Armor King

Tekken 8

Armor King

Armor King II

153 moves · frame data from wavu.wiki

Also in Tekken, Tekken 2, Tekken Tag Tournament, Tekken 5, Tekken 6, Tekken Tag Tournament 2, Tekken 7

Throws 33

  • Knee Bash

    Front 35 break 1 or 2
    or
    start
    i12~14
    block
    -6
    hit
    +0

    Homing • Throw break 1 or 2 • f+1+3: Extended range, i15~17, t50 r33 • Opponent left FUFA

  • Suplex

    Front 35 break 1 or 2
    or
    start
    i12~14
    block
    -3
    hit
    +0d

    Homing • Throw break 1 or 2 • f+2+4: Extended range, i15~17, t50 r33 • Opponent left FUFA

  • Jaguar Screwdriver

    Front 38
    DuringSuplex
  • Reverse Death Valley Bomb

    Left 35 break 1
    or
    start
    i12~14
    block
    -6
    hit
    +0

    Homing • Throw break 1 or 2 • f+1+3: Extended range, i15~17, t50 r33 • Opponent left FUFA

  • Reverse DDT

    Right 35 break 2
    or
    start
    i12~14
    block
    -6
    hit
    +0

    Homing • Throw break 1 or 2 • f+1+3: Extended range, i15~17, t50 r33 • Opponent left FUFA

  • Quck Reverse DDT

    Back 60
    or
    start
    i12~14
    block
    !
    hit
    -4d

    Unbreakable throw • Opponent left FUFA

  • Driving Headbutt

    Front 40 break 2
    start
    i12
    block
    -3
    hit
    +0d

    Floor Break • Throw break 2 • Opponent left FUFT

  • DDT

    Front 40 break 1+2
    start
    i11
    block
    -6
    hit
    +2d

    Throw break 1+2 • Side switch on hit • Opponent left FUFA • Armor King recovers FUFA on hit

  • Armor King Driver

    Front 40 break 1+2
    start
    i12
    block
    -6
    hit
    +0d

    Floor Break • Throw break 1+2 • Opponent left FUFA

  • Tombstone Piledriver

    Front 53 break 2
  • Brilliant Brawler Kick

    Front 85 break 1+2
    start
    i10
    block
    -5
    hit
    +10d

    Balcony Break • Homing during heat • Throw break 1+2 • Input n,f,F+2+4 within 6 frames after dash startup (f,n,f) to execute "blue spark" (+5 damage). • i13 startup for Bluespark throw with buffered input • Opponent left FUFT • Armor King recovers FUFT on hit

  • Hades Drop

    Front 85 break 1+2
    qcb
    start
    i11
    block
    -3
    hit
    +0d

    Balcony Break • Homing during heat • Opponent takes 5 additional damage when they hit the ground • Opponent takes 4 additional damage when they hit a wall • Throw break 1+2 • Opponent left FUFA

  • Brilliant Brawler Kick

    Front 160 break 1
    hcf
    start
    i10
    block
    -7
    hit
    -20d (-50)

    Homing during Heat • Throw break 1 • Perform tech ukemi to reduce 5 damage. • Side switch • 70 damage on wall splat regardless of input. • Input all directions, df for 1-3F, f for 0-1F, and f+1 to execute bluespark. • f,b,d,f are required inputs for normal throw • i11 startup for Bluespark throw with buffered input • BAD.1+3: i14 startup (t43). Cannot execute blue spark variant • Opponent recovers in FDFT.

  • Ultimate Tackle

    Front 5 break 1+2
    FC
  • Ultimate Punch

    Front 30 break 1 or 2
    Duringtakedown
  • Arm Bar

    Front 25 break 1+2
    Duringtakedown
  • Demon Bomb

    Front 35
    Crouchingopponent
  • Storm Maker

    Front 35
    Crouchingopponent
  • Stand Up

    Ground catch break 2
    Withopponentdown
  • Seesaw Whip

    Ground catch 30 break 1
    Opponentonthebacksidefeet
  • Enzui Knee

    Ground catch 35 break 1
    Opponentonthebackheadside
  • Turn Over

    Ground catch break 1 or 2
    Opponentonthebackontheopponent'sside ou
  • Standing Ankle Hold

