Armor King

Tekken Tag Tournament 2

Armor King

Armor King II

109 moves · frame data from wavu.wiki

Also in Tekken, Tekken 2, Tekken Tag Tournament, Tekken 5, Tekken 6, Tekken 7, Tekken 8

Throws 25

  • Knee Bash

    Front 35 break 1
    or
    start
    i12~14
    block
    -6
    hit
    KND

    Throw break 1, turns 90° to the right on break • Opponent recovers FUFA • Special throw animation if paired with Jaycee(press 5 after the input), side switch, opponent recovers FDFA

  • Suplex

    Front 35 break 2
    or
    start
    i12~14
    block
    -3
    hit
    KND
    ch
    KND

    Throw break 2 • Side switch • Opponent recovers FUFA • Special throw animation if paired with Kuma/Panda(press 5 after the input), floor break, no side switch, opponent recovers FUFT

  • Jaguar Screwdriver

    Front 40 break 2
    DuringSuplex
  • Reverse Death Valley Bomb

    Left 40 break 1
    or
    start
    i12~14
    block
    -3
    hit
    KND

    Floor Break • Throw break 1 • Opponent recovers FDFA

  • Heavy Fall Reverse DDT

    Right 40 break 2
    or
    start
    i12~14
    block
    -3
    hit
    KND

    Throw break 2 • Opponent recovers FDFA

  • Reverse DDT

    Back 60
    or
    start
    i12~14
    hit
    KND

    Unbreakable throw • Opponent recovers FUFA

  • Driving Headbutt

    Front 40 break 2
    start
    i12
    block
    -3
    hit
    KND

    Floor Break • Throw break 2

  • Tombstone Piledriver

    Front 58 break 2
    start
    i11
    block
    -2
    hit
    KND

    Floor Break • Throw break 2 • Opponent recovers FUFA

  • DDT

    Front 45 break 1+2
    start
    i11
    block
    -6
    hit
    KND

    Throw break 1+2 • Side switch • Opponent recovers FUFA

  • Hades Drop

    Front 45 break 1+2
    qcb
    start
    i11
    block
    -3
    hit
    KND

    Throw break 1+2 • Opponent recovers FUFA • Special throw animation if paired with King(press 5 after the input)

  • Double Arm Swing

    Front 65 break 1
  • Brilliant Brawler Kick

    Front 40 break 1+2
    start
    i10
    block
    -5
    hit
    KND

    Throw break 1+2

  • Armor King Driver

    Front 45 break 1+2
    FC
  • Demon Bomb

    Front 45 break 1
    Crouchingopponent
  • Spinning Leg Lock

    Front 45 break 2
    Crouchingopponent
  • Stand Up

    Ground catch break 2
    Withopponentdown
  • Seesaw Whip

    Ground catch 30 break 1
    Opponentonthebackfeetside
  • Enzui Knee

    Ground catch 30 break 1
    Opponentonthebackheadside
  • Turn Over

    Ground catch break 1 or 2
    Opponentonthebackontheopponent'sside or
  • Standing Heel Hold

    Ground catch 35 break 1
    Opponentfacingdownfeetside
  • Wake-Up Lariat

    Ground catch 40 break 1
    Opponentfacingdownheadside
  • Back Mount

    Ground catch break 1 or 2
    Opponentfacedownontheopponent'sside or
  • Muscle Driver

    Air Throw 16
    Opponentintheair
  • Running Cross Driver

    Air Throw 20
    Opponentintheair
  • Catch

    Parry 25
    Synchrowiththeopponent'spunch or

Mexican Magma Drive 8

  • Cobra Clutch

    Front 20 break 1 or 2
    or
    start
    i12(15~)
    block
    -2
    hit
    KND

    Throw break 1 for 1+4 input and 2 for 2+3 input • Opponent recovers FDFT • Special throw animation if paired with Marduk(press 5 after the input), 40 damage

