Throws 11
Double High Sweep
or +- start
- i12~14
- block
- +0
- hit
- +2d
Homing • Throw break: 1 or 2 • Can be done from FC • Transition to BT on break
Judgement
or +- start
- i12~14
- block
- -3
- hit
- +0d
Homing • Throw break 1 or 2 • Side switch on hit • Opponent recovers FUFA on hit • Can be done from FC
Shoulder Flip
or- block
- -3
- hit
- +1d
Throw break 1 • Opponent recovers FUFA on hit
Over the Limit
or- block
- -3
- hit
- +0d
Throw break 2 • Side switch on hit • Opponent recovers FDFA on hit
Pivoting Hip Throw
or- hit
- +1d
Unbreakable • Side switch on hit
White Mountain
+- start
- i12
- block
- -2
- hit
- -6d
Floor Break • Throw break 2 • Can be done from FC
Stonehead
+- start
- i12
- block
- +0
- hit
- +25d (+7)
Balcony Break • Throw break 1+2 • Side switch on throw break • Can be done from FC
Complicated Wire
+Obliteration
+Imperial Wrath
Synchrowiththeopponent'sattack + or +Low Parry
Timewithopponentlowattack
Attacks 73
Devil Dimension: Tainted Chains
DuringRage +- start
- i20
- block
- -18
- hit
- +0d
Rage Art • Removes Recoverable Health • Reversal Break • Damage increases with lower health, maximum 82 • Freezes match timer on activation and on hit • Restores recoverable health on hit • Transition to attack throw on hit • Consumes Rage • Opponent recovers FDFA on hit
Flash Claw Combo
- start
- i13~14
- block
- -17
- hit
- +18a (+13)
Balcony Break on airborne hit • Jail from 1st block with 5F delay • Combo from 1st hit with 11F delay • +41? (+3?) on wall hit • +7a (-2) on BT hit
One Two Strike
- start
- i10
- block
- -3
- hit
- +8
Jail from 1st hit with 4F delay • Combo from 1st hit with 4F delay
Back Fist Combo
- start
- i17
- block
- -12
- hit
- +4
Combo from 1st hit with 11F delay • Jail from 2nd hit with 2F delay • Move can be delayed 9F • Input can be delayed 11F
Shoot The Works
- start
- i36~38
- block
- +0~+2
- hit
- +11c~+13c
Floor Break • Interrupt with i7 from 3rd block • Whiffs vs SSL, SWL from 3rd block
One Two Knee
- start
- i11
- block
- -10
- hit
- +4
Knee • Jail from 1st block • Combo from 1st hit • Move is delayed 6F • Input cannot be delayed
Demon Backhand Spin
- start
- i17
- block
- -13
- hit
- -2
Jail from 1st attack with 2f delay • Move cannot be delayed
Hell Cyclone
- start
- i25~28
- block
- -11
- hit
- +72a (+56)
Tornado • Interrupt with i9 from 2nd block • Whiffs vs SSR from 2nd block • Move can be delayed 4F • Input can be delayed 12F
Hell Spiral
- start
- i23~24
- block
- -9
- hit
- +15a (+6)
- ch
- +59a
Balcony Break on normal hit • Interrupt with i7 from 2nd block • Whiffs vs SSR, SWR from 2nd block • Move can be delayed 4F • Input can be delayed 12F
Demon March
Last Rites
- start
- i17~18
- block
- -5
- hit
- +10g
Homing • Balcony Break • 7 chip damage on block • +17a (+8) on BT hit
Wheel of Pain
- start
- i29-32
- block
- -7c
- hit
- +14a
Floor Break • Parryable by traditional kick parries • Effective startup i30
Tsujikaze
- start
- i17 i25~26
- block
- -12
- hit
- +7
Homing • Balcony Break • Interrupt with i1 from 1st block • 1st forces crouching against crouching opponents (opponents recover standing after 2nd hit) • +14a (+5) on BT hit
Fly
Three Ring Alaya
- start
- i24~25
- block
- -12
- hit
- +72a (+56)
Tornado • Combo from 2nd CH • Interrupt with i4 from 2nd block • 6 chip damage on block
Ki Charge
893P Knee Kick
+- start
- i15
- block
- -11
- hit
- +0
- ch
- +29a (+23)
