Anna

Tekken Tag Tournament 2

Anna

Anna Williams

130 moves · frame data from wavu.wiki

Also in Tekken, Tekken 2, Tekken 3, Tekken Tag Tournament, Tekken 5, Tekken 6, Tekken 7, Tekken 8

Throws 8

  • Cruel Punishment

    Front 35 break 1
    or
    start
    i12~14
    block
    -6
    hit
    KND

    Throw break 1 • Opponent recovers FUFA

  • Losing Face

    Front 35 break 2
    or
    start
    i12~14
    block
    -3
    hit
    KND

    Throw break 2 • Side switch • Opponent recovers FUFA

  • Torso Splitter

    Left 40 break 1
    or
    start
    i12~14
    block
    -3
    hit
    KND

    Throw break 1

  • Serpentine Arm Break

    Right 38 break 2
    or
    start
    i12~14
    block
    -3
    hit
    KND

    Throw break 2

  • Overhead Triangle Lock

    Back 60
    or
    start
    i12~14
    hit
    KND

    Unbreakable throw

  • Overhead Toss

    Front 40 break 1+2
    start
    i12
    block
    +0
    hit
    KND

    Tag Buffer • Throw break 1+2, side switch on break, turns 90° to the right • Opponent can techroll to reduce damage • Special throw animation if paired with Kazuya(press 5 after the input), side switch, opponent recovers FUFA

  • Elbow Smash

    Front 43 break 1+2
    start
    i12
    block
    -6
    hit
    KND

    Floor Break • Throw break 1+2

  • Attack Reversal

    Parry 25
    Synchrowiththeopponent'sattack or

Back Hand Slap Combo 9

  • Chin Bash

    Front 15 break 2
    qcf
    start
    i11
    block
    -2
    hit
    +0

    Throw break 2 • Special throw animation if paired with Nina(press 5 after the input), 40 damage, KND, opponent recovers FD(side)

  • Arm Snap

    Front 30 break 1+2
    DuringChinBash
  • Reverse Arm Lock

    Front 18 break 1
    DuringChinBash
  • Falcon Wing Squeeze

    Front 25 break 1
    DuringReverseArmLock
  • Falling Arm Break

    Front 25 break 2
    DuringReverseArmLock
  • Double Arm Lock Toss

    Front 30 break 1+2
    DuringReverseArmLock
  • Arm Lock

    Front 25 break 2
    DuringChinBash
  • Rolling Arm Break

    Front 30 break 2
    DuringArmLock
  • Arm Break Takedown

    Front 28 break 1
    DuringArmLock

Attacks 98

  • Left Right Combo

    HH 22
    block
    -1
    hit
    +5
    ch
    +5

    Natural combo from 1st hit • Jail on block

  • Left Right Left Combo

    HHH 30
    block
    -3
    hit
    +4
    ch
    +4

    Natural combo from 2nd CH • Jail on block

  • Left Right to Left Low Kick

    HHL 35
    block
    -14
    hit
    -3
    ch
    -3

    Natural combo from 2nd CH

  • Jab Combo Roundhouse

    HHH 51
    block
    -12
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 2nd CH

  • Left Right Left to Frost Needle

    HHHH 54
    block
    -10
    hit
    JG
    ch
    JG

    Tag Buffer • Natural combo from 3rd CH

  • Jab Combo Low Kick

    HHHL 40
    block
    -14
    hit
    -2
    ch
    -2

    Natural combo from 3rd CH

  • Jab Low Kick

    HL 19
    block
    -14
    hit
    -2
    ch
    -2

    Natural combo from 1st hit

  • Right Left Combo

    HH 21
    block
    -3
    hit
    +4
    ch
    +4

    Natural combo from 1st hit • Jail on block

  • Right Left to Frost Needle

    HHH 45
    block
    -10
    hit
    JG
    ch
    JG

    Tag Buffer • Natural combo from 2nd CH

  • Biting Snake (Short)

    HHL 31
    block
    -14
    hit
    -2
    ch
    -2

    Natural combo from 2nd CH

  • Jab Left Kick

    HH 33
    block
    -10
    hit
    +1
    ch
    +1

    Natural combo from 1st hit

  • Jab Roundhouse

    HH 42
    block
    -12
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st CH

