Throws 8
Cruel Punishment
or +- start
- i12~14
- block
- -6
- hit
- KND
Throw break 1 • Opponent recovers FUFA
Losing Face
or +- start
- i12~14
- block
- -3
- hit
- KND
Throw break 2 • Side switch • Opponent recovers FUFA
Torso Splitter
or- start
- i12~14
- block
- -3
- hit
- KND
Throw break 1
Serpentine Arm Break
or- start
- i12~14
- block
- -3
- hit
- KND
Throw break 2
Overhead Triangle Lock
or- start
- i12~14
- hit
- KND
Unbreakable throw
Overhead Toss
+- start
- i12
- block
- +0
- hit
- KND
Tag Buffer • Throw break 1+2, side switch on break, turns 90° to the right • Opponent can techroll to reduce damage • Special throw animation if paired with Kazuya(press 5 after the input), side switch, opponent recovers FUFA
Elbow Smash
+- start
- i12
- block
- -6
- hit
- KND
Floor Break • Throw break 1+2
Attack Reversal
Synchrowiththeopponent'sattack + or +
Back Hand Slap Combo 9
Chin Bash
qcf+- start
- i11
- block
- -2
- hit
- +0
Throw break 2 • Special throw animation if paired with Nina(press 5 after the input), 40 damage, KND, opponent recovers FD(side)
Arm Snap
DuringChinBashReverse Arm Lock
DuringChinBashFalcon Wing Squeeze
DuringReverseArmLockFalling Arm Break
DuringReverseArmLockDouble Arm Lock Toss
DuringReverseArmLockArm Lock
DuringChinBashRolling Arm Break
DuringArmLockArm Break Takedown
DuringArmLock
Attacks 98
Left Right Combo
- block
- -1
- hit
- +5
- ch
- +5
Natural combo from 1st hit • Jail on block
Left Right Left Combo
- block
- -3
- hit
- +4
- ch
- +4
Natural combo from 2nd CH • Jail on block
Left Right to Left Low Kick
- block
- -14
- hit
- -3
- ch
- -3
Natural combo from 2nd CH
Jab Combo Roundhouse
- block
- -12
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 2nd CH
Left Right Left to Frost Needle
- block
- -10
- hit
- JG
- ch
- JG
Tag Buffer • Natural combo from 3rd CH
Jab Combo Low Kick
+- block
- -14
- hit
- -2
- ch
- -2
Natural combo from 3rd CH
Jab Low Kick
- block
- -14
- hit
- -2
- ch
- -2
Natural combo from 1st hit
Right Left Combo
- block
- -3
- hit
- +4
- ch
- +4
Natural combo from 1st hit • Jail on block
Right Left to Frost Needle
- block
- -10
- hit
- JG
- ch
- JG
Tag Buffer • Natural combo from 2nd CH
Biting Snake (Short)
+- block
- -14
- hit
- -2
- ch
- -2
Natural combo from 2nd CH
Jab Left Kick
- block
- -10
- hit
- +1
- ch
- +1
Natural combo from 1st hit
Jab Roundhouse
- block
- -12
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 1st CH
Jab Sweep
+- block
- -14
- hit
- -3
- ch
- -3
Natural combo from 1st CH
Spike Combo to Right Uppercut
- block
- -13~-11
- hit
- JG
- ch
- JG
Tag Buffer • Natural combo from 2nd CH
Spike Combo to Right High Kick
- block
- -6
- hit
- +5
- ch
- JG
Natural combo from 2nd CH
Head Ringer
- block
- -12
- hit
- KND
- ch
- JG
Balcony Break • Natural combo from 1st hit
Right High Low Spin Kick
- block
- -14
- hit
- -3
- ch
- -3
Ki Charge
Poison Sting & Spinning Kick
+- block
- -7
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 1st hit • Can be delayed
Serval Knee to Chaos Judgement
+- block
- -2
- hit
- +4
- ch
- +4
Transition to CJM
Serval Swat
+- block
- -12c~-10c
- hit
- KND
- ch
- KND
Bound • Natural combo from 1st hit • Opponent recovers FUFA
Imploding Star
+- start
- i19
- block
- -19
- hit
- KND
- ch
- KND
Balcony Break • 56 damage on clean hit, -14 on block
Blonde Bomb
+- start
- i18
- block
- -18
- hit
- KND
- ch
- KND
Balcony Break
Aphrodite's Scorn
