosJudgement
  • Queen Heel

    M 23
    DuringChaosJudgement
  • Caracal

    M 23
    DuringChaosJudgement
  • Dendrobates Azureus

    LH 28
    DuringChaosJudgement
  • Flying Fascinator

    M 25
    DuringChaosJudgement
  • Flying Penetrator

    M 35
    DuringChaosJudgement
  • Sudden Storm

    M 22
    DuringChaosJudgement
  • Stryx

    M 22
    DuringChaosJudgement
  • Hammer Chance

    DuringChaosJudgement
  • Forward Roll

    DuringChaosJudgement
  • Rolling Stone

    M 27
    DuringChaosJudgement
  • Falling Frost

    H 21
    DuringChaosJudgement

During Heat 13

  • Heat Burst

    M 12
    WhenHeatactivationisavailable
  • Aphrodite's Scorn

    M 26
    start
    i14
    block
    -16
    hit
    +9a (+0)

    Heat Engager • Heat Dash +5, +43d (+35) • Balcony Break • Hip • CJM.3+4: i13 t49

  • Gancanagh's Pipe

    MM 34
    start
    i28~29
    block
    -7
    hit
    +20d

    Heat Engager • Heat Dash +5, +67a (+50) • Balcony Break • Spike • Weapon • Combo from 1st hit with 5f delay • Interrupt with i6 from 1st block • 6 chip damage on block

  • Cat Sith's Paw

    M 22
    FC
  • Cupid's Arrow

    H 20
    DuringHammerChance
  • Carmine Hands

    HM 26
    DuringChaosJudgement
  • Roasted with Eternal Love

    HHHHMMM 71
    DuringHeat
  • Sudden Fascinator

    MH 42
    DuringHeat
  • Sudden Penetrator

    MH 52
    DuringHeat
  • Grilled with Eternal Love

    LLLLLL 71
    DuringHeat
  • Leannán Sith's Grail

    LL 24
    DuringHeatwhilecrouching
  • Baked with Eternal Love

    MMMMM 71
    DuringHeatandChaosJudgement
  • From Éire with Love

    M 50
    DuringHeat
    start
    i13~14
    block
    -5
    hit
    +0d

    Heat Smash • Reversal Break • Balcony Break • Fragile debuff on hit or block, opponent receives chip damage from any attack, removed when land a hit on you • Transition to attack throw on hit • Jails

10 Hit Combos 1

  • MHHHHMMHHMMM 118

Anna's Tekken 8 movelist from the Tekken Wiki, frame data from wavu.wiki.