  • Jab Sweep

    HL 26
    block
    -14
    hit
    -3
    ch
    -3

    Natural combo from 1st CH

  • Spike Combo to Right Uppercut

    HLM 50
    block
    -13~-11
    hit
    JG
    ch
    JG

    Tag Buffer • Natural combo from 2nd CH

  • Spike Combo to Right High Kick

    HLH 61
    block
    -6
    hit
    +5
    ch
    JG

    Natural combo from 2nd CH

  • Head Ringer

    HH 44
    block
    -12
    hit
    KND
    ch
    JG

    Balcony Break • Natural combo from 1st hit

  • Right High Low Spin Kick

    HL 37
    block
    -14
    hit
    -3
    ch
    -3
  • Ki Charge

  • Poison Sting & Spinning Kick

    HH 45
    block
    -7
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st hit • Can be delayed

  • Serval Knee to Chaos Judgement

    M 18
    block
    -2
    hit
    +4
    ch
    +4

    Transition to CJM

  • Serval Swat

    MM 45
    block
    -12c~-10c
    hit
    KND
    ch
    KND

    Bound • Natural combo from 1st hit • Opponent recovers FUFA

  • Imploding Star

    M 37
    start
    i19
    block
    -19
    hit
    KND
    ch
    KND

    Balcony Break • 56 damage on clean hit, -14 on block

  • Blonde Bomb

    M 28
    start
    i18
    block
    -18
    hit
    KND
    ch
    KND

    Balcony Break

  • Aphrodite's Scorn

    M 33
    start
    i14
    block
    -16
    hit
    KND
    ch
    KND

    Balcony Break • Cannot be reversed

  • Uppercut Jab

    MH 30
    block
    -3
    hit
    +2
    ch
    +9

    Natural combo from 1st hit • Jail on block

  • Uppercut Jab to Radiant Arch

    MHM 54
    block
    -12~-11
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 2nd CH • Opponent recovers FDFA

  • Uppercut Jab to Chaos Judgement

    MH 54
    block
    -17
    hit
    -12
    ch
    -5

    Transition to CJM • Cancels last hit

  • Uppercut Jab to Cutting Crescent

    MHH 59
    block
    -5
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 2nd CH

  • Step-in Uppercut

    M 21
    start
    i16~17
    block
    -11~-10
    hit
    JG
    ch
    JG
  • Middle Kick to Chaos Judgement

    M 30
    block
    -15
    hit
    -3
    ch
    -3

    Transition to CJM • Cancels last hit

  • Leg Slicer Combo

    MHH 38
    block
    -10
    hit
    +1
    ch
    +1

    Natural combo from 2nd CH • Jail from 2nd block

  • Twisting Rush

    MHHH 73
    block
    -4
    hit
    +0
    ch
    +0

    Natural combo from 3rd CH • Can be delayed • Can cancel to sidestep with U or D(+2/+6/+6)

  • Leg Slicer High Kick Backhand High Kick

    MHHHH 95
    block
    -4~-3
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 4th hit

  • Twisting Rush to Sudden Storm

    MHHHM 102
    block
    -3~-2
    hit
    KND
    ch
    KND

    Opponent recovers FUFA

  • Leg Slicer High Kick Backhand Sweep

    MHHHL 101
    block
    -18~-17
    hit
    JG
    ch
    JG

    Opponent recovers FUFA

  • Twisting Rush to Blonde Bomb

    MHHHM 101
    block
    -18
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 4th hit

  • Creeping Step

    MH 33
    block
    -1
    hit
    +0
    ch
    +10

    Transition to CD

  • Leg Kiss Combo

    MHHH 65
    block
    -10
    hit
    JG
    ch
    JG

    Tag Buffer • Natural combo from 3rd CH

  • Creeping Snake

    MHHL 51
    block
    -14
    hit
    -2
    ch
    -2

    Natural combo from 3rd CH

  • Creeping Snake to Roundhouse

    MHH 62
    block
    -12
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 2nd CH

