Throws 33
Knee Bash
or +- start
- i12~14
- block
- -6
- hit
- +0
Homing • Throw break 1 or 2 • f+1+3: Extended range, i15~17, t50 r33 • Opponent left FUFA
Suplex
or +- start
- i12~14
- block
- -3
- hit
- +0d
Homing • Throw break 1 or 2 • f+2+4: Extended range, i15~17, t50 r33 • Opponent left FUFA
Jaguar Screwdriver
DuringSuplex +Reverse Death Valley Bomb
or- start
- i12~14
- block
- -6
- hit
- +0
Homing • Throw break 1 or 2 • f+1+3: Extended range, i15~17, t50 r33 • Opponent left FUFA
Reverse DDT
or- start
- i12~14
- block
- -6
- hit
- +0
Homing • Throw break 1 or 2 • f+1+3: Extended range, i15~17, t50 r33 • Opponent left FUFA
Quck Reverse DDT
or- start
- i12~14
- block
- !
- hit
- -4d
Unbreakable throw • Opponent left FUFA
Driving Headbutt
+- start
- i12
- block
- -3
- hit
- +0d
Floor Break • Throw break 2 • Opponent left FUFT
DDT
+- start
- i11
- block
- -6
- hit
- +2d
Throw break 1+2 • Side switch on hit • Opponent left FUFA • Armor King recovers FUFA on hit
Armor King Driver
+- start
- i12
- block
- -6
- hit
- +0d
Floor Break • Throw break 1+2 • Opponent left FUFA
Tombstone Piledriver
+Brilliant Brawler Kick
+- start
- i10
- block
- -5
- hit
- +10d
Balcony Break • Homing during heat • Throw break 1+2 • Input n,f,F+2+4 within 6 frames after dash startup (f,n,f) to execute "blue spark" (+5 damage). • i13 startup for Bluespark throw with buffered input • Opponent left FUFT • Armor King recovers FUFT on hit
Hades Drop
qcb+- start
- i11
- block
- -3
- hit
- +0d
Balcony Break • Homing during heat • Opponent takes 5 additional damage when they hit the ground • Opponent takes 4 additional damage when they hit a wall • Throw break 1+2 • Opponent left FUFA
Brilliant Brawler Kick
hcf+- start
- i10
- block
- -7
- hit
- -20d (-50)
Homing during Heat • Throw break 1 • Perform tech ukemi to reduce 5 damage. • Side switch • 70 damage on wall splat regardless of input. • Input all directions, df for 1-3F, f for 0-1F, and f+1 to execute bluespark. • f,b,d,f are required inputs for normal throw • i11 startup for Bluespark throw with buffered input • BAD.1+3: i14 startup (t43). Cannot execute blue spark variant • Opponent recovers in FDFT.
Ultimate Tackle
FC+Ultimate Punch
DuringtakedownArm Bar
DuringtakedownDemon Bomb
Crouchingopponent +Storm Maker
Crouchingopponent +Stand Up
Withopponentdown +Seesaw Whip
Opponentonthebacksidefeet +Enzui Knee
Opponentonthebackheadside +Turn Over
Opponentonthebackontheopponent'sside + ou +Standing Ankle Hold
Opponentfacingthegroundsidefeet +Wake-Up Lariat
Opponentfacedownheadside +Back Mount
Opponentfacedownontheopponent'sside + or +Running Cross Driver
Opponentintheair +Muscle Driver
Opponentintheair hcf+Black Rain of Hell
Duringenemywallstun or- start
- i12~14
- block
- -3
- hit
- +0d
Homing • Throw break 1 or 2 • f+2+4: Extended range, i15~17, t50 r33 • Opponent left FUFA
Unforgiven
Synchrowiththeopponent'spunch +Catch
Synchrowiththeopponent'spunch + or +Jugular Thrust Trap
DuringCatchTrue Dark Smash
DuringCatch oncounterhitLow Parry
Timewithopponentlowattack
Mexican Magma Drive 8
Cobra Clutch
+ or- start
- i16
- block
- +1
- hit
- +2c
Heat Burst • Cancel to r45 with b,b on frame 42 • 2 chip damage on block • 12 chip damage on hit • Only deals recoverable damage • Cannot cause a K.O.
