Devil Jin

Tekken 8

Devil Jin

115 moves · frame data from wavu.wiki

Also in Tekken 5, Tekken 6, Tekken Tag Tournament 2, Tekken 7

Throws 11

  • Double High Sweep

    Front 35 break 1 or 2
    or
    start
    i12~14
    block
    +0
    hit
    +2d

    Homing • Throw break: 1 or 2 • Can be done from FC • Transition to BT on break

  • Judgement

    Front 35 break 1 or 2
    or
    start
    i12~14
    block
    -3
    hit
    +0d

    Homing • Throw break 1 or 2 • Side switch on hit • Opponent recovers FUFA on hit • Can be done from FC

  • Shoulder Flip

    Left 43 break 1
    or
    block
    -3
    hit
    +1d

    Throw break 1 • Opponent recovers FUFA on hit

  • Over the Limit

    Right 40 break 2
    or
    block
    -3
    hit
    +0d

    Throw break 2 • Side switch on hit • Opponent recovers FDFA on hit

  • Pivoting Hip Throw

    Back 50
    or
    hit
    +1d

    Unbreakable • Side switch on hit

  • White Mountain

    Front 40 break 2
    start
    i12
    block
    -2
    hit
    -6d

    Floor Break • Throw break 2 • Can be done from FC

  • Stonehead

    Front 35 break 1+2
    start
    i12
    block
    +0
    hit
    +25d (+7)

    Balcony Break • Throw break 1+2 • Side switch on throw break • Can be done from FC

  • Complicated Wire

    Front 40 break 1
  • Obliteration

    Front 45 break 1+2
  • Imperial Wrath

    Parry 30
    Synchrowiththeopponent'sattack or
  • Low Parry

    Timewithopponentlowattack

Attacks 73

  • Devil Dimension: Tainted Chains

    M 135
    DuringRage
    start
    i20
    block
    -18
    hit
    +0d

    Rage Art • Removes Recoverable Health • Reversal Break • Damage increases with lower health, maximum 82 • Freezes match timer on activation and on hit • Restores recoverable health on hit • Transition to attack throw on hit • Consumes Rage • Opponent recovers FDFA on hit

  • Flash Claw Combo

    HHM 25
    start
    i13~14
    block
    -17
    hit
    +18a (+13)

    Balcony Break on airborne hit • Jail from 1st block with 5F delay • Combo from 1st hit with 11F delay • +41? (+3?) on wall hit • +7a (-2) on BT hit

  • One Two Strike

    HH 13
    start
    i10
    block
    -3
    hit
    +8

    Jail from 1st hit with 4F delay • Combo from 1st hit with 4F delay

  • Back Fist Combo

    HHH 25
    start
    i17
    block
    -12
    hit
    +4

    Combo from 1st hit with 11F delay • Jail from 2nd hit with 2F delay • Move can be delayed 9F • Input can be delayed 11F

  • Shoot The Works

    HHMM 68
    start
    i36~38
    block
    +0~+2
    hit
    +11c~+13c

    Floor Break • Interrupt with i7 from 3rd block • Whiffs vs SSL, SWL from 3rd block

  • One Two Knee

    HHM 23
    start
    i11
    block
    -10
    hit
    +4

    Knee • Jail from 1st block • Combo from 1st hit • Move is delayed 6F • Input cannot be delayed

  • Demon Backhand Spin

    HH 29
    start
    i17
    block
    -13
    hit
    -2

    Jail from 1st attack with 2f delay • Move cannot be delayed

  • Hell Cyclone

    MHM 47
    start
    i25~28
    block
    -11
    hit
    +72a (+56)

    Tornado • Interrupt with i9 from 2nd block • Whiffs vs SSR from 2nd block • Move can be delayed 4F • Input can be delayed 12F

  • Hell Spiral

    MHM 47
    start
    i23~24
    block
    -9
    hit
    +15a (+6)
    ch
    +59a

    Balcony Break on normal hit • Interrupt with i7 from 2nd block • Whiffs vs SSR, SWR from 2nd block • Move can be delayed 4F • Input can be delayed 12F