  • Flinging Half Nelson

    Front 25 break 1
    DuringCobraClutch
  • Sleeper

    Front 15 break 2
    DuringCobraClutch
  • Neck Drop

    Front 18 break 1+2
    DuringCobraClutch
  • Triple Trouble

    Front 20 break 1
    DuringSleeper
  • Human Necktie

    Front 23 break 2
    DuringSleeper
  • Choke Sleeper

    Front 12 break 1
    DuringNeckDrop
  • 3-Count Pound

    Front 25 break 2
    DuringNeckDrop

Attacks 74

  • One Two Punch

    HH 22
    block
    -1
    hit
    +5
    ch
    +5

    Natural combo from 1st hit • Jail on block

  • Left Right Uppercut

    HHM 42
    block
    -5
    hit
    +1
    ch
    +6

    Natural combo from 2nd CH • Can be delayed

  • Jab Uppercut

    HM 29
    block
    -2~-1
    hit
    +5~+6
    ch
    +5~+6

    Natural combo from 1st hit

  • Dark Cyclone

    MH 44
    block
    -4~-2
    hit
    +7~+9
    ch
    KND

    Natural combo from 1st hit • Can be delayed

  • Dark Buzzsaw

    MM 38
    block
    -13~-12
    hit
    +5~+6
    ch
    KND

    Natural combo from 1st hit • Can be delayed

  • Round Out Kick

    M 24
    start
    i25~32
    block
    -9~-2
    hit
    +3~+10
    ch
    +3~+10
  • Round Out Body Press

    MMT 62
    block
    +0c
    hit
    KND
    ch
    KND

    Opponent recovers FUFA • Side switch

  • Round Out Elbow

    MM 57
    block
    -18~-15
    hit
    KND
    ch
    KND

    Elbow • Natural combo from 1st hit • Recovers FUFA on block • Opponent recovers FDFA

  • Moonsault Drop

    ! 33
    start
    i52~56
    block
    KND
    hit
    KND
    ch
    KND

    Recovers FUFT when hitting from far range and on whiff • BT.1+4 does 40 damage, i41~45 • Opponent recovers FU(side)

  • Ki Charge

    25
    start
    i33~50

    CH state active for 5 seconds • Can't block attacks for 5 seconds • Moves deal chip damage while charged

  • Charge Dark Upper

    M 27
  • Flame Breath

    ! 30
  • Dark Elbow Hook

    MH 43
    block
    -11
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st hit • Can be delayed

  • Switch-Kick Tornado

    MMH 66
    block
    -7
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 2nd CH

  • Wind-Up Stomp

    M 28
    start
    i23~26
    block
    +0~+2
    hit
    +7c~+9c
    ch
    KND

    Spike

  • Hammer Impact

    M 33
    start
    i20~21
    block
    -11~-10
    hit
    KND
    ch
    KND

    Bound • Sabaki parry for high/mid punches • Opponent recovers FDFA

  • Shoulder Impact

    M 37
    start
    i14
    block
    -17
    hit
    KND
    ch
    KND

    Shoulder • Balcony Break

  • Minced Liver

    M 16
    start
    i13
    block
    -1
    hit
    +7
    ch
    +7
  • Concussion Hook

    M 28
    start
    i15~16
    block
    -12~-11
    hit
    -1~+0
    ch
    KND

    Bound

  • Dark Knee Lift

    M 24
    start
    i17
    block
    -5
    hit
    +5
    ch
    JG

    Knee

  • Spinning Lariat

    M 33
    start
    i24~25
    block
    -8~-7
    hit
    KND
    ch
    KND

    Balcony Break • Homing

  • Frankensteiner

    HT 45
  • Knee Lift Combination

    MM 23
    block
    -10
    hit
    +6
    ch
    +6

    Knee • Natural combo from 1st CH

  • Blackjack

    M 22
    start
    i17~18
    block
    -2c~-1c
    hit
    +7c~+8c
    ch
    +11g~+12g

    Bound

  • Stomp

    L 16
    start
    i17
    block
    -12
    hit
    +1
    ch
    +1
  • Corporate Elbow

    M 28
    start
    i29~33
    block
    -5~-1
    hit
    -6c~-2c
    ch
    +6c~-2c

    Elbow • Spike

  • Taurus Cutter

    L 20
    start
    i17
    block
    -16
    hit
    -5
    ch
    -3
  • Taurus Cutter Trap

    LM 37
    block
    -16
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st CH

  • Shadow Step

    or
  • Shadow Press

    MT 33
    DuringShadowStep
  • Bare Knuckle

    M 20
    start
    i14
    block
    -11
    hit
    +2
    ch
    +2
  • Killer PK Combo

    MM 52
    block
    -16
    hit
    KND
    ch
    KND

    Balcony Break • Natural combo from 1st CH • Opponent recovers FDFA

  • Foot Sweep

    L 27
    start
    i23~24
    block
    -26
    hit
    +5~+6
    ch
    JG
  • Low Drop Kick

    L 21
    start
    i27~29
    block
    -14~-12
    hit
    KND
    ch
    KND

    Recovers FDFT on block or whiff • Opponent recovers FDFA

  • Stomping Headbutt

    M 40
    start
    i26~27
    block
    +3~+4
    hit
    KND
    ch
    KND

    Bound

  • Dark Jab to Hell Stab

    HM 36
    block
    -12
    hit
    +5
    ch
    +18(+6)

