Devil Jin

Tekken 5

Devil Jin

81 moves · frame data from wavu.wiki

Also in Tekken 6, Tekken Tag Tournament 2, Tekken 7, Tekken 8

Throws 11

  • Double High Sweep

    Front 35 break 1
    or
    start
    i12~i14
    block
    ±0
    hit
    +2d

    Throw break 1 • Opponent recovers in FUFT

  • Over the Shoulder Reverse

    Front 35 break 2
    or
    start
    i12~i14
    block
    -3
    hit
    ±0d

    Throw break 2 • Side switch • Opponent recovers in FDFA

  • Shoulder Flip

    Left 43 break 1
    or
    block
    -3
    hit
    ±0d

    Throw break 1 • Opponent recovers in FUFA

  • Over the Limit

    Right 40 break 2
    or
    block
    -3
    hit
    ±0d

    Throw break 2 • Opponent recovers in FDFA

  • Chicken Butcher

    Back 50
    or
    hit
    ±0d

    Unbreakable • Opponent recovers in FUFR

  • Wrist Chuck Slam

    Front 40 break 2
    start
    i12
    block
    -2
    hit
    -7d

    Throw break 2 • Opponent recovers in FUFL

  • Stonehead

    Front 35 break 1+2
    start
    i12
    block
    ±0d
    hit
    +25d (+8)

    Throw break 1+2 • Opponent recovers in FUFT

  • Complicated Wire

    Front 40 break 1
  • Obliteration

    Front 40 break 1+2
  • Ultimate Tackle

    Front 5 break 1+2
    or
    hit
    Tackle

    Throw break: • * 2 in first 4f • * 1+2 before takedown (enter tackle) • Alternate input with db+1+2/df+1+2 • Can be performed from full crouch with FC.1+2

  • Attack Reversal

    Parry 25
    Synchrowiththeopponent'sattack or

Attacks 63

  • Flash Punch Combo

    HHM 22
    start
    i13
    block
    -17
    hit
    +19a (+15)
  • Left Right Combo

    HH 13
    start
    i10
    block
    -5
    hit
    +8
  • Demon Slayer

    HHH 31
    start
    i17
    block
    -12
    hit
    +1
  • Shoot The Works

    HHMM 68
    start
    i36~i37
    block
    ±0
    hit
    +11
  • Shoot The Works Upper

    HHMM 48
    start
    i30~i32
    block
    -5
    hit
    +6
  • One Two Knee

    HHM 21
    start
    i11
    block
    -10
    hit
    +4
  • Demon Backhand Spin

    HH 27
    start
    i17
    block
    -13
    hit
    -2
  • Wheel of Pain

    M 21
    start
    i29~i32
    block
    -7
    hit
    +4a
  • Hellfire Blast

    ! 37
    start
    i33~i63
    block
    !
    hit
    -30d (-87)
  • Hellfire Cannon

    ! 30
    or or
    start
    i18~i35
    block
    !
    hit
    (+24 (+17))

    Alternate inputs with ub+1+2/u+1+2 • Hits airborne opponents only

  • Fly

  • Infernal Destruction

    ! 50
  • Cross Infernal Destruction

    ! 50
  • Three Ring Circus

    MHHM 46
    start
    i21~i23
    block
    -12
    hit
    +19a (-30)
  • 3 Ring Circus Combo

    MHHL 39
    start
    i22~i23
    block
    -24
    hit
    +32a
  • Ki Charge

  • 893P Knee Kick

    MM 28
    start
    i15
    block
    -10
    hit
    +1
    ch
    +30a
  • Spinning High Kick

    H 30
    start
    i21~i23
    block
    -5
    hit
    +17a (+8)
  • Knee Kick

    M 12
    start
    i11
    block
    -7
    hit
    +4
  • Twin Lancer

    MM 28
    start
    i20
    block
    -5
    hit
    +6

    Transition at -6, +5 into forward dash with f,f

  • Tsunami Kick

    MM 26
    start
    i15~i16
    block
    -15
    hit
    -4
  • Hades Hammer Uppercut

    MM 36
    start
    i25
    block
    -7
    hit
    +4
    ch
    +34a (+24)
  • Hades Hammer Sweep