  • Demon March

    MH 27
  • Last Rites

    H 24
    start
    i17~18
    block
    -5
    hit
    +10g

    Homing • Balcony Break • 7 chip damage on block • +17a (+8) on BT hit

  • Wheel of Pain

    M 21
    start
    i29-32
    block
    -7c
    hit
    +14a

    Floor Break • Parryable by traditional kick parries • Effective startup i30

  • Tsujikaze

    MM 37
    start
    i17 i25~26
    block
    -12
    hit
    +7

    Homing • Balcony Break • Interrupt with i1 from 1st block • 1st forces crouching against crouching opponents (opponents recover standing after 2nd hit) • +14a (+5) on BT hit

  • Fly

  • Three Ring Alaya

    LHM 30
    start
    i24~25
    block
    -12
    hit
    +72a (+56)

    Tornado • Combo from 2nd CH • Interrupt with i4 from 2nd block • 6 chip damage on block

  • Ki Charge

  • 893P Knee Kick

    MM 31
    start
    i15
    block
    -11
    hit
    +0
    ch
    +29a (+23)

    Knee • Jail from 1st block with 3F delay • Combo from 1st hit with 14F delay • Move can be delayed 13F • Input can be delayed by 14F

  • Mourning Crow

  • Twisted Samsara

    MM 25
    start
    i26~27
    block
    -22
    hit
    +18a (+8)

    Tornado • Combo on 1st CH with 3F delay • Interrupt with i7 from 1st block • Whiffs vs SSR, SWR from 1st block • Move can be delayed by 15F • Enter FLY +36a (+26) with ub_u_uf on hit

  • Dark Twin Lancer

    MH 31
    start
    i17
    block
    -9
    hit
    +26a (+16)

    Balcony Break • Combo on 1st hit with 6F delay • Combo on 1st CH with 10F delay • Interrupt with i3 from 1st block • Move can be delayed by 4F • Input can be delayed by 10F

  • Dark Twin Apparition

    MM 34
    start
    i20~21
    block
    -13
    hit
    +16cg
    ch
    +31d (+23d)

    Balcony Break • Combo on 1st CH with 10F delay • Interrupt with i5 from 1st block • Transition to MCR r33 with F on hit or CH (+16cg/+31d (+23d)) • * -9 on an empty MCR transition on hit • +11d on BT hit • Move can be delayed by 5F • Input can be delayed by 10F

  • Bloody Glaive

    M 17
    start
    i15
    block
    -9
    hit
    +6
    ch
    +9

    Transition to MCR r25 with F on hit or CH (+14/+17) • * -11/-8 on an empty MCR transition • Has good right sidestep tracking

  • Rengoku

    MMM 42
    start
    i26-27
    block
    -22
    hit
    +18a (+8)

    Tornado • Combo from 2nd CH with 4f delay • Interrupt with i1 from 1st block • Jail from 2nd hit with 4F delay • Enter FLY +36a (+26) with ub_u_uf on hit • Move can be delayed 16f

  • Tsunami Kick

    MM 26
    start
    i13~14
    block
    -15
    hit
    -4c

    Floor Break • Jail from 1st block with 3F delay • Combo from 1st hit with 10F delay • Move can be delayed 10F

  • Corpse Thrust

    M 25
    start
    i18~19
    block
    -14
    hit
    +20a (+10)

    Balcony Break • Damage taken during power crush state is recoverable. • Reversal Break and -9 on block if an attack is absorbed • 10 chip damage on block after absorbing an attack in power crush state

  • Broken Plate

    L 12
    start
    i18~19
    block
    -12
    hit
    -1
    ch
    +7c

    Pseudo homing

  • Double Lift Kick

    MM 25
    start
    i15-16 i15-16
    block
    -15
    hit
    +30a (+20)
  • Malicious Mace

    L 15
    start
    i21~22
    block
    -13
    hit
    +3c
    ch
    +26a

    4 chip damage on block

  • Demon's Spear

    M 15
    start
    i23~38
    block
    -9
    hit
    +4

    Cancel to r27 MCR with F (js27~) at frame 5 onwards • Balcony Break on air hit

  • Demon's Lance

    M 25
    Hold
    start
    i39~60
    block
    +5g
    hit
    +7
    ch
    +37d (+29)