    Ground catch 35 break 1
    Opponentfacingthegroundsidefeet
  • Wake-Up Lariat

    Ground catch 40 break 1
    Opponentfacedownheadside
  • Back Mount

    Ground catch break 1 or 2
    Opponentfacedownontheopponent'sside or
  • Running Cross Driver

    Air Throw 38
    Opponentintheair
  • Muscle Driver

    Air Throw 31
    Opponentintheair hcf
  • Black Rain of Hell

    Wall 35
    Duringenemywallstun or
    start
    i12~14
    block
    -3
    hit
    +0d

    Homing • Throw break 1 or 2 • f+2+4: Extended range, i15~17, t50 r33 • Opponent left FUFA

  • Unforgiven

    Parry 6
    Synchrowiththeopponent'spunch
  • Catch

    Parry 25
    Synchrowiththeopponent'spunch or
  • Jugular Thrust Trap

    Mid 17
    DuringCatch
  • True Dark Smash

    Mid, mid 35
    DuringCatch oncounterhit
  • Low Parry

    Parry
    Timewithopponentlowattack

Mexican Magma Drive 8

  • Cobra Clutch

    Front 24 break 1 or 2
    or
    start
    i16
    block
    +1
    hit
    +2c

    Heat Burst • Cancel to r45 with b,b on frame 42 • 2 chip damage on block • 12 chip damage on hit • Only deals recoverable damage • Cannot cause a K.O.

  • Flinging Half Nelson

    Front 20 break 1
    DuringCobraClutch
  • Sleeper

    Front 10 break 2
    DuringCobraClutch
  • Triple Trouble

    Front 15 break 1
    DuringSleeper
  • Human Necktie

    Front 20 break 2
    DuringSleeper
  • Neck Drop

    Front 10 break 1+2
    DuringCobraClutch
  • Choke Sleeper

    Front 10 break 1
    DuringNeckDrop
  • 3-Count Pound

    Front 25 break 2
    DuringNeckDrop

Attacks 85

  • Dark Supernova

    M 55
    DuringRage
    start
    i20
    block
    -18
    hit
    +0d

    Rage Art • Removes Recoverable Health • Reversal Break • Damage increases with lower health, maximum 82 • Freezes match timer on activation and on hit • Restores recoverable health on hit • Transition to attack throw on hit • Consumes Rage

  • One Two Punch

    HH 15
    start
    i10
    block
    -3
    hit
    +6

    Combo from 1st hit with 2F delay • Jail from 1st block with 2F delay

  • Left Right Uppercut

    HHM 29
    start
    i24~25
    block
    -5
    hit
    +1
    ch
    +11

    Combo from 2nd CH with 3F delay • Interrupt with i4 from 2nd block • Move can be delayed by 10F • Cancel to r38 BAD with F (-19/-11) at frame 13

  • Right Jab Uppercut

    HM 25
    start
    i23~24
    block
    -3
    hit
    +7

    Combo from 1st hit • Interrupt with i3 from 1st block • t53 r19 on hit

  • Dark Stampede

    HMM 60
    start
    i21~22
    block
    -13
    hit
    +15a (+6)

    Balcony Break • Shoulder • Combo from 2nd CH with 14F delay • Move can be delayed by 13F • Input can be delayed by 16F • Trade with i1? • i17 r17 cancel with B (-14/-2)

  • High Kick Tornado

    HH 35
    start
    i25~26
    block
    +0
    hit
    +9
    ch
    +27d

    Balcony Break on 2nd CH • Combo from 1st hit with 5F delay • Combo from 1st CH with 5F delay (+23a (+16)) • Interrupt with i5 from 1st block • Whiffs vs SSR, SWR from 1st block • i18 r17 cancel with B (-16/-5) • Move can be delayed by 6F

  • Dark Cyclone

    MH 30
    start
    i18
    block
    -3
    hit
    +16a

    Combo from 1st hit with 11F delay • Interrupt with i2 from 1st block • Move cannot be delayed • Input can be delayed by 11F

  • Dark Buzzsaw

    MM 27
    start
    i19~20
    block
    -13
    hit
    +8
    ch
    +58a

    Combo from 1st hit with 11F delay • Interrupt with i3 from 1st block • Move cannot be delayed • Input can be delayed by 11F