Knee • Jail from 1st block with 3F delay • Combo from 1st hit with 14F delay • Move can be delayed 13F • Input can be delayed by 14F
Mourning Crow
+Twisted Samsara
+- start
- i26~27
- block
- -22
- hit
- +18a (+8)
Tornado • Combo on 1st CH with 3F delay • Interrupt with i7 from 1st block • Whiffs vs SSR, SWR from 1st block • Move can be delayed by 15F • Enter FLY +36a (+26) with ub_u_uf on hit
Dark Twin Lancer
+- start
- i17
- block
- -9
- hit
- +26a (+16)
Balcony Break • Combo on 1st hit with 6F delay • Combo on 1st CH with 10F delay • Interrupt with i3 from 1st block • Move can be delayed by 4F • Input can be delayed by 10F
Dark Twin Apparition
+- start
- i20~21
- block
- -13
- hit
- +16cg
- ch
- +31d (+23d)
Balcony Break • Combo on 1st CH with 10F delay • Interrupt with i5 from 1st block • Transition to MCR r33 with F on hit or CH (+16cg/+31d (+23d)) • * -9 on an empty MCR transition on hit • +11d on BT hit • Move can be delayed by 5F • Input can be delayed by 10F
Bloody Glaive
+- start
- i15
- block
- -9
- hit
- +6
- ch
- +9
Transition to MCR r25 with F on hit or CH (+14/+17) • * -11/-8 on an empty MCR transition • Has good right sidestep tracking
Rengoku
+- start
- i26-27
- block
- -22
- hit
- +18a (+8)
Tornado • Combo from 2nd CH with 4f delay • Interrupt with i1 from 1st block • Jail from 2nd hit with 4F delay • Enter FLY +36a (+26) with ub_u_uf on hit • Move can be delayed 16f
Tsunami Kick
+- start
- i13~14
- block
- -15
- hit
- -4c
Floor Break • Jail from 1st block with 3F delay • Combo from 1st hit with 10F delay • Move can be delayed 10F
Corpse Thrust
+- start
- i18~19
- block
- -14
- hit
- +20a (+10)
Balcony Break • Damage taken during power crush state is recoverable. • Reversal Break and -9 on block if an attack is absorbed • 10 chip damage on block after absorbing an attack in power crush state
Broken Plate
+- start
- i18~19
- block
- -12
- hit
- -1
- ch
- +7c
Pseudo homing
Double Lift Kick
+- start
- i15-16 i15-16
- block
- -15
- hit
- +30a (+20)
Malicious Mace
+- start
- i21~22
- block
- -13
- hit
- +3c
- ch
- +26a
4 chip damage on block
Demon's Spear
+- start
- i23~38
- block
- -9
- hit
- +4
Cancel to r27 MCR with F (js27~) at frame 5 onwards • Balcony Break on air hit
Demon's Lance
+ Hold- start
- i39~60
- block
- +5g
- hit
- +7
- ch
- +37d (+29)
Balcony Break on CH or air hit • Cancel to r27 MCR with F (js27~) • 10 chip damage on block
Brimstone Strike
+- start
- i23
- block
- -14
- hit
- +23a (+13)
Balcony Break • Combo from 1st hit with 7f delay • Interrupt with i8 from 1st block • Whiffs vs SSL, SSR, SWL, SWR after 1st block • Input can be delayed by 15f • Move can be delayed by 10f • Cancel to r32 with B on frame 17 (-18/-7)
Rakshasa's Rampage
+- start
- i30-31
- block
- -16
- hit
- +29a (+19)
Tornado • Interrupt with i13 from 1st block • Can evade some jab interrupts • Move cannot be delayed • Input can be delayed by 1F
Rakshasa's Fury
+- start
- i25~27
- block
- -14
- hit
- +8a (-1)
Heat Engager • Heat Dash +5, +43d (+35) • Balcony Break • Combo from 1st hit • Interrupt with i7 from 1st block • Move cannot be delayed • +8d on side or BT hit
Wicked Jambu Spear
+- start
- i29~32
- block
- -18~-15
- hit
- +10a~+13a
Heat Engager • Heat Dash +5, +43d (+35) • Balcony Break • 6 chip damage on heat dash • Backswing blow • Max distance from opponent when performed at tip range: ~3.82-3.83 (frames 16-19?) • +5d~8d on BT hit
Demon Steel Pedal
+- start
- i17~18
- block
- -8
- hit
- +6
- ch
- +30a (+24)
Opponent recovers FDFA on grounded hit