+- start
- i14
- block
- -16
- hit
- KND
- ch
- KND
Balcony Break • Cannot be reversed
Uppercut Jab
+- block
- -3
- hit
- +2
- ch
- +9
Natural combo from 1st hit • Jail on block
Uppercut Jab to Radiant Arch
+- block
- -12~-11
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 2nd CH • Opponent recovers FDFA
Uppercut Jab to Chaos Judgement
+- block
- -17
- hit
- -12
- ch
- -5
Transition to CJM • Cancels last hit
Uppercut Jab to Cutting Crescent
+- block
- -5
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 2nd CH
Step-in Uppercut
+- start
- i16~17
- block
- -11~-10
- hit
- JG
- ch
- JG
Middle Kick to Chaos Judgement
+- block
- -15
- hit
- -3
- ch
- -3
Transition to CJM • Cancels last hit
Leg Slicer Combo
+- block
- -10
- hit
- +1
- ch
- +1
Natural combo from 2nd CH • Jail from 2nd block
Twisting Rush
+- block
- -4
- hit
- +0
- ch
- +0
Natural combo from 3rd CH • Can be delayed • Can cancel to sidestep with U or D(+2/+6/+6)
Leg Slicer High Kick Backhand High Kick
+- block
- -4~-3
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 4th hit
Twisting Rush to Sudden Storm
+ +- block
- -3~-2
- hit
- KND
- ch
- KND
Opponent recovers FUFA
Leg Slicer High Kick Backhand Sweep
+- block
- -18~-17
- hit
- JG
- ch
- JG
Opponent recovers FUFA
Twisting Rush to Blonde Bomb
+- block
- -18
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 4th hit
Creeping Step
+- block
- -1
- hit
- +0
- ch
- +10
Transition to CD
Leg Kiss Combo
+- block
- -10
- hit
- JG
- ch
- JG
Tag Buffer • Natural combo from 3rd CH
Creeping Snake
+ +- block
- -14
- hit
- -2
- ch
- -2
Natural combo from 3rd CH
Creeping Snake to Roundhouse
+- block
- -12
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 2nd CH
Creeping Snake to Left Kick
+- block
- -10
- hit
- +1
- ch
- +1
Natural combo from 2nd CH
Creeping Snake to Left Low Kick
+ +- block
- -14
- hit
- -3
- ch
- -3
Natural combo from 2nd CH
Approaching Storm
+- block
- -9
- hit
- +15
- ch
- +15
Natural combo from 3rd CH • Can be delayed
Flash Kicks
+- block
- -12
- hit
- KND
- ch
- JG
Balcony Break • Natural combo from 3rd CH • Can be delayed
Mid Head Ringer
+- block
- -12
- hit
- KND
- ch
- JG
Balcony Break • Natural combo from 1st hit • Can be delayed
Wine Opener
+- start
- i16
- block
- -17
- hit
- +5c
- ch
- +5c
Guard Breaker
+- start
- i16
- block
- +1
- hit
- +5
- ch
- +19
Low Jab Rising Kick
+- block
- -11~-10
- hit
- +0~+1
- ch
- +0~+1
Natural combo from 1st CH
Ice Sickle
+- start
- i16
- block
- -1c
- hit
- +5c
- ch
- +5c
Bound
Left Spin Low Kick to Right Uppercut
+- block
- -13~-11
- hit
- JG
- ch
- JG
Tag Buffer • Natural combo from 1st CH
Left Spin Low Kick to High Right Kick
+- block
- -6
- hit
- +5
- ch
- JG
Natural combo from 1st CH
Low Kick Spin Punch
+- block
- +0
- hit
- +6
- ch
- +11
Natural combo from 1st CH • Can be delayed • Can be cancelled and go into sidestep with U or D(-21/-10/-10)
Bloody Scissors
+- start
- i60
- block
- KND
- hit
- KND
- ch
- KND
Heel Grind
+- start
- i18
- block
- -17
- hit
- -7
- ch
- +2
Spike • Bryan will laugh when getting hit on the ground because he has no balls
Scarlet Rain
+- start
- i16
- block
- -12
- hit
- +3
- ch
- +3
Bound • Can recover FC with DB,D or DF
Scarlet River
+- block
- -15
- hit
- -4
- ch
- KND
Natural combo from 1st hit
Scarlet Spout
+- block
- -17~-16
- hit
- JG
- ch
- JG
Natural combo from 1st CH
Low Jab Rising Kick
+- block
- -10~-9
