Armor King

Tekken 5

Armor King

Armor King II

91 moves · frame data from wavu.wiki

Also in Tekken, Tekken 2, Tekken Tag Tournament, Tekken 6, Tekken Tag Tournament 2, Tekken 7, Tekken 8

Throws 19

  • Knee Bash

    Front 35 break 1
  • Suplex

    Front 35 break 2
    start
    i12~i14
    block
    -3
    hit
    ±0d

    Throw break 2 • Side switch on hit • Opponent recovers in FUFA

  • Jaguar Screwdriver

    Front 40 break 2
    DuringSuplex
  • Reverse Death Valley Bomb

    Left 40 break 1
    or
    block
    -3
    hit
    ±0d

    Throw break 1 • Opponent recovers in FDFA

  • Heavy Fall Reverse DDT

    Right 40 break 2
    or
    block
    -3
    hit
    ±0d

    Throw break 2 • Opponent recovers in FDFA

  • Reverse DDT

    Back 60 break Inescapable
    or
    hit
    +3d

    Unbreakable • Opponent recovers in FUFA

  • Tombstone Piledriver

    Front 52 break 2
  • DDT

    Front 45 break 1+2
    start
    i11
    block
    -6
    hit
    +10d

    Throw break 1+2 • Side switch • Opponent recovers in FUFA

  • Double Arm Swing

    Front 65 break 1
  • Brilliant Brawler Kick

    Front 40 break 1+2
    start
    i10
    block
    -5
    hit
    +10d

    Throw break 1+2 • Opponent recovers in FUFT

  • Armor King Driver

    Front 45 break 1+2
    FC
  • Demon Bomb

    Front 45 break 1
    Crouchingopponent
  • Spinning Leg Lock

    Front 45 break 2
    Crouchingopponent
  • Mount Position

    Ground catch break 1 or 2
    Opponentonthebacksidefeet or
  • Turn Over

    Ground catch break 1 or 2
    Opponentonthebackontheopponent'sside or
  • Back Mount

    Ground catch break 1 or 2
    Opponentfacedown or
  • Muscle Driver

    Aerial catch 20
    Opponentintheair
  • Running Cross Driver

    Aerial catch 24
    Opponentintheair
  • Catch

    Parry
    Synchrowiththeopponent'spunch or

Mexican Magma Drive 8

  • Cobra Clutch

    Front 20 break 1 or 2
    or
  • Flinging Half Nelson

    Front 25 break 1
    DuringCobraClutch
  • Sleeper

    Front 15 break 2
    DuringCobraClutch
  • Neck Drop

    Front 18 break 1+2
    DuringCobraClutch
  • Triple Trouble

    Front 55 break 1
    DuringSleeper
  • Human Necktie

    Front 23 break 2
    DuringSleeper
  • Choke Sleeper

    Front 12 break 1
    DuringNeckDrop
  • 3-Count Pound

    Front 63 break 2
    DuringNeckDrop

Attacks 62

  • One Two Punch

    HH 15
    start
    i10
    block
    -1
    hit
    +5

    Jail from 1st attack with 4f delay

  • Jab Uppercut

    HM 22
    start
    i23~i24
    block
    ±0
    hit
    +6

    Combos from 1st hit

  • Dark Cyclone

    MH 38
    start
    i17~i19
    block
    -5
    hit
    +24a (+7)
    ch
    +38a (+28)

    Combos from 1st hit • Input can be delayed 10f

  • Round Out Kick

    M 12
    start
    i25~i32
    block
    -12b
    hit
    -1b
  • Round Out Body Press

    MM 35
  • Round Out Elbow

    MH 1228
    start
    i17~i25
    block
    -2d
    hit
    +55a
  • Ki Charge

    17
    start
    i33~i50
    block
    !
    hit
    +12
  • Charge Dark Upper

    M 40
    start
    i13~i15
    block
    -1
    hit
    +36a (+26)
  • Flame Breath

  • Dark Elbow Hook

    HH 34
    start
    i18~i19
    block
    -3
    hit
    +42a

    Combos from 1st hit • Input can be delayed 12f • Knockdown can be teched with f or b

  • Switch-Kick Tornado

    HMH 50
    start
    i25
    block
    -7
    hit
    +13a (+4)

    Combos from 2nd hit

  • Wind-Up Stomp

    M 21
    start
    i23~i28
    block
    -7c
    hit
    -5c
    ch
    +5d
  • Hammer Impact