  • Round Out Kick

    M 14
    start
    i25~32
    block
    -7
    hit
    +3

    BT.3+4 spins backwards and recovers frontfacing

  • Phenomenon Shadow DDT

    MH 54
    hold
    start
    i35
    hit
    +0

    Floor Break • Shift to attack throw on front grounded hit • Interrupt with i24 from 1st block • Interrupt with i14 from 1st hit • Whiffs vs SS, SW from 1st block or hit • Cannot throw break • Opponent is left FUFL

  • Dark Blast

    MH 30
    start
    i14~15
    block
    -8
    hit
    +8

    Combo from 1st hit • Interrupt with i6 from 1st block • Transition to BAD r28 with F (-8/+8)

  • Round Out Elbow

    MM 39
    start
    i17~i34
    block
    -18d
    hit
    -16a (-52)

    Balcony Break • Elbow • Combo from 1st hit • Opponent recovers FDFA; opponent cannot tech roll • Interrupt with i8 from 1st block • Whiffs vs SSR, SWR from 1st block • AK recovers standing on hit (t136 r62)

  • Round Out Body Press

    MM 44
    start
    i24~34
    block
    +0c
    hit
    -5d

    Transition to attack throw on close range front hit • +2c~+12c on mid hit • Interrupt with i13 from 1st block • Whiffs vs SS, SW from 1st block • Opponent left FUFA • Armor King recovers FUFL on hit, and FDFL on block

  • Ki Charge

  • Dark Elbow Hook

    MH 37
    start
    i18~19
    block
    -9
    hit
    +16a

    Heat Engager • Heat Dash +5, +36a (+26) • Balcony Break • Combo from 1st hit with 5F delay • Combo from 1st CH with 11F delay • Trade with i1? • Move can be delayed by 10F • Input can be delayed by 11F • Opponent recovers in FDFA

  • Dark Tide

    MMM 40
    start
    i24~26
    block
    -13
    hit
    +16cg
    ch
    +34a

    Tornado • Balcony Break • Combo from 2nd CH with 4F delay • Opponent recovers crouching on hit • Recovers 1F faster on hit (t98 r32) • Interrupt with i8 from 2nd block • Whiffs vs SSL from 2nd block • Move can be delayed by 8F • Input can be delayed by 11F

  • Wind-Up Stomp

    M 21
    start
    i23~25
    block
    +3c
    hit
    +7c
    ch
    +12c

    Spike

  • Wrecking Cyclone

    M 22
    start
    i22~23
    block
    -12
    hit
    +22g

    Strong Aerial Tailspin • Transition to BAD r28 on hit only with F (+26g) • -6 frame advantage and 8 chip damage on block after absorbing an attack in power crush state

  • Bad Jaguar

  • Shoulder Impact

    M 28
    start
    i13~15
    block
    -19
    hit
    +17a (+12)

    Balcony Break • Shoulder

  • Minced Liver

    M 12
    start
    i13~14
    block
    -3
    hit
    +7

    Recovers 1F faster on hit (t33 r19) • Jab evasion?

  • Bastard Rush

    MH 31
    start
    i18~19
    block
    -6
    hit
    +8
    ch
    +12c

    Tornado • Combo on 1st CH with 8F delay • 4f timestop on CH • Interrupt with i1 from 1st block • Move can be delayed 8F • Input can be delayed 9F

  • Concussion Hook

    M 21
    start
    i15~16
    block
    -12
    hit
    +4
    ch
    +22a

    Jab evasion?

  • Double Concussion

    MH 29
    start
    i15~16
    block
    +0
    hit
    +8
    ch
    +11

    Combo from 1st hit • Transition to BAD r25 with F (+0/+8/+11) • Interrupt with i1 from 1st block • Move is delayed 5f • Move cannot be delayed • Input cannot be delayed • No KND on 1st CH • Links to 10-hit strings

  • Dark Knee Lift

    M 17
    start
    i17~18
    block
    -5
    hit
    +5
    ch
    +49a

    Knee • 4f timestop on CH

  • Frankensteiner

    H 45
    start
    i28~35
    block
    -11~-18?
    hit
    +17d/-7c~0c

    Throw only when opponent standing close. • Cannot throw break. • Transition to BT r129? after attack throw