Aratama Strike
+- start
- i20~21
- block
- +3c
- hit
- +7c
- ch
- +24d
Spike • Opponent recovers FDFA on CH • 4 chip damage on block
Lightning Screw Uppercut
+- start
- i63~64
- hit
- +20a (+10)
Hellfire Blast
+Samsara
+- start
- i20~21
- block
- -25
- hit
- +15a (+5)
Tornado • May evade some highs during frames 5-9 • Might evade some mids during frames 7-9 • Increased evasion when performed from crouching state • Enter FLY +35a (+25) with ub_u_uf on hit
Infernal Shackle
or +Decapitating Sword
or +Reaper's Scythe
+- start
- i28~29
- block
- +3c
- hit
- +13
Floor Break • +24d on BT hit
Wraith Kick
+- start
- i18
- block
- -8
- hit
- +11
Heat Engager • Heat Dash +62a (+42) • Balcony Break • +18a (+9) on BT hit
Hellfire Cannon
+- start
- i18-35
Hits airborne opponents only
Hisou
or or +- start
- i16~17 i13~14
- block
- -16
- hit
- +7cg
Balcony Break • Forces tech back roll on hit • Pseudo homing to SSL/SWL side • +4d on BT hit
Demon's Paw
+- start
- i15~16
- block
- -8
- hit
- +15a (+6)
Heat Engager • Heat Dash +36a (+26) • Balcony Break • 7 chip damage on block • Active frame 1 range: 2.73
Demon's Shaft
+- start
- i20~21
- block
- -6
- hit
- +16cg
- ch
- +55a
Balcony Break on normal hit • Active frame 1 range: 3.70 • +11a (+2) on BT hit
Laser Cannon
+- start
- i22~23
- block
- -8
- hit
- +15a (+6)
- ch
- +45a (+0)
Balcony Break • Combo on 2nd CH with 7f delay • Interrupt with i8 from 1st block • Whiffs vs SSR, SWR from 1st block (SSL & SWL inconsistent with less evasive sidesteps) • Input can be delayed 20f • Move can be delayed 15f • 7 chip damage on block
Laser Scraper
+ +- start
- i18~19
- block
- -13
- hit
- +25a (+8)
Tornado • Balcony Break on grounded hit only • Combo on 2nd CH with 11f delay • Interrupt with i5 from 1st block • Whiffs vs SSR, SWR from 1st block • Input can be delayed 20f • Move can be delayed 14f • Opponent recovers FDFA on hit
Laser Crush
+- start
- i26~29
- block
- -8c
- hit
- +14a
Floor Break • Interrupt with i13 from 1st block • Whiffs vs SS, SW from 1st block • Move can be delayed by 14f • Input can be delayed by 20f
Laser Slice
+- start
- i19~20
- block
- -5
- hit
- +16cg
Balcony Break • Combo from 1st hit with 6F delay • Interrupt with i4 from 1st block • Opponent recovers crouching on hit • Transition to MCR r35 with F on hit (+14) • * -11 on an empty MCR transition • Move cannot be delayed • Input can be delayed by 6F • +11d (+9d MCR) on BT hit
Gates of Hades
+- start
- i28~31
- block
- -31
- hit
- -14a (-23)
Balcony break on standing hit only • Combo from 1st hit with 7F delay • 9 damage with scaling from 1st • Move cannot be delayed • Input can be delayed by 7F
Wind God Step
Thunder God Fist
+- start
- i22~24
- block
- -16~-14
- hit
- +29a (+19)
Active frame 1 range: 2.36 • Active frame 2 range: 2.52
Heaven's Door
+- hit
- -4d
Floor Break • Transition to attack throw on hit • Available only on hit • Opponent recovers FDFA on hit
Wind God Fist
+- start
- i11~12 (i15+)
- block
- -10
- hit
- +39a (+29)
Turns into EWGF (f,n,d,df#2) while in heat • Consumes 70F of remaining heat time while in heat • 4 chip damage on block while in heat
Electric Wind God Fist
+ pressatthesametimeDemon's Hoof
+Demon's Tail
+Spinning Demon Scythe
+- start
- i25~26
- block
- -16
- hit
- +7c
- ch
- +14a
Spike • Combo from 1st hit
Spinning Demon Hellfire Beam
+ onhitSpiral of Madness
+- start
- i26~27
- block
- -5
- hit
- +32d (+24d)