Flinging Half Nelson
DuringCobraClutchSleeper
DuringCobraClutchTriple Trouble
DuringSleeperHuman Necktie
DuringSleeperNeck Drop
DuringCobraClutchChoke Sleeper
DuringNeckDrop3-Count Pound
DuringNeckDrop
Attacks 85
Dark Supernova
DuringRage +- start
- i20
- block
- -18
- hit
- +0d
Rage Art • Removes Recoverable Health • Reversal Break • Damage increases with lower health, maximum 82 • Freezes match timer on activation and on hit • Restores recoverable health on hit • Transition to attack throw on hit • Consumes Rage
One Two Punch
- start
- i10
- block
- -3
- hit
- +6
Combo from 1st hit with 2F delay • Jail from 1st block with 2F delay
Left Right Uppercut
- start
- i24~25
- block
- -5
- hit
- +1
- ch
- +11
Combo from 2nd CH with 3F delay • Interrupt with i4 from 2nd block • Move can be delayed by 10F • Cancel to r38 BAD with F (-19/-11) at frame 13
Right Jab Uppercut
- start
- i23~24
- block
- -3
- hit
- +7
Combo from 1st hit • Interrupt with i3 from 1st block • t53 r19 on hit
Dark Stampede
- start
- i21~22
- block
- -13
- hit
- +15a (+6)
Balcony Break • Shoulder • Combo from 2nd CH with 14F delay • Move can be delayed by 13F • Input can be delayed by 16F • Trade with i1? • i17 r17 cancel with B (-14/-2)
High Kick Tornado
- start
- i25~26
- block
- +0
- hit
- +9
- ch
- +27d
Balcony Break on 2nd CH • Combo from 1st hit with 5F delay • Combo from 1st CH with 5F delay (+23a (+16)) • Interrupt with i5 from 1st block • Whiffs vs SSR, SWR from 1st block • i18 r17 cancel with B (-16/-5) • Move can be delayed by 6F
Dark Cyclone
- start
- i18
- block
- -3
- hit
- +16a
Combo from 1st hit with 11F delay • Interrupt with i2 from 1st block • Move cannot be delayed • Input can be delayed by 11F
Dark Buzzsaw
- start
- i19~20
- block
- -13
- hit
- +8
- ch
- +58a
Combo from 1st hit with 11F delay • Interrupt with i3 from 1st block • Move cannot be delayed • Input can be delayed by 11F
Round Out Kick
- start
- i25~32
- block
- -7
- hit
- +3
BT.3+4 spins backwards and recovers frontfacing
Phenomenon Shadow DDT
hold- start
- i35
- hit
- +0
Floor Break • Shift to attack throw on front grounded hit • Interrupt with i24 from 1st block • Interrupt with i14 from 1st hit • Whiffs vs SS, SW from 1st block or hit • Cannot throw break • Opponent is left FUFL
Dark Blast
- start
- i14~15
- block
- -8
- hit
- +8
Combo from 1st hit • Interrupt with i6 from 1st block • Transition to BAD r28 with F (-8/+8)
Round Out Elbow
- start
- i17~i34
- block
- -18d
- hit
- -16a (-52)
Balcony Break • Elbow • Combo from 1st hit • Opponent recovers FDFA; opponent cannot tech roll • Interrupt with i8 from 1st block • Whiffs vs SSR, SWR from 1st block • AK recovers standing on hit (t136 r62)
Round Out Body Press
- start
- i24~34
- block
- +0c
- hit
- -5d
Transition to attack throw on close range front hit • +2c~+12c on mid hit • Interrupt with i13 from 1st block • Whiffs vs SS, SW from 1st block • Opponent left FUFA • Armor King recovers FUFL on hit, and FDFL on block
Ki Charge
Dark Elbow Hook
+- start
- i18~19
- block
- -9
- hit
- +16a
Heat Engager • Heat Dash +5, +36a (+26) • Balcony Break • Combo from 1st hit with 5F delay • Combo from 1st CH with 11F delay • Trade with i1? • Move can be delayed by 10F • Input can be delayed by 11F • Opponent recovers in FDFA
Dark Tide
+- start
- i24~26
- block
- -13
- hit
- +16cg
- ch
- +34a
Tornado • Balcony Break • Combo from 2nd CH with 4F delay • Opponent recovers crouching on hit • Recovers 1F faster on hit (t98 r32) • Interrupt with i8 from 2nd block • Whiffs vs SSL from 2nd block • Move can be delayed by 8F • Input can be delayed by 11F
Wind-Up Stomp
+- start
- i23~25
- block
- +3c
- hit
- +7c
- ch
- +12c
Spike
Wrecking Cyclone
+- start
- i22~23
- block
- -12
- hit
- +22g
Strong Aerial Tailspin • Transition to BAD r28 on hit only with F (+26g) • -6 frame advantage and 8 chip damage on block after absorbing an attack in power crush state
Bad Jaguar
+Shoulder Impact
+- start
- i13~15
- block
- -19
- hit
- +17a (+12)
Balcony Break • Shoulder
Minced Liver
+- start
- i13~14
- block
- -3
- hit
- +7
Recovers 1F faster on hit (t33 r19) • Jab evasion?