  • Knee Lift Combination

    MM 18
    start
    i15
    block
    -10
    hit
    +6

    Knee • Jail from 1st block • Combo from 1st CH

  • Blackjack Combination

    MMM 50
    start
    i35~40
    block
    -11c
    hit
    +7a

    Combo from 2nd hit • Interrupt with i10 from 2nd block • Jab evasion

  • Stomp

    L 14
    start
    i17
    block
    -12
    hit
    +2
    ch
    +9
  • Taurus Cutter Edge

    LH 28
    start
    i20~21
    block
    -9
    hit
    +15g
    ch
    +27d

    Balcony Break • Combo from 1st CH with 8F delay • Interrupt with i8 from 1st block • Whiffs vs SSR, SWR from 1st block (inconsistent) • Move cannot be delayed • Input can be delayed by 8F

  • Taurus Cutter Trap

    LM 31
    start
    i23~24
    block
    -15
    hit
    +15a (-2)

    Balcony Break • Tornado • Combo from 1st CH with 8F delay • Interrupt with i11 from 1st block • Whiffs vs SSR, SWL, SWR from 1st block (SSL less consistent) • Move cannot be delayed • Input can be delayed by 8F • Opponent recovers FDFA

  • Corporate Elbow

    M 25
    start
    i30~35
    block
    -8
    hit
    +0c

    Elbow • Spike

  • Killer PK Combo

    MM 34
    start
    i26~27
    block
    -12
    hit
    +11a (+2)

    Balcony Break • Combo from 1st hit • Interrupt with i6 from 1st block • Whiffs vs SSL and SWL from 1st block (inconsistent, character & range dependent)

  • Dark PK Combo

    MH 32
    start
    i20~21
    block
    -5
    hit
    +7

    Balcony Break on airborne hit • Combo from 1st hit • Move cannot be interrupted (can be parried by Raven b+1+3)

  • Dark Flood

    MHM 56
    start
    i30~31
    block
    -12
    hit
    +32a (+6)

    Balcony Break • Combo from 2nd CH with 5F delay • Interrupt with i5 from 2nd block • Move can be delayed by 4F • Input can be delayed by 5F

  • Foot Sweep

    L 26
    start
    i22~24
    block
    -26
    hit
    +6
    ch
    +74a (+58)

    Homing

  • Low Drop Kick

    L 20
    start
    i29~31
    block
    -17 FDFT
    hit
    -3d
    ch
    +27a

    Opponent recovers FDFA • Transitions to FDFT • Transitions to r41 FC on hit (t71 r41 fs30~34, cs35~71)

  • Shadow Force

    H 20
    start
    i20~21
    block
    -7
    hit
    +18cg

    Tornado • Balcony Break • 4 chip damage on block • Opponent recovers crouching • Hit vs BT +13a (+4)

  • Dark Jab to Hell Stab

    HM 32
    start
    i20~21
    block
    -12
    hit
    +8
    ch
    +11

    Combo from 1st hit with 11F delay • Jail from 1st block with 2F delay • Transition to r30 BAD with F (-12/+8/+11) • Move can be delayed by 10F • Input can be delayed by 11F

  • Knife Edge Combo

    MMH 38
    start
    i25~26
    block
    -7
    hit
    +19a (+10)

    Balcony Break • Combo from 1st or 2nd CH with 5F delay • Interrupt with i5 from 2nd block • Move can be delayed by 20F

  • Dark Toll Kick

    H 17
    start
    i16~18
    block
    -12
    hit
    +66a (+50)

    Balcony Break • Tornado

  • Toe Kick

    M 15
    start
    i15~16
    block
    -9
    hit
    +2
  • Toe Kick to Stunner

    M 35
    duringfaceattack
  • Blindside

    M 0
    start
    i16~17
    block
    +0
    hit
    +4
    ch
    +15
  • Pendulum Kick

    M 22
    start
    i20~21
    block
    -9
    hit
    +12a (+3)

    Homing • Balcony Break

  • Neck Hunter

    H 21
    start
    i24~25
    block
    +5
    hit
    +39d (+31)

    Balcony Break • Homing • 6 chip damage on block • Powered up during Heat • +19d on BT hit