Homing • Balcony Break • 7 chip damage on block • Opponent recovers FUFA on CH • +12d on BT hit
Leaping Side Kick
+- start
- i22~25
- block
- +6~+9
- hit
- +13a (+3)
Balcony Break • 9 chip damage on block • Active frame 1 range: 2.90 • Active frame 2 range: 3.53 • Active frame 3 range: 3.62
Solo Piston to Infernal Shackle
WS+Solo Piston to Bloody Glaive
WS+Twin Revival
WS+Alaya
WS+Organ Wrecker
WS+Wretched Heel
WS+Devil Twister
SS+Hell's Gate
SS+ duringtheattack,Yomigaeri
Onthegroundontheback +Hellfire Incinerator
Withopponentdown +
During Fly 9
Mourning Crow
Near Death
DuringFly- start
- i18~19
- block
- -3
- hit
- +67a (+47)
Strong Aerial Tailspin • Balcony Break • +22a (+13) on BT hit
Infernal Annihilation
DuringFly- start
- i36
- hit
- +0d
Floor Break • Transition to attack throw on front standing or airborne hit • +1a (-8) on BT hit
Amara
DuringFly- start
- i15~22
- block
- -15~-8
- hit
- +8cg~+15cg
Balcony Break • Spike • Forces tech back roll on hit • * Opponent recovers in FC? • +5d on BT hit
Forsaken Soul
DuringFly- start
- i40~41
- block
- +1
- hit
- +71a (+51)
Strong Aerial Tailspin • Balcony Break • Interrupt with i19 from 1st block • Whiffs vs SW from 1st block • +40a (+33) on neutral guard hit from 1st hit • +26a (+17) on BT hit
Devil Starstorm
DuringFly onhitCursed Starstorm
DuringFly onhitInfernal Destruction
DuringFly- start
- i50~100
- hit
- -72cg~-22cg
Balcony Break • -72c~-56c on average • Forces tech back roll on hit • -75d~-25d on BT hit
Cross Infernal Destruction
DuringFly +- start
- i32~75
- hit
- -65cg~-22cg
Balcony Break • -52c~-50c on average? • Forces tech back roll on hit • Recovers front-facing when done from BT FLY • -68d~-25d on BT hit
During Mourning Crow 8
Mourning Crow
+Tiger Thrush
DuringMourningCrowDark Arachnid Twister
DuringMorningCrowVenomous Torment
DuringMourningCrowForsaken Soul
DuringMourningCrowDevil Starstorm
DuringMourningCrow onhitCursed Starstorm
DuringMourningCrow onhitInner Turmoil
DuringMourningCrow
During Heat 13
Heat Burst
WhenHeatactivationisavailableRakshasa's Fury
+- start
- i25~27
- block
- -14
- hit
- +8a (-1)
Heat Engager • Heat Dash +5, +43d (+35) • Balcony Break • Combo from 1st hit • Interrupt with i7 from 1st block • Move cannot be delayed • +8d on side or BT hit
Wicked Jambu Spear
+- start
- i29~32
- block
- -18~-15
- hit
- +10a~+13a
Heat Engager • Heat Dash +5, +43d (+35) • Balcony Break • 6 chip damage on heat dash • Backswing blow • Max distance from opponent when performed at tip range: ~3.82-3.83 (frames 16-19?) • +5d~8d on BT hit
Wraith Kick
+- start
- i18
- block
- -8
- hit
- +11
Heat Engager • Heat Dash +62a (+42) • Balcony Break • +18a (+9) on BT hit
Demon's Paw
+- start
- i15~16
- block
- -8
- hit
- +15a (+6)
Heat Engager • Heat Dash +36a (+26) • Balcony Break • 7 chip damage on block • Active frame 1 range: 2.73
Dark Arachnid Twister
DuringMorningCrowWheel of Pain to Annihilation Beam
DuringHeatHisou to Annihilation Beam
DuringHeat + onhitorblockLaser Crush to Annihilation Beam
DuringHeat +Spiral of Madness to Annihilation Beam
DuringHeat +Spinning Demon Leviathan
DuringHeat +Vindictive Helix
DuringHeat- start
- i18~28
- block
- +11 MCR
- hit
- +5d
Heat Smash • Balcony Break • Jail from 1st attack • Transition to attack throw on hit • Transition to MCR r29 on block only • * -14 on an empty MCR transition • Cancel to r37 on block with B (+2~+12) • 5 chip damage on block • +48? (+8?) on wall hit
Inner Purgatory
DuringHeatandMourningCrow
10 Hit Combo 1
- +