    M 21
    start
    i20~i21
    block
    -11
    hit
    -2a

    Can parry punches

  • Shoulder Impact

    M 28
    start
    i14~i16
    block
    -17
    hit
    +13a (+9)
  • Minced Liver

    M 15
    start
    i13
    block
    -3
    hit
    +5
  • Concussion Hook

    M 17
    start
    i15~i16
    block
    -7
    hit
    +4
    ch
    +26a
  • Dark Knee Lift

    M 22
    start
    i17~i18
    block
    -11
    hit
    +5
    ch
    +50a
  • Frankensteiner

    MT 45
    start
    i28~i35
    block
    -18c
    hit
    -7c (+17d)

    Throw on close hit • Can be blocked by crouching

  • Knee Lift Combination

    MM 18
  • Corporate Elbow

    M 21
    start
    i30~i35
    block
    -4
    hit
    -5
  • Taurus Cutter

    L 15
    start
    i17
    block
    -16c
    hit
    -5
  • Shadow Step

  • Foot Sweep

    L 18
    start
    i23~i25
    block
    -26
    hit
    +28a (+9)
  • Low Drop Kick

    L 24
    start
    i27~i29
    block
    -21c
    hit
    +8d
  • Dark Jab

    H 15
    start
    i14~i15
    block
    -4
    hit
    +7
    ch
    +58a
  • Blackjack

    M 19
    start
    i17~i18
    block
    ±0c
    hit
    +2c
  • Toll Kick

    H 23
    start
    i16~i18
    block
    -10
    hit
    +11a (+2)
  • Reverse Switch-Kick Tornado

    MH 43
    start
    i26~i28
    block
    +7
    hit
    +8a (-1)

    Combos from 1st hit CH

  • Blindside

    0
    start
    i18~i19
    block
    !
    hit
    +3
  • Straight Arrow

    H 30
    start
    i41~i42
    block
    -10
    hit
    +44d (-13)

    Knockdown can be teched with f or b

  • Dark Destroyer

    55
    tocancel
  • Water Parting Chop

    H 30
    start
    i21
    block
    -10
    hit
    +6
  • High Elbow Drop

    M 35
  • Rising Toe Kick

    M 13
    start
    i15~i17
    block
    -12
    hit
    +33a (+23)
  • Capital Punishment

    M 35
    start
    i35~i36
    block
    +2
    hit
    +22a
  • Burning Knuckle

    45
  • Scissors Kick

    M 30
    start
    i32~i38
    block
    -7
    hit
    +22a (+29)
  • Jumping Capital Punishment

    M 35
  • Jumping Burning Knuckle

    45
  • Jumping Stagger Kick

    L 15
  • Jumping Moonsault

    25
  • Underhanded

    L 19
  • Solar Plexus Punch

    M 23
    start
    i16
    block
    -15
    hit
    +6
    ch
    +51a
  • Comeback Kick

    H 32
    start
    i17~i19
    block
    -7
    hit
    +19a
  • Brawler Kick

    M 25
    start
    i15
    block
    -17
    hit
    +35d (-22)

    Knockdown can be teched with f or b

  • Flying Forearm

    M 28
    start
    i22~i25
    block
    -22
    hit
    -24
  • Drop Kick

    H 30
    start
    i23~i24
    block
    -10
    hit
    +27d (-30)

    Knockdown can be teched with f or b

  • Shadow Lariat

    H 27
  • Palm Upper

    H 21
  • Dark Inferno

    24
  • Knee Vault

    M 25
  • Poison Mist

    25
  • Flying Brawler Kick

    M 27
    start
    i23~i25
    block
    +10
    hit
    +46d (-11)

    Knockdown can be teched with f or b

  • Snap Uppercut

    M 16
    WS
  • Jugular Thrust

    M 16
    WS
  • Backhand Chop

    M 23
    FC
  • Jaguar Thrust

    M 35
    start
    i47~i53
    block
    -18c
    hit
    -5c
    ch
    -7d
  • Buzz Saw Kick

    M 13
    start
    i15~i17
    block
    -12
    hit
    +33a (+23)
  • Neck Cutter Kick

    H 30
    start
    i32~i38
    block
    -7
    hit
    +22a (+29)
  • Blind Kick

    M 15
    Backtoopponent
  • Turn Sobat

    M 23
    Backtoopponent
  • Moonsault Drop

    30
    Backtoopponent

10 hit combo 2

  • MHLMMMHHM! 93
  • MHLMMHMMH! 89

Armor King's Tekken 5 movelist from the Tekken Wiki, frame data from wavu.wiki.