  • Straight Arrow

    M 20
    start
    i30~31
    block
    -14
    hit
    +33d (+25)

    Balcony Break • Sidesteps to the right • +13d on BT hit

  • Mexican Uppercut

    M 24
    hold
    start
    i50~52
    block
    +0
    hit
    +29a

    Tornado • 7 chip damage on block • Sidesteps to the right • Opponent recovers FUFA • Powered up during Heat

  • Capital Punishment

    M 25
    start
    i35~36
    block
    +2c
    hit
    +22a
  • Burning Knuckle

    ! 45
    hold
    start
    i67
    hit
    +11a
  • Spinning Lariat

    M 20
    start
    i23~24
    block
    +4
    hit
    +11g
    ch
    +58a

    Balcony Break • 6 chip damage on block • +18a (+9) on BT hit

  • Death Sandwich

    MM 17
    start
    i25~26
    block
    -13
    hit
    +45a (+37)

    Floor Break • Elbow • Combo from 1st hit with 1F delay • Interrupt with i7 • May whiff vs SSR from 1st block (inconsistent) • Move cannot be delayed • Input can be delayed by 1F • +50a (+38) on BT hit

  • Switch Jumping Knee Attack

    M 17
    start
    i19~21
    block
    -8
    hit
    +5
    ch
    +35a (+25)

    Knee

  • Rising Toe Kick

    M 13
    start
    i15~17
    block
    -13
    hit
    +33a (+23)
  • Scissors Kick

    M 23
    start
    i32~38
    block
    -7
    hit
    +22a (+9)

    Can tech roll • -17 on tech roll • Ukemi input timing 6F

  • Delayed Rising Toe Kick

    M 20
    start
    i23~25
    block
    -13
    hit
    +32a (+22)
  • Hell-Shaker Punch

    M 20
    start
    i16~17
    block
    -6
    hit
    +6
    ch
    +44a
  • Comeback Kick

    H 23
    start
    i17~19
    block
    +2
    hit
    +15a (+6)

    Balcony Break • Homing • 6 chip damage on block

  • Brawler Kick

    M 25
    start
    i14
    block
    -8
    hit
    +13cg

    Heat Engager • Heat Dash +36a (+26) • Balcony Break • Forces tech back roll on hit

  • Drop Kick

    H 35
    start
    i23~24
    block
    -10
    hit
    +10cg

    Balcony Break • Forces tech back roll on hit • 10 chip damage on block

  • Underhanded

    L 20
    start
    i19
    block
    -13
    hit
    +5
    ch
    +10

    Transition to BAD r29 on hit with F (+8/+13)

  • Dark Destroyer

    ! 50
  • Beast Step

  • Shadow Lariat

    H 20
    start
    i15~16
    block
    +5
    hit
    +16a

    6 chip damage on block • 20f timestop on hit • Recovers 8F faster on hit (t38 r22) • Opponent left FDFA on hit

  • Dark Smash

    H 20
    start
    i11~12 (i14+)
    block
    -10
    hit
    +36a (+26)

    Can also be performed with f,n,df#2 (i13+) • Recovers 1F faster on hit(t39 r27)

  • Dark Inferno

    ! 30
    start
    i35~37
    hit
    +19a (+10)

    Balcony Break • Cancel to r41 standing with B at frame 19 • 20f timestop on hit

  • Knee Vault

    M 22
    start
    i16~18
    block
    -9
    hit
    +28a (+20)

    Balcony Break • Tornado • Knee

  • Poison Mist

    ! 5
    start
    i35~38
    hit
    +23g

    On hit, gives a special stun that makes throws unbreakable for the stun duration • Comes out faster in heat • Cannot K.O

  • Flying Brawler Kick

    M 30
    start
    i23~25
    block
    +6
    hit
    +22cg

    Balcony Break • 9 chip damage on block • Forces tech backroll on hit • Recovers 1F faster on hit (t49 r24)

