Throws 19
Knee Bash
+Suplex
- start
- i12~i14
- block
- -3
- hit
- ±0d
Throw break 2 • Side switch on hit • Opponent recovers in FUFA
Jaguar Screwdriver
DuringSuplex +Reverse Death Valley Bomb
or- block
- -3
- hit
- ±0d
Throw break 1 • Opponent recovers in FDFA
Heavy Fall Reverse DDT
or- block
- -3
- hit
- ±0d
Throw break 2 • Opponent recovers in FDFA
Reverse DDT
or- hit
- +3d
Unbreakable • Opponent recovers in FUFA
Tombstone Piledriver
+DDT
+- start
- i11
- block
- -6
- hit
- +10d
Throw break 1+2 • Side switch • Opponent recovers in FUFA
Double Arm Swing
+Brilliant Brawler Kick
+- start
- i10
- block
- -5
- hit
- +10d
Throw break 1+2 • Opponent recovers in FUFT
Armor King Driver
FC+ +Demon Bomb
Crouchingopponent +Spinning Leg Lock
Crouchingopponent +Mount Position
Opponentonthebacksidefeet + or +Turn Over
Opponentonthebackontheopponent'sside + or +Back Mount
Opponentfacedown + or +Muscle Driver
Opponentintheair +Running Cross Driver
Opponentintheair +Catch
Synchrowiththeopponent'spunch + or +
Mexican Magma Drive 8
Cobra Clutch
+ orFlinging Half Nelson
DuringCobraClutchSleeper
DuringCobraClutchNeck Drop
DuringCobraClutchTriple Trouble
DuringSleeperHuman Necktie
DuringSleeperChoke Sleeper
DuringNeckDrop3-Count Pound
DuringNeckDrop
Attacks 62
One Two Punch
- start
- i10
- block
- -1
- hit
- +5
Jail from 1st attack with 4f delay
Jab Uppercut
- start
- i23~i24
- block
- ±0
- hit
- +6
Combos from 1st hit
Dark Cyclone
- start
- i17~i19
- block
- -5
- hit
- +24a (+7)
- ch
- +38a (+28)
Combos from 1st hit • Input can be delayed 10f
Round Out Kick
- start
- i25~i32
- block
- -12b
- hit
- -1b
Round Out Body Press
Round Out Elbow
- start
- i17~i25
- block
- -2d
- hit
- +55a
Ki Charge
- start
- i33~i50
- block
- !
- hit
- +12
Charge Dark Upper
+- start
- i13~i15
- block
- -1
- hit
- +36a (+26)
Flame Breath
+Dark Elbow Hook
+- start
- i18~i19
- block
- -3
- hit
- +42a
Combos from 1st hit • Input can be delayed 12f • Knockdown can be teched with f or b
Switch-Kick Tornado
+- start
- i25
- block
- -7
- hit
- +13a (+4)
Combos from 2nd hit
Wind-Up Stomp
+- start
- i23~i28
- block
- -7c
- hit
- -5c
- ch
- +5d
Hammer Impact
+- start
- i20~i21
- block
- -11
- hit
- -2a
Can parry punches
Shoulder Impact
+- start
- i14~i16
- block
- -17
- hit
- +13a (+9)
Minced Liver
+- start
- i13
- block
- -3
- hit
- +5
Concussion Hook
+- start
- i15~i16
- block
- -7
- hit
- +4
- ch
- +26a
Dark Knee Lift
+- start
- i17~i18
- block
- -11
- hit
- +5
- ch
- +50a
Frankensteiner
+- start
- i28~i35
- block
- -18c
- hit
- -7c (+17d)
Throw on close hit • Can be blocked by crouching
Knee Lift Combination
+Corporate Elbow
+- start
- i30~i35
- block
- -4
- hit
- -5
Taurus Cutter
+- start
- i17
- block
- -16c
- hit
- -5
Shadow Step
Foot Sweep
+- start
- i23~i25
- block
- -26
- hit
- +28a (+9)
Low Drop Kick
+- start
- i27~i29
- block
- -21c
- hit
- +8d
Dark Jab
+- start
- i14~i15
- block
- -4
- hit
- +7
- ch
- +58a
Blackjack
+- start
- i17~i18
- block
- ±0c
- hit
- +2c
Toll Kick
+- start
- i16~i18
- block
- -10
- hit
- +11a (+2)
Reverse Switch-Kick Tornado
+- start
- i26~i28
- block
- +7
- hit
- +8a (-1)
Combos from 1st hit CH
Blindside
+- start
- i18~i19
- block
- !
- hit
- +3
Straight Arrow
+- start
- i41~i42
- block
- -10
- hit
- +44d (-13)
Knockdown can be teched with f or b
Dark Destroyer
+ tocancelWater Parting Chop
+- start
- i21
- block
- -10
- hit
- +6
High Elbow Drop
+Rising Toe Kick
+- start
- i15~i17
- block
- -12
- hit
- +33a (+23)
Capital Punishment
+- start
- i35~i36
- block
- +2
- hit
- +22a
Burning Knuckle
+Scissors Kick
+- start
- i32~i38
- block
- -7
- hit
- +22a (+29)
Jumping Capital Punishment
Jumping Burning Knuckle
Jumping Stagger Kick
Jumping Moonsault
Underhanded
Solar Plexus Punch
+- start
- i16
- block
- -15
- hit
- +6
- ch
- +51a
Comeback Kick
+- start
- i17~i19
- block
- -7
- hit
- +19a
Brawler Kick
+- start
- i15
- block
- -17
- hit
- +35d (-22)
Knockdown can be teched with f or b
Flying Forearm
+- start
- i22~i25
- block
- -22
- hit
- -24
Drop Kick
+- start
- i23~i24
- block
- -10
- hit
- +27d (-30)
Knockdown can be teched with f or b
Shadow Lariat
+Palm Upper
+Dark Inferno
+Knee Vault
+Poison Mist
+Flying Brawler Kick
+- start
- i23~i25
- block
- +10
- hit
- +46d (-11)
Knockdown can be teched with f or b
Snap Uppercut
WS+Jugular Thrust
WS+Backhand Chop
FC +Jaguar Thrust
+- start
- i47~i53
- block
- -18c
- hit
- -5c
- ch
- -7d
Buzz Saw Kick
+- start
- i15~i17
- block
- -12
- hit
- +33a (+23)
Neck Cutter Kick
+- start
- i32~i38
- block
- -7
- hit
- +22a (+29)
Blind Kick
BacktoopponentTurn Sobat
BacktoopponentMoonsault Drop
Backtoopponent
10 hit combo 2
- +
- + +