  • Creeping Snake to Left Kick

    MHH 53
    block
    -10
    hit
    +1
    ch
    +1

    Natural combo from 2nd CH

  • Creeping Snake to Left Low Kick

    MHL 46
    block
    -14
    hit
    -3
    ch
    -3

    Natural combo from 2nd CH

  • Approaching Storm

    MHHH 53
    block
    -9
    hit
    +15
    ch
    +15

    Natural combo from 3rd CH • Can be delayed

  • Flash Kicks

    MHHH 55
    block
    -12
    hit
    KND
    ch
    JG

    Balcony Break • Natural combo from 3rd CH • Can be delayed

  • Mid Head Ringer

    MH 37
    block
    -12
    hit
    KND
    ch
    JG

    Balcony Break • Natural combo from 1st hit • Can be delayed

  • Wine Opener

    L 18
    start
    i16
    block
    -17
    hit
    +5c
    ch
    +5c
  • Guard Breaker

    L 0
    start
    i16
    block
    +1
    hit
    +5
    ch
    +19
  • Low Jab Rising Kick

    MM 19
    block
    -11~-10
    hit
    +0~+1
    ch
    +0~+1

    Natural combo from 1st CH

  • Ice Sickle

    M 22
    start
    i16
    block
    -1c
    hit
    +5c
    ch
    +5c

    Bound

  • Left Spin Low Kick to Right Uppercut

    LM 29
    block
    -13~-11
    hit
    JG
    ch
    JG

    Tag Buffer • Natural combo from 1st CH

  • Left Spin Low Kick to High Right Kick

    LH 43
    block
    -6
    hit
    +5
    ch
    JG

    Natural combo from 1st CH

  • Low Kick Spin Punch

    LH 22
    block
    +0
    hit
    +6
    ch
    +11

    Natural combo from 1st CH • Can be delayed • Can be cancelled and go into sidestep with U or D(-21/-10/-10)

  • Bloody Scissors

    ! 67
    start
    i60
    block
    KND
    hit
    KND
    ch
    KND
  • Heel Grind

    L 21
    start
    i18
    block
    -17
    hit
    -7
    ch
    +2

    Spike • Bryan will laugh when getting hit on the ground because he has no balls

  • Scarlet Rain

    M 21
    start
    i16
    block
    -12
    hit
    +3
    ch
    +3

    Bound • Can recover FC with DB,D or DF

  • Scarlet River

    ML 37
    block
    -15
    hit
    -4
    ch
    KND

    Natural combo from 1st hit

  • Scarlet Spout

    MM 41
    block
    -17~-16
    hit
    JG
    ch
    JG

    Natural combo from 1st CH

  • Low Jab Rising Kick

    MM 23
    block
    -10~-9
    hit
    +1~+2
    ch
    +1~+2

    Natural combo from 1st CH

  • Mudslide

    L 28
    start
    i27
    block
    -20
    hit
    JG
    ch
    JG
  • Severe Quake

    LL 42
    block
    -16
    hit
    -2
    ch
    JG

    Natural combo from 1st CH • Can be delayed

  • Sepia Drop

    LM 44
    block
    -20~-18
    hit
    KND
    ch
    KND

    Knee • Spike • Natural combo from 1st CH • Can be delayed • Opponent recovers FDFA

  • Hunting Swan

    ! 45
    cancel
  • Stalker Repellant

    LH 55
    block
    -7
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st CH • Natural combo from 1st CL

  • Cross Cut Saw

    MHM 66
    block
    -11
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 2nd CH • Can be delayed

  • Double Slap

    HH 44
    block
    -13
    hit
    +5
    ch
    +5

    Natural combo from 1st hit but can be interrupted by female characters(and Sebastian) • Opponent recovers BT

  • Chaos Judgement

  • Rusty Hook

    M 22
    start
    i19~20
    block
    -9~-8
    hit
    +9~+10g
    ch
    KND

    Homing • Balcony Break on CH

  • Fatal Attack Combo

    HM 35
    block
    -16
    hit
    +7
    ch
    JG

    Natural combo from 1st CH • Can be delayed

  • Hail Storm

    HMMM 54
    block
    -4
    hit
    JG
    ch
    JG

    Knee • Balcony Break • Natural combo from 2nd hit

  • Sudden Storm

    M 29
    start
    i25~26
    block
    -3~-2
    hit
    KND
    ch
    KND

    Balcony Break (airborne)