    ML 36
    start
    i24~i25
    block
    -17
    hit
    +3
  • Corpse Thrust

    M 24
    start
    i21
    block
    -4
    hit
    +41d (-16)

    Knockdown can be teched with f or b

  • Broken Plate

    L 12
    start
    i18
    block
    -14
    hit
    -3
    ch
    +5
  • Double Lift Kick

    MH 25
    start
    i14~i15 i24~i27
    block
    -21
    hit
    +25a (+15)
  • Malicious Mace

    L 18
    start
    i22~i23
    block
    -17
    hit
    ±0c
    ch
    +12d
  • Bloody Knife

    M 15
    start
    i18
    block
    -8
    hit
    +5

    Transition at -18, -5(?) CD with df

  • Parting Wave

    M 15
  • Uraken

    H 12
    start
    i17
    block
    -13
    hit
    -2
  • Back Fist to Side High Kick

    HH 33
    start
    i18
    block
    -1
    hit
    +1
  • Hell Scraper

    HHMMM 64
    start
    i18~i19
    block
    -5
    hit
    +21a (+12)
  • Demon Steel Pedal

    M 21
    start
    i16~i18
    block
    -4
    hit
    +2
    ch
    +31a
  • Infinite Power

    18
    start
    i15~i17
    block
    -1
    hit
    +8

    Has two levels of charge, must be charged to have a hitbox

  • Demon's Spear

    ! 28
    hold
    start
    i66~i68
    block
    ±0
    hit
    +11
  • Lightning Uppercut

    ! 40
  • Lightning Screw Uppercut

    ! 80
  • Decapitating Sword

    H 22
    start
    i20~i23
    block
    ±0
    hit
    +24a
  • Rising Sun

    ML 40
    start
    i47
    block
    -12
    hit
    +34a
  • Roundhouse to Triple Spin Kick

    MLLM 77
    start
    i22
    block
    -10
    hit
    +21a (-18)
  • Wraith Kick

    M 21
    start
    i18
    block
    -7
    hit
    +17d
  • High Pounce

    M 34
    or or
    start
    i56~i59
    block
    -3
    hit
    +46a

    Alternate inputs with ub+2+4/u+2+4, 30/34 dmg respectively • Devil Jin automatically bounces off

  • Demon's Paw

    M 24
    start
    i15~i16
    block
    -11
    hit
    +15a (+6)
  • Demon Cyclone

    MHL 45
    start
    i26
    block
    -15
    hit
    +26a
  • Hell Spiral

    MHM 57
    start
    i23~i24
    block
    -5
    hit
    +15a (+6)
  • Laser Cannon

    MMM 44
    start
    i18~i19
    block
    -5
    hit
    +21a (+12)
  • Laser Scraper

    MMM 51
    start
    i18~i19
    block
    -13
    hit
    +39a (+29)
  • Laser Crush

    MMM 51
    start
    i26~i29
    block
    -10
    hit
    +11a
  • Rising Uppercut

    H 23
  • Rising Uppercut

    H 23
    pressatthesametime
  • Dragon Uppercut

    M 29
  • Heaven's Door

    M 44
    hitmusthit
  • Dragon Uppercut to Middle Kick

    MM 44
  • Dragon Uppercut to Spinning Low Kick

    ML 39
  • Demon's Hoof

    M 21
  • Demon's Tail

    L 21
  • Spinning Demon

    LM 32
  • Leaping Side Kick

    M 30
    or
    start
    i22~i23
    block
    +17
    hit
    +13a (-36)
  • Twin Pistons

    MM 25
    WS
  • Uppercut

    M 15
    WS
  • Tsunami Kick

    MM 31
    WS
  • Devil Twister

    M 26
    SS
  • Hellfire Incinerator

    L 15
    Withopponentdown

10 Hit Combo 7

  • HHMHLHHMMM 115
  • HHMHLHHM 91
  • HHMLMMLHHM 98
  • HHMLMMLHHLH 109
  • HHHHMMLHMM 93
  • HHHHMMLLM! 110
  • HHMMLMLM! 99

Devil Jin's Tekken 5 movelist from the Tekken Wiki, frame data from wavu.wiki.