    Balcony Break on CH or air hit • Cancel to r27 MCR with F (js27~) • 10 chip damage on block

  • Brimstone Strike

    HM 30
    start
    i23
    block
    -14
    hit
    +23a (+13)

    Balcony Break • Combo from 1st hit with 7f delay • Interrupt with i8 from 1st block • Whiffs vs SSL, SSR, SWL, SWR after 1st block • Input can be delayed by 15f • Move can be delayed by 10f • Cancel to r32 with B on frame 17 (-18/-7)

  • Rakshasa's Rampage

    HM 32
    start
    i30-31
    block
    -16
    hit
    +29a (+19)

    Tornado • Interrupt with i13 from 1st block • Can evade some jab interrupts • Move cannot be delayed • Input can be delayed by 1F

  • Rakshasa's Fury

    HM 34
    start
    i25~27
    block
    -14
    hit
    +8a (-1)

    Heat Engager • Heat Dash +5, +43d (+35) • Balcony Break • Combo from 1st hit • Interrupt with i7 from 1st block • Move cannot be delayed • +8d on side or BT hit

  • Wicked Jambu Spear

    M 24
    start
    i29~32
    block
    -18~-15
    hit
    +10a~+13a

    Heat Engager • Heat Dash +5, +43d (+35) • Balcony Break • 6 chip damage on heat dash • Backswing blow • Max distance from opponent when performed at tip range: ~3.82-3.83 (frames 16-19?) • +5d~8d on BT hit

  • Demon Steel Pedal

    M 20
    start
    i17~18
    block
    -8
    hit
    +6
    ch
    +30a (+24)

    Opponent recovers FDFA on grounded hit

  • Aratama Strike

    M 21
    start
    i20~21
    block
    +3c
    hit
    +7c
    ch
    +24d

    Spike • Opponent recovers FDFA on CH • 4 chip damage on block

  • Lightning Screw Uppercut

    ! 60
    start
    i63~64
    hit
    +20a (+10)
  • Hellfire Blast

    ! 40
  • Samsara

    M 22
    start
    i20~21
    block
    -25
    hit
    +15a (+5)

    Tornado • May evade some highs during frames 5-9 • Might evade some mids during frames 7-9 • Increased evasion when performed from crouching state • Enter FLY +35a (+25) with ub_u_uf on hit

  • Infernal Shackle

    H 10
    or
  • Decapitating Sword

    H 25
    or
  • Reaper's Scythe

    M 21
    start
    i28~29
    block
    +3c
    hit
    +13

    Floor Break • +24d on BT hit

  • Wraith Kick

    M 21
    start
    i18
    block
    -8
    hit
    +11

    Heat Engager • Heat Dash +62a (+42) • Balcony Break • +18a (+9) on BT hit

  • Hellfire Cannon

    ! 27
    start
    i18-35

    Hits airborne opponents only

  • Hisou

    MM 28
    or or
    start
    i16~17 i13~14
    block
    -16
    hit
    +7cg

    Balcony Break • Forces tech back roll on hit • Pseudo homing to SSL/SWL side • +4d on BT hit

  • Demon's Paw

    M 24
    start
    i15~16
    block
    -8
    hit
    +15a (+6)

    Heat Engager • Heat Dash +36a (+26) • Balcony Break • 7 chip damage on block • Active frame 1 range: 2.73

  • Demon's Shaft

    M 22
    start
    i20~21
    block
    -6
    hit
    +16cg
    ch
    +55a

    Balcony Break on normal hit • Active frame 1 range: 3.70 • +11a (+2) on BT hit

  • Laser Cannon

    MMM 48
    start
    i22~23
    block
    -8
    hit
    +15a (+6)
    ch
    +45a (+0)

    Balcony Break • Combo on 2nd CH with 7f delay • Interrupt with i8 from 1st block • Whiffs vs SSR, SWR from 1st block (SSL & SWL inconsistent with less evasive sidesteps) • Input can be delayed 20f • Move can be delayed 15f • 7 chip damage on block