  • Running Exploder

    M 40
    start
    i28~34
    block
    +17g
    hit
    +6cg

    Balcony Break • Forces tech backroll on hit

  • Dashing Low Drop Kick

    L 20
    Runmorethanthreesteps
  • Snap Uppercut

    M 16
    WS
  • Jugular Thrust

    M 17
    WS
  • True Dark Smash

    MM 35
    WS oncounterhit
  • Prison Crusher

    MM 36
    WS
  • Toe Smash

    M 20
    WS
  • Backhand Chop

    M 23
    FC
  • Shadow Sweep

    L 17
    SS
  • Buzz Saw Kick

    M 22
    SS
  • Blind Kick

    M 20
    Backtoopponent
  • Turn Sobat

    M 20
    Backtoopponent
  • Moonsault Drop

    ! 20
    Backtoopponent
  • Crazy Stomp

    LLL 24
    Withtheopponentdown
  • Crazy Torment

    LLM 29
    Withtheopponentdown
  • Taunt

    25
    start
    i37~44
    hit
    +12g?

    Extremely high hitbox

During Bad Jaguar 13

  • Bad Jaguar

  • Ruffian Double Smash

    HM 37
    DuringBadJaguar
  • Ruffian Raid

    HH 35
    DuringBadJaguar
  • Thug Force

    MH 36
    DuringBadJaguar
  • S.C.S

    MMT 47
    DuringBadJaguar
  • Blackguard Gut Rench

    M 20
    DuringBadJaguar
  • Bandido Snatch

    L 23
    DuringBadJaguar
  • Brigand Stomping Headbutt

    M 22
    DuringBadJaguar
  • Shadow Press

    MT 33
    DuringBadJaguar
  • Brilliant Brawler Kick

    T 45
    DuringBadJaguar
  • Gloriously Disgraceful Kick

    T 45
    DuringBadJaguar
  • Muscle Driver

    T 28
    Opponentintheair,duringBadJaguar
  • D Trigger

    T 31
    Opponentintheair,duringBadJaguar

During Heat 12

  • Heat Burst

    M 12
    WhenHeatactivationisavailable
  • Dark Elbow Hook

    MH 37
    start
    i18~19
    block
    -9
    hit
    +16a

    Heat Engager • Heat Dash +5, +36a (+26) • Balcony Break • Combo from 1st hit with 5F delay • Combo from 1st CH with 11F delay • Trade with i1? • Move can be delayed by 10F • Input can be delayed by 11F • Opponent recovers in FDFA

  • Brawler Kick

    M 25
    start
    i14
    block
    -8
    hit
    +13cg

    Heat Engager • Heat Dash +36a (+26) • Balcony Break • Forces tech back roll on hit

  • Prison Crusher

    MM 36
    WS
  • Ruffian Double Smash

    MH 37
    DuringBadJaguar
  • Storm Maker

    T 35
    Approachcrouchingopponent
  • Outbreak: Villain

    MM 37
    DuringHeat
  • Neck Hunter: Villain

    M 25
    DuringHeat
    start
    i24~25
    block
    +5
    hit
    +74a (+58)

    Strong Aerial Tailspin • Homing • Balcony Break • Instant Tornado • Transition to r26 BAD with F (+5/+75a(+59)) • * Cancel 2nd active frame • Consumes 150F of remaining Heat time • 7 chip damage on block

  • Mexican Uppercut: Villain

    M 28
    DuringHeat hold
    start
    i50~52
    block
    +8
    hit
    +65a (+49)

    Tornado • Can also be done during BAD • Consumes 240F of remaining Heat time • 8 chip damage on block

  • Blackguard Rush: Villains

    MM 40
    DuringHeatandBadJaguar
  • Malice Mist: Villain

    ! 10
    DuringHeat
    start
    i25~28
    hit
    +23g

    On hit, gives a special stun that makes throws unbreakable for the stun duration • Consumes 600F of remaining Heat time • Only deals recoverable damage • Cannot K.O

  • Infierno Jaguar

    MT 54
    DuringHeat
    start
    i17, i42~43
    block
    +9
    hit
    +1d

    Heat Smash • Balcony Break • Can also be done during BAD • Transition to attack throw on hit • 2nd hit 16dmg and +13a (-4) on hit after 1st whiff • Opponent left FUFT after attack throw • 5 chip damage on block

10 Hit Combo 2

  • MHLMMMHHM! 98
  • MHLMMHMMH! 94

Armor King's Tekken 8 movelist from the Tekken Wiki, frame data from wavu.wiki.