Bastard Rush
+- start
- i18~19
- block
- -6
- hit
- +8
- ch
- +12c
Tornado • Combo on 1st CH with 8F delay • 4f timestop on CH • Interrupt with i1 from 1st block • Move can be delayed 8F • Input can be delayed 9F
Concussion Hook
+- start
- i15~16
- block
- -12
- hit
- +4
- ch
- +22a
Jab evasion?
Double Concussion
+- start
- i15~16
- block
- +0
- hit
- +8
- ch
- +11
Combo from 1st hit • Transition to BAD r25 with F (+0/+8/+11) • Interrupt with i1 from 1st block • Move is delayed 5f • Move cannot be delayed • Input cannot be delayed • No KND on 1st CH • Links to 10-hit strings
Dark Knee Lift
+- start
- i17~18
- block
- -5
- hit
- +5
- ch
- +49a
Knee • 4f timestop on CH
Frankensteiner
+- start
- i28~35
- block
- -11~-18?
- hit
- +17d/-7c~0c
Throw only when opponent standing close. • Cannot throw break. • Transition to BT r129? after attack throw
Knee Lift Combination
+- start
- i15
- block
- -10
- hit
- +6
Knee • Jail from 1st block • Combo from 1st CH
Blackjack Combination
+- start
- i35~40
- block
- -11c
- hit
- +7a
Combo from 2nd hit • Interrupt with i10 from 2nd block • Jab evasion
Stomp
+- start
- i17
- block
- -12
- hit
- +2
- ch
- +9
Taurus Cutter Edge
+- start
- i20~21
- block
- -9
- hit
- +15g
- ch
- +27d
Balcony Break • Combo from 1st CH with 8F delay • Interrupt with i8 from 1st block • Whiffs vs SSR, SWR from 1st block (inconsistent) • Move cannot be delayed • Input can be delayed by 8F
Taurus Cutter Trap
+- start
- i23~24
- block
- -15
- hit
- +15a (-2)
Balcony Break • Tornado • Combo from 1st CH with 8F delay • Interrupt with i11 from 1st block • Whiffs vs SSR, SWL, SWR from 1st block (SSL less consistent) • Move cannot be delayed • Input can be delayed by 8F • Opponent recovers FDFA
Corporate Elbow
+- start
- i30~35
- block
- -8
- hit
- +0c
Elbow • Spike
Killer PK Combo
+- start
- i26~27
- block
- -12
- hit
- +11a (+2)
Balcony Break • Combo from 1st hit • Interrupt with i6 from 1st block • Whiffs vs SSL and SWL from 1st block (inconsistent, character & range dependent)
Dark PK Combo
+- start
- i20~21
- block
- -5
- hit
- +7
Balcony Break on airborne hit • Combo from 1st hit • Move cannot be interrupted (can be parried by Raven b+1+3)
Dark Flood
+- start
- i30~31
- block
- -12
- hit
- +32a (+6)
Balcony Break • Combo from 2nd CH with 5F delay • Interrupt with i5 from 2nd block • Move can be delayed by 4F • Input can be delayed by 5F
Foot Sweep
+- start
- i22~24
- block
- -26
- hit
- +6
- ch
- +74a (+58)
Homing
Low Drop Kick
+- start
- i29~31
- block
- -17 FDFT
- hit
- -3d
- ch
- +27a
Opponent recovers FDFA • Transitions to FDFT • Transitions to r41 FC on hit (t71 r41 fs30~34, cs35~71)
Shadow Force
+- start
- i20~21
- block
- -7
- hit
- +18cg
Tornado • Balcony Break • 4 chip damage on block • Opponent recovers crouching • Hit vs BT +13a (+4)
Dark Jab to Hell Stab
+- start
- i20~21
- block
- -12
- hit
- +8
- ch
- +11
Combo from 1st hit with 11F delay • Jail from 1st block with 2F delay • Transition to r30 BAD with F (-12/+8/+11) • Move can be delayed by 10F • Input can be delayed by 11F