    Natural combo from 1st hit • Causes Double-over stun on CH

  • Knife Edge Combo

    MMH 43
    block
    -7
    hit
    JG
    ch
    JG

    Natural combo from 1st CH • Can be delayed

  • Toll Kick

    H 31
    start
    i16
    block
    -10
    hit
    KND
    ch
    KND

    Balcony Break

  • Toe Kick

    M 20
    start
    i15
    block
    -11
    hit
    +0
    ch
    +0
  • Toe Kick to Stunner

    MT 30
    duringtheattackfromthefront
  • Blindside

    M 0
    start
    i18
    block
    -1
    hit
    +3
    ch
    +14
  • Straight Arrow

    M 32
    start
    i41
    block
    -10
    hit
    KND
    ch
    KND
  • Dark Destroyer

    ! 50
    tocancel
  • Water Parting Chop

    H 33
    start
    i21
    block
    -5
    hit
    +6
    ch
    JG

    Cannot be reversed

  • High Elbow Drop

    M 47
    or or
    start
    i48~52
    block
    -18c-14c
    hit
    KND
    ch
    KND

    Elbow • Spike • Opponent recovers FDFA

  • Switch Jumping Knee Attack

    M 24
    start
    i21
    block
    -8
    hit
    +5
    ch
    JG

    Knee

  • Rising Toe Kick

    M 17
    start
    i15
    block
    -13
    hit
    JG
    ch
    JG

    ub+4 does 14 damage(-19/-8/-8) • u+4 does 20 damage(-13/KND/JG), balcony break

  • Capital Punishment

    M 33
    start
    i35
    block
    +2c
    hit
    JG
    ch
    JG

    Spike

  • Burning Knuckle

    ! 60
    start
    i61~62
    block
    KND
    hit
    KND
    ch
    KND
  • Scissors Kick

    M 31
    start
    i32~36
    block
    -7~-3
    hit
    KND
    ch
    KND

    Cannot be reversed

  • Underhanded

    L 22
    start
    i19(21~)
    block
    -18
    hit
    +7
    ch
    JG
  • Solar Plexus Punch

    M 31
    start
    i16(17~)
    block
    -11
    hit
    KND
    ch
    KND

    Balcony Break

  • Comeback Kick

    H 35
    start
    i17~18(18~)
    block
    +0~+1
    hit
    KND
    ch
    KND

    Homing • Opponent recovers FUFA

  • Brawler Kick

    M 30
    start
    i15~16(16~)
    block
    -17~-16
    hit
    KND
    ch
    KND

    Balcony Break • Opponent recovers FDFA

  • Flying Forearm

    M 37
    start
    i22~41(23~)
    block
    -14~+5
    hit
    KND
    ch
    KND

    Elbow • Opponent recovers FDFA

  • Drop Kick

    H 40
    start
    i23~24(24~)
    block
    -10
    hit
    KND
    ch
    KND

    Balcony Break

  • Shadow Lariat

    H 36
    start
    i15~16(18~)
    block
    +6~+7
    hit
    KND
    ch
    KND

    Opponent recovers FDFA

  • Palm Upper

    H 28
    start
    i11(14~)
    block
    -10
    hit
    JG
    ch
    JG

    Tag Buffer

  • Dark Inferno

    ! 40
    start
    i31(34~)
    block
    KND
    hit
    KND
    ch
    KND

    Balcony Break

  • Knee Vault

    M 29
    start
    i16(19~)
    block
    -9
    hit
    JG
    ch
    JG

    Knee

  • Poison Mist

    ! 13
    start
    i28(31~)
    block
    +7~+17
    hit
    +7~+17
    ch
    +7~+17
  • Flying Brawler Kick

    M 40
    start
    i23(26~)
    block
    +9
    hit
    KND
    ch
    KND

    Balcony Break

  • Satellite Drop Kick

    M 54
    start
    i28(31~)
    block
    +17
    hit
    KND
    ch
    KND

    Balcony Break

  • Dashing Low Drop Kick

    L 20
    Runmorethanthreesteps
  • Snap Uppercut

    M 16
    WS
  • Jugular Thrust

    M 18
    WS
  • Backhand Chop

    M 23
    FC
  • Jaguar Thrust

    M 17
    SS
  • Death Sandwich

    MM 37
    SS
  • Buzz Saw Kick

    M 22
    SS
  • Neck Cutter Kick

    H 18
    SS
  • Blind Kick

    M 15
    Backtoopponent
  • Turn Sobat

    M 20
    Backtoopponent
  • Crazy Stomp

    LLL 33
    Withopponentdown

10 hit combo 2

  • MHLMMMHHM! 98
  • MHLMMHMMH! 100

Armor King's Tekken Tag Tournament 2 movelist from the Tekken Wiki, frame data from wavu.wiki.