  • Can Opener

    HLH 58
    block
    -6
    hit
    +5
    ch
    JG

    Natural combo from 2nd hit • Natural combo from 1st CH • Can cancel last hit to sidestep with U or D(-13/-2/-2)

  • Quick Somersault Kick

    M 21
    or or
  • Dominatrix Heel

    MM 29
    start
    i20~23,i25~28
    block
    -7c~-4c
    hit
    +8
    ch
    +8
  • Executioner

    H 28
    start
    i15~17
    block
    +5~+7
    hit
    KND
    ch
    KND

    Homing • Opponent recovers FUFA

  • Treading Water

    MMM 37
    block
    -14
    hit
    -3
    ch
    -3
  • Treading Water to Chaos Judgement

    MMM 37
    block
    -1
    hit
    +10
    ch
    +10

    Transition to CJM

  • Falling Heel

    M 27
    start
    i34~37(35~)
    block
    +0~+3
    hit
    KND
    ch
    KND

    Spike

  • Falling Heel to Chaos Judgement

    M 27
    block
    -9~-6
    hit
    KND
    ch
    KND

    Transition to CJM

  • Sosho Zanha

    M 33
    start
    i18~19(19~)
    block
    -13~-12
    hit
    KND
    ch
    KND

    Balcony Break • 49 damage on clean hit • Opponent recovers FUFA

  • Assassin's Dagger

    H 31
    qcf
    start
    i13~16(15~)
    block
    +2~+5
    hit
    +4~+7
    ch
    JG
  • Crimson Arrow

    M 22
    qcf
    start
    i16(18~)
    block
    -12
    hit
    +3
    ch
    JG

    Elbow

  • Artemis Arrow

    MM 49
    qcf
    block
    -14
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st hit • Can be delayed

  • Paralyzing Needle

    MH 51
    qcf
    block
    -8
    hit
    KND
    ch
    JG

    Balcony Break • Natural combo from 1st hit • Can be delayed

  • Omission Storm

    MHH 46
    qcf
    block
    -9
    hit
    +15
    ch
    +15

    Natural combo from 2nd CH • Can be delayed

  • Omission Kick Combo

    MHH 48
    qcf
    block
    -12
    hit
    KND
    ch
    JG

    Balcony Break • Natural combo from 2nd CH • Can be delayed

  • Piston Kick

    MM 32
    qcf
    start
    i18~19(20~),i23~24
    block
    -12~-11
    hit
    KND
    ch
    KND

    Balcony Break

  • Bone Cutter

    M 27
    start
    i23~30(26~)
    block
    -23~-16
    hit
    KND
    ch
    KND

    Balcony Break

  • Rising Palm

    M 22
    WS
  • Face Wash

    M 20
    WS
  • Face Wash to Chaos Judgement

    M 20
    WS
  • Cat Thrust

    M 27
    FC
  • Right Hand Stab

    M 25
    FC
  • Right Handed Sweep

    L 13
    FC
  • Low Somersault Kick

    M 21
    FC or or
  • High Somersault Kick

    M 30
    FC or or
  • Chaos Tail

    L 17
    SS
  • Heel Mash

    M 23
    SS
  • Bloody Chaos

    MM 28
    SS

During Chaos Judgement 11

  • Chaos Judgement

  • Infernal Storm

    H 13
    DuringChaosJudgement
  • Double Rapier

    HM 22
    DuringChaosJudgement
  • Picking Heel

    M 18
    DuringChaosJudgement
  • Infernal Avalanche

    L 20
    DuringChaosJudgement
  • Caracal

    M 18
    DuringChaosJudgement
  • Dendrobates Azureus

    LH 26
    DuringChaosJudgement
  • Stryx

    M 20
    DuringChaosJudgement
  • Forward Roll

    DuringChaosJudgement
  • Rolling Stone

    M 27
    DuringChaosJudgement
  • Seismic Blast

    H 21
    DuringChaosJudgement

10 hit combo 4

  • HHHHHLHHHH 92
  • HHHHMMHHMMM 88
  • HHHHMMHHMML 88
  • HHHHM 47

Anna's Tekken Tag Tournament 2 movelist from the Tekken Wiki, frame data from wavu.wiki.