  • Laser Scraper

    MMM 44
    start
    i18~19
    block
    -13
    hit
    +25a (+8)

    Tornado • Balcony Break on grounded hit only • Combo on 2nd CH with 11f delay • Interrupt with i5 from 1st block • Whiffs vs SSR, SWR from 1st block • Input can be delayed 20f • Move can be delayed 14f • Opponent recovers FDFA on hit

  • Laser Crush

    MMM 45
    start
    i26~29
    block
    -8c
    hit
    +14a

    Floor Break • Interrupt with i13 from 1st block • Whiffs vs SS, SW from 1st block • Move can be delayed by 14f • Input can be delayed by 20f

  • Laser Slice

    MH 33
    start
    i19~20
    block
    -5
    hit
    +16cg

    Balcony Break • Combo from 1st hit with 6F delay • Interrupt with i4 from 1st block • Opponent recovers crouching on hit • Transition to MCR r35 with F on hit (+14) • * -11 on an empty MCR transition • Move cannot be delayed • Input can be delayed by 6F • +11d (+9d MCR) on BT hit

  • Gates of Hades

    MMMMMMM 75
    start
    i28~31
    block
    -31
    hit
    -14a (-23)

    Balcony break on standing hit only • Combo from 1st hit with 7F delay • 9 damage with scaling from 1st • Move cannot be delayed • Input can be delayed by 7F

  • Wind God Step

  • Thunder God Fist

    M 30
    start
    i22~24
    block
    -16~-14
    hit
    +29a (+19)

    Active frame 1 range: 2.36 • Active frame 2 range: 2.52

  • Heaven's Door

    M 40
    hit
    -4d

    Floor Break • Transition to attack throw on hit • Available only on hit • Opponent recovers FDFA on hit

  • Wind God Fist

    H 20
    start
    i11~12 (i15+)
    block
    -10
    hit
    +39a (+29)

    Turns into EWGF (f,n,d,df#2) while in heat • Consumes 70F of remaining heat time while in heat • 4 chip damage on block while in heat

  • Electric Wind God Fist

    H 23
    pressatthesametime
  • Demon's Hoof

    M 25
  • Demon's Tail

    L 24
  • Spinning Demon Scythe

    LM 35
    start
    i25~26
    block
    -16
    hit
    +7c
    ch
    +14a

    Spike • Combo from 1st hit

  • Spinning Demon Hellfire Beam

    LM 24
    onhit
  • Spiral of Madness

    M 25
    start
    i26~27
    block
    -5
    hit
    +32d (+24d)

    Homing • Balcony Break • 7 chip damage on block • Opponent recovers FUFA on CH • +12d on BT hit

  • Leaping Side Kick

    M 30
    start
    i22~25
    block
    +6~+9
    hit
    +13a (+3)

    Balcony Break • 9 chip damage on block • Active frame 1 range: 2.90 • Active frame 2 range: 3.53 • Active frame 3 range: 3.62

  • Solo Piston to Infernal Shackle

    MH 22
    WS
  • Solo Piston to Bloody Glaive

    MM 27
    WS
  • Twin Revival

    MH 33
    WS
  • Alaya

    M 20
    WS
  • Organ Wrecker

    M 16
    WS
  • Wretched Heel

    MM 30
    WS
  • Devil Twister

    M 25
    SS
  • Hell's Gate

    M!! 100
    SS duringtheattack,
  • Yomigaeri

    Onthegroundontheback
  • Hellfire Incinerator

    L 20
    Withopponentdown

During Fly 9

  • Mourning Crow

  • Near Death

    H 20
    DuringFly
    start
    i18~19
    block
    -3
    hit
    +67a (+47)

    Strong Aerial Tailspin • Balcony Break • +22a (+13) on BT hit

  • Infernal Annihilation

    ! 40
    DuringFly
    start
    i36
    hit
    +0d

    Floor Break • Transition to attack throw on front standing or airborne hit • +1a (-8) on BT hit

  • Amara

    M 30
    DuringFly
    start
    i15~22
    block
    -15~-8
    hit
    +8cg~+15cg