- hit
- +1~+2
- ch
- +1~+2
Natural combo from 1st CH
Mudslide
+- start
- i27
- block
- -20
- hit
- JG
- ch
- JG
Severe Quake
+- block
- -16
- hit
- -2
- ch
- JG
Natural combo from 1st CH • Can be delayed
Sepia Drop
+- block
- -20~-18
- hit
- KND
- ch
- KND
Knee • Spike • Natural combo from 1st CH • Can be delayed • Opponent recovers FDFA
Hunting Swan
+ cancelStalker Repellant
+- block
- -7
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 1st CH • Natural combo from 1st CL
Cross Cut Saw
+- block
- -11
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 2nd CH • Can be delayed
Double Slap
+- block
- -13
- hit
- +5
- ch
- +5
Natural combo from 1st hit but can be interrupted by female characters(and Sebastian) • Opponent recovers BT
Chaos Judgement
+Rusty Hook
+- start
- i19~20
- block
- -9~-8
- hit
- +9~+10g
- ch
- KND
Homing • Balcony Break on CH
Fatal Attack Combo
+- block
- -16
- hit
- +7
- ch
- JG
Natural combo from 1st CH • Can be delayed
Hail Storm
+- block
- -4
- hit
- JG
- ch
- JG
Knee • Balcony Break • Natural combo from 2nd hit
Sudden Storm
+- start
- i25~26
- block
- -3~-2
- hit
- KND
- ch
- KND
Balcony Break (airborne)
Can Opener
+- block
- -6
- hit
- +5
- ch
- JG
Natural combo from 2nd hit • Natural combo from 1st CH • Can cancel last hit to sidestep with U or D(-13/-2/-2)
Quick Somersault Kick
or or +Dominatrix Heel
+- start
- i20~23,i25~28
- block
- -7c~-4c
- hit
- +8
- ch
- +8
Executioner
+- start
- i15~17
- block
- +5~+7
- hit
- KND
- ch
- KND
Homing • Opponent recovers FUFA
Treading Water
+- block
- -14
- hit
- -3
- ch
- -3
Treading Water to Chaos Judgement
+ +- block
- -1
- hit
- +10
- ch
- +10
Transition to CJM
Falling Heel
+- start
- i34~37(35~)
- block
- +0~+3
- hit
- KND
- ch
- KND
Spike
Falling Heel to Chaos Judgement
+- block
- -9~-6
- hit
- KND
- ch
- KND
Transition to CJM
Sosho Zanha
+- start
- i18~19(19~)
- block
- -13~-12
- hit
- KND
- ch
- KND
Balcony Break • 49 damage on clean hit • Opponent recovers FUFA
Assassin's Dagger
qcf+- start
- i13~16(15~)
- block
- +2~+5
- hit
- +4~+7
- ch
- JG
Crimson Arrow
qcf+- start
- i16(18~)
- block
- -12
- hit
- +3
- ch
- JG
Elbow
Artemis Arrow
qcf+- block
- -14
- hit
- KND
- ch
- KND
Balcony Break • Natural combo from 1st hit • Can be delayed
Paralyzing Needle
qcf+- block
- -8
- hit
- KND
- ch
- JG
Balcony Break • Natural combo from 1st hit • Can be delayed
Omission Storm
qcf+- block
- -9
- hit
- +15
- ch
- +15
Natural combo from 2nd CH • Can be delayed
Omission Kick Combo
qcf+- block
- -12
- hit
- KND
- ch
- JG
Balcony Break • Natural combo from 2nd CH • Can be delayed
Piston Kick
qcf+- start
- i18~19(20~),i23~24
- block
- -12~-11
- hit
- KND
- ch
- KND
Balcony Break
Bone Cutter
+- start
- i23~30(26~)
- block
- -23~-16
- hit
- KND
- ch
- KND
Balcony Break
Rising Palm
WS+Face Wash
WS+Face Wash to Chaos Judgement
WS+Cat Thrust
FC+ +Right Hand Stab
FC+ +Right Handed Sweep
FC+ +Low Somersault Kick
FC+ or or +High Somersault Kick
FC+ or or +Chaos Tail
SS+Heel Mash
SS+Bloody Chaos
SS+
During Chaos Judgement 11
Chaos Judgement
+Infernal Storm
DuringChaosJudgementDouble Rapier
DuringChaosJudgementPicking Heel
DuringChaosJudgementInfernal Avalanche
DuringChaosJudgementCaracal
DuringChaosJudgementDendrobates Azureus
DuringChaosJudgement +Stryx
DuringChaosJudgement +Forward Roll
DuringChaosJudgementRolling Stone
DuringChaosJudgement +Seismic Blast
DuringChaosJudgement +