Knife Edge Combo
+- start
- i25~26
- block
- -7
- hit
- +19a (+10)
Balcony Break • Combo from 1st or 2nd CH with 5F delay • Interrupt with i5 from 2nd block • Move can be delayed by 20F
Dark Toll Kick
+- start
- i16~18
- block
- -12
- hit
- +66a (+50)
Balcony Break • Tornado
Toe Kick
+- start
- i15~16
- block
- -9
- hit
- +2
Toe Kick to Stunner
+ duringfaceattackBlindside
+- start
- i16~17
- block
- +0
- hit
- +4
- ch
- +15
Pendulum Kick
+- start
- i20~21
- block
- -9
- hit
- +12a (+3)
Homing • Balcony Break
Neck Hunter
+- start
- i24~25
- block
- +5
- hit
- +39d (+31)
Balcony Break • Homing • 6 chip damage on block • Powered up during Heat • +19d on BT hit
Straight Arrow
+- start
- i30~31
- block
- -14
- hit
- +33d (+25)
Balcony Break • Sidesteps to the right • +13d on BT hit
Mexican Uppercut
+ hold- start
- i50~52
- block
- +0
- hit
- +29a
Tornado • 7 chip damage on block • Sidesteps to the right • Opponent recovers FUFA • Powered up during Heat
Capital Punishment
+- start
- i35~36
- block
- +2c
- hit
- +22a
Burning Knuckle
+ hold- start
- i67
- hit
- +11a
Spinning Lariat
+- start
- i23~24
- block
- +4
- hit
- +11g
- ch
- +58a
Balcony Break • 6 chip damage on block • +18a (+9) on BT hit
Death Sandwich
+- start
- i25~26
- block
- -13
- hit
- +45a (+37)
Floor Break • Elbow • Combo from 1st hit with 1F delay • Interrupt with i7 • May whiff vs SSR from 1st block (inconsistent) • Move cannot be delayed • Input can be delayed by 1F • +50a (+38) on BT hit
Switch Jumping Knee Attack
+- start
- i19~21
- block
- -8
- hit
- +5
- ch
- +35a (+25)
Knee
Rising Toe Kick
+- start
- i15~17
- block
- -13
- hit
- +33a (+23)
Scissors Kick
+- start
- i32~38
- block
- -7
- hit
- +22a (+9)
Can tech roll • -17 on tech roll • Ukemi input timing 6F
Delayed Rising Toe Kick
- start
- i23~25
- block
- -13
- hit
- +32a (+22)
Hell-Shaker Punch
+- start
- i16~17
- block
- -6
- hit
- +6
- ch
- +44a
Comeback Kick
+- start
- i17~19
- block
- +2
- hit
- +15a (+6)
Balcony Break • Homing • 6 chip damage on block
Brawler Kick
+- start
- i14
- block
- -8
- hit
- +13cg
Heat Engager • Heat Dash +36a (+26) • Balcony Break • Forces tech back roll on hit
Drop Kick
+- start
- i23~24
- block
- -10
- hit
- +10cg
Balcony Break • Forces tech back roll on hit • 10 chip damage on block
Underhanded
- start
- i19
- block
- -13
- hit
- +5
- ch
- +10
Transition to BAD r29 on hit with F (+8/+13)
Dark Destroyer
Beast Step
Shadow Lariat
+- start
- i15~16
- block
- +5
- hit
- +16a
6 chip damage on block • 20f timestop on hit • Recovers 8F faster on hit (t38 r22) • Opponent left FDFA on hit
Dark Smash
+- start
- i11~12 (i14+)
- block
- -10
- hit
- +36a (+26)
Can also be performed with f,n,df#2 (i13+) • Recovers 1F faster on hit(t39 r27)
Dark Inferno
+- start
- i35~37
- hit
- +19a (+10)
Balcony Break • Cancel to r41 standing with B at frame 19 • 20f timestop on hit
Knee Vault
+- start
- i16~18
- block
- -9
- hit
- +28a (+20)
Balcony Break • Tornado • Knee
Poison Mist
+- start
- i35~38
- hit
- +23g
On hit, gives a special stun that makes throws unbreakable for the stun duration • Comes out faster in heat • Cannot K.O
Flying Brawler Kick
+- start
- i23~25
- block
- +6
- hit
- +22cg
Balcony Break • 9 chip damage on block • Forces tech backroll on hit • Recovers 1F faster on hit (t49 r24)
Running Exploder
+- start
- i28~34
- block
- +17g
- hit
- +6cg
Balcony Break • Forces tech backroll on hit
Dashing Low Drop Kick
Runmorethanthreesteps +Snap Uppercut
WS+Jugular Thrust
WS+True Dark Smash
WS+ oncounterhitPrison Crusher
WS+Toe Smash
WS+Backhand Chop
FC+ +Shadow Sweep
SS+Buzz Saw Kick
SS+Blind Kick
BacktoopponentTurn Sobat
BacktoopponentMoonsault Drop
BacktoopponentCrazy Stomp
Withtheopponentdown +Crazy Torment
Withtheopponentdown +Taunt
- start
- i37~44
- hit
- +12g?
Extremely high hitbox
During Bad Jaguar 13
Bad Jaguar
+Ruffian Double Smash
DuringBadJaguarRuffian Raid
DuringBadJaguarThug Force
DuringBadJaguarS.C.S
DuringBadJaguarBlackguard Gut Rench
DuringBadJaguarBandido Snatch
DuringBadJaguarBrigand Stomping Headbutt
DuringBadJaguarShadow Press
DuringBadJaguar +Brilliant Brawler Kick
DuringBadJaguarGloriously Disgraceful Kick
DuringBadJaguarMuscle Driver
Opponentintheair,duringBadJaguarD Trigger
Opponentintheair,duringBadJaguar
During Heat 12
Heat Burst
WhenHeatactivationisavailableDark Elbow Hook
+- start
- i18~19
- block
- -9
- hit
- +16a
Heat Engager • Heat Dash +5, +36a (+26) • Balcony Break • Combo from 1st hit with 5F delay • Combo from 1st CH with 11F delay • Trade with i1? • Move can be delayed by 10F • Input can be delayed by 11F • Opponent recovers in FDFA
Brawler Kick
+- start
- i14
- block
- -8
- hit
- +13cg
Heat Engager • Heat Dash +36a (+26) • Balcony Break • Forces tech back roll on hit
Prison Crusher
WS+Ruffian Double Smash
DuringBadJaguarStorm Maker
Approachcrouchingopponent +Outbreak: Villain
DuringHeat +Neck Hunter: Villain
DuringHeat +- start
- i24~25
- block
- +5
- hit
- +74a (+58)
Strong Aerial Tailspin • Homing • Balcony Break • Instant Tornado • Transition to r26 BAD with F (+5/+75a(+59)) • * Cancel 2nd active frame • Consumes 150F of remaining Heat time • 7 chip damage on block
Mexican Uppercut: Villain
DuringHeat + hold- start
- i50~52
- block
- +8
- hit
- +65a (+49)
Tornado • Can also be done during BAD • Consumes 240F of remaining Heat time • 8 chip damage on block
Blackguard Rush: Villains
DuringHeatandBadJaguarMalice Mist: Villain
DuringHeat +- start
- i25~28
- hit
- +23g
On hit, gives a special stun that makes throws unbreakable for the stun duration • Consumes 600F of remaining Heat time • Only deals recoverable damage • Cannot K.O
Infierno Jaguar
DuringHeat- start
- i17, i42~43
- block
- +9
- hit
- +1d
Heat Smash • Balcony Break • Can also be done during BAD • Transition to attack throw on hit • 2nd hit 16dmg and +13a (-4) on hit after 1st whiff • Opponent left FUFT after attack throw • 5 chip damage on block
10 Hit Combo 2
- +
- +