    Balcony Break • Spike • Forces tech back roll on hit • * Opponent recovers in FC? • +5d on BT hit

  • Forsaken Soul

    MH 30
    DuringFly
    start
    i40~41
    block
    +1
    hit
    +71a (+51)

    Strong Aerial Tailspin • Balcony Break • Interrupt with i19 from 1st block • Whiffs vs SW from 1st block • +40a (+33) on neutral guard hit from 1st hit • +26a (+17) on BT hit

  • Devil Starstorm

    MM!! 39
    DuringFly onhit
  • Cursed Starstorm

    MMM! 40
    DuringFly onhit
  • Infernal Destruction

    ! 30
    DuringFly
    start
    i50~100
    hit
    -72cg~-22cg

    Balcony Break • -72c~-56c on average • Forces tech back roll on hit • -75d~-25d on BT hit

  • Cross Infernal Destruction

    ! 30
    DuringFly
    start
    i32~75
    hit
    -65cg~-22cg

    Balcony Break • -52c~-50c on average? • Forces tech back roll on hit • Recovers front-facing when done from BT FLY • -68d~-25d on BT hit

During Mourning Crow 8

  • Mourning Crow

  • Tiger Thrush

    M 25
    DuringMourningCrow
  • Dark Arachnid Twister

    MM 32
    DuringMorningCrow
  • Venomous Torment

    M 26
    DuringMourningCrow
  • Forsaken Soul

    MH 24
    DuringMourningCrow
  • Devil Starstorm

    MM!! 39
    DuringMourningCrow onhit
  • Cursed Starstorm

    MMM! 40
    DuringMourningCrow onhit
  • Inner Turmoil

    ! 12
    DuringMourningCrow

During Heat 13

  • Heat Burst

    M 12
    WhenHeatactivationisavailable
  • Rakshasa's Fury

    HM 34
    start
    i25~27
    block
    -14
    hit
    +8a (-1)

    Heat Engager • Heat Dash +5, +43d (+35) • Balcony Break • Combo from 1st hit • Interrupt with i7 from 1st block • Move cannot be delayed • +8d on side or BT hit

  • Wicked Jambu Spear

    M 24
    start
    i29~32
    block
    -18~-15
    hit
    +10a~+13a

    Heat Engager • Heat Dash +5, +43d (+35) • Balcony Break • 6 chip damage on heat dash • Backswing blow • Max distance from opponent when performed at tip range: ~3.82-3.83 (frames 16-19?) • +5d~8d on BT hit

  • Wraith Kick

    M 21
    start
    i18
    block
    -8
    hit
    +11

    Heat Engager • Heat Dash +62a (+42) • Balcony Break • +18a (+9) on BT hit

  • Demon's Paw

    M 24
    start
    i15~16
    block
    -8
    hit
    +15a (+6)

    Heat Engager • Heat Dash +36a (+26) • Balcony Break • 7 chip damage on block • Active frame 1 range: 2.73

  • Dark Arachnid Twister

    MM 32
    DuringMorningCrow
  • Wheel of Pain to Annihilation Beam

    MM 31
    DuringHeat
  • Hisou to Annihilation Beam

    MM 48
    DuringHeat onhitorblock
  • Laser Crush to Annihilation Beam

    MMMM 55
    DuringHeat
  • Spiral of Madness to Annihilation Beam

    MM 39
    DuringHeat
  • Spinning Demon Leviathan

    L 26
    DuringHeat
  • Vindictive Helix

    MMMMMMM 52
    DuringHeat
    start
    i18~28
    block
    +11 MCR
    hit
    +5d

    Heat Smash • Balcony Break • Jail from 1st attack • Transition to attack throw on hit • Transition to MCR r29 on block only • * -14 on an empty MCR transition • Cancel to r37 on block with B (+2~+12) • 5 chip damage on block • +48? (+8?) on wall hit

  • Inner Purgatory

    ! 39
    DuringHeatandMourningCrow

10 Hit Combo 1

  • MMHLHHMMM 116

Devil Jin's Tekken 8 movelist from the Tekken Wiki, frame